| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #-------------------------------------------------------------------------------  | 
| #  | 
| ##@package GameWorldLogic.FBProcess.GameLogic_ClearDevil  | 
| #  | 
| # @todo:³ýħÎÀµÀ  | 
| # @author xdh  | 
| # @date 2017-09-12  | 
| # @version 1.0  | 
| #  | 
| # ÏêϸÃèÊö: ³ýħÎÀµÀ  | 
| #  | 
| #-------------------------------------------------------------------------------  | 
| #"""Version = 2017-09-12 21:00"""  | 
| #-------------------------------------------------------------------------------  | 
|   | 
| import FBCommon  | 
| import GameWorld  | 
| import IpyGameDataPY  | 
| import IPY_GameWorld  | 
| import GameWorldProcess  | 
| import EventShell  | 
| import NPCCustomRefresh  | 
| import ChConfig  | 
| import ShareDefine  | 
| import EventReport  | 
| import PlayerControl  | 
|   | 
|   | 
| #---¸±±¾ÅäÖöÔÓ¦keyÖµ---  | 
| (  | 
| Def_IsPointType, #ÊÇ·ñ»ý·ÖÀั±¾  | 
| Def_PrepareTime, # ¸±±¾×¼±¸Ê±¼ä(Ãë)  | 
| Def_FightTime, # ½øÐÐʱ¼ä(Ãë)  | 
| Def_LeaveTime, # Í˳öʱ¼ä(Ãë)  | 
| ) = range(4)  | 
|   | 
| (  | 
| DL_RefreshMark, # Ë¢¹Ö±êʶµã  | 
| DL_NPCID, # NPCID  | 
| DL_SingleNPCCnt, # µ¥´ÎË¢NPC¸öÊý  | 
| DL_maxCnt, #µ±Ç°µã×î´ó¹ÖÎïÊý  | 
| DL_TotalNPCCnt, # ÀÛ¼ÆË¢NPC×ܸöÊý  | 
| DL_NeedKillCnt, # ÐèÒª»÷ɱÊýÁ¿  | 
| DL_RefreshCD, # Ë¢Ð¼ä¸ô  | 
| ) = range(7)  | 
|   | 
|   | 
| #µ±Ç°¸±±¾µØÍ¼µÄ״̬  | 
| (  | 
| FB_Step_Open, # ¸±±¾¿ªÆô  | 
| FB_Step_Prepare, # ¸±±¾µÈ´ý  | 
| FB_Step_Fighting, # ¸±±¾½øÐÐÖÐ  | 
| FB_Step_Over, # ¸±±¾½áÊø  | 
| FB_Step_Close, # ¸±±¾¹Ø±Õ  | 
| ) = range(5)  | 
|   | 
| FBPlayerDict_MissionID = 'FBPlayerDict_MissionID'   #¸±±¾ÈÎÎñID  | 
| FBPlayerDict_CostTime = 'FBPlayerDict_CostTime'   #¸±±¾ºÄʱ  | 
| FBPlayerDict_TotalPoint = 'FBPlayerDict_TotalPoint'   # »ñµÃµÄ×Ü»ý·Ö  | 
| FBPlayerDict_NPCRemainCnt = 'FBPlayerDict_NPCRemainCnt_%s'   # NPCÊ£ÓàÊýÁ¿  | 
| FBPlayerDict_TotalExp = 'FBPlayerDict_TotalExp'   # »ñµÃµÄ×ܾÑé  | 
| FBPlayerDict_TotalExpPoint = 'FBPlayerDict_TotalExpPoint'   # »ñµÃµÄ×ܾÑéµã  | 
|   | 
|   | 
| ##---»ñµÃ¸±±¾ÅäÖÃ---  | 
| #  @param None  | 
| #  @return ÅäÖÃÐÅÏ¢  | 
| def GetClearDevilTimeCfg(lineID=None):  | 
|     if lineID == None:  | 
|         lineID = FBCommon.GetFBPropertyMark()  | 
|     mapID = GameWorld.GetMap().GetMapID()  | 
|     return FBCommon.GetFBLineStepTime(mapID, lineID)  | 
|   | 
|   | 
| def GetClearDevilNPCCfg(lineID):  | 
|     mapID = GameWorld.GetMap().GetMapID()  | 
|     return FBCommon.GetFBLineRefreshNPC(mapID, lineID)  | 
|   | 
| def GetPointByNPCID(npcid):  | 
|     '''ͨ¹ýNPCID»ñÈ¡¶ÔÓ¦µÄ»ý·Ö'''  | 
|     npcPointDict = IpyGameDataPY.GetFuncEvalCfg('ClearDevilPoint', 2)  | 
|     return npcPointDict.get(npcid, 0)  | 
|   | 
| def GetIsPointFBType(lineID):  | 
