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 | | #!/usr/bin/python  |  | # -*- coding: GBK -*-  |  | #  |  | ##@package  |  | #  |  | # @todo: ½«ÆÚ¼äÊܵ½µÄÉ˺¦×ÜÖµ£¬ÓÃÓÚ×îºó»ØÑª£¬²»Ó°ÏìÉ˺¦  |  | #  |  | # @author: Alee  |  | # @date 2019-3-14 ÏÂÎç08:34:57  |  | # @version 1.0  |  | #  |  | # @note:   |  | #  |  | #---------------------------------------------------------------------  |  |   |  | import SkillCommon  |  | import GameObj  |  |   |  | def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick):  |  |     if GameObj.GetHP(curObj) <= 0:  |  |         return  |  |       |  |     value = curBuff.GetValue()  |  |     if value <= 0:  |  |         return  |  |       |  |     SkillCommon.SkillAddHP(curObj, 0, value)  |  |     return  | 
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