#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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#-------------------------------------------------------------------------------
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#
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##@package Player.PlayerFairyDomain
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#
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# @todo:çÎç¿ÏÉÓò
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# @author xdh
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# @date 2019-04-04
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# @version 1.0
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#
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# ÏêϸÃèÊö: çÎç¿ÏÉÓò
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#---------------------------------------------------------------------
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#"""Version = 2019-04-04"""
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#---------------------------------------------------------------------
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import ChConfig
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import ChPyNetSendPack
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import NetPackCommon
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import ShareDefine
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import GameWorld
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import GameLogic_CrossGrassland
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import PlayerControl
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import IpyGameDataPY
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import PlayerActivity
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import ItemControler
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import EventShell
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import copy
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import random
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import FBCommon
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#0-ÆæÓö 1-±¦²Ø 2-ÏÉ²Ý 3-ÑýÍõ 4-Áé²Ý
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(
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FDEventType0,
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FDEventType1,
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FDEventType_GrasslandXian,
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FDEventType3,
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FDEventType_GrasslandLing,
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) = range(5)
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(
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FDEventState_No, #²»¿É°Ý·Ã0
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FDEventState_CanVisit, #¿É°Ý·Ã1
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FDEventState_Visiting, #°Ý·ÃÖÐ2
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FDEventState_Visited, #ÒѰݷÃ3
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) = range(4)
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#1-µÈ¼¶ÆæÓö 2-¾³½çÆæÓö 3-Õ½Á¦ÆæÓö 4-ÆøÔËÆæÓö
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AdventuresTypeList = (
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AdventuresType1,
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AdventuresType2,
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AdventuresType3,
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AdventuresType4,
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) = range(1, 5)
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def OnLogin(curPlayer):
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NotifyVisitFairyDomainInfo(curPlayer)
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NotifyFairyAdventuresInfo(curPlayer)
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return
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#// A5 26 Ѱ·ÃÏÉÓò #tagCMVisitFairyDomain
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#
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#struct tagCMVisitFairyDomain
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#{
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# tagHead Head;
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# BYTE Type; //0-¿ªÊ¼Ñ°·Ã 1-½áÊøÑ°·Ã
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#};
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def OnVisitFairyDomain(index, clientData, tick):
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curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
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maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #×î´ó¿É³öÏÖʼþ¸öÊý
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fairyDomainState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState) #ÊÇ·ñѰ·ÃÖÐ 0δѰ·Ã 1Ѱ·ÃÖÐ 2ÈÎÎñ±ê¼Ç¿ÉѰ·Ã
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if clientData.Type == 1: #½áÊøÑ°·Ã
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if fairyDomainState != 1:
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GameWorld.DebugLog(" δ¿ªÊ¼Ñ°·ÃÏÉÓò£¬ ÎÞ·¨½áÊø")
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return
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EndFairyDomain(curPlayer)
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NotifyVisitFairyDomainInfo(curPlayer)
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return
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dailyID = ShareDefine.DailyActionID_FairyDomain
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hasOpen = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyID)
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if fairyDomainState != 2 and not hasOpen:
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GameWorld.DebugLog(" Ѱ·ÃÏÉÓò»î¶¯Î´¿ªÆô£¡")
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return
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#ÊÇ·ñѰ·ÃÖÐ
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if fairyDomainState == 1:
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GameWorld.DebugLog(" ÕýÔÚѰ·ÃÏÉÓòÖУ¡ÇëÏÈÍ˳öѰ·Ã")
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return
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if fairyDomainState != 2 and not PlayerActivity.AddDailyActionFinishCnt(curPlayer, dailyID):
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GameWorld.DebugLog(" Ѱ·ÃÏÉÓò´ÎÊý²»×㣡")
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return
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#Ëæ»úʼþ ÖØÖÃʼþ״̬
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visitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
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appointIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog('FairyDomainAppoint', visitCnt + 1)
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if appointIpyDataList:
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fdEventIDList = []
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for appointIpyData in appointIpyDataList:
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fdEventIDList.append(appointIpyData.GetEventID())
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else:
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fdEventTypeDict = {}
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#ÏÈËæ»úÆæÓöʼþ
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fortuitousEventRate = IpyGameDataPY.GetFuncCfg('ImmortalDomain')
