hxp
2018-09-11 46ce4580fdcf6c8e62ceeeaa52694d201ad50c50
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package GameWorldMergeKing
#
# @todo:ÍõÕßÕù°Ô
# @author hxp
# @date 2015-11-13
# @version 1.0
#
# ÏêϸÃèÊö: ÍõÕßÕù°Ô(¿ç·þPKÈüÖÜ»ý·ÖÅÅÃûǰ32¿É»ñµÃÕù°Ô×ʸñ)
#
#---------------------------------------------------------------------
"""Version = 2015-11-19 14:00"""
#---------------------------------------------------------------------
import ReadChConfig
import PlayerControl
import NetPackCommon
import ChPyNetSendPack
import PlayerCompensation
import PlayerUniversalGameRec
import PlayerMergeRegister
import GameWorldMergePK
import PlayerDBGSEvent
import MergeBroadcast
import PlayerDBOper
import ShareDefine
import GameWorld
import ChConfig
 
import random
 
 
g_playerEquipViewDict = {} # ²ÎÈüÍæ¼Ò×°±¸Ô¤ÀÀÐÅÏ¢ {mergeAccID:[[equipeId, equipPlace, startLV, elemLv], ...], ...}
 
# ¿ç·þÍõÕßÕù°Ô¶ÔÕ½ÐÅÏ¢47
Def_MergeKingBattleRecordType = ShareDefine.Def_UniversalGameRecType_MergeKingBattleRecord
# ¿ç·þÍõÕßÕù°ÔÉÏÒ»ÆÚ¶ÔÕ½ÐÅÏ¢48
Def_MergeKingBattleRecordLastType = ShareDefine.Def_UniversalGameRecType_MergeKingBattleRecordLast
# ¿ç·þÍõÕßÕù°ÔÖ§³ÖѺעÐÅÏ¢49
Def_MergeKingSupportRecordType = ShareDefine.Def_UniversalGameRecType_MergeKingSupportRecord
# ¿ç·þÍõÕßÕù°Ô¸ßÊÖÍæ¼Ò×°±¸Ô¤ÀÀÐÅÏ¢50
Def_MergeKingTopPlayerEquipRecordType = ShareDefine.Def_UniversalGameRecType_MergeKingTopPlayerEquip
 
#ÍõÕßÕù°Ô»î¶¯×´Ì¬ÀàÐͶ¨Òå
Def_Merge_King_32 = 32 #ÍõÕßÕù°Ô32Ç¿(Æ¥ÅäÈü»ý·Öǰ32Ãû)
Def_Merge_King_16 = 16 #ÍõÕßÕù°Ô16Ç¿½ú¼¶Èü
Def_Merge_King_8 = 8   #ÍõÕßÕù°Ô 8Ç¿½ú¼¶Èü
Def_Merge_King_4 = 4   #ÍõÕßÕù°Ô 4Ç¿½ú¼¶Èü
Def_Merge_King_2 = 2   #ÍõÕßÕù°Ô °ë¾öÈü
Def_Merge_King_1 = 1   #ÍõÕßÕù°Ô ¾öÈü
 
(
Def_SBCM_BattleGroupRecord, # ¹ã²¥¶ÔÕ½·Ö×éÐÅÏ¢
Def_SBCM_UpdBattleRecord, # ¸üжÔÕ½ÐÅÏ¢¼Ç¼
Def_SBCM_KingState, # ¶ÔÕ½½×¶Î״̬
Def_SBCM_TopPlayerEquipView, # ¸ßÊÖÍæ¼Ò×°±¸Ä£ÐÍÐÅÏ¢
) = range(1, 1 + 4)
 
 
(
Def_King_MaxWinCnt,       # ×î´óʤ³¡Êý
Def_King_ProcessTick,       # ´¦ÀíÆµÂÊ
Def_King_RoomOutTimeTick,   # ·¿¼ä³¬Ê±Ê±¼ä
Def_King_JoinMailContent,   # ²ÎÈü×ʸñÓʼþÌáÐÑÄÚÈÝ
Def_King_LoginNotify,   # ÉÏÏßÌáÐÑ {¼¸Ç¿:mark,...}
Def_King_LoginNotifyCD,   # ÉÏÏßÌáÐÑCD, µ¥Î»Ãë
) = range(6)
 
 
(
MergeKing_GSQType_Support,  # Ñº×¢
MergeKing_GSQType_Bribe, # »ß¸
MergeKing_GSQType_SupportAward, # ÁìÈ¡»ý·Ö½±Àø
) = range(3)
 
## Ñº×¢½á¹û
(
SptResult_Unknown, # Î´Öª
SptResult_Correct, # ÕýÈ·µÄ
SptResult_Inaccuracy, # ´íÎóµÄ
SptResult_Bribe, # »ß¸
) = range(4)
 
# ¶ÔÕ½¼Ç¼
def GetRecGroupType(recData): return recData.GetValue1()
def SetRecGroupType(recData, groupType): return recData.SetValue1(groupType)
def GetRecBattleIndex(recData): return recData.GetValue2()
def SetRecBattleIndex(recData, battleIndex): return recData.SetValue2(battleIndex)
def GetRecJob(recData): return recData.GetValue3()
def SetRecJob(recData, job): return recData.SetValue3(job)
def GetRecFightPower(recData): return recData.GetValue4()
def SetRecFightPower(recData, fightPower): return recData.SetValue4(fightPower)
def GetRecIsBattleOver(recData): return recData.GetValue5() > 0
def SetRecBattleOver(recData):
    if recData.GetValue5() > 0:
        return
    # >0´ú±í±ÈÈüÒѽáÊø£¬Êµ¼Êʤ³¡ÊýΪvalue5-1
    recData.SetValue5(1)
    return
    
def GetRecWinCnt(recData): return max(0, recData.GetValue5() - 1)
def SetRecWinCnt(recData, winCnt): return recData.SetValue5(winCnt)
def GetRecAccID(recData): return recData.GetStrValue1()
def SetRecAccID(recData, accID): return recData.SetStrValue1(accID)
def GetRecPlayerName(recData): return recData.GetStrValue2()
def SetRecPlayerName(recData, playerName): return recData.SetStrValue2(playerName)
def GetRecMergeAccID(recData): return recData.GetStrValue3()
def SetRecMergeAccID(recData, mergeAccID): return recData.SetStrValue3(mergeAccID)
 
 
# Ñº×¢¼Ç¼
def GetSptRecGroupType(recData): return recData.GetValue1()
def SetSptRecGroupType(recData, groupType): return recData.SetValue1(groupType)
def GetSptRecBattleIndex(recData): return recData.GetValue2()
def SetSptRecBattleIndex(recData, battleIndex): return recData.SetValue2(battleIndex)
def GetSptRecMoneyType(recData): return recData.GetValue3()
def SetSptRecMoneyType(recData, moneyType): return recData.SetValue3(moneyType)
def GetSptRecScore(recData): return recData.GetValue4()
def SetSptRecScore(recData, score): return recData.SetValue4(score)
# 0-δ֪£»1-²Â¶Ô£»2-²Â´í£»3-»ß¸
def GetSptRecResult(recData): return recData.GetValue5()
def SetSptRecResult(recData, result): return recData.SetValue5(result)
def GetSptRecTagAccID(recData): return recData.GetStrValue1() # Ä¿±êÍæ¼ÒÕ˺Å(±»Ö§³ÖÕß)
def SetSptRecTagAccID(recData, tagAccID): return recData.SetStrValue1(tagAccID)
def GetSptRecAccID(recData): return recData.GetStrValue2() # Ñº×¢µÄÍæ¼ÒÕ˺Å
def SetSptRecAccID(recData, accID): return recData.SetStrValue2(accID)
 
 
 
## Ö´ÐÐ32Ç¿·Ö×é
def DoMergeKingBattleGrouping32():
    GameWorld.Log("===ÍõÕßÕù°Ô·Ö×é===")
    # ÒÔÖܰñǰ32ÃûÀ´·Ö×é
    weekBillBoard = GameWorld.GetBillboard().FindBillboard(ShareDefine.Def_BT_MergePKWeek)
    
    findDBCnt = min(32, weekBillBoard.GetCount())
    findMergePlayerIDList = []
    for i in range(findDBCnt):
        bbData = weekBillBoard.At(i)
        if not bbData:
            continue
        findMergePlayerIDList.append(GameWorldMergePK.GetBBMergePlayerID(bbData))
        
    if not findMergePlayerIDList:
        GameWorld.Log("    ÎÞÈ˲μÓÖÜÈü£¡")
        return
        
