hxp
1 天以前 388823edfe6308cba6f76ca6dc4f20022c5cb2be
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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package PlayerEventCounter
# @todo: Íæ¼ÒʼþÏìÓ¦Æ÷
#
# @author: panwei
# @date 2010-04-28
# @version 2.6
#
# @note: ´¦ÀíÿÖÜ, Ã¿ÈÕ, Ã¿ÔÂʼþ´¦Àí
# @change: "2015-07-10 16:00" xdh QQÿÈÕÀñ°ü
# @change: "2015-08-13 14:00" ljd ÐÂÊÖ¿¨OnDay
# @change: "2015-09-18 19:30" hxp ¿ç·þboss״̬±ä¸ü
# @change: "2015-10-25 17:00" hxp ¿ç·þPK״̬±ä¸ü
# @change: "2015-11-18 18:30" hxp ¿ç·þÍõÕßÕù°Ô
# @change: "2016-02-30 17:00" hxp ÁìÖ÷°ÔÒµ¡¢¶ñħÊÔÁ¶
# @change: "2016-04-29 18:00" hxp ³èÎïOnDay
# @change: "2016-07-13 18:00" hxp ÔÚÏßÔùËÍѰ±¦Ãâ·Ñ´ÎÊýͳ¼ÆOnHour´¥·¢
# @change: "2016-07-26 17:30" hxp Ôö¼Ó»ñʤսÃËÃËÖ÷ID±ä¸ü´¦Àí
# @change: "2016-08-05 19:00" hxp ½Å±¾ÈȸüÖ§³Ö
# @change: "2016-08-29 23:30" hxp ºé»ÄÖ®Á¦
# @change: "2016-09-19 10:30" hxp key״̬±ä¸üʱȫ·þÍæ¼ÒÈËÊý»ñÈ¡·½Ê½ÐÞ¸Ä
# @change: "2016-10-26 11:00" hxp Ç©µ½Âß¼­ÐÞ¸Ä
# @change: "2017-03-22 21:00" hxp ¶þάÂëºì°ü
#---------------------------------------------------------------------
#"""Version = 2017-05-12 18:00""" 
#---------------------------------------------------------------------
import ReadChConfig
import ChConfig
import GameWorld
import EventShell
import FBLogic
import IPY_GameWorld
import ChPlayer
import GameLogInfo
import GameServerRefresh
import ShareDefine
import PlayerGameWallow
import Operate_PlayerBuyZhenQi
import PlayerSignDay
import PlayerCoin
import PlayerControl
import PlayerWorldAverageLv
import PlayerFamily
import PlayerFamilyZhenfa
import PlayerOnlinePrize
import NPCCustomRefresh
import PlayerLoginDayAward
import NPCCommon
import FunctionNPCCommon
import PlayerGoldGift
import PlayerActivity
import PlayerBindJadeWheel
import FBCommon
import PlayerSuccess
import PlayerFreeGoods
import PlayerMagicWeapon
import ChItem
import PlayerGoldInvest
import PlayerNewGuyCard
import PlayerCrossRealmPK
import PlayerCrossChampionship
import PlayerCrossBattlefield
import PlayerPet
import BossHurtMng
import PlayerRecover
import GameLogic_FamilyParty
import PlayerFamilyRedPacket
import GameLogic_FamilyInvade
import GameLogic_ElderBattlefield
import GameLogic_AllFamilyBoss
import GameLogic_HorsePetBoss
import GameLogic_FamilyWar
import OpenServerCampaign
import PlayerCostRebate
import CrossActCTGBillboard
import CrossActAllRecharge
import PlayerActCollectWords
import PlayerActTotalRecharge
import PlayerActGarbageSorting
import PlayerActXianXiaMJ
import PlayerActGubao
import PlayerActHorsePetTrain
import PlayerActLianqi
import PlayerActGodGift
import PlayerActFamilyGCZ
import PlayerActFamilyCTGAssist
import PlayerActRechargeRebateGold
import PlayerActManyDayRecharge
import PlayerActSingleRecharge
import PlayerActRechargePrize
import PlayerActGrowupBuy
import PlayerActTurntable
import PlayerActBossTrial
import PlayerActBuyOne
import PlayerSpringSale
import PlayerBossReborn
import PlayerWeekParty
import PlayerFeastWeekParty
import PlayerFeastTravel
import PlayerFeastLogin
import PlayerFeastWish
import PlayerActTask
import PlayerActYunshi
import PlayerActLunhuidian
import PlayerActBuyCountGift
import PlayerActLoginNew
import PlayerActLogin
import PlayerFlashGiftbag
import PlayerDailyGiftbag
import PlayerFairyCeremony
import PlayerSuperDiscount
import PlayerNewFairyCeremony
import PlayerActHorsePetFeast
import PlayerFeastRedPacket
import PlayerCrossYaomoBoss
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
import PlayerAuctionHouse
import PlayerTongTianLing
import PlayerRefineStove
import PlayerFlashSale
import PlayerWishingWell
import PlayerFairyDomain
import CrossPlayerData
import PlayerTreasure
import PlayerZhanling
import PlayerVip
import PlayerLove
import PlayerDiceEx
import IpyGameDataPY
import FamilyRobBoss
import FBHelpBattle
import QuestManager
import PlayerAssist
import PlayerArena
import PyGameData
import PlayerTJG
import PlayerGuaji
import PlayerXiangong
import PlayerFuncTeam
import PlayerMineArea
 
import datetime
import time
#---------------------------------------------------------------------
 
#===============================================================================
# //01 01 ÐÂÒ»ÌìµÄÏìÓ¦#tagMOnDay
# tagMOnDay       *   GettagMOnDay();
# class   IPY_MOnDay
# {
# public:
#    char *      GetTime();
# };
#===============================================================================
## ÊÀ½ç·þÎñÆ÷->ÿÈÕÏìÓ¦(·â°ü²ÎÊý)01 01
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_OnDay(index, tick):
    GameWorld.GetPsycoFunc(__Func_GameServer_OnDay)(index, tick)
    CheckMachineTick(tick)
    return
 
## ÓÃÓÚ·À·¶ÔËά¿ª»úʱ¼ä³¬¹ý24Ììµ¼Ö±¨´í
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def CheckMachineTick(tick):
    #ȡһÕŵØÍ¼²âÊÔ£¬ÔÚmapserver×öÂß¼­£¬·½±ãÔËά¹Û²ì
    if GameWorld.GetMap().GetMapID() != 101:
        return
    
    #³¬¹ý24.8Ìì¾Í»á·¢ÉúÓÎÏ·Âß¼­³ö´í£¬ÒòΪtick±ä³É¸ºÊý
    if tick/1000.0/60/60/24 >= 22:
        raise Exception('Start PC > 22 days!!!')
    
    return
 
## ÊÀ½ç·þÎñÆ÷->ÿÈÕÏìÓ¦(·â°ü²ÎÊý)01 01
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __Func_GameServer_OnDay(index, tick):
    GameWorld.Log("MapServer -> OnDay!")
    playerManager = GameWorld.GetPlayerManager()
    #»ñȡÿÈÕÏìÓ¦·â°ü
    pack = IPY_GameWorld.IPY_MOnDay()
    #ͬ²½ÊÀ½ç·þÎñÆ÷ʱ¼ä
    SetMapServerTimeFromGameServer(pack.GetTime())
    
    #´¦ÀíËùÓÐÍæ¼ÒÐżþµÄondayʼþ, °Ñ´æÔÚʱ¼ä+1
    playerManager.ProcessAllPlayerMailOnDay()
    #Çå¿ÕÿÈÕÈռǼǼÐÅÏ¢
    GameLogInfo.ClearGameLogInfo()
    
    #¸±±¾OnDayʼþÏìÓ¦
    FBLogic.OnDay(tick)
    
    #ɾ³ýËùÓеÄÈÎÎñ·¢²¼
    missionPubManager = GameWorld.GetGameWorld().GetDBMissionPubManager()
    missionPubManager.Clear()
    
    for i in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
        
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        
        PlayerOnDay(curPlayer)
        # ·þÎñÆ÷Onday´¦ÀíÊý¾Ý£¬¼´²»ÄÜÔÚÍæ¼ÒÉÏÏßʱµÄOnday´¥·¢
        #PlayerServerDay(curPlayer)
    
    return
 
def __Func_GameServer_OnDayEx(tick):
    GameWorld.Log("MapServer -> OnDayEx!")
    
    PlayerControl.RemoveTimeoutLeaveServerPlayerInfo(tick)
    
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
        
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        
        PlayerOnDayEx(curPlayer)
    return
 
#---------------------------------------------------------------------
#===============================================================================
# #//////////////////////////////////////////////////////////////
# #//01 06 ÐÂÒ»¸öСʱµÄÏìÓ¦#tagMOnHour
# #tagMOnHour       *   GettagMOnHour();
# #
# #class   IPY_MOnHour
# #{
# #public:
# #
# #    char *      GetTime();
# #};
#===============================================================================
## 01 06 ÐÂÒ»¸öСʱµÄÏìÓ¦
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_OnHour(index, tick):
    GameWorld.GetPsycoFunc(__Func_GameServer_OnHour)(index, tick)
    return
 
## 01 06 ÐÂÒ»¸öСʱµÄÏìÓ¦
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __Func_GameServer_OnHour(index, tick):
    GameWorld.Log("MapServer -> OnHour!")
    #»ñȡÿСʱÏìÓ¦·â°ü
    pack = IPY_GameWorld.IPY_MOnHour()
    time = pack.GetTime()
    #ͬ²½ÊÀ½ç·þÎñÆ÷ʱ¼ä
    SetMapServerTimeFromGameServer(time)
    
    #¸±±¾OnHourʼþ
    FBLogic.OnHour(time, tick)
    
    #ReadCaptchaImage.ReSetCaptcha()
    
