hxp
2024-10-29 328648da94a07437fc46024f3e9b7e48c2e2ae38
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GM.Commands.FuncTeam
#
# @todo:¹¦ÄܶÓÎé
# @author hxp
# @date 2024-08-02
# @version 1.0
#
# ÏêϸÃèÊö: ¹¦ÄܶÓÎé
#
#-------------------------------------------------------------------------------
#"""Version = 2024-08-02 16:30"""
#-------------------------------------------------------------------------------
 
import GameWorld
import PyDataManager
import PlayerFuncTeam
import IpyGameDataPY
import ShareDefine
import ChConfig
import random
 
#---------------------------------------------------------------------
#Âß¼­ÊµÏÖ
## Ö´ÐÐÂß¼­
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param gmList [cmdIndex gmAccID msg]
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnExec(curPlayer, gmList):
    ## ±¾·þ´¦Àí
    GameWorld.DebugAnswer(curPlayer, "----------------------------")
    if not gmList:
        GameWorld.DebugAnswer(curPlayer, "Çå¿Õ¶ÓÎé: FuncTeam 0")
        GameWorld.DebugAnswer(curPlayer, "ɾ³ý¶ÓÎé: FuncTeam d teamID")
        GameWorld.DebugAnswer(curPlayer, "´´½¨¶ÓÎé: FuncTeam c mapID ¸öÊý [×îµÍµÈ¼¶ ×îµÍÕ½Á¦ ½ö±¾·þ ÐèÒªÉóºË mapEx zoneID]")
        GameWorld.DebugAnswer(curPlayer, "Ìí¼ÓÉêÇë: FuncTeam a teamID ÈËÊý [Ö¸¶¨ID ...]")
        GameWorld.DebugAnswer(curPlayer, "Êä³ö¶ÓÎé: FuncTeam p [teamID]")
        GameWorld.DebugAnswer(curPlayer, "Êä³öÍæ¼Ò¶ÓÎé: FuncTeam pt [playerID]")
        GameWorld.DebugAnswer(curPlayer, "ÉèÖöÓÎéIDÉÏÏÞ: FuncTeam idMax ×î´ó¶ÓÎéID")
    return
 
def OnGetMergeParam(curPlayer):
    playerID = curPlayer.GetPlayerID()
    serverGroupID = GameWorld.GetServerGroupID()
    return [serverGroupID, playerID]
 
def OnMergeServerExec(gmList, tick):
    ## ¿ç·þ´¦Àí
    
    serverGroupID = gmList[-2]
    playerID = gmList[-1]
    
    gmList = gmList[:-2]
    if not gmList:
        return
    
    value1 = gmList[0]
    if value1 == 0:
        delCount = PlayerFuncTeam.DelTealAll()
        GameWorld.DebugAnswerCross(playerID, serverGroupID, "¹¦ÄܶÓÎéÒÑÇå¿Õ! delCount=%s" % delCount)
        
    elif value1 == "d":
        teamID = gmList[1] if len(gmList) > 1 else 0
        isOK = PlayerFuncTeam.DelTeam(teamID)
        GameWorld.DebugAnswerCross(playerID, serverGroupID, "ɾ³ý¶ÓÎé[%s], isOK=%s" % (teamID, isOK))
        
    elif value1 == "c":
        __CreateFuncTeam(playerID, serverGroupID, gmList)
        
    elif value1 == "a":
        __AddApplyPlayer(playerID, serverGroupID, gmList)
                
    elif value1 == "p":
        __PrintFuncTeamInfo(playerID, serverGroupID, gmList)
        
    elif value1 == "pt":
        __PrintPlayerFuncTeamInfo(playerID, serverGroupID, gmList)
        
    elif value1 == "idMax":
        teamIDMax = gmList[1] if len(gmList) > 1 else 99999
        funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
        funcTeamMgr.teamIDMax = teamIDMax
        GameWorld.DebugAnswerCross(playerID, serverGroupID, "ÉèÖöÓÎéIDÉÏÏÞ£º%s" % teamIDMax)
    return
 
