| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| # @todo: È«Éí·À¾ßÆÕͨÌ××°´ïµ½x½×£¬Ã¿¹¥»÷X´Î£¬ÏÂÒ»´Î¼¼Äܽ«ÌáÉý°Ù·ÖXX%µÄ¼¼ÄÜÉ˺¦  | 
| #  | 
| # @author: Alee  | 
| # @date 2018-1-9 ÏÂÎç09:39:37  | 
| # @version 1.0  | 
| #  | 
| # @note:   | 
| #  | 
| #---------------------------------------------------------------------  | 
|   | 
| import ChConfig  | 
| import GameWorld  | 
| import GameObj  | 
| import ChEquip  | 
|   | 
| def CheckCanHappen(attacker, defender, effect, curSkill):      | 
|     suitsLV = ChEquip.GetEquipSuitsLVByType(attacker, ChConfig.EquipSuitType_Normal, ChConfig.EquipGroupType_Armor)  | 
|     if suitsLV < effect.GetEffectValue(1):  | 
|         # È«Éí·À¾ßÆÕͨÌ××°½×ÊýÅÐ¶Ï  | 
|         return False  | 
|       | 
|     # ¹¥»÷´ÎÊýÅж¨  | 
|     attackCnt = curSkill.GetProficiency()  | 
|     # Íâ²ãÓÐCDÀ¹×Å£¬CDÖв»¼ÆÊý  | 
|     curSkill.SetProficiency(attackCnt + 1)  | 
|       | 
|     if attackCnt + 1 > effect.GetEffectValue(0):  | 
|         curSkill.SetProficiency(0)  | 
|         return True  | 
|   | 
|     return False  | 
|       |