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
        
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        
        PlayerOnHour(curPlayer)
        
    return
#---------------------------------------------------------------------
#===============================================================================
# //01 02 ÐÂÒ»¸öÐÇÆÚµÄÏìÓ¦#tagMOnWeek
# tagMOnWeek       *   GettagMOnWeek();
# class   IPY_MOnWeek
# {
# public:
#    char *      GetTime();
# };
#===============================================================================
 
## ÊÀ½ç·þÎñÆ÷->ÿÖÜÏìÓ¦(·â°ü²ÎÊý) 01 02 ÐÂÒ»¸öÐÇÆÚµÄÏìÓ¦
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_OnWeek(index, tick):
    GameWorld.GetPsycoFunc(__Func_GameServer_OnWeek)(index, tick)
    return
 
## ÊÀ½ç·þÎñÆ÷->ÿÖÜÏìÓ¦(·â°ü²ÎÊý) 01 02 ÐÂÒ»¸öÐÇÆÚµÄÏìÓ¦
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __Func_GameServer_OnWeek(index, tick):
    GameWorld.Log("MapServer -> OnWeek!")
    #»ñµÃÿÖÜÏìÓ¦·â°ü
    pack = IPY_GameWorld.IPY_MOnWeek()
    #ͬ²½ÊÀ½ç·þÎñÆ÷ʱ¼ä
    SetMapServerTimeFromGameServer(pack.GetTime())
    
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
        
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        
        PlayerOnWeek(curPlayer)
        
    #¸±±¾OnWeekʼþÏìÓ¦
    FBLogic.OnWeek(tick)
    return
 
def __Func_GameServer_OnWeekEx(tick):
    GameWorld.Log("MapServer -> OnWeekEx!")
    
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
        
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        
        PlayerOnWeekEx(curPlayer)
        
    return
 
#---------------------------------------------------------------------
#===============================================================================
# //01 03 ÐÂÒ»¸öÔµÄÏìÓ¦#tagMOnMonth
# tagMOnMonth       *   GettagMOnMonth();
# class   IPY_MOnMonth
# {
# public:
#    char *      GetTime();
# };
#===============================================================================
 
## ÊÀ½ç·þÎñÆ÷->ÿÔÂÏìÓ¦(·â°ü²ÎÊý)01 03 ÐÂÒ»¸öÔµÄÏìÓ¦
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_OnMonth(index, tick):
    GameWorld.GetPsycoFunc(__Func_GameServer_OnMonth)(index, tick)
    return
 
## ÊÀ½ç·þÎñÆ÷->ÿÔÂÏìÓ¦(·â°ü²ÎÊý)01 03 ÐÂÒ»¸öÔµÄÏìÓ¦
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __Func_GameServer_OnMonth(index, tick):
    GameWorld.Log("MapServer -> OnMonth!")
    #»ñµÃÿÔÂÏìÓ¦·â°ü
    pack = IPY_GameWorld.IPY_MOnMonth()
    #ͬ²½ÊÀ½ç·þÎñÆ÷ʱ¼ä
    SetMapServerTimeFromGameServer(pack.GetTime())
    
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
        
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        
        PlayerOnMonth(curPlayer)
    
    return
 
def __Func_GameServer_OnMonthEx(tick):
    GameWorld.Log("MapServer -> OnMonthEx!")
    
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
        
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        
        PlayerOnMonthEx(curPlayer)
        
    return
 
#---------------------------------------------------------------------
#===============================================================================
# //01 04 ÐÂÒ»ÄêµÄÏìÓ¦#tagMOnYear
# tagMOnYear       *   GettagMOnYear();
# class   IPY_MOnYear
# {
# public:
#    char *      GetTime();
# };
#===============================================================================
 
## ÊÀ½ç·þÎñÆ÷->ÿÄêÏìÓ¦(·â°ü²ÎÊý)01 04 ÐÂÒ»ÄêµÄÏìÓ¦
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä 
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_OnYear(index, tick):
    GameWorld.GetPsycoFunc(__Func_GameServer_OnYear)(index, tick)
    return
 
## ÊÀ½ç·þÎñÆ÷->ÿÄêÏìÓ¦(·â°ü²ÎÊý)01 04 ÐÂÒ»ÄêµÄÏìÓ¦
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä 
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __Func_GameServer_OnYear(index, tick):
    GameWorld.Log("MapServer -> OnYear")
    #»ñµÃÐÂÄêÏìÓ¦·â°ü
    pack = IPY_GameWorld.IPY_MOnYear()
    #ͬ²½ÊÀ½ç·þÎñÆ÷ʱ¼ä
    SetMapServerTimeFromGameServer(pack.GetTime())
    
    playerManager = GameWorld.GetPlayerManager()
    for i in range(0, playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
        
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        
        PlayerOnYear(curPlayer)
    
    return
#---------------------------------------------------------------------
## Í¬²½ÊÀ½ç·þÎñÆ÷ʱ¼ä
#  @param time µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def SetMapServerTimeFromGameServer(time):
    #GameWorld.Log('--------------%s'%time)
    GameWorld.GetGameWorld().SetGameServerEventTime(time)
    return
#---------------------------------------------------------------------
## ÊÀ½ç·þÎñÆ÷³õʼ»¯³É¹¦(·â°ü²ÎÊý)
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä 
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_InitOK(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    try:
        #֪ͨBServer×Ô¼ºOKÁË
        curPlayer.SendToBServerServerInitOK()
        ChPlayer.OnAllServerInitOK(curPlayer, tick)
    except:
        curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
        import traceback
        GameWorld.RaiseException("Íæ¼ÒÉÏÏßÂß¼­´íÎó\r\n%s" % traceback.format_exc())
    return
 
#--------------------------------------------------------
def PlayerOnDay(curPlayer):
    #¼ÇÂ¼Íæ¼Ò×ÖµäÖµ,´ý³õʼ»¯ºóÖ´ÐÐ
    if not curPlayer.GetGameServerInitOK():
        GameServerRefresh.Set_PlayerGameServerInitOK_OnDay(curPlayer , 1)
        return
    
    ondayValue = __Get_Can_OnDay(curPlayer)
    if not ondayValue:
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnDay, ondayValue)
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("PlayerOnDay! ondayValue=%s" % (ondayValue), playerID)
    
    __DoPlayerOnDay(curPlayer, ShareDefine.Def_OnEventType)
    
    GameWorld.Log("PlayerOnDay OK!", playerID)
    return
    
def PlayerOnDayEx(curPlayer):
    #¼ÇÂ¼Íæ¼Ò×ÖµäÖµ,´ý³õʼ»¯ºóÖ´ÐÐ
    if not curPlayer.GetGameServerInitOK():
        GameServerRefresh.Set_PlayerGameServerInitOK_OnDayEx(curPlayer , 1)
        return
    
    ondayValue = __Get_Can_OnDayEx(curPlayer)
    if not ondayValue:
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnDayEx, ondayValue)
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("PlayerOnDayEx! ondayValue=%s" % (ondayValue), playerID)
    
    __DoPlayerOnDay(curPlayer, ShareDefine.Def_OnEventTypeEx)
    
    GameWorld.Log("PlayerOnDayEx OK!", playerID)
    return
    
def __DoPlayerOnDay(curPlayer, onEventType):
    
    if GameWorld.IsCrossServer():
        return
    
    # ³£¹æ¹ýÌì
    if onEventType == ShareDefine.Def_OnEventType:
        
        #¿ª·þ»î¶¯
        OpenServerCampaign.OnOpenServerCampaignDay(curPlayer)
        
        #Çå¿ÕÿÈÕʼþ½±Àø
        curPlayer.SetDayProcessGameEventCount(0)
        
        #ÖØÖóèÎïÿÌìµÄѵÁ·´ÎÊý
        PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
        
        PlayerGameWallow.RevertHealthGame_OnDay(curPlayer)
        
        PlayerOnlinePrize.ResetPrizeInfoOnDay(curPlayer)
        
        
        #OnDayʱÇå³ýÿÈÕÇ©µ½µÄÐÅÏ¢
        PlayerSignDay.SignDayOnDay(curPlayer)
        # ÀۼƵǽÀñ°üµÇ½´ÎÊýË¢ÐÂ
        PlayerLoginDayAward.NotePlayerLoginDayCnt(curPlayer)
        
        #------------------------------------------------------------------------------ 
        
        PlayerVip.VipOnDay(curPlayer)
        
        PlayerCoin.OnDay(curPlayer)
        
        #³É¾Í
        PlayerSuccess.SuccOnDay(curPlayer)
        
        # ÐÂÊÖ¿¨
        PlayerNewGuyCard.NewGuyCardOnday(curPlayer)
        
        #Ͷ×Ê
        PlayerGoldInvest.OnDay(curPlayer)
        #Õ½Áî
        PlayerZhanling.OnDay(curPlayer)
        #Ѱ±¦
        PlayerTreasure.OnDay(curPlayer)
        #·¨±¦
        PlayerMagicWeapon.OnDay(curPlayer)
        PlayerGoldGift.OnDay(curPlayer)
        #Á¶µ¤
        PlayerRefineStove.OnDay(curPlayer)
        #°óÓñתÅÌ
        PlayerBindJadeWheel.OnDay(curPlayer)
        #תÅÌ
        PlayerActTurntable.PlayerOnDay(curPlayer)
        #ÇéÔµ
        PlayerLove.DoPlayerOnDay(curPlayer)
        #Ïɹ¬
        PlayerXiangong.PlayerOnDay(curPlayer)
        PlayerControl.PayCoinOnDay(curPlayer)
        PlayerSuperDiscount.PlayerOnDay(curPlayer)
        #Íæ·¨Ç°Õ°½±Àø
        gameNoticeAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GameNoticeAwardState)
        if gameNoticeAwardState:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GameNoticeAwardState, 0)
            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_GameNotice, 0)
        #ÿÈÕ·ÖÏí½±ÀøÖØÖÃ
        shareGameAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShareGameAwardState)
        if shareGameAwardState:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShareGameAwardState, 0)
            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_ShareGame, 0)
        #ÿÈÕ¹ã¸æ½±Àø
        if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADAwardCnt):
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ADAwardCnt, 0)
            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_ADAward, 0)
    # ÌØÊâʱ¼äµãXµã¹ýÌì
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        # ×ÊÔ´ÕÒ»Ø
        PlayerRecover.RecoverOnDay(curPlayer)
        #´¥·¢Ã¿ÈÕÈÎÎñÖØÖýű¾
        EventShell.EventResponse_OnDay(curPlayer)
        #¹ºÂò´ÎÊýÇå¿Õ
        Operate_PlayerBuyZhenQi.PlayerOnDay(curPlayer)
        
