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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package PlayerCoin
# @todo: Íæ¼Òµã¾í´¦Àí
#
# @author: panwei
# @date 2011-06-30
# @version 2.8
#
# @note: ´Ëº¯ÊýÂß¼­¸Ä¶¯ÐèÉ÷ÖØ!!!
#
# @change: "2013-07-26 17:00" Alee VIP¸Ä³É¹ºÂò
# @change: "2013-12-27 16:30" Alee ·ö³ÖÕ˺Å
# @change: "2014-01-22 16:00" hxp Ð޸ijäֵʼþͬ²½ÊýֵΪnoteCoin
# @change: "2014-04-24 19:10" xcc »Ö¸´Ô­À´³äÖµÉý¼¶vipµÈ¼¶µÄ´¦Àí
# @change: "2014-06-12 21:00" hxp Ôö¼Ó³äÖµÀñ°ü´¦ÀíÈë¿Ú
# @change: "2014-06-21 15:20" hxp Ôö¼ÓÌØ»Ý³äÖµ»î¶¯
# @change: "2014-10-16 19:00" Alee CTG²»·¢Ëͺǫ́¼Ç¼£¬Á÷Ïò¼Ç¼֧³ÖСÊýµã
# @change: "2014-11-11 16:30" xmnathan Ôö¼Ó³äÖµÅÅÐаñ
# @change: "2014-11-25 19:30" hxp Ôö¼Ó¿ª·þ³äÖµ»î¶¯
# @change: "2014-12-03 14:30" hxp Ôö¼ÓºÏ·þ³äÖµ»î¶¯
# @change: "2014-12-23 00:30" hxp Ôö¼Ó³äֵǰÐÅÏ¢Á÷Ïò
# @change: "2015-01-14 00:30" hxp Ôö¼ÓCTGʼþ»ã±¨
# @change: "2015-06-08 20:30" hxp Ôö¼Óµãȯ¶Ò»»Ê¼þ»ã±¨
# @change: "2015-08-26 14:00" zqx Ôö¼Ó»ñµÃ×êʯ³É¾Í
# @change: "2016-06-30 21:30" hxp È¥³ý¿ª·þ»î¶¯
# @change: "2016-07-20 14:30" hxp µãȯ¶Ò»»Ôö¼ÓÁ÷ÏòÀàÐÍ; Á÷ÏòÕûºÏ
#------------------------------------------------------------------------------
#"""Version = 2016-07-20 14:30"""
#------------------------------------------------------------------------------
import PlayerControl
import ItemControler
import GameWorld
import IPY_GameWorld
import DataRecordPack
import ChConfig
import ChPyNetSendPack
import NetPackCommon
import PlayerVip
import IpyGameDataPY
import ShareDefine
import PlayerFlashGiftbag
import PlayerDailyGiftbag
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import PlayerGoldGift
import PlayerActTotalRecharge
import PlayerActRechargePrize
import CrossActCTGBillboard
import PlayerActGrowupBuy
import OpenServerCampaign
import PlayerWeekParty
import PlayerGoldInvest
import ItemCommon
import CommFunc
 
import time
 
 
# ³äÖµµãȯ´¦ÀíÀàÐÍ
(
CoinType_Gold, # Ö±½Ó³äÏÉÓñ
CoinType_Buy, # Ö±¹º£¬·ÇÖ±½Ó³äÏÉÓñµÄ£¬ÈçRMBÖ±½Ó¹ºÂòij¸öÎïÆ·»ò¼¤»îij¸ö¹¦ÄÜ
CoinType_Item, # Ê¹ÓÃÎïÆ·£¬Àà³äÖµÏÉÓñЧ¹û£¬µ«ÊÇÓÐijЩ¹¦ÄÜÉϵÄÏÞÖÆ£¬Ò»°ãÊÇbt°æ±¾ÔùËÍ
) = range(3)
 
#---------------------------------------------------------------------
#×¢Òâ: GetChangeCoinPointTotal ³äÖµµãºÍÔùË͵ã×ܺÍ
#     GetPrizeCoinPointTotal  ÔùË͵ã×ܺÍ
 