|     #ÊÇ·ñ»ý·ÖÀั±¾  | 
|     FBLineStepTimeCfg = GetClearDevilTimeCfg(lineID)  | 
|     if not FBLineStepTimeCfg:  | 
|         return  | 
|     return FBLineStepTimeCfg[Def_IsPointType]  | 
|   | 
| ## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë  | 
| #  @param curPlayer Íæ¼ÒʵÀý  | 
| #  @param mapID µØÍ¼ID  | 
| #  @param lineID Ïß·id  | 
| #  @param tick Ê±¼ä´Á  | 
| #  @return ²¼¶ûÖµ  | 
| def OnEnterFBEvent(curPlayer, mapID, lineID, tick):  | 
|     return True  | 
|   | 
|   | 
| ##¸±±¾Íæ¼Ò½øÈëµã  | 
| # @param curPlayer Íæ¼ÒʵÀý  | 
| # @param mapID µØÍ¼ID  | 
| # @param lineId ·ÖÏßID  | 
| # @param ipyEnterPosInfo ¹¦ÄÜÏß·IPYÅäÖÃ×ø±êÐÅÏ¢  | 
| # @param tick Ê±¼ä´Á  | 
| # @return posX, posY, Ëæ»ú°ë¾¶(¿ÉÑ¡)  | 
| def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):  | 
|     return ipyEnterPosInfo  | 
|   | 
|   | 
| ##²éѯÊÇ·ñ¿ÉÒÔ½øÈëµØÍ¼  | 
| # @param ask:ÇëÇó½á¹¹Ìå(IPY_BMChangeMapAsk)  | 
| # @param tick:ʱ¼ä´Á  | 
| # @return IPY_GameWorld.cme Ã¶¾Ù  | 
| def OnChangeMapAsk(ask, tick):  | 
|     return IPY_GameWorld.cmeAccept  | 
|   | 
|   | 
| ## ½ø¸±±¾  | 
| #  @param curPlayer  | 
| #  @param tick  | 
| #  @return None  | 
| def DoEnterFB(curPlayer, tick):  | 
|     playerID = curPlayer.GetPlayerID()  | 
|     playerLV = curPlayer.GetLV()  | 
|     mapID = GameWorld.GetMap().GetMapID()  | 
|     mapID = FBCommon.GetRecordMapID(mapID)  | 
|     gameFB = GameWorld.GetGameFB()  | 
|     lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)  | 
|     GameWorld.DebugLog("DoEnterFB...lineID=%s,playerLV=%s" % (lineID, playerLV), playerID)  | 
|     hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)  | 
|     if not hadDelTicket:  | 
|         FBCommon.SetHadDelTicket(curPlayer)  | 
|         FBCommon.SetFBPropertyMark(lineID)  | 
|         EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ClearDevil, 0, ChConfig.CME_Log_Start)  | 
|           | 
|       | 
|     fbMissionID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMissionID)  | 
|     if fbMissionID:  | 
|         gameFB.SetGameFBDict(FBPlayerDict_MissionID, fbMissionID)  | 
|         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBMissionID, 0)  | 
|       | 
|     fbStep = gameFB.GetFBStep()  | 
|     if fbStep < FB_Step_Prepare:  | 
|         FBCommon.SetFBStep(FB_Step_Prepare, tick)  | 
|           | 
|     if fbStep <= FB_Step_Prepare:  | 
|         notify_tick = GetClearDevilTimeCfg(lineID)[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())  | 
|         curPlayer.Sync_TimeTick(IPY_GameWorld.tttAddUpTime, 0, max(notify_tick, 0), True)  | 
|         curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)  | 
|           | 
|     elif fbStep == FB_Step_Fighting:  | 