def __CreateFuncTeam(playerID, serverGroupID, gmList):
    ## ´´½¨ÐéÄâ¶ÓÎé
    funcMapID = gmList[1] if len(gmList) > 1 else 0
    createCount = gmList[2] if len(gmList) > 2 else 1
    minLV = gmList[3] if len(gmList) > 3 else 0
    minFightPower = gmList[4] if len(gmList) > 4 else 0
    serverOnly = gmList[5] if len(gmList) > 5 else 0
    needCheck = gmList[6] if len(gmList) > 6 else 0
    funcMapEx = gmList[7] if len(gmList) > 7 else 0
    zoneID = gmList[8] if len(gmList) > 8 else 0
    if not zoneID:
        zoneInfo = PlayerFuncTeam.GetFuncTeamMapIDZoneInfo(funcMapID, serverGroupID)
        if not zoneInfo:
            return
        zoneID, _ = zoneInfo
        
    captainID = 0
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    captainIDList = funcTeamMgr.playerFuncTeamIDDict.keys()
    if captainIDList:
        captainID = min(captainIDList)
        
    if not captainID or captainID > 10000:
        captainID = 10000 # ¼Ù¶Ó³¤ID´Ó9999µ¹Ðò
        
    FakeName = "¶ÓÎéÃû".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
    teamInfo = {"funcMapID":funcMapID, "funcMapEx":funcMapEx, "teamName":"", "minLV":minLV, 
               "minFightPower":minFightPower % ChConfig.Def_PerPointValue, 
               "minFightPowerEx":minFightPower / ChConfig.Def_PerPointValue, 
               "serverOnly":serverOnly, "needCheck":needCheck}
    
    funcTeamMgr.LockBatch()
    createTeamIDList = []
    for _ in xrange(createCount):
        captainID -= 1
        if captainID <= 0:
            break
        teamInfo.update({
                         "teamName":"%s%s" % (FakeName, captainID), 
                         })
        newTeam = funcTeamMgr.CreateFuncTeam(captainID, teamInfo, zoneID)
        if not newTeam:
            break
        createTeamIDList.append(newTeam.GetTeamID())
        
    funcTeamMgr.UnLockBatch()
    funcTeamMgr.SortTeam(zoneID, funcMapID)
    funcTeamMgr.SyncMapFuncTeamMemIDInfo(createTeamIDList)
    GameWorld.DebugAnswerCross(playerID, serverGroupID, "³É¹¦´´½¨¶ÓÎéÊý:%s, ×ܶÓÎéÊý:%s" % (len(createTeamIDList), len(funcTeamMgr.funcTeamDict)))
    return
 
def __AddApplyPlayer(playerID, serverGroupID, gmList):
    ## Ìí¼ÓÉêÇëÈËÊý
    teamID = gmList[1] if len(gmList) > 1 else 0
    applyCount = gmList[2] if len(gmList) > 2 else 1
    applyPlayerIDList = gmList[3:] if len(gmList) > 3 else []
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        GameWorld.DebugAnswerCross(playerID, serverGroupID, "¶ÓÎé²»´æÔÚ! teamID=%s" % teamID)
        return
    funcMapID = funcTeam.GetFuncMapID()
    
    ipyData = IpyGameDataPY.GetIpyGameData("FuncTeamSet", funcMapID)
    if not ipyData:
        return
    applyMax = ipyData.GetApplyMax()
    if not applyMax:
        applyMax = 50
    applyMax = min(applyMax, 100)
    
    addCount = 0
    while applyCount > 0:
        if applyPlayerIDList:
            applyID = applyPlayerIDList.pop(0)
        else:
            applyID = random.randint(100, 1000)
        applyIDList = funcTeam.GetApplyIDList()
        if len(applyIDList) >= applyMax:
            break
        if applyID in applyIDList:
            continue
        if applyID in funcTeam.GetMemberIDList():
            continue
        funcTeam.AddApplyID(applyID)
        addCount += 1
        applyCount -= 1
        
    GameWorld.DebugAnswerCross(playerID, serverGroupID, "¶ÓÎéÉêÇëÈë¶ÓÊý:%s,teamID:%s,ÐÂÔö:%s" % (len(funcTeam.GetApplyIDList()), teamID, addCount))
    
