hxp
2021-04-30 4d35b225682b9b017da379c1c8dc079beec7e96c
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerHorse
#
# @todo:×øÆï
# @author hxp
# @date 2019-12-17
# @version 1.0
#
# ÏêϸÃèÊö: ×øÆï
#
#-------------------------------------------------------------------------------
#"""Version = 2019-12-17 18:30"""
#-------------------------------------------------------------------------------
 
import ChPyNetSendPack
import IPY_GameWorld
import GameWorld
import PlayerControl
import ChConfig
import OperControlManager
import OpenServerCampaign
import ItemCommon
import ChEquip
import ShareDefine
import DataRecordPack
import ItemControler
import NetPackCommon
import PlayerBillboard
import PlayerAttrFruit
import PlayerGameEvent
import GameFuncComm
import EventShell
import IpyGameDataPY
import CrossPlayerData
import PlayerSuccess
import PlayerPet
 
 
Def_HorseEquipIndex = 5
 
 
#//03 09 Íæ¼ÒÆïÂí#tagCRideHorse
#
#struct    tagCRideHorse
#{
#    tagHead        Head;
#    BYTE        Ride;        //1: ÆïÂí 0: ÏÂÂí
#};
def OnRideHorse(index, tick):
    
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Horse):
        return False
    
    cdTime = ChConfig.TYPE_Player_Tick_Time[ChConfig.TYPE_Player_Tick_HorseChangState]
    # ÅжÏʱ¼äÊÇ·ñ³¬¹ý¼ä¸ô
    if tick - curPlayer.GetTickByType(ChConfig.TYPE_Player_Tick_HorseChangState) <= cdTime:
        #ûÓе½Ë¢Ð¼ä¸ô
        return
    curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_HorseChangState, tick)
    
    pack = IPY_GameWorld.IPY_CRideHorse()
    #//1: ÆïÂí 0: ÏÂÂí
    curPlayerRideType = pack.GetRide()
    if PlayerControl.GetCrossMapID(curPlayer):
        # ÔÝÖ»´¦ÀíÉÏÂí
        if curPlayerRideType:
            dataList = [curPlayerRideType]
            CrossPlayerData.SendDataToCrossServer(curPlayer, CrossPlayerData.CrossData_RideHorse, dataList)
        return
    #ÆïÂíÐÐΪ״̬, ¿Í»§¶ËÏÞÖÆ
    if not OperControlManager.IsObjCanDoAction(curPlayer,
                                               ChConfig.Def_Obj_ActState_ClientAct,
                                               IPY_GameWorld.oalRide):
        return
    
    #ÏÂÂí
    if curPlayerRideType == 0 :
        PlayerRideHorseDown(curPlayer, True)
        
    #ÆïÂí   
    elif curPlayerRideType == 1:
        PlayerRideHorseUp(curPlayer, True)
        
    return
 
def CrossServer_RideHorse(curPlayer, dataList):
    curPlayerRideType = dataList[0]
    
    #ÆïÂí
    if curPlayerRideType == 1:
        PlayerRideHorseUp(curPlayer, True)
            
    return
 
def PlayerRideHorseDown(curPlayer, refreshState=True) :
    ## Íæ¼ÒÏÂÂí
    if curPlayer.GetPlayerVehicle() != IPY_GameWorld.pvHorse:
        return
    
    curPlayer.SetPlayerVehicle(IPY_GameWorld.pvNull)
    curPlayer.Sync_GetoffHorse()
    
    playerControl = PlayerControl.PlayerControl(curPlayer)
    playerControl.RefreshPlayerAttrByBuff()
    return
 
def PlayerRideHorseUp(curPlayer, refreshState=True, isNotify=True) :
    ## Íæ¼ÒÉÏÂí 
    