        #ÎÒҪ̫¼«¹ýÌì
        PlayerDiceEx.OnDay(curPlayer)
        # ÊÀ½çboss
        BossHurtMng.OnDay(curPlayer)
        # ÏÉÃ˹ýÌì
        PlayerFamily.FamilyPlayerOnDay(curPlayer)
        # ÖØÖÃÎïÆ·Ã¿ÈÕʹÓôÎÊý
        ChItem.ResetItemUseCntToday(curPlayer)
        # ¼«Æ·°×ÄÃ
        PlayerFreeGoods.OnDay(curPlayer)
        #²É¼¯´ÎÊýÖØÖÃ
        NPCCommon.PlayerOnDay(curPlayer)
        #¸±±¾ÖúÕ½
        FBHelpBattle.DoPlayerOnDay(curPlayer)
        #¿ç·þ¾º¼¼³¡
        PlayerCrossRealmPK.DoPlayerOnDay(curPlayer)
        #¿ç·þÅÅλ
        PlayerCrossChampionship.DoPlayerOnDay(curPlayer)
        #¿ç·þÕ½³¡
        PlayerCrossBattlefield.DoPlayerOnDay(curPlayer)
        #çÎç¿ÏÉÓò
        PlayerFairyDomain.OnDay(curPlayer)
        #ÏÉÃËÑç»á
        GameLogic_FamilyParty.OnDayFamilyPartyPlayer(curPlayer)
        #¾º¼¼³¡
        PlayerArena.OnDayEx(curPlayer)
        #ЭÖú
        PlayerAssist.DoPlayerOnDay(curPlayer)
        #¸£µØ
        PlayerMineArea.PlayerOnDay(curPlayer)
        #¹Ò»ú
        PlayerGuaji.PlayerOnDay(curPlayer)
        #ÌØÊâʱ¼äµã¹ýÌìµÄ£¬Ò»°ãÊÇÓÎÏ·¹¦ÄÜ£¬´ËʱÁ¢¼´Í¬²½Ò»´Î¿ç·þÍæ¼ÒÊý¾Ý
        CrossPlayerData.SendMergePlayerDataNow(curPlayer)
        
    #PlayerTJG.TJGOnDay(curPlayer, onEventType)
    # ÒÔÏÂΪ֧³ÖÁ½ÖÖÖØÖÃģʽÇл»ÅäÖõÄ
    FBCommon.FBOnDay(curPlayer, onEventType)
    
    #ÈÕ³£»î¶¯OnDay
    PlayerActivity.OnDay(curPlayer, onEventType)
        
    # É̵êÎïÆ·¹ºÂò¶Ò»»OnDay
    FunctionNPCCommon.ShopItemOnDay(curPlayer, onEventType)
    
    # ÏÉÃ˺ì°üOnDay
    PlayerFamilyRedPacket.RedPacketOnDay(curPlayer, onEventType)
    #ÐíÔ¸³Ø
    PlayerWishingWell.OnDay(curPlayer)
    #ͨÌìÁî
    PlayerTongTianLing.OnDay(curPlayer, onEventType)
    #bossƾ֤
    PlayerActBossTrial.PlayerOnDay(curPlayer, onEventType)
    #ÈÎÎñ»î¶¯
    PlayerActTask.OnDay(curPlayer)
    #µÇ¼»î¶¯
    PlayerActLoginNew.OnDay(curPlayer)
    #¹ºÂò´ÎÊýÀñ°ü
    PlayerActBuyCountGift.OnDay(curPlayer, onEventType)
    return
 
 
### ·þÎñÆ÷Onday´¦ÀíÊý¾Ý£¬¼´²»ÄÜÔÚÍæ¼ÒÉÏÏßʱµÄOnday´¥·¢
##  @param curPlayer: µ±Ç°Íæ¼ÒʵÀý
##  @return: ÎÞ
#def PlayerServerDay(curPlayer):
#    
#    # ÉèÖÃÍæ¼ÒÊÇ·ñ¿ÉÒԲμӼÒ×å»î¶¯
#    #PlayerFamily.SetForbidFamilyAction(curPlayer, 0)
#    return
 
#---------------------------------------------------------------------
## °Ñµ±Ç°ÕâÒ»ÖܵÄÔÚÏßʱ¼äËãµ½ÉÏÒ»ÖÜÈ¥
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def CalcWeekOnlineTime(curPlayer):
    #°Ñµ±Ç°ÕâÒ»ÖܵÄÔÚÏßʱ¼äËãµ½ÉÏÒ»ÖÜÈ¥
    curPlayer.SetLastWeekOnlineTime(curPlayer.GetWeekOnlineTime())
    #±¾ÖÜÔÚÏßʱ¼äÇå0
    curPlayer.SetWeekOnlineTime(0)
    return
 
#---------------------------------------------------------------------
## ÖØÖÃÍæ¼ÒÿÖÜÐèÒªÖØÖõÄÊý¾Ý
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def ResetPlayerWeekData(curPlayer):
    #ÿÖÜÇå¿ÕÐÒÔËÖµ
    #curPlayer.SetLuckValue(0)
    return
 
#---------------------------------------------------------------------
## ÉèÖüÒ×åµÄ»îÔ¾¶È
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def CalcFamilyActiveValue(curPlayer):
    #LastWeekFamilyActiveValue ¸Ä³É¼Ç¼ÀúÊ·×ܹ±Ï×¶È
    #curPlayer.SetLastWeekFamilyActiveValue(curPlayer.GetFamilyActiveValue())
    curPlayer.SetFamilyActiveValue(0)
    return
#---------------------------------------------------------------------
## ´¥·¢Íæ¼ÒÿÖÜÏìÓ¦(²ÎÊý -> µ±Ç°Íæ¼Ò)
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def PlayerOnWeek(curPlayer):
    #¼ÇÂ¼Íæ¼Ò×ÖµäÖµ,´ý³õʼ»¯ºóÖ´ÐÐ
    if not curPlayer.GetGameServerInitOK():
        GameServerRefresh.Set_PlayerGameServerInitOK_OnWeek(curPlayer , 1)
        return
    
    onWeekValue = __Get_Can_OnWeek(curPlayer)
    if not onWeekValue:
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnWeek, onWeekValue)
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("PlayerOnWeek! onWeekValue=%s" % (onWeekValue), playerID)
    
    __DoPlayerOnWeek(curPlayer, ShareDefine.Def_OnEventType)
    
    GameWorld.Log("PlayerOnWeek OK!", playerID)
    return
 
def PlayerOnWeekEx(curPlayer):
    #¼ÇÂ¼Íæ¼Ò×ÖµäÖµ,´ý³õʼ»¯ºóÖ´ÐÐ
    if not curPlayer.GetGameServerInitOK():
        GameServerRefresh.Set_PlayerGameServerInitOK_OnWeekEx(curPlayer , 1)
        return
    
    onWeekValue = __Get_Can_OnWeekEx(curPlayer)
    if not onWeekValue:
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnWeekEx, onWeekValue)
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("PlayerOnWeekEx! onWeekValue=%s" % (onWeekValue), playerID)
    
    __DoPlayerOnWeek(curPlayer, ShareDefine.Def_OnEventTypeEx)
    
    GameWorld.Log("PlayerOnWeekEx OK!", playerID)
    return
 
def __DoPlayerOnWeek(curPlayer, onEventType):
    
    if GameWorld.IsCrossServer():
        return
    
    if onEventType == ShareDefine.Def_OnEventType:
        #¼Ç¼ÉÏÖܹ¤×ÊÏà¹ØÁ÷Ïò
        lastWeekOnlineTime = curPlayer.GetLastWeekOnlineTime()
        lastWeekFamilyValue = curPlayer.GetLastWeekFamilyActiveValue()
        
        #ÐèÒªÔÚÒ»Öܵ½À´µÄʱºòÖØÖÃÍæ¼ÒÊý¾ÝµÄ²Ù×÷¶¼¿ÉÒԷŵ½º¯ÊýÀïÃæ
        ResetPlayerWeekData(curPlayer)
        
        PlayerCoin.OnWeek(curPlayer)
        
        #¼ÆËãÕâÒ»ÖܵÄÔÚÏßʱ¼ä
        CalcWeekOnlineTime(curPlayer)
        
        #¼ÆËãÕâÒ»ÖܵļÒ×åµÄ»îÔ¾¶È
        CalcFamilyActiveValue(curPlayer)
        #³É¾ÍOnweek
        PlayerSuccess.OnWeek(curPlayer)
        
        # Ã¿ÖÜÌáÊ¾Íæ¼ÒÌáʾvipµÈ¼¶¼ÓÈë¹ó±ö¾ãÀÖ²¿
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasVIPClubNote, 0)
        
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        #´¥·¢Ã¿ÖÜÈÎÎñÖØÖýű¾
        EventShell.EventResponse_OnWeek(curPlayer)
        #¾º¼¼³¡
        PlayerArena.OnWeekEx(curPlayer)
        PlayerFamily.OnWeekEx(curPlayer)
        PlayerCrossBattlefield.DoPlayerOnWeek(curPlayer)
        
    # ÒÔÏÂΪ֧³ÖÁ½ÖÖÖØÖÃģʽÇл»ÅäÖõÄ
    FBCommon.FBOnWeek(curPlayer, onEventType)
    
    #ÈÕ³£»î¶¯OnWeek
    PlayerActivity.OnWeek(curPlayer, onEventType)
    
