#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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##@package GameWorldLogic.FBProcess.GameLogic_IceLode  
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#  
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# @todo:±ù¾§¿óÂö  
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# @author xdh  
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# @date 2017-9-14  
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# @version 1.0  
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#  
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# ÏêϸÃèÊö: ±ù¾§¿óÂö  
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#  
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#-------------------------------------------------------------------------------  
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#"""Version = 2017-09-14 15:30"""  
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#-------------------------------------------------------------------------------  
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import FBCommon  
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import GameWorld  
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import IPY_GameWorld  
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import NPCCustomRefresh  
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import GameWorldProcess  
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import PlayerControl  
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import ShareDefine  
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import IpyGameDataPY  
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import PyGameData  
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import ChConfig  
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import NPCCommon  
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import ItemCommon  
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import EventReport  
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import random  
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import math  
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#---¸±±¾ÅäÖöÔÓ¦keyÖµ---  
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(  
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Def_PrepareTime, # ¸±±¾×¼±¸Ê±¼ä(Ãë)  
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Def_FightTime, # ½øÐÐʱ¼ä(Ãë)  
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Def_PickTime, # Ê°È¡Ê±¼ä(Ãë)£¨°üº¬Í˳öʱ¼ä£©  
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Def_LeaveTime, # Í˳öʱ¼ä(Ãë)  
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) = range(4)  
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#---¸±±¾·ÖÏßÅäÖÃË÷ÒýÐÅÏ¢---  
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(  
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Def_RefreshMark, # Ë¢¹Ö±êʶµã  
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DL_NPCID, # NPCID  
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DL_TotalNPCCnt, # ÀÛ¼ÆË¢NPC×ܸöÊý  
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DL_ScreenMaxNPC, # Í¬Ê±´æÔÚNPCÊý  
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) = range(4)  
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#µ±Ç°¸±±¾µØÍ¼µÄ״̬  
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(  
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FB_Step_Open, # ¸±±¾¿ªÆô  
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FB_Step_Prepare, # ¸±±¾µÈ´ý  
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FB_Step_Fighting, # ¸±±¾½øÐÐÖÐ  
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FB_Step_PickItem, # Ê°È¡ÎïÆ·ÖÐ  
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FB_Step_Over, # ¸±±¾½áÊø  
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FB_Step_Close, # ¸±±¾¹Ø±Õ  
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) = range(6)  
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FBPlayerDict_TotalPoint = 'FBPlayerDict_TotalPoint'   # »ñµÃµÄ×ÜÅÆøÖµ  
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FBPlayerDict_CostTime = 'FBPlayerDict_CostTime' #ͨ¹ØÊ±¼ä  
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FBPlayerDict_TotalExp = 'FBPlayerDict_TotalExp'   # »ñµÃµÄ×ܾÑé  
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FBPlayerDict_TotalExpPoint = 'FBPlayerDict_TotalExpPoint'   # »ñµÃµÄ×ܾÑéµã  
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##---»ñµÃ¸±±¾·ÖÏßÅäÖÃ---  
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#  @param None  
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#  @return ÅäÖÃÐÅÏ¢  
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def GetIceLodeNPCCfg():  
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    return FBCommon.GetFBLineRefreshNPC(GameWorld.GetMap().GetMapID())  
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def GetPointByNPCID(npcid):  
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    '''ͨ¹ýNPCID»ñÈ¡¶ÔÓ¦µÄ»ý·Ö'''  
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    npcPointDict = IpyGameDataPY.GetFuncEvalCfg('IceLodeNeedPoint', 2, {})  
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    return npcPointDict.get(npcid, 0)  
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## OnDay´¦Àí  
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#  @param curPlayer  
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#  @return None  
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def IceLodeOnDay(curPlayer):  
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    return  
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## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë  
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#  @param curPlayer Íæ¼ÒʵÀý  
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#  @param mapID µØÍ¼ID  
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#  @param lineID Ïß·id  
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#  @param tick Ê±¼ä´Á  
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#  @return ²¼¶ûÖµ  
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def OnEnterFBEvent(curPlayer, mapID, lineID, tick):  
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    return True  
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##¸±±¾Íæ¼Ò½øÈëµã  
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# @param curPlayer Íæ¼ÒʵÀý  
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# @param mapID µØÍ¼ID  
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# @param lineId ·ÖÏßID  
