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#!/usr/bin/python
# -*- coding: GBK -*-
#
#
##@package PlayerViewCache.py
#
# @todo:Íæ¼ÒÊý¾Ý»º´æ
#
# @author NathanShaw
# @date 2010-01-01 21:30
# @version 1.3
# @note:
#
# @change: "2014-11-05 11:20" xmnathan Íæ¼ÒÊý¾Ý»º´æ¹ÜÀí
# @change: "2014-12-09 17:30" xmnathan Íæ¼ÒÊý¾Ý»º´æ
# @change: "2016-05-18 16:00" hxp Õ½ÃËÓйÙÔ±³ÉÔ±»º´æ²»Çå³ý
#---------------------------------------------------------------------
#"""Version = 2016-05-18 16:00"""
#------------------------------------------------------------------------------ 
import GameWorld
import ChPyNetSendPack
import IPY_PlayerDefine
import PlayerFamilyAction
import PlayerControl
import NetPackCommon
import ReadChConfig
import PlayerFamily
import IPY_GameServer
import PlayerFBHelpBattle
import IpyGameDataPY
import ShareDefine
import ChConfig
 
import time
import json
 
ViewCacheMgr = GameWorld.GameWorldData.GetPlayerViewCacheMgr()
 
 
# ÓÅÏÈÈ¡»º´æÊý¾Ý£¬ºóÈ¡¿É±£´æÊý¾Ý
def GetItemData(curCache):
    result = curCache.GetItemDataNoSave()
    if not result:
        return curCache.GetItemData()
        
    return result
 
def GetPlusData(curCache):
    result = curCache.GetPlusDataNoSave()
    if not result:
        return curCache.GetPlusData()
        
    return result
 
##¸üлº´æÊý¾Ý
#  @param PlayerID, PropData, ItemData, PlusData, isSaveDB
#  @return None
def UpdatePlayerCache(PlayerID, PropData, ItemData, PlusData, isSaveDB=False):
    curCache = ViewCacheMgr.FindCache(PlayerID)
    if not curCache:
        curCache = ViewCacheMgr.AddNewCache(PlayerID) 
    curCache.SetUpdateTime(GameWorld.GetCurrentDataTimeStr())
    
 
    GameWorld.DebugLog('ViewCache### UpdatePlayerCache PlayerID %s, \
                        PropData(len %s): %s, \
                        ItemData(len %s):  %s, \
                        PlusData(len %s):  %s'%
           (PlayerID, len(PropData), PropData,len(ItemData), ItemData, len(PlusData), PlusData)
                        )
    #2017-12-21 ÓÉÓÚ±£´æÊý¾Ý¿âµÄÊý¾Ý£¨realtime£©¹ý¶à¸ù¾ÝÐèÇó·ÖSetItemDataºÍSetItemDataNoSave
    # ¹Ø·þ¾¡Á¿Ö»±£´æ»ù´¡Êý¾Ý£¬Ä¬ÈÏʹÓò»±£´æ½Ó¿Ú SetItemDataNoSave
 
    curCache.SetPropData(PropData,len(PropData))
    if curCache.GetItemData() or (isSaveDB and IsNeedSaveViewCacheAllInfo(PlayerID)):
        curCache.SetItemData(ItemData,len(ItemData))
        curCache.SetPlusData(PlusData,len(PlusData))
        curCache.SetItemDataNoSave("",0) # ±ÜÃâÕ¼ÓÃÄÚ´æ
        curCache.SetPlusDataNoSave("",0)
    else:
        # µÍ¼¶ºÅ²»´¦Àí±£´æ
        curCache.SetItemDataNoSave(ItemData,len(ItemData))
        curCache.SetPlusDataNoSave(PlusData,len(PlusData))
    curCache.SetNeedSaveDB(isSaveDB) #ÉèÖÃÐèÒª±£´æµ½Êý¾Ý¿â
    
    # Í¬²½¸üÐÂÖúÕ½ÐÅÏ¢
    if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
        PropDataDict = eval(PropData)
        fightPower = PropDataDict.get("FightPower", 0)
        familyID = PropDataDict.get("FamilyID", 0)
        playerName = PropDataDict.get("Name", "")
        PlayerFBHelpBattle.UpdateCheckInPlayerInfo(PlayerID, fightPower, familyID, playerName)
        
    #ÔÝʱ¹Ø±Õ
    #===========================================================================
    # FamilyIDKey = "FamilyID"
    # if FamilyIDKey in PropData:
    #    PropDataDict = eval(PropData)
    #    familyID = PropDataDict[FamilyIDKey]
    #    if familyID > 0:
    #        PlayerFamilyAction.UpdFamilyOfficerModelEquip(familyID, PlayerID)
    #===========================================================================
    return 
 
