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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package CrossActionControl
#
# @todo:¿ç·þ»î¶¯×Ü¿ª¹ØÂß¼­
# @author hxp
# @date 2020-01-13
# @version 1.0
#
# ÏêϸÃèÊö: ¿ç·þ»î¶¯×Ü¿ª¹ØÂß¼­
#          ¿ç·þ»î¶¯µÄʱ¼äÒÔ¿ç·þ·þÎñÆ÷Ϊ׼£¬ËùÓеÄ״̬¿ØÖÆÓÉ¿ç·þ·þÎñÆ÷¿ØÖƲ¢¹ã²¥×Ó·þÎñÆ÷
#          ×Ó·þ½ö×ö¾ßÌå»î¶¯Âß¼­
#
#-------------------------------------------------------------------------------
#"""Version = 2020-01-13 17:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ShareDefine
import PlayerControl
import IpyGameDataPY
import CrossActCTGBillboard
import CrossRealmMsg
import PyGameData
import ChConfig
 
import datetime
import time
 
(
CrossAct_ReloadSign, # ÐÅÏ¢ÖØÔØ±ê¼Ç
CrossAct_TodayInfo, # µ±ÈյĻÐÅÏ¢
CrossAct_CfgIDInfo, # ´¦ÀíµÄcfgIDÐÅÏ¢
) = range(3)
 
def OnPlayerLogin(curPlayer):
    return
 
def OnServerClose():
    if not GameWorld.IsCrossServer():
        return
        
    GameWorld.GetUniversalRecMgr().Delete(ShareDefine.Def_UniversalGameRecType_CrossActInfo)
    
    if not PyGameData.g_crossActInfoDict:
        return
    GameWorld.Log("±£´æ¿ç·þÔËÓª»î¶¯ÐÅϢͨÓüǼ: ")
    
    # ±£´æ»î¶¯ÖеÄ
    recDataList = GameWorld.GetUniversalRecMgr().GetTypeList(ShareDefine.Def_UniversalGameRecType_CrossActInfo)
    for actName, actInfoDict in PyGameData.g_crossActInfoDict.items():
        for cfgID, actInfo in actInfoDict.items():
            if not actInfo.get(ShareDefine.ActKey_State):
                # ·Ç»î¶¯Öеģ¬ÒѾ­½áËã¹ýÁË£¬²»ÐèÒª´æ´¢
                continue
            state = actInfo.get(ShareDefine.ActKey_State, 0)
            actID = actInfo.get(ShareDefine.ActKey_ID, 0)
            templateID = actInfo.get(ShareDefine.ActKey_TemplateID, 0)
            serverIDRangeList = actInfo.get(ShareDefine.ActKey_ServerIDRangeList, "")
            recData = recDataList.AddRec()
            recData.SetStrValue1(actName)
            recData.SetStrValue3(str(serverIDRangeList))
            recData.SetValue1(cfgID)
            recData.SetValue2(state)
            recData.SetValue3(actID)
            recData.SetValue4(templateID)
            GameWorld.Log("    actName=%s,cfgID=%s,state=%s,actID=%s,templateID=%s,serverIDRangeList=%s" 
                          % (actName, cfgID, state, actID, templateID, serverIDRangeList))
            
    return
 
def GetCrossActZoneID(actName, serverGroupID):
    ## »ñÈ¡×Ó·þIDËùÊô¿ç·þ»î¶¯·ÖÇø£¬ ¿ç·þ¡¢×Ó·þͨÓÃ
    actInfoDict = GetCrossActInfoByServerGroupID(actName, serverGroupID)
    if not actInfoDict:
        return
    cfgID = actInfoDict.get(ShareDefine.ActKey_CfgID)
    ipyDataInfo = actInfoDict.get(ShareDefine.ActKey_IpyDataInfo)
    if not ipyDataInfo:
        GameWorld.ErrLog("ActKey_IpyDataInfoΪ¿Õ, ÕÒ²»µ½¿ç·þ»î¶¯ËùÊô·ÖÇø! actName=%s, serverGroupID=%s, cfgID=%s" 
                         % (actName, serverGroupID, cfgID))
        return
    return ipyDataInfo.get("ZoneID")
 