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# @param ipyEnterPosInfo ¹¦ÄÜÏß·IPYÅäÖÃ×ø±êÐÅÏ¢  
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# @param tick Ê±¼ä´Á  
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# @return posX, posY, Ëæ»ú°ë¾¶(¿ÉÑ¡)  
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def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):  
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    return ipyEnterPosInfo  
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##²éѯÊÇ·ñ¿ÉÒÔ½øÈëµØÍ¼  
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# @param ask:ÇëÇó½á¹¹Ìå(IPY_BMChangeMapAsk)  
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# @param tick:ʱ¼ä´Á  
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# @return IPY_GameWorld.cme Ã¶¾Ù  
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def OnChangeMapAsk(ask, tick):  
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    return IPY_GameWorld.cmeAccept  
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## ½ø¸±±¾  
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#  @param curPlayer  
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#  @param tick  
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#  @return None  
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def DoEnterFB(curPlayer, tick):  
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    playerID = curPlayer.GetPlayerID()  
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    GameWorld.DebugLog("DoEnterFB...", playerID)  
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    mapID = GameWorld.GetGameWorld().GetMapID()  
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    gameFB = GameWorld.GetGameFB()  
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    hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)  
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    if not hadDelTicket:  
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        PyGameData.g_fbPickUpItemDict.pop(playerID, 0)  
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        GameWorld.DebugLog("DoEnterFB ¿Û³ýÈ볡ȯ£¬ÖØÖÃÐÅÏ¢£¡")  
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        delResult = FBCommon.DelFBEnterTicket(curPlayer, mapID)  
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        isOK = delResult[0]  
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        #hasBind = delResult[1]  
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        if not isOK:  
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            PlayerControl.PlayerLeaveFB(curPlayer)  
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            return  
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        FBCommon.SetHadDelTicket(curPlayer)  
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        FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_IceLode)  
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        FBCommon.SetFBStep(FB_Step_Prepare, tick)  
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        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_IceLode, 0, ChConfig.CME_Log_Start)  
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    fbStep = gameFB.GetFBStep()  
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    if fbStep <= FB_Step_Prepare:  
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        mapID = GameWorld.GetMap().GetMapID()  
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        notify_tick = FBCommon.GetFBLineStepTime(mapID)[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())  
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        curPlayer.Sync_TimeTick(IPY_GameWorld.tttAddUpTime, 0, max(notify_tick, 0), True)  
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        curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)  
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    elif fbStep == FB_Step_Fighting:  
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        mapID = GameWorld.GetMap().GetMapID()  
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        notify_tick = FBCommon.GetFBLineStepTime(mapID)[Def_FightTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())  
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        curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)  
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    DoFBHelp(curPlayer, tick)  
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    return  
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##Íæ¼ÒÍ˳ö¸±±¾  
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# @param curPlayer Íæ¼ÒʵÀý  
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# @param tick Ê±¼ä´Á  
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# @return ÎÞÒâÒå  
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def DoExitFB(curPlayer, tick):  
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    return  
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##Íæ¼ÒÖ÷¶¯À뿪¸±±¾.  
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# @param curPlayer Íæ¼ÒʵÀý  
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# @param tick Ê±¼ä´Á  
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# @return ·µ»ØÖµÎÞÒâÒå  
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def DoPlayerLeaveFB(curPlayer, tick):  
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    return  
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def OnPickUpItem(curPlayer, curItem, tick):  
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    mapItemType = curItem.GetType()  
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    if mapItemType == ChConfig.Def_ItemType_Money:  
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        return  
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    playerID = curPlayer.GetID()  
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    isEquip = ItemCommon.CheckItemIsEquip(curItem)  
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    jsonItem = ItemCommon.GetJsonItem(curItem)  
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    if playerID in PyGameData.g_fbPickUpItemDict:  
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        if isEquip:  
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            PyGameData.g_fbPickUpItemDict[playerID].append(jsonItem)  
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        else:  
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            for itemInfo in PyGameData.g_fbPickUpItemDict[playerID]:  
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                if itemInfo["ItemID"] == jsonItem["ItemID"] and itemInfo.get("IsBind") == jsonItem.get("IsBind"):  
