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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package NormalNPC_Attack_Player
# ÆÕͨNPC¹¥»÷Íæ¼Ò
#
# @author eggxp
# @date 2010-4-20
# @version 1.4
# @change: "2013-03-25 10:00" wdb È¥×°±¸Ê¹Óò»¿ÛÄ;Ã
# @change: "2013-06-25 11:00" Alee ÐÞ¸ÄϵͳÌáʾ
# @change: "2013-09-27 19:30" Alee »Ö¸´Ä;Ã
# @change: "2016-07-04 17:00" hxp Íæ¼Ò±»NPC»÷ɱÌáʾÐÅϢǰÖÃ(·ÀÖ¹ÏÈ´¦ÀíËÀÍöÂß¼­ºóÓÐЩµØ·½¿ÉÄÜ»áÇå¹Ö£¬µ¼ÖÂNPCIDÕÒ²»µ½)
#------------------------------------------------------------------------------------------------------------ 
#"""Version = 2016-07-04 17:00"""
#---------------------------------------------------------------------
import PlayerControl
import AttackCommon
import ChConfig
import ChEquip
import GameWorld
import EventShell
import SkillShell
import GameObj
import NPCCommon
import ChNPC
import PlayerTJG
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
 
## ÊÇ·ñ¿ÉÒÔ¹¥»÷ 
#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetCanAttack(curNormalNPC, curTagPlayer, skill, tick):
    if not AttackCommon.CheckNPCCanAttackTag(curNormalNPC, curTagPlayer, skill):
        return False
    
    if PlayerTJG.GetIsTJG(curTagPlayer):
        # ÍÑ»ú¹ÒÍæ¼Ò
        return False
    
    return True
 
## »ñµÃ¹ØÏµ
#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetTagRelation(curNormalNPC, curTagPlayer, skill, tick):
    # ÓÅÏȼ¶¸ßÓÚÆäËû
    atkLimit = ChNPC.GetNPCAttackTagLimit(curNormalNPC, curTagPlayer)
    if atkLimit:
        return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
    
    defenderCampType = NPCCommon.GetFaction(curNormalNPC)
    #ÕýÒåµÄ ²»¹¥»÷Íæ¼Ò ³èÎïÒÔ¼°Íæ¼ÒµÄÕÙ»½ÊÞ
    if defenderCampType == ChConfig.CampType_Justice:
        return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
    
    return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
 
## ¹¥»÷
#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param skillValue ¼¼ÄÜÔöÇ¿
#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
#  @param tick µ±Ç°Ê±¼ä
#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà 
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoAttack(curNormalNPC, curTagPlayer, skill, skillValue, skillPercent, skillHurtList, tick):
    #¼ÆËã·´µ¯,Ìí¼ÓÉËѪ
    curNPCBeHP = GameObj.GetHP(curNormalNPC)
    hurtType = AttackCommon.GetHurtHP(curNormalNPC, curTagPlayer, skill, skillValue, skillPercent, tick)
    hurtHP = hurtType.HurtHP
    #ÅжÏNPCÊÇ·ñÉËѪ,Èç¹ûÉËѪ,˵Ã÷·´µ¯É˺¦,Òª¼ÓÉËѪÁбí
    lastHP = curNPCBeHP - GameObj.GetHP(curNormalNPC)
    if lastHP > 0 :
        #Ìí¼ÓÉËѪÁбí
        AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP)
    #¸øÕâ¸öÍæ¼ÒµÄÕÙ»½ÊÞÔö¼Ó³ðºÞ
    AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, hurtHP)
    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
    AttackCommon.AddHurt(curTagPlayer, skillHurtList, hurtType.HurtType, hurtHP)
    return hurtType
 
## ´¦Àí¹¥»÷ºóµÄ½á¹û
#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def AttackResult(curNormalNPC, curTagPlayer, skill, tick):
 
    #Íæ¼Ò»î×Å
    if curTagPlayer.GetHP() > 0:
        #±»¹¥»÷Íæ¼Ò½øÈëÕ½¶·×´Ì¬
        AttackCommon.OnNPCHitPlayer(curNormalNPC, curTagPlayer, tick)
        AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
        #´¥·¢±»¶¯buff
        #AttackCommon.DefenderSpringBuff(curTagPlayer, tick, BaseAttack.GetIsSuperHit())
    else:
        #Í¨ÖªÍæ¼Ò
        if curTagPlayer.GetMapID() != ChConfig.Def_FBMapID_XMZZ:
            PlayerControl.NotifyCode(curTagPlayer, 'GeRen_chenxin_279029', [curNormalNPC.GetNPCID()])
        #Íæ¼ÒÒѾ­ËÀÍö
        playerControl = PlayerControl.PlayerControl(curTagPlayer)
        playerControl.SetDead()
        
        #´¥·¢Íæ¼ÒËÀÍöʼþ
        EventShell.EventRespons_PlayerEvent(curTagPlayer, "player_dead")
    return True