hxp
2024-10-29 328648da94a07437fc46024f3e9b7e48c2e2ae38
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#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package
#
# @todo: ±»Ö¸¶¨buffϵÄÍæ¼Ò¹¥»÷½øÈë±ôËÀ״̬´¥·¢¼¼ÄÜ
#
# @author: Alee
# @date 2019-5-7 ÏÂÎç05:56:05
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ChConfig
import GameWorld
import GameObj
import SkillCommon
import IPY_GameWorld
 
def CheckCanHappen(attacker, defender, effect, curSkill):
    if not defender:
        return False
    if attacker.GetPlayerAction() == IPY_GameWorld.paDie:
        # µ±Ç°ÒѾ­±»´¦ÀíΪËÀÍö£¬ÄÇô¾Í²»´¥·¢
        return False
 
    zhanshaState = attacker.GetDictByKey(ChConfig.Def_PlayerKey_Zhansha)
    
    if zhanshaState:
        # °´Î»Åжϣ¬1ΪնɱÇé¿öÏ£¬´Ë¼¼Äܲ»¿É±»´¥·¢£¬2ΪÖÕ¼«Õ¶É±²»´¥·¢£¬3ΪÈκÎնɱ¶¼²»´¥·¢
        if (effect.GetEffectValue(2) & pow(2, zhanshaState-1)) != 0:
            return False
    
    buff = SkillCommon.FindBuffByOwner(defender, effect.GetEffectValue(0), attacker.GetID(), attacker.GetGameObjType())
    if not buff:
        return False
    
    if buff.GetLayer() < effect.GetEffectValue(1):
        return False
    
    GameObj.SetHP(attacker, 1) # ÎªÁ˱ÜÃâÉúÃüΪ0ʱ£¬ÆÁ±Î¹ý¶àÂß¼­
 
    return True