hxp
2024-09-18 458f8ad37f944f5a4334dc9e522e6640e4aa2def
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameRecData
#
# @todo:ͨÓüǼ±íÐÂ
# @author hxp
# @date 2024-09-04
# @version 1.0
#
# ÏêϸÃèÊö: Í¨ÓüǼ±íУ¬Ô­Í¨ÓüǼ×Ö·û³¤¶È¼Ç¼ÓÐÏÞ£¬ÇÒÕë¶Ôij¸ö¼Ç¼ÀàÐÍϵÄ×ÓÀàÐͲéÕÒÿ´ÎÐèÒª±éÀú£¬Ð§Âʲ»¸ß
#
#-------------------------------------------------------------------------------
#"""Version = 2024-09-04 16:30"""
#-------------------------------------------------------------------------------
 
import GameWorld
import PyGameDataStruct
import ShareDefine
import CommFunc
 
import time
 
class GameRecData():
    
    def __init__(self, dbRecData=None):
        if not dbRecData:
            dbRecData = PyGameDataStruct.tagDBGameRec()
        self.dbRecData = dbRecData
        self.__userDataDict = None
        self.__userDataChange = False
        return
    def clear(self):
        self.dbRecData.clear()
        self.__userDataDict = None
        self.__userDataChange = False
        return
    def GetRecType(self): return self.dbRecData.RecType
    def SetRecType(self, recType): self.dbRecData.RecType = recType
    def GetRecID(self): return self.dbRecData.RecID
    def SetRecID(self, recID): self.dbRecData.RecID = recID
    def GetTime(self): return self.dbRecData.Time
    def SetTime(self, sTime): self.dbRecData.Time = sTime
    def GetValue1(self): return self.dbRecData.Value1
    def SetValue1(self, value1): self.dbRecData.Value1 = value1
    def GetValue2(self): return self.dbRecData.Value2
    def SetValue2(self, value2): self.dbRecData.Value2 = value2
    def GetValue3(self): return self.dbRecData.Value3
    def SetValue3(self, value3): self.dbRecData.Value3 = value3
    def GetValue4(self): return self.dbRecData.Value4
    def SetValue4(self, value4): self.dbRecData.Value4 = value4
    def GetValue5(self): return self.dbRecData.Value5
    def SetValue5(self, value5): self.dbRecData.Value5 = value5
    def GetValue6(self): return self.dbRecData.Value6
    def SetValue6(self, value6): self.dbRecData.Value6 = value6
    def GetValue7(self): return self.dbRecData.Value7
    def SetValue7(self, value7): self.dbRecData.Value7 = value7
    def GetValue8(self): return self.dbRecData.Value8
    def SetValue8(self, value8): self.dbRecData.Value8 = value8
    def __GetUserDataDict(self):
        if self.__userDataDict == None:
            try:
                self.__userDataDict = eval(self.dbRecData.UserData)
            except:
                self.__userDataDict = {}
        return self.__userDataDict
    def GetUserDataByKey(self, key, defaultValue=None):
        userDataDict = self.__GetUserDataDict()
        if key in userDataDict:
            return userDataDict[key]
        return defaultValue
    def SetUserDataByKey(self, key, value):
        userDataDict = self.__GetUserDataDict()
        userDataDict[key] = value
        self.__userDataChange = True
        return
    def GetUserData(self):
        if self.__userDataChange:
            self.SaveUserData()
        return self.dbRecData.UserData
    def SetUserData(self, userData):
        ## Ö§³ÖÖ±½Ó±£´æÈÎÒâ¸ñʽÊý¾Ý£¬»òÕß°´×ֵ䷽ʽ¶ÁÈ¡kvÖµ
        if type(userData) != str:
            userData = str(userData)
        self.dbRecData.UserData = userData.replace(" ", "")
        self.dbRecData.UserDataLen = len(self.dbRecData.UserData)
        self.__userDataDict = None
        self.__userDataChange = False
        return
    def SaveUserData(self):
        if self.__userDataChange:
            self.SetUserData(self.__userDataDict)
        return
    