def GetCrossActInfoByServerGroupID(actName, serverGroupID):
    '''»ñÈ¡×Ó·þIDËùÊô¿ç·þ»î¶¯ÐÅÏ¢£¬ ¿ç·þ¡¢×Ó·þͨÓÃ
        @param serverGroupID: ·þÎñÆ÷ID»ò·þÎñÆ÷·ÖID
                                ¿ç·þ»î¶¯±íÅäÖõÄÊÇ·þÎñÆ÷ID£¬¶ø×Ó·þºÏ·þºóÒÔÖ÷·þµÄ·þÎñÆ÷ID×÷Ϊ·þÎñÆ÷×éID£¬ËùÒÔÁ½ÖÖ·þÎñÆ÷IDÔڴ˺¯ÊýÖÐͨÓÃ
        @return: None or ActKey_IpyDataInfo
    '''
    
    crossActInfoDict = PyGameData.g_crossActInfoDict
    if crossActInfoDict and actName in crossActInfoDict:
        curActInfoDict = crossActInfoDict[actName]
        
        for actInfoDict in curActInfoDict.values():
            if not actInfoDict.get(ShareDefine.ActKey_State, 0):
                continue
            serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
            if not serverIDRangeList:
                continue
            
            for groupInfo in serverIDRangeList:
                if (isinstance(groupInfo, int) and serverGroupID == groupInfo) \
                    or ((isinstance(groupInfo, tuple) or isinstance(groupInfo, list)) \
                        and len(groupInfo) == 2 and groupInfo[0] <= serverGroupID <= groupInfo[1]):
                    return actInfoDict
                
    GameWorld.DebugLog("ÕÒ²»µ½·þÎñÆ÷×éID¶ÔÓ¦¿ç·þ»î¶¯·ÖÇø! actName=%s, serverGroupID=%s" % (actName, serverGroupID))
    return
 
def GetCrossActInfoByCfgID(actName, cfgID):
    crossActInfoDict = GetCrossActInfoDict()
    if actName not in crossActInfoDict:
        return
    curActInfoDict = crossActInfoDict[actName]
    if cfgID not in curActInfoDict:
        return
    return curActInfoDict[cfgID]
 
def GetCrossActInfoDict():
    if PyGameData.g_crossActInfoDict == None:
        PyGameData.g_crossActInfoDict = {}
        
        # ÏȼÓÔØÍ¨ÓüǼ´æ´¢ÖеĻÐÅÏ¢
        recDataList = GameWorld.GetUniversalRecMgr().GetTypeList(ShareDefine.Def_UniversalGameRecType_CrossActInfo)
        GameWorld.Log("¼ÓÔØÍ¨ÓüǼÖеĿç·þÔËÓª»î¶¯ÐÅÏ¢: %s" % recDataList.Count())
        for index in xrange(recDataList.Count()):
            recData = recDataList.At(index)
            actName = recData.GetStrValue1()
            strValue3 = recData.GetStrValue3()
            serverIDRangeList = eval(strValue3) if strValue3 else []
            cfgID = recData.GetValue1()
            state = recData.GetValue2()
            actID = recData.GetValue3()
            templateID = recData.GetValue4()
            if not state:
                continue
            if actName not in PyGameData.g_crossActInfoDict:
                PyGameData.g_crossActInfoDict[actName] = {}
            actInfoDict = PyGameData.g_crossActInfoDict[actName]
            # »î¶¯ID¡¢×´Ì¬¡¢Ä£°åÐÅÏ¢µ¥¶À´æ´¢£¬ÖØÖûÅжÏÓÃ
            dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, 
                      ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
            actInfo = {}
            actInfo.update(dbInfo)
            actInfo[ShareDefine.ActKey_DBInfo] = dbInfo
            actInfoDict[cfgID] = actInfo
            
            GameWorld.Log("    actName=%s,cfgID=%s, %s" % (actName, cfgID, actInfoDict))
            
    return PyGameData.g_crossActInfoDict
 
def __GetParseIpyDataList(ipyDataMgr, actName, actInfoDict):
    ## »ñÈ¡ÐèÒª´¦ÀíµÄºÏ·¨·Ö×é»î¶¯ÅäÖÃÁÐ±í£¬ÒѾ­ÔڻÖеıØÐëÒª´¦Àí
    
    groupNameList = [] # È·±£·Ö×é˳Ðò
    groupInfo = {}
    actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
    for cfgIndex in xrange(actCfgCount):
        ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)
        actGroupName = ipyData.GetActGroupName()
        if actGroupName not in groupInfo:
            groupInfo[actGroupName] = []
            groupNameList.append(actGroupName)
        groupIpyDataList = groupInfo[actGroupName]
        groupIpyDataList.append(ipyData)
        