|         notify_tick = GetClearDevilTimeCfg(lineID)[Def_FightTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())  | 
|         curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)  | 
|       | 
|     DoFBHelp(curPlayer, tick, not hadDelTicket)  | 
|     return  | 
|   | 
| ## ¿Í»§¶Ë·¢ËÍ¿ªÊ¼¸±±¾  | 
| def OnClientStartFB(curPlayer, tick):  | 
|     gameFB = GameWorld.GetGameFB()  | 
|     fbStep = gameFB.GetFBStep()  | 
|     if fbStep >= FB_Step_Prepare:  | 
|         GameWorld.ErrLog("ǰ¶ËÇëÇóÕýʽ¿ªÊ¼¸±±¾, µ«¸±±¾ÒѾ¿ªÊ¼ÁË£¬²»¿ÉÖØ¸´¿ªÊ¼!", curPlayer.GetPlayerID())  | 
|         return  | 
|       | 
|     lineID = FBCommon.GetFBPropertyMark()  | 
|     GameWorld.DebugLog("ǰ¶Ë³¡¾°ÐãÒѲ¥·ÅÍê±Ï£¬ÇëÇóÕýʽ¿ªÊ¼¸±±¾!lineID=%s" % lineID, curPlayer.GetPlayerID())  | 
|     FBCommon.SetFBStep(FB_Step_Prepare, tick)  | 
|     notify_tick = GetClearDevilTimeCfg(lineID)[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())  | 
|     curPlayer.Sync_TimeTick(IPY_GameWorld.tttAddUpTime, 0, max(notify_tick, 0), True)  | 
|     curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)  | 
|     DoFBHelp(curPlayer, tick, True)  | 
|     return  | 
|   | 
| ##Íæ¼ÒÍ˳ö¸±±¾  | 
| # @param curPlayer Íæ¼ÒʵÀý  | 
| # @param tick Ê±¼ä´Á  | 
| # @return ÎÞÒâÒå  | 
| def DoExitFB(curPlayer, tick):  | 
|     return  | 
|   | 
| ##Íæ¼ÒÖ÷¶¯À뿪¸±±¾.  | 
| # @param curPlayer Íæ¼ÒʵÀý  | 
| # @param tick Ê±¼ä´Á  | 
| # @return ·µ»ØÖµÎÞÒâÒå  | 
| def DoPlayerLeaveFB(curPlayer, tick):  | 
|     return  | 
|   | 
| ## »ñµÃ¸±±¾°ïÖúÐÅÏ¢  | 
| #  @param curPlayer µ±Ç°Íæ¼Ò£¨±»Í¨Öª¶ÔÏó£©  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return None  | 
| def DoFBHelp(curPlayer, tick, isEnter=False):  | 
|     gameFB = GameWorld.GetGameFB()  | 
|       | 
|     # »ñµÃ¸±±¾ÐÅÏ¢  | 
|     lineID = FBCommon.GetFBPropertyMark()  | 
|     if GetIsPointFBType(lineID):  | 
|         totalPoint = gameFB.GetGameFBDictByKey(FBPlayerDict_TotalPoint)  | 
|         helpDict = {FBCommon.Help_score:totalPoint}  | 
|     else:  | 
|         npcCfg = GetClearDevilNPCCfg(lineID)  | 
|         if not npcCfg:  | 
|             GameWorld.Log("ûÓиÃÏß·ˢ¹ÖÅäÖàlineID=%s" % lineID)  | 
|             return  | 
|         npcDict = {}  | 
|         for info in npcCfg:  | 
|             npcID = info[DL_NPCID]  | 
|             remainCnt = gameFB.GetGameFBDictByKey(FBPlayerDict_NPCRemainCnt % npcID)  | 
|             if isEnter:  | 
|                 killCnt = 0  | 
|             else:  | 
|                 killCnt= info[DL_NeedKillCnt] - remainCnt  | 
|             npcDict[npcID] = killCnt  | 
|         helpDict = {FBCommon.Help_npc:FBCommon.GetJsonNPCKillList(npcDict)}  | 
|               | 
|     #¸±±¾°ïÖú  | 
