#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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##@package GM.Commands.LingQi  
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#  
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# @todo:ÁéÆ÷  
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# @author hxp  
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# @date 2021-07-02  
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# @version 1.0  
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#  
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# ÏêϸÃèÊö: ÁéÆ÷  
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#  
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#-------------------------------------------------------------------------------  
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#"""Version = 2021-07-02 19:00"""  
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#-------------------------------------------------------------------------------  
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import ChConfig  
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import GameWorld  
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import PlayerControl  
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import ChEquip  
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#---------------------------------------------------------------------  
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#Â߼ʵÏÖ  
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## GMÃüÁîÖ´ÐÐÈë¿Ú  
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param msgList ²ÎÊýÁÐ±í  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def OnExec(curPlayer, msgList):  
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    if not msgList:  
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        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃËùÓÐÁéÆ÷: LingQi 0")  
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        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÅàÑøÁéÆ÷: LingQi ×°±¸Î» ÅàÑøÀàÐÍ µÈ½× µ¤Êý")  
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        return  
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    if msgList[0] == 0:  
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        for equipPlace in ChConfig.EquipPlace_LingQi:  
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            for trainType in xrange(1, ChEquip.GetLingQiTrainTypes(equipPlace) + 1):  
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                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LingQiTrainLV % (equipPlace, trainType), 1)  
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                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LingQiTrainItemCount % (equipPlace, trainType), 0)  
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            ChEquip.Sync_LingQiTrainData(curPlayer, equipPlace)  
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    elif len(msgList) == 4:  
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        equipPlace, trainType, trainLV, eatItemCount = msgList  
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        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LingQiTrainLV % (equipPlace, trainType), trainLV)  
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        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LingQiTrainItemCount % (equipPlace, trainType), eatItemCount)  
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        ChEquip.Sync_LingQiTrainData(curPlayer, equipPlace)  
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    else:  
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        return  
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    # Ë¢ÊôÐÔ  
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    ChEquip.RefreshPlayerLingQiEquipAttr(curPlayer)  
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    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()  
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    return  
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