#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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#---------------------------------------------------------------------  
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##@package AIType_102  
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# ½£Óü¿ñÀ½ÒþÐÎÕÙ»½ÊÞ£¬Íæ¼ÒÎÞ·¨¸ÐÖª£¬Êͷű©·çÑ©  
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#  
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# @author Alee  
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# @date 2010-6-4 ÉÏÎç10:51:04  
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# @version 1.3  
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#  
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# @change: "2010-06-08 18:00" È¥³ýÈßÓàµÄ²»¿ÉÒÆ¶¯´¦ÀíÂß¼  
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# @change: "2010-06-08 18:00" Ìí¼Ó¹«Ë¾°æ±¾  
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# @change: "2016-01-15 15:00" ÐÞ¸ÄΪ×î´óÉúÃüÖµ¾ö¶¨¹¥»÷´ÎÊý  
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#  
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#Ä£¿éÏêϸ˵Ã÷.  
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#---------------------------------------------------------------------  
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#µ¼Èë  
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import IPY_GameWorld  
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import GameWorld  
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import NPCCommon  
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import BaseAttack  
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import ChConfig  
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import AICommon  
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import SkillShell  
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import GameObj  
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import PassiveBuffEffMng  
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#---------------------------------------------------------------------  
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#---------------------------------------------------------------------  
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## ³õʼ»¯  
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#  @param curNPC µ±Ç°npc  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def DoInit(curNPC):  
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    curNPC.GetNPCAngry().Init(ChConfig.Def_BossAngryCount)  
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## Ö´ÐÐAI  
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#  @param curNPC µ±Ç°npc  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def ProcessAI(curNPC, tick):  
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    #1.¼ì²éÕâ¸öNPCµÄ³ðºÞÁÐ±í£¬ Èç¹û³ðºÞÁбíΪ¿Õ£¬ ²¢ÇÒÒÆ¶¯ÖУ¬ ²»´¦Àí  
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    if curNPC.IsAlive() != True:  
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        #NPCËÀÍö, ½øÈëËÀÍöµ¹¼ÆÊ±  
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        return  
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    curNPCControl = NPCCommon.NPCControl(curNPC)  
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    if GameObj.GetHP(curNPC) <= 0 or (curNPC.GetLastTime() != 0 and tick - curNPC.GetBornTime() >= curNPC.GetLastTime()):  
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        #GameWorld.Log("ÕÙ»½ÊÞ³¬¹ý´æ»îʱ¼ä, ÉèÖÃËÀÍö")  
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        curNPCControl.SetKilled()  
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        return  
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    #¹¥»÷Âß¼ Êͷż¼ÄÜ  
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    __NPCFight(curNPC, tick)  
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## npc¹¥»÷Âß¼  
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#  @param curNPC µ±Ç°npc   
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def __NPCFight(curNPC, tick):  
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    # ÊÓÒ°ÖÐÎÞÆäËû¹Ø×¢¶ÔÏ󣬲»¹¥»÷  
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    if curNPC.GetAttentionCount() <= 0:  
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        return  
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    if tick - curNPC.GetAttackTick() < curNPC.GetAtkInterval():  
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        #¹¥»÷¼ä¸ôûÓе½, ·µ»Ø  
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        return  
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    skillManager = curNPC.GetSkillManager()  
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    useSkill = None  
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    for i in range(skillManager.GetSkillCount()):  
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        curSkill = skillManager.GetSkillByIndex(i)  
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        if curSkill == None:  
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            GameWorld.Log("NPC = %s Êý¾Ý¿â²éÕÒ¼¼ÄÜʧ°Ü"%curNPC.GetName())  
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            return  
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        #¹¥»÷¼ä¸ô  
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        if tick - curSkill.GetLastUseTick() < curSkill.GetCoolDownTime():  
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            continue  
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        useSkill = curSkill  
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        break  
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    if not useSkill:  
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        return  
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    if curNPC.GetCurAction() != IPY_GameWorld.laNPCAttack:  
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        curNPC.SetCurAction(IPY_GameWorld.laNPCAttack)  
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    SkillShell.NPCUseSkill(curNPC, useSkill, tick)  
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    # Ã¿´Î¹¥»÷ºó£¬×ÔÉíÉúÃüÖµ¼õ1£¬ÓÉ×î´óÉúÃüÖµ¾ö¶¨¹¥»÷´ÎÊý  
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    GameObj.SetHP(curNPC, GameObj.GetHP(curNPC) - 1)  
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    if GameObj.GetHP(curNPC) <= 0:  
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        NPCCommon.NPCControl(curNPC).SetKilled()  
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    return  
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## NPCËÀÍö´¦Àí  
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#  @param curNPC ËÀÍöNPC  
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#  @param HurtType µôÂäÀàÐÍ  
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#  @param HurtID ¶ÔÓ¦ÓµÓÐÕßid  
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#  @param modulus µôÂäϵÊý  
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#  @return None  
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def OnDie(curNPC, HurtType, HurtID):  
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    # Òý±¬ÖÖ×Ӡ˪±¬¼¼ÄÜ  
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    # ntElf ¶¨ÒåΪÈËÎïʹÓöԵسÖÐøÐÔ¼¼ÄÜ£¬²¢ÇÒÈËÎï¿ÉÒÔÒÆ¶¯£¬ÔòÐèÒªntElf×öÒÀÍÐÎïµÄÇé¿ö  
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    # ÄÇôntElfÖ´ÐÐÈËÎïµÄÉ˺¦¼ÆËãºÍ±»¶¯´¥·¢Ð§¹û  
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    if curNPC.GetType() != IPY_GameWorld.ntElf:  
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        return  
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    curSkill = curNPC.GetSkillManager().GetSkillByIndex(0)  
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    if not curSkill:  
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        return  
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    attacker = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curNPC)  
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    if not attacker:  
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        return  
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    skillID = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(curNPC, None, curSkill, ChConfig.TriggerType_BeBoomSeed)  
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    seedSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)  
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    if not seedSkill:  
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        return  
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    SkillShell.UsePassiveTriggerSkill(curNPC, seedSkill, None, GameWorld.GetGameWorld().GetTick())  
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    return  
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