    def IsMatchValue(self, valueList):
        # ¼ì²é¼Ç¼ֵÁбíÊÇ·ñÅäÖøüǼ
        # @param valueList: [value1, value2, ...] valueΪNoneʱ²»ÅжϸÃÖµ
        if not valueList:
            return False
        for i, value in enumerate(valueList, 1):
            if value == None:
                continue
            if not hasattr(self, "GetValue%s" % i):
                continue
            curValue = getattr(self, "GetValue%s" % i)()
            if curValue != value:
                return False
        return True
    
    def GetString(self):
        return {"RecID":self.GetRecID(), "RecType":self.GetRecType(), "Time":self.GetTime(), 
                "Value1":self.GetValue1(), "Value2":self.GetValue2(), "Value3":self.GetValue3(), "Value4":self.GetValue4(),
                "Value5":self.GetValue5(), "Value6":self.GetValue6(), "Value7":self.GetValue7(), "Value8":self.GetValue8(), 
                "UserDataDict":self.__GetUserDataDict()
                }
    def SetAttr(self, attrDict, isClear=False):
        if isClear:
            self.clear()
        for k, v in attrDict.items():
            if hasattr(self, "Set%s" % k):
                getattr(self, "Set%s" % k, v)(v)
            elif k == "UserDataDict":
                self.__userDataDict = v
        return
    
class DBGameRecDataManager():
    ## Í¨ÓüǼ¹ÜÀí
    
    def __init__(self):
        self.Clear()
        return
    
    def Clear(self):
        self.recTypeDict = {} # {recType:{recID:[GameRecData, ...], ...}}
        self.recValueIndexDict = {} # {recType:{recID:{indexKey:[GameRecData, ...], ...}, ...}, ...}
        return
    
    def DelGameRecDataByType(self, recType):
        ## É¾³ýij¸ö¼Ç¼ÀàÐÍËùÓмǼ
        recDict = self.recTypeDict.pop(recType, {})
        delCount = 0
        for recList in recDict.values():
            delCount += len(recList)
        GameWorld.DebugLog("ɾ³ýÖ¸¶¨ÐÂͨÓüǼÀàÐÍËùÓмǼ: recType=%s,delCount=%s" % (recType, delCount))
        self.recValueIndexDict.pop(recType, {})
        return delCount
    
    def DelGameRecDataByTypeID(self, recType, delRecID):
        ## É¾³ýij¸öÀàÐͶÔÓ¦µÄID¼Ç¼
        if recType not in self.recTypeDict:
            return 0
        recDataDict = self.recTypeDict[recType]
        recDataList = recDataDict.pop(delRecID, None)
        delCount = len(recDataList) if recDataList else 0
        GameWorld.DebugLog("ɾ³ýÖ¸¶¨ÐÂͨÓüǼÀàÐÍij¸ö¼Ç¼IDËùÓмǼ: recType=%s,delRecID=%s,delCount=%s" % (recType, delRecID, delCount))
        if recType in self.recValueIndexDict:
            recIndexDataDict = self.recValueIndexDict[recType]
            recIndexDataDict.pop(delRecID, None)
        return delCount
    
    def DelGameRecDataByTypeValue(self, recType, valueList, delRecID=None):
        ## É¾³ýij¸ö¼Ç¼ÀàÐÍÆ¥ÅäValueÖµÁбíµÄ¼Ç¼
        # @param valueList: [value1, value2, ...] valueΪNoneʱ²»ÅжϸÃÖµ
        # @param delRecID: ¿ÉÖ¸¶¨Ö»É¾³ý¼Ç¼IDµÄ¼Ç¼
        
        if not valueList:
            return 0
        if recType not in self.recTypeDict:
            return 0
        delCountTotal = 0
        recDict = self.recTypeDict[recType]
        for recID, recDataList in recDict.items():
            if delRecID and recID != delRecID:
                continue
            delCount = 0
            for recData in recDataList[::-1]: # µ¹Ðò´¦Àíɾ³ý
                if recData.IsMatchValue(valueList):
                    delCount += self.DelGameRecData(recData)
                    
            if delCount:
                delCountTotal += delCount
                GameWorld.DebugLog("ɾ³ýij¸öÐÂͨÓüǼÀàÐÍËùÓÐValue1Æ¥ÅäÖµµÄ¼Ç¼: recType=%s,valueList=%s,delRecID=%s,delCount=%s" 
                                   % (recType, valueList, recID, delCount))
        return delCountTotal
    