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                    itemInfo["Count"] = itemInfo.get("Count", 1)+ jsonItem.get("Count", 1)  
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    else:  
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        PyGameData.g_fbPickUpItemDict[playerID] = [jsonItem]  
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    isItemAllPickUp = (GameWorld.GetMapItemManager().GetMapItemCount() <= 1)  
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    if isItemAllPickUp and GameWorld.GetGameFB().GetFBStep() == FB_Step_PickItem:  
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        __DoIceLodeOver(True)  
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    #GameWorld.Log('PyGameData.g_fbPickUpItemDict=%s'%PyGameData.g_fbPickUpItemDict)  
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    return  
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## »ñµÃ¸±±¾°ïÖúÐÅÏ¢  
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#  @param curPlayer µ±Ç°Íæ¼Ò£¨±»Í¨Öª¶ÔÏó£©  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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def DoFBHelp(curPlayer, tick):  
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    gameFB = GameWorld.GetGameFB()  
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    # »ñµÃ¸±±¾ÐÅÏ¢  
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    totalPoint = gameFB.GetGameFBDictByKey(FBPlayerDict_TotalPoint)  
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    #¸±±¾°ïÖú  
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    helpDict = {FBCommon.Help_score:totalPoint}  
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    GameWorld.DebugLog("DoFBHelp %s" % str(helpDict))  
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    FBCommon.Notify_FBHelp(curPlayer, helpDict)  
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    return  
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##---¸±±¾×ÜÂß¼¼ÆÊ±Æ÷---  
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# @param tick:ʱ¼ä´Á  
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# @return ÎÞÒâÒå  
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# @remarks ¸±±¾×ÜÂß¼¼ÆÊ±Æ÷  
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def OnProcess(tick):  
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    fbStep = GameWorld.GetGameFB().GetFBStep()  
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    # ¸±±¾×¼±¸  
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    if fbStep == FB_Step_Prepare:  
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        __DoLogic_FB_Prepare(tick)      
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    # ¸±±¾½øÐÐÖÐ  
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    elif fbStep == FB_Step_Fighting:  
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        __DoLogic_FB_Fighting(tick)  
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    # ¸±±¾Ê°È¡ÖÐ  
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    elif fbStep == FB_Step_PickItem:  
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        __DoLogic_FB_PickItem(tick)  
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    # ¸±±¾½áÊø  
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    elif fbStep == FB_Step_Over:  
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        __DoLogic_FB_Over(tick)  
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    return  
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## ¸±±¾×¼±¸Âß¼  
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#  @param tick:ʱ¼ä´Á  
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#  @return ÎÞÒâÒå  
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def __DoLogic_FB_Prepare(tick):  
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    #gameFB = GameWorld.GetGameFB()  
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    mapID = GameWorld.GetMap().GetMapID()  
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    stepTimeCfg = FBCommon.GetFBLineStepTime(mapID)  
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    # ¼ä¸ôδµ½  
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    if tick - GameWorld.GetGameFB().GetFBStepTick() < stepTimeCfg[Def_PrepareTime] * 1000:  
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        return  
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    # ÉèÖÿªÊ¼Ë¢¹Ö  
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    npcCfg = GetIceLodeNPCCfg()  
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    for npcInfo in npcCfg:  
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        npcid = npcInfo[DL_NPCID]  
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        maxCnt = npcInfo[DL_ScreenMaxNPC]  
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        totalMaxCnt = npcInfo[DL_TotalNPCCnt]  
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        NPCCustomRefresh.SetNPCRefresh(npcInfo[Def_RefreshMark], [npcid], maxCnt, totalMaxCnt)  
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    NPCCustomRefresh.ProcessAllNPCRefresh(tick) # Á¢¼´³ö·¢Ò»´Î±êʶµãˢР 
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    # ¸±±¾¿ªÊ¼  
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    FBCommon.SetFBStep(FB_Step_Fighting, tick)  
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    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttTowerTake, stepTimeCfg[Def_FightTime] * 1000)  
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    return  
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## ¸±±¾½øÐÐÖÐ  
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#  @param tick:ʱ¼ä´Á  
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#  @return ÎÞÒâÒå  
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def __DoLogic_FB_Fighting(tick):  
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    # ¼ä¸ôδµ½  
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    mapID = GameWorld.GetMap().GetMapID()  
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    if tick - GameWorld.GetGameFB().GetFBStepTick() < FBCommon.GetFBLineStepTime(mapID)[Def_FightTime] * 1000:  
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        return  
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    __DoIceLodeOver(False)  
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    return  
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## ¸±±¾Ê°È¡  
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#  @param tick:ʱ¼ä´Á  
