xdh
2019-04-08 49038c57437f730ac77154eb1969d46be614416d
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package Player.PlayerFairyDomain
#
# @todo:çÎç¿ÏÉÓò
# @author xdh
# @date 2019-04-04
# @version 1.0
#
# ÏêϸÃèÊö: çÎç¿ÏÉÓò
#---------------------------------------------------------------------
#"""Version = 2019-04-04"""
#---------------------------------------------------------------------
 
import ChConfig
import ChPyNetSendPack
import NetPackCommon
import ShareDefine
import GameWorld
import PlayerControl
import IpyGameDataPY
import PlayerActivity
 
import copy
 
#0-ÆæÓö 1-±¦²Ø 2-Ïɲݠ3-ÑýÍõ 4-Áé²Ý
(
FDEventType0,
FDEventType1,
FDEventType2,
FDEventType3,
FDEventType4,
) = range(5)
 
(
FDEventState_No, #²»¿É°Ý·Ã0
FDEventState_CanVisit, #¿É°Ý·Ã1
FDEventState_Visiting, #°Ý·ÃÖÐ2
FDEventState_Visited, #ÒѰݷÃ3
) = range(4)
 
 
def OnLogin(curPlayer):
    NotifyVisitFairyDomainInfo(curPlayer)
    return
 
 
#// A5 26 Ñ°·ÃÏÉÓò #tagCMVisitFairyDomain
#
#struct    tagCMVisitFairyDomain
#{
#    tagHead        Head;
#    BYTE        Type;    //0-¿ªÊ¼Ñ°·Ã 1-½áÊøÑ°·Ã
#};
def OnVisitFairyDomain(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    dailyID = ShareDefine.DailyActionID_FairyDomain
    hasOpen = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyID)
    if not hasOpen:
        GameWorld.DebugLog("    Ñ°·ÃÏÉÓò»î¶¯Î´¿ªÆô£¡")
        return
    otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
    maxEventCnt = max([info[1] for info in otherCntRateList]) + 1  #×î´ó¿É³öÏÖʼþ¸öÊý
    
    if clientData.Type == 1:  #½áÊøÑ°·Ã
        if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState):
            GameWorld.DebugLog("    Î´¿ªÊ¼Ñ°·ÃÏÉÓò£¬ ÎÞ·¨½áÊø")
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
        for i in xrange(maxEventCnt):
            fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
            if fdEventID:
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID%i, 0)
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState%fdEventID, 0)
                
        NotifyVisitFairyDomainInfo(curPlayer)
        return
    
    #ÊÇ·ñѰ·ÃÖÐ
    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState):
        GameWorld.DebugLog("    ÕýÔÚѰ·ÃÏÉÓòÖУ¡ÇëÏÈÍ˳öѰ·Ã")
        return
    
    if not PlayerActivity.AddDailyActionFinishCnt(curPlayer, dailyID):
        GameWorld.DebugLog("    Ñ°·ÃÏÉÓò´ÎÊý²»×㣡")
        return
    
    #Ëæ»úʼþ ÖØÖÃʼþ״̬
    visitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
    specialVisitDict = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 5, {})
    maxSpecialCnt = max(specialVisitDict) if specialVisitDict else 0
    if visitCnt + 1 in specialVisitDict:
        fdEventIDList = specialVisitDict[visitCnt + 1]
    else:
        fdEventTypeDict = {}
        #ÏÈËæ»úÆæÓöʼþ
        fortuitousEventRate = IpyGameDataPY.GetFuncCfg('ImmortalDomain')
        if GameWorld.CanHappen(fortuitousEventRate):
            fdEventTypeDict[FDEventType0] = 1
        
        otherCnt = GameWorld.GetResultByRandomList(otherCntRateList, 0)
        if otherCnt:
            otherEventRateList = copy.deepcopy(IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 3))
            unRepeatTypeList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 4)
            for _ in xrange(otherCnt):
                otherEventType = GameWorld.GetResultByRandomList(otherEventRateList, 0)
                if not otherEventType:
                    continue
                if otherEventType in unRepeatTypeList:
                    for index, info in enumerate(otherEventRateList):
                        if otherEventType == info[1]:
                            otherEventRateList = GameWorld.ResetRiseList(otherEventRateList, index)
                            break
                fdEventTypeDict[otherEventType] = fdEventTypeDict.get(otherEventType, 0) + 1
                    
        fdEventIDList = []
        for eventType, cnt in fdEventTypeDict.items():
            fdEventIDList += __RandomFDEventByType(curPlayer, eventType, cnt)
    if not fdEventIDList:
        GameWorld.Log('Ѱ·ÃÏÉÓò, Ã»ÓÐËæ»ú³öʼþ£¡£¡')
        return
    
