# This file was automatically generated by SWIG (http://www.swig.org).  
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# Version 2.0.4  
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#  
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# Do not make changes to this file unless you know what you are doing--modify  
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# the SWIG interface file instead.  
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from sys import version_info  
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if version_info >= (2,6,0):  
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    def swig_import_helper():  
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        from os.path import dirname  
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        import imp  
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        fp = None  
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        try:  
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            fp, pathname, description = imp.find_module('_IPY_GameMap', [dirname(__file__)])  
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        except ImportError:  
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            import _IPY_GameMap  
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            return _IPY_GameMap  
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        if fp is not None:  
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            try:  
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                _mod = imp.load_module('_IPY_GameMap', fp, pathname, description)  
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            finally:  
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                fp.close()  
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            return _mod  
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    _IPY_GameMap = swig_import_helper()  
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    del swig_import_helper  
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else:  
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    import _IPY_GameMap  
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del version_info  
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try:  
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    _swig_property = property  
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except NameError:  
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    pass # Python < 2.2 doesn't have 'property'.  
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def _swig_setattr_nondynamic(self,class_type,name,value,static=1):  
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    if (name == "thisown"): return self.this.own(value)  
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    if (name == "this"):  
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        if type(value).__name__ == 'SwigPyObject':  
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            self.__dict__[name] = value  
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            return  
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    method = class_type.__swig_setmethods__.get(name,None)  
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    if method: return method(self,value)  
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    if (not static):  
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        self.__dict__[name] = value  
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    else:  
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        raise AttributeError("You cannot add attributes to %s" % self)  
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def _swig_setattr(self,class_type,name,value):  
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    return _swig_setattr_nondynamic(self,class_type,name,value,0)  
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def _swig_getattr(self,class_type,name):  
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    if (name == "thisown"): return self.this.own()  
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    method = class_type.__swig_getmethods__.get(name,None)  
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    if method: return method(self)  
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    raise AttributeError(name)  
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def _swig_repr(self):  
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    try: strthis = "proxy of " + self.this.__repr__()  
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    except: strthis = ""  
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    return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,)  
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try:  
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    _object = object  
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    _newclass = 1  
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except AttributeError:  
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    class _object : pass  
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    _newclass = 0  
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class SwigPyIterator(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name)  
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    def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  
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    __repr__ = _swig_repr  
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    __swig_destroy__ = _IPY_GameMap.delete_SwigPyIterator  
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    __del__ = lambda self : None;  
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    def value(self): return _IPY_GameMap.SwigPyIterator_value(self)  
