#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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#-------------------------------------------------------------------------------
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#
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##@package PlayerFamilyParty
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#
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# @todo:¼Ò×åÑç»á¸±±¾
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# @author xdh
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# @date 2014-04-16
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# @version 1.0
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#
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# ÏêϸÃèÊö: ¼Ò×åÑç»á¸±±¾
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#
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#---------------------------------------------------------------------
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#"""Version = 2014-04-16 18:00"""
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#---------------------------------------------------------------------
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import GameWorld
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import PlayerFamily
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import ShareDefine
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import PlayerControl
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import IpyGameDataPY
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import PlayerCompensation
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import ChConfig
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import PlayerFamilyRedPacket
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import PlayerTalk
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import random
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FamilyPartyFB_QuestionID = 'FamilyPartyFB_QuestionID%s' #µ±Ç°ÌâID
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FamilyPartyFB_AnswerTick = 'FamilyPartyFB_AnswerTick%s' #´ð¶Ôʱ¼ä
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g_questionIDHistory = {} #³ö¹ýµÄÌâ¼Ç¼ {familyid:[³ö¹ýµÄÌâid,..]}
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g_familyAnswerDict = {} #ÏÉÃË´ðÌâÊýÁ¿ {familyid:´ðÌâÊýÁ¿,..}
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g_heroAnswerDict = {} #¸öÈË´ðÌâÊýÁ¿ {playerid:´ðÌâÊýÁ¿,..}
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## Íæ¼ÒµÇ¼
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# @param None
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# @return None
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def OnPlayerLogin(curPlayer):
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NotifyFamilyPartyQuestion(curPlayer)
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return
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def NotifyFamilyPartyQuestion(curPlayer):
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#¸ÕµÇ¼µÄ»ò¸Õ½øÏÉÃ˵IJ¹·¢×î½üµÄÌâÄ¿
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gameWorld = GameWorld.GetGameWorld()
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state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
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if state != 1:
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return
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curFamilyid = curPlayer.GetFamilyID()
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if not curFamilyid:
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return
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questionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % curFamilyid)
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if not questionID:
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return
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PlayerControl.NotifyCode(curPlayer, 'Party_Topic', [questionID])
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return
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def FamilyPartyStateChange(state):
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#»î¶¯×´Ì¬±ä¸ü
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global g_questionIDHistory
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global g_familyAnswerDict
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global g_heroAnswerDict
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if state == 1:
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g_questionIDHistory = {}
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g_familyAnswerDict = {}
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g_heroAnswerDict = {}
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gameWorld = GameWorld.GetGameWorld()
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familyManager = GameWorld.GetFamilyManager()
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for i in range(0, familyManager.GetCount()):
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family = familyManager.GetAt(i)
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familyID = family.GetID()
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gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, 0)
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gameWorld.SetDict(FamilyPartyFB_AnswerTick % familyID, 0)
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if state == 0:
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#»î¶¯½áËã ǰ3ÃûÏÉÃË¡¢´ðÌâÍõ
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GameWorld.Log(" ÏÉÃËÑç»á½áËã g_familyAnswerDict=%s, g_heroAnswerDict=%s"%(g_familyAnswerDict, g_heroAnswerDict))
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noneStr = 'null'
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topfamilyNameList = [noneStr,noneStr,noneStr]
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if g_familyAnswerDict:
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sortFamilyList = g_familyAnswerDict.items()
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sortFamilyList.sort(cmp=CmpFunc)
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familyIDList = [familyInfo[0] for familyInfo in sortFamilyList][:3]
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GameWorld.DebugLog(" Ñç»á½áÊø familyIDList=%s"%familyIDList)
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redPackID = IpyGameDataPY.GetFuncCfg('PartyReward', 4)
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for i, familyID in enumerate(familyIDList):
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familyName = PlayerFamily.GetFamilyName_ByID(familyID)
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topfamilyNameList[i] = familyName
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#·¢ºì°ü
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family = GameWorld.GetFamilyManager().FindFamily(familyID)
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if not family:
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continue
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PlayerFamilyRedPacket.CreatNewFamilyRedPacket(family, family.GetLeaderID(), redPackID)
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PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList)
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topHeroName = noneStr
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if g_heroAnswerDict:
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rewardInfo = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 3)
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sortHeroList = g_heroAnswerDict.items()
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sortHeroList.sort(cmp=CmpFunc)
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sortHeroidList = [heroInfo[0] for heroInfo in sortHeroList]
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GameWorld.DebugLog(" Ñç»á½áÊø sortHeroidList=%s"%sortHeroidList)
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playerManager = GameWorld.GetPlayerManager()
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for playerID in sortHeroidList:
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curPlayer = playerManager.FindPlayerByID(playerID)