    # É̵êÎïÆ·¹ºÂò¶Ò»»OnDay
    FunctionNPCCommon.ShopItemOnWeek(curPlayer, onEventType)
    return
 
#---------------------------------------------------------------------
## ´¥·¢Íæ¼ÒÿÔÂÏìÓ¦(²ÎÊý -> µ±Ç°Íæ¼Ò)
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def PlayerOnMonth(curPlayer):
    #¼ÇÂ¼Íæ¼Ò×ÖµäÖµ,´ý³õʼ»¯ºóÖ´ÐÐ
    if not curPlayer.GetGameServerInitOK():
        GameServerRefresh.Set_PlayerGameServerInitOK_OnMonth(curPlayer , 1)
        return
    
    onMonthValue = __Get_Can_OnMonth(curPlayer)
    if not onMonthValue:
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnMonth, onMonthValue)
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("PlayerOnMonth! onMonthValue=%s" % (onMonthValue), playerID)
    
    __DoPlayerOnMonth(curPlayer, ShareDefine.Def_OnEventType)
    
    GameWorld.Log("PlayerOnMonth OK!", playerID)
    return
 
def PlayerOnMonthEx(curPlayer):
    #¼ÇÂ¼Íæ¼Ò×ÖµäÖµ,´ý³õʼ»¯ºóÖ´ÐÐ
    if not curPlayer.GetGameServerInitOK():
        GameServerRefresh.Set_PlayerGameServerInitOK_OnMonthEx(curPlayer , 1)
        return
    
    onMonthValue = __Get_Can_OnMonthEx(curPlayer)
    if not onMonthValue:
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnMonthEx, onMonthValue)
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("PlayerOnMonthEx! onMonthValue=%s" % (onMonthValue), playerID)
    
    __DoPlayerOnMonth(curPlayer, ShareDefine.Def_OnEventTypeEx)
    
    GameWorld.Log("PlayerOnMonthEx OK!", playerID)
    return
 
def __DoPlayerOnMonth(curPlayer, onEventType):
    
    if GameWorld.IsCrossServer():
        return
    
    if onEventType == ShareDefine.Def_OnEventType:
        PlayerCoin.OnMonth(curPlayer)
        #Ç©µ½
        #PlayerSignDay.SignDayOnMonth(curPlayer)
        
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        pass
        #OnMonthEx
        
    # É̵êÎïÆ·¹ºÂò¶Ò»»OnMonth
    FunctionNPCCommon.ShopItemOnMonth(curPlayer, onEventType)
    return
 
#---------------------------------------------------------------------
## ´¥·¢Íæ¼ÒÿÄêÏìÓ¦(²ÎÊý -> µ±Ç°Íæ¼Ò)
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def PlayerOnYear(curPlayer):
    #¼ÇÂ¼Íæ¼Ò×ÖµäÖµ,´ý³õʼ»¯ºóÖ´ÐÐ
    if not curPlayer.GetGameServerInitOK():
        GameServerRefresh.Set_PlayerGameServerInitOK_OnYear(curPlayer , 1)
        return
    
    curPlayerID = curPlayer.GetPlayerID()
    
    if not __Get_Can_OnYear(curPlayer):
        #GameWorld.Log("Cancel_PlayerOnYear!" , curPlayerID)
        return
    
    GameWorld.Log("PlayerOnYear!" , curPlayerID)
    
    #¼Ç¼
    curDateTime = GameWorld.GetCurrentTime()
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnYear, curDateTime.year)
    #-------------------------------------------------
    return
#---------------------------------------------------------------------
## ´¥·¢Íæ¼ÒÿСʱÏìÓ¦(²ÎÊý -> µ±Ç°Íæ¼Ò)
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def PlayerOnHour(curPlayer):
    #¼ÇÂ¼Íæ¼Ò×ÖµäÖµ,´ý³õʼ»¯ºóÖ´ÐÐ
    if not curPlayer.GetGameServerInitOK():
        GameServerRefresh.Set_PlayerGameServerInitOK_OnHour(curPlayer , 1)
        return
    
    curPlayerID = curPlayer.GetPlayerID()
    
    if not __Get_Can_OnHour(curPlayer):
        #GameWorld.Log("Cancel_PlayerOnHour!" , curPlayerID)
        return
    
    GameWorld.Log("PlayerOnHour!" , curPlayerID)
    
    tick = GameWorld.GetGameWorld().GetTick()
    #PlayerVip.CalcVIPTimeByTick(curPlayer, tick)
    
    #¼Ç¼
    curDateTime = GameWorld.GetCurrentTime()
    curHour = curDateTime.hour
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnHour, curHour)
    #---------------------------------------
    #ÿÌì1µãÉêÇë²éѯ
    if curHour == 1:
        #´ÓÊý¾Ý¿âÖвéѯµ±Ç°ÅÅÐаñµÈ¼¶
        curPlayer.DataServer_GetBillboardLV()
    
    
    #´¥·¢Ã¿Ð¡Ê±ÈÎÎñÖØÖýű¾
    EventShell.EventResponse_OnHour(curPlayer)
    #çÎç¿ÏÉÓò
    PlayerFairyDomain.OnHour(curPlayer)
    return
    
#---------------------------------------------------------------------
#===============================================================================
# //01 09 ËùÓеØÍ¼·þÎñÆ÷³õʼ»¯³É¹¦#tagMOnAllMapServerInitOK
# tagMOnAllMapServerInitOK       *   GettagMOnAllMapServerInitOK();
# class   IPY_MOnAllMapServerInitOK
# {
# public:
#    //µ±Ç°Ê±¼ä
#    char *      GetTime();
# };
#===============================================================================
## GameServer֪ͨMapServerËùÓеØÍ¼·þÎñÆ÷³õʼ»¯³É¹¦
#  @param index µØÍ¼Ë÷Òý
#  @param tick  µ±Ç°Ê±¼ä
#  @return None
#  @remarks µ±Ò»¸öµØÍ¼·þÎñÆ÷ÖØÆô»òÕßËùÓзþÎñÆ÷¿ªÆô³É¹¦Ê±µ÷ÓÃ
def GameServer_OnAllMapServerInitOK(index , tick):
    pack = IPY_GameWorld.IPY_MOnAllMapServerInitOK()
    #ͬ²½ÊÀ½ç·þÎñÆ÷ʱ¼ä
    SetMapServerTimeFromGameServer(pack.GetTime())
    #¿ª·þ¼ì²éÖØÉúµãÐÅÏ¢
    __DoLogic_OpenMapCheckRebornPoint()
    #¿ª·þ¼ì²éÈÎÎñÊý
    __DoLogic_OpenMapCheckMissionCount()
    #×¢²á¼¶Áª¼ÆÊ±Æ÷
    #GameWorldProcess.RegLvTimer(tick)
    return
 
#---------------------------------------------------------------------
##¼ì²éÈÎÎñÊýÁ¿
# @param ÎÞ
# @return None
# @remarks ¿ª·þÑéÖ¤ÈÎÎñÊý
def __DoLogic_OpenMapCheckMissionCount():
    #½öÔÚDebug°æ±¾ÑéÖ¤
    if not GameWorld.GetGameWorld().GetDebugLevel():
        return
    
    #»ñÈ¡ÈÎÎñ×ܱí
    allMissionDict = ReadChConfig.GetEvalChConfig('MissionAcceptMapID')
    #»ñÈ¡ÈÎÎñÊýÁ¿ÏÞÖÆ±í
    missionCntList = ReadChConfig.GetEvalChConfig('MissionMaxCount')
    #[×ÜÊý, È«ÇøÈ«·þÈÎÎñÊý]
    totalAcceptMissionCnt, allMapAcceptMissionCnt = missionCntList
    
    #µ±Ç°ÈÎÎñ×ÜÊý
    allMissionCnt = len(allMissionDict)
    
    #---ÑéÖ¤ÈÎÎñÊý---
    if allMissionCnt > totalAcceptMissionCnt:
        GameWorld.ErrLog('ÈÎÎñ×ÜÊý³¬±ê, maxCnt = %s, curCnt = %s'%(totalAcceptMissionCnt, allMissionCnt))
        raise BaseException('ÈÎÎñ×ÜÊý³¬±ê, maxCnt = %s, curCnt = %s'%(totalAcceptMissionCnt, allMissionCnt))
        return
    
    #---ÑéÖ¤È«ÇøÈ«·þÈÎÎñÊý---
    allMapMissionCnt = 0
    
    for value in allMissionDict.values():
        if -1 not in value:
            continue
        
        allMapMissionCnt += 1
    
    if allMapMissionCnt > allMapAcceptMissionCnt:
        GameWorld.ErrLog('È«ÇøÈ«·þÈÎÎñ×ÜÊý³¬±ê, maxCnt = %s, curCnt = %s'%(allMapAcceptMissionCnt, allMapMissionCnt))
        raise BaseException('È«ÇøÈ«·þÈÎÎñ×ÜÊý³¬±ê, maxCnt = %s, curCnt = %s'%(allMapAcceptMissionCnt, allMapMissionCnt))
        return
    
    GameWorld.Log('ÑéÖ¤ÈÎÎñÊýÍê±Ï, cnt = %s, maxCnt = %s, allMapCnt = %s, maxAllMapCnt = %s'%(allMissionCnt, totalAcceptMissionCnt, allMapMissionCnt, allMapAcceptMissionCnt))
    return
#---------------------------------------------------------------------
## ¼ì²éÖØÉúµãÐÅÏ¢
#  @param ÎÞ
#  @return None
#  @remarks ¿ª·þÑéÖ¤ÖØÉúµãÐÅÏ¢
def __DoLogic_OpenMapCheckRebornPoint():
    #½öÔÚDebug°æ±¾ÑéÖ¤
    if not GameWorld.GetGameWorld().IsTrueDebug():
        return
    
    gameData = GameWorld.GetGameData()
    br_Count = gameData.GetBornRefreshCount()
    mapManager = GameWorld.GetMap()
    mapID = mapManager.GetMapID()
    
    for index in range(0, br_Count):
        br_Point = gameData.GetBornRefreshByIndex(index)
        br_PointPosX = br_Point.GetPosX()
        br_PointPosY = br_Point.GetPosY()
        br_Round = br_Point.GetRound()
        
        for checkPosX in range(br_PointPosX - br_Round, br_PointPosX + br_Round + 1):
            for checkPosY in range(br_PointPosY - br_Round, br_PointPosY + br_Round + 1):
                #¼ì²éͨ¹ý
                if mapManager.IsValidPos(checkPosX, checkPosY):
                    continue
                