    parseIpyDataList = []
    for actGroupName in groupNameList:
        groupIpyDataList = groupInfo[actGroupName]
        allOpen = False
        cfgIDList = []
        allServerIDRangeList = []
        for ipyData in groupIpyDataList:
            cfgID = ipyData.GetCfgID()
            cfgIDList.append(cfgID)
            serverIDRangeList = ipyData.GetServerIDRangeList()
            
            if cfgID in actInfoDict and actInfoDict[cfgID]:
                actInfo = actInfoDict[cfgID]
                # ÒѾ­ÔڻÖеļǼ±ØÐëÒª´¦Àí
                parseIpyDataList.append(ipyData)
                if actName in ShareDefine.CrossActLockServerGroupIDList:
                    serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
                    GameWorld.Log("    Ê¹ÓÃÒѾ­ÔڻÖеļǼµÄÇø·þ·Ö×é: cfgID=%s,serverIDRangeList=%s" 
                                  % (cfgID, serverIDRangeList))
                    
            # Ã»ÅäÖõÄÈ«·þ¿ª·Å
            if not serverIDRangeList:
                allOpen = True
            else:
                allServerIDRangeList.extend(serverIDRangeList)
                
        if allOpen and len(groupIpyDataList) > 1:
            GameWorld.ErrLog("    Í¬×é»î¶¯·þÎñÆ÷IDÅäÖÃÒì³££¬ÓÐÈ«·þ¿ª·ÅµÄ£¬Ö»ÄÜÅäÖÃ1Ìõ£¬²»´¦Àí! actGroupName=%s,cfgIDList=%s" % (actGroupName, cfgIDList))
            continue
        
        errorServerIDList = []
        for i in xrange(len(allServerIDRangeList)):
            checkIDA, checkIDB = allServerIDRangeList[i]
            for j in xrange(i):
                serverIDA, serverIDB = allServerIDRangeList[j]
                if serverIDA <= checkIDA <= serverIDB:
                    errorServerIDList.append(checkIDA)
                    
                if serverIDA <= checkIDB <= serverIDB:
                    errorServerIDList.append(checkIDB)
                    
        if errorServerIDList:
            GameWorld.ErrLog("    Í¬×é»î¶¯·þÎñÆ÷IDÅäÖÃÒì³££¬Óн»²æ£¬²»´¦Àí! actGroupName=%s,cfgIDList=%s,errorServerIDList=%s" 
                             % (actGroupName, cfgIDList, errorServerIDList))
            continue
        
        for ipyData in groupIpyDataList:
            cfgID = ipyData.GetCfgID()
            if cfgID in actInfoDict and actInfoDict[cfgID]:
                continue
            parseIpyDataList.append(ipyData)
            
    return parseIpyDataList
 
def __GetCrossActInfo(isRefreshState=True):
    # @return: isReload, CrossActInfo
    
    key = "CrossActInfo"
    CrossActInfo = IpyGameDataPY.GetConfigEx(key)
    serverTime = GameWorld.GetServerTime()
    curDateStr = "%d-%d-%d" % (serverTime.year, serverTime.month, serverTime.day)
    curHour = serverTime.hour
    reloadSignHour = 0 if curHour < 5 else 5
    reloadSign = "%s %s" % (curDateStr, reloadSignHour)
    if CrossActInfo and CrossActInfo[CrossAct_ReloadSign] == reloadSign:
        #GameWorld.DebugLog("ÒѾ­¼ÓÔØ¹ý±¾ÈÕ¿ç·þÔËÓª»î¶¯´¦ÀíÐÅÏ¢£¡reloadSign=%s" % reloadSign)
        return False, CrossActInfo
    
    # ÒòΪºóÃæµÄʱ¼äÅж϶¼ÊǾ«È·µ½·ÖµÄ£¬¶ø´¦Àí´ËÂß¼­µÄʱºò¿ÉÄܲ»ÊÇ0Ã룬ËùÒÔÕâÀïµÄdatetimeÈ¡µ±Ç°Ê±¼ä¾«È·µ½·ÖµÄ
    curDateTimeStr = "%s %02d:%02d:00" % (curDateStr, serverTime.hour, serverTime.minute)
    curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
    
    actTimeInfoDict = {}
    actCfgIDInfoDict = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    
    GameWorld.Log("=============================================================")
    GameWorld.Log("¼ÓÔØ±¾ÈÕ¿ç·þÔËÓª»î¶¯ÐÅÏ¢: %s, reloadSign=%s =====" % (curDateTime, reloadSign))
    crossActInfoDict = GetCrossActInfoDict()
    GameWorld.Log("    crossActInfoDict=%s" % crossActInfoDict)
    
    for actName in ShareDefine.CrossActNameList:
        
