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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package PlayerFamilyParty
#
# @todo:¼Ò×åÑç»á¸±±¾
# @author xdh
# @date 2014-04-16
# @version 1.0
#
# ÏêϸÃèÊö: ¼Ò×åÑç»á¸±±¾
#
#---------------------------------------------------------------------
#"""Version = 2014-04-16 18:00"""
#---------------------------------------------------------------------
 
import GameWorld
import PlayerFamily
import ShareDefine
import PlayerControl
import IpyGameDataPY
import PlayerCompensation
import ChConfig
import PlayerFamilyRedPacket
import PlayerTalk
 
import random
 
FamilyPartyFB_QuestionID = 'FamilyPartyFB_QuestionID%s' #µ±Ç°ÌâID
FamilyPartyFB_AnswerTick = 'FamilyPartyFB_AnswerTick%s' #´ð¶Ôʱ¼ä
 
 
g_questionIDHistory = {} #³ö¹ýµÄÌâ¼Ç¼ {familyid:[³ö¹ýµÄÌâid,..]}
g_familyAnswerDict = {} #ÏÉÃË´ðÌâÊýÁ¿ {familyid:´ðÌâÊýÁ¿,..}
g_heroAnswerDict = {} #¸öÈË´ðÌâÊýÁ¿ {playerid:´ðÌâÊýÁ¿,..}
 
 
## Íæ¼ÒµÇ¼
#  @param None
#  @return None
def OnPlayerLogin(curPlayer):
    NotifyFamilyPartyQuestion(curPlayer)
    return
 
def NotifyFamilyPartyQuestion(curPlayer):
    #¸ÕµÇ¼µÄ»ò¸Õ½øÏÉÃ˵IJ¹·¢×î½üµÄÌâÄ¿
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    if state != 1:
        return
    curFamilyid = curPlayer.GetFamilyID()
    if not curFamilyid:
        return
    questionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % curFamilyid)
    if not questionID:
        return
    PlayerControl.NotifyCode(curPlayer, 'Party_Topic', [questionID])
    return
 
def FamilyPartyStateChange(state):
    #»î¶¯×´Ì¬±ä¸ü
    global g_questionIDHistory
    global g_familyAnswerDict
    global g_heroAnswerDict
    
    if state == 1:
        g_questionIDHistory = {}
        g_familyAnswerDict = {}
        g_heroAnswerDict = {}
        gameWorld = GameWorld.GetGameWorld()
        familyManager = GameWorld.GetFamilyManager()
        for i in range(0, familyManager.GetCount()):
            family = familyManager.GetAt(i)
            familyID = family.GetID()
            gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, 0)
            gameWorld.SetDict(FamilyPartyFB_AnswerTick % familyID, 0)
            
    
    if state == 0:
        #»î¶¯½áËã Ç°3ÃûÏÉÃË¡¢´ðÌâÍõ
        GameWorld.Log(" ÏÉÃËÑç»á½áËã g_familyAnswerDict=%s, g_heroAnswerDict=%s"%(g_familyAnswerDict, g_heroAnswerDict))
        
        noneStr = 'null'
        topfamilyNameList = [noneStr,noneStr,noneStr]
        if g_familyAnswerDict:
            sortFamilyList = g_familyAnswerDict.items()
            sortFamilyList.sort(cmp=CmpFunc)
            familyIDList = [familyInfo[0] for familyInfo in sortFamilyList][:3]
            GameWorld.DebugLog("    Ñç»á½áÊø familyIDList=%s"%familyIDList)
            redPackID = IpyGameDataPY.GetFuncCfg('PartyReward', 4)
            for i, familyID in enumerate(familyIDList):
                familyName = PlayerFamily.GetFamilyName_ByID(familyID)
                topfamilyNameList[i] = familyName
                #·¢ºì°ü
                family = GameWorld.GetFamilyManager().FindFamily(familyID)
                if not family:
                    continue
                PlayerFamilyRedPacket.CreatNewFamilyRedPacket(family, family.GetLeaderID(), redPackID)
        PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList)
        
