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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package PlayerFamilyParty
#
# @todo:¼Ò×åÑç»á¸±±¾
# @author xdh
# @date 2014-04-16
# @version 1.0
#
# ÏêϸÃèÊö: ¼Ò×åÑç»á¸±±¾
#
#---------------------------------------------------------------------
#"""Version = 2014-04-16 18:00"""
#---------------------------------------------------------------------
 
import GameWorld
import PlayerFamily
import ShareDefine
import PlayerControl
import IpyGameDataPY
import PlayerCompensation
import ChConfig
import PlayerFamilyRedPacket
import PlayerTalk
import PyGameData
 
import random
 
FamilyPartyFB_QuestionID = 'FamilyPartyFB_QuestionID%s' #µ±Ç°ÌâID
FamilyPartyFB_QuestionTick = 'FamilyPartyFB_QuestionTick%s' #µ±Ç°Ìâ³öÌâʱ¼ä
FamilyPartyFB_AnswerTick = 'FamilyPartyFB_AnswerTick%s' #´ð¶Ôʱ¼ä
 
AnswerState = 2 #¿ªÊ¼´ðÌâ»î¶¯×´Ì¬
## Íæ¼ÒµÇ¼
#  @param None
#  @return None
def OnPlayerLogin(curPlayer):
    NotifyFamilyPartyQuestion(curPlayer)
    return
 
def OnPlayerChangeMap(curPlayer, tick):
    if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
        return
    playerID = curPlayer.GetID()
    if playerID not in PyGameData.g_partyheroAnswerDict:
        PyGameData.g_partyheroAnswerDict[playerID] = 0
    return
 
 
def NotifyFamilyPartyQuestion(curPlayer):
    #¸ÕµÇ¼µÄ»ò¸Õ½øÏÉÃ˵IJ¹·¢×î½üµÄÌâÄ¿
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    if state != AnswerState:
        return
    curFamilyid = curPlayer.GetFamilyID()
    if not curFamilyid:
        return
    questionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % curFamilyid)
    if not questionID:
        return
    PlayerControl.NotifyCode(curPlayer, 'Party_Topic', [questionID])
    return
 
def FamilyPartyStateChange(state):
    #»î¶¯×´Ì¬±ä¸ü
 
    if state == 1:
        PyGameData.g_questionIDHistory = {}
        PyGameData.g_familyAnswerDict = {}
        PyGameData.g_familyPartyTopInfo = []
        PyGameData.g_partyheroAnswerDict = {}
        gameWorld = GameWorld.GetGameWorld()
        familyManager = GameWorld.GetFamilyManager()
        for i in range(0, familyManager.GetCount()):
            family = familyManager.GetAt(i)
            familyID = family.GetID()
            gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, 0)
            gameWorld.SetDict(FamilyPartyFB_AnswerTick % familyID, 0)
            
    
    if state == 0:
        #»î¶¯½áËã Ç°3ÃûÏÉÃË¡¢´ðÌâÍõ
        GameWorld.Log(" ÏÉÃËÑç»á½áËã g_familyAnswerDict=%s, g_familyPartyTopInfo=%s"%(PyGameData.g_familyAnswerDict, PyGameData.g_familyPartyTopInfo))
        
        noneStr = 'null'
        topfamilyNameList = [noneStr,noneStr,noneStr]
        if PyGameData.g_familyAnswerDict:
            sortFamilyList = __GetFamilyAnswerRankList()
            GameWorld.DebugLog("    Ñç»á½áÊø sortFamilyList=%s"%sortFamilyList)
            redPackID = IpyGameDataPY.GetFuncCfg('PartyReward', 4)
            for i, familyInfo in enumerate(sortFamilyList):
                familyID, familyName = familyInfo[:2]
                topfamilyNameList[i] = familyName
                #·¢ºì°ü
                family = GameWorld.GetFamilyManager().FindFamily(familyID)
                if not family:
                    continue
                PlayerFamilyRedPacket.CreatNewFamilyRedPacket(family, family.GetLeaderID(), redPackID)
        PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList)
        