        # È¡³ö±¾»î¶¯ËùÊô±¾·þIDµÄËùÓÐÅäÖÃ
        GameWorld.Log("¼ÓÔØ¿ç·þÔËÓª»î¶¯: actName=%s" % (actName))
        
        if not hasattr(ipyDataMgr, "Get%sCount" % actName):
            GameWorld.ErrLog("    Ã»Óиÿç·þÔËÓª»î¶¯ÀàÐͶÔÓ¦»î¶¯Ê±¼ä±í! actName=%s" % actName)
            continue
        
        curActInfoDict = crossActInfoDict.get(actName, {})
        
        # ÑéÖ¤·þÎñÆ÷ID²»Öظ´µÄÅäÖÃ
        parseIpyDataList = __GetParseIpyDataList(ipyDataMgr, actName, curActInfoDict)
        for ipyData in parseIpyDataList:
            cfgID = ipyData.GetCfgID()
            actGroupName = ipyData.GetActGroupName()
            startDateStr = ipyData.GetStartDate()
            endDateStr = ipyData.GetEndDate()
            GameWorld.Log("    cfgID=%s,actGroupName==%s,startDateStr=%s,endDateStr=%s,curDateTime=%s" % (cfgID, actGroupName, startDateStr, endDateStr, curDateTime))
            if not startDateStr:
                startDateStr = curDateStr
                GameWorld.Log("        ¿ªÊ¼ÈÕÆÚΪ¿Õ£¬Ä¬ÈÏÿÌ죬½ñÈÕΪ: startDateStr=%s" % startDateStr)
            if not endDateStr:
                endDateStr = curDateStr
                GameWorld.Log("        ½áÊøÈÕÆÚΪ¿Õ£¬Ä¬ÈÏÿÌ죬½ñÈÕΪ: endDateStr=%s" % endDateStr)
                
            if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
                startHMStrList = ipyData.GetStartTimeList()
                endHMStrList = ipyData.GetEndTimeList()
            else:
                startHMStrList = []
                endHMStrList = []
                
            notifyInfoDictStart = ipyData.GetNotifyInfoStart() if hasattr(ipyData, "GetNotifyInfoStart") else {}
            notifyInfoDictEnd = ipyData.GetNotifyInfoEnd() if hasattr(ipyData, "GetNotifyInfoEnd") else {}
            notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else [] # [Ñ­»··ÖÖÓ, ¹ã²¥key, [¹ã²¥²ÎÊýÁбí¿ÉÑ¡]]
            
            if len(startHMStrList) != len(endHMStrList):
                GameWorld.ErrLog("        »î¶¯ÅäÖÿªÊ¼¼°½áÊøÊ±¼ä¸öÊý²»Æ¥Åä! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s" 
                                 % (actName, cfgID, startHMStrList, endHMStrList))
                
            resetType = 0 if not hasattr(ipyData, "GetResetType") else ipyData.GetResetType() # ÖØÖÃÀàÐÍ£¬0-0µãÖØÖã»1-5µãÖØÖÃ
            if resetType == 1:
                startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
                endDayDate = datetime.datetime.strptime("%s 05:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) # ½áÊøÈÕÆÚ5µã
            elif resetType == 2:
                startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
                endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # ½áÊøÈÕÆÚ¸ôÌì0µã
            else:
                startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
                endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # ½áÊøÈÕÆÚ¸ôÌì0µã
                
            GameWorld.Log("        resetType=%s,startDayDate=%s,endDayDate=%s,startHMStrList=%s,endHMStrList=%s" 
                          % (resetType, startDayDate, endDayDate, startHMStrList, endHMStrList))
            
            if curDateTime < startDayDate or curDateTime >= endDayDate:
                isActTime = False
                if cfgID not in curActInfoDict or not curActInfoDict[cfgID]:
                    GameWorld.Log("        ·Ç»î¶¯Ê±¼ä£¡²»´¦Àí£¡")
                    continue
            else:
                isActTime = True
                
            GameWorld.Log("        ÐèÒª´¦ÀíµÄ¿ç·þÔËÓª»î¶¯ÐÅÏ¢: cfgID=%s,isActTime=%s" % (cfgID, isActTime))
            
            startList = [] # [startDateTime, ...]
            endList = [] # [endDateTime, ...]
            startNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
            endNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
            loopNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
            notifyDict = {}
            
