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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package SetFamilyInfo
# @todo: ÉèÖüÒ×åÊôÐÔ
#
# @author: panwei
# @date 2010-12-10
# @version 1.2
#
# @change: "2015-03-23 10:00" hxp Ôö¼ÓÉèÖüÒÔ°µÈ¼¶£¬¾­Ñé
# @change: "2016-06-06 22:00" hxp Ôö¼Ó¼Ò×å×êʯ¡¢ÁîÅÆ
#
# @note: 
#---------------------------------------------------------------------
#"""Version = 2016-06-06 22:00"""
#---------------------------------------------------------------------
import PlayerFamily
import GameWorld
#---------------------------------------------------------------------
#¹¦ÄÜö¾Ù
(
Def_FamilyInfo_LV,                               # ÉèÖüÒ×åµÈ¼¶
Def_FamilyInfo_Money,                            # ÉèÖüÒ×å×ʽð
Def_FamilyInfo_WarRank,                          # ÉèÖüÒ×åÁªÈüÃû´Î
Def_FamilyInfo_FightPower,                       # ÉèÖüÒ×å×ÜÕ½Á¦
Def_FamilyInfo_BossFood,                         # ÉèÖüÒ×åÊÞÁ¸
Def_FamilyInfo_WeekMissionMoney,                 # ±¾ÖÜÈÎÎñ×ʽð
) = range(6)
 
#ϵͳÌáʾÐÅÏ¢±í
Def_MsgDict = {
               Def_FamilyInfo_LV:'µÈ¼¶',
               Def_FamilyInfo_Money:'×ʽð',
               Def_FamilyInfo_WarRank:'ÁªÈüÃû´Î',
               Def_FamilyInfo_FightPower:'×ÜÕ½Á¦',
               Def_FamilyInfo_BossFood:'ÊÞÁ¸',
               Def_FamilyInfo_WeekMissionMoney:'±¾ÖÜÈÎÎñ×ʽð',
               "all":'ËùÓÐÊôÐÔ',
               }
 
#ÉèÖÃÈ«²¿ÊôÐÔʱÐèÒªÉèÖõÄÊôÐÔÀàÐÍ, Ò»°ãÓÃÓÚ¿ìËÙ²âÊÔÓÃ
Def_SetAllFamilyInfoList = [Def_FamilyInfo_Money]
#---------------------------------------------------------------------
## Ö´ÐÐÂß¼­
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param cmdList [ö¾Ù, ÊýÖµ]
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnExec(curPlayer, cmdList):
    if len(cmdList) != 2:
        helpStr = ""
        for index, name in Def_MsgDict.items():
            helpStr = helpStr + "%s-%s," % (index, name)
        GameWorld.DebugAnswer(curPlayer, 'SetFamilyInfo ÀàÐÍ ÊýÖµ')
        GameWorld.DebugAnswer(curPlayer, '%s' % helpStr)
        #GameWorld.DebugAnswer(curPlayer, '    ÌØÊâ: SetFamilyInfo all, ÊýÖµ; ¿ÉÉèÖÃËùÓÐÕ½ÃËÊôÐÔÊýÖµ')
        return
    
    curFamily = curPlayer.GetFamily()
    
    if not curFamily:
        GameWorld.DebugAnswer(curPlayer, 'SetFamilyInfo ´íÎó Íæ¼ÒÎÞ¼Ò×å')
        return
    
    funcType, funcValue = cmdList
    infoTypeList = [funcType]
    if funcType == "all":
        infoTypeList = Def_SetAllFamilyInfoList
        
    __SetFamilyInfoValue(curPlayer, curFamily, infoTypeList, funcValue)
    #֪ͨ¿Í»§¶ËË¢ÐÂ
    curFamily.Broadcast_FamilyChange()
    #֪ͨµØÍ¼·þÎñÆ÷Ë¢ÐÂ
    PlayerFamily.SendPack_MapServer_PlayerFamilyRefresh(curFamily)
    
    GameWorld.DebugAnswer(curPlayer, 'ÉèÖüÒ×å%s ³É¹¦, ÊýÖµ = %s'%(Def_MsgDict[funcType], funcValue))
    return
 
def __SetFamilyInfoValue(curPlayer, curFamily, infoTypeList, funcValue):
    isLVUP = False
    isSort = False
 
    for funcType in infoTypeList:
        
        if funcType == Def_FamilyInfo_LV:
            curFamily.SetLV(funcValue)
            isSort = True
            
        elif funcType == Def_FamilyInfo_Money:
            curFamily.SetMoney(funcValue)
            isLVUP = True
            if funcValue == 0:
                PlayerFamily.SetCurWeekMissionMoney(curFamily, 0)
                
        elif funcType == Def_FamilyInfo_WarRank:
            PlayerFamily.SetFamilyWarRank(curFamily, funcValue)
            isSort = True
        
        elif funcType == Def_FamilyInfo_FightPower:
            PlayerFamily.SetFamilyTotalFightPower(curFamily, funcValue)
            isSort = True
            
        elif funcType == Def_FamilyInfo_BossFood:
            PlayerFamily.SetFamilyBossFood(curFamily, funcValue)
            
        elif funcType == Def_FamilyInfo_WeekMissionMoney:
            PlayerFamily.SetCurWeekMissionMoney(curFamily, 0)
            
        else:
            GameWorld.DebugAnswer(curPlayer, 'SetFamilyInfo ´íÎó funcType = %s'%(funcType))
    #×Ô¶¯Éý¼¶Õ½ÃË
    if isLVUP:
        if PlayerFamily.DoFamilyLvUp(curFamily):
            isSort = False
    if isSort:
        PlayerFamily.DoFamilySort()
    return