#!/usr/bin/python
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# -*- coding: GBK -*-
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#---------------------------------------------------------------------
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#
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#---------------------------------------------------------------------
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##@package DirtyList
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# ´æ´¢½ûÑÔÁбí
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#
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# @author eggxp
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# @date 2010-3-31
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# @version 1.4
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#
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# @change: "2010-10-08 11:05" panwei °Î³ý·þÎñÆ÷°æ±¾¿ØÖÆ´úÂë
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# @change: "2012-05-25 16:00" jiang ×Ö·ûºÏ·¨ÐÔ¼ì²éÔö¼Ó±àÂë¹æÔò¼ì²é
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# @change: "2012-06-28 15:00" jiang ±àÂë¸ñʽé_³öÅäÖÃ
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# @change: "2012-09-03 10:00" whx ÆÁ±ÎתÒå×Ö·û
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#---------------------------------------------------------------------
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#"""Version = 2012-09-03 10:00"""
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#---------------------------------------------------------------------
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import GameWorld
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import ReadChConfig
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import ShareDefine
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#---------------------------------------------------------------------
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#---------------------------------------------------------------------
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## ÅжÏÊÇ·ñ¿Õ×Ö·û
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# @param inputText ÊäÈëµÄÎÄ×Ö
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# @return 0 or 1
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def IsWordForbidden(inputText):
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if not EncodingToUnicode(inputText):
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return True
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if "\xe3\x85\xa4" in inputText:
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GameWorld.Log("´æÔÚ·Ç·¨¿Õ°×Ìî³ä·û!")
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return True
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#ÆÁ±ÎתÒå×Ö·û
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for char in ShareDefine.Def_List_EscapeSequence:
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if char in inputText:
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return True
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readStrings = ReadChConfig.GetChConfig('DirtyList')
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readStringsEx = ReadChConfig.GetChConfig('DirtyName')
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forbiddenText = readStrings.split("\n") + readStringsEx.split("\n")
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for i, eachLine in enumerate(forbiddenText):
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if len(eachLine) == 0:
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continue
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#2008.12.21, ²»ÓÃpythonµÄfind, ¸ÄÓÃAnsiPos
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#³ö´í: ¶ÔÓÚ"Сºì"Ãû×Ö²»ÄÜ×¢²á, ÒòΪ"Сºì" ascIIÖаüº¬½ûÓÃ×Ö·û"¡º", ÔÚµÚÒ»¸ö×ֽں͵ڶþ¸ö×Ö½Ú
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#D0 A1 BA EC --> A1 BA
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#ËùÒÔ¸ÄÓÃbcbµÄAnsiPos
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#AnsiPos˵Ã÷:
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#Note: This function supports multi-byte character sets (MBCS).
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#if inputText.find(eachLine) >= 0:
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if GameWorld.GetGameWorld().FindStr(inputText, eachLine):
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GameWorld.Log("ÆÁ±Î´Ê: i=%s,%s" % (i, eachLine))
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return True
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return False
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## ¼ì²é×Ö·ûµÄ¹æÔòÊÇ·ñ·ûºÏ
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# @param inputText ÊäÈëµÄÎÄ×Ö
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# @return: ÊÇ·ñ·ûºÏ±àÂë¸ñʽ
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def EncodingToUnicode(inputText):
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encodingList = ReadChConfig.GetEvalChConfig("EncodingTex")
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if len(encodingList) != 2:
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GameWorld.ErrLog("EncodingTex.txt Error len != 2")
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return False
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if encodingList[0]:
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#²»z²é
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return True
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try:
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unicode(inputText, encodingList[1])
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except:
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return False
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return True
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