 
##Íæ¼ÒÏÂÏß»º´æÊý¾Ý
#  @param PlayerID, PlayerLV, PropData, ItemData, PlusData
#  @return None
def OnPlayerLogout(PlayerID, PlayerLV, PropData, ItemData, PlusData): 
    #²»ÐèÒª±£´æÀëÏßÊý¾ÝµÄ£¬Ö±½Óɾ³ý»º´æÊý¾Ý
    if not IsNeedSaveLogoutPlayer(PlayerID, PlayerLV):
        ViewCacheMgr.DeleteCache(PlayerID)
        return
    #¸üÐÂÊý¾Ý£¬²¢ÉèÖÃÐèÒª±£´æÊý¾Ý¿â
    UpdatePlayerCache(PlayerID, PropData, ItemData, PlusData, True)    
    return
 
## ¸ù¾Ý¹æÔòÅж¨ÊÇ·ñÐèÒª¼ÌÐø±£´æÀëÏßÍæ¼ÒÊý¾Ý
#  @param PlayerID, PlayerLV
#  @return None
def IsNeedSaveLogoutPlayer(PlayerID, PlayerLV):
    if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
        return True
    
    SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
    #УÑéÍæ¼ÒµÈ¼¶
    if PlayerLV < SaveDBLimitLV:
        return False
    
    return True
 
# ÉϰñÓû§
def IsNeedSaveViewCacheAllInfo(PlayerID):
    if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
        return True
    NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
    #УÑéÍæ¼ÒÊÇ·ñÉÏÅÅÐаñ
    billboardMgr = GameWorld.GetBillboard()
    for BillBoardType in NeedCheckBillBoardType:
        curBillboard = billboardMgr.FindBillboard(BillBoardType)
        if not curBillboard:
            continue
        if curBillboard.FindByID(PlayerID):
            return True
    
    return False
 
 
#    #УÑéÍæ¼ÒÊÇ·ñÉÏÅÅÐаñ
#    billboardMgr = GameWorld.GetBillboard()
#    for BillBoardType in NeedCheckBillBoardType:
#        curBillboard = billboardMgr.FindBillboard(BillBoardType)
#        if not curBillboard:
#            continue
#        if curBillboard.FindByID(PlayerID):
#            return True
#        
#    #УÑéÍæ¼Ò¾º¼¼³¡ÊÇ·ñ½øÈëÅÅÃû
#    hightLadderMgr = GameWorld.GetHightLadderMgr()
#    hightLadderData = hightLadderMgr.FindPlayerData(PlayerID)
#    if hightLadderData:
#        if hightLadderData.GetOrder() < HighLadderLimitOrder:
#            return True
#        
#    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
#    if curPlayer:
#        # ·ÇÆÕͨ³ÉÔ±Ðè±£´æ
#        if PlayerFamily.GetPlayerFamilyMemberLV(curPlayer) != IPY_GameServer.fmlMember:
#            return True
#    
#    return False
 
 
## //04 01 µØÍ¼Í¬²½Íæ¼ÒÊý¾Ýµ½GameServer#tagMGUpdatePlayerCache
#  @param routeIndex, mapID, curPackData, tick
#  @return None
def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
    GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache in %s'%curPackData.OutputString())
    PlayerID = curPackData.PlayerID
    PlayerLV = curPackData.PlayerLV
    if curPackData.IsLogouting:
        OnPlayerLogout(PlayerID, PlayerLV, \
                       curPackData.PropData, curPackData.ItemData, curPackData.PlusData)
    else:
        # ´Ë´¦±£´æÉèÖÃΪTrueÊÇΪ°²È«·À·¶£¬±ÈÈçͻȻ¶Ïµç£¬å´»úµÈÇé¿ö µ¼ÖÂÎóÒÔΪ²»±£´æ£¬¹ÊµÈ¼¶¿ÉÉèÖøßÒ»µã
        UpdatePlayerCache(PlayerID, curPackData.PropData, \
                          curPackData.ItemData, curPackData.PlusData, True if PlayerLV > 150 else False)
    GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache out')
    return
 
## //04 02 µØÍ¼²éÑ¯Íæ¼Ò»º´æÊý¾Ý#tagMGQueryPlayerCache
#  @param routeIndex, mapID, curPackData, tick
#  @return None
def OnMGQueryPlayerCache(routeIndex, mapID, curPackData, tick):
    GameWorld.DebugLog('ViewCache### OnMGQueryPlayerCache in')
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
    findPlayerID = curPackData.FindPlayerID
    curCache = ViewCacheMgr.FindCache(findPlayerID)
    if not curCache:
        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
        return
    
