hxp
2023-09-29 2a659639d74889599ed54458863a2f7b31ff4eff
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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package PlayerState
# @todo: Íæ¼ÒÑ­»·Âß¼­
#
# @author: panwei
# @date 2011-04-07
# @version 1.0
#
# @note: 
#---------------------------------------------------------------------
"""Version = 2011-04-07 15:10"""
#---------------------------------------------------------------------
import GameWorld
import ChConfig
import IPY_GameServer
import PlayerRequest
import PlayerFamily
import CreateRole
#---------------------------------------------------------------------
## C++µ÷ÓÃ,Íæ¼Òɾ³ý¼Ò×å(ºÏ·þ)
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def ServerMerge_DeleteFamily(index, tick):
    GameWorld.GetPsycoFunc(__Func_ServerMerge_DeleteFamily)(index, tick)
    return
 
## C++µ÷ÓÃ,Íæ¼Òɾ³ý¼Ò×å(ºÏ·þ)
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __Func_ServerMerge_DeleteFamily(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex( index )
    #µÈ´ýGameServerɾ³ý¼Ò×å³É¹¦
    ProcessServerMergeDeleteFamilyID( curPlayer , tick )
    return
 
## C++µ÷Óã¬Íæ¼Ò¸ÄÃû(ºÏ·þ)
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def ServerMerge_ChangeNameCheck(index , tick):
    GameWorld.GetPsycoFunc(__Func_ServerMerge_ChangeNameCheck)(index , tick)
    return
 
## C++µ÷Óã¬Íæ¼Ò¸ÄÃû(ºÏ·þ)
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __Func_ServerMerge_ChangeNameCheck(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex( index )
    #µÈ´ýGameServer¼ì²éÍæ¼ÒÃû×ֺϷ¨ÐԳɹ¦
    ProcessServerMergeNameCheck( curPlayer , tick )
    return
 
#---------------------------------------------------------------------
## c++call Ñ­»·´¦Àí״̬
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def ProcessState(tick):
    GameWorld.GetPsycoFunc(__Func_ProcessState)(tick)
    return
 
## c++call Ñ­»·´¦Àí״̬
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __Func_ProcessState(tick):
    #Íæ¼Ò״̬´¦Àí
    playerManager = GameWorld.GetGameWorld().GetPlayerManager()
    playerCount = playerManager.GetPlayerCount()
    
    for i in range(0, playerCount):
        curPlayer = playerManager.GetPlayerByIndex(i)
        
        if curPlayer.GetPlayerID() == 0:
            continue
        
        if not curPlayer.GetInitOK():
            continue
        
        ProcessPlayerState(curPlayer, tick)
    
    return
 
## ¶Ôij¸öÍæ¼ÒË¢ÐÂ״̬
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.        
def ProcessPlayerState(curPlayer, tick):        
    #Ë¢ÐÂÍæ¼ÒÇëÇó
    PlayerRequest.ProcessPlayerRequest(curPlayer, tick)
    #¶¨Ê±Æ÷ -> ±£´æÍæ¼ÒÊý¾Ý5Сʱ
    ProcessMapServer_PlayerSave(curPlayer, tick)
    #Ë¢ÐÂÍæ¼ÒÏìӦʱ¼ä·â°ü
    #ProcessPlayerOnlineReplayTime(curPlayer, tick)
    
    return
 
## µÈ´ýGameServer¼ì²éÍæ¼ÒÃû×ֺϷ¨ÐԳɹ¦
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def ProcessServerMergeNameCheck( curPlayer , tick ):
    #--------Åж¨¸ÃÍæ¼ÒÊÇ·ñÐèÒª¼ì²éÃû×Ö
    needCheckName = curPlayer.GetServerMergeNameCheck()
    
    if not needCheckName:
        return
    
    #-------Ö´Ðмì²éÃû×ÖÂß¼­£¬²¢»Ø±¨³É¹¦:1,ʧ°Ü:0
    __DoLogic_ProcessServerMergeNameCheck( curPlayer , needCheckName , tick )
    
    return
 
## Ö´ÐÐÍæ¼Ò¼ì²éÃû×ÖÂß¼­£¬·µ»ØÖµÎª:ÊÇ·ñ¸ÄÃû³É¹¦ Âß¼­ÀïÒѾ­·µ»Ø
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param needCheckName ÐèÒª¼ì²éµÄÃû³Æ
#  @param tick µ±Ç°Ê±¼ä 
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __DoLogic_ProcessServerMergeNameCheck( curPlayer , needCheckName , tick ):
    #C++¹ýÂ˿ոñ
    playerName = GameWorld.GetGameWorld().GetCharTrim( needCheckName )
    
    result = CreateRole.CheckPlayerName( curPlayer , playerName )
    
    if result:
        curPlayer.SendToRouterNameCheckResult( playerName, True )
    else:
        curPlayer.SendToRouterNameCheckResult( playerName, False )
        
    return
 
## µÈ´ýGameServerɾ³ý¼Ò×å³É¹¦
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def ProcessServerMergeDeleteFamilyID( curPlayer , tick ):
    curPlayer_DelFamilID = curPlayer.GetServerMergeDeleteFamilyLeaderID()
    
    if not curPlayer_DelFamilID:
        return
    
    #-----------ɾ³ý¼Ò×å
    __DoLogic_ServerMergeDeleteFamilyID( curPlayer , curPlayer_DelFamilID , tick  )
    
