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#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: ¶ÔÉúÃüµÍÓÚXXµÄÍæ¼Ò ÓÐXX¸ÅÂÊնɱ
#
# @author: Alee
# @date 2018-1-9 ÏÂÎç09:39:37
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ChConfig
import GameWorld
import GameObj
import IPY_GameWorld
import PassiveBuffEffMng
# ÑªÁ¿µÍÓÚXX
def CheckCanHappen(attacker, defender, effect, curSkill):
    if not defender:
        return False
    if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
        return False
    if GameObj.GetHP(defender)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(defender) >= effect.GetEffectValue(0):
        return False
    
    value = effect.GetEffectValue(1)
 
    value += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(attacker, defender, curSkill, ChConfig.TriggerType_AttackKillHappen)
 
    return GameWorld.CanHappen(value)
    
 
def GetValue(attacker, defender, effect):
    return 1