| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| # @todo: Ôö¼ÓËùÓй¥»÷É˺¦ º¬ÆÕ¹¥ ¸½¼ÓѪÁ¿ÅжϠ--£¨PVP£©Ö÷½ÇÉúÃüÖµµÍÓÚ30%ʱ£¬ËùÓм¼ÄÜÉ˺¦ÔÙÔö¼Ó60%  | 
| #  | 
| # @author: Alee  | 
| # @date 2018-1-9 ÏÂÎç09:39:37  | 
| # @version 1.0  | 
| #  | 
| # @note:   | 
| #  | 
| #---------------------------------------------------------------------  | 
|   | 
| import ChConfig  | 
| import GameWorld  | 
| import GameObj  | 
| import PlayerControl  | 
|   | 
|   | 
| def CheckCanHappen(attacker, defender, effect, curSkill):  | 
|     # Î´ÅäÖò»Ñé֤ѪÁ¿°Ù·Ö±È  | 
|     hpPer = effect.GetEffectValue(2)  | 
|     if hpPer:  | 
|         if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(attacker) >= hpPer:  | 
|             return False  | 
|           | 
|       | 
|     return GameWorld.CanHappen(effect.GetEffectValue(1))  | 
|       | 
|   | 
| def GetValue(attacker, defender, effect):  | 
|     return float(effect.GetEffectValue(0))/ChConfig.Def_MaxRateValue  |