        topHeroName = noneStr
        if g_heroAnswerDict:
            rewardInfo = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 3)
            sortHeroList = g_heroAnswerDict.items()
            sortHeroList.sort(cmp=CmpFunc)
            sortHeroidList = [heroInfo[0] for heroInfo in sortHeroList]
            GameWorld.DebugLog("    Ñç»á½áÊø sortHeroidList=%s"%sortHeroidList)
            playerManager = GameWorld.GetPlayerManager()
            for playerID in sortHeroidList:
                curPlayer = playerManager.FindPlayerByID(playerID)
                if not curPlayer:
                    continue
#                if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
#                    #²»ÔÚ¸±±¾
#                    continue
                topHeroName = curPlayer.GetName()
                #¸ø½±Àø
                mailKey, day, itemList = rewardInfo
                content = ShareDefine.Def_MailFormat % (mailKey, '')
                GameWorld.DebugLog('·¢ËÍÏÉÃËÑç»á´ðÌâÍõÓʼþ   itemList=%s' % (itemList))
                PlayerCompensation.SendPersonalItemMailEx('', content, day, [playerID], itemList)
                break
        if topHeroName != noneStr:
            PlayerControl.WorldNotify(0, 'Party_TopPlayer', [topHeroName])
    return
 
## ÅÅÐòº¯Êý
#  @param elem1 ÔªËØ1
#  @param elem2 ÔªËØ2
#  @return ´óС
#  @remarks ÅÅÐòº¯Êý
def CmpFunc(elem1, elem2):
    result = -cmp(elem1[1][0], elem2[1][0])
    if result == 0:
        return cmp(elem1[1][1], elem2[1][1])
    return result
 
def FamilyParty_Process(tick):
    global g_questionIDHistory
    #¿ªÊ¼³öÌâ
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    if state != 1:
        return
    
    familyManager = GameWorld.GetFamilyManager()
    for i in range(0, familyManager.GetCount()):
        family = familyManager.GetAt(i)
        familyID = family.GetID()
    
        if gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % familyID):
            #»¹ÓÐÌâδ´ð
            continue
        answerTick = gameWorld.GetDictByKey(FamilyPartyFB_AnswerTick % familyID)
        if tick - answerTick < 5000:
            continue
        
        #Ëæ»úÌâÄ¿
        historyQuestionIDList = g_questionIDHistory.get(familyID, [])
        questionCnt = IpyGameDataPY.IPY_Data().GetQuestionBankCount()
        for i in xrange(50):
            questionID = random.randint(1, questionCnt)
            # Ëæ»úµ½²»Öظ´µÄ¼´¿É
            if questionID not in historyQuestionIDList or i == 49:
                historyQuestionIDList.append(questionID)
                g_questionIDHistory[familyID] = historyQuestionIDList
                break
        
        gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, questionID)
        PlayerControl.FamilyNotify(familyID, 'Party_Topic', [questionID])
    return
 
## ÏÉÃËÆµµÀÁÄÌì
def OnTalkFamily(curPlayer, content, tick):
    global g_familyAnswerDict
    global g_heroAnswerDict
    
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    if state != 1:
        return
    
    curFamilyid = curPlayer.GetFamilyID()
    if not curFamilyid:
        return
    questionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % curFamilyid)
    if not questionID:
        return
    
    ipyData = IpyGameDataPY.IPY_Data().GetQuestionBankByIndex(questionID-1)
    answerList = eval(ipyData.GetAnswer())
    ChContent = PlayerTalk.ChangeVoiceChat(content)
    ChContent = ChContent.decode(GameWorld.GetCharacterEncoding()).encode(ShareDefine.Def_Game_Character_Encoding)
    ChContent = ChContent.strip()
    isRight = ChContent in answerList
    if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
        if isRight:
            PlayerControl.FamilyNotify(curFamilyid, 'FamilyPleaseIntoParty')
            PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty')
        return
    
    playerID = curPlayer.GetID()
    GameWorld.DebugLog("    answer=%s  ChContent=%s"%(answerList, ChContent), playerID)
    
    if isRight:
        GameWorld.DebugLog("    ´ð¶ÔÁË! %s"%playerID)
        gameWorld.SetDict(FamilyPartyFB_QuestionID%curFamilyid, 0)
        gameWorld.SetDict(FamilyPartyFB_AnswerTick%curFamilyid, tick)
        PlayerControl.FamilyNotify(curFamilyid, 'Party_Answer', [curPlayer.GetName()])
        
        g_familyAnswerDict[curFamilyid] = [g_familyAnswerDict.get(curFamilyid, [0])[0] + 1, tick]
        g_heroAnswerDict[playerID] = [g_heroAnswerDict.get(playerID, [0])[0] + 1, tick]
        
        
        #Í¨ÖªÍæ¼Ò¿É»ñµÃ¹±Ï×
        curPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyPartyAnswer", '', 0)
        
    return