#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#---------------------------------------------------------------------  
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#  
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#---------------------------------------------------------------------  
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##@package PrintNPCAngry  
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# @todo: ²é¿´µãÑ¡µÄNPC³ðºÞÁÐ±í  
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#  
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# @author: panwei  
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# @date 2010-06-09  
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# @version 1.0  
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#  
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# @note: ²é¿´µãÑ¡NPCµÄ³ðºÞÁÐ±í  
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#---------------------------------------------------------------------  
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import IPY_GameWorld  
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import GameWorld  
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import GameObj  
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#---------------------------------------------------------------------  
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##²é¿´µãÑ¡µÄNPC³ðºÞÁÐ±í  
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# @param curPlayer Íæ¼ÒʵÀý  
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# @param cmdList GMÃüÁî²ÎÊýÁÐ±í  
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# @return ·µ»ØÖµÎÞÒâÒå  
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# @remarks GMÃüÁî  
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def OnExec(curPlayer, cmdList):  
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    #---»ñµÃµãÑ¡µÄNPC---  
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    if cmdList:  
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        objID = cmdList[0]  
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        curNPC = GameWorld.GetObj(objID, IPY_GameWorld.gotNPC)  
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        if not curNPC:  
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            GameWorld.DebugAnswer(curPlayer, "objID(%s) ´íÎó ÕÒ²»µ½¶ÔÓ¦NPC" % objID)  
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            return  
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    else:  
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        curObj = curPlayer.GetActionObj()  
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        if curObj == None or curObj.GetID() == 0:  
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            GameWorld.DebugAnswer(curPlayer, "ÐèÑ¡ÖÐNPC")  
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            return  
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        if curObj.GetGameObjType() != IPY_GameWorld.gotNPC:  
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            GameWorld.DebugAnswer(curPlayer, "ÐèÑ¡ÖÐNPC")  
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            return  
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        #---Êä³öNPCµÄ³ðºÞÐÅÏ¢---  
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        curNPC = GameWorld.GetObj(curObj.GetID(), IPY_GameWorld.gotNPC)  
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        if curNPC == None:  
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            GameWorld.DebugAnswer(curPlayer, "ÐèÑ¡ÖÐNPC")  
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            return  
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    npcAngry = curNPC.GetNPCAngry()  
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    GameWorld.DebugAnswer(curPlayer, "---NPCID=%s, µ±Ç°³ðºÞÊý=%s" % (curNPC.GetNPCID(), npcAngry.GetAngryCount()))  
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    for i in range(0, npcAngry.GetAngryCount()):  
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        curAngry = npcAngry.GetAngryValueTag(i)  
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        angryObjID = curAngry.GetObjID()  
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        if angryObjID == 0:  
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            continue  
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        angryObjType = curAngry.GetObjType()  
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        angryObjValue = GameObj.GetAngryValue(curAngry)  
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        angryDetel = GameWorld.GetObj(angryObjID, angryObjType)  
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        if angryDetel == None:  
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            continue  
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        #GameWorld.DebugAnswer(curPlayer, 'id = %s, name = %s, angryValue = %s'%(angryObjID, angryDetel.GetName(), angryObjValue))  
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        GameWorld.DebugAnswer(curPlayer, '%s type=%s,id=%s,v=%s' % (i, angryObjType, angryObjID, angryObjValue))  
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    return  
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