#!/usr/bin/python  
 | 
# -*- coding: GBK -*-  
 | 
#-------------------------------------------------------------------------------  
 | 
#  
 | 
##@package NPCAI.AIType_55  
 | 
#  
 | 
# @todo:Ëþ·ÀÀàÌØÊâ¹ÖÎïAI  
 | 
# @author hxp  
 | 
# @date 2017-11-29  
 | 
# @version 1.0  
 | 
#  
 | 
# ÏêϸÃèÊö: Ëþ·ÀÀàÌØÊâ¹ÖÎïAI, Ö»´òÖ¸¶¨Ä¿±êNPCID  
 | 
#  
 | 
#-------------------------------------------------------------------------------  
 | 
#"""Version = 2017-11-29 18:00"""  
 | 
#-------------------------------------------------------------------------------  
 | 
  
 | 
import ChConfig  
 | 
import FBDefenseCommon  
 | 
import IPY_GameWorld  
 | 
import GameWorld  
 | 
#-------------------------------------------------------------------------------  
 | 
  
 | 
## ³õʼ»¯  
 | 
#  @param curNPC µ±Ç°npc  
 | 
#  @return None  
 | 
#  @remarks º¯ÊýÏêϸ˵Ã÷.  
 | 
def DoInit(curNPC):  
 | 
    curNPC.GetNPCAngry().Init(ChConfig.Def_NormalNPCAngryCount)  
 | 
    return  
 | 
  
 | 
def OnNPCReborn(curNPC):  
 | 
    curNPC.SetIsNeedProcess(True)  
 | 
    return  
 | 
  
 | 
## »ñÈ¡NPCÊÇ·ñÏÞÖÆ¹¥»÷Ä¿±ê£¬AIÌØÊâ¶îÍâÅÐ¶Ï  
 | 
def GetNPCAttackTagLimit(curNPC, tagObj):  
 | 
    tagNPCIDList = [31704003] # Ö®ºó¿É¸ù¾Ý²»Í¬µÄÐèÇó¿ªÅäÖò»Í¬µÄ¹¥»÷Ä¿±ê£¬Ä¿Ç°Ö»ÓÐÊØÎÀÈ˻ʣ¬ÔÝʱдËÀ  
 | 
    tagObjType = tagObj.GetGameObjType()  
 | 
    if tagObjType == IPY_GameWorld.gotNPC:  
 | 
        if tagObj.GetNPCID() in tagNPCIDList:  
 | 
            #GameWorld.DebugLog("Ö»¹¥»÷Ö¸¶¨Ä¿±êNPCID£¬ÆäËûĬÈÏÏÞÖÆ!")  
 | 
            return False  
 | 
    #GameWorld.DebugLog("¹¥»÷Ä¿±êÊÜÏÞ!tagID=%s" % tagObj.GetID())  
 | 
    return True  
 | 
  
 | 
## Ö´ÐÐAI  
 | 
#  @param curNPC µ±Ç°npc  
 | 
#  @param tick µ±Ç°Ê±¼ä  
 | 
#  @return None  
 | 
#  @remarks º¯ÊýÏêϸ˵Ã÷.  
 | 
def ProcessAI(curNPC, tick):  
 | 
      
 | 
    if not FBDefenseCommon.NormalCheck(curNPC, tick):  
 | 
        return  
 | 
      
 | 
    FBDefenseCommon.NormalFight(curNPC, tick, isUpdAngry=False)  
 | 
    return  
 | 
  
 | 
     
 |