    #»Ø°ü¿Í»§¶Ë
    sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
    sendPack.PlayerID = findPlayerID
    if not curCache:
        #ʧ°Ü»Ø°ü ¿ÕÊý¾Ý
        GameWorld.DebugLog("PlayerCache## OnMGQueryPlayerCache %s no found"%findPlayerID)
        sendPack.PropData = ""
        sendPack.PropDataSize = len(sendPack.PropData)
        sendPack.ItemData = ""
        sendPack.ItemDataSize = len(sendPack.ItemData)
        sendPack.PlusData = ""
        sendPack.PlusDataSize = len(sendPack.PlusData)
    else:
        #³É¹¦»Ø°ü »º´æÊý¾Ý
        sendPack.PropData = curCache.GetPropData()
        sendPack.PropDataSize = len(sendPack.PropData)
        sendPack.ItemData = GetItemData(curCache)
        sendPack.ItemDataSize = len(sendPack.ItemData)
        sendPack.PlusData = GetPlusData(curCache)
        sendPack.PlusDataSize = len(sendPack.PlusData)
        
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    GameWorld.DebugLog('ViewCache### OnMGQueryPlayerCache out')
    return
    
## »ñÈ¡Íæ¼Ò»º´æÄ£ÐÍ×°±¸ÐÅÏ¢
def GetPlayerCacheEquipView(findPlayerID):
    curCache = ViewCacheMgr.FindCache(findPlayerID)
    if not curCache:
        return
    
    itemData = GetItemData(curCache)
    if not itemData:
        return
    
    playerEquipList = []
    equipItemList = eval(itemData)
    for equipItemDict in equipItemList:
        equipIndex = equipItemDict["ItemIndex"]
        if equipIndex not in ShareDefine.RoleEquipType:
            continue
        
        itemID = equipItemDict["ItemID"]
        if not itemID:
            continue
        
        playerEquipList.append([itemID, equipIndex, equipItemDict.get("StarLV", 0), 0])
        
    return playerEquipList
 
 
#===============================================================================
# //B3 06 ²éÑ¯Íæ¼ÒµÄ¼ò¶ÌÐÅÏ¢ #tagCGViewPlayerShortInfo
# struct    tagCGViewPlayerShortInfo
# {
#    tagHead        Head;
#    DWORD        PlayerID;
# };
#===============================================================================
def OnViewPlayerShortInfo(index, clientPack, tick):
    ## ·â°ü֪ͨ
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(clientPack.PlayerID)
    answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
    answerPack.Clear()
    if not tagPlayer:
        curCache = ViewCacheMgr.FindCache(clientPack.PlayerID)
        if not curCache:
            # ÊµÔÚÕÒ²»µ½ÉèÖÃΪ³õʼ»¯Êý¾Ý
            answerPack.PlayerID = clientPack.PlayerID
            answerPack.PlayerName = ""
            answerPack.Job = 1
            answerPack.LV = 1
            answerPack.RealmLV = 1
            answerPack.OnlineType = ChConfig.Def_Offline
            answerPack.ServerGroupID = 0
        else:
            cacheDict = eval(curCache.GetPropData())
    
            answerPack.PlayerID = clientPack.PlayerID
            answerPack.PlayerName = cacheDict["Name"]
            answerPack.Job = cacheDict["Job"]
            answerPack.LV = cacheDict["LV"]
            answerPack.RealmLV = cacheDict["RealmLV"]
            answerPack.OnlineType = ChConfig.Def_Offline
            answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
            
    else:
        answerPack.PlayerID = clientPack.PlayerID
        answerPack.PlayerName = tagPlayer.GetName()
        answerPack.Job = tagPlayer.GetJob()
        answerPack.LV = tagPlayer.GetLV()
        answerPack.RealmLV = tagPlayer.GetOfficialRank()
        answerPack.OnlineType = ChConfig.Def_Online
        answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
        answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
 
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    NetPackCommon.SendFakePack(curPlayer, answerPack)
    return
 
def OnPlayerFamilyChange(playerID, familyID, familyName):
    GameWorld.DebugLog("ViewCache->OnPlayerFamilyChange", playerID)
    curCache = ViewCacheMgr.FindCache(playerID)
    if not curCache:
        return
    PropData = eval(curCache.GetPropData())
    PropData["FamilyID"] = familyID
    PropData["FamilyName"] = familyName
    playerLV = PropData["LV"]
    
    PropData = json.dumps(PropData, ensure_ascii=False)
    ItemData = curCache.GetItemData()
    PlusData = curCache.GetPlusData()
    UpdatePlayerCache(playerID, PropData, ItemData, PlusData, True if playerLV > 150 else False)  
    return