    # ²éѯÊý¾Ý¿âǰ32ÃûÍæ¼ÒÕ½Á¦
    PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":{"$in":findMergePlayerIDList}},
                            {"PlayerID":1, "FightPower":1, "_id":0}, DGDBOperResult_MergeKingBattleGrouping)
    GameWorld.Log("    ²éѯÊý¾Ý¿â²ÎÈüÍæ¼ÒÕ½Á¦£¡ÈËÊý=%s,findAccIDList=%s" % (len(findMergePlayerIDList), str(findMergePlayerIDList)))
    return
 
## Êý¾Ý¿â²éѯսÁ¦½á¹û½øÐзÖ×é
def DGDBOperResult_MergeKingBattleGrouping(resultSetList, extendValueList):
    GameWorld.Log("ÍõÕßÕù°ÔÊÕµ½²éѯÊý¾Ý¿âÕ½Á¦½á¹û, ¿ªÊ¼½øÐзÖ×é")
    GameWorld.Log("    Õ½Á¦ÐÅÏ¢: %s" % str(resultSetList))
    
    fightPowerDict = {}
    for resultDict in resultSetList:
        fightPowerDict[resultDict["PlayerID"]] = resultDict["FightPower"]
 
    weekBillBoard = GameWorld.GetBillboard().FindBillboard(ShareDefine.Def_BT_MergePKWeek)
    maxBBCnt = weekBillBoard.GetCount()
    
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    # ·Ö×éǰɾ³ýÉÏÖܶÔÕ½·Ö×é¼Ç¼
    universalRecMgr.Delete(Def_MergeKingBattleRecordType)
    
    groupOrderList = GetGroupOrderList()
    GameWorld.Log("    ÅÅÃû·Ö×é˳Ðò: %s" % str(groupOrderList))
    
    recordInfoList = []
    recordList = universalRecMgr.GetTypeList(Def_MergeKingBattleRecordType)
    groupType = Def_Merge_King_16
    for index, order in enumerate(groupOrderList):
        bbIndex = order - 1
        
        if bbIndex < 0 or bbIndex >= maxBBCnt:
            continue
        
        bbData = weekBillBoard.At(bbIndex)
        if not bbData:
            continue
        
        battleIndex = index / 2 # ¶ÔÕ½×éË÷Òý£¬Á©Á©Ò»×é
            
        accID = "" if not bbData else GameWorldMergePK.GetBBPlayerAccID(bbData)
        job = 0 if not bbData else GameWorldMergePK.GetBBPlayerJob(bbData)
        playerName = "" if not bbData else GameWorldMergePK.GetBBPlayerName(bbData)
        mergePlayerID = 0 if not bbData else GameWorldMergePK.GetBBMergePlayerID(bbData)
        fightPower = fightPowerDict.get(mergePlayerID, 0)
        winCnt = 0
        mergeAccID = str(mergePlayerID)
        
        recData = recordList.AddRec()
        __SetRecData(recData, groupType, battleIndex, job, fightPower, winCnt, accID, playerName, mergeAccID)
        GameWorld.Log("    addRec i=%s,order=%s,groupType=%s,battleIndex=%s,job=%s,fightPower=%s,winCnt=%s,accID=%s,playerName=%s,mergeAccID=%s" 
                      % (index, order, groupType, battleIndex, job, fightPower, winCnt, accID, playerName, mergeAccID))
        recordInfoList.append([groupType, battleIndex, job, fightPower, winCnt, accID, playerName, mergeAccID])
    
    GameWorld.Log("    ·Ö×éÍê±Ï, ½«·Ö×é½á¹ûͬ²½¸ø×Ó·þÎñÆ÷£¡")
    # ¹ã²¥×Ó·þ£¬¶ÔÕ½·Ö×éÐÅÏ¢
    msgList = [Def_SBCM_BattleGroupRecord, recordInfoList]
    MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergePKKing, 0, msgList, False) 
    __LogRecBattleRecordTData()
    return
 
def GetGroupOrderList():
    # ´ÓµÚ9ÃûÒÔºó˳Ðò´òÂÒ
    groupOrderList = range(9, 33)
    random.shuffle(groupOrderList)
    
    # °´¹Ì¶¨Ë³Ðò²åÈëǰ8ÃûÍæ¼Ò
    fixedIndexOrderList = [(0, 1), (4, 8), (8, 3), (12, 6), (16, 2), (20, 7), (24, 4), (28, 5)]
    for index, order in fixedIndexOrderList:
        groupOrderList.insert(index, order)
        
    return groupOrderList
 
## ÍõÕßÕù°Ô¶Ôս״̬±ä¸ü
def OnMergeKingStateChange(state):
    
    if not GameWorld.IsMergeServer():
        return
    
    GameWorld.Log("ÍõÕßÕù°Ô״̬±ä¸ü: state=%s" % state)
    tick = GameWorld.GetGameWorld().GetTick()
    
    if state == Def_Merge_King_16:
        GameWorld.GetVSRoomManager().DeleteAllVsRooms()
        GameWorld.Log("    16Ç¿½ú¼¶Èü¿ªÊ¼£¬Çå¿ÕËùÓжÔÕ½·¿¼ä£¡")
            
    # ·Ç¸Õ¿ªÊ¼µÄʱºòÐèÒªÇ¿ÖÆ½áÊøÎ´½áÊøµÄ¶ÔÕ½·¿¼ä
    if state != Def_Merge_King_16:
        __ForceOverVsRoom()
    
    if state > 0:        
        __DoLogic_StartMergeKingBattle(state, tick)
            
    # ¹ã²¥×Ó·þ£¬¶ÔÕ½ÐÅÏ¢
    msgList = [Def_SBCM_KingState, state]
    MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergePKKing, 0, msgList, False)
    return
 
## Íæ¼Ò¿ç·þÍõÕßÕù°Ô¶¨Ê±´¦ÀíÂß¼­
def OnMergeKingProcess(tick):
    
    # ·Ç¿ç·þ·þÎñÆ÷²»´¦Àí¿ç·þPKÆ¥ÅäÂß¼­
    if not GameWorld.IsMergeServer():
        return
    
    if not GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_Merge_King):
        return
    
    kingCfg = ReadChConfig.GetEvalChConfig("MergeKing")
    processTick = kingCfg[Def_King_ProcessTick]
 
    processTickKey = "MergeKingLastTick"
    lastProcessTick = GameWorld.GetGameWorld().GetDictByKey(processTickKey)
    if tick - lastProcessTick < processTick:
        return
    GameWorld.GetGameWorld().SetDict(processTickKey, tick)
    
    __ProcessOutTimeVsRoom(kingCfg[Def_King_RoomOutTimeTick], tick)
    return
 
# Õ½¶··¿¼ä³¬Ê±£¬ÐèÒªÖ÷¶¯½áÊøÁ½¸öÍæ¼Ò¶¼Ã»Óпç·þ¾ö¶·µÄ·¿¼ä(»î¶¯Ê±¼äÄÚ£¬¶ÔÊÖÁ½È˾ùΪÉÏÏß)
def __ProcessOutTimeVsRoom(outTimeTick, tick):
    
    overVsRoomList = []
    vsRoomMgr = GameWorld.GetVSRoomManager()
    for vsRoomIndex in range(vsRoomMgr.GetVsRoomCount()):
        vsRoom = vsRoomMgr.GetVsRoom(vsRoomIndex)
        if not vsRoom:
            continue
        
        if tick - vsRoom.GetOpenTick() < outTimeTick:
            continue
        
        # ÒѾ­ÓÐÍæ¼Ò½øÈëµÄ²»´¦Àí³¬Ê±£¬ÐèµÈ´ýÍæ¼Ò´òÍê
        if vsRoom.GetRoomState():
            continue
        
        overVsRoomList.append(vsRoom)
        
    if overVsRoomList:
        GameWorld.Log("Ç¿ÖÆ½áÊøÕ½¶·³¬Ê±·¿¼ä(%s)" % len(overVsRoomList))
        __DoOverVsRoom(overVsRoomList)
    return
 
## Ç¿ÖƽáÊøÒì³£µÄ¶ÔÕ½·¿¼ä
## Ò»°ãÊǶÔÕ½µØÍ¼Òì³£µ¼ÖÂδͬ²½Õ½¶·½á¹ûÉÏÀ´£¬´ËʱÐèÒªÇ¿ÖÆ½áÊøÕâЩ·¿¼ä£¬ÒÔ±£Ö¤ÏÂÒ»ÂֵıÈÈü˳Àû½øÐÐ
def __ForceOverVsRoom():
    overVsRoomList = []
    vsRoomMgr = GameWorld.GetVSRoomManager()
    for vsRoomIndex in range(vsRoomMgr.GetVsRoomCount()):
        vsRoom = vsRoomMgr.GetVsRoom(vsRoomIndex)
        if not vsRoom:
            continue
        
        overVsRoomList.append(vsRoom)
        
    if overVsRoomList:
        GameWorld.Log("Ç¿ÖÆ½áÊøÕ½¶·Òì³£·¿¼ä(%s)" % len(overVsRoomList))
        __DoOverVsRoom(overVsRoomList)
    return
 