#µã¾í¶Ò»»±ÈÂÊ(´Ë±ÈÂÊÑϽûÉÏÏßÔËÓªºóÐÞ¸Ä!!!)
def GetCoinRate(): return IpyGameDataPY.GetFuncCfg("PayRMB")
 
def OnLogin(curPlayer):
    if not DoResetCTGCountByTime(curPlayer):
        Sync_CoinToGoldCountInfo(curPlayer)
    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayFreeGoldGiftState):
        Sync_DayFreeGoldGiftState(curPlayer)
    return
 
def DoResetCTGCountByTime(curPlayer):
    # ÖØÖóäÖµ´ÎÊý
    ctgResetTimeYMD = IpyGameDataPY.GetFuncCfg("CTG", 1)
    if not ctgResetTimeYMD:
        return
    if not isinstance(ctgResetTimeYMD, int):
        GameWorld.ErrLog("³äÖµÖØÖÃʱ¼äÅäÖñØÐëÊÇÊýÖµ¸ñʽ£¬²»Äܰüº¬·ûºÅ!")
        return
    curTime = int(time.time())
    #playerID = curPlayer.GetPlayerID()
    resetTime = GameWorld.ChangeTimeStrToNum(str(ctgResetTimeYMD), "%Y%m%d")
    if curTime < resetTime:
        #GameWorld.DebugLog("»¹Î´µ½´ï³äÖµ³äÖµ´ÎÊýʱ¼ä£¡curTime=%s < resetTime=%s" % (curTime, resetTime), playerID)
        return
    playerResetTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGCountResetTime)
    if playerResetTime == resetTime:
        #GameWorld.DebugLog("ÒѾ­ÖØÖùý³äÖµ´ÎÊý£¡resetTime=%s" % resetTime, playerID)
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CTGCountResetTime, resetTime)
    
    DoResetCTGCount(curPlayer, ctgResetTimeYMD)
    return True
 
def DoResetCTGCount(curPlayer, resetEvent):
    # ÖØÖóäÖµ´ÎÊý
    
    playerID = curPlayer.GetPlayerID()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetCTGCount()):
        ipyData = ipyDataMgr.GetCTGByIndex(i)
        recordID = ipyData.GetRecordID()
        if not ipyData.GetCanResetBuyCount():
            continue
        totalBuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGGoodsBuyCount % recordID)
        todayBuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TodayCTGCount % recordID)
        if not totalBuyCount and not todayBuyCount:
            continue
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CTGGoodsBuyCount % recordID, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TodayCTGCount % recordID, 0)
        drDict = {"PlayerID":curPlayer.GetPlayerID(),"AccID":curPlayer.GetAccID(), "ResetEvent":resetEvent,
                  "totalBuyCount":totalBuyCount, "todayBuyCount":todayBuyCount, "recordID":recordID}
        DataRecordPack.SendEventPack("ResetCTGCount", drDict, curPlayer)
        GameWorld.Log("ÖØÖóäÖµ´ÎÊý: resetEvent=%s,recordID=%s,totalBuyCount=%s,todayBuyCount=%s" 
                      % (resetEvent, recordID, totalBuyCount, todayBuyCount), playerID)
    Sync_CoinToGoldCountInfo(curPlayer)
    return
 
 
def OnDay(curPlayer):
    ## ³äÖµÏà¹Ø¹ýÌì
    
    #ÔÚÖØÖÃ֮ǰÐèÒª´¦ÀíµÄ
    PlayerActGrowupBuy.DoUpdateGrowupBuyStateOnDay(curPlayer) # ³É³¤±ØÂò
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TodayCTGCoinTotal, 0)
    
    syncRecordIDList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetCTGCount()):
        ipyData = ipyDataMgr.GetCTGByIndex(i)
        #if not ipyData.GetDailyBuyCount():
        #    continue
        recordID = ipyData.GetRecordID()
        if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TodayCTGCount % recordID):
            continue
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TodayCTGCount % recordID, 0)
        syncRecordIDList.append(recordID)
    if syncRecordIDList:
        Sync_CoinToGoldCountInfo(curPlayer, syncRecordIDList)
        