    if visitCnt < maxSpecialCnt:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainVisitCnt, visitCnt + 1)
    #ÉèÖÃʼþ
    for i in xrange(maxEventCnt):
        fdEventID = fdEventIDList[i] if i < len(fdEventIDList) else 0
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, fdEventID)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, FDEventState_CanVisit)
    #ÉèÖÃѰ·ÃÖÐ
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 1)
    #ÉèÖóõʼÌåÁ¦
    initEnergy = IpyGameDataPY.GetFuncCfg('ImmortalDomainStrength')
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEnergy, initEnergy)
    GameWorld.DebugLog('Ѱ·ÃÏÉÓò  Ëæ»ú½á¹û fdEventIDList=%s, visitCnt=%s' % (fdEventIDList, visitCnt))
    #֪ͨ
    NotifyVisitFairyDomainInfo(curPlayer, fdEventIDList)
    return
 
 
def __RandomFDEventByType(curPlayer, eventType, cnt):
    ##¸ù¾ÝʼþÀàÐÍËæ»úʼþ
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomain', {'EventType':eventType}, True)
    if not ipyDataList:
        return []
    randomRateList = []
    rate = 0
    for ipyData in ipyDataList:
        needAlchemyLV = ipyData.GetNeedAlchemyLV()
        curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
        if curAlchemyLV < needAlchemyLV - 1:
            #µ¤Â¯µÈ¼¶²»×ã
            continue
        rate += ipyData.GetWeight()
        randomRateList.append([rate, ipyData.GetID()])
    if not randomRateList:
        GameWorld.DebugLog('    çÎç¿ÏÉÓòË¢ÐÂ³Ø Ëæ»ú¿â»ñÈ¡´íÎ󠣡eventType=%s' % eventType, curPlayer.GetID())
        return []
    randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, cnt, [])
        
    return randomResultList
 
 
def SetFairyDomainEventState(curPlayer, fdeventID, state):
    ## ÉèÖÃçÎç¿Ê¼þ״̬£¬ return ÊÇ·ñ³É¹¦
    if state not in [FDEventState_Visiting, FDEventState_Visited]:  # 1-δ°Ý·Ã  2-°Ý·ÃÖР3-ÒѰݷÃ
        GameWorld.Log('çÎç¿ÏÉÓòʼþ״̬ÉèÖôíÎó£¬state=%s' % state)
        return
    curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
    if state == FDEventState_Visiting:
        if curState != FDEventState_CanVisit:
            GameWorld.Log('çÎç¿ÏÉÓòʼþ״̬ÉèÖôíÎó£¬fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
            return
        ipyData = IpyGameDataPY.GetIpyGameData('FairyDomain', fdeventID)
        if not ipyData:
            return
        costEnergy = ipyData.GetCostEnergy()
        curEnergy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEnergy)
        if curEnergy < costEnergy:
            GameWorld.Log('çÎç¿ÏÉÓòʼþ״̬ÉèÖÃ,ÌåÁ¦²»×㣡£¬fdeventID=%s, costEnergy=%s, curEnergy=%s' % (fdeventID, costEnergy, curEnergy))
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEnergy, curEnergy - costEnergy)
    elif state == FDEventState_Visited:
        if curState != FDEventState_Visiting:
            GameWorld.Log('çÎç¿ÏÉÓòʼþ״̬ÉèÖôíÎó£¬fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
            return
        
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdeventID, state)
    NotifyVisitFairyDomainInfo(curPlayer, fdeventID)
    return True
 
 
def NotifyVisitFairyDomainInfo(curPlayer, fdEventList=[]):
    if not fdEventList:
        otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
        maxEventCnt = max([info[1] for info in otherCntRateList]) + 1  #×î´ó¿É³öÏÖʼþ¸öÊý
        for i in xrange(maxEventCnt):
            fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
            if fdEventID:
                fdEventList.append(fdEventID)
            
    packData = ChPyNetSendPack.tagMCFairyDomainInfo()
    packData.State = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState)
    packData.Energy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEnergy)
    packData.InfoList = []
    for fdeventID in fdEventList:
        fdeventData = ChPyNetSendPack.tagMCFairyDomainEvent()
        fdeventData.EventID = fdeventID
        fdeventData.EventState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
        packData.InfoList.append(fdeventData)
    packData.Count = len(packData.InfoList)
    NetPackCommon.SendFakePack(curPlayer, packData)
    return