                GameWorld.ErrLog('µØÍ¼ID = %s ÖØÉúµã×ø±ê²»ºÏ·¨, index = %s, br_PointPosX = %s, br_PointPosY = %s, br_Round = %s, checkPosX = %s, checkPosY = %s '%(mapID, index, br_PointPosX, br_PointPosY, br_Round, checkPosX, checkPosY))
                raise BaseException('µØÍ¼ID = %s ÖØÉúµã×ø±ê²»ºÏ·¨, index = %s, br_PointPosX = %s, br_PointPosY = %s, br_Round = %s, checkPosX = %s, checkPosY = %s '%(mapID, index, br_PointPosX, br_PointPosY, br_Round, checkPosX, checkPosY))
    
    GameWorld.Log('ÑéÖ¤ÖØÉúµãÍê±Ï, mapID = %s, cnt = %s'%(mapID, br_Count))
    return
#---------------------------------------------------------------------
## ¸üÐÂÍæ¼ÒÔÚÏßʱ¼ä(²ÎÊý -> µ±Ç°Íæ¼Ò)
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def UpdatePlayerLoginTime(curPlayer):
    lastLoginTimeStr = curPlayer.GetLogoffTime()
    lastLoginTimeStr = lastLoginTimeStr.strip()
    curTimeStr = GameWorld.GetCurrentDataTimeStr()
    
    if lastLoginTimeStr == "" or lastLoginTimeStr == '0':
        curPlayer.SetLogoffTime(curTimeStr)
    
    #OnHourʼþ
    if __Get_Can_OnHour(curPlayer):
        PlayerOnHour(curPlayer)
    
    #OnDayʼþ
    if __Get_Can_OnDay(curPlayer):
        PlayerOnDay(curPlayer)
        
    #OnDayExʼþ
    if __Get_Can_OnDayEx(curPlayer):
        PlayerOnDayEx(curPlayer)
        
    #OnWeekʼþ
    if __Get_Can_OnWeek(curPlayer):
        PlayerOnWeek(curPlayer)
        
    #OnWeekExʼþ
    if __Get_Can_OnWeekEx(curPlayer):
        PlayerOnWeekEx(curPlayer)
        
    #OnMonthʼþ
    if __Get_Can_OnMonth(curPlayer):
        PlayerOnMonth(curPlayer)
        
    #OnMonthExʼþ
    if __Get_Can_OnMonthEx(curPlayer):
        PlayerOnMonthEx(curPlayer)
        
    #OnYearʼþ
    if __Get_Can_OnYear(curPlayer):
        PlayerOnYear(curPlayer)
    return
 
 
## ¼ì²éÍæ¼ÒÊÇ·ñ¿ÉÒÔOnHour
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curMission µ±Ç°ÈÎÎñ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __Get_Can_OnHour(curPlayer):
    #»ñȡϵͳÊý¾Ý
    curDateTime = GameWorld.GetCurrentTime()
    dateTime_Hour = curDateTime.hour
    dateTime_Day = curDateTime.day
    dateTime_Month = curDateTime.month
    dateTime_Year = curDateTime.year
    #»ñÈ¡Íæ¼ÒÊý¾Ý
    player_Hour = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnHour)
    player_Day = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnDay)
    player_Month = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnMonth)
    player_Year = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnYear)
    
    return (dateTime_Hour != player_Hour or dateTime_Day != player_Day or dateTime_Month != player_Month or dateTime_Year != player_Year)
 
 
## ¼ì²éÍæ¼ÒÊÇ·ñ¿ÉÒÔOnDay
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curMission µ±Ç°ÈÎÎñ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __Get_Can_OnDay(curPlayer):
    #»ñȡϵͳÊý¾Ý
    curDateTime = GameWorld.GetCurrentTime()
    dateTime_Day = curDateTime.day
    dateTime_Month = curDateTime.month
    dateTime_Year = curDateTime.year
    #»ñÈ¡Íæ¼ÒÊý¾Ý
    player_Day = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnDay)
    player_Month = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnMonth)
    player_Year = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnYear)
    
    if (dateTime_Day != player_Day or dateTime_Month != player_Month or dateTime_Year != player_Year):
        return dateTime_Day
    return 0
 
def __Get_Can_OnDayEx(curPlayer):
    '''ÅжϿɷñÁ賿Xµã¹ýÌì
    @return: 0-²»¿É£» >0-¿ÉÒÔ, ÇÒ´ú±íµÄÊǹýÌìÐè¼Ç¼µÄÖµ
    '''
    curDateTime = GameWorld.GetCurrentTime()
    
    # ÉϴιýÌì¼Ç¼¸ñʽ: ÄêÔÂÈÕ, Èç20171027
    lastOndayEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnDayEx)
    #GameWorld.DebugLog("__Get_Can_OnDayEx lastOndayEx=%s" % (lastOndayEx))
    if lastOndayEx:
        lastOndayEx_Year = lastOndayEx / 10000
        lastOndayEx_Month = lastOndayEx % 10000 / 100
        lastOndayEx_Day = lastOndayEx % 100
        #GameWorld.DebugLog("lastOndayEx_Year=%s,lastOndayEx_Month=%s,lastOndayEx_Day=%s" % (lastOndayEx_Year, lastOndayEx_Month, lastOndayEx_Day))
        
        # ÉϴιýÌìµÄÈÕÆÚ0µã
        lastDatetime = datetime.datetime(lastOndayEx_Year, lastOndayEx_Month, lastOndayEx_Day, 0, 0, 0)
        passTime = curDateTime - lastDatetime
        passDays = passTime.days
        passSeconds = passTime.seconds
        
        # Èç¹ûʱ¼ä²îûÓг¬¹ý1Ì죬´ú±í»¹Î´¹ýÌì
        if passDays == 0:
            #GameWorld.DebugLog("Èç¹ûʱ¼ä²îûÓг¬¹ý1Ì죬´ú±í»¹Î´¹ýÌì, passDays=%s" % passDays)
            return 0
        # µÈÓÚ1ÌìµÄ, Ê±¼ä²îÐè >= Xʱ²Å¿É¹ýÌì, ¼´ X * 3600 Ãë
        if passDays == 1 and passSeconds < ShareDefine.Def_OnEventHour * 3600:
            #GameWorld.DebugLog("µÈÓÚ1ÌìµÄ, Ê±¼ä²îÐè >= Xʱ²Å¿É¹ýÌì, ¼´ X * 3600 Ãë, passSeconds=%s" % passSeconds)
            return 0
        #if passDays < 0:
        #    GameWorld.DebugLog("ʱ¼äÌì²îСÓÚ0£¬Ò»°ãΪÒì³£Çé¿ö£¬Ö»ÓÐʱ¼äÍù»Øµ÷²Å»Ø³öÏÖ!ĬÈÏÔÊÐí¹ýÌì,passDays=%s" % passDays)
        # ´óÓÚ1ÌìµÄÎÞÂÛʲôʱ¼äµã¶¼¿ÉÒÔ¹ýÌì
        
    if curDateTime.hour < ShareDefine.Def_OnEventHour:
        curDateTime = curDateTime - datetime.timedelta(days=1)
        #GameWorld.Log("OnDayEx ÌØÊâXµã֮ǰ¹ýÌìµÄ£¬´ú±íÌì²î´óÓÚ1ÌìµÄʱ¼ä¹ýÌ죬ÕâʱºòµÄ¹ýÌìÖµÐèÉèÖÃΪ×òÌì %s" % curDateTime)
        
    dateTime_Day = curDateTime.day
    dateTime_Month = curDateTime.month
    dateTime_Year = curDateTime.year
    #GameWorld.DebugLog("¿ÉÒÔ¹ýÌì")
    return dateTime_Year * 10000 + dateTime_Month * 100 + dateTime_Day
 
## ¼ì²éÍæ¼ÒÊÇ·ñ¿ÉÒÔOnWeek
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curMission µ±Ç°ÈÎÎñ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __Get_Can_OnWeek(curPlayer):
    #»ñȡϵͳÊý¾Ý
    curDateTime = GameWorld.GetCurrentTime()
    dateTime_Week = datetime.datetime.isocalendar(curDateTime)[1]
    #»ñÈ¡Íæ¼ÒÊý¾Ý
    player_Week = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnWeek)
    #²»¿¼ÂǸôÄêÇé¿ö£¬Èç2009,12,31ÈÕÏÂÏß->2010,12,31ÈÕÉÏÏß(²»´¥·¢OnWeek)
    if (dateTime_Week != player_Week):
        return dateTime_Week
    return 0
 
def __Get_Can_OnWeekEx(curPlayer):
    '''ÅжϿɷñÁ賿Xµã¹ýÖÜ
    @return: 0-²»¿É£» >0-¿ÉÒÔ, ÇÒ´ú±íµÄÊǹýÖÜÐè¼Ç¼µÄÖµ
    '''
    curDateTime = GameWorld.GetCurrentTime()
    isocalendar = datetime.datetime.isocalendar(curDateTime)
    dateTime_year, dateTime_week, dateTime_day = isocalendar
    