 
        if PyGameData.g_familyPartyTopInfo:
            topHeroID, topHeroName = PyGameData.g_familyPartyTopInfo[:2]
            rewardInfo = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 3)
            #¸ø½±Àø
            mailKey, day, itemList = rewardInfo
            content = ShareDefine.Def_MailFormat % (mailKey, '')
            GameWorld.DebugLog('·¢ËÍÏÉÃËÑç»á´ðÌâÍõÓʼþ   itemList=%s' % (itemList))
            PlayerCompensation.SendPersonalItemMailEx('', content, day, [topHeroID], itemList)
                
            PlayerControl.WorldNotify(0, 'Party_TopPlayer', [topHeroName])
        
        #¸ø²ÎÓë½±Àø
        joinPlayerIDList = PyGameData.g_partyheroAnswerDict.keys()
        if joinPlayerIDList:
            joinReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward')
            if joinReward:
                PlayerCompensation.SendMailByKey('FamilyParty', joinPlayerIDList, joinReward)
            
    return
 
def __GetFamilyAnswerRankList():
    if not PyGameData.g_familyAnswerDict:
        return []
    sortFamilyList = PyGameData.g_familyAnswerDict.items()
    sortFamilyList.sort(cmp=CmpFunc)
    rankList = [] #[[familyID, familyName, ´ðÌâÊýÁ¿]]
    for familyID, info in sortFamilyList[:3]:
        rankList.append([familyID, info[2], info[0]])
    return rankList
 
## ÅÅÐòº¯Êý
#  @param elem1 ÔªËØ1
#  @param elem2 ÔªËØ2
#  @return ´óС
#  @remarks ÅÅÐòº¯Êý
def CmpFunc(elem1, elem2):
    result = -cmp(elem1[1][0], elem2[1][0])
    if result == 0:
        return cmp(elem1[1][1], elem2[1][1])
    return result
 
def FamilyParty_Process(tick):
    #¿ªÊ¼³öÌâ
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    if state != AnswerState:
        return
    allQuestionIDList = IpyGameDataPY.GetConfigEx('AllQuestionID')
    ipyMgr = IpyGameDataPY.IPY_Data()
    if not allQuestionIDList:
        allQuestionIDList = []
        for i in xrange(ipyMgr.GetQuestionBankCount()):
            ipyData = ipyMgr.GetQuestionBankByIndex(i)
            questionID = ipyData.GetID()
            allQuestionIDList.append(questionID)
        IpyGameDataPY.SetConfigEx('AllQuestionID', allQuestionIDList)
    if not allQuestionIDList:
        GameWorld.ErrLog('ÏÉÃËÑç»áÌâ¿âûÓÐÌâÄ¿£¡')
        return
    familyManager = GameWorld.GetFamilyManager()
    for i in range(0, familyManager.GetCount()):
        family = familyManager.GetAt(i)
        familyID = family.GetID()
        lastQuestionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % familyID)
        if lastQuestionID:
            #»¹ÓÐÌâδ´ð
            maxSecond = IpyGameDataPY.GetFuncCfg('FairyCorrectAnswer')
            if tick - gameWorld.GetDictByKey(FamilyPartyFB_QuestionTick % familyID) > maxSecond*1000:
                ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', lastQuestionID)
                if ipyData:
                    answer = ipyData.GetAnswer()
                    answer = answer.replace('[', '')
                    answer = answer.replace(']', '')
                    PlayerControl.FamilyNotify(familyID, 'Party_Correct', [maxSecond, GameWorld.GbkToCode(answer)])
            else:
                continue
        answerTick = gameWorld.GetDictByKey(FamilyPartyFB_AnswerTick % familyID)
        if not lastQuestionID and tick - answerTick < 5000:
            continue
        
