#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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# @todo: buff±©»÷¹¥»÷¼õ×ÔÉíbuff²ã
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#
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# @author: Alee
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# @date 2018-1-30 ÏÂÎç05:11:45
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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import ChConfig
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import GameWorld
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import SkillCommon
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import BuffSkill
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import SkillShell
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import IPY_GameWorld
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def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
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# ÏÈÅжϸÅÂÊ
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rate = passiveEffect.GetEffectValue(0)
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if rate and not GameWorld.CanHappen(rate):
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return False
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FBSkillValid = passiveEffect.GetEffectValue(1)
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if FBSkillValid == 0:
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# 0 Ϊ Ö»ÓÐÖ÷¶¯·¨±¦¼¼Äܱ©»÷¿É´¥·¢
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useSkill = skillkwargs.get("useSkill", None)
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if not useSkill:
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return False
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if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_FbSkill:
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return False
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curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
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if not curSkill:
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return False
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buffType = SkillCommon.GetBuffType(curSkill)
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buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
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#ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö
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if buffTuple == ():
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return False
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buffManager = buffTuple[0]
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buff = buffManager.FindBuff(curSkill.GetSkillTypeID())
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if not buff:
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return False
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if buff.GetLayer() <= 0:
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return False
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BuffSkill.SetBuffLayer(attacker, buff, buff.GetLayer()-1, skillTypeID=curSkill.GetSkillTypeID())
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return True
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