|     helpDict[FBCommon.Help_lineID] = FBCommon.GetFBPropertyMark()  | 
|     fbMissionID = gameFB.GetGameFBDictByKey(FBPlayerDict_MissionID)  | 
|     helpDict["missionID"] = fbMissionID  | 
|     GameWorld.DebugLog("DoFBHelp %s" % str(helpDict))  | 
|     FBCommon.Notify_FBHelp(curPlayer, helpDict)  | 
|     return  | 
|   | 
|   | 
| ##---¸±±¾×ÜÂß¼¼ÆÊ±Æ÷---  | 
| # @param tick:ʱ¼ä´Á  | 
| # @return ÎÞÒâÒå  | 
| # @remarks ¸±±¾×ÜÂß¼¼ÆÊ±Æ÷  | 
| def OnProcess(tick):  | 
|     fbStep = GameWorld.GetGameFB().GetFBStep()  | 
|       | 
|     # ¸±±¾×¼±¸  | 
|     if fbStep == FB_Step_Prepare:  | 
|         __DoLogic_FB_Prepare(tick)      | 
|     # ¸±±¾½øÐÐÖÐ  | 
|     elif fbStep == FB_Step_Fighting:  | 
|         __DoLogic_FB_Fighting(tick)  | 
|     # ¸±±¾½áÊø  | 
|     elif fbStep == FB_Step_Over:  | 
|         __DoLogic_FB_Over(tick)  | 
|       | 
|     return  | 
|   | 
| ## ¸±±¾×¼±¸Âß¼  | 
| #  @param tick:ʱ¼ä´Á  | 
| #  @return ÎÞÒâÒå  | 
| def __DoLogic_FB_Prepare(tick):  | 
|     #gameFB = GameWorld.GetGameFB()  | 
|     fbCfg = GetClearDevilTimeCfg()  | 
|     # ¼ä¸ôδµ½  | 
|     if tick - GameWorld.GetGameFB().GetFBStepTick() < fbCfg[Def_PrepareTime] * 1000:  | 
|         return  | 
|       | 
|     # ÉèÖÿªÊ¼Ë¢¹Ö  | 
|     lineID = FBCommon.GetFBPropertyMark()  | 
|       | 
|     npcCfg = GetClearDevilNPCCfg(lineID)  | 
|     if not npcCfg:  | 
|         GameWorld.Log("ûÓиÃÏß·ˢ¹ÖÅäÖàlineID=%s" % lineID)  | 
|         return  | 
|     gameFB = GameWorld.GetGameFB()  | 
|   | 
|     for npcInfo in npcCfg:  | 
|         npcID = npcInfo[DL_NPCID]  | 
|         gameFB.SetGameFBDict(FBPlayerDict_NPCRemainCnt % npcID, npcInfo[DL_NeedKillCnt])  | 
|         refreshCD = npcInfo[DL_RefreshCD]  | 
|         NPCCustomRefresh.SetNPCRefresh(npcInfo[DL_RefreshMark], [(npcID, npcInfo[DL_SingleNPCCnt])], npcInfo[DL_maxCnt], npcInfo[DL_TotalNPCCnt], refreshTick=refreshCD)  | 
|     NPCCustomRefresh.ProcessAllNPCRefresh(tick) # Á¢¼´³ö·¢Ò»´Î±êʶµãˢР | 
|       | 
|     playerManager = GameWorld.GetMapCopyPlayerManager()  | 
|     if playerManager.GetPlayerCount() > 0:  | 
|         curPlayer = playerManager.GetPlayerByIndex(0)  | 
|         DoFBHelp(curPlayer, tick)  | 
|       | 
|     FBCommon.SetFBStep(FB_Step_Fighting, tick)  | 
|     FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttTowerTake, fbCfg[Def_FightTime] * 1000)  | 
|     return  | 
|   | 
|   | 
| ## ¸±±¾½øÐÐÖÐ  | 
| #  @param tick:ʱ¼ä´Á  | 
| #  @return ÎÞÒâÒå  | 
| def __DoLogic_FB_Fighting(tick):  | 
|     fbCfg = GetClearDevilTimeCfg()  | 
|     # ¼ä¸ôδµ½  | 
|     if tick - GameWorld.GetGameFB().GetFBStepTick() < fbCfg[Def_FightTime] * 1000:  | 
|         return  | 
|       | 
|     __DoClearDevilOver(False)  | 
|     return  | 
|   | 
