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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerZhanling
#
# @todo:Õ½Áî
# @author hxp
# @date 2023-12-05
# @version 1.0
#
# ÏêϸÃèÊö: Õ½Áî
#
#-------------------------------------------------------------------------------
#"""Version = 2023-12-05 15:30"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ShareDefine
import NetPackCommon
import IpyGameDataPY
import PlayerControl
import ChPyNetSendPack
import PlayerGatherTheSoul
import PlayerActHorsePetTrain
import PlayerActGubao
import ItemControler
import IPY_GameWorld
import PlayerGubao
import PlayerCoin
import ChConfig
import time
 
# Õ½ÁîÀàÐÍ
ZhanlingTypeList = (
ZhanlingType_LV, # µÈ¼¶ 1
ZhanlingType_Realm, # ¾³½ç 2
ZhanlingType_SkyTower, # ÌìÐÇËþ 3
ZhanlingType_GubaoStar, # ¹Å±¦×ÜÐÇÊý 4
ZhanlingType_Login, # µÇ¼ 5
ZhanlingType_GatherTheSoulLV, # ¾Û»ê 6
ZhanlingType_HorsePetTrain, # Æï³èÑø³É 7
ZhanlingType_GubaoTrain, # ¹Å±¦Ñø³É 8
ZhanlingType_Xianyuan, # ÏÉÔµ 9
ZhanlingType_Huanjingge, # »Ã¾³¸ó 10
ZhanlingType_Lianqi, # Á¶Æ÷ 11
) = range(1, 1 + 11)
 
# ÓÃValue1¼Ç¼½ø¶ÈµÄÕ½ÁîÀàÐÍ
ZhanlingValue1TypeList = [ZhanlingType_Huanjingge, ZhanlingType_Lianqi]
 
def OnPlayerLogin(curPlayer):
    for zhanlingType in ZhanlingTypeList:
        CheckZhanlingAllFinish(curPlayer, zhanlingType) # ÒòΪÊǺóÃæ¼ÓµÄ¹¦ÄÜ£¬ÎªÁË´¦ÀíÏßÉÏÍæ¼Ò¼°¼æÈÝÖ®ºó¿ÉÄÜÐÞ¸ÄÅäÖõȣ¬¹ÊÉÏÏßĬÈϼì²éÒ»´Î
        if zhanlingType == ZhanlingType_Login:
            value1 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
            if not value1:
                firstLoginTime = int(time.time())
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType, firstLoginTime)
                GameWorld.DebugLog("ÉèÖõǼսÁîÊ״εǼʱ¼ä: %s" % firstLoginTime, curPlayer.GetPlayerID())
        SyncZhanlingInfo(curPlayer, zhanlingType)
    return
 
def OnDay(curPlayer):
    resetZhanlingDict = IpyGameDataPY.GetFuncEvalCfg("Zhanling", 4, {})
    for zhanlingTypeStr, cdDays in resetZhanlingDict.items():
        zhanlingType = int(zhanlingTypeStr)
        finishTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingFinishTime % zhanlingType)
        if not finishTime:
            GameWorld.DebugLog("Õ½Áî½±ÀøÎ´È«²¿ÁìÈ¡£¬²»ÖØÖÃ! zhanlingType=%s" % zhanlingType, curPlayer.GetPlayerID())
            continue
        passDays = GameWorld.GetDiff_Day(int(time.time()), finishTime)
        if passDays < cdDays:
            GameWorld.DebugLog("Õ½ÁîÖØÖÃCDÌìδµ½£¬²»ÖØÖÃ! zhanlingType=%s,passDays=%s < %s, finishTime=%s" 
                               % (zhanlingType, passDays, cdDays, GameWorld.ChangeTimeNumToStr(finishTime)), curPlayer.GetPlayerID())
            continue
        ResetZhanling(curPlayer, int(zhanlingTypeStr))
        
    return
 
def OnActiviteByCTGID(curPlayer, ctgID):
    zhanlingCTGIDDict = IpyGameDataPY.GetFuncEvalCfg("Zhanling", 1)
    for zhanlingTypeStr, ctgIDList in zhanlingCTGIDDict.items():
        if ctgID not in ctgIDList:
            continue
        zhanlingType = int(zhanlingTypeStr)
        state = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingState)
        if state&pow(2, zhanlingType):
            break
        
        updState = state|pow(2, zhanlingType)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingState, updState)
        SyncZhanlingInfo(curPlayer, zhanlingType)
        GameWorld.Log("¼¤»îÕ½ÁîÆÕͨ: zhanlingType=%s,updState=%s" % (zhanlingType, updState), curPlayer.GetPlayerID())
        break
    