            # Ã»ÅäÖÃʱ·ÖµÄ´ú±íÈ«Ìì
            if not startHMStrList:
                startDateTime = startDayDate
                endDateTime = endDayDate
                
                startList.append(startDateTime)
                endList.append(endDateTime)
                
            # Ã¿Ì찴ʱ¶Î¿ªÆôµÄ£¬Ö§³Ö¶àʱ¶Î
            else:
                for hmIndex, startHMStr in enumerate(startHMStrList):
                    if hmIndex >= len(endHMStrList):
                        break
                    endHMStr = endHMStrList[hmIndex]
                    # Ã¿Ì쿪µÄ, Êµ¼Ê¿ª¹ØÊ±¼äֻȡ½ñÌìµÄÈÕÆÚ£» ÕâÀïÓиöÎÊÌ⣬ȫ·þ¹ã²¥µÄʱ¼ä²»ÊǽñÌìµÄ, Ôݲ»×öÖ§³Ö£¬Ö®ºóÕæÓÐÕâÖÖÐèÇóÔÙ˵
                    startTimeStr = "%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, startHMStr)
                    endTimeStr = "%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, endHMStr)
                    startDateTime = datetime.datetime.strptime(startTimeStr, ChConfig.TYPE_Time_Format)
                    endDateTime = datetime.datetime.strptime(endTimeStr, ChConfig.TYPE_Time_Format)
                    
                    startList.append(startDateTime)
                    endList.append(endDateTime)
                    
            GameWorld.Log("        startList=%s" % (startList))
            GameWorld.Log("        end  List=%s" % (endList))
            
            for dtIndex, startDateTime in enumerate(startList):
                endDateTime = endList[dtIndex]
                # ¹ã²¥ - Ïà¶Ôʵ¼Ê¿ªÊ¼Ê±¼ä
                for notifyMinute, notifyInfo in notifyInfoDictStart.items():
                    notifyDateTime = startDateTime + datetime.timedelta(minutes=notifyMinute)
                    if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
                        startNotifyDict[notifyDateTime] = notifyInfo
                        
                # ¹ã²¥ - Ïà¶Ôʵ¼Ê½áÊøÊ±¼ä
                for notifyMinute, notifyInfo in notifyInfoDictEnd.items():
                    notifyDateTime = endDateTime + datetime.timedelta(minutes=notifyMinute)
                    if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
                        endNotifyDict[notifyDateTime] = notifyInfo
                        
                # ¹ã²¥ - Ñ­»·¹ã²¥
                if notifyInfoLoopInfo and len(notifyInfoLoopInfo) >= 2:
                    loopMinutes, loopNotifyKey = notifyInfoLoopInfo[:2]
                    loopNotifyParamList = notifyInfoLoopInfo[2] if len(notifyInfoLoopInfo) > 2 else []
                    notifyInfo = [loopNotifyKey, loopNotifyParamList] # Ñ­»·¹ã²¥µÄĬÈÏÎÞ²ÎÊý
                    loopCount, loopMaxCount = 0, 100
                    while loopMinutes and loopNotifyKey and loopCount < loopMaxCount:
                        loopCount += 1
                        notifyDateTime = curDateTime + datetime.timedelta(minutes=loopMinutes * loopCount)
                        if notifyDateTime >= endDateTime:
                            break
                        if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
                            loopNotifyDict[notifyDateTime] = notifyInfo
                            
            if startNotifyDict or endNotifyDict or loopNotifyDict:
                GameWorld.Log("        startNotifyDict: %s, %s" % (len(startNotifyDict.keys()), sorted(startNotifyDict.keys())))
                GameWorld.Log("        end  NotifyDict: %s, %s" % (len(endNotifyDict.keys()), sorted(endNotifyDict.keys())))
                GameWorld.Log("        loop NotifyDict: %s, %s" % (len(loopNotifyDict.keys()), sorted(loopNotifyDict.keys())))
                notifyDict.update(startNotifyDict)
                notifyDict.update(endNotifyDict)
                notifyDict.update(loopNotifyDict)
                
            if actName not in actTimeInfoDict:
                actTimeInfoDict[actName] = {}
            actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict]
            if actName not in actCfgIDInfoDict:
                actCfgIDInfoDict[actName] = [[], []]
            endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName]
            
            if actName not in crossActInfoDict:
                crossActInfoDict[actName] = {}
            curActInfoDict = crossActInfoDict[actName]
            if cfgID not in curActInfoDict:
                curActInfoDict[cfgID] = {}
            curCfgActInfoDict = curActInfoDict[cfgID]
            