    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayFreeGoldGiftState):
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayFreeGoldGiftState, 0)
        Sync_DayFreeGoldGiftState(curPlayer)
    return
 
## ´´½ÇÔùËÍ
#  @param curPlayer Íæ¼ÒʵÀý
#  @return None
def GiveGoldByCreate(curPlayer):
    giveCoinByCreate = IpyGameDataPY.GetFuncCfg("CornerPresentedMoney", 1)
    if not giveCoinByCreate:
        return
    isAddBourseMoney = IpyGameDataPY.GetFuncCfg("CornerPresentedMoney", 2)
    
    PlayerCoinToGoldEx(curPlayer, giveCoinByCreate, ChConfig.Def_GiveMoney_SuperAccountCreate, isAddBourseMoney)
    return
 
def PlayerCoinToGoldEx(curPlayer, orderRMB, eventName, isAddBourseMoney):
    ## Ö±½Ó³äÖµ×Ô¶¨Òå½ð¶î
    prizeGold = 0
    giveItemList = []
    orderCoin = CommFunc.RMBToCoin(orderRMB)
    addGold = orderRMB * GetCoinRate()
    addDRDict = {"orderCoin":orderCoin, "isAddBourseMoney":isAddBourseMoney, "eventName":eventName}
    DoCTGLogic(curPlayer, CoinType_Gold, orderCoin, addGold, prizeGold, giveItemList, isAddBourseMoney, eventName, addDRDict)
    return
 
def PlayerItemCTG(curPlayer, orderRMB, eventName, isAddBourseMoney):
    ## Ê¹ÓÃÔùË͵ÄÎïÆ·¶Ò»»µãȯ£¬Ò»°ãÓÃÓÚbt°æ
    prizeGold = 0
    giveItemList = []
    orderCoin = CommFunc.RMBToCoin(orderRMB) # µ¥Î»£¬·Ö
    addGold = orderRMB * GetCoinRate()
    addDRDict = {"orderCoin":orderCoin, "eventName":eventName}
    DoCTGLogic(curPlayer, CoinType_Item, orderCoin, addGold, prizeGold, giveItemList, isAddBourseMoney, eventName, addDRDict)
    return
 
def DoGMCTG(curPlayer, orderInfo, appID, isAddBourseMoney, eventName):
    ## GM³äÖµ£¬°üº¬GMÃüÁîÖ±½Ó³äÖµ¡¢ºǫ́GM¹¤¾ß³äÖµ
    ipyData = IpyGameDataPY.GetIpyGameData("OrderInfo", orderInfo, appID)
    if not ipyData:
        return
    
    cPlayerCoin = CPY_PlayerCoinToGold()
    cPlayerCoin.useCoin = CommFunc.RMBToCoin(ipyData.GetPayRMBNum())
    cPlayerCoin.orderInfo = orderInfo
    cPlayerCoin.appID = appID
    cPlayerCoin.isAddBourseMoney = isAddBourseMoney
    return PlayerCoinToGold(curPlayer, cPlayerCoin, eventName)
 
##ÌØ±ð˵Ã÷£º³äÖµÔùË͵ãȯ¶¼Òª¼ÆËãµ½¸÷¸ö»î¶¯ÖÐ
##Íæ¼Òµã¾í¶Ò»»Ôª±¦.
# @param curPlayer Íæ¼ÒʵÀý
# @param useCoin Ê¹Óõĵã¾í
# @param eventName ¶Ò»»Ê¼þÃû
# @return None
def PlayerCoinToGold(curPlayer, chargeInfo, eventName):
    ## °´ÉÌÆ·±àºÅ³äÖµ
    orderCoin = chargeInfo.GetCoin() # ½ð¶î ÒѳËÒÔ100  ÈËÃñ±Òµ¥Î»Îª·Ö
    #notePrizeCoin = chargeInfo.GetPrizeCoin()
    orderInfo = chargeInfo.GetOrderInfo() # ÉÌÆ·±àºÅ
    orderID = chargeInfo.GetOrderID() #¶©µ¥ºÅ£¬¶Ò»»³É¹¦ºóÇå³ý
    isAddBourseMoney = chargeInfo.GetIsAddBourseMoney()
    if orderID:
        curPlayer.SendDBFinishRecharge(orderID)
        