    def DelGameRecData(self, recData):
        ## É¾³ýÖ¸¶¨¼Ç¼
        recID = recData.GetRecID()
        recType = recData.GetRecType()
        if recType not in self.recTypeDict:
            return 0
        recDataDict = self.recTypeDict[recType]
        if recID not in recDataDict:
            return 0
        recDataList = recDataDict[recID]
        if recData in recDataList:
            recDataList.remove(recData)
            
        keyStr = self.__GetValueIndexKey(recData)
        if keyStr:
            recIndexDataDict = self.recValueIndexDict.get(recType, {})
            valueIndexDict = recIndexDataDict.get(recID, {})
            recIndexDataList = valueIndexDict.get(keyStr, [])
            if recData in recIndexDataList:
                recIndexDataList.remove(recData)
        return 1
    
    def AddGameRecData(self, recType, recID, valueSetList=None, maxCount=0):
        '''Ìí¼Ó¼Ç¼
        @param recType: ¼Ç¼ÀàÐÍ
        @param recID: ¼Ç¼ÀàÐͶÔÓ¦µÄ×ÓID£¬±ÈÈç¿ÉÒÔÊÇÍæ¼ÒID»òÕ߯äËû×Ô¶¨µÄID£¬¸ÃIDÔÚͬ¸ö¼Ç¼ÀàÐÍÖÐΨһ£¬²»Í¬¼Ç¼ÀàÐÍ¿ÉÖØ¸´
        @param valueList: [value1, value2, ...] ÉèÖõÄValueÖµÁбí
        @param maxCount: Ã¿ÖּǼID×î´ó¿É±£´æ¼Ç¼ÌõÊý£¬Ä¬ÈÏ0²»ÏÞÖÆ
        '''
        recData = GameRecData()
        recData.clear()
        recData.SetRecType(recType)
        recData.SetRecID(recID)
        recData.SetTime(int(time.time()))
        if valueSetList:
            for num, v in enumerate(valueSetList, 1):
                if not hasattr(recData, "SetValue%s" % num):
                    continue
                getattr(recData, "SetValue%s" % num)(v)
        recDataList = self.__AddGameRecData(recData)
        
        doCount = len(recDataList)
        while maxCount and len(recDataList) > maxCount and doCount > 0:
            GameWorld.DebugLog("³¬¹ý¼Ç¼ÉÏÏÞɾ³ý¼Ç¼: recType=%s,recID=%s,recCount=%s,maxCount=%s" % (recType, recID, len(recDataList), maxCount))
            doCount -= 1
            self.DelGameRecData(recDataList[0]) # ³¬¹ý×î´óÉÏÏÞ£¬É¾³ýµÚÒ»¸ö
            
        return recData
    
    def AddGameRecDataByDict(self, attrDict):
        ## Ò»°ãÊÇ¿ç·þͬ²½¹ýÀ´Êý¾ÝÌí¼ÓÓÃ
        recData = GameRecData()
        recData.SetAttr(attrDict, True)
        self.__AddGameRecData(recData)
        return recData
    
    def __AddGameRecData(self, recData):
        recID = recData.GetRecID()
        recType = recData.GetRecType()
        if recType not in self.recTypeDict:
            self.recTypeDict[recType] = {}
        recDataDict = self.recTypeDict[recType]
        if recID not in recDataDict:
            recDataDict[recID] = []
        recDataList = recDataDict[recID]
        recDataList.append(recData)
        
        keyStr = self.__GetValueIndexKey(recData)
        if keyStr:
            if recType not in self.recValueIndexDict:
                self.recValueIndexDict[recType] = {}
            recIndexDataDict = self.recValueIndexDict[recType]
            if recID not in recIndexDataDict:
                recIndexDataDict[recID] = {}
            valueIndexDict = recIndexDataDict[recID]
            if keyStr not in valueIndexDict:
                valueIndexDict[keyStr] = []
            recIndexDataList = valueIndexDict[keyStr]
            recIndexDataList.append(recData)
        return recDataList
    
