#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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#-------------------------------------------------------------------------------
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#
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##@package Player.RemoteQuery.GY_Query_AddSuccessProgress
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#
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# @todo:Ôö¼Ó³É¾Í½ø¶ÈÖµ
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# @author hxp
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# @date 2014-11-12
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# @version 1.0
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#
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# ÏêϸÃèÊö: Ôö¼Ó³É¾Í½ø¶ÈÖµ
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#
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#---------------------------------------------------------------------
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"""Version = 2014-11-12 20:00"""
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import PlayerSuccess
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import ShareDefine
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import GameWorld
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import EventShell
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#---------------------------------------------------------------------
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#Â߼ʵÏÖ
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## ÇëÇóÂß¼£¬Ìí¼ÓºÃÓѳɹ¦
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# @param query_Type ÇëÇóÀàÐÍ
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# @param query_ID ÇëÇóµÄÍæ¼ÒID
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# @param packCMDList ·¢°üÃüÁî
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# @param tick µ±Ç°Ê±¼ä
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# @return "True" or "False" or ""
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def DoLogic(query_Type, query_ID, packCMDList, tick):
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return ''
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#---------------------------------------------------------------------
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## Ö´Ðнá¹û
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# @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò
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# @param callFunName ¹¦ÄÜÃû³Æ
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# @param funResult ²éѯµÄ½á¹û
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def DoResult(curPlayer, callFunName, funResult, tick):
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resultList = eval(funResult)
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if len(resultList) != 3:
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return
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successType, addCnt, condition = resultList
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GameWorld.DebugLog("GY_Query_AddSuccessProgress DoResult successType=%s,addCnt=%s,condition=%s"
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% (successType, addCnt, condition), curPlayer.GetPlayerID())
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if successType not in ShareDefine.SuccessTypeList:
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return
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PlayerSuccess.DoAddSuccessProgress(curPlayer, successType, addCnt, condition)
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if successType == ShareDefine.SuccType_DujieFBHelp:
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EventShell.EventRespons_DujieFBHelp(curPlayer)
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return
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