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    def incr(self, n = 1): return _IPY_GameMap.SwigPyIterator_incr(self, n)  
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    def decr(self, n = 1): return _IPY_GameMap.SwigPyIterator_decr(self, n)  
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    def distance(self, *args): return _IPY_GameMap.SwigPyIterator_distance(self, *args)  
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    def equal(self, *args): return _IPY_GameMap.SwigPyIterator_equal(self, *args)  
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    def copy(self): return _IPY_GameMap.SwigPyIterator_copy(self)  
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    def next(self): return _IPY_GameMap.SwigPyIterator_next(self)  
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    def __next__(self): return _IPY_GameMap.SwigPyIterator___next__(self)  
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    def previous(self): return _IPY_GameMap.SwigPyIterator_previous(self)  
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    def advance(self, *args): return _IPY_GameMap.SwigPyIterator_advance(self, *args)  
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    def __eq__(self, *args): return _IPY_GameMap.SwigPyIterator___eq__(self, *args)  
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    def __ne__(self, *args): return _IPY_GameMap.SwigPyIterator___ne__(self, *args)  
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    def __iadd__(self, *args): return _IPY_GameMap.SwigPyIterator___iadd__(self, *args)  
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    def __isub__(self, *args): return _IPY_GameMap.SwigPyIterator___isub__(self, *args)  
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    def __add__(self, *args): return _IPY_GameMap.SwigPyIterator___add__(self, *args)  
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    def __sub__(self, *args): return _IPY_GameMap.SwigPyIterator___sub__(self, *args)  
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    def __iter__(self): return self  
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SwigPyIterator_swigregister = _IPY_GameMap.SwigPyIterator_swigregister  
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SwigPyIterator_swigregister(SwigPyIterator)  
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class IntVector(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name)  
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    __repr__ = _swig_repr  
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    def iterator(self): return _IPY_GameMap.IntVector_iterator(self)  
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    def __iter__(self): return self.iterator()  
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    def __nonzero__(self): return _IPY_GameMap.IntVector___nonzero__(self)  
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    def __bool__(self): return _IPY_GameMap.IntVector___bool__(self)  
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    def __len__(self): return _IPY_GameMap.IntVector___len__(self)  
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    def pop(self): return _IPY_GameMap.IntVector_pop(self)  
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    def __getslice__(self, *args): return _IPY_GameMap.IntVector___getslice__(self, *args)  
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    def __setslice__(self, *args): return _IPY_GameMap.IntVector___setslice__(self, *args)  
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    def __delslice__(self, *args): return _IPY_GameMap.IntVector___delslice__(self, *args)  
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    def __delitem__(self, *args): return _IPY_GameMap.IntVector___delitem__(self, *args)  
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    def __getitem__(self, *args): return _IPY_GameMap.IntVector___getitem__(self, *args)  
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    def __setitem__(self, *args): return _IPY_GameMap.IntVector___setitem__(self, *args)  
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    def append(self, *args): return _IPY_GameMap.IntVector_append(self, *args)  
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    def empty(self): return _IPY_GameMap.IntVector_empty(self)  
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    def size(self): return _IPY_GameMap.IntVector_size(self)  
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    def clear(self): return _IPY_GameMap.IntVector_clear(self)  
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    def swap(self, *args): return _IPY_GameMap.IntVector_swap(self, *args)  
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    def get_allocator(self): return _IPY_GameMap.IntVector_get_allocator(self)  
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    def begin(self): return _IPY_GameMap.IntVector_begin(self)  
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    def end(self): return _IPY_GameMap.IntVector_end(self)  
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    def rbegin(self): return _IPY_GameMap.IntVector_rbegin(self)  
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    def rend(self): return _IPY_GameMap.IntVector_rend(self)  
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    def pop_back(self): return _IPY_GameMap.IntVector_pop_back(self)  
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    def erase(self, *args): return _IPY_GameMap.IntVector_erase(self, *args)  
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    def __init__(self, *args):   
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        this = _IPY_GameMap.new_IntVector(*args)  
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        try: self.this.append(this)  
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        except: self.this = this  
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    def push_back(self, *args): return _IPY_GameMap.IntVector_push_back(self, *args)  