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#  @return ÎÞÒâÒå  
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def __DoLogic_FB_PickItem(tick):  
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    # ¼ä¸ôδµ½  
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    mapID = GameWorld.GetMap().GetMapID()  
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    if tick - GameWorld.GetGameFB().GetFBStepTick() < FBCommon.GetFBLineStepTime(mapID)[Def_PickTime] * 1000:  
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        return  
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    #¸±±¾¹Ø±Õ  
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    GameWorldProcess.CloseFB(tick)  
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    FBCommon.SetFBStep(FB_Step_Close, tick)  
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    return  
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##¸±±¾¹Ø±ÕÖÐ  
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# @param tick:ʱ¼ä´Á  
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# @return ÎÞÒâÒå  
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# @remarks ¸±±¾¹Ø±ÕÖÐ  
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def __DoLogic_FB_Over(tick):  
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    # ¼ä¸ôδµ½  
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    mapID = GameWorld.GetMap().GetMapID()  
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    if tick - GameWorld.GetGameFB().GetFBStepTick() < FBCommon.GetFBLineStepTime(mapID)[Def_LeaveTime] * 1000:  
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        return  
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    #¸±±¾¹Ø±Õ  
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    GameWorldProcess.CloseFB(tick)  
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    FBCommon.SetFBStep(FB_Step_Close, tick)  
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    return  
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## »ñµÃ¾Ñé  
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param addExp »ñµÃµÄ¾Ñé  
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#  @param expViewType ¾ÑéÀàÐÍ  
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#  @return True or False  
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def OnGetExp(curPlayer, addExp, expViewType):  
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    if expViewType != ShareDefine.Def_ViewExpType_KillNPC:  
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        return  
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    playerID = curPlayer.GetID()   
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    gameFB = GameWorld.GetGameFB()  
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    exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)  
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    expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExpPoint)  
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    totalExp = expPoint * ChConfig.Def_PerPointValue + exp  
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    updTotalExp = totalExp + addExp  
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    updExp = updTotalExp % ChConfig.Def_PerPointValue  
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    updExpPoint = updTotalExp / ChConfig.Def_PerPointValue  
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    gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_TotalExp, updExp)  
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    gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_TotalExpPoint, updExpPoint)  
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    GameWorld.DebugLog("OnGetExp() totalExp=%s,addExp=%s,updTotalExp=%s"   
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                       % (totalExp, addExp, updTotalExp), playerID)  
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    return  
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## ¼ì²éÊÇ·ñ¿É¹¥»÷£¬ Ö÷Åж¨²»¿É¹¥»÷µÄÇé¿ö£¬ÆäËûÂß¼ÓÉÍâ²ã¾ö¶¨  
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#  @param attacker ¹¥»÷·½  
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#  @param defender ·ÀÊØ·½  
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#  @return bool  
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def CheckCanAttackTagObjInFB(attacker, defender):  
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    gameFB = GameWorld.GetGameFB()  
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    if gameFB.GetFBStep() != FB_Step_Fighting:  
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        return False  
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    return True  
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## Ö´Ðи±±¾É±¹ÖÂß¼  
 | 
#  @param curPlayer É±¹ÖµÄÈË  
 | 
#  @param curNPC ±»É±µÄ¹Ö  
 | 
#  @param tick µ±Ç°Ê±¼ä  
 | 
#  @return None  
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def DoFB_Player_KillNPC(curPlayer, curNPC, tick):  
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    gameFB = GameWorld.GetGameFB()  
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    npcid = curNPC.GetNPCID()  
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    addPoint = GetPointByNPCID(npcid)  
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    if not addPoint:  
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        return  
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    totalPoint = gameFB.GetGameFBDictByKey(FBPlayerDict_TotalPoint)  
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    maxPoint = IpyGameDataPY.GetFuncCfg('IceLodeNeedPoint')  
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    updPoint = min(totalPoint + addPoint, maxPoint)  
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    gameFB.SetGameFBDict(FBPlayerDict_TotalPoint, updPoint)  
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 | 
    if updPoint >= maxPoint:  
 | 
        costTime = tick - GameWorld.GetGameFB().GetFBStepTick()  
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        gameFB.SetGameFBDict(FBPlayerDict_CostTime, costTime)  
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        FBCommon.SetFBStep(FB_Step_PickItem, tick)  
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        mapID = GameWorld.GetMap().GetMapID()  
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        curPlayer.Sync_TimeTick(ChConfig.tttPickupItem, 0, FBCommon.GetFBLineStepTime(mapID)[Def_PickTime] * 1000, True)  
 | 
          
