| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #-------------------------------------------------------------------------------  | 
| #  | 
| #-------------------------------------------------------------------------------  | 
| #  | 
| ##@package SKillModule_5  | 
| #  | 
| # @todo: ¸øµ¥ÌåÄ¿±êÖÆÔì³ðºÞ  | 
| # @author Alee  | 
| # @date 2010-12-16 20:50  | 
| # @version 1.0  | 
| #  | 
| # ÏêϸÃèÊö:¸øµ¥ÌåÄ¿±êÖÆÔì³ðºÞ  £¨Èº³°¿ÉÒÔͨ¹ýȺ¹¥´¥·¢£©  | 
| #  | 
| #------------------------------------------------------------------------------   | 
| """Version = 2010-12-16 20:50"""  | 
| #------------------------------------------------------------------------------  | 
| #µ¼Èë  | 
| import ChConfig  | 
| import BaseAttack  | 
| import SkillCommon  | 
| import NPCCommon  | 
| import IPY_GameWorld  | 
| import GameObj  | 
|   | 
| ## ¸øµ¥ÌåÄ¿±êÖÆÔì³ðºÞ  | 
| # @param attacker ¹¥»÷ÕßʵÀý  | 
| # @param defender ·ÀÊØÕßʵÀý  | 
| # @param curSkill ¼¼ÄÜʵÀý  | 
| # @param tagRoundPosX ÇøÓò×ø±êX  | 
| # @param tagRoundPosY ÇøÓò×ø±êY  | 
| # @param isEnhanceSkill ÊÇ·ñΪ¸½¼Ó¼¼ÄÜ  | 
| # @param tick Ê±¼ä´Á  | 
| # @return ·µ»ØÖµÎªÕæ, Êͷųɹ¦  | 
| # @remarks ¸øµ¥ÌåÄ¿±êÖÆÔì³ðºÞ  | 
| def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):  | 
|     #²»ÊÇNPC²»´¦Àí  | 
|     if defender.GetGameObjType() != IPY_GameWorld.gotNPC:  | 
|         return  | 
|       | 
|     #²»¸øËÀÍöµÄNPCÌí¼Ó³ðºÞ  | 
|     if GameObj.GetHP(defender) <= 0:  | 
|         return False  | 
|       | 
|     #---¼ÆËãÌí¼ÓµÄ³ðºÞÖµ---  | 
|     #Ìí¼Ó³ðºÞЧ¹û  | 
|     angryEffect = curSkill.GetEffect(0)  | 
|     angryPer = angryEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)  | 
|     angryEnhance = angryEffect.GetEffectValue(1)  | 
|     addAngryValue = int(SkillCommon.GetCureBaseValue(attacker, curSkill) * angryPer + angryEnhance)  | 
|       | 
|     #---¸øNPCÌí¼Ó³ðºÞ---  | 
|     npcControl = NPCCommon.NPCControl(defender)  | 
|     npcControl.AddObjToAngryList(attacker, addAngryValue, True, False)  | 
|       | 
|     #´¦Àí¼¼ÄÜ´¥·¢ºÍ¹¥»÷³É¹¦Âß¼  | 
|     return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)  | 
|   |