    # Î´¼ÓÔØ³É¹¦Æï³Ë»áµ¼ÖÂÄ£ÐͼÓÔØÊ§°Ü±¨´í
    if not curPlayer.GetInitOK():
        return
    
    customMapID = PlayerControl.GetCustomMapID(curPlayer)
    if customMapID:
        ipyMapData = IpyGameDataPY.GetIpyGameData("ChinMap", customMapID)
        if not ipyMapData or not ipyMapData.GetCanRide():
            PlayerControl.NotifyCode(curPlayer, "RideLimit_lhs_0")
            return
    else:
        #µØÍ¼²»ÔÊÐíÆïÂí RideLimit_lhs_0
        if not GameWorld.GetMap().GetMapCanRide():
            PlayerControl.NotifyCode(curPlayer, "RideLimit_lhs_0")
            return
        
    #¼ì²éÍæ¼Ò״̬,Ö»ÓÐÔÚ¿ÕÏÐ״̬²ÅÄÜÉÏÂí
    if curPlayer.GetPlayerVehicle() != IPY_GameWorld.pvNull :
        #GameWorld.Log("ÒѾ­Óн»Í¨¹¤¾ß,ÎÞ·¨ÉÏÂí")
        return
    
    #¼ì²éÊÇ·ñ×°±¸Ö¸¶¨IDÎïÆ·
    playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    itemRideHorse = playerEquip.GetAt(Def_HorseEquipIndex)
    #ÎÞÖ¸¶¨µÀ¾ß
    if itemRideHorse.IsEmpty():
        return
    
    if curPlayer.GetPlayerAction() == IPY_GameWorld.paGameEvent:
        tick = GameWorld.GetGameWorld().GetTick()
        PlayerGameEvent.StopGameEvent(curPlayer, tick)
        
    #ÉèÖÃÍæ¼ÒΪÆïÂí״̬
    curPlayer.SetPlayerVehicle(IPY_GameWorld.pvHorse)
    #ÉèÖÃÂíÆ¥ÎªÆÕÍ¨ÒÆ¶¯×´Ì¬
    curPlayer.SetPlayerRidehorseState(IPY_GameWorld.prsNormal)
    
    if isNotify:
        curPlayer.Sync_RideHorse()
        
    playerControl = PlayerControl.PlayerControl(curPlayer)
    playerControl.RefreshPlayerAttrByBuff()
    return True
 
#=====================================================================
 
#//A5 01 ×øÆï¼¤»î #tagPlayerActivateHorse
#
#struct    tagPlayerActivateHorse
#{
#    tagHead        Head;
#    DWORD        HorseID;        //×øÆï»Ã»¯ID
#};
def ActivateHorseSkinItem(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    activateID = curPackData.HorseID
    
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Horse):
        return
    
    activateState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserSkinPlusState)
    if activateState & pow(2, activateID):
        GameWorld.DebugLog("¸Ã×øÆïÒѻû¯!activateState=%s,activateID=%s" % (activateState, activateID))
        return
    
    ipyData = IpyGameDataPY.GetIpyGameData("HorseSkinPlus", activateID)
    if not ipyData:
        return
    
    needItemID = ipyData.GetUnlockItemID()
    needItemCnt = ipyData.GetUnlockItemCnt()
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    hasEnough, itemList = ItemCommon.GetItem_FromPack_ByID(needItemID, itemPack, needItemCnt)
    if not hasEnough:
        GameWorld.DebugLog("×øÆï»Ã»¯µÀ¾ß²»×ã! needItemID=%s,needItemCnt=%s" % (needItemID, needItemCnt))
        return
    ItemCommon.ReduceItem(curPlayer, itemPack, itemList, needItemCnt, False, ChConfig.ItemDel_Horse)
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserSkinPlusState, activateState|pow(2, activateID))
    
    playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    itemRideHorse = playerEquip.GetAt(Def_HorseEquipIndex)
    #ÎÞÖ¸¶¨µÀ¾ß
    if itemRideHorse.IsEmpty():
        DoChangeHorse(curPlayer, 2, activateID, tick)
        
