#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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# @todo: ¶ÔÉúÃüµÍÓÚXXµÄÍæ¼Ò ÓÐXX¸ÅÂÊնɱ
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#
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# @author: Alee
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# @date 2018-1-9 ÏÂÎç09:39:37
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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import ChConfig
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import GameWorld
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import GameObj
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import IPY_GameWorld
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import PassiveBuffEffMng
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# ѪÁ¿µÍÓÚXX
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def CheckCanHappen(attacker, defender, effect, curSkill):
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if not defender:
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return False
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if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
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return False
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if GameObj.GetHP(defender)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(defender) >= effect.GetEffectValue(0):
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return False
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value = effect.GetEffectValue(1)
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value += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(attacker, defender, curSkill, ChConfig.TriggerType_AttackKillHappen)
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return GameWorld.CanHappen(value)
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def GetValue(attacker, defender, effect):
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return 1
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