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if GameWorld.CanHappen(fortuitousEventRate):
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fdEventTypeDict[FDEventType0] = 1
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otherCnt = GameWorld.GetResultByRandomList(otherCntRateList, 0)
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if otherCnt:
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otherEventRateList = copy.deepcopy(IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 3))
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unRepeatTypeList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 4)
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for _ in xrange(otherCnt):
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otherEventType = GameWorld.GetResultByRandomList(otherEventRateList, 0)
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if not otherEventType:
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continue
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if otherEventType in unRepeatTypeList:
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for index, info in enumerate(otherEventRateList):
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if otherEventType == info[1]:
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otherEventRateList = GameWorld.ResetRiseList(otherEventRateList, index)
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break
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fdEventTypeDict[otherEventType] = fdEventTypeDict.get(otherEventType, 0) + 1
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fdEventIDList = []
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for eventType, cnt in fdEventTypeDict.items():
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randomList = __RandomFDEventByType(curPlayer, eventType, cnt)
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if not randomList:
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continue
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fdEventIDList += randomList
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#ÆæÓöʼþ Ëæ»úµµÎ»Êý¾Ý
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openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
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for fdEventID in fdEventIDList:
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if fdEventID not in AdventuresTypeList:
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continue
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ipyData = IpyGameDataPY.InterpolationSearch('FairyAdventures', 'OpenServerDay', openServerDay, {'EventID':fdEventID})
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if not ipyData:
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#GameWorld.ErrLog('Ѱ·ÃÏÉÓò, ÆæÓöʼþûÓÐËæ»ú³ö¶ÔÓ¦µµÎ» randomList=%s,openServerDay=%s' % (randomList, openServerDay))
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continue
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conditionList = ipyData.GetCondition()
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if not conditionList:
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fdEventIDList.remove(fdEventID)
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continue
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condition = random.choice(conditionList)
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index = conditionList.index(condition)
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, ipyData.GetID() * 100 + index)
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if not fdEventIDList:
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GameWorld.Log('Ѱ·ÃÏÉÓò, ûÓÐËæ»ú³öʼþ£¡£¡')
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return
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainVisitCnt, min(visitCnt + 1, ChConfig.Def_UpperLimit_DWord))
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#ÉèÖÃʼþ
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for i in xrange(maxEventCnt):
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fdEventID = fdEventIDList[i] if i < len(fdEventIDList) else 0
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, fdEventID)
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if fdEventID:
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, FDEventState_CanVisit)
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#ÉèÖÃѰ·ÃÖÐ
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 1)
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#ÉèÖóõʼÌåÁ¦
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initEnergy = IpyGameDataPY.GetFuncCfg('ImmortalDomainStrength')
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEnergy, initEnergy)
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GameWorld.DebugLog('Ѱ·ÃÏÉÓò Ëæ»ú½á¹û fdEventIDList=%s, visitCnt=%s' % (fdEventIDList, visitCnt))
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#֪ͨ
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NotifyVisitFairyDomainInfo(curPlayer, fdEventIDList)
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NotifyFairyAdventuresInfo(curPlayer)
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return
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def EndFairyDomain(curPlayer):
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##½áÊøÑ°·Ã
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
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otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
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maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #×î´ó¿É³öÏÖʼþ¸öÊý
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for i in xrange(maxEventCnt):
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fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
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if fdEventID:
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, 0)
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, 0)
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, 0)
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return
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def __RandomFDEventByType(curPlayer, eventType, cnt):
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##¸ù¾ÝʼþÀàÐÍËæ»úʼþ
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ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomain', {'EventType':eventType}, True)
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if not ipyDataList:
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return []
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randomRateList = []
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rate = 0
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curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
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curLV = curPlayer.GetLV()
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for ipyData in ipyDataList:
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needAlchemyLV = ipyData.GetNeedAlchemyLV()
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if curAlchemyLV < needAlchemyLV - 1:
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#µ¤Â¯µÈ¼¶²»×ã
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continue
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lvLimit = ipyData.GetNeedLV()
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if lvLimit and not (lvLimit[0] <= curLV <= lvLimit[1]):
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#µÈ¼¶·¶Î§²»Âú×ã
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continue
