#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#---------------------------------------------------------------------  
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#  
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#---------------------------------------------------------------------  
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##@package AIType_50  
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# @todo: Å®Éñ¸±±¾ Å®ÉñAI  
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#  
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# @author adaws  
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# @date 2010-11-17 19:10  
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# @version 1.4  
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#  
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# @note:   
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# @change: "2010-11-18 11:00" adaws ¼ÓNPC¼¤»î  
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# @change: "2010-11-18 18:00" adaws NPCË¢BUFF ÇåBUFFÖ®ÀàµÄ Éè³ÉÄܲ»Äܹ¥»÷  
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# @change: "2010-11-19 12:00" adaws Å®ÉñѪÁ¿²»¹»µÄʱºò¼ÓÎÞµÐ״̬  
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# @change: "2014-10-16 20:00" hxp »¹ÔAI  
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#---------------------------------------------------------------------  
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"""Version = 2014-10-16 20:00"""  
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#---------------------------------------------------------------------  
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import IPY_GameWorld  
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import ChConfig  
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import FBDefenseCommon  
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import NPCCommon  
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import GameObj  
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#---------------------------------------------------------------------  
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Def_UseSkillLivePercent = 3000  
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#---------------------------------------------------------------------  
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## ³õʼ»¯  
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#  @param curNPC µ±Ç°npc  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def DoInit(curNPC):  
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    curNPC.GetNPCAngry().Init(ChConfig.Def_NormalNPCAngryCount)  
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    curNPC.SetDict(FBDefenseCommon.NPCKey_UseSkillHpPercent, Def_UseSkillLivePercent)  
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    return  
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## Ö´ÐÐAI  
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#  @param curNPC µ±Ç°npc  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def ProcessAI(curNPC, tick):  
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    if curNPC.GetCurAction() == IPY_GameWorld.laNPCDie or not curNPC.IsAlive():  
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        return  
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    npcControl = NPCCommon.NPCControl(curNPC)  
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    #Ë¢ÐÂ×Ô¼ºµÄbuff  
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    npcControl.RefreshBuffState(tick)  
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    if GameObj.GetHP(curNPC) == 0 :  
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        # BUFFË¢ÐÂÖпÉÄܻᵼÖÂNPCËÀÍö  
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        return  
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    if FBDefenseCommon.SkillCheckCallback(curNPC, curNPC, 0, tick, FBDefenseCommon.CallbackCheckHpPercent):  
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        return  
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