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    def front(self): return _IPY_GameMap.IntVector_front(self)  
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    def back(self): return _IPY_GameMap.IntVector_back(self)  
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    def assign(self, *args): return _IPY_GameMap.IntVector_assign(self, *args)  
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    def resize(self, *args): return _IPY_GameMap.IntVector_resize(self, *args)  
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    def insert(self, *args): return _IPY_GameMap.IntVector_insert(self, *args)  
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    def reserve(self, *args): return _IPY_GameMap.IntVector_reserve(self, *args)  
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    def capacity(self): return _IPY_GameMap.IntVector_capacity(self)  
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    __swig_destroy__ = _IPY_GameMap.delete_IntVector  
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    __del__ = lambda self : None;  
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IntVector_swigregister = _IPY_GameMap.IntVector_swigregister  
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IntVector_swigregister(IntVector)  
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class DoubleVector(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name)  
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    __repr__ = _swig_repr  
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    def iterator(self): return _IPY_GameMap.DoubleVector_iterator(self)  
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    def __iter__(self): return self.iterator()  
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    def __nonzero__(self): return _IPY_GameMap.DoubleVector___nonzero__(self)  
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    def __bool__(self): return _IPY_GameMap.DoubleVector___bool__(self)  
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    def __len__(self): return _IPY_GameMap.DoubleVector___len__(self)  
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    def pop(self): return _IPY_GameMap.DoubleVector_pop(self)  
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    def __getslice__(self, *args): return _IPY_GameMap.DoubleVector___getslice__(self, *args)  
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    def __setslice__(self, *args): return _IPY_GameMap.DoubleVector___setslice__(self, *args)  
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    def __delslice__(self, *args): return _IPY_GameMap.DoubleVector___delslice__(self, *args)  
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    def __delitem__(self, *args): return _IPY_GameMap.DoubleVector___delitem__(self, *args)  
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    def __getitem__(self, *args): return _IPY_GameMap.DoubleVector___getitem__(self, *args)  
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    def __setitem__(self, *args): return _IPY_GameMap.DoubleVector___setitem__(self, *args)  
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    def append(self, *args): return _IPY_GameMap.DoubleVector_append(self, *args)  
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    def empty(self): return _IPY_GameMap.DoubleVector_empty(self)  
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    def size(self): return _IPY_GameMap.DoubleVector_size(self)  
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    def clear(self): return _IPY_GameMap.DoubleVector_clear(self)  
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    def swap(self, *args): return _IPY_GameMap.DoubleVector_swap(self, *args)  
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    def get_allocator(self): return _IPY_GameMap.DoubleVector_get_allocator(self)  
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    def begin(self): return _IPY_GameMap.DoubleVector_begin(self)  
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    def end(self): return _IPY_GameMap.DoubleVector_end(self)  
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    def rbegin(self): return _IPY_GameMap.DoubleVector_rbegin(self)  
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    def rend(self): return _IPY_GameMap.DoubleVector_rend(self)  
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    def pop_back(self): return _IPY_GameMap.DoubleVector_pop_back(self)  
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    def erase(self, *args): return _IPY_GameMap.DoubleVector_erase(self, *args)  
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    def __init__(self, *args):   
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        this = _IPY_GameMap.new_DoubleVector(*args)  
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        try: self.this.append(this)  
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        except: self.this = this  
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    def push_back(self, *args): return _IPY_GameMap.DoubleVector_push_back(self, *args)  
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    def front(self): return _IPY_GameMap.DoubleVector_front(self)  
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    def back(self): return _IPY_GameMap.DoubleVector_back(self)  
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    def assign(self, *args): return _IPY_GameMap.DoubleVector_assign(self, *args)  
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    def resize(self, *args): return _IPY_GameMap.DoubleVector_resize(self, *args)  
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    def insert(self, *args): return _IPY_GameMap.DoubleVector_insert(self, *args)  
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    def reserve(self, *args): return _IPY_GameMap.DoubleVector_reserve(self, *args)  
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    def capacity(self): return _IPY_GameMap.DoubleVector_capacity(self)  