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        FBCommon.ClearFBNPC()  
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        npcCfg = GetIceLodeNPCCfg()  
 | 
        for npcInfo in npcCfg:  
 | 
            NPCCustomRefresh.CloseNPCRefresh(npcInfo[Def_RefreshMark], tick)  
 | 
          
 | 
        #__DoIceLodeOver(True)  
 | 
      
 | 
    DoFBHelp(curPlayer, tick)  
 | 
    return  
 | 
  
 | 
## ÊÇ·ñ¸±±¾¸´»î  
 | 
#  @param None  
 | 
#  @return ÊÇ·ñ¸±±¾¸´»î  
 | 
def OnPlayerReborn():  
 | 
    return True  
 | 
  
 | 
## ¸±±¾½áÊø´¦Àí  
 | 
def __DoIceLodeOver(isPass):  
 | 
    gameFB = GameWorld.GetGameFB()  
 | 
    if gameFB.GetFBStep() == FB_Step_Over:  
 | 
        return  
 | 
    tick = GameWorld.GetGameWorld().GetTick()  
 | 
    curPlayer = None  
 | 
    playerManager = GameWorld.GetMapCopyPlayerManager()  
 | 
    if playerManager.GetPlayerCount() > 0:  
 | 
        curPlayer = playerManager.GetPlayerByIndex(0)  
 | 
          
 | 
    if not curPlayer:  
 | 
        GameWorldProcess.CloseFB(tick)  
 | 
        return  
 | 
      
 | 
    playerID = curPlayer.GetPlayerID()  
 | 
      
 | 
    mapID = ChConfig.Def_FBMapID_IceLode  
 | 
    hasPass = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, 0, False, [mapID])  
 | 
    if isPass and not hasPass:  
 | 
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, 0, 1, False, [mapID])  
 | 
        FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # Í¬²½ÐÅÏ¢  
 | 
          
 | 
    # ¼Ç¼×îºóÒ»´ÎÊÖ´ò»ñµÃµÄ×ܾÑé  
 | 
    exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)  
 | 
    expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExpPoint)  
 | 
    totalExp = expPoint * ChConfig.Def_PerPointValue + exp  
 | 
      
 | 
    costTime = gameFB.GetGameFBDictByKey(FBPlayerDict_CostTime)  
 | 
    if not costTime:  
 | 
        costTime = tick - GameWorld.GetGameFB().GetFBStepTick()  
 | 
    jsonItemList = PyGameData.g_fbPickUpItemDict.get(playerID, [])  
 | 
      