    #»Ø±¨£¬É¾³ý³É¹¦
    curPlayer.SendToRouterDeleteFamilyOK()
    return
 
## ºÍ·þɾ³ý¼Ò×åID
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curPlayer_DelFamilID É¾³ý¼Ò×åµÄ¼Ò×å³ÉÔ±ID
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __DoLogic_ServerMergeDeleteFamilyID( curPlayer , curPlayer_DelFamilID , tick ):
    familyManager = GameWorld.GetFamilyManager()
    
    
    #ÒòΪ:
    #¼ÙÈçÔÚGameServerÖиոս¨Á¢¼Ò×å, µ«ÊÇûÓдæÈëÊý¾Ý¿â
    #ÄÇôɾ³ý¼Ò×å¾ÍÎÞ·¨É¾³ý
    #ËùÒÔÿ¸öÍæ¼Òɾ³ý¼Ò×åµÄʱºò, ¶¼»áµ½GameServerÀ´ÔËÐÐÒ»´ÎÕâ¸ö½Å±¾
    #Åж¨, Èç¹ûÊǼÒ×峤, Ôòɾ³ý¼Ò×å 
    
    delFamily = None
    for i in range(familyManager.GetCount()):
        curFindFamily = familyManager.GetAt(i)
        if curFindFamily.GetLeaderID() == curPlayer_DelFamilID:
            delFamily = curFindFamily
            break
    
    
    #delFamily = familyManager.FindFamily( curPlayer_DelFamilID )
    
    if not delFamily:
        #GameWorld.Log( 'ºÏ·þÍæ¼Ò = %sɾ³ý¼Ò×壬¼Ò×åÒѾ­²»´æÔÚ = %s'%( curPlayer.GetName() , curPlayer_DelFamilID ) , curPlayer.GetPlayerID() )
        return
    
    #Ö´ÐÐɾ³ýÂß¼­
    PlayerFamily.DoLogic_DeleteFamily( curPlayer , delFamily , tick )
    return
 
## ¶¨Ê±Æ÷ -> ±£´æÍæ¼ÒÊý¾Ý5Сʱ
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def ProcessMapServer_PlayerSave(curPlayer, tick):
    curPlayerSaveKey = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_Save)
    #µÚÒ»´Î¼Ç¼
    if not curPlayerSaveKey:
        curPlayer.SetDict(ChConfig.Def_PlayerKey_Save , tick)
        return
    
    curServerPlayerCount = max( GameWorld.GetPlayerManager().GetActivePlayerCount() / 1000 , 1 )
    save_Tick = ChConfig.Def_PlayerKey_Save_Tick.get(curServerPlayerCount)
    
    if not save_Tick:
        save_Tick = ChConfig.Def_PlayerKey_Save_Tick_Default
    
    if tick - curPlayerSaveKey < save_Tick:
        return
    
    curPlayer.SetDict(ChConfig.Def_PlayerKey_Save , tick)
    #5Сʱµ÷ÓÃÒ»´Î±£´æ
    curPlayer.MapServer_PlayerSave()
    return
 
#Ë¢ÐÂÍæ¼ÒÏìӦʱ¼ä
#ÏÖÔÚÔÚÏßÏìӦʱ¼ä¸Ä¶¯, ·Åµ½RouteServer
#def ProcessPlayerOnlineReplayTime(curPlayer, tick):
#    if curPlayer.GetOnlineReplyTick() == 0:
#        #ÅжÏÈç¹ûÍæ¼Ò²»·¢ÔÚÏß»ØÓ¦°ü, ¾ÍÌßµôËû
#        if tick - curPlayer.GetLoginTick() >= ( ChConfig.Def_PlayerOnLineReply_ClientReply * 3 ):
#            GameWorld.Log("ûÓз¢À´ÔÚÏß»ØÓ¦·â°ü,ÌßÍæ¼ÒÏÂÏß logintick = %d"%curPlayer.GetLoginTick())
#            curPlayer.Kick(IPY_GameServer.disTimeError)
#        
#        return True
#    
#    if (tick - curPlayer.GetOnlineReplyTick()) >= ( ChConfig.Def_PlayerOnLineReply_Error_Tick ):
#        GameWorld.Log("Íæ¼ÒÏìӦʱ¼ä·â°ü´íÎó,ÎÞ·â°ü,ÌßÍæ¼ÒÏÂÏß")
#        curPlayer.Kick(IPY_GameServer.disTimeError)
#    return True 
#