    Sync_HorseClassData(curPlayer)
    GameWorld.Log("×øÆï¼¤»î³É¹¦£¡activateID=%s" % (activateID), playerID)
    
    # Ë¢ÊôÐÔ£¬¸üÐÂÅÅÐаñ
    RefreshHorseAttr(curPlayer)
    PlayerControl.WorldNotify(0, "GetMount", [curPlayer.GetName(), ipyData.GetHorseSkinPlusID()])
    return
 
 
#//A5 02 ×øÆïÑ¡Ôñ #tagPlayerChooseHorse
#
#struct    tagPlayerChooseHorse
#{
#    tagHead        Head;
#    BYTE        ChooseType;    // 1-°´µÈ½×£¬2-°´»Ã»¯
#    BYTE        LVID;        // ½×µÈ¼¶»ò»Ã»¯ID
#};
def OnPlayerChangeHorse(index, packData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Horse):
        return
    
    #¼ì²é»»×°¼ä¸ô
    if tick - curPlayer.GetLastChangeEquipTick() <= ChConfig.Def_MinChangeEquipTime:
        return
    curPlayer.SetLastChangeEquipTick(tick)
    
    chooseType = packData.ChooseType
    lvID = packData.LVID
    
    if not DoChangeHorse(curPlayer, chooseType, lvID, tick):
        return
    
    if not GameWorld.IsCrossServer():
        dataList = [chooseType, lvID]
        CrossPlayerData.SendDataToCrossServer(curPlayer, CrossPlayerData.CrossData_HorseChange, dataList)
        
    return
 
def CrossServer_ChangeHorse(curPlayer, dataList):
    ## ¿ç·þ´¦Àí ×øÆï±ä¸ü
    chooseType, lvID = dataList
    tick = GameWorld.GetGameWorld().GetTick()
    DoChangeHorse(curPlayer, chooseType, lvID, tick)
    return
 
def DoChangeHorse(curPlayer, chooseType, lvID, tick):
    ''' ×øÆïÑ¡Ôñ
    @param chooseType: 1-°´½×£¬2-°´»Ã»¯
    @param lvID:  ½×µÈ¼¶»ò»Ã»¯ID
    '''
    
    # °´½×
    if chooseType == 1:
        horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserLV)
        if horseLV < lvID:
            GameWorld.DebugLog("×øÆïµÈ¼¶²»×㣬ÎÞ·¨Ê¹ÓøÃ×øÆïƤ·ô!  horseLV=%s,lvID=%s" % (horseLV, lvID))
            return
        
        horseIpyData = IpyGameDataPY.GetIpyGameData("HorseLVUp", lvID)
        if not horseIpyData:
            return
        horseItemID = horseIpyData.GetHorseSkinID()
        
    # °´»Ã»¯
    elif chooseType == 2:
        activateState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserSkinPlusState)
        if not activateState & pow(2, lvID):
            GameWorld.DebugLog("×øÆï»Ã»¯Î´¼¤»î£¬ÎÞ·¨Ê¹ÓøÃ×øÆïƤ·ô!  activateState=%s,lvID=%s" % (activateState, lvID))
            return
        
        skinPlusIpyData = IpyGameDataPY.GetIpyGameData("HorseSkinPlus", lvID)
        if not skinPlusIpyData:
            return
        horseItemID = skinPlusIpyData.GetHorseSkinPlusID()
        
    else:
        return
    
    if not horseItemID:
        GameWorld.DebugLog("ÕÒ²»µ½Ñ¡ÔñµÄ×øÆïID! chooseType=%s,lvID=%s" % (chooseType, lvID))
        return
    
    if ItemCommon.FindItemInPackByItemID(curPlayer, horseItemID, IPY_GameWorld.rptEquip):
        GameWorld.DebugLog("ÒѾ­Ñ¡ÔñÁ˸Ã×øÆï£¬ÎÞÐèÖØÐÂÑ¡Ôñ! horseItemID=%s" % horseItemID)
        return
    
    isOK = ItemControler.PutItemInTempSwap(curPlayer, horseItemID)
    if not isOK:
        return
    
    curHorse = ItemCommon.FindItemInPackByItemID(curPlayer, horseItemID, ShareDefine.rptTempSwap)
    if not curHorse:
        return
    isRideHorse = curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse
    