 | 
    # Í¨Öª½á¹û  
 | 
    __SendIceLodeOverInfo(curPlayer, {FBCommon.Over_isPass:int(isPass),FBCommon.Over_exp:totalExp, FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:jsonItemList})  
 | 
      
 | 
    # ½øÈëÀ뿪½×¶Î  
 | 
    FBCommon.SetFBStep(FB_Step_Over, tick)  
 | 
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, FBCommon.GetFBLineStepTime(mapID)[Def_LeaveTime] * 1000)  
 | 
      
 | 
    # Çå¹Ö£¬¹Ø±ÕË¢¹Ö  
 | 
    FBCommon.ClearFBNPC()  
 | 
    npcCfg = GetIceLodeNPCCfg()  
 | 
    for npcInfo in npcCfg:  
 | 
        NPCCustomRefresh.CloseNPCRefresh(npcInfo[Def_RefreshMark], tick)  
 | 
      
 | 
    return  
 | 
  
 | 
## ·¢ËÍÌôÕ½½á¹ûÐÅÏ¢£¬É¨µ´½á¹ûͨÓà  
 | 
def __SendIceLodeOverInfo(curPlayer, overDict):  
 | 
    overDict[FBCommon.Over_dataMapID] = ChConfig.Def_FBMapID_IceLode  
 | 
    GameWorld.DebugLog("__SendIceLodeOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())  
 | 
      
 | 
    FBCommon.Notify_FB_Over(curPlayer, overDict)  
 | 
    return  
 | 
  
 | 
  
 | 
## ¸±±¾ÐÐΪ  
 | 
#  @param curPlayer Íæ¼Ò  
 | 
#  @param actionType ÐÐΪÀàÐÍ  
 | 
#  @param actionInfo ÐÐΪÐÅÏ¢  
 | 
#  @param tick µ±Ç°Ê±¼ä  
 | 
#  @return None  
 | 
def DoFBAction(curPlayer, actionType, actionInfo, tick):  
 | 
      
 | 
    return  
 | 
  
 | 
## ¿É·ñɨµ´  
 | 
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):  
 | 
    playerID = curPlayer.GetPlayerID()  
 | 
    star = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, 0, False, [mapID])  
 | 
    # ÊÇ·ñ¹ý¹Ø¹ý, É¨µ´ÐǼ¶ÏÞÖÆÔÝʱ¿Í»§¶ËÏÞÖÆ£¬ÕâÀïÖ»ÅжÏÊÇ·ñ¹ý¹Ø  
 | 
    if star <= 0:  
 | 
        GameWorld.DebugLog("IceLode µ±Ç°ËùÊôÏß·δ¹ý¹Ø¹ý£¬²»¿Éɨµ´£¡lineID=%s,star=%s" % (0, star), playerID)  
 | 
        return False  
 | 
    return True  
 | 
  
 | 
## É¨µ´½á¹û  
 | 
def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):  
 | 
    npcCountDict = {}  
 | 
    iceLodeSweepDict = IpyGameDataPY.GetFuncEvalCfg('IceLodeSweep')  
 | 
    for npcID, count in iceLodeSweepDict.items():  
 | 
        npcCountDict[npcID] = count * sweepCnt  
 | 
          
 | 
    exp_rate = PlayerControl.GetLimitExpRate(curPlayer, ChConfig.ExpRateLimitType_Sweep)  
 | 
    jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, mapID, npcCountDict, exp_rate)  
 | 
    GameWorld.DebugLog("ɨµ´½±Àø: ´ÎÊý=%s,totalExp=%s,totalMoney=%s,jsonItemList=%s" % (sweepCnt, totalExp, totalMoney, jsonItemList))  
 | 
    overDict = {FBCommon.Over_isPass:1, FBCommon.Over_exp:totalExp, FBCommon.Over_isSweep:1, FBCommon.Over_itemInfo:jsonItemList}  
 | 
    __SendIceLodeOverInfo(curPlayer, overDict)  
 | 
    for _ in xrange(sweepCnt):  
 | 
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_IceLode, 0, ChConfig.CME_Log_Start)  
 | 
    return True  
 | 
  
 |