## ÊÕµ½MapServer¸±±¾ÍõÕßÕù°ÔÕ½¶·½á¹ûͬ²½
def MapServer_MergeKingFB(infoList):
    GameWorld.Log("ÊÕµ½MapServer_¿ç·þÍõÕßÕù°Ô¸±±¾ÐÅÏ¢ %s" % str(infoList))
    
    fbState = infoList[0]
    roomID = infoList[1]
    
    vsRoom = GameWorld.GetVSRoomManager().FindVsRoom(roomID)
    if not vsRoom:
        GameWorld.ErrLog("ÕÒ²»µ½ÍõÕßÕù°Ô¶ÔÕ½·¿¼ä: roomID=%s" % roomID)
        return
 
    # ÒѾ­ÓÐÈ˽øÈëPK¸±±¾
    if fbState == 1:
        playerID, playerName = infoList[2:]
        vsRoom.SetRoomState(1) # ÉèÖÃΪ1£¬±íʾÓÐÍæ¼Ò½øÀ´ºóÐèµÈMapServer½áÊøºó²Å¿Éɾ³ý·¿¼ä
        GameWorld.Log("    Íæ¼Ò½øÈ븱±¾, SetRoomState=1,roomID=%s,playerID=%s,playerName=%s" 
                      % (roomID, playerID, playerName))
    
    if fbState == 2:
        winnerWincnt, loserWincnt, winnerMergeAccID, winnerEquipViewList, loserEquipViewList = infoList[2:]
        __DoOverVsRoom([[vsRoom, winnerWincnt, loserWincnt, winnerMergeAccID, winnerEquipViewList, loserEquipViewList]])
    return
 
 
## Ö´ÐнáÊøÕ½¶··¿¼äÂß¼­
def __DoOverVsRoom(overVsRoomList):
    global g_playerEquipViewDict
    
    isAllOver = False
    updRecDict = {}
    maxWinCnt = ReadChConfig.GetEvalChConfig("MergeKing")[Def_King_MaxWinCnt]
    
    recordList = GameWorld.GetUniversalRecMgr().GetTypeList(Def_MergeKingBattleRecordType)
    
    for overRoomInfo in overVsRoomList:
        
        if isinstance(overRoomInfo, list):
            vsRoom, winnerWincnt, loserWincnt, winnerMergeAccID, winnerEquipViewList, loserEquipViewList = overRoomInfo
        else:
            vsRoom, winnerWincnt, loserWincnt, winnerMergeAccID, winnerEquipViewList, loserEquipViewList = overRoomInfo, maxWinCnt, 0, "", [], []
            
        roomID = vsRoom.GetCreaterID()
        GameWorld.GetVSRoomManager().DeleteVsRoomById(roomID)
        if winnerWincnt < maxWinCnt:
            winnerWincnt = maxWinCnt # »ñʤ·½»ñʤ´ÎÊý±ØÐëÂú×ã¹æÔò»ñʤ³¡´Î, È·±£ºóÐøÏà¹ØÅжÏÕý³£
            GameWorld.Log("    ¾ÀÕý»ñʤ·½»ñʤ³¡Êý: winnerWincnt=%s,maxWinCnt=%s" % (winnerWincnt, maxWinCnt))
        GameWorld.Log("    ½áÊøÕ½¶··¿¼ä: vaRoomID=%s,winnerWincnt=%s,loserWincnt=%s,winnerMergeAccID=%s" 
                      % (roomID, winnerWincnt, loserWincnt, winnerMergeAccID))
        GameWorld.Log("        winnerEquipViewList=%s" % (winnerEquipViewList))
        GameWorld.Log("        loserEquipViewList=%s" % (loserEquipViewList))
        
        groupType, battleIndex = __GetMergeKingGroupByRoomID(roomID)
        recDataList = GetBattleRecData(groupType, battleIndex)
        
        if not recDataList or len(recDataList) != 2:
            GameWorld.ErrLog("        ½áÊøÕ½¶··¿¼äÒì³££¡")
            continue
        
        aRecData = recDataList[0]
        bRecData = recDataList[1]
        if not aRecData or not bRecData:
            GameWorld.ErrLog("        ½áÊøÕ½¶··¿¼äÒì³££¡£¡")
            continue
        
        if not winnerMergeAccID:
            sortList = [[GetRecFightPower(aRecData), aRecData], [GetRecFightPower(bRecData), bRecData]]
            sortList.sort(reverse=True)
            winnerRecData = sortList[0][1]
            loserRecData = sortList[1][1]
        else:
            winnerRecData = aRecData if GetRecMergeAccID(aRecData) == winnerMergeAccID else bRecData
            loserRecData = aRecData if GetRecMergeAccID(aRecData) != winnerMergeAccID else bRecData
        
        if winnerEquipViewList:
            g_playerEquipViewDict[GetRecMergeAccID(winnerRecData)] = winnerEquipViewList
        if loserEquipViewList:
            g_playerEquipViewDict[GetRecMergeAccID(loserRecData)] = loserEquipViewList
            
        allOver = __UpdBattleOver(recordList, updRecDict, winnerRecData, winnerWincnt, loserRecData, loserWincnt)
        isAllOver = True if allOver else isAllOver
            
    if updRecDict:
        GameWorld.Log("    ¹ã²¥×Ó·þ¶ÔÕ½¼Ç¼±ä¸üÐÅÏ¢£¡")
        msgList = [Def_SBCM_UpdBattleRecord, isAllOver, updRecDict]
        MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergePKKing, 0, msgList, False)
        __LogRecBattleRecordTData()
        
    if isAllOver:
        # ¸üиßÊÖ°ñÄ£ÐÍÐÅÏ¢
        __SaveTopPlayerEquipView()
    return
 
## Ö´ÐпªÊ¼ÐÂÒ»ÂÖÍõÕßÕù°Ô½ú¼¶ÈüÂß¼­
def __DoLogic_StartMergeKingBattle(battleGroupType, tick):
    GameWorld.Log("===Ö´ÐпªÊ¼ÐÂÒ»ÂÖÍõÕßÕù°Ô½ú¼¶ÈüÂß¼­: battleGroupType=%s===" % battleGroupType)
    updRecDict = {}
    # ´¦ÀíÂÖ¿ÕÍæ¼Ò
    groupPlayerDict = {}
    creatVsRoomList = []
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    recordList = universalRecMgr.GetTypeList(Def_MergeKingBattleRecordType)
    for i in range(recordList.Count()):        
        recData = recordList.At(i)
        groupType = GetRecGroupType(recData)
        if groupType != battleGroupType:
            continue
        
        battleIndex = GetRecBattleIndex(recData)
        key = "%s_%s" % (groupType, battleIndex)
        playerList = groupPlayerDict.get(key, [])
        playerList.append(recData)
        groupPlayerDict[key] = playerList
        
        # ÓÐÁ½¸öÈ˲ſª·¿¼ä, Ò»¸öÈ˵ÄÖ±½Ó½ú¼¶£¬²»ÐèÒª¿ª·¿
        vsRoomID = __GetMergeKingBattleRoomID(groupType, battleIndex)        
        if vsRoomID not in creatVsRoomList and len(playerList) == 2:
            creatVsRoomList.append(vsRoomID)
        
    maxWinCnt = ReadChConfig.GetEvalChConfig("MergeKing")[Def_King_MaxWinCnt]
    
    GameWorld.Log("=ÏÈ´¦Àí±¾ÂÖÂÖ¿ÕÍæ¼Ò, Ö±½Ó½ú¼¶£¡")
    isAllOver = False
    for playerList in groupPlayerDict.values():
        
        # Ö»ÓÐÒ»¸öÈË´ú±í±¾ÂÖÂÖ¿Õ£¬Ö±½Ó½ú¼¶
        if len(playerList) != 1:
            continue
        
        allOver = __UpdBattleOver(recordList, updRecDict, playerList[0], maxWinCnt)
    
        isAllOver = True if allOver else isAllOver
        
    if updRecDict:
        GameWorld.Log("    ¹ã²¥×Ó·þÂÖ¿ÕÍæ¼Ò¶ÔÕ½¼Ç¼±ä¸üÐÅÏ¢£¡")
        msgList = [Def_SBCM_UpdBattleRecord, isAllOver, updRecDict]
        MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergePKKing, 0, msgList, False)
        __LogRecBattleRecordTData()
        
    # ´´½¨¶ÔÕ½·¿¼ä
    GameWorld.Log("    ´´½¨±¾ÂÖ¶ÔÕ½·¿¼ä! battleGroupType=%s,count=%s, creatVsRoomList=%s" 
                  % (battleGroupType, len(creatVsRoomList), str(creatVsRoomList)))
    vsRoomMgr = GameWorld.GetVSRoomManager()
    for vsRoomID in creatVsRoomList:
        newRoom = vsRoomMgr.AddVsRoom(vsRoomID)
        if not newRoom:
            continue
        newRoom.SetOpenTick(tick)
        newRoom.SetRoomState(0)
        