    # ÉϴιýÖܼǼ¸ñʽ: ÄêÖÜ, Èç201752
    lastOnWeekEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnWeekEx)
    #GameWorld.DebugLog("__Get_Can_OnWeekEx lastOnWeekEx=%s,dateTime_year=%s,week=%s,day=%s" 
    #                   % (lastOnWeekEx, dateTime_year, dateTime_week, dateTime_day))
    if lastOnWeekEx:
        lastOnWeekEx_Year = lastOnWeekEx / 100
        lastOnWeekEx_Week = lastOnWeekEx % 100
        # ±¾ÖÜÒѾ­¹ýÖܹý
        if dateTime_year == lastOnWeekEx_Year and dateTime_week == lastOnWeekEx_Week:
            #GameWorld.DebugLog("±¾ÖÜÒѾ­¹ýÖܹý")
            return 0
        
        # µ±Ç°ÌìΪÿÖܵÚÒ»ÌìµÄʱºò£¬ÐèÅжÏÖܲîΪ1ʱµ±Ç°Ê±¼äµãÊÇ·ñ³¬¹ý5µã
        if dateTime_day == 1:
            preWeekDateTime = curDateTime - datetime.timedelta(days=7) # ÉÏÒ»ÖܵÄdatetime(¼´ÖܲîΪ1)
            preWeek_year, preWeek_week, preWeek_day = datetime.datetime.isocalendar(preWeekDateTime)
            
            # ÉϴιýÖܵĸպÃÊÇÖܲî1, ÔòÐèÅжϵ±Ç°Ê±¼äµãÊÇ·ñ³¬¹ýXʱ
            if preWeek_year == lastOnWeekEx_Year and preWeek_week == lastOnWeekEx_Week:
                if curDateTime.hour < ShareDefine.Def_OnEventHour:
                    #GameWorld.DebugLog("±¾ÖܵÚÒ»Ì죬δµ½´ï¹ýÖÜʱ¼äµã, hour=%s" % curDateTime.hour)
                    return 0
                
            # ÖܲΪ1µÄʱºò£¬ÔòÎÞÂÛʲôʱ¼äµã¾ù¿É¹ýÖÜ
            else:
                #GameWorld.DebugLog("ÖܲΪ1µÄʱºò£¬ÔòÎÞÂÛʲôʱ¼äµã¾ù¿É¹ýÖÜ, ¿ÉÒÔ¹ýÖÜ")
                pass
            
        # ²»ÊÇÿÖܵÚÒ»ÌìµÄʱºò£¬ÔòÎÞÂÛʲôʱ¼äµã¾ù¿É¹ýÖÜ
        else:
            #GameWorld.DebugLog("²»ÊÇÿÖܵÚÒ»ÌìµÄʱºò£¬ÔòÎÞÂÛʲôʱ¼äµã¾ù¿É¹ýÖÜ, ¿ÉÒÔ¹ýÖÜ")
            pass
        
    if dateTime_day == 1 and curDateTime.hour < ShareDefine.Def_OnEventHour:
        onWeekDateTime = curDateTime - datetime.timedelta(days=7) # ÉÏÒ»ÖܵÄdatetime(¼´ÖܲîΪ1)
        dateTime_year, dateTime_week, dateTime_day = datetime.datetime.isocalendar(onWeekDateTime)
        #GameWorld.Log("OnWeekEx ÖÜÒ»ÌØÊâXµã֮ǰ¹ýÌìµÄ£¬´ú±íÖܲî´óÓÚ1ÌìµÄÖÜÒ»¹ýÖÜ£¬ÕâʱºòµÄ¹ýÖÜÖµÐèÉèÖÃΪÉÏÖÜ %s" % onWeekDateTime)
        
    #GameWorld.DebugLog("¿ÉÒÔ¹ýÖÜ")
    return dateTime_year * 100 + dateTime_week
 
## ¼ì²éÍæ¼ÒÊÇ·ñ¿ÉÒÔOnMonth
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curMission µ±Ç°ÈÎÎñ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __Get_Can_OnMonth(curPlayer):
    #»ñȡϵͳÊý¾Ý
    curDateTime = GameWorld.GetCurrentTime()
    dateTime_Month = curDateTime.month
    dateTime_Year = curDateTime.year
    #»ñÈ¡Íæ¼ÒÊý¾Ý
    player_Month = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnMonth)
    player_Year = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnYear)
    if (dateTime_Month != player_Month or dateTime_Year != player_Year):
        return dateTime_Month
    return 0
 
def __Get_Can_OnMonthEx(curPlayer):
    '''ÅжϿɷñÁ賿Xµã¹ýÔÂ
    @return: 0-²»¿É£» >0-¿ÉÒÔ, ÇÒ´ú±íµÄÊǹýÔÂÐè¼Ç¼µÄÖµ
    '''
    curDateTime = GameWorld.GetCurrentTime()
    dateTime_day = curDateTime.day
    dateTime_month = curDateTime.month
    dateTime_year = curDateTime.year
    
    # ÉϴιýԼǼ¸ñʽ: ÄêÔÂ, Èç201712
    lastOnMonthEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnMonthEx)
    #GameWorld.DebugLog("__Get_Can_OnMonthEx lastOnMonthEx=%s,dateTime_year=%s,dateTime_month=%s" 
    #                   % (lastOnMonthEx, dateTime_year, dateTime_month))
    if lastOnMonthEx:
        lastOnMonthEx_Year = lastOnMonthEx / 100
        lastOnMonthEx_Month = lastOnMonthEx % 100
        # ±¾ÔÂÒѾ­¹ýÔ¹ý
        if dateTime_year == lastOnMonthEx_Year and dateTime_month == lastOnMonthEx_Month:
            #GameWorld.DebugLog("±¾ÔÂÒѾ­¹ýÔ¹ý")
            return 0
        
        # µ±Ç°ÌìΪÿÔµÚÒ»ÌìµÄʱºò£¬ÐèÅжÏÔ²îΪ1ʱµ±Ç°Ê±¼äµãÊÇ·ñ³¬¹ý5µã
        if dateTime_day == 1:
            preMonth_month = 12 if dateTime_month == 1 else dateTime_month - 1 # ÉÏÒ»ÔÂ
            preMonth_year = dateTime_year if preMonth_month != 12 else dateTime_year - 1 # ÉÏÒ»ÔÂËùÊôÄê
            
            # ÉϴιýÔµĸպÃÊÇÔ²î1, ÔòÐèÅжϵ±Ç°Ê±¼äµãÊÇ·ñ³¬¹ýXʱ
            if preMonth_year == lastOnMonthEx_Year and preMonth_month == lastOnMonthEx_Month:
                if curDateTime.hour < ShareDefine.Def_OnEventHour:
                    #GameWorld.DebugLog("±¾ÔµÚÒ»Ì죬δµ½´ï¹ýÔÂʱ¼äµã, hour=%s" % curDateTime.hour)
                    return 0
                
            # Ô²Ϊ1µÄʱºò£¬ÔòÎÞÂÛʲôʱ¼äµã¾ù¿É¹ýÔÂ
            else:
                #GameWorld.DebugLog("Ô²Ϊ1µÄʱºò£¬ÔòÎÞÂÛʲôʱ¼äµã¾ù¿É¹ýÔÂ, ¿ÉÒÔ¹ýÔÂ")
                pass
            
        # ²»ÊÇÿÔµÚÒ»ÌìµÄʱºò£¬ÔòÎÞÂÛʲôʱ¼äµã¾ù¿É¹ýÔÂ
        else:
            #GameWorld.DebugLog("²»ÊÇÿÔµÚÒ»ÌìµÄʱºò£¬ÔòÎÞÂÛʲôʱ¼äµã¾ù¿É¹ýÔÂ, ¿ÉÒÔ¹ýÔÂ")
            pass
        
    if dateTime_day == 1 and curDateTime.hour < ShareDefine.Def_OnEventHour:
        dateTime_month = 12 if dateTime_month == 1 else dateTime_month - 1 # ÉÏÒ»ÔÂ
        dateTime_year = dateTime_year if dateTime_month != 12 else dateTime_year - 1 # ÉÏÒ»ÔÂËùÊôÄê
        #GameWorld.Log("OnMonthEx ÔÂ1ºÅÌØÊâXµã֮ǰ¹ýÌìµÄ£¬´ú±íÔ²î´óÓÚ1µÄÔÂ1ºÅ¹ýÔ£¬ÕâʱºòµÄ¹ýÔÂÖµÐèÉèÖÃΪÉÏÔ¡£%d%02d" % (dateTime_year, dateTime_month))
        
    #GameWorld.DebugLog("¿ÉÒÔ¹ýÔÂ")
    return dateTime_year * 100 + dateTime_month
 
## ¼ì²éÍæ¼ÒÊÇ·ñ¿ÉÒÔOnYear
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curMission µ±Ç°ÈÎÎñ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __Get_Can_OnYear(curPlayer):
    #»ñȡϵͳÊý¾Ý
    curDateTime = GameWorld.GetCurrentTime()
    dateTime_Year = curDateTime.year
    #»ñÈ¡Íæ¼ÒÊý¾Ý
    player_Year = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnYear)
    
    return (dateTime_Year != player_Year)
#---------------------------------------------------------------------
#===============================================================================
# //////////////////////////////////////////////////////////////
# //01 12 Ê±¼äͬ²½#tagMOnTimeSync
# tagMOnTimeSync       *   GettagMOnTimeSync();
# class   IPY_MOnTimeSync
# {
# public:
#    char *      GetTime();
# };
#===============================================================================
## Í¬²½ÊÀ½ç·þÎñÆ÷ʱ¼ä 01 12 Ê±¼äͬ²½
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_OnTimeSync(index , tick):
    pack = IPY_GameWorld.IPY_MOnTimeSync()
    SetMapServerTimeFromGameServer(pack.GetTime())
    return
#---------------------------------------------------------------------
#===============================================================================
# //01 13 GameServer¹ã²¥#tagMBroadcastMsg
# struct    tagMBroadcastMsg
# {
#    tagHead        Head;
#    WORD        MsgLen;
#    char        Msg[MsgLen];        //size = MsgLen
# };
#===============================================================================
## 01 13 GameServer¹ã²¥
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_BroadcastMsg(index, tick):
    pack = IPY_GameWorld.IPY_MBroadcastMsg()
    msg = pack.GetMsg()
    
    if not msg.startswith(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn[:-3]):
        GameWorld.Log('GameServer_BroadcastMsg msg = %s'%(msg))
    #---½ÓÊÕÊÀ½ç·þÎñÆ÷·¢À´µÄÏûÏ¢---
 