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    __swig_destroy__ = _IPY_GameMap.delete_DoubleVector  
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    __del__ = lambda self : None;  
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DoubleVector_swigregister = _IPY_GameMap.DoubleVector_swigregister  
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DoubleVector_swigregister(DoubleVector)  
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class PairInt(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name)  
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    __repr__ = _swig_repr  
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    def __init__(self, *args):   
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        this = _IPY_GameMap.new_PairInt(*args)  
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        try: self.this.append(this)  
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        except: self.this = this  
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    __swig_setmethods__["first"] = _IPY_GameMap.PairInt_first_set  
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    __swig_getmethods__["first"] = _IPY_GameMap.PairInt_first_get  
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    if _newclass:first = _swig_property(_IPY_GameMap.PairInt_first_get, _IPY_GameMap.PairInt_first_set)  
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    __swig_setmethods__["second"] = _IPY_GameMap.PairInt_second_set  
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    __swig_getmethods__["second"] = _IPY_GameMap.PairInt_second_get  
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    if _newclass:second = _swig_property(_IPY_GameMap.PairInt_second_get, _IPY_GameMap.PairInt_second_set)  
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    def __len__(self): return 2  
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    def __repr__(self): return str((self.first, self.second))  
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    def __getitem__(self, index):   
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      if not (index % 2):   
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        return self.first  
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      else:  
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        return self.second  
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    def __setitem__(self, index, val):  
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      if not (index % 2):   
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        self.first = val  
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      else:  
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        self.second = val  
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    __swig_destroy__ = _IPY_GameMap.delete_PairInt  
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    __del__ = lambda self : None;  
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PairInt_swigregister = _IPY_GameMap.PairInt_swigregister  
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PairInt_swigregister(PairInt)  
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import IPY_PlayerDefine  
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import IPY_ServerDefine  
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class IPY_GameMapObj(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameMapObj, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameMapObj, name)  
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    __repr__ = _swig_repr  
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    def __init__(self):   
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        this = _IPY_GameMap.new_IPY_GameMapObj()  
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        try: self.this.append(this)  
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        except: self.this = this  
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    __swig_destroy__ = _IPY_GameMap.delete_IPY_GameMapObj  
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    __del__ = lambda self : None;  
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    def SetInstance(self, *args): return _IPY_GameMap.IPY_GameMapObj_SetInstance(self, *args)  
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    def GetObjByIndex(self, *args): return _IPY_GameMap.IPY_GameMapObj_GetObjByIndex(self, *args)  
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    def GetObjCount(self): return _IPY_GameMap.IPY_GameMapObj_GetObjCount(self)  
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    def GetEffectID(self, *args): return _IPY_GameMap.IPY_GameMapObj_GetEffectID(self, *args)  
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    def GetEffectCount(self): return _IPY_GameMap.IPY_GameMapObj_GetEffectCount(self)  
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    def HaveEffect(self, *args): return _IPY_GameMap.IPY_GameMapObj_HaveEffect(self, *args)  
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IPY_GameMapObj_swigregister = _IPY_GameMap.IPY_GameMapObj_swigregister  
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IPY_GameMapObj_swigregister(IPY_GameMapObj)  
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class IPY_TPoint(_object):  
 | 
    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_TPoint, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, IPY_TPoint, name)  
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    __repr__ = _swig_repr  
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    def __init__(self):   
 | 
        this = _IPY_GameMap.new_IPY_TPoint()  
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        try: self.this.append(this)  
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        except: self.this = this  