    GameWorld.Log("    µ±Ç°×ܶÔÕ½·¿¼äÊý: %s" % vsRoomMgr.GetVsRoomCount())
    
    if isAllOver:
        # ¸üиßÊÖ°ñÄ£ÐÍÐÅÏ¢
        __SaveTopPlayerEquipView()
    return
 
## ¸üжÔÕ½½áÊø¼Ç¼
## ÍõÕßÕù°ÔÕ½ÊÇ·ñ±ÈÈüÍê½á
def __UpdBattleOver(recordList, updRecDict, winnerRecData, winnerWincnt, loserRecData=None, loserWincnt=0):
    if not winnerRecData:
        return False
    
    __UpdRecDataOver(winnerRecData, winnerWincnt, updRecDict)
    if loserRecData:
        __UpdRecDataOver(loserRecData, loserWincnt, updRecDict)
    
    groupType = GetRecGroupType(winnerRecData)
    battleIndex = GetRecBattleIndex(winnerRecData)
    winnerName = GetRecPlayerName(winnerRecData)
    loserName = "" if not loserRecData else GetRecPlayerName(loserRecData)
    
    nextGroupType = groupType / 2
    if nextGroupType <= 0:
        # »ñµÃ¹Ú¾üÈ«·þ¹ã²¥
        GameWorld.Log("        ×îºóÒ»ÂÖ»ñʤ£¬»ñµÃ¹Ú¾ü£¡accID=%s" % GetRecAccID(winnerRecData))
        PlayerControl.MergeWorldNotify(0, "Campaign_liubo_213370", [winnerName, groupType, loserName])
        
        # ¿½±´×îÐÂÒ»ÆÚ½á¹û¼Ç¼
        #PlayerUniversalGameRec.CopyRecData(Def_MergeKingBattleRecordLastType, Def_MergeKingBattleRecordType)
        return True
    
    # ½ú¼¶È«·þ¹ã²¥
    if loserName:
        PlayerControl.MergeWorldNotify(0, "Campaign_liubo_466020", [winnerName, groupType, loserName])
    else:
        PlayerControl.MergeWorldNotify(0, "Campaign_liubo_825676", [winnerName, groupType])
    
    nextBattleIndex = battleIndex / 2
    job = GetRecJob(winnerRecData)
    fightPower = GetRecFightPower(winnerRecData)
    accID = GetRecAccID(winnerRecData)
    playerName = GetRecPlayerName(winnerRecData)
    mergeAccID = GetRecMergeAccID(winnerRecData)
    newRecData = recordList.AddRec()
    __SetRecData(newRecData, nextGroupType, nextBattleIndex, job, fightPower, 0, accID, playerName, mergeAccID)
    
    key = "%s_%s_%s" % (nextGroupType, nextBattleIndex, accID)
    updRecDict[key] = [nextGroupType, nextBattleIndex, job, fightPower, 0, accID, playerName, mergeAccID]
    GameWorld.Log("        ÐÂÔö½ú¼¶¼Ç¼; nextGroupType=%s,nextBattleIndex=%s,job=%s,fightPower=%s,winCnt=%s,accID=%s,playerName=%s,mergeAccID=%s" 
                  % (nextGroupType, nextBattleIndex, job, fightPower, 0, accID, playerName, mergeAccID))
    return False
 
## ¸üжÔÕ½Íæ¼Ò½áÊø¼Ç¼
def __UpdRecDataOver(recData, winCnt, updRecDict):
    if GetRecIsBattleOver(recData):
        return
    
    winCntValue = winCnt + 1 # ½áÊøÕ½¶·µÄĬÈÏ+1£¬±íʾ½áÊø£¬Êµ¼Êʤ³¡Îª¸ÃÖµ-1
    SetRecWinCnt(recData, winCntValue) 
    groupType = GetRecGroupType(recData)
    battleIndex = GetRecBattleIndex(recData)
    job = GetRecJob(recData)
    fightPower = GetRecFightPower(recData)
    accID = GetRecAccID(recData)
    playerName = GetRecPlayerName(recData)
    mergeAccID = GetRecMergeAccID(recData)
    SetRecBattleOver(recData) # ÉèÖøÃÌõÕ½¶·ÐÅÏ¢Íê½á
    
    key = "%s_%s_%s" % (groupType, battleIndex, accID)
    updRecDict[key] = [groupType, battleIndex, job, fightPower, winCntValue, accID, playerName, mergeAccID]
    GameWorld.Log("    ¸üÐÂÍæ¼ÒÕ½¶·¼Ç¼; groupType=%s,battleIndex=%s,job=%s,fightPower=%s,winCnt=%s,accID=%s,playerName=%s,mergeAccID=%s" 
                  % (groupType, battleIndex, job, fightPower, winCntValue, accID, playerName, mergeAccID))
    return
 
## »î¶¯½áÊøºó±£´æ¸ßÊÖÍæ¼Ò×°±¸Ô¤ÀÀÐÅÏ¢
def __SaveTopPlayerEquipView():
    global g_playerEquipViewDict
    
    GameWorld.Log("¿ªÊ¼±£´æÍõÕßÕù°Ô¸ßÊÖÍæ¼ÒÄ£ÐÍÔ¤ÀÀÐÅÏ¢...")
    #for mergeAccID, equipInfo in g_playerEquipViewDict.items():
    #    GameWorld.DebugLog("    mergeAccID=%s,equipInfo=%s" % (mergeAccID, str(equipInfo)))
    
    maxWinCnt = ReadChConfig.GetEvalChConfig("MergeKing")[Def_King_MaxWinCnt]
    recordList = GameWorld.GetUniversalRecMgr().GetTypeList(Def_MergeKingBattleRecordType)
    # ¸ù¾Ý¶ÔÕ½¼Ç¼±£´æÃ¿¸öÍæ¼ÒµÄ×î¸ßÅÅÃû
    mergeAccIDRankDict = {}
    for i in range(recordList.Count()):
        recData = recordList.At(i)
        groupType = GetRecGroupType(recData)
        winCnt = GetRecWinCnt(recData)
        isWin = winCnt >= maxWinCnt
        mergeAccID = GetRecMergeAccID(recData)
        curRank = mergeAccIDRankDict.get(mergeAccID, [100, None])[0]
        if isWin and groupType < curRank:
            mergeAccIDRankDict[mergeAccID] = [groupType, recData]
            
    #GameWorld.Log("    Íæ¼Ò¶ÔÓ¦ÅÅλÐÅÏ¢: %s" % str(mergeAccIDRankDict))
            
    syncClientServerInfo = {}
    for mergeAccID, recInfo in mergeAccIDRankDict.items():
        groupType, recData = recInfo
        
        # ·Ç4ǿ֮ǰµÄ²»Í¬²½
        if groupType > 4:
            continue
        
        job = GetRecJob(recData)
        order = GetRecGroupType(recData)
        accID = GetRecAccID(recData)
        playerName = GetRecPlayerName(recData)
        equipViewInfoList = g_playerEquipViewDict.get(mergeAccID, [])
        syncClientServerInfo[accID] = [playerName, equipViewInfoList, job, order]
        GameWorld.Log("    ¸ßÊÖ×°±¸ÐÅÏ¢: accID=%s,job=%s,order=%s,playerName=%s,equipViewInfoList=%s" 
                      % (accID, job, order, playerName, str(equipViewInfoList)))
        
    # ¹ã²¥×Ó·þ¸ßÊÖÄ£ÐÍÐÅÏ¢
    GameWorld.Log("    ¹ã²¥×Ó·þÍõÕßÕù°Ô¸ßÊÖ°ñÍæ¼ÒÄ£ÐÍÔ¤ÀÀÐÅÏ¢!")
    msgList = [Def_SBCM_TopPlayerEquipView, syncClientServerInfo]
    MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergePKKing, 0, msgList, False)
    return
 
################################################################################
 
def __SetMergeKingActionKeyValue(gameWorld, key, value, isSaveDB):
    gameWorld.SetDict(key, value)
    if isSaveDB:
        PlayerDBGSEvent.SetDBGSTrig_ByKey(key, value)
    GameWorld.SendMapServerMsgEx(key, value)
    GameWorld.Log("    ¿ç·þÍõÕßÕù°Ô״̬ID±ä¸ü key=%s,value=%s" % (key, value))
    return
 
def OnMapServerInitOK():
    gameWorld = GameWorld.GetGameWorld()
    