    #ÓÑÇéÌáʾ: '+'·Ö¸ôkey ºÍValue, ÓÃÓÚMapServerµÄ SetGameWorldDictµÄ²ÎÊý
    msgList = msg.split(ShareDefine.Def_Notify_Separator)
    
    if len(msgList) == 2:
        key = msgList[0]
        msgValue = msgList[1]
        
        if key == ShareDefine.Def_Notify_WorldKey_CommMapLinePlayerCount:
            PyGameData.g_commMapLinePlayerCountDict = eval(msgValue)
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_BossShuntPlayer:
            PyGameData.g_bossShuntPlayerInfo = eval(msgValue)
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_BossShuntLineState:
            PyGameData.g_bossShuntLineState = eval(msgValue)
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt:
            PyGameData.g_familyKillHorsePetRobBossCntDict = eval(msgValue)
            FamilyRobBoss.OnFamilyKillHorsePetRobBossCntChange(tick)
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_FBEnterTimeLimiitMapID:
            PyGameData.FBEnterTimeLimiitMapID = eval(msgValue)
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_FBOpenRecord:
            PyGameData.FBOpenTimeRecord = eval(msgValue)
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_VSFamilyInfo:
            PyGameData.VSFamilyInfo = eval(msgValue)
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo:
            if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_FamilyParty:
                PyGameData.g_familyPartyInfo = eval(msgValue)
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_FamilyPartyAddFamilyActivity:
            mapID, familyID, addFamilyActivity = eval(msgValue)
            if GameWorld.GetMap().GetMapID() == mapID:
                GameLogic_FamilyParty.DoAddFamilyMemberFamilyActivity(familyID, addFamilyActivity)
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_FamilyZhenfaInfo:
            PlayerFamilyZhenfa.GameServer_FamilyZhenfa(eval(msgValue))
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_AssistBoss:
            assistData = eval(msgValue)
            if GameWorld.GetMap().GetMapID() == assistData[0]:
                PlayerAssist.GameServer_AssistBossMsg(assistData[1:])
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_AddFamilyAuctionItem:
            mapID, familyAuctionItemDict = eval(msgValue)
            if GameWorld.GetMap().GetMapID() == mapID:
                PlayerAuctionHouse.DoAddFamilyAuctionItem(familyAuctionItemDict)
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_AddSystemAuctionItem:
            mapID, sysAuctionItemList = eval(msgValue)
            if GameWorld.GetMap().GetMapID() == mapID:
                PlayerAuctionHouse.DoAddSystemAuctionItem(sysAuctionItemList)
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_FairyDomainLimit:
            isAdd, limitList = eval(msgValue)
            if isAdd:
                PyGameData.g_fairyDomainLimit += limitList
            else:
                PyGameData.g_fairyDomainLimit = limitList
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_CoupleInfo:
            syncCoupleInfo = eval(msgValue)
            for playerID, coupleInfo in syncCoupleInfo.items():
                PlayerControl.SetCoupleInfo(playerID, coupleInfo)
            return
        
        if key.startswith(ShareDefine.Def_Notify_WorldKey_OperationActionInfo[:-2]): 
            keyHead = ShareDefine.Def_Notify_WorldKey_OperationActionInfo[:-2]
            actionName = key[len(keyHead):]
            actInfo = eval(msgValue)
            actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0)
            if actionName in ShareDefine.MultiActNumOperationActNameList:
                if not actNum:
                    GameWorld.ErrLog('MultiActNumOperation can not found actNum. actionName=%s,msg = %s' % (actionName, msg))
                    return
                if actionName not in PyGameData.g_operationActionDict:
                    PyGameData.g_operationActionDict[actionName] = {}
                PyGameData.g_operationActionDict[actionName][actNum] = actInfo
            else:
                PyGameData.g_operationActionDict[actionName] = actInfo
                
            if actionName == ShareDefine.OperationActionName_ExpRate:
                PlayerControl.RefreshOperationAction_ExpRate()
                
            elif actionName == ShareDefine.OperationActionName_CostRebate:
                PlayerCostRebate.RefreshCostRebateActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_TotalRecharge:
                PlayerActTotalRecharge.RefreshTotalRechargeActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_GarbageSorting:
                PlayerActGarbageSorting.RefreshGarbageSortingActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_XianXiaMJ:
                PlayerActXianXiaMJ.RefreshXianXiaMJActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_Gubao:
                PlayerActGubao.RefreshGubaoActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_HorsePetTrain:
                PlayerActHorsePetTrain.RefreshHorsePetTrainActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_GodGift:
                PlayerActGodGift.RefreshGodGiftActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_ManyDayRecharge:
                PlayerActManyDayRecharge.RefreshManyDayRechargeActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_SingleRecharge:
                PlayerActSingleRecharge.RefreshSingleRechargeActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_Turntable:
                PlayerActTurntable.RefreshTurntableActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_SpringSale:
                PlayerSpringSale.RefreshSpringSaleActionInfo(actNum)
 
            elif actionName == ShareDefine.OperationActionName_BossReborn:
                PlayerBossReborn.RefreshOperationAction_BossReborn()
                
            elif actionName == ShareDefine.OperationActionName_BossTrial:
                PlayerActBossTrial.RefreshBossTrialActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_HorsePetFeast:
                PlayerActHorsePetFeast.RefreshOperationAction_HorsePetFeast(actNum)
                
            elif actionName == ShareDefine.OperationActionName_FlashGiftbag:
                PlayerFlashGiftbag.RefreshFlashGiftbagActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_DailyGiftbag:
                PlayerDailyGiftbag.RefreshDailyGiftbagActionInfo()
                
            elif actionName == ShareDefine.OperationActionName_BuyOne:
                PlayerActBuyOne.RefreshBuyOneActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_FamilyCTGAssist:
                PlayerActFamilyCTGAssist.RefreshFamilyCTGAssistActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_FairyCeremony:
                PlayerFairyCeremony.RefreshOperationAction_FairyCeremony()
                
            elif actionName == ShareDefine.OperationActionName_NewFairyCeremony:
                PlayerNewFairyCeremony.RefreshOperationAction_NewFairyCeremony()
                
            elif actionName == ShareDefine.OperationActionName_FlashSale:
                PlayerFlashSale.RefreshflashSaleActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_WishingWell:
                PlayerWishingWell.RefreshWishingWellAction()
                
            elif actionName == ShareDefine.OperationActionName_CollectWords:
                PlayerActCollectWords.RefreshActCollectWordsInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_WeekParty:
                PlayerWeekParty.RefreshOperationAction_WeekParty()
                
            elif actionName == ShareDefine.OperationActionName_BuyCountGift:
                PlayerActBuyCountGift.RefreshBuyCountGiftActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_ActTask:
                PlayerActTask.RefreshActTaskActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_Yunshi:
                PlayerActYunshi.RefreshActYunshiActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_Lunhuidian:
                PlayerActLunhuidian.RefreshActLunhuidianActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_LoginAward:
                PlayerActLogin.RefreshOperationAction_LoginAward()
                
            elif actionName == ShareDefine.OperationActionName_ActLoginNew:
                PlayerActLoginNew.RefreshActLoginActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_FeastLogin:
                PlayerFeastLogin.RefreshFeastLoginActionInfo()
                
            elif actionName == ShareDefine.OperationActionName_FeastWish:
                PlayerFeastWish.RefreshFeastWishActionInfo()
                
            elif actionName == ShareDefine.OperationActionName_FeastTravel:
                PlayerFeastTravel.RefreshFeastTravelActionInfo()
                
            elif actionName == ShareDefine.OperationActionName_FeastWeekParty:
                PlayerFeastWeekParty.RefreshOperationAction_FeastWeekParty()
                
            elif actionName == ShareDefine.OperationActionName_FeastRedPacket:
                PlayerFeastRedPacket.RefreshOperationAction_FeastRedPacket()
                
            elif actionName == ShareDefine.OperationActionName_LuckyTreasure:
                PlayerLuckyTreasure.RefreshLuckyTreasureAction()
                
            elif actionName == ShareDefine.OperationActionName_RechargePrize:
                PlayerActRechargePrize.RefreshRechargePrizeActionInfo()
                
            elif actionName == ShareDefine.OperationActionName_GrowupBuy:
                PlayerActGrowupBuy.RefreshGrowupBuyActionInfo()
                
            elif actionName == ShareDefine.OperationActionName_RechargeRebateGold:
                PlayerActRechargeRebateGold.RefreshRechargeRebateGoldActionInfo()
                
            return
        
        if key.startswith(ShareDefine.Def_Notify_WorldKey_CrossActInfo[:-2]):
            keyHead = ShareDefine.Def_Notify_WorldKey_CrossActInfo[:-2]
            actionName = key[len(keyHead):]
            if actionName not in PyGameData.g_crossActInfoDict:
                PyGameData.g_crossActInfoDict[actionName] = {}
            actInfoDict = PyGameData.g_crossActInfoDict[actionName]
            actInfoDict.update(eval(msgValue))
            
            if GameWorld.IsCrossServer():
                #GameWorld.DebugLog("¿ç·þ·þÎñÆ÷µØÍ¼£¬²»´¦Àí")
                return
            
            if actionName == ShareDefine.CrossActName_CTGBillboard:
                CrossActCTGBillboard.RefreshCrossActCTGBillboardInfo()
                
            elif actionName == ShareDefine.CrossActName_AllRecharge:
                CrossActAllRecharge.RefreshCrossActAllRechargeInfo()
                
            elif actionName == ShareDefine.CrossActName_BossTrial:
                PlayerActBossTrial.RefreshCrossActBossTrialInfo()
                
            elif actionName == ShareDefine.CrossActName_XianXiaMJ:
                PlayerActXianXiaMJ.RefreshCrossActXianXiaMJInfo()
                
            elif actionName == ShareDefine.CrossActName_Gubao:
                PlayerActGubao.RefreshCrossActGubaoInfo()
                
            elif actionName == ShareDefine.CrossActName_HorsePetTrain:
                PlayerActHorsePetTrain.RefreshCrossActHorsePetTrainInfo()
                
            elif actionName == ShareDefine.CrossActName_Lianqi:
                PlayerActLianqi.RefreshCrossActLianqiInfo()
                
            elif actionName == ShareDefine.CrossActName_FamilyGCZ:
                PlayerActFamilyGCZ.RefreshActFamilyGCZInfo()
                