    # Èç¹ûÆï³Ë״̬£¬ÏÈÏÂÂí£¬»»×°£¬ÔÙÉÏÂí
    if isRideHorse:
        PlayerRideHorseDown(curPlayer, False)
    
    #---Ö´ÐÐÍæ¼Ò»»×°Âß¼­---
    if ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ItemCommon.GetEquipPackIndex(curHorse), tick):
        if isRideHorse:
            PlayerRideHorseUp(curPlayer, False)
            
    return True
 
def DoHorseOpen(curPlayer):
    ## ÂíÆ¥¹¦ÄÜ¿ªÆô
    horseLV = 1
    ipyData = IpyGameDataPY.GetIpyGameData("HorseLVUp", horseLV)
    if not ipyData:
        return
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserLV, horseLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserEatItemCount, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserSkinPlusState, 0)
    
    horseID = ipyData.GetHorseSkinID()
    if not ItemCommon.FindItemInPackByItemID(curPlayer, horseID, IPY_GameWorld.rptEquip):
        isOK = ItemControler.PutItemInTempSwap(curPlayer, horseID)
        if not isOK:
            return
        
        curHorse = ItemCommon.FindItemInPackByItemID(curPlayer, horseID, ShareDefine.rptTempSwap)
        if not curHorse:
            return
        #---Ö´ÐÐÍæ¼Ò»»×°Âß¼­---
        tick = GameWorld.GetGameWorld().GetTick()
        ChEquip.DoPlayerEquipItem(curPlayer, curHorse, Def_HorseEquipIndex, tick)
        
    GameWorld.DebugLog("×øÆï¹¦ÄÜ¿ªÆô! horseLV=%s,horseID=%s" % (horseLV, horseID))
    Sync_HorseClassData(curPlayer)
    RefreshHorseAttr(curPlayer)
    return True
 
def RefreshHorseAttr(curPlayer, isUpdateBill=True):
    # ×øÆï¹¦ÄÜÊôÐÔ±ä¸üË¢ÐÂ
    CalcHorseAttrEx(curPlayer)
    # ÐèÒª¸üÐÂ×øÆï°ñ¡¢Ç¿ÖÆË¢ÐÂÊôÐÔ
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState(billboardFunc=PlayerBillboard.UpdateHorseBillboard if isUpdateBill else None)
    return
 
def CalcHorseAttrEx(curPlayer):
    ## ¼ÆËãÂíÆ¥ÊôÐÔ
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Horse):
        return
        
    allAttrList = [{} for _ in range(4)]
    allAttrListHorseSoul = [{} for _ in range(4)]
    allAttrListSkin = [{} for _ in range(4)]
    
    horseSpeed = 0 # ×øÆï¹¦ÄÜÔö¼ÓµÄËÙ¶ÈÖµ£¬Æï³Ëʱ²ÅÓÐЧ¹û
    horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserLV)
    # µÈ½×ÅàÑøÊôÐÔ
    totalItemCount = 0
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetHorseLVUpCount()):
        horseIpyData = ipyDataMgr.GetHorseLVUpByIndex(index)
        dataHorseLV = horseIpyData.GetHorseLV()
        if dataHorseLV > horseLV:
            break
        elif dataHorseLV == horseLV:
            totalItemCount += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserEatItemCount)
        else:
            totalItemCount += horseIpyData.GetNeedEatCount()
                
