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#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: ±»¹¥»÷xx%¼¸ÂÊ´¥·¢¼¼ÄÜ
#
# @author: Alee
# @date 2017-12-9 ÏÂÎç09:41:44
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ChConfig
import GameWorld
import SkillCommon
import BuffSkill
 
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    onlySkillID = passiveEffect.GetEffectValue(2) # µ¥×´Ì¬²»¿ÉÖØ¸´µÄBUFFID, ²ãÊý¾ö¶¨´¥·¢´ÎÊý
    if onlySkillID:
        if not defender:
            return False
        # Ä¿±êÉíÉϲéÕÒ
        findSkill = GameWorld.GetGameData().GetSkillBySkillID(passiveEffect.GetEffectValue(2))
        if not findSkill:
            return False
        
        buffType = SkillCommon.GetBuffType(findSkill)
        buffTuple = SkillCommon.GetBuffManagerByBuffType(defender, buffType)
        if buffTuple == ():
            return False
        
        buffManager = buffTuple[0]
        findBuff = buffManager.FindBuff(onlySkillID)
        if findBuff and findBuff.GetOwnerID() == attacker.GetID():
            # µ¥×´Ì¬²»¿ÉÖØ¸´µÄBUFFID, ²ãÊý¾ö¶¨´¥·¢´ÎÊý
            if findBuff.GetLayer() >= BuffSkill.GetBuffMaxLayer(findSkill):
                return False
 
    return GameWorld.CanHappen(passiveEffect.GetEffectValue(0))
 
 
def GetSkillData(passiveEffect):
    skillID = passiveEffect.GetEffectValue(1)
    return GameWorld.GetGameData().GetSkillBySkillID(skillID)
 
def AfterUsePassiveSkill(attacker, defender, passiveEffect, tick):
    skillID = passiveEffect.GetEffectValue(2) # µ¥×´Ì¬²»¿ÉÖØ¸´µÄBUFFID
    if not skillID:
        return
    addSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
    if not addSkill:
        return
    buffType = SkillCommon.GetBuffType(addSkill)
    BuffSkill.AddBuffNoRefreshState(defender, buffType, addSkill, tick, [], attacker)
    return