    # ¸ß¼¶Õ½Áî
    zhanlingCTGIDDictH = IpyGameDataPY.GetFuncEvalCfg("Zhanling", 3)
    for zhanlingTypeStr, ctgIDList in zhanlingCTGIDDictH.items():
        if ctgID not in ctgIDList:
            continue
        zhanlingType = int(zhanlingTypeStr)
        state = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingStateH)
        if state&pow(2, zhanlingType):
            break
        
        updState = state|pow(2, zhanlingType)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingStateH, updState)
        SyncZhanlingInfo(curPlayer, zhanlingType)
        GameWorld.Log("¼¤»îÕ½Áî¸ß¼¶: zhanlingType=%s,updState=%s" % (zhanlingType, updState), curPlayer.GetPlayerID())
        break
    return
 
def ResetZhanling(curPlayer, zhanlingType, backValue=None):
    ''' ÖØÖÃÕ½Áî
    @param zhanlingType: Õ½ÁîÀàÐÍ 
    @param backValue: ÖØÖÃÕ½ÁîʱµÄÕ½Áî½±ÀøÖµ£¬ÓÃÓÚ·µ»¹Î´ÁìÈ¡½±Àø
    '''
    state = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingState)
    stateH = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingStateH)
    updState = GameWorld.SetBitValue(state, zhanlingType, 0)
    updStateH = GameWorld.SetBitValue(stateH, zhanlingType, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingState, updState)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingStateH, updStateH)
    if zhanlingType == ZhanlingType_Xianyuan:
        backValue = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanScore)
        PlayerControl.SetMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanScore, 0)
    elif zhanlingType in ZhanlingValue1TypeList:
        backValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType, 0)
    elif zhanlingType == ZhanlingType_Login:
        firstLoginTime = int(time.time())
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType, firstLoginTime)
        GameWorld.DebugLog("ÖØÖõǼսÁîÊ״εǼʱ¼ä: %s" % firstLoginTime, curPlayer.GetPlayerID())
    GameWorld.Log("ÖØÖÃÕ½Áî: zhanlingType=%s,backValue=%s,state=(%s to %s) stateH=(%s to %s)" 
                  % (zhanlingType, backValue, state, updState, stateH, updStateH), curPlayer.GetPlayerID())
    
    if backValue:
        __giveUngetAward(curPlayer, zhanlingType, backValue, state&pow(2, zhanlingType), stateH&pow(2, zhanlingType))
        
    for keyNum in range(10):
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingReward % (zhanlingType, keyNum), 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingRewardH % (zhanlingType, keyNum), 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingRewardFree % (zhanlingType, keyNum), 0)
        
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingFinishTime % zhanlingType, 0)
    SyncZhanlingInfo(curPlayer, zhanlingType)
    
    # Ë³±ãÖØÖùØÁªµÄ³äÖµID
    resetCTGIDList = []
    zhanlingCTGIDDict = IpyGameDataPY.GetFuncEvalCfg("Zhanling", 1)
    zhanlingCTGIDDictH = IpyGameDataPY.GetFuncEvalCfg("Zhanling", 3)
    resetCTGIDList += zhanlingCTGIDDict.get(str(zhanlingType), [])
    resetCTGIDList += zhanlingCTGIDDictH.get(str(zhanlingType), [])
    if resetCTGIDList:
        PlayerCoin.DoResetCTGCountByIDList(curPlayer, "ResetZhanling", resetCTGIDList)
    return
 