        #Ëæ»úÌâÄ¿
        historyQuestionIDList = PyGameData.g_questionIDHistory.get(familyID, [])
        for i in xrange(50):
            questionID = random.choice(allQuestionIDList)
            # Ëæ»úµ½²»Öظ´µÄ¼´¿É
            if questionID not in historyQuestionIDList or i == 49:
                if questionID not in historyQuestionIDList:
                    historyQuestionIDList.append(questionID)
                    PyGameData.g_questionIDHistory[familyID] = historyQuestionIDList
                break
        
        gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, questionID)
        gameWorld.SetDict(FamilyPartyFB_QuestionTick % familyID, tick)
        
        PlayerControl.FamilyNotify(familyID, 'Party_Topic', [questionID])
    return
 
## ÏÉÃËÆµµÀÁÄÌì
def OnTalkFamily(curPlayer, content, tick):
 
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    if state != AnswerState:
        return
    
    curFamilyid = curPlayer.GetFamilyID()
    if not curFamilyid:
        return
    questionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % curFamilyid)
    if not questionID:
        return
    ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', questionID)
    if not ipyData:
        GameWorld.ErrLog('ÏÉÃËÑç»á´ðÌâ ¸ÃÌâ²»´æÔÚ£¬Òì³£ questionID=%s, ÖØÐ³öÌâ'%questionID)
        gameWorld.SetDict(FamilyPartyFB_QuestionID % curFamilyid, 0)
        gameWorld.SetDict(FamilyPartyFB_QuestionTick % curFamilyid, 0)
        return
    
    answerList = eval(ipyData.GetAnswer())
    ChContent = PlayerTalk.ChangeVoiceChat(content)
    ChContent = GameWorld.CodeToGBK(ChContent)
    ChContent = ChContent.strip()
    isRight = ChContent in answerList
    if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
        if isRight:
            PlayerControl.FamilyNotify(curFamilyid, 'FamilyPleaseIntoParty')
            PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty')
        return
    
    playerID = curPlayer.GetID()
    GameWorld.DebugLog("    answer=%s  ChContent=%s"%(answerList, ChContent), playerID)
    
    if isRight:
        GameWorld.DebugLog("    ´ð¶ÔÁË! %s"%playerID)
        playerName = curPlayer.GetName()
        gameWorld.SetDict(FamilyPartyFB_QuestionID%curFamilyid, 0)
        gameWorld.SetDict(FamilyPartyFB_AnswerTick%curFamilyid, tick)
        PlayerControl.FamilyNotify(curFamilyid, 'Party_Answer', [playerName])
        if curFamilyid in PyGameData.g_familyAnswerDict:
            PyGameData.g_familyAnswerDict[curFamilyid][0] +=1
            PyGameData.g_familyAnswerDict[curFamilyid][1] = tick
        else:
            familyName = PlayerFamily.GetFamilyName_ByID(curFamilyid)
            PyGameData.g_familyAnswerDict[curFamilyid] = [1, tick, familyName]
        
        PyGameData.g_partyheroAnswerDict[playerID] = PyGameData.g_partyheroAnswerDict.get(playerID, 0) + 1
        
        if PyGameData.g_familyPartyTopInfo:
            if PyGameData.g_partyheroAnswerDict[playerID] > PyGameData.g_partyheroAnswerDict[PyGameData.g_familyPartyTopInfo[0]]:
                PyGameData.g_familyPartyTopInfo = [playerID, playerName]
        else:
            PyGameData.g_familyPartyTopInfo = [playerID, playerName]
        msgList = [__GetFamilyAnswerRankList(), PyGameData.g_familyPartyTopInfo[1], PyGameData.g_partyheroAnswerDict[PyGameData.g_familyPartyTopInfo[0]]]
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo, msgList)
        #Í¨ÖªÍæ¼Ò¿É»ñµÃ¹±Ï×
        curPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyPartyAnswer", '', 0)
        
    return