|           | 
| ##¸±±¾¹Ø±ÕÖÐ  | 
| # @param tick:ʱ¼ä´Á  | 
| # @return ÎÞÒâÒå  | 
| # @remarks ¸±±¾¹Ø±ÕÖÐ  | 
| def __DoLogic_FB_Over(tick):  | 
|   | 
|     #gameFB = GameWorld.GetGameFB()  | 
|     fbCfg = GetClearDevilTimeCfg()  | 
|     # ¼ä¸ôδµ½  | 
|     if tick - GameWorld.GetGameFB().GetFBStepTick() < fbCfg[Def_LeaveTime] * 1000:  | 
|         return  | 
|       | 
|     #¸±±¾¹Ø±Õ  | 
|     GameWorldProcess.CloseFB(tick)  | 
|     FBCommon.SetFBStep(FB_Step_Close, tick)  | 
|     return  | 
|   | 
| ## »ñµÃ¾Ñé  | 
| #  @param curPlayer µ±Ç°Íæ¼Ò  | 
| #  @param addExp »ñµÃµÄ¾Ñé  | 
| #  @param expViewType ¾ÑéÀàÐÍ  | 
| #  @return True or False  | 
| def OnGetExp(curPlayer, addExp, expViewType):  | 
|       | 
|     if expViewType != ShareDefine.Def_ViewExpType_KillNPC:  | 
|         return  | 
|       | 
|     playerID = curPlayer.GetID()   | 
|     gameFB = GameWorld.GetGameFB()  | 
|     exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)  | 
|     expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExpPoint)  | 
|     totalExp = expPoint * ChConfig.Def_PerPointValue + exp  | 
|     updTotalExp = totalExp + addExp  | 
|     updExp = updTotalExp % ChConfig.Def_PerPointValue  | 
|     updExpPoint = updTotalExp / ChConfig.Def_PerPointValue  | 
|     gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_TotalExp, updExp)  | 
|     gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_TotalExpPoint, updExpPoint)  | 
|       | 
|       | 
|     GameWorld.DebugLog("OnGetExp() totalExp=%s,addExp=%s,updTotalExp=%s"   | 
|                        % (totalExp, addExp, updTotalExp), playerID)  | 
|       | 
|     return  | 
|   | 
| ## Ö´Ðи±±¾É±¹ÖÂß¼  | 
| #  @param curPlayer É±¹ÖµÄÈË  | 
| #  @param curNPC ±»É±µÄ¹Ö  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return None  | 
| def DoFB_Player_KillNPC(curPlayer, curNPC, tick):  | 
|     gameFB = GameWorld.GetGameFB()  | 
|     fbStep = gameFB.GetFBStep()  | 
|     if fbStep != FB_Step_Fighting:  | 
|         return  | 
|       | 
|     npcid = curNPC.GetNPCID()  | 
|     lineID = FBCommon.GetFBPropertyMark()  | 
|     isFinish = False #ÊÇ·ñÍê³É  | 
|       | 
|     if GetIsPointFBType(lineID):#»ý·ÖÀà  | 
|         addPoint = GetPointByNPCID(npcid)  | 
|         if not addPoint:  | 
|             return  | 
|         totalPoint = gameFB.GetGameFBDictByKey(FBPlayerDict_TotalPoint)  | 
|         maxPoint = IpyGameDataPY.GetFuncCfg('ClearDevilPoint')  | 
|         updPoint = min(totalPoint + addPoint, maxPoint)  | 
|         gameFB.SetGameFBDict(FBPlayerDict_TotalPoint, updPoint)  | 
|           | 
|         if updPoint >= maxPoint:  | 
|             isFinish = True  | 
|     else:  | 
|           | 