    PlayerFuncTeam.SendFuncTeamToClientServer(teamID)
    return
 
def __PrintPlayerFuncTeamInfo(playerID, serverGroupID, gmList):
    ## Êä³öÍæ¼Ò¶ÓÎé
    tagPlayerID = gmList[1] if len(gmList) > 1 else playerID
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    if tagPlayerID not in funcTeamMgr.playerFuncTeamIDDict:
        GameWorld.DebugAnswerCross(playerID, serverGroupID, "Íæ¼ÒûÓжÓÎé! %s" % tagPlayerID)
        return
    funcTeamIDDict = funcTeamMgr.playerFuncTeamIDDict[tagPlayerID]
    for teamID in funcTeamIDDict.values():
        __PrintFuncTeamDetail(playerID, serverGroupID, teamID)
    return
 
def __PrintFuncTeamDetail(playerID, serverGroupID, teamID):
    ## Êä³ö¶ÓÎéÃ÷ϸ
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    funcTeam = funcTeamMgr.GetFuncTeam(teamID)
    if not funcTeam:
        GameWorld.DebugAnswerCross(playerID, serverGroupID, "¶ÓÎé²»´æÔÚ! teamID=%s" % teamID)
        return
    captainID = funcTeam.GetCaptainID()
    memberIDList = funcTeam.GetMemberIDList()
    applyIDList = funcTeam.GetApplyIDList()
    fpTotal = funcTeam.GetMemFightPowerTotal()
    needCheck = funcTeam.GetNeedCheck()
    GameWorld.DebugAnswerCross(playerID, serverGroupID, "¶ÓÎéID=%s,¶Ó³¤=%s,¶ÓÔ±=%s,ÉêÇë=%s" 
                               % (teamID, captainID, len(memberIDList), len(applyIDList)))
    GameWorld.DebugAnswerCross(playerID, serverGroupID, "    zoneID=%s,mapID=%s-%s,Éó:%s" 
                               % (funcTeam.GetZoneID(), funcTeam.GetFuncMapID(), funcTeam.GetFuncMapEx(), needCheck))
    #GameWorld.DebugAnswerCross(playerID, serverGroupID, "    ¶ÓÃû=%s" % (funcTeam.GetTeamName()))
    GameWorld.DebugAnswerCross(playerID, serverGroupID, "    ×ÜÕ½Á¦=%s" % (fpTotal))
    GameWorld.DebugAnswerCross(playerID, serverGroupID, "    ¶ÓÔ±ID=%s" % (memberIDList))
    GameWorld.DebugAnswerCross(playerID, serverGroupID, "    ÉêÇëID=%s %s" % (applyIDList, len(applyIDList)))
    return
 
def __PrintFuncTeamInfo(playerID, serverGroupID, gmList):
    ## Êä³ö¶ÓÎé
    
    teamID = gmList[1] if len(gmList) > 1 else 0
    
    if teamID:
        __PrintFuncTeamDetail(playerID, serverGroupID, teamID)
        return
    
    funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
    if not funcTeamMgr.funcTeamDict:
        GameWorld.DebugAnswerCross(playerID, serverGroupID, "ûÓй¦ÄܶÓÎé!")
        return
    GameWorld.DebugAnswerCross(playerID, serverGroupID, "×ܶÓÎéÊý:%s,×îСID:%s,×î´óID:%s" 
                               % (len(funcTeamMgr.funcTeamDict), min(funcTeamMgr.funcTeamDict), max(funcTeamMgr.funcTeamDict)))
    
    for key, funcTeamList in funcTeamMgr.funcTeamListDict.items():
        zoneID, funcMapID = key
        if not funcTeamList:
            continue
        GameWorld.DebugAnswerCross(playerID, serverGroupID, "zoneID=%s,funcMapID=%s,¶ÓÎéÊý=%s" % (zoneID, funcMapID, len(funcTeamList)))
        for num, funcTeam in enumerate(funcTeamList[:20], 1):
            teamID = funcTeam.GetTeamID()
            captainID = funcTeam.GetCaptainID()
            memberIDList = funcTeam.GetMemberIDList()
            applyIDList = funcTeam.GetApplyIDList()
            fpTotal = funcTeam.GetMemFightPowerTotal()
            needCheck = funcTeam.GetNeedCheck()
            GameWorld.DebugAnswerCross(playerID, serverGroupID, "%s,ID%s,¶Ó³¤%s,Ô±%s-%s,Éó%s,Õ½%s" 
                                       % (num, teamID, captainID, len(memberIDList), len(applyIDList), needCheck, fpTotal))
    return