    # PK״̬
    kingStateKey = ShareDefine.Def_Notify_WorldKey_Merge_King
    GameWorld.SendMapServerMsgEx(kingStateKey, gameWorld.GetDictByKey(kingStateKey))
    
    for idKey in [ShareDefine.Def_Notify_WorldKey_Merge_KingStartID, 
                  ShareDefine.Def_Notify_WorldKey_Merge_KingOverID,
                  ShareDefine.Def_Notify_WorldKey_Merge_KingServerHonour,
                  ]:
        
        actionID = gameWorld.GetDictByKey(idKey)
        # Èç¹ûûÓÐÖµ£¬ÔòÈ¡DB¼Ç¼ÖеÄÖµ
        if actionID <= 0:
            actionID = PlayerDBGSEvent.GetDBGSTrig_ByKey(idKey)
            gameWorld.SetDict(idKey, actionID)
            
        GameWorld.SendMapServerMsgEx(idKey, actionID)
    return
 
## Íæ¼ÒµÇ½
def OnPlayerLogin(curPlayer, tick):
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("ÍõÕßÕù°ÔOnPlayerLogin", playerID)
    if GameWorld.IsMergeServer():
        GameWorld.DebugLog("    ¿ç·þ·þÎñÆ÷²»´¦Àí")
        return
    
    PlayerUniversalGameRec.SendUniversalGameRecInfo(curPlayer, Def_MergeKingBattleRecordType)
    PlayerUniversalGameRec.SendUniversalGameRecInfo(curPlayer, Def_MergeKingSupportRecordType)
    
    gameWorld = GameWorld.GetGameWorld()
    mergeKingState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_Merge_King)
    GameWorld.DebugLog("    mergeKingState=%s" % mergeKingState)
    if mergeKingState:
        PlayerControl.SetVsRoomId(curPlayer, 0)
        __ClientServer_PrepareEnterMergeKing(mergeKingState, curPlayer)
    
    kingCfg = ReadChConfig.GetEvalChConfig("MergeKing")
    
    # ÍõÕßÉÏÏßÌáÐÑ
    rankDict = __GetMergeKingRecRecordRankDict()
    accID = curPlayer.GetAccID()
    playerRecRank = rankDict.get(accID, 0)
    loginNotifyDict = kingCfg[Def_King_LoginNotify]
    notifyCD = kingCfg[Def_King_LoginNotifyCD]
    if playerRecRank in loginNotifyDict:
        notifyTimeKey = "MergeKingNotifyTime_%s" % curPlayer.GetPlayerID() # ²ÎÊýplayerID
        lastNotifyTime = gameWorld.GetDictByKey(notifyTimeKey)
        if tick - lastNotifyTime >= notifyCD * 1000:
            mark = loginNotifyDict[playerRecRank]
            mergeName = PlayerControl.GetMergePlayerName(accID, curPlayer.GetName())
            PlayerControl.MergeWorldNotify(0, mark, [mergeName])
            gameWorld.SetDict(notifyTimeKey, tick)
        else:
            GameWorld.Log("%sÇ¿Íæ¼ÒÉÏÏßÈ«·þÌáÐÑCDÖÐ..." % playerRecRank, curPlayer.GetPlayerID())
        
    # ÅÅλÏàͬ£¬ÎÞÐè¸üÐÂ
    if playerRecRank != PlayerControl.GetMergeWarRank(curPlayer):
        playerRecRank = "%s" % playerRecRank
        curPlayer.MapServer_QueryPlayerResult(0, 0, 'MergeWarRank', playerRecRank, len(playerRecRank))
        GameWorld.Log("ÉÏÏ߸üÐÂÍæ¼Ò¿ç·þÍõÕßÕù°ÔÅÅλ: %s" % playerRecRank, playerID)
    
    return
 
def __GetMergeKingBattleRoomID(groupType, battleIndex):
    return groupType * 100 + battleIndex + 1
 
def __GetMergeKingGroupByRoomID(roomID):
    return roomID / 100, roomID % 100 - 1
 
## ÊÕµ½¿ç·þ·þÎñÆ÷ÍõÕßÕù°Ô¹ã²¥µÄÐÅÏ¢
def OnRecvMergeServerPKKing(broadcastMsg):
    if len(broadcastMsg) < 1:
        return
    
    msgType = broadcastMsg[0]
    msgList = broadcastMsg[1:]
    gameWorld = GameWorld.GetGameWorld()
    
    GameWorld.Log("OnRecvMergeServerPKKing msgType=%s" % msgType)
    
    if msgType == Def_SBCM_BattleGroupRecord:
        __ClientServer_SaveBattleGroupRecord(msgList[0])
        
    elif msgType == Def_SBCM_UpdBattleRecord:
        __ClientServer_UpdBattleRecord(msgList[0], msgList[1])
        
    elif msgType == Def_SBCM_KingState:
        state = msgList[0]
        __SetMergeKingActionKeyValue(gameWorld, ShareDefine.Def_Notify_WorldKey_Merge_King, state, False)
        __ClientServer_PrepareEnterMergeKing(state)
        
    elif msgType == Def_SBCM_TopPlayerEquipView:
        __ClientServer_SaveTopPlayerEquipView(msgList[0])
    
    return
 
## ×Ó·þÖ´ÐнøÈë¿ç·þÍõÕßÕù°ÔÉÏ´«Êý¾Ý×¼±¸Âß¼­
## Íæ¼ÒµÇ¼ʱÐèÖ´Ðиüì²é£¬ÈôÓÐÍæ¼ÒÕýÔÚ½øÐÐÖеıÈÈü£¬ÔòÈÃÍæ¼Ò×¼±¸½øÈë
def __ClientServer_PrepareEnterMergeKing(curBattleGroupType, curPlayer=None):
    if curBattleGroupType <= 0:
        return
    
    playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
    GameWorld.Log("===×Ó·þ¼ì²éÍæ¼Ò½øÈë¿ç·þÍõÕßÕù°ÔÉÏ´«Êý¾Ý===groupType=%s" % curBattleGroupType, playerID)
    actionType = ShareDefine.Def_MergeAction_MergeKing
    mapID = ChConfig.Def_MergeTransMapID # Ä¬ÈÏÏÈÉÏ´«µ½ÖÐתµØÍ¼
    posX, posY = ChConfig.Def_MergeTransMapPos
    
    # Í¨Öª¶ÔÓ¦×éÕ½¶·Íæ¼Ò½øÈë¿ç·þÍõÕßÕù°Ô
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    recordList = universalRecMgr.GetTypeList(Def_MergeKingBattleRecordType)
 
    for i in range(recordList.Count()):        
        recData = recordList.At(i)
        groupType = GetRecGroupType(recData)
        battleIndex = GetRecBattleIndex(recData)
        accID = GetRecAccID(recData)
        if curPlayer and accID != curPlayer.GetAccID():
            continue
 
        # Ö±½ÓÂÖ¿Õ½ú¼¶
        if groupType == curBattleGroupType / 2 and not curPlayer:
            notifyPlayer = curPlayer if curPlayer else GameWorld.GetPlayerManager().FindPlayerByAccID(accID)
            # ÌáÊ¾Íæ¼Ò
            if notifyPlayer:
                PlayerControl.NotifyCode(notifyPlayer, "Campaign_liubo_329496", [curBattleGroupType])
            notifyPlayerID = 0 if not notifyPlayer else notifyPlayer.GetPlayerID()
            GameWorld.Log("    Íæ¼ÒÂÖ¿ÕÖ±½Ó½ú¼¶: accID=%s" % accID, notifyPlayerID)
            continue
        
        # ·Ç±¾ÂÖ¶ÔÕ½×é²»×ö×¼±¸
        if groupType != curBattleGroupType:
            continue
        
        if GetRecIsBattleOver(recData):
            GameWorld.DebugLog("    ¸Ã³¡Õ½¶·ÒѾ­½áÊø: groupType=%s,battleIndex=%s,accID=%s,value5=%s" 
                               % (groupType, battleIndex, accID, recData.GetValue5()))
            continue
        
        player = GameWorld.GetPlayerManager().FindPlayerByAccID(accID)
        if not player:
            GameWorld.DebugLog("    Íæ¼Ò²»ÔÚÏß»ò²»ÊDZ¾·þÍæ¼Ò!accID=%s" % (accID))
            continue
        
        roomID = __GetMergeKingBattleRoomID(groupType, battleIndex)
        PlayerControl.SetVsRoomId(player, roomID, True)
        # Í¨ÖªµØÍ¼Íæ¼ÒÉÏ´«Êý¾Ý, ×¼±¸½øÈë¿ç·þ·þÎñÆ÷ÍõÕßÕù°Ô
        PlayerMergeRegister.SendMergeActionReg(player, actionType, [mapID, mapID, 0, posX, posY])
        
    return
 
## ÉÏ´«Êý¾Ý³É¹¦ºó£¬Í¨ÖªÍæ¼Ò½øÈë¿ç·þÍõÕßÕù°Ô
def Notify_PlayerEnterMergeKing(curPlayer):
    groupType = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_Merge_King)
    if groupType <= 0:
        return
    
