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 | | #!/usr/bin/python  |  | # -*- coding: GBK -*-  |  | #  |  | # @todo: Ëæ»ú´«ËÍÊõ  |  | #  |  | # @author: Alee  |  | # @date 2018-2-1 ÏÂÎç02:51:53  |  | # @version 1.0  |  | #  |  | # @note:   |  | #  |  | #------------------------------------------------------------------------------   |  | import ChConfig  |  | import GameObj  |  | import IPY_GameWorld  |  | import GameWorld  |  | import GameMap  |  | #------------------------------------------------------------------------------   |  |   |  |   |  |   |  | def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):  |  |     attackDis = curSkill.GetAtkRadius()  |  |       |  |     posX, posY = GameMap.GetNearbyPosByDis(attacker.GetPosX(), attacker.GetPosY(), attackDis)  |  |     if posX == 0:  |  |         return  |  |     #NPC  |  |     if defender.GetGameObjType() == IPY_GameWorld.gotNPC:  |  |         defender.ResetPos(posX, posY, curSkill.GetSkillID())  |  |       |  |     #Íæ¼Ò  |  |     elif attacker.GetGameObjType() == IPY_GameWorld.gotPlayer:  |  |         GameWorld.ResetPlayerPos(defender, posX, posY, curSkill.GetSkillID())  |  |     return True  |  |   |  |   | 
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