#!/usr/bin/python  
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# -*- coding: GBK -*-  
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##@package GY_Query_SetItemLock  
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# Ëø¶¨ÎïÆ·  
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#  
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# @author mark  
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# @date 2010-3-31  
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# @version 1.1  
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#  
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# @change: "2012-05-16 15:00" jiang C++Ð޸ĽӿÚGameServer_QueryPlayerByIDºÍGameServer_QueryPlayerResult  
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#  
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#------------------------------------------------------------------------------   
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"""Version = 2012-05-16 15:00"""  
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#------------------------------------------------------------------------------   
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#µ¼Èë  
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import GameWorld  
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import ChConfig  
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#---------------------------------------------------------------------  
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#È«¾Ö±äÁ¿  
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#---------------------------------------------------------------------  
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#---------------------------------------------------------------------  
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#Â߼ʵÏÖ  
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## ÇëÇóÂß¼  
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#  @param query_Type ÇëÇóÀàÐÍ  
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#  @param query_ID ÇëÇóµÄÍæ¼ÒID  
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#  @param packCMDList ·¢°üÃüÁî [ ]  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return '' or None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def DoLogic(query_Type , query_ID , packCMDList , tick):  
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    curFindPlayer = GameWorld.GetPlayerManager().FindPlayerByID(query_ID)  
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    if not curFindPlayer or curFindPlayer.IsEmpty():  
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        return ''  
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    #²ÎÊýΪ ±³°üID£¬±³°üË÷Òý£¬ÎïÆ·GUID£¬ÎïÆ·Ë÷Òý  
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    #packCMDList = [packID , packIndex , itemGUID , cmdIndex]  
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    curItem = curFindPlayer.GetItemManager().GetPack( int( packCMDList[0] ) ).GetAt( int( packCMDList[1] ) )  
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    reslut = __DoLogic_ItemLock( curItem , str( packCMDList[2] ) )  
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    sendMsg = '%s'%(reslut)  
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    curFindPlayer.GameServer_QueryPlayerByID( ChConfig.queryType_sqtDataServer_GMCommand ,   
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                                  int( packCMDList[3] ), 'SetItemLock', sendMsg, len(sendMsg))  
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    return  
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## Ëø¶¨ÎïÆ·  
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#  @param curItem µ±Ç°ÎïÆ·  
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#  @param itemGUID ÎïÆ·guid  
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#  @return str  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def __DoLogic_ItemLock( curItem , itemGUID ):  
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    if not curItem or curItem.IsEmpty():  
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        return 'NoItem'  
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    if curItem.GetGUID() != itemGUID:  
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        return 'NoGUID'  
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    if curItem.GetIsLocked():  
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        return 'IsLocked'  
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    curItem.SetIsLocked( True )  
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    return 'True'  
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#---------------------------------------------------------------------  
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#Ö´Ðнá¹û  
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## Ö´Ðнá¹û  
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#  @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò  
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#  @param callFunName ¹¦ÄÜÃû³Æ  
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#  @param funResult ²éѯµÄ½á¹û  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def DoResult(curPlayer , callFunName , funResult , tick):  
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    return  
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