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_CrossZoneName:
            PyGameData.g_crossZoneName = msgValue
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_CrossServerTime:
            PyGameData.g_crossServerTimeInfo = eval(msgValue)
            playerManager = GameWorld.GetPlayerManager()
            for index in xrange(playerManager.GetPlayerCount()):
                curPlayer = playerManager.GetPlayerByIndex(index)
                if not GameWorld.IsNormalPlayer(curPlayer):
                    continue
                ChPlayer.Sync_PyServerDataTimeToClient(curPlayer)
            return
        
        # ÐÒÔËÔÆ¹º
        if key == ShareDefine.Def_Notify_WorldKey_LuckyCloudBuyInfo:
            PyGameData.g_luckyCloudBuyInfo = eval(msgValue)
            PlayerLuckyCloudBuy.OnLuckyCloudBuyChange()
            return
        
        # ¹¦ÄܶÓÎé
        if key == ShareDefine.Def_Notify_WorldKey_FuncTeamMemIDInfo:
            PlayerFuncTeam.OnFuncTeamMemIDRefresh(eval(msgValue))
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_CrossBattlefieldCallTeamInfo:
            PyGameData.g_crossBattlefieldCallTeamInfo = eval(msgValue)
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_CrossBattlefieldSysCallBuyInfo:
            PyGameData.g_crossBattlefieldSysCallBuyList = eval(msgValue)
            return
        
        if msgValue.isdigit():
            value = int(msgValue)
        else:
            GameWorld.ErrLog("GameServer_BroadcastMsg unKnowMsg: %s = %s" % (key, msgValue))
            return
        
    #ÌØÊâ´¦Àí
    elif msg == 'ReloadConfig':
        key = ShareDefine.Def_Notify_WorldKey_ReloadConfig
        value = 1
 
    else:
        GameWorld.ErrLog('GameServer_BroadcastMsg unKnowMsg, msg = %s'%(msg))
        return
    
    gameWorldMgr = GameWorld.GetGameWorld()
 
    #ÌØÊâÖ´ÐÐÂß¼­--warning:ÕâÀï´¦ÀíµÄÂß¼­»¹Ã»´ækey, Çø·ÖºÃ
    if key == ShareDefine.Def_Notify_WorldKey_ReloadConfig:
        __DoLogic_OtherReloadDict(gameWorldMgr, value)
    
    #===============================================================================================
    # #ÖØ¶Á½Å±¾
    # elif key == ShareDefine.Def_Notify_WorldKey_MapServerScriptReloadVersion:
    #    ReloadModule.DoMapServerScriptReload(value, tick)
    #===============================================================================================
    
    # ¿ç·þPK
    elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
        PlayerCrossRealmPK.OnCrossRealmPKSeasonChange(value)
        
    # ÊØÎÀÈË»Ê
    elif key == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyInvade:
        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
            GameLogic_FamilyInvade.OnFamilyInvadeStateChange(value, tick)
    # ÉϹÅÕ½³¡
    elif key == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_ElderBattlefield:
        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
            GameLogic_ElderBattlefield.OnElderBattlefieldStateChange(value, tick)
    # ¶àÏÉÃËBOSS
    elif key in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss1]:
        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
            GameLogic_AllFamilyBoss.OnAllFamilyBossStateChange(value, tick)
    # Æï³èBOSS
    elif key == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_HorsePetBoss:
        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
            GameLogic_HorsePetBoss.OnHorsePetBossStateChange(value, tick)
                
    # ¿ç·þÑýħboss
    elif key == ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.CrossDailyActionID_YaomoBoss:
        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
            PlayerCrossYaomoBoss.OnYaomoBossStateChange(value, tick)
            
    # OnDayEx
    elif key == ShareDefine.Def_Notify_WorldKey_OnDayEx:
        if value and gameWorldMgr.GetGameWorldDictByKey(key) != value:
            __Func_GameServer_OnDayEx(tick)
            
    # OnWeekEx
    elif key == ShareDefine.Def_Notify_WorldKey_OnWeekEx:
        if value and gameWorldMgr.GetGameWorldDictByKey(key) != value:
            __Func_GameServer_OnWeekEx(tick)
            
    # OnMonthEx
    elif key == ShareDefine.Def_Notify_WorldKey_OnMonthEx:
        if value and gameWorldMgr.GetGameWorldDictByKey(key) != value:
            __Func_GameServer_OnMonthEx(tick)
            
    # ÊÀ½çµÈ¼¶      
    elif key == ShareDefine.Def_Notify_WorldKey_WorldAverageLv:
        if value and gameWorldMgr.GetGameWorldDictByKey(key) != value:
            gameWorldMgr.SetGameWorldDict(key, value) # ÊÀ½çµÈ¼¶ÏȸüÐÂÔÙ´¦Àí
            playerManager = GameWorld.GetPlayerManager()
            for index in xrange(playerManager.GetPlayerCount()):
                curPlayer = playerManager.GetPlayerByIndex(index)
                if not GameWorld.IsNormalPlayer(curPlayer):
                    continue
                PlayerWorldAverageLv.UpdatePlayerWorldAverageLv(curPlayer)
            
    #ͨÓÃÉèÖÃ
    befValue = gameWorldMgr.GetGameWorldDictByKey(key)
    gameWorldMgr.SetGameWorldDict(key, value)
    
    #-------ÔÚÉèÖÃÁË×ÖµäÖµÒÔºó´¦Àí---------------------------------
    # Ë¢ÐÂÊÀ½çboss
    if key.startswith('GameWorldBossReborn_'):
        NPCCustomRefresh.ProcessAllNPCRefresh(tick)
        
    # ÍõÕßÏÉÃË
    elif key == ShareDefine.Def_Notify_WorldKey_ChampionFamilyID:
        GameLogic_FamilyWar.OnChampionFamilyIDChange()
        
    # ÏÉÃËÑç»á
    elif key == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty:
        if befValue != value:
            GameLogic_FamilyParty.OnFamilyPartyStateChange(value, tick)
            
#===============================================================================
#    ---ÐÞ¸ÄΪÉÏÊöµÄ Í³Ò»×ֵ䴦Àí
#    if msg == ChConfig.Def_Notify_Key_PurTalk:
#        #¼àÊÓÍæ¼ÒÁÄÌì
#        gameWorld.SetGameWorldDict(ChConfig.Def_MapKey_LogInDBPlayerTalk , 1)
#        
#    elif msg == ChConfig.Def_Notify_Key_UnPurTalk:
#        #½â³ý¼àÊÓÍæ¼ÒÁÄÌì
#        gameWorld.SetGameWorldDict(ChConfig.Def_MapKey_LogInDBPlayerTalk , 0)
#    
#    elif msg == 'ReloadConfig':
#        #ÖØ¶Á²ß»®ÅäÖñí
#        gameWorld.SetGameWorldDict(ChConfig.Def_ReloadConfig , 1)
#        
#    elif msg.find('ActionAccept') != -1:
#        #֪ͨ¿ªÆô»î¶¯
#        ActionStateAccept(msg, tick)
#===============================================================================
    return
 
##ÖØ¶Á¸÷ÖÖÅäÖÃ×Öµä¸ü¸Ä״̬
# @param gameWorldMgr ÊÀ½ç¹ÜÀíÆ÷
# @param value ×ÖµäÖµ
# @return None  
def __DoLogic_OtherReloadDict(gameWorldMgr, value):
    #texͼÐÎÑéÖ¤ÂëÖØ¶Á
    gameWorldMgr.SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_ReloadTexCaptcha, value)
    
    #jpegͼÐÎÑéÖ¤ÂëÖØ¶Á
    gameWorldMgr.SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_ReloadJpegCaptcha, value)
    
    IpyGameDataPY.IPYData.IpyDataClear()
    
    #ÈÎÎñÖØ¶Á£¬Ðè·ÅÔÚÅäÖÃÖØ¶ÁºóÃæ£¬ÔÝʱĬÈϹرգ¬½öÓÐÐèÒªÖØ¶ÁÈÎÎñʱ¿ªÆôÅäÖÃ
    if IpyGameDataPY.GetFuncCfg("ReloadQuests", 1):
        tick = GameWorld.GetGameWorld().GetTick()
        QuestManager.ReloadQuests(tick)
        EventShell.DoReloadRefresh()
    return
 
#===============================================================================
# ## Í¨Öª¿ªÆô»î¶¯
# #  @param msg »î¶¯ÐÅÏ¢
# #  @param tick µ±Ç°Ê±¼ä
# #  @return None
# #  @remarks º¯ÊýÏêϸ˵Ã÷.
# def ActionStateAccept(msg, tick):
#    msg = eval(msg.replace('ActionAccept', ''))
#    GameWorld.GetGameWorld().SetGameWorldDict(msg[:-1] , int(msg[-1]))
#    return
#===============================================================================
#---------------------------------------------------------------------
 
## C++·â°ü´¥·¢Æ÷£¬³õʼ»¯·þÎñÆ÷°æ±¾ºÅ
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnServerVersionSetting(index , tick):
    FBLogic.OnInit(tick)
    return
#---------------------------------------------------------------------