def __giveUngetAward(curPlayer, zhanlingType, backValue, activeState, activeStateH):
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("Zhanling", {"ZhanlingType":zhanlingType}, True)
    if not ipyDataList:
        return
    if not backValue:
        return
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("´¦ÀíÕ½ÁîÖØÖò¹·¢½±Àø: zhanlingType=%s,backValue=%s,activeState=%s,activeStateH=%s" 
                       % (zhanlingType, backValue, activeState, activeStateH), playerID)
    ungetItemDict = {}
    for ipyData in ipyDataList:
        needValue = ipyData.GetNeedValue()
        rewardIndex = ipyData.GetRewardIndex()
        if backValue < needValue:
            break
        
        if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingRewardFree, rewardIndex, True, [zhanlingType]):
            rewardItemList = ipyData.GetFreeRewardItemList()
            for itemID, itemCount, _ in rewardItemList:
                ungetItemDict[itemID] = ungetItemDict.get(itemID, 0) + itemCount
            GameWorld.DebugLog("    Õ½Áî²¹·¢Ãâ·Ñ½±Àø: rewardIndex=%s,needValue=%s,%s, %s" % (rewardIndex, needValue, rewardItemList, ungetItemDict), playerID)
                
        if activeState and not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingReward, rewardIndex, True, [zhanlingType]):
            rewardItemList = ipyData.GetZLRewardItemList()
            for itemID, itemCount, _ in rewardItemList:
                ungetItemDict[itemID] = ungetItemDict.get(itemID, 0) + itemCount
            GameWorld.DebugLog("    Õ½Áî²¹·¢ÆÕͨ½±Àø: rewardIndex=%s,needValue=%s,%s, %s" % (rewardIndex, needValue, rewardItemList, ungetItemDict), playerID)
                
        if activeStateH and not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingRewardH, rewardIndex, True, [zhanlingType]):
            rewardItemList = ipyData.GetZLRewardItemListH()
            for itemID, itemCount, _ in rewardItemList:
                ungetItemDict[itemID] = ungetItemDict.get(itemID, 0) + itemCount
            GameWorld.DebugLog("    Õ½Áî²¹·¢¸ß¼¶½±Àø: rewardIndex=%s,needValue=%s,%s, %s" % (rewardIndex, needValue, rewardItemList, ungetItemDict), playerID)
            
    if not ungetItemDict:
        return
    paramList = [zhanlingType]
    itemList = []
    for itemID, itemCount in ungetItemDict.items():
        itemList.append([itemID, itemCount, 0])
    GameWorld.DebugLog("    Õ½Áî²¹·¢½±Àø»ã×Ü: %s, %s" % (itemList, ungetItemDict), playerID)
    
    PlayerControl.SendMailByKey("ZhanlingRewardUnget", [playerID], itemList, paramList)
    return
 
def AddZhanlingValue(curPlayer, zhanlingType, addValue=1):
    if zhanlingType not in ZhanlingValue1TypeList:
        return
    curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
    updValue = min(ChConfig.Def_UpperLimit_DWord, curValue + addValue)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType, updValue)
    GameWorld.DebugLog("Ôö¼ÓÕ½Áî½ø¶È: zhanlingType=%s,addValue=%s,curValue=%s,updValue=%s" 
                       % (zhanlingType, addValue, curValue, updValue), curPlayer.GetPlayerID())
    SyncZhanlingInfo(curPlayer, zhanlingType, [])
    return updValue
 
def SetZhanlingValue(curPlayer, zhanlingType, value1):
    if zhanlingType not in ZhanlingValue1TypeList:
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType, value1)
    GameWorld.DebugLog("ÉèÖÃÕ½Áî½ø¶È: zhanlingType=%s,value1=%s" % (zhanlingType, value1), curPlayer.GetPlayerID())
    SyncZhanlingInfo(curPlayer, zhanlingType, [])
    return value1
 
def GetZhanlingReward(curPlayer, zhanlingType, rewardID):
    ## ÁìȡսÁî½±Àø
    rewardID = GameWorld.ToIntDef(rewardID)
    needValue, rewardType = rewardID/10, rewardID%10 # rewardType£º 0-Ãâ·Ñ£»1-ÆÕͨ£»2-¸ß¼¶
    playerID = curPlayer.GetPlayerID()
    