    # Í¨ÖªÍæ¼Ò¿É½øÈë¿ç·þPK
    enterPack = ChPyNetSendPack.tagCanEnterMergeKing()
    enterPack.Clear()
    enterPack.GroupType = groupType
    NetPackCommon.SendFakePack(curPlayer, enterPack)
    GameWorld.Log("    Í¨ÖªÍæ¼Ò½øÈë¿ç·þÍõÕßÕù°Ô¶ÔÕ½·¿¼ä!groupType=%s,vsRoomID=%s" 
                  % (groupType, curPlayer.GetVsRoomId()), curPlayer.GetPlayerID())
    return
 
 
## ×Ó·þ±£´æÍõÕßÕù°Ô¶ÔÕ½·Ö×éÐÅÏ¢
def __ClientServer_SaveBattleGroupRecord(msgList):
    GameWorld.Log("===×Ó·þ±£´æÍõÕßÕù°Ô¶ÔÕ½·Ö×éÐÅÏ¢===")
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    # ÏÈɾ³ýÔÙ¸²¸Ç±£´æ
    universalRecMgr.Delete(Def_MergeKingBattleRecordType) # É¾³ý¶ÔÕ½ÐÅÏ¢
    universalRecMgr.Delete(Def_MergeKingSupportRecordType) # É¾³ýѺעÐÅÏ¢
    
    recordList = universalRecMgr.GetTypeList(Def_MergeKingBattleRecordType)
    mailPlayerIDList = []
    
    for i, dataList in enumerate(msgList):
        groupType, battleIndex, job, fightPower, winCnt, accID, playerName, mergeAccID = dataList
        recData = recordList.AddRec()
        __SetRecData(recData, groupType, battleIndex, job, fightPower, winCnt, accID, playerName, mergeAccID)
        
        GameWorld.Log("    saveRec i=%s,groupType=%s,battleIndex=%s,job=%s,fightPower=%s,winCnt=%s,accID=%s,playerName=%s,mergeAccID=%s" 
                      % (i, groupType, battleIndex, job, fightPower, winCnt, accID, playerName, mergeAccID))
        
        playerID = PlayerMergeRegister.GetRegisterPlayerID(mergeAccID)
        # ±¾·þÍæ¼ÒÓʼþÌáÐѲμӻʱ¼ä
        if playerID > 0 and playerID not in mailPlayerIDList:
            mailPlayerIDList.append(playerID)
        
    if mailPlayerIDList:
        content = ReadChConfig.GetEvalChConfig("MergeKing")[Def_King_JoinMailContent]
        PlayerCompensation.SendPersonalItemMailEx("", content, 1, mailPlayerIDList, [])
        
    GameWorld.Log("×Ó·þ±£´æÍõÕßÕù°Ô¶ÔÕ½·Ö×éÐÅÏ¢ OK!")
    __LogRecBattleRecordTData()
    # ¹ã²¥ÔÚÏßÍæ¼Ò
    PlayerUniversalGameRec.SendUniversalGameRecInfo(None, Def_MergeKingBattleRecordType)
    PlayerUniversalGameRec.SendUniversalGameRecInfo(None, Def_MergeKingSupportRecordType)
    PlayerControl.WorldNotify(0, "Campaign_liubo_521297")
    
    # ÉèÖÿªÊ¼ID±ä¸ü
    gameWorld = GameWorld.GetGameWorld()
    startID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_MergePKWeekID)
    __SetMergeKingActionKeyValue(gameWorld, ShareDefine.Def_Notify_WorldKey_Merge_KingStartID, startID, True)
    return
 
## ×Ó·þ¸üÐÂÍõÕßÕù°Ô¶ÔÕ½ÐÅÏ¢
def __ClientServer_UpdBattleRecord(isAllOver, msgDict):
    GameWorld.Log("===×Ó·þ¸üÐÂÍõÕßÕù°Ô¶ÔÕ½ÐÅÏ¢===isAllOver=%s" % isAllOver)
    
    maxWinCnt = ReadChConfig.GetEvalChConfig("MergeKing")[Def_King_MaxWinCnt]
    winBattleKeyList = []
    loseBattleKeyList = []
    
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    
    recordList = universalRecMgr.GetTypeList(Def_MergeKingBattleRecordType)
 
    for i in range(recordList.Count()):
        if not msgDict:
            break
        
        recData = recordList.At(i)
        key = "%s_%s_%s" % (GetRecGroupType(recData), GetRecBattleIndex(recData), GetRecAccID(recData))
        
        if key not in msgDict:
            continue
        
        groupType, battleIndex, job, fightPower, winCnt, accID, playerName, mergeAccID = msgDict.pop(key)
        __SetRecData(recData, groupType, battleIndex, job, fightPower, winCnt, accID, playerName, mergeAccID)
        
        GameWorld.Log("    updRec key=%s,groupType=%s,battleIndex=%s,job=%s,fightPower=%s,winCnt=%s,accID=%s,playerName=%s,mergeAccID=%s" 
                      % (key, groupType, battleIndex, job, fightPower, winCnt, accID, playerName, mergeAccID))
        
        # »ñʤµÄÍæ¼Ò
        if winCnt >= maxWinCnt:
            winBattleKeyList.append(key)
        else:
            loseBattleKeyList.append(key)
        
    GameWorld.Log("    ×Ó·þ¸üÐÂÌí¼ÓÍõÕßÕù°Ô¶ÔÕ½ÐÅÏ¢(%s)" % len(msgDict))
    for key, dataInfo in msgDict.items():
        groupType, battleIndex, job, fightPower, winCnt, accID, playerName, mergeAccID = dataInfo
        recData = recordList.AddRec()
        __SetRecData(recData, groupType, battleIndex, job, fightPower, winCnt, accID, playerName, mergeAccID)
        GameWorld.Log("    addRec key=%s,groupType=%s,battleIndex=%s,job=%s,fightPower=%s,winCnt=%s,accID=%s,playerName=%s,mergeAccID=%s" 
                      % (key, groupType, battleIndex, job, fightPower, winCnt, accID, playerName, mergeAccID))
    
    GameWorld.Log("×Ó·þ¸üÐÂÍõÕßÕù°Ô¶ÔÕ½ÐÅÏ¢ OK!")
    __LogRecBattleRecordTData()
    # ¹ã²¥ÔÚÏßÍæ¼Ò
    PlayerUniversalGameRec.SendUniversalGameRecInfo(None, Def_MergeKingBattleRecordType)
    # ¸üÐÂѺע½á¹û
    __UpdSupportResult(winBattleKeyList, loseBattleKeyList)
    
    if isAllOver:
        __ClientServer_DoLogicOnAllOver()
    return
 
## ¸üÐÂѺע¼Ç¼½á¹û
def __UpdSupportResult(winBattleKeyList, loseBattleKeyList):
    if not winBattleKeyList and not loseBattleKeyList:
        return
    
    GameWorld.Log("×Ó·þ¸üÐÂÍõÕßÕù°ÔѺע½á¹û...")
    GameWorld.Log("    winBattleKeyList =%s" % str(winBattleKeyList))
    GameWorld.Log("    loseBattleKeyList=%s" % str(loseBattleKeyList))
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    recordList = universalRecMgr.GetTypeList(Def_MergeKingSupportRecordType)
 
    for i in range(recordList.Count()):        
        recData = recordList.At(i)
        
        # ·Çδ֪µÄ²»´¦Àí
        if GetSptRecResult(recData) != SptResult_Unknown:
            continue
        
        key = "%s_%s_%s" % (GetSptRecGroupType(recData), GetSptRecBattleIndex(recData), GetSptRecTagAccID(recData))
        
        if key in winBattleKeyList:
            SetSptRecResult(recData, SptResult_Correct)
        elif key in loseBattleKeyList:
            SetSptRecResult(recData, SptResult_Inaccuracy)
        else:
            continue
            
        accID = GetSptRecAccID(recData) # Ñº×¢µÄÍæ¼ÒÕ˺Å
        player = GameWorld.GetPlayerManager().FindPlayerByAccID(accID)
        if player:
            PlayerUniversalGameRec.SendUniversalGameRecSingle(player, recData)
            
    return
 
 
## ×Ó·þËùÓбÈÈüÍê½áºó´¦Àí
def __ClientServer_DoLogicOnAllOver():
    GameWorld.Log("×Ó·þËùÓбÈÈüÍê½áºó´¦Àí...")
    # ×Ó·þ¿½±´×îÐÂÒ»ÆÚ½á¹û¼Ç¼
    PlayerUniversalGameRec.CopyRecData(Def_MergeKingBattleRecordLastType, Def_MergeKingBattleRecordType)
    GameWorld.Log("    ×Ó·þ¿½±´×îÐÂÒ»ÆÚ½á¹û¼Ç¼...")
    