    def __GetValueIndexKey(self, recData):
        ## »ñÈ¡¼Ç¼¶ÔÏó¶ÔÓ¦×ÖµäkeyÖµ£¬Ä¬ÈÏʹÓÃvalue1
        recType = recData.GetRecType()
        if recType not in ShareDefine.Def_GameRecValueKeyDict:
            return
        valueNumList = ShareDefine.Def_GameRecValueKeyDict[recType]
        if not valueNumList:
            valueNumList = [1]
        keyStr = ""
        for num in valueNumList:
            if not hasattr(recData, "GetValue%s" % num):
                return
            if keyStr:
                keyStr += "_"
            keyStr += str(getattr(recData, "GetValue%s" % num)())
        return keyStr
    
    def GetGameRecDataMatch(self, recType, recID, valueList, findone=False):
        '''»ñÈ¡¼Ç¼ÀàÐͶÔÓ¦µÄÆ¥ÅävalueÖµ¼Ç¼
        @param recType: ¼Ç¼ÀàÐÍ
        @param recID: ¼Ç¼ÀàÐͶÔÓ¦µÄ×ÓID
        @param valueList: [value1, value2, ...] valueΪNoneʱ²»ÅжϸÃÖµ
        @param findone: ÊÇ·ñֻƥÅäÒ»ÌõÂú×ãµÄ¼Ç¼
        @return: recData or [recData, ...] or None
        '''
        
        # ÓÐÅäÖÃvalueË÷ÒýkeyµÄ£¬Ö±½Ó¿ìËÙ»ñÈ¡
        if recType in ShareDefine.Def_GameRecValueKeyDict:
            if recType not in self.recValueIndexDict:
                return
            recIndexDataDict = self.recValueIndexDict[recType]
            if recID not in recIndexDataDict:
                return
            valueIndexDict = recIndexDataDict[recID]
            keyStr = ""
            for v in valueList:
                if keyStr:
                    keyStr += "_"
                keyStr += str(v)
            if keyStr not in valueIndexDict:
                return
            recIndexDataList = valueIndexDict[keyStr]
            if not recIndexDataList:
                return
            return recIndexDataList[0] if findone else recIndexDataList
        
        # Ã»ÓеÄÔò±éÀúÆ¥Åä
        recDataList = self.GetGameRecDataList(recType, recID)
        if not recDataList:
            return
        matchRecDataList = []
        for recData in recDataList:
            if not recData.IsMatchValue(valueList):
                continue
            if findone:
                return recData
            matchRecDataList.append(recData)
        return matchRecDataList
    
    def GetGameRecDataList(self, recType, recID):
        ## »ñÈ¡¼Ç¼ÀàÐͶÔÓ¦¼Ç¼Áбí [recData, ...]
        if recType not in self.recTypeDict:
            self.recTypeDict[recType] = {}
        recDataDict = self.recTypeDict[recType]
        if recID not in recDataDict:
            recDataDict[recID] = []
        recDataList = recDataDict[recID]
        return recDataList
    
    def GetGameRecDataDict(self, recType):
        ## »ñÈ¡¼Ç¼ÀàÐͶÔÓ¦ËùÓмǼ×Öµä {recID:[recData, ...], ...}
        if recType not in self.recTypeDict:
            return {}
        return self.recTypeDict[recType]
    
    def SortGameRecDataList(self, recDataList):
        recDataList.sort(key=lambda r: (r.GetTime()), reverse=False)
        return
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        
        for recDataDict in self.recTypeDict.values():
            for recDataList in recDataDict.values():
                for recData in recDataList:
                    cnt += 1
                    recData.SaveUserData()
                    savaData += recData.dbRecData.getBuffer()
                    
        GameWorld.Log("Save DBGameRec count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load DBGameRec count :%s" % cnt)
        
        self.Clear()
        
        for _ in xrange(cnt):
            recData = PyGameDataStruct.tagDBGameRec()
            recData.clear()
            pos += recData.readData(datas, pos, dataslen)
            
            self.__AddGameRecData(GameRecData(recData))
            
        # °´Ê±¼äÉýÐòÅÅÐòÏÂ
        for recDataDict in self.recTypeDict.values():
            for recDataList in recDataDict.values():
                recDataList.sort(key=lambda d: (d.GetTime()))
        return pos
    
GameRecDataTemp = GameRecData()