        # µÈ½×¶îÍâÊôÐÔ
        lvAttrTypeList = horseIpyData.GetLVAttrType()
        lvAttrValueList = horseIpyData.GetLVAttrValue()
        for i, attrID in enumerate(lvAttrTypeList):
            attrValue = lvAttrValueList[i]
            if attrID == ShareDefine.Def_Effect_Speed:
                horseSpeed += attrValue
                continue
            PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
            
    # µÈ½×ÅàÑøµ¤ÀÛ¼Ó¸öÊýÊôÐÔ
    eatItemAttrInfo = IpyGameDataPY.GetFuncCfg("HorseUpItem", 3)
    for attrID, attrValue in eatItemAttrInfo:
        PlayerControl.CalcAttrDict_Type(attrID, attrValue * totalItemCount, allAttrList)
        
    # »Ã»¯ÊôÐÔ
    initFPAdd = 0 #³õʼսÁ¦
    activateState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserSkinPlusState)
    for index in xrange(ipyDataMgr.GetHorseSkinPlusCount()):
        skinPlusIpyData = ipyDataMgr.GetHorseSkinPlusByIndex(index)
        skinPlusID = skinPlusIpyData.GetID()
        if not activateState & pow(2, skinPlusID):
            continue
        initFPAdd += skinPlusIpyData.GetInitFightPower()
        attrTypeList = skinPlusIpyData.GetAttrType()
        attrValueList = skinPlusIpyData.GetAttrValue()
        for i, attrID in enumerate(attrTypeList):
            attrValue = attrValueList[i]
            if attrID == ShareDefine.Def_Effect_Speed:
                horseSpeed += attrValue
                continue
            PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrListSkin)
            
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Horse, initFPAdd)
    
    #GameWorld.DebugLog("×øÆï¹¦ÄÜÊôÐÔ: horseLV=%s,horseSpeed=%s,totalItemCount=%s,initFPAdd=%s" % (horseLV, horseSpeed, totalItemCount, initFPAdd))
    
    # ÏÈ»º´æÖµ£¬Æï³Ë״̬ʱ½øÐи½¼Ó
    curPlayer.SetDict(ChConfig.Def_PlayerKey_SpeedHorse, horseSpeed)
    
    # ¹ûʵ¶Ô×øÆïµÄ¼Ó³É, »êʯ¹ûʵË㸽¼ÓÊôÐԲ㣬µ¥¶À¼ÆËã
    fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListHorseSoul, ShareDefine.Def_AttrFruitFunc_Horse)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_HorseSoul, fightPowerEx)
    
    # ±£´æ¼ÆËãÖµ
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Horse, allAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_HorseSoul, allAttrListHorseSoul)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_HorseSkin, allAttrListSkin)
    return
 
#// A5 27 ×øÆïÌáÉý #tagCMHorseUp
#
#struct    tagCMHorseUp
#{
#    tagHead        Head;
#    BYTE        UseItemCnt;        //ÏûºÄ²ÄÁϸöÊý
#    BYTE        IsAutoBuy;        //ÊÇ·ñ×Ô¶¯¹ºÂò
#};
def OnHorseClassLVUP(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    costItemCount = curPackData.UseItemCnt # ÏûºÄ²ÄÁϸöÊý
    isAutoBuy = curPackData.IsAutoBuy # ÊÇ·ñ×Ô¶¯¹ºÂò
    
    # ÅжÏÍæ¼ÒÊÇ·ñ¿ÉÒÔÉý¼¶ÂíÆ¥
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Horse):
        GameWorld.DebugLog("×øÆï먦Æô!")
        return
    
    horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserLV)
    curEatItemCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserEatItemCount)
    if horseLV <= 0:
        GameWorld.DebugLog("×øÆïÌáÉý ¸Ã×øÆïδ¼¤»î horseLV=%s" % horseLV)
        return
    
    horseIpyData = IpyGameDataPY.GetIpyGameData("HorseLVUp", horseLV)
    if not horseIpyData:
        return
    