    # ¸üÐÂÍæ¼Ò¿ç·þÕ½×îÐÂÅÅλ
    rankDict = __GetMergeKingRecRecordRankDict()
    playerManager = GameWorld.GetPlayerManager()
    # Íæ¼Ò¿ç·þÅÅλÓиıäµÄ£¬Í¨ÖªmapË¢ÐÂÊôÐÔ
    for i in range(playerManager.GetPlayerCount()):
        player = playerManager.GetPlayerByIndex(i)
        
        if player == None or not player.GetInitOK():
            continue
        
        accID = player.GetAccID()
        playerRecRank = rankDict.get(accID, 0)
        lastRank = PlayerControl.GetMergeWarRank(player)
        # ÅÅλδ¸Ä±ä£¬ÎÞÐè´¦Àí
        if playerRecRank == lastRank:
            continue
        
        playerRecRank = "%s" % playerRecRank
        player.MapServer_QueryPlayerResult(0, 0, 'MergeWarRank', playerRecRank, len(playerRecRank))
        GameWorld.Log("    ¸üÐÂÍæ¼ÒÅÅλ:accID=%s,lastRank=%s, playerRecRank=%s" % (accID, lastRank, playerRecRank))
 
    # ¸üзþÎñÆ÷ÈÙÒ«ÅÅλ
    __UpdMergeKingServerHonourRank()
 
    # ÉèÖýáÊøID±ä¸ü
    gameWorld = GameWorld.GetGameWorld()
    overID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_MergePKWeekID)
    __SetMergeKingActionKeyValue(gameWorld, ShareDefine.Def_Notify_WorldKey_Merge_KingOverID, overID, True)
    GameWorld.Log("    ¸üÐÂÍõÕßÕù°Ô»î¶¯½áÊøID=%s" % overID)
    return
 
## ÉèÖÃrecÊý¾Ý
def __SetRecData(recData, groupType, battleIndex, job, fightPower, winCnt, accID, playerName, mergeAccID):
    SetRecGroupType(recData, groupType)
    SetRecBattleIndex(recData, battleIndex)
    SetRecJob(recData, job)
    SetRecFightPower(recData, fightPower)
    SetRecWinCnt(recData, winCnt)
    SetRecAccID(recData, accID)
    SetRecPlayerName(recData, playerName)
    SetRecMergeAccID(recData, mergeAccID)
    return
 
def __UpdMergeKingServerHonourRank():
    serverHonour = 100
    rankOrderList = [Def_Merge_King_32, Def_Merge_King_16, Def_Merge_King_8, 
                     Def_Merge_King_4, Def_Merge_King_2, Def_Merge_King_1]
    
    maxWinCnt = ReadChConfig.GetEvalChConfig("MergeKing")[Def_King_MaxWinCnt]
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    recordList = universalRecMgr.GetTypeList(Def_MergeKingBattleRecordLastType)
    
    for i in range(recordList.Count()):        
        recData = recordList.At(i)
        
        if not recData:
            continue
        
        groupType = GetRecGroupType(recData)
        if groupType not in rankOrderList:
            continue
        
        mergeAccID = GetRecMergeAccID(recData)
        playerID = PlayerMergeRegister.GetRegisterPlayerID(mergeAccID)
        # ²»ÊDZ¾·þÍæ¼Ò
        if playerID <= 0:
            GameWorld.DebugLog("²»ÊDZ¾·þÍæ¼Ò mergeAccID=%s" % mergeAccID)
            continue
        
        winCnt = GetRecWinCnt(recData)
        isWin = winCnt >= maxWinCnt
        
        # ½ú¼¶¸üе±Ç°ÅÅÃû
        if isWin and groupType < serverHonour:
            serverHonour = groupType
        
    serverHonour = 0 if serverHonour == 100 else serverHonour
 
    gameWorld = GameWorld.GetGameWorld()
    __SetMergeKingActionKeyValue(gameWorld, ShareDefine.Def_Notify_WorldKey_Merge_KingServerHonour, serverHonour, True)
    GameWorld.Log("    ¸üÐÂÈ«·þÈÙÒ«ÅÅλֵ=%s" % serverHonour)
    return
 
def __GetMergeKingRecRecordRankDict():
    rankDict = {}
    rankOrderList = [Def_Merge_King_32, Def_Merge_King_16, Def_Merge_King_8, 
                     Def_Merge_King_4, Def_Merge_King_2, Def_Merge_King_1]
    
    maxWinCnt = ReadChConfig.GetEvalChConfig("MergeKing")[Def_King_MaxWinCnt]
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    recordList = universalRecMgr.GetTypeList(Def_MergeKingBattleRecordLastType)
    
    for i in range(recordList.Count()):        
        recData = recordList.At(i)
        
        if not recData:
            continue
        
        groupType = GetRecGroupType(recData)
        if groupType not in rankOrderList:
            continue
        
        accID = GetRecAccID(recData)
        if accID not in rankDict:
            rankDict[accID] = Def_Merge_King_32 # Ä¬ÈÏÖÁÉÙ32Ç¿
            
        curRank = rankDict[accID]
        
        winCnt = GetRecWinCnt(recData)
        isWin = winCnt >= maxWinCnt
        
        # ½ú¼¶¸üе±Ç°ÅÅÃû
        if isWin and groupType < curRank:
            rankDict[accID] = groupType
        
    GameWorld.DebugLog("__GetMergeKingRecRecordRankDict %s" % rankDict)
    return rankDict
 
def __LogRecBattleRecordTData():
    if not GameWorld.GetGameWorld().GetDebugLevel():
        return
    
    GameWorld.Log("===__LogRecBattleRecordTData===")
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    recordList = universalRecMgr.GetTypeList(Def_MergeKingBattleRecordType)
 
    for i in range(recordList.Count()):        
        recData = recordList.At(i)
        GameWorld.Log("i=%s,groupType=%s,battleIndex=%s,job=%s,fightPower=%s,winCnt=%s,value5=%s,accID=%s,playerName=%s,mergeAccID=%s" 
                      % (i, GetRecGroupType(recData), GetRecBattleIndex(recData), GetRecJob(recData), GetRecFightPower(recData), 
                         GetRecWinCnt(recData), recData.GetValue5(), GetRecAccID(recData), GetRecPlayerName(recData), GetRecMergeAccID(recData)))
    GameWorld.Log("===__LogRecBattleRecordTData===End")
    return
 
def __ClientServer_SaveTopPlayerEquipView(viewInfoDict):
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    # Çå¿Õ¼Ç¼, ÖØÐ¸ù¾Ý±¾ÆÚ½áËãµÄÅÅÐаñÌí¼Ó¼Ç¼
    universalRecMgr.Delete(Def_MergeKingTopPlayerEquipRecordType)
    GameWorld.Log("×Ó·þ¸üпç·þÍõÕßÕù°Ô¸ßÊÖ°ñÔ¤ÀÀÐÅÏ¢¡£¡£¡£")
    recordList = universalRecMgr.GetTypeList(Def_MergeKingTopPlayerEquipRecordType)
    for accID, viewInfo in viewInfoDict.items():
        playerName, equipViewInfoList, job, order = viewInfo
        for equipViewInfo in equipViewInfoList:
            recData = recordList.AddRec()
            equipViewInfo = str(equipViewInfo)
            recData.SetValue2(job)
            recData.SetValue3(order)
            recData.SetStrValue1(accID)
            recData.SetStrValue2(playerName)
            recData.SetStrValue3(equipViewInfo)
            GameWorld.Log("    ±£´æ¼Í¼ job=%s,order=%s,accID=%s,name=%s,equipViewInfo=%s" 
                          % (job, order, accID, playerName, equipViewInfo))
            
    # Í¬²½ÔÚÏßÍæ¼Ò
    playerManager = GameWorld.GetPlayerManager()
    for index in range(0, playerManager.GetPlayerCount()):
        player = playerManager.GetPlayerByIndex(index)
        if player == None or not player.GetInitOK():
            continue
        PlayerUniversalGameRec.SendUniversalGameRecInfo(player, Def_MergeKingTopPlayerEquipRecordType)
         
    GameWorld.Log("    ×Ó·þ¸üпç·þÍõÕßÕù°Ô¸ßÊÖ°ñÔ¤ÀÀÐÅÏ¢OK!")
    return
 
################################################################################
 
def GetBattleRecData(groupType, battleIndex, accID=""):
    recDataList = []
    
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    recordList = universalRecMgr.GetTypeList(Def_MergeKingBattleRecordType)
 
    for i in range(recordList.Count()):        
        recData = recordList.At(i)
        if GetRecGroupType(recData) != groupType or GetRecBattleIndex(recData) != battleIndex \
            or (accID and GetRecAccID(recData) != accID):
            continue
        
        if accID != "":
            return recData
        
        recDataList.append(recData)
        
    return recDataList
 
 
def GetSupportRecData(groupType, battleIndex, accID):
    
