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#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: ±©»÷ʱÔö¼Ó±©»÷Öµ,¸½¼ÓÔÙijbuffÏ´¥·¢
#
# @author: Alee
# @date 2018-1-9 ÏÂÎç09:39:37
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ChConfig
import GameWorld
import GameObj
import PlayerControl
import SkillCommon
 
 
def CheckCanHappen(attacker, defender, effect, curSkill):
    skillTypeID = effect.GetEffectValue(1)
    if skillTypeID != 0:
        curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillTypeID)
        if not curSkill:
            return False
        
        buffType = SkillCommon.GetBuffType(curSkill)
        buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
        #ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö
        if buffTuple == ():
            return False
        
        buffManager = buffTuple[0]
        buff = buffManager.FindBuff(skillTypeID)
        if not buff:
            return False
        
    return True
    
 
def GetValue(attacker, defender, effect):
    return effect.GetEffectValue(0)