    needEatCount = horseIpyData.GetNeedEatCount()
    if not needEatCount:
        GameWorld.DebugLog("×øÆïÒÑÂú¼¶£¡horseLV=%s" % horseLV)
        return
    
    costItemID = IpyGameDataPY.GetFuncCfg("HorseUpItem", 1)
    if not costItemID or not costItemCount:
        return
    
    costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID, costItemCount)
    lackCnt = costItemCount - bindCnt - unBindCnt
    if lackCnt > 0 and not isAutoBuy:
        GameWorld.DebugLog("ÏûºÄµÀ¾ß²»×㣬ÎÞ·¨Éý¼¶×øÆï!costItemID=%s,costItemCount=%s,bindCnt=%s,unBindCnt=%s,lackCnt=%s" 
                           % (costItemID, costItemCount, bindCnt, unBindCnt, lackCnt))
        return
    
    delCnt = costItemCount
    if lackCnt > 0:
        lackCost = ItemCommon.GetAutoBuyItemNeedGold({costItemID:lackCnt})
        if lackCost <= 0:
            return
        infoDict = {ChConfig.Def_Cost_Reason_SonKey:costItemID}
        if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, lackCost, ChConfig.Def_Cost_BuyStoreItem, infoDict):
            return
        delCnt -= lackCnt
        
    # ¿Û³ýÏûºÄ
    if delCnt:
        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delCnt, ChConfig.ItemDel_Horse)
        
    updClassLV = horseLV
    updEatItemCount = curEatItemCount + costItemCount
    GameWorld.DebugLog("×øÆïÅàÑø: horseLV=%s,curEatItemCount=%s,costItemCount=%s,updEatItemCount=%s,needEatCount=%s" 
                       % (horseLV, curEatItemCount, costItemCount, updEatItemCount, needEatCount))
    
    if updEatItemCount >= needEatCount:
        updClassLV += 1
        updEatItemCount -= needEatCount
        GameWorld.DebugLog("    Éý½×: updClassLV=%s,updEatItemCount=%s" % (updClassLV, updEatItemCount))
        
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserLV, updClassLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserEatItemCount, updEatItemCount)
    
    # Éý½×
    if updClassLV > horseLV:
        EventShell.EventRespons_HorseLV(curPlayer, updClassLV)
        EventShell.EventRespons_HorseUp(curPlayer)
        # Íæ¼ÒÂíÆ¥½ø½×
        DataRecordPack.DR_NewHorseByClassUp(curPlayer, updClassLV, 0)
        # ¼Ç¼¿ª·þ»î¶¯ÂíÆ¥½×¼¶
        #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_Horse, updClassLV)
        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HorseAllLV, updClassLV)
        
    Sync_HorseClassData(curPlayer)
    # Ë¢ÊôÐÔ£¬¸üÐÂÅÅÐаñ
    RefreshHorseAttr(curPlayer)
    return
 
def PlayerHorseLogin(curPlayer):
    ##×øÆïµÇ¼´¦Àí
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Horse):
        return
    
    Sync_HorseClassData(curPlayer)
    SyncHorsePetSkinData(curPlayer)
    return
 
def Sync_HorseClassData(curPlayer):
    horseData = ChPyNetSendPack.tagTrainHorseData()
    horseData.Clear()
    horseData.LV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserLV)
    horseData.EatItemCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserEatItemCount)
    horseData.SkinPlusState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserSkinPlusState)
    NetPackCommon.SendFakePack(curPlayer, horseData)
    return
 
def GetHorseSumLV(curPlayer):
    ## ×øÆï×ܵȼ¶
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserLV)
 