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    __swig_destroy__ = _IPY_GameMap.delete_IPY_TPoint  
 | 
    __del__ = lambda self : None;  
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    def GetPosX(self): return _IPY_GameMap.IPY_TPoint_GetPosX(self)  
 | 
    def GetPosY(self): return _IPY_GameMap.IPY_TPoint_GetPosY(self)  
 | 
    def SetPosX(self, *args): return _IPY_GameMap.IPY_TPoint_SetPosX(self, *args)  
 | 
    def SetPosY(self, *args): return _IPY_GameMap.IPY_TPoint_SetPosY(self, *args)  
 | 
IPY_TPoint_swigregister = _IPY_GameMap.IPY_TPoint_swigregister  
 | 
IPY_TPoint_swigregister(IPY_TPoint)  
 | 
  
 | 
class IPY_GameMap(_object):  
 | 
    __swig_setmethods__ = {}  
 | 
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameMap, name, value)  
 | 
    __swig_getmethods__ = {}  
 | 
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameMap, name)  
 | 
    __repr__ = _swig_repr  
 | 
    def __init__(self):   
 | 
        this = _IPY_GameMap.new_IPY_GameMap()  
 | 
        try: self.this.append(this)  
 | 
        except: self.this = this  
 | 
    __swig_destroy__ = _IPY_GameMap.delete_IPY_GameMap  
 | 
    __del__ = lambda self : None;  
 | 
    def SetInstance(self, *args): return _IPY_GameMap.IPY_GameMap_SetInstance(self, *args)  
 | 
    def GetMapID(self): return _IPY_GameMap.IPY_GameMap_GetMapID(self)  
 | 
    def GetPosObj(self, *args): return _IPY_GameMap.IPY_GameMap_GetPosObj(self, *args)  
 | 
    def IsValidPos(self, *args): return _IPY_GameMap.IPY_GameMap_IsValidPos(self, *args)  
 | 
    def CanMove(self, *args): return _IPY_GameMap.IPY_GameMap_CanMove(self, *args)  
 | 
    def CanLineTo(self, *args): return _IPY_GameMap.IPY_GameMap_CanLineTo(self, *args)  
 | 
    def CanJump(self, *args): return _IPY_GameMap.IPY_GameMap_CanJump(self, *args)  
 | 
    def CanJumpTo(self, *args): return _IPY_GameMap.IPY_GameMap_CanJumpTo(self, *args)  
 | 
    def GetExtendPos(self, *args): return _IPY_GameMap.IPY_GameMap_GetExtendPos(self, *args)  
 | 
    def LineNearToPos(self, *args): return _IPY_GameMap.IPY_GameMap_LineNearToPos(self, *args)  
 | 
    def GetCountry(self): return _IPY_GameMap.IPY_GameMap_GetCountry(self)  
 | 
    def GetCountryByMapID(self, *args): return _IPY_GameMap.IPY_GameMap_GetCountryByMapID(self, *args)  
 | 
    def GetMapFBTypeByMapID(self, *args): return _IPY_GameMap.IPY_GameMap_GetMapFBTypeByMapID(self, *args)  
 | 
    def IsMapIDExist(self, *args): return _IPY_GameMap.IPY_GameMap_IsMapIDExist(self, *args)  
 | 
    def GetExistTime(self): return _IPY_GameMap.IPY_GameMap_GetExistTime(self)  
 | 
    def GetMapFBType(self): return _IPY_GameMap.IPY_GameMap_GetMapFBType(self)  
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    def GetMaxFbCount(self): return _IPY_GameMap.IPY_GameMap_GetMaxFbCount(self)  
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    def GetAutoSize(self): return _IPY_GameMap.IPY_GameMap_GetAutoSize(self)  
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    def GetPeriod(self): return _IPY_GameMap.IPY_GameMap_GetPeriod(self)  
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    def GetPeriodValue1(self): return _IPY_GameMap.IPY_GameMap_GetPeriodValue1(self)  
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    def GetPeriodHour1(self): return _IPY_GameMap.IPY_GameMap_GetPeriodHour1(self)  
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    def GetPeriodMinute1(self): return _IPY_GameMap.IPY_GameMap_GetPeriodMinute1(self)  
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    def GetPeriodValue2(self): return _IPY_GameMap.IPY_GameMap_GetPeriodValue2(self)  
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    def GetPeriodHour2(self): return _IPY_GameMap.IPY_GameMap_GetPeriodHour2(self)  
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    def GetPeriodMinute2(self): return _IPY_GameMap.IPY_GameMap_GetPeriodMinute2(self)  
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    def GetLocalReborn(self): return _IPY_GameMap.IPY_GameMap_GetLocalReborn(self)  
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    def GetSkillReborn(self): return _IPY_GameMap.IPY_GameMap_GetSkillReborn(self)  
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    def GetRebornMapID(self): return _IPY_GameMap.IPY_GameMap_GetRebornMapID(self)  
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    def GetRebornMapX(self): return _IPY_GameMap.IPY_GameMap_GetRebornMapX(self)  
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    def GetRebornMapY(self): return _IPY_GameMap.IPY_GameMap_GetRebornMapY(self)  
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    def GetMapLV(self): return _IPY_GameMap.IPY_GameMap_GetMapLV(self)  
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    def GetMapCanRide(self): return _IPY_GameMap.IPY_GameMap_GetMapCanRide(self)  
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    def GetMapCanOutPet(self): return _IPY_GameMap.IPY_GameMap_GetMapCanOutPet(self)  
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    def GetMapTreasureID(self): return _IPY_GameMap.IPY_GameMap_GetMapTreasureID(self)  
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    def GetInitAttackModel(self): return _IPY_GameMap.IPY_GameMap_GetInitAttackModel(self)  
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    def GetAttackModels(self): return _IPY_GameMap.IPY_GameMap_GetAttackModels(self)  
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    def GetWidth(self): return _IPY_GameMap.IPY_GameMap_GetWidth(self)  
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    def GetHeight(self): return _IPY_GameMap.IPY_GameMap_GetHeight(self)  
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IPY_GameMap_swigregister = _IPY_GameMap.IPY_GameMap_swigregister  
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IPY_GameMap_swigregister(IPY_GameMap)  
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# This file is compatible with both classic and new-style classes.  
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