            # ipyData »î¶¯Ê±¼ä±íÐÅÏ¢ÓÉ¿ç·þ·þÎñÆ÷ͬ²½×Ó·þ£¬»î¶¯ÄÚÈÝÈ¡×Ó·þ×Ô¼ºµÄ
            ipyDataDict = {}
            for k, v in ipyData.__dict__.items():
                if k in ["NotifyInfoStart", "NotifyInfoEnd", "NotifyInfoLoop", "ServerIDRangeList"]:
                    continue
                ipyDataDict[k] = v
            ipyDataDict.update({"StartDate":startDateStr, "EndDate":endDateStr})
            GameWorld.Log("        ipyDataDict=%s" % ipyDataDict)
            
            curCfgActInfoDict.update({ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_IpyDataInfo:ipyDataDict})
            if ShareDefine.ActKey_ServerIDRangeList not in curCfgActInfoDict or actName not in ShareDefine.CrossActLockServerGroupIDList:
                # Ã»ÓеϰÔòʹÓÃÅäÖÃÖе쬷ÀÖ¹ÅäÖÃÐ޸ĵ¼Ö·þÎñÆ÷ID·ÖÇø±ä¶¯ÒýÆðµÄ»î¶¯Êý¾ÝÒì³££¬³ý·Çºǫ́¹¤¾ßÇ¿ÖÆÐÞ¸Ä
                curCfgActInfoDict[ShareDefine.ActKey_ServerIDRangeList] = ipyData.GetServerIDRangeList()
                
            actID, dayIndex, templateID = 0, 0, 0
            if isActTime:
                ''' ×¢£º ¼ì²éÊÇ·ñÒѾ­´æÔڻÖеķÖ×飬ÓеĻ°Ç¿Öƽ«ÆäÖÃΪ½áËã״̬£¬ÓÐÇÒ½öÓÐÒ»¸ö»î¶¯ÖеÄ×飬ºóÃæµÄÇ¿ÖÆ¸²¸ÇÇ°ÃæµÄ
                parseIpyDataList  È·±£Í¬Ò»»î¶¯×éÃûµÄserverID²»»áÖØ¸´
                                        ÕâÀï½øÒ»²½È·±£²»Í¬»î¶¯×éÃûµÄ²»»áͬʱ¿ªÆô»î¶¯£¬ÓÐÇÒ½öÓÐÒ»¸ö»î¶¯ÖеĻ×é
                '''
                for befIpyData in parseIpyDataList:
                    befCfgID = befIpyData.GetCfgID()
                    befActGroupName = befIpyData.GetActGroupName()
                    if befActGroupName == actGroupName:
                        break
                    if befCfgID not in actCfgIDList:
                        continue
                    actCfgIDList.remove(befCfgID)
                    if befCfgID in curActInfoDict:
                        befCfgActInfoDict = curActInfoDict[befCfgID]
                        befCfgActInfoDict[ShareDefine.ActKey_ID] = 0 # »î¶¯IDÇ¿ÖÆÖÃΪ0
                        
                    if befCfgID in endCfgIDList:
                        continue
                    endCfgIDList.append(befCfgID)
                    GameWorld.Log("        Ç°Ãæ´æÔڻµÄ·Ö×飬ÔòÇ¿ÖÆ½áÊø»î¶¯£¡ befCfgID=%s,befActGroupName=%s" % (befCfgID, befActGroupName))
                if cfgID not in actCfgIDList:
                    actCfgIDList.append(cfgID)
                    
                dayIndex = (curDateTime - startDayDate).days
                actIDDateTime = startDayDate
                isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
                # °´Ê±¶Î¿ªµÄĬÈÏÿÌìÖØÖÃ
                if isDayReset or (startHMStrList and endHMStrList):
                    actIDDateTime += datetime.timedelta(days=dayIndex)
                actID = int(time.mktime(actIDDateTime.timetuple())) # Ä¬ÈÏÈ¡¿ªÊ¼Ê±¼äµãµÄtimeÖµ×÷Ϊ»î¶¯ID
                GameWorld.Log("        isDayReset=%s,actIDDateTime=%s,actID=%s" % (isDayReset, actIDDateTime, actID))
                
                # Ä£°åID
                if hasattr(ipyData, "TemplateIDList"):
                    templateIDList = ipyData.GetTemplateIDList()
                    templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
                    