#============================Æï³è¾õÐÑ=============================
#// A5 29 Æï³è¾õÐÑ #tagCMHorsePetAwake
#
#struct    tagCMHorsePetAwake
#{
#    tagHead        Head;
#    WORD    Type;    // 1-×øÆï 2-Áé³è
#    DWORD    ID;    // ¶ÔӦ׸Æï±íÁé³è±íID
#    DWORD    EatItemID;    // ÍÌÊɵÄÎïÆ·ID
#};
def OnHorsePetAwake(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    skintype = curPackData.Type
    horsePetID = curPackData.ID
    eatItemID = curPackData.EatItemID
    if not IpyGameDataPY.GetIpyGameDataByCondition('HorsePetSkin', {'Type':skintype, 'ID':horsePetID}):
        return
#    if skintype == 1:
#        #×øÆïÍæ·¨Ð޸ģ¬ÔݹرÕ×øÆï¾õÐÑ
#        return
#        if not IsHorseMaxLV(curPlayer, horsePetID):
#            GameWorld.DebugLog('Æï³è¾õÐÑ ¶ÔÓ¦Æï³èδÂú¼¶ horsePetID=%s' % horsePetID)
#            return
#    else:
#        if not PlayerPet.IsPetMaxLV(curPlayer, horsePetID):
#            GameWorld.DebugLog('Æï³è¾õÐÑ ¶ÔÓ¦Æï³èδÂú¼¶ horsePetID=%s' % horsePetID)
#            return
    
    skinData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinData % (skintype, horsePetID), 0)
    curSkinLV, curSkinIndex = skinData / 100, skinData % 100
    ipyData = IpyGameDataPY.GetIpyGameData('HorsePetSkin', skintype, horsePetID, curSkinLV)
    if not ipyData:
        return
    upNeedExp = ipyData.GetNeedExp()
    if not upNeedExp:
        GameWorld.DebugLog('Æï³è¾õÐÑ ÒÑÂú¼¶')
        return
    curExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinExp % (skintype, horsePetID), 0)
    curItem = GameWorld.GetGameData().GetItemByTypeID(eatItemID)
    if not curItem:
        return
    curEff = curItem.GetEffectByIndex(4)
    curEffID = curEff.GetEffectID()
    if curEffID != ChConfig.Def_Effect_HorsePetSkinExp:
        return
    addExp = curEff.GetEffectValue(0)
    if not addExp:
        return
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    hasEnough, itemList = ItemCommon.GetItem_FromPack_ByID(eatItemID, itemPack, 1)
    if not hasEnough:
        GameWorld.DebugLog("OnHorsePetAwake() item(%s[%s]) isn't enough" % (eatItemID, 1))
        return
    ItemCommon.ReduceItem(curPlayer, itemPack, itemList, 1, False, ChConfig.ItemDel_HorsePetAwake)
    
    updExp = curExp + addExp
    updSkinLV = curSkinLV
    updSkinIndex = curSkinIndex
    if updExp >= upNeedExp:
        for _ in xrange(10):
            ipyData = IpyGameDataPY.GetIpyGameDataNotLog('HorsePetSkin', skintype, horsePetID, updSkinLV + 1)
            if not ipyData:
                break
            if updExp < upNeedExp:
                break
            updExp -= upNeedExp
            updSkinLV += 1
            updSkinIndex = ipyData.GetSkinIndex()
            upNeedExp = ipyData.GetNeedExp()
            
    updSkinData = updSkinLV * 100 + updSkinIndex
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorsePetSkinData % (skintype, horsePetID), updSkinData)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorsePetSkinExp % (skintype, horsePetID), updExp)
    if curSkinIndex != updSkinIndex:
        __DoHorsePetSkinChange(curPlayer, skintype, horsePetID, updSkinIndex)
    if updSkinLV != curSkinLV:
        if skintype == 1:
            RefreshHorseAttr(curPlayer)
        else:
            PlayerPet.RefreshPetItemAddAttr(curPlayer, True)
        