|         remainCnt = gameFB.GetGameFBDictByKey(FBPlayerDict_NPCRemainCnt % npcid)  | 
|         gameFB.SetGameFBDict(FBPlayerDict_NPCRemainCnt % npcid, max(0, remainCnt - 1))  | 
|           | 
|         npcCfg = GetClearDevilNPCCfg(lineID)  | 
|         if not npcCfg:  | 
|             GameWorld.Log("ûÓиÃÏß·ˢ¹ÖÅäÖàlineID=%s" % lineID)  | 
|             return  | 
|         isFinish = True  | 
|         for npcInfo in npcCfg:  | 
|             npcID = npcInfo[DL_NPCID]  | 
|             remainCnt = gameFB.GetGameFBDictByKey(FBPlayerDict_NPCRemainCnt % npcID)  | 
|             if remainCnt:  | 
|                 isFinish = False  | 
|                 break  | 
|               | 
|     DoFBHelp(curPlayer, tick)  | 
|       | 
|     if isFinish:  | 
|         __DoClearDevilOver(True)  | 
|         # ÈÎÎñ  | 
|         fbMissionID = gameFB.GetGameFBDictByKey(FBPlayerDict_MissionID)  | 
|         if fbMissionID:  | 
|             EventShell.EventRespons_FBEvent(curPlayer, "cleardevil_pass_%s" % fbMissionID)  | 
|           | 
|       | 
|       | 
|     return  | 
|   | 
|   | 
| ## ÈÎÎñרÓÃ,´¥·¢Ê¼þ£¨¸±±¾ÄÚÍê³ÉijÈÎÎñ£©  | 
| #  @param curPlayer:Íæ¼ÒʵÀý  | 
| #  @param isAchieve:ÊÇ·ñÍê³ÉÈÎÎñ  | 
| #  @return None  | 
| def DoFB_OnFinishRunAroundTask(curPlayer, curMissionID, addExp=0, moneyDict={}, itemList=[]):  | 
|     gameFB = GameWorld.GetGameFB()  | 
|     #playerID = curPlayer.GetPlayerID()  | 
|     #exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)  | 
|     #expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExpPoint)  | 
|     #totalExp = expPoint * ChConfig.Def_PerPointValue + exp  | 
|     exp = addExp % ChConfig.Def_PerPointValue  | 
|     expPoint = addExp / ChConfig.Def_PerPointValue  | 
|     fbMissionID = gameFB.GetGameFBDictByKey(FBPlayerDict_MissionID)  | 
|     GameWorld.DebugLog("ÈÎÎñרÓÃ,´¥·¢Ê¼þ£¨¸±±¾ÄÚÍê³ÉijÈÎÎñ£© curMissionID=%s, fbMissionID=%s, exp=%s,moneyDict=%s,itemList=%s" % (curMissionID, fbMissionID, exp, moneyDict,itemList))  | 
|     if fbMissionID != curMissionID:  | 
|         return  | 
|     costTime = gameFB.GetGameFBDictByKey(FBPlayerDict_CostTime)  | 
|     awardDict = {}  | 
|     awardDict[FBCommon.Over_isPass] = 1  | 
|     awardDict[FBCommon.Over_costTime] = costTime  | 
|     awardDict[FBCommon.Over_exp] = exp  | 
|     awardDict[FBCommon.Over_expPoint] = expPoint  | 
|     awardDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(itemList)  | 
|       | 
|     __SendOverInfo(curPlayer, awardDict)  | 
|     return  | 
|   | 
| ## ÊÇ·ñ¸±±¾¸´»î  | 
| #  @param None  | 
| #  @return ÊÇ·ñ¸±±¾¸´»î  | 
| def OnPlayerReborn():  | 
|     return True  | 
|   | 
| ##Íæ¼ÒËÀÍö.  | 
| # @param curPlayer:ËÀÍöµÄÍæ¼Ò   | 
| # @param tick Ê±¼ä´Á  | 
| # @return ·µ»ØÖµÎÞÒâÒå  | 