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if not curPlayer:
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continue
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# if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
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# #²»ÔÚ¸±±¾
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# continue
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topHeroName = curPlayer.GetName()
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#¸ø½±Àø
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mailKey, day, itemList = rewardInfo
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content = ShareDefine.Def_MailFormat % (mailKey, '')
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GameWorld.DebugLog('·¢ËÍÏÉÃËÑç»á´ðÌâÍõÓʼþ itemList=%s' % (itemList))
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PlayerCompensation.SendPersonalItemMailEx('', content, day, [playerID], itemList)
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break
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if topHeroName != noneStr:
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PlayerControl.WorldNotify(0, 'Party_TopPlayer', [topHeroName])
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return
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## ÅÅÐòº¯Êý
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# @param elem1 ÔªËØ1
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# @param elem2 ÔªËØ2
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# @return ´óС
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# @remarks ÅÅÐòº¯Êý
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def CmpFunc(elem1, elem2):
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result = -cmp(elem1[1][0], elem2[1][0])
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if result == 0:
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return cmp(elem1[1][1], elem2[1][1])
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return result
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def FamilyParty_Process(tick):
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global g_questionIDHistory
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#¿ªÊ¼³öÌâ
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gameWorld = GameWorld.GetGameWorld()
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state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
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if state != 1:
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return
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familyManager = GameWorld.GetFamilyManager()
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for i in range(0, familyManager.GetCount()):
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family = familyManager.GetAt(i)
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familyID = family.GetID()
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if gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % familyID):
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#»¹ÓÐÌâδ´ð
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continue
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answerTick = gameWorld.GetDictByKey(FamilyPartyFB_AnswerTick % familyID)
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if tick - answerTick < 5000:
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continue
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#Ëæ»úÌâÄ¿
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historyQuestionIDList = g_questionIDHistory.get(familyID, [])
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questionCnt = IpyGameDataPY.IPY_Data().GetQuestionBankCount()
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for i in xrange(50):
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questionID = random.randint(1, questionCnt)
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# Ëæ»úµ½²»Öظ´µÄ¼´¿É
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if questionID not in historyQuestionIDList or i == 49:
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historyQuestionIDList.append(questionID)
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g_questionIDHistory[familyID] = historyQuestionIDList
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break
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gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, questionID)
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PlayerControl.FamilyNotify(familyID, 'Party_Topic', [questionID])
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return
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## ÏÉÃËÆµµÀÁÄÌì
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def OnTalkFamily(curPlayer, content, tick):
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global g_familyAnswerDict
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global g_heroAnswerDict
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gameWorld = GameWorld.GetGameWorld()
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state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
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if state != 1:
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return
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curFamilyid = curPlayer.GetFamilyID()
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if not curFamilyid:
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return
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questionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % curFamilyid)
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if not questionID:
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return
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ipyData = IpyGameDataPY.IPY_Data().GetQuestionBankByIndex(questionID-1)
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answerList = eval(ipyData.GetAnswer())
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ChContent = PlayerTalk.ChangeVoiceChat(content)
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ChContent = ChContent.decode(GameWorld.GetCharacterEncoding()).encode(ShareDefine.Def_Game_Character_Encoding)
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ChContent = ChContent.strip()
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isRight = ChContent in answerList
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if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
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if isRight:
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PlayerControl.FamilyNotify(curFamilyid, 'FamilyPleaseIntoParty')
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PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty')
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return
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playerID = curPlayer.GetID()
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GameWorld.DebugLog(" answer=%s ChContent=%s"%(answerList, ChContent), playerID)
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if isRight:
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GameWorld.DebugLog(" ´ð¶ÔÁË! %s"%playerID)
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gameWorld.SetDict(FamilyPartyFB_QuestionID%curFamilyid, 0)
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gameWorld.SetDict(FamilyPartyFB_AnswerTick%curFamilyid, tick)
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PlayerControl.FamilyNotify(curFamilyid, 'Party_Answer', [curPlayer.GetName()])
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g_familyAnswerDict[curFamilyid] = [g_familyAnswerDict.get(curFamilyid, [0])[0] + 1, tick]
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g_heroAnswerDict[playerID] = [g_heroAnswerDict.get(playerID, [0])[0] + 1, tick]
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#Í¨ÖªÍæ¼Ò¿É»ñµÃ¹±Ï×
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curPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyPartyAnswer", '', 0)
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return
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