    appID = chargeInfo.GetAppID()
    if not appID:
        appID = GameWorld.GetPlayerPlatform(curPlayer)
    addDRDict = {"orderCoin":orderCoin, "orderInfo":orderInfo, "orderID":orderID, 
                 "isAddBourseMoney":isAddBourseMoney, "eventName":eventName, "appID":appID}
    
    if orderCoin <= 0:
        DataRecordPack.DR_CTGError(curPlayer, "The orderCoin is zero!", addDRDict)
        return
    
    ipyData = IpyGameDataPY.GetIpyGameData("OrderInfo", orderInfo, appID)
    if not ipyData:
        DataRecordPack.DR_CTGError(curPlayer, "Can not found the orderInfo.", addDRDict)
        return
    
    payRMBNum = ipyData.GetPayRMBNum() # µ¥Î»£¬Ôª
    if orderCoin != CommFunc.RMBToCoin(payRMBNum):
        DataRecordPack.DR_CTGError(curPlayer, "The orderCoin is not equal to the ipyData's RMB(%s)!" % payRMBNum, addDRDict)
        return
    
    addGold, prizeGold, giveItemList, ctgIpyData = 0, 0, [], None
    
    if ipyData.GetCTGID():
        ctgResultInfo = __GetCTGInfoByID(curPlayer, ipyData.GetCTGID(), addDRDict)
        if not ctgResultInfo:
            return
        addGold, prizeGold, giveItemList, ctgIpyData = ctgResultInfo
        
    elif ipyData.GetGiftbagID():
        giftbagID = ipyData.GetGiftbagID()
        if 100 <= giftbagID < 199:
            if not PlayerDailyGiftbag.OnPlayerOrderDailyGiftbag(curPlayer, giftbagID, addDRDict):
                return
        elif not PlayerFlashGiftbag.OnPlayerOrderGiftbag(curPlayer, [ipyData.GetGiftbagID()], addDRDict):
            return
    else:
        #ÓÃÓÚÖ§¸¶ÆäËûµÄÉÌÆ·£¬´ýÀ©Õ¹...
        DataRecordPack.DR_CTGError(curPlayer, "The orderInfo is useless!", addDRDict)
        return
    
    coinType = CoinType_Gold if (ctgIpyData and ctgIpyData.GetPayType() in [2, 3]) else CoinType_Buy # ¹æ¶¨2Ϊֱ³ä£¬ÆäËûΪֱ¹º
    DoCTGLogic(curPlayer, coinType, orderCoin, addGold, prizeGold, giveItemList, isAddBourseMoney, eventName, addDRDict, ctgIpyData)
    
    #³äÖµ³É¹¦Ö÷¶¯²éѯһ´Î£¬ÎÞ³äÖµÊýÁ¿¾Í²»»á¼ÌÐø²éѯ
    if orderID:
        #curPlayer.SendDBFinishRecharge(orderID)
        # ³äÖµ³É¹¦»Ø±¨¿Í»§¶Ë£¬SDKµÈ»áÓõ½
        Sync_CoinToGoldReport(curPlayer, orderID, orderCoin)
        
    curPlayer.SendDBQueryRecharge()
    return True
 
def __GetCTGInfoByID(curPlayer, recordID, addDRDict):
    ## ¸ù¾Ý³äÖµÊý¾ÝID»ñÈ¡³äÖµÐÅÏ¢
    
    ipyData = IpyGameDataPY.GetIpyGameData("CTG", recordID)
    if not ipyData:
        DataRecordPack.DR_CTGError(curPlayer, "Can not find CTG ipyData!", addDRDict)
        return
    
    addDRDict.update({"recordID":recordID})
    