| # @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.  | 
| def DoPlayerDead(curPlayer):  | 
|       | 
|     return  | 
|   | 
| ## ¼ì²éÊÇ·ñ¿É¹¥»÷£¬ Ö÷Åж¨²»¿É¹¥»÷µÄÇé¿ö£¬ÆäËûÂß¼ÓÉÍâ²ã¾ö¶¨  | 
| #  @param attacker ¹¥»÷·½  | 
| #  @param defender ·ÀÊØ·½  | 
| #  @return bool  | 
| def CheckCanAttackTagObjInFB(attacker, defender):  | 
|     gameFB = GameWorld.GetGameFB()  | 
|     if gameFB.GetFBStep() != Def_FightTime:  | 
|         return False  | 
|     return True  | 
|   | 
| ## ¸±±¾½áÊø´¦Àí  | 
| def __DoClearDevilOver(isPass):  | 
|     gameFB = GameWorld.GetGameFB()  | 
|     if gameFB.GetFBStep() == FB_Step_Over:  | 
|         return  | 
|     tick = GameWorld.GetGameWorld().GetTick()  | 
|     curPlayer = None  | 
|     playerManager = GameWorld.GetMapCopyPlayerManager()  | 
|     if playerManager.GetPlayerCount() > 0:  | 
|         curPlayer = playerManager.GetPlayerByIndex(0)  | 
|           | 
|     if not curPlayer:  | 
|         GameWorldProcess.CloseFB(tick)  | 
|         return  | 
|     lineID = FBCommon.GetFBPropertyMark()  | 
|       | 
|     fbCfg = GetClearDevilTimeCfg()  | 
|     gameFB = GameWorld.GetGameFB()  | 
|     playerID = curPlayer.GetPlayerID()  | 
|     exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)  | 
|     expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExpPoint)  | 
|     #totalExp = expPoint * ChConfig.Def_PerPointValue + exp  | 
|     costTime = tick - GameWorld.GetGameFB().GetFBStepTick()  | 
|     gameFB.SetGameFBDict(FBPlayerDict_CostTime, costTime)  | 
|     fbMissionID = gameFB.GetGameFBDictByKey(FBPlayerDict_MissionID)  | 
|     # Í¨Öª½á¹û ´Ë´¦Ö»Í¨ÖªÊ§°Ü£¬³É¹¦ÔÚÍê³ÉÈÎÎñʱ֪ͨ, ²»ÊÇͨ¹ýÈÎÎñ½øµÄ¸±±¾Ò²Í¨Öª  | 
|     if not isPass or not fbMissionID:  | 
|         __SendOverInfo(curPlayer, {FBCommon.Over_isPass:int(isPass), FBCommon.Over_exp:exp,FBCommon.Over_expPoint:expPoint, FBCommon.Over_costTime:costTime})  | 
|       | 
|     # ½øÈëÀ뿪½×¶Î  | 
|     FBCommon.SetFBStep(FB_Step_Over, tick)  | 
|     FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, fbCfg[Def_LeaveTime] * 1000)  | 
|       | 
|     # ¹Ø±ÕË¢¹Ö  | 
|       | 
|     npcCfg = GetClearDevilNPCCfg(lineID)  | 
|     for npcInfo in npcCfg:  | 
|         NPCCustomRefresh.CloseNPCRefresh(npcInfo[DL_RefreshMark], tick)  | 
|     return  | 
|   | 
| ## ·¢ËÍÌôÕ½½á¹ûÐÅÏ¢  | 
| def __SendOverInfo(curPlayer, overDict):  | 
|     overDict[FBCommon.Over_dataMapID] = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID())  | 
|     overDict[FBCommon.Over_lineID] = FBCommon.GetFBPropertyMark()  | 
|     GameWorld.DebugLog("__SendOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())  | 
|     FBCommon.Notify_FB_Over(curPlayer, overDict)  | 
|     return  |