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rate += ipyData.GetWeight()
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randomRateList.append([rate, ipyData.GetID()])
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if not randomRateList:
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GameWorld.DebugLog(' çÎç¿ÏÉÓòË¢ÐÂ³Ø Ëæ»ú¿â»ñÈ¡´íÎó £¡eventType=%s' % eventType, curPlayer.GetID())
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return []
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randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, cnt, [])
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return randomResultList
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def GetFairyDomainFBEventState(curPlayer, mapID, lineID):
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## »ñÈ¡çÎç¿Ïà¹Ø¸±±¾Ñ°·Ã״̬
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ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
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if not ipyData:
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return FDEventState_No
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fdeventID = ipyData.GetID()
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curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
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return curState
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def SetFairyDomainFBEventState(curPlayer, mapID, lineID, state):
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## ÉèÖÃçÎç¿Ïà¹Ø¸±±¾Ñ°·Ã״̬
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ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
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if not ipyData:
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return False
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fdeventID = ipyData.GetID()
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return SetFairyDomainEventState(curPlayer, fdeventID, state)
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def SetFairyDomainEventState(curPlayer, fdeventID, state):
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## ÉèÖÃçÎç¿Ê¼þ״̬£¬ return ÊÇ·ñ³É¹¦
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if state not in [FDEventState_Visiting, FDEventState_Visited]: # 1-δ°Ý·Ã 2-°Ý·ÃÖÐ 3-ÒѰݷÃ
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GameWorld.Log('çÎç¿ÏÉÓòʼþ״̬ÉèÖôíÎó£¬state=%s' % state)
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return
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curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
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if not curState:
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#ûÓиÃʼþ
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return
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if curState == state:
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return True
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if state == FDEventState_Visiting:
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if curState != FDEventState_CanVisit:
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GameWorld.DebugLog('çÎç¿ÏÉÓòʼþ״̬ÉèÖôíÎó£¬fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
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return
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ipyData = IpyGameDataPY.GetIpyGameData('FairyDomain', fdeventID)
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if not ipyData:
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return
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costEnergy = ipyData.GetCostEnergy()
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curEnergy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEnergy)
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if curEnergy < costEnergy:
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GameWorld.Log('çÎç¿ÏÉÓòʼþ״̬ÉèÖÃ,ÌåÁ¦²»×㣡£¬fdeventID=%s, costEnergy=%s, curEnergy=%s' % (fdeventID, costEnergy, curEnergy))
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return
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEnergy, curEnergy - costEnergy)
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# ²ÝÔ°ÖØÖÃ
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if ipyData.GetEventType() in [FDEventType_GrasslandXian, FDEventType_GrasslandLing]:
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GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, ipyData.GetEventType(), fdeventID)
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elif state == FDEventState_Visited:
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if curState != FDEventState_Visiting:
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GameWorld.Log('çÎç¿ÏÉÓòʼþ״̬ÉèÖôíÎó£¬fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
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return
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EventShell.EventRespons_FairyDomain(curPlayer)
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdeventID, state)
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NotifyVisitFairyDomainInfo(curPlayer, [fdeventID], 0)
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return True
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def NotifyVisitFairyDomainInfo(curPlayer, fdEventList=[], isAll=1):
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if not fdEventList:
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syncFDEventList = []
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otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
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maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #×î´ó¿É³öÏÖʼþ¸öÊý
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for i in xrange(maxEventCnt):
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fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
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if fdEventID:
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syncFDEventList.append(fdEventID)
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else:
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syncFDEventList = fdEventList
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packData = ChPyNetSendPack.tagMCFairyDomainInfo()
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packData.IsAll = isAll
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packData.State = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState)
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packData.Energy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEnergy)
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packData.VisitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
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packData.InfoList = []
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for fdeventID in syncFDEventList:
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fdeventData = ChPyNetSendPack.tagMCFairyDomainEvent()
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fdeventData.EventID = fdeventID
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fdeventData.EventState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
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packData.InfoList.append(fdeventData)
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packData.Count = len(packData.InfoList)
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NetPackCommon.SendFakePack(curPlayer, packData)
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return