    # ³É³¤±ØÂòÀàÐÍ
    if ipyData.GetPayType() == 16:
        canBuy, errInfo = PlayerActGrowupBuy.CheckGrowupBuyState(curPlayer, recordID)
        if not canBuy:
            DataRecordPack.DR_CTGError(curPlayer, errInfo, addDRDict)
            return
        
    totalBuyCountLimit = ipyData.GetTotalBuyCount()
    totalBuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGGoodsBuyCount % recordID)
    if totalBuyCountLimit:
        addDRDict.update({"totalBuyCountLimit":totalBuyCountLimit, "totalBuyCount":totalBuyCount})
        if totalBuyCount >= totalBuyCountLimit:
            DataRecordPack.DR_CTGError(curPlayer, "Pay count limit total!totalBuyCount=%s" % totalBuyCount, addDRDict)
            return        
    
    dailyBuyCountLimit = ipyData.GetDailyBuyCount()
    todayBuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TodayCTGCount % recordID)
    if dailyBuyCountLimit:
        addDRDict.update({"dailyBuyCountLimit":dailyBuyCountLimit, "todayBuyCount":todayBuyCount})
        if todayBuyCount >= dailyBuyCountLimit:
            DataRecordPack.DR_CTGError(curPlayer, "Pay count limit today!todayBuyCount=%s" % todayBuyCount, addDRDict)
            return
        
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CTGGoodsBuyCount % recordID, totalBuyCount + 1)
    addDRDict.update({"totalBuyCountUpd":(totalBuyCount + 1)})
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TodayCTGCount % recordID, todayBuyCount + 1)
    addDRDict.update({"todayBuyCountUpd":(todayBuyCount + 1)})
    
    giveItemList = ipyData.GetGainItemList()
    addGold = ipyData.GetGainGold() # »ñµÃÏÉÓñÊý
    gainGoldPrize = ipyData.GetGainGoldPrize() # ÔùËÍÏÉÓñÊý£¬Ê״γäÖµÔùËÍÏÉÓñʱ£¬´ËÏÉÓñ²»¸ø
    firstGoldPrize = ipyData.GetFirstGoldPrize() # Ê״γäÖµÔùË͵ÄÏÉÓñ
    prizeGold = firstGoldPrize if (not totalBuyCount and firstGoldPrize) else gainGoldPrize
    actPrizeGold = PlayerActRechargePrize.DoAddPlayerActRechargePrizeCount(curPlayer, recordID)
    if actPrizeGold:
        prizeGold = actPrizeGold
        addDRDict.update({"actRechargePrize":1})
        
    Sync_CoinToGoldCountInfo(curPlayer, [recordID])
    return addGold, prizeGold, giveItemList, ipyData
 
def DoCTGLogic(curPlayer, coinType, orderCoin, addGold, prizeGold, giveItemList, isAddBourseMoney, eventName, addDRDict, ctgIpyData=None):
    notifyMark = ctgIpyData.GetNotifyMark() if ctgIpyData else ""
    goldBefore = curPlayer.GetGold()
    bourseMoneyBefore = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
    
    if addGold:
        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, addGold, eventName, addDRDict, isGiveBourseMoney=isAddBourseMoney)
        
    if prizeGold:
        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, prizeGold, eventName, addDRDict, isGiveBourseMoney=isAddBourseMoney)
        
    if giveItemList:
        ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, "", event=[ChConfig.ItemGive_CTG, True, addDRDict])
        if notifyMark:
            mainItemID = giveItemList[0][0]
            PlayerControl.WorldNotify(0, notifyMark, [curPlayer.GetName(), mainItemID, ''])
    else:
        if notifyMark:
            PlayerControl.WorldNotify(0, notifyMark, [curPlayer.GetName()])
            