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    recordList = universalRecMgr.GetTypeList(Def_MergeKingSupportRecordType)
 
    for i in range(recordList.Count()):        
        recData = recordList.At(i)
        if GetSptRecGroupType(recData) != groupType or GetSptRecBattleIndex(recData) != battleIndex \
            or GetSptRecAccID(recData) != accID:
            continue
        
        return recData
    
    return
 
 
def MapServer_MergeKingQuery(curPlayer, queryInfo):
    queryType = queryInfo[0]
    queryParamList = queryInfo[1:]
    
    if queryType == MergeKing_GSQType_Support:
        return __DoLogic_GSQType_Support(curPlayer, queryType, queryParamList)
        
    elif queryType == MergeKing_GSQType_Bribe:
        return __DoLogic_GSQType_Bribe(curPlayer, queryType, queryParamList)
        
    elif queryType == MergeKing_GSQType_SupportAward:
        return __DoLogic_GSQType_SupportAward(curPlayer, queryType, queryParamList)
        
    return ""
 
def __DoLogic_GSQType_Support(curPlayer, queryType, queryParamList):
    playerID = curPlayer.GetPlayerID()
    groupType, battleIndex, moneyType, costMoney, tagAccID, score, unSupportScore = queryParamList
    GameWorld.Log("ÍõÕßÕù°ÔѺע: groupType=%s,battleIndex=%s,moneyType=%s,costMoney=%s,tagAccID=%s,score=%s,unSupportScore=%s" 
                  % (groupType, battleIndex, moneyType, costMoney, tagAccID, score, unSupportScore), playerID)
    
    recDataList = GetBattleRecData(groupType, battleIndex)
    if not recDataList:
        GameWorld.Log("    ÕÒ²»µ½ÍõÕßÕù°Ô¶ÔÕ½Íæ¼Ò×éÐÅÏ¢£¬GroupType=%s, BattleIndex=%s" 
                      % (groupType, battleIndex), playerID)
        return ""
    
    isOver = False
    findTagAccID = False
    for recData in recDataList:
        if GetRecAccID(recData) == tagAccID:
            findTagAccID = tagAccID
        # ×é¶ÔÕ½ÒѽáÊø£¬²»ÄÜÔÙѺע£¬Ö»ÄÜͨ¹ý»ß¸»ñµÃѺע»ý·Ö
        if GetRecIsBattleOver(recData):
            isOver = True
            
    if not findTagAccID:
        GameWorld.Log("    ÕÒ²»µ½ÍõÕßÕù°Ô¶ÔÕ½Íæ¼ÒÐÅÏ¢£¬GroupType=%s, BattleIndex=%s, tagAccID=%s" 
                      % (groupType, battleIndex, tagAccID), playerID)
        return ""
 
    if isOver:
        GameWorld.Log("    ¸Ã×éÍõÕßÕù°Ô¶ÔÕ½ÒѾ­½áÊø£¬²»¿ÉѺע£¡£¬GroupType=%s, BattleIndex=%s" 
                      % (groupType, battleIndex), playerID)
        return ""
    
    accID = curPlayer.GetAccID()
    sptRecData = GetSupportRecData(groupType, battleIndex, accID)
    if sptRecData:
        GameWorld.Log("    ÒѾ­Ñº×¢¹ý¸Ã×éÍæ¼Ò£¬GroupType=%s, BattleIndex=%s, TagAccID=%s" 
                      % (groupType, battleIndex, GetSptRecTagAccID(sptRecData)), playerID)        
        return ""
    
    # ¿ÉÒÔѺע£¬½øÐÐѺע´¦Àí
    __UpdSupportRecData(curPlayer, None, groupType, battleIndex, moneyType, tagAccID, score, SptResult_Unknown)
    return [queryType, moneyType, costMoney]
 
def __DoLogic_GSQType_Bribe(curPlayer, queryType, queryParamList):
    playerID = curPlayer.GetPlayerID()
    groupType, battleIndex, moneyType, costMoney, tagAccID, score, unSupportScore = queryParamList
    GameWorld.Log("ÍõÕßÕù°Ô»ß¸: groupType=%s,battleIndex=%s,moneyType=%s,costMoney=%s,tagAccID=%s,score=%s,unSupportScore=%s" 
                  % (groupType, battleIndex, moneyType, costMoney, tagAccID, score, unSupportScore), playerID)
    
    recDataList = GetBattleRecData(groupType, battleIndex)
    if not recDataList:
        GameWorld.Log("    ÕÒ²»µ½ÍõÕßÕù°Ô¶ÔÕ½Íæ¼Ò×éÐÅÏ¢£¬GroupType=%s, BattleIndex=%s" 
                      % (groupType, battleIndex), playerID)
        return ""
    
    winnerAccID = ""
    winnerWinCnt = 0
    for recData in recDataList:
        winCnt = GetRecWinCnt(recData)
        recAccID = GetRecAccID(recData)
        
        if GetRecIsBattleOver(recData):
            if winCnt > winnerWinCnt:
                winnerWinCnt = winCnt
                winnerAccID = recAccID
            
    if not winnerAccID:
        GameWorld.Log("    ÕÒ²»µ½ÍõÕßÕù°Ô¶ÔÕ½»ñÊ¤Íæ¼ÒÐÅÏ¢£¬GroupType=%s, BattleIndex=%s, winnerAccID=%s" 
                      % (groupType, battleIndex, winnerAccID), playerID)
        return ""
    
    bribeScore = score
    accID = curPlayer.GetAccID()
    sptRecData = GetSupportRecData(groupType, battleIndex, accID)
    if not sptRecData:
        GameWorld.Log("    Î´Ñº×¢¹ý¸Ã×飬»ß¸»ý·Ö¼õÉÙ! GroupType=%s, BattleIndex=%s, unSupportScore=%s" 
                      % (groupType, battleIndex, unSupportScore), playerID)
        bribeScore = unSupportScore
        
    # ÒѾ­Ñº×¢¹ý£¬ÅжÏÊÇ·ñÕýÈ·£¬ÕýÈ·Ôò²»ÐèÒª»ß¸
    else:
        sptRecTagAccID = GetSptRecTagAccID(sptRecData)
        if sptRecTagAccID == winnerAccID:
            GameWorld.Log("    ÒѾ­Ñº×¢ÕýÈ·£¬²»ÐèÒª»ß¸£¡GroupType=%s,BattleIndex=%s,winnerAccID=%s,sptRecTagAccID=%s" 
                          % (groupType, battleIndex, winnerAccID, sptRecTagAccID), playerID)
            return ""
    
    __UpdSupportRecData(curPlayer, sptRecData, groupType, battleIndex, moneyType, winnerAccID, bribeScore, SptResult_Bribe)
    return [queryType, moneyType, costMoney]
 
def __UpdSupportRecData(curPlayer, sptRecData, groupType, battleIndex, moneyType, tagAccID, score, result):
    accID = curPlayer.GetAccID()
    if not sptRecData:
        universalRecMgr = GameWorld.GetUniversalRecMgr()
        recordList = universalRecMgr.GetTypeList(Def_MergeKingSupportRecordType)
        sptRecData = recordList.AddRec()
        GameWorld.DebugLog("    Ôö¼ÓѺע¼Ç¼£¡")
        
    SetSptRecGroupType(sptRecData, groupType)
    SetSptRecBattleIndex(sptRecData, battleIndex)
    SetSptRecMoneyType(sptRecData, moneyType)
    SetSptRecResult(sptRecData, result)
    SetSptRecTagAccID(sptRecData, tagAccID)
    SetSptRecAccID(sptRecData, accID)
    SetSptRecScore(sptRecData, score)
    
    PlayerUniversalGameRec.SendUniversalGameRecSingle(curPlayer, sptRecData)
    GameWorld.DebugLog("    ±£´æÑº×¢¼Ç¼£¡groupType=%s,battleIndex=%s,moneyType=%s,tagAccID=%s,score=%s,result=%s" 
                       % (groupType, battleIndex, moneyType, tagAccID, score, result))
    return
 
def __DoLogic_GSQType_SupportAward(curPlayer, queryType, queryParamList):
    index = queryParamList[0]
    totalScore = 0
    
    accID = curPlayer.GetAccID()
 
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    recordList = universalRecMgr.GetTypeList(Def_MergeKingSupportRecordType)
    for i in range(recordList.Count()):        
        recData = recordList.At(i)
        
        if GetSptRecAccID(recData) != accID:
            continue
        
        # ·ÇÕýÈ·µÄ²»¼Ó»ý·Ö
        if GetSptRecResult(recData) not in [SptResult_Correct, SptResult_Bribe]:
            continue
        
        totalScore += GetSptRecScore(recData)
        
    return [queryType, index, totalScore]