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###=========================ÆæÓö===============================
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def NotifyFairyAdventuresInfo(curPlayer):
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##Í¨ÖªÆæÓöÐÅÏ¢
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visitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
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packData = ChPyNetSendPack.tagMCFairyAdventuresInfo()
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packData.InfoList = []
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otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
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maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #×î´ó¿É³öÏÖʼþ¸öÊý
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for i in xrange(maxEventCnt):
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fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
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if fdEventID not in AdventuresTypeList:
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continue
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adventuresdata = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyAdventuresData % fdEventID)
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if not adventuresdata:
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continue
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ipyData = IpyGameDataPY.GetIpyGameDataNotLog('FairyAdventures', adventuresdata / 100)
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if not ipyData:
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continue
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conditionList = ipyData.GetCondition()
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index = adventuresdata % 100
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if IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False):
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condition = 0 #¶¨ÖƵÄÌõ¼þΪ0
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else:
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condition = conditionList[index] if index < len(conditionList) else 0
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adventuresdata = ChPyNetSendPack.tagMCFairyAdventuresData()
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adventuresdata.Gear = index + 1
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adventuresdata.Condition = condition
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adventuresdata.EventID = fdEventID
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packData.InfoList.append(adventuresdata)
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if not packData.InfoList:
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return
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packData.Cnt = len(packData.InfoList)
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NetPackCommon.SendFakePack(curPlayer, packData)
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return
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def GetFairyAdventuresAward(curPlayer, fdeventID, state):
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##ÆæÓöÁìÈ¡½±Àø
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state = GameWorld.ToIntDef(state, 0)
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if state == FDEventState_Visiting:
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SetFairyDomainEventState(curPlayer, fdeventID, state)
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elif state == FDEventState_Visited:
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SetFairyDomainEventState(curPlayer, fdeventID, state)
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#¸ø½±Àø
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adventuresdata = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyAdventuresData % fdeventID)
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ipyData = IpyGameDataPY.GetIpyGameDataNotLog('FairyAdventures', adventuresdata / 100)
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if not ipyData:
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return
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conditionList = ipyData.GetCondition()
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index = adventuresdata % 100
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condition = conditionList[index] if index < len(conditionList) else 0
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if fdeventID != ipyData.GetEventID():
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GameWorld.Log('ÆæÓöÁìÈ¡½±Àø ʼþID´íÎó£¡')
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return
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giveItemList = GetFairyAppointAward(curPlayer, fdeventID)
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if not giveItemList:
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#1-µÈ¼¶ÆæÓö 2-¾³½çÆæÓö 3-Õ½Á¦ÆæÓö 4-ÆøÔËÆæÓö
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if fdeventID == AdventuresType1:
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curData = curPlayer.GetLV()
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elif fdeventID == AdventuresType2:
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curData = curPlayer.GetOfficialRank()
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elif fdeventID == AdventuresType3:
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curData = curPlayer.GetFightPower()
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elif fdeventID == AdventuresType4:
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curData = curPlayer.GetLuckValue()
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else:
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return
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if curData >= condition:
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gearAwardList = ipyData.GetGearAward()
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if not gearAwardList:
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return
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itemRateList = gearAwardList[index] if index < len(gearAwardList) else gearAwardList[-1]
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giveItemList = [GameWorld.GetResultByWeightList(itemRateList)]
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else:
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giveItemList = [ipyData.GetBasicAward()]
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ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
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msgDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
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FBCommon.Notify_FB_Over(curPlayer, msgDict)
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GameWorld.DebugLog('çÎç¿ÆæÓöÁì½± msgDict=%s, fdeventID=%s' % (msgDict, fdeventID))
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return
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def GetFairyAppointAward(curPlayer, fdEventID):
|
##»ñȡʼþ¶¨Öƽ±Àø, ûÓеĸøÕý³£½±Àø
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visitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
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ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False)
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if not ipyData:
|
return
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return ipyData.GetAward()
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