    addVIPExp = int(orderCoin / 100 * GetCoinRate())
    PlayerVip.AddVIPExp(curPlayer, addVIPExp)
    
    changeCoinPointBefore = curPlayer.GetChangeCoinPointTotal()
    curPlayer.SetChangeCoinPointTotal(changeCoinPointBefore + orderCoin, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 0)
    
    todayCTGCoinTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TodayCTGCoinTotal) + orderCoin
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TodayCTGCoinTotal, todayCTGCoinTotal)
    
    goldAfter = curPlayer.GetGold()
    changeCoinPointAfter = curPlayer.GetChangeCoinPointTotal()
    bourseMoneyAfter = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
    addDRDict.update({"gold":[goldBefore, goldAfter], "changeCoinPoint":[changeCoinPointBefore, changeCoinPointAfter], "todayCTGCoinTotal":todayCTGCoinTotal,
                      "bourseMoney":[bourseMoneyBefore, bourseMoneyAfter], "addGold":addGold, "prizeGold":prizeGold, "giveItemList":giveItemList, "coinType":coinType})
    
    DataRecordPack.DR_CTGOK(curPlayer, addDRDict)
    
    #---³äÖµ³É¹¦ºóÂß¼­---
    # ¹¦ÄÜͳһÒÔ·Ö´æ´¢¼Ç¼£¬Íæ¼Ò×ֵ䲻֧³Ö´æÐ¡Êý
    
    # ËùÓÐÕæÊµ³äÖµ¾ùÓÐЧµÄ
    if coinType in [CoinType_Gold, CoinType_Buy]:
        #¿ç·þ³äÖµÅÅÐл
        CrossActCTGBillboard.AddCTGRMB(curPlayer, orderCoin)
        
    #ÏɽçÊ¢µä-³äÖµ´óÀñ
    PlayerFairyCeremony.OnFCRecharge(curPlayer)
    PlayerNewFairyCeremony.OnFCRecharge(curPlayer)
    PlayerGoldGift.OnPlayerChargeGold(curPlayer)
    #ÀÛ»ý³äÖµXÔª
    PlayerActTotalRecharge.AddTotalRechargeGold(curPlayer, orderCoin, 1)
    PlayerActTotalRecharge.AddTotalRechargeGold(curPlayer, orderCoin, 2)
    PlayerFairyCeremony.AddFCCTGRMB(curPlayer, orderCoin)
    PlayerNewFairyCeremony.AddFCCostGold(curPlayer, orderCoin)
    #¿ª·þ»î¶¯
    #OpenServerCampaign.AddOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_Recharge, orderCoin)
    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Recharge, addVIPExp)
    #Ͷ×Ê
    if ctgIpyData:
        PlayerGoldInvest.InvestByCTG(curPlayer, ctgIpyData.GetRecordID()) 
    GameWorld.Log("Billing: coinType=%s,eventName=%s, %s" % (coinType, eventName, addDRDict), curPlayer.GetPlayerID())
    return
 
#===============================================================================
 
## Ä£Äâ³äÖµÐÅÏ¢£¬µãȯ³äÖµÐÅÏ¢
#
# µãȯ³äÖµÐÅÏ¢
class CPY_PlayerCoinToGold():
    
    ## ³õʼ»¯
    #  @param ²ÎÊý
    #  @return ·µ»ØÖµ
    #  @remarks 
    def __init__(self):
        
        self.useCoin = 0    # ³äÖµ½ð¶î webÓжԽð¶î½øÐд¦Àí£¬×ªÕûÊýÈ絥λ1.10ԪתΪ110·Ö
        self.prizeCoin = 0  # Ôݲ»Ê¹ÓÃ
        self.appendix = ''  # Ôݲ»Ê¹ÓÃ
        self.orderInfo = ""     # ÉÌÆ·±àºÅ È繺ÂòÀñ°ü Ô¿¨ ³äÖµ½ð¶îµÈ
        self.appID = ""
        self.orderID = ""
        self.isAddBourseMoney = False # ÊÇ·ñͬ²½Ôö¼Ó½»Ò×Ëù¹ºÂò¶î¶È
        return
 