    ipyData = IpyGameDataPY.GetIpyGameData("Zhanling", zhanlingType, needValue)
    if not ipyData:
        return
    
    curValue = 0
    if zhanlingType == ZhanlingType_LV:
        curValue = curPlayer.GetLV()
    elif zhanlingType == ZhanlingType_Realm:
        curValue = curPlayer.GetOfficialRank()
    elif zhanlingType == ZhanlingType_SkyTower:
        curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerFloor)
    elif zhanlingType == ZhanlingType_GubaoStar:
        _, curValue = PlayerGubao.GetGubaoTotalLVStar(curPlayer)
    elif zhanlingType == ZhanlingType_Login:
        firstLoginTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
        if not firstLoginTime:
            return
        curValue = GameWorld.GetDiff_Day(int(time.time()), firstLoginTime) + 1      
    elif zhanlingType == ZhanlingType_GatherTheSoulLV:
        curValue = PlayerGatherTheSoul.GetGatherTheSoulTotalLV(curPlayer)
    elif zhanlingType == ZhanlingType_HorsePetTrain:
        curValue = PlayerActHorsePetTrain.GetActHorsePetTrainScore(curPlayer)
    elif zhanlingType == ZhanlingType_GubaoTrain:
        curValue = PlayerActGubao.GetActGubaoTrainScore(curPlayer)
    elif zhanlingType == ZhanlingType_Xianyuan:
        curValue = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanScore)
    elif zhanlingType in ZhanlingValue1TypeList:
        curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
    else:
        return
        
    if curValue < needValue:
        GameWorld.DebugLog("Õ½ÁîËùÐèÖµ²»×㣬ÎÞ·¨Áì½±: zhanlingType=%s,curValue=%s < %s" % (zhanlingType, curValue, needValue), playerID)
        return
    
    rewardIndex = ipyData.GetRewardIndex()
    itemList = ipyData.GetFreeRewardItemList()
    rewardKey = ChConfig.Def_PDict_ZhanlingRewardFree
    if rewardType == 1:
        itemList = ipyData.GetZLRewardItemList()
        rewardKey = ChConfig.Def_PDict_ZhanlingReward
        state = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingState)
        if not state&pow(2, zhanlingType):
            GameWorld.DebugLog("ÆÕͨսÁîδ¼¤»î£¬ÎÞ·¨ÁìȡսÁî½±Àø: zhanlingType=%s,state=%s" % (zhanlingType, state), playerID)
            return
    elif rewardType == 2:
        itemList = ipyData.GetZLRewardItemListH()
        rewardKey = ChConfig.Def_PDict_ZhanlingRewardH
        state = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingStateH)
        if not state&pow(2, zhanlingType):
            GameWorld.DebugLog("¸ß¼¶Õ½Áîδ¼¤»î£¬ÎÞ·¨ÁìȡսÁî½±Àø: zhanlingType=%s,state=%s" % (zhanlingType, state), playerID)
            return
        
    if not itemList:
        GameWorld.DebugLog("ûÓиÃÕ½Áî½±Àø! zhanlingType=%s,needValue=%s,rewardType=%s" % (zhanlingType, needValue, rewardType), playerID)
        return
    
    if GameWorld.GetDictValueByBit(curPlayer, rewardKey, rewardIndex, True, [zhanlingType]):
        GameWorld.DebugLog("ÒѾ­ÁìÈ¡¹ý¸ÃÕ½Áî½±Àø! zhanlingType=%s,needValue=%s,rewardType=%s" % (zhanlingType, needValue, rewardType), playerID)
        return
    
    # ¼ì²é±³°ü
    if not ItemControler.CheckPackSpaceEnough(curPlayer, itemList):
        return
    
    # ¸üÐÂÒÑÁìÈ¡³É¹¦±ê¼Ç
    GameWorld.SetDictValueByBit(curPlayer, rewardKey, rewardIndex, 1, True, [zhanlingType])
    SyncZhanlingInfo(curPlayer, zhanlingType, [ipyData])
    GameWorld.DebugLog("ÁìȡսÁî½±Àø: zhanlingType=%s,needValue=%s,rewardType=%s,itemList=%s" % (zhanlingType, needValue, rewardType, itemList), playerID)
    