                    # ÆäËûÌØÊâÄ£°åID»ñÈ¡´¦Àí£¬ÓÐÐèÒªµÄµ¥¶À´¦Àí¼´¿É£¬¸ù¾Ý»î¶¯¹æÔò×ÔÐÐÀ©Õ¹...  
            else:
                if cfgID not in endCfgIDList:
                    endCfgIDList.append(cfgID)
                    
            curCfgActInfoDict.update({ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_TemplateID:templateID, 
                                      ShareDefine.ActKey_DayIndex:dayIndex})
            
    CrossActInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, actTimeInfoDict, actCfgIDInfoDict])
    
    GameWorld.Log("±¾ÈÕ¿ç·þÔËÓª»î¶¯ÐÅÏ¢¼ÓÔØÍê±Ï!reloadSign=%s,isRefreshState=%s" % (reloadSign, isRefreshState))
    GameWorld.Log("    actTimeInfoDict=%s" % actTimeInfoDict)
    GameWorld.Log("    actCfgIDInfoDict=%s" % actCfgIDInfoDict)
    GameWorld.Log("    crossActInfoDict=%s" % crossActInfoDict)
    GameWorld.Log("=============================================================")
    if isRefreshState:
        Dispose_CrossActState(True)
        
    return True, CrossActInfo
 
def Dispose_CrossActState(reloadRefresh=False):
    
    isReload, CrossActInfo = __GetCrossActInfo(False) # ÕâÀï±ØÐë´«False
    isReload = isReload or reloadRefresh
    actTimeInfoDict = CrossActInfo[CrossAct_TodayInfo]
    actCfgIDInfoDict = CrossActInfo[CrossAct_CfgIDInfo]
    
    crossActInfoDict = GetCrossActInfoDict()
    
    # ÕâÀïʱ¼äÐ辫ȷµ½·ÖÖÓ£¬²»È»ºóÃæµÄ±È½Ï»áÆ¥Åä²»µ½
    curDateTime = GameWorld.GetServerTime()
    curDateTime = datetime.datetime.strptime("%d-%d-%d %d:%d:00" % (curDateTime.year, curDateTime.month, curDateTime.day,
                                                                    curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
    
    sysnCrossActInfoDict = {}
    for actName in ShareDefine.CrossActNameList:
        if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict:
            continue
                
        timeInfoDict = actTimeInfoDict[actName]
        endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName]
        # ¿ÉÄÜÒ»ÌõcfgID´¦Àí½áÊø£¬ÁíÒ»ÌõcfgID´¦Àí¿ªÊ¼£¬Ò²¿ÉÄÜͬһÌõcfgID¼´½áÊøÍ¬Ê±ÓÖ¿ªÊ¼£¨ÈçÿÌìÖØÖõģ©
        cfgIDList = endCfgIDList + actCfgIDList
        for cfgID in cfgIDList:
            if cfgID not in timeInfoDict:
                continue
            ipyData, startList, endList, notifyDict = timeInfoDict[cfgID]
            
            state = 0 # Ä¬ÈϹرÕ
            cfgID = ipyData.GetCfgID()
            groupName = ipyData.GetActGroupName()
            zoneID = ipyData.GetZoneID()
            
            if cfgID not in crossActInfoDict[actName]:
                crossActInfoDict[actName][cfgID] = {}
            actInfoDict = crossActInfoDict[actName][cfgID]
            
            # ×´Ì¬
            if cfgID not in endCfgIDList:
                for dIndex, startDateTime in enumerate(startList):
                    endDateTime = endList[dIndex]
                    if startDateTime <= curDateTime < endDateTime:
                        state = dIndex + 1 # Ò²ÊÇ´ú±íµÚ¼¸¸öʱ¼ä¶Î
                        break
                
            serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
            # È«·þ¹ã²¥ÌáʾÐÅÏ¢
            if curDateTime in notifyDict:
                if serverIDRangeList != None:
                    notifyKey, paramList = notifyDict[curDateTime]
                    country = 0
                    serverGroupIDList = []
                    crossNotifyList = []
                    crossNotifyList.append([ShareDefine.CrossNotify_CrossAct, [country, notifyKey, paramList], serverIDRangeList])
                    PlayerControl.CrossNotifyEx(serverGroupIDList, crossNotifyList)
                