    ## Ê¹ÓõãȯÊý
    #  @param ²ÎÊý
    #  @return ·µ»ØÖµ
    #  @remarks 
    def GetCoin(self):
        return self.useCoin
    
    
    ## ÔùË͵ãȯÊý
    #  @param ²ÎÊý
    #  @return ·µ»ØÖµ
    #  @remarks 
    def GetPrizeCoin(self):
        return self.prizeCoin
    
    
    ## ¸½¼ÓÐÅÏ¢
    #  @param self
    #  @return None
    def GetAppendix(self):
        return self.appendix
    
    # ÉÌÆ·±àºÅ
    def GetOrderInfo(self):
        return self.orderInfo
    
    def GetAppID(self): return self.appID
        
    def GetOrderID(self):
        return self.orderID
    
    def GetIsAddBourseMoney(self): return self.isAddBourseMoney
    
 
# Í¨Öª¿Í»§¶Ë±¾´Î³äÖµ½ð¶î£¬ÓÃÓÚSDKµÈ£¬coinΪÈËÃñ±Òµ¥Î»·Ö
def Sync_CoinToGoldReport(curPlayer, orderID, money):
    openGleeGame = ChPyNetSendPack.tagMCCoinToGoldReport()
    openGleeGame.Clear()
    openGleeGame.OrderLen = len(orderID)
    openGleeGame.OrderID = orderID
    openGleeGame.Coin = money
    
    NetPackCommon.SendFakePack(curPlayer, openGleeGame)
    return
 
def Sync_CoinToGoldCountInfo(curPlayer, syncRecordIDList=[]):
    if not syncRecordIDList:
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetCTGCount()):
            ipyData = ipyDataMgr.GetCTGByIndex(i)
            syncRecordIDList.append(ipyData.GetRecordID())
            
    if not syncRecordIDList:
        return
    
    countInfoPack = ChPyNetSendPack.tagMCCoinToGoldCountInfo()
    countInfoPack.Clear()
    countInfoPack.CTGCountInfoList = []
    for recordID in syncRecordIDList:
        countInfo = ChPyNetSendPack.tagMCCoinToGoldCount()
        countInfo.RecordID = recordID
        countInfo.TodayPayCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TodayCTGCount % recordID)
        countInfo.TotalPayCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGGoodsBuyCount % recordID)
        countInfoPack.CTGCountInfoList.append(countInfo)
    countInfoPack.RecordCount = len(countInfoPack.CTGCountInfoList)
    NetPackCommon.SendFakePack(curPlayer, countInfoPack)
    return
 
## ---------- Ã¿ÈÕÃâ·ÑÖ±¹ºÀñ°ü ----------------
 
def OnGetDayFreeGoldGift(curPlayer):
    ''' ÁìȡÿÈÕÃâ·ÑÖ±¹ºÀñ°ü
    '''
    
    isGet = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayFreeGoldGiftState)
    if isGet:
        #GameWorld.DebugLog("ÒѾ­ÁìÈ¡¹ýÿÈÕÃâ·ÑÖ±¹ºÀñ°ü!")
        return
    
    rewardItemList = IpyGameDataPY.GetFuncEvalCfg("DayFreeGoldGift", 1)
    if not rewardItemList:
        return
    
    needSpace = len(rewardItemList)
    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
    if needSpace > packSpace:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
        return
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayFreeGoldGiftState, 1)
    
    # ¸øÎïÆ·
    isAuctionItem = False
    for itemID, itemCount in rewardItemList:        
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
        
    # Í¨Öª¿Í»§¶Ë
    Sync_DayFreeGoldGiftState(curPlayer)
    return
 
def Sync_DayFreeGoldGiftState(curPlayer):
    clientPack = ChPyNetSendPack.tagMCDayFreeGoldGiftState()
    clientPack.DayFreeGoldGiftState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayFreeGoldGiftState)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
## ------------------------------------------