    SyncHorsePetSkinData(curPlayer, [[skintype, horsePetID]])
    return
 
#// A5 30 Æï³èÍâ¹ÛÑ¡Ôñ #tagCMHorsePetSkinSelect
#struct    tagCMHorsePetSkinSelect
#{
#    tagHead        Head;
#    WORD    Type;    // 1-×øÆï 2-Áé³è
#    DWORD    ID;    // ¶ÔӦ׸Æï±íÁé³è±íID
#    BYTE    SkinIndex;    // Íâ¹ÛË÷Òý
#};
def OnHorsePetSkinSelect(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    skintype = curPackData.Type
    horsePetID = curPackData.ID
    skinIndex = curPackData.SkinIndex
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('HorsePetSkin', {'Type':skintype, 'ID':horsePetID, 'SkinIndex':skinIndex})
    if not ipyData:
        return
    skinData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinData % (skintype, horsePetID), 0)
    curSkinLV, curSkinIndex = skinData / 100, skinData % 100
    if skinIndex == curSkinIndex:
        return
    if curSkinLV < ipyData.GetSkinLV():
        return
    
    updSkinData = curSkinLV * 100 + skinIndex
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorsePetSkinData % (skintype, horsePetID), updSkinData)
    
    __DoHorsePetSkinChange(curPlayer, skintype, horsePetID, skinIndex)
    
    SyncHorsePetSkinData(curPlayer, [[skintype, horsePetID]])
    return
 
def __DoHorsePetSkinChange(curPlayer, skinType, horsePetID, skinIndex):
    ##Æï³è¾õÐÑÍâ¹Û¸ü»»
    ChEquip.ChangeEquipfacadeByHorsePetSkin(curPlayer, skinType, skinIndex)
    if skinType == 1:#×øÆï
        # ×øÆï¹¦ÄÜÐ޸ģ¬ÔݹرվõÐÑ
        return
        playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
        itemRideHorse = playerEquip.GetAt(Def_HorseEquipIndex)
        #ÎÞÖ¸¶¨µÀ¾ß
        if itemRideHorse.IsEmpty():
            return
        ipyData = IpyGameDataPY.GetIpyGameData("Horse", horsePetID)
        if not ipyData:
            return
        horseItemID = ipyData.GetItemID()
        if itemRideHorse.GetItemTypeID() != horseItemID:
            return
        itemRideHorse.SetUserAttr(ShareDefine.Def_IudetHorsePetSkinIndex, skinIndex)
    elif skinType == 2:#Áé³è
        pass
    return
 
def GetHorsePetSkinIndex(curPlayer, skintype, horsePetID):
    # »ñÈ¡Æï³è¾õÐÑÍâ¹ÛË÷Òý
    skinData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinData % (skintype, horsePetID), 0)
    return skinData % 100
 
def SyncHorsePetSkinData(curPlayer, skinList=None):
    if not skinList:
        skinList = []
        ipyMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyMgr.GetHorsePetSkinCount()):
            ipyData = ipyMgr.GetHorsePetSkinByIndex(i)
            if [ipyData.GetType(), ipyData.GetID()] not in skinList:
                skinList.append([ipyData.GetType(), ipyData.GetID()])
    
    packData = ChPyNetSendPack.tagMCHorsePetSkinData()
    packData.Clear()
    packData.InfoList = []
    for skintype, horsePetID in skinList:
        skinInfo = ChPyNetSendPack.tagMCHorsePetSkinInfo()
        skinInfo.Type = skintype
        skinInfo.ID = horsePetID
        curExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinExp % (skintype, horsePetID), 0)
        skinData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinData % (skintype, horsePetID), 0)
        if not curExp and not skinData:
            continue
        curSkinLV, curSkinIndex = skinData / 100, skinData % 100
        skinInfo.Exp = curExp
        skinInfo.SkinLV = curSkinLV
        skinInfo.SkinIndex = curSkinIndex
        packData.InfoList.append(skinInfo)
    packData.Num = len(packData.InfoList)
    NetPackCommon.SendFakePack(curPlayer, packData)
    return