    # ¸øÎïÆ·
    for itemID, itemCount, isAuctionItem in itemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
    ItemControler.NotifyGiveAwardInfo(curPlayer, itemList, "Zhanling")
    
    if str(zhanlingType) in IpyGameDataPY.GetFuncEvalCfg("Zhanling", 4, {}):
        CheckZhanlingAllFinish(curPlayer, zhanlingType)
    return
 
def CheckZhanlingAllFinish(curPlayer, zhanlingType):
    ## ÅжÏÕ½ÁîÀàÐÍÊÇ·ñËùÓн±ÀøÒÑÁìÈ¡
    
    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingFinishTime % zhanlingType):
        return True
    
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("Zhanling", {"ZhanlingType":zhanlingType}, True)
    if not ipyDataList:
        return
    
    for ipyData in ipyDataList:
        rewardIndex = ipyData.GetRewardIndex()
        
        if ipyData.GetZLRewardItemListH() and not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingRewardH, rewardIndex, True, [zhanlingType]):
            GameWorld.DebugLog("»¹Óи߼¶Õ½Áî½±ÀøÎ´ÁìÈ¡! zhanlingType=%s,rewardIndex=%s" % (zhanlingType, rewardIndex), curPlayer.GetPlayerID())
            return
        
        if ipyData.GetZLRewardItemList() and not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingReward, rewardIndex, True, [zhanlingType]):
            GameWorld.DebugLog("»¹ÓÐÆÕͨսÁî½±ÀøÎ´ÁìÈ¡! zhanlingType=%s,rewardIndex=%s" % (zhanlingType, rewardIndex), curPlayer.GetPlayerID())
            return
        
        if ipyData.GetFreeRewardItemList() and not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingRewardFree, rewardIndex, True, [zhanlingType]):
            GameWorld.DebugLog("»¹ÓÐÃâ·ÑÕ½Áî½±ÀøÎ´ÁìÈ¡! zhanlingType=%s,rewardIndex=%s" % (zhanlingType, rewardIndex), curPlayer.GetPlayerID())
            return
        
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingFinishTime % zhanlingType, int(time.time()))
    SyncZhanlingInfo(curPlayer, zhanlingType)
    GameWorld.DebugLog("ÉèÖÃÕ½ÁîÒÑÈ«²¿ÁìÈ¡Íê±Ï! zhanlingType=%s" % (zhanlingType), curPlayer.GetPlayerID())
    return True
 
def SyncZhanlingInfo(curPlayer, zhanlingType, ipyDataList=None):
    
    if ipyDataList == None:
        ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("Zhanling", {"ZhanlingType":zhanlingType}, True)
        if not ipyDataList:
            return
        
    rewardList = []
    for ipyData in ipyDataList:
        rewardIndex = ipyData.GetRewardIndex()
        reward = ChPyNetSendPack.tagMCZhanling()
        reward.Clear()
        reward.NeedValue = ipyData.GetNeedValue()
        reward.FreeRewardState = 1 if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingRewardFree, rewardIndex, True, [zhanlingType]) else 0
        reward.ZLRewardState = 1 if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingReward, rewardIndex, True, [zhanlingType]) else 0
        reward.ZLRewardStateH = 1 if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ZhanlingRewardH, rewardIndex, True, [zhanlingType]) else 0
        rewardList.append(reward)
        
    clientPack = ChPyNetSendPack.tagMCZhanlingInfo()
    clientPack.Clear()
    clientPack.ZhanlingType = zhanlingType
    clientPack.IsActivite = 1 if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingState)&pow(2, zhanlingType) else 0
    clientPack.IsActiviteH = 1 if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingStateH)&pow(2, zhanlingType) else 0
    clientPack.AllFinishTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingFinishTime % zhanlingType)
    clientPack.Value1 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhanlingValue1 % zhanlingType)
    clientPack.RewardList = rewardList
    clientPack.RewardCount = len(clientPack.RewardList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return