            dbInfo = actInfoDict.get(ShareDefine.ActKey_DBInfo, {})
            dbState = dbInfo.get(ShareDefine.ActKey_State, 0)
            dbCfgID = dbInfo.get(ShareDefine.ActKey_CfgID, 0)
            dbActID = dbInfo.get(ShareDefine.ActKey_ID, 0)
            dbTemplateID = dbInfo.get(ShareDefine.ActKey_TemplateID, 0)
            dbServerIDRangeList = dbInfo.get(ShareDefine.ActKey_ServerIDRangeList, None)
            
            forceReset = False
            if dbCfgID == cfgID and dbServerIDRangeList != serverIDRangeList:
                forceReset = True
                
            actID = actInfoDict.get(ShareDefine.ActKey_ID, 0)
            templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0)
            if not isReload and dbState == state and dbActID == actID and not forceReset:
                #ÒѾ­ÊÇÕâ¸ö״̬ÁË
                continue
            GameWorld.Log("¿ç·þÔËÓª»î¶¯×´Ì¬: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s, dbActID=%s -> actID=%s,forceReset=%s" 
                          % (actName, cfgID, groupName, zoneID, dbState, state, dbActID, actID, forceReset))
            
            # ¸üÐÂ״̬
            actInfoDict[ShareDefine.ActKey_State] = state
            dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, 
                      ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
            actInfoDict[ShareDefine.ActKey_DBInfo] = dbInfo
            #GameWorld.Log("    »î¶¯×´Ì¬Í¬²½ÐÅÏ¢: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,actInfoDict=%s" % (actName, cfgID, groupName, zoneID, actInfoDict))
            if actName not in sysnCrossActInfoDict:
                sysnCrossActInfoDict[actName] = {}
            sysnCrossActInfoDict[actName][cfgID] = actInfoDict
            
            if dbActID != actID or forceReset:
                GameWorld.Log("    »î¶¯ID±ä¸ü: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s" 
                              % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID))
                
                if actName == ShareDefine.CrossActName_CTGBillboard:
                    CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
                    
                elif actName == ShareDefine.CrossActName_LuckyCloudBuy:
                    import CrossLuckyCloudBuy
                    CrossLuckyCloudBuy.OnLuckyCloudBuyReset(ipyData, state)
                    
            # ·Ç»î¶¯ÖеĴ¦ÀíÍê¹Ø±Õºó£¬×îºóɾ³ý
            if not state:
                del crossActInfoDict[actName][cfgID]
                if not crossActInfoDict[actName]:
                    del crossActInfoDict[actName]
                #GameWorld.Log("    ÒƳý½áÊøµÄ»î¶¯: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
                
    # Í¬²½×Ó·þÎñÆ÷
    serverGroupIDList = []
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList)
    return
 
def Sync_CrossActInfoToClientServer(serverGroupID=0):
    ''' Í¬²½¿ç·þÔËÓª»î¶¯ÐÅÏ¢µ½×Ó·þÎñÆ÷
    @param serverGroupID: Îª0ʱͬ²½ËùÓÐ×Ó·þ
    '''
    
    isReload, _ = __GetCrossActInfo()
    if isReload:
        # Èç¹ûÊÇÖØ¶ÁµÄ£¬ÔòÔÚÄÚ²ãÒѾ­Í¬²½ÁË£¬´Ë´¦²»Öظ´Í¬²½
        return
    
    # Í¬²½×Ó·þÎñÆ÷
    sysnCrossActInfoDict = GetCrossActInfoDict()
    serverGroupIDList = [serverGroupID] if serverGroupID else []
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList)
    return
 
## ================================================================================================
 
def CrossServerMsg_CrossActInfo(sysnCrossActInfoDict):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½µÄ¿ç·þÔËÓª»î¶¯×´Ì¬
    
    GameWorld.Log("===== ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½µÄ¿ç·þÔËÓª»î¶¯×´Ì¬: %s" % sysnCrossActInfoDict)
    if PyGameData.g_crossActInfoDict == None or not sysnCrossActInfoDict:
        PyGameData.g_crossActInfoDict = {}
        
    for actName, syncActInfoDict in sysnCrossActInfoDict.items():
        for cfgID, syncActInfo in syncActInfoDict.items():
            if actName not in PyGameData.g_crossActInfoDict:
                PyGameData.g_crossActInfoDict[actName] = {}
            actInfoDict = PyGameData.g_crossActInfoDict[actName]
            actInfoDict[cfgID] = syncActInfo
            
        if actName == ShareDefine.CrossActName_LuckyCloudBuy:
            import CrossLuckyCloudBuy
            CrossLuckyCloudBuy.Sync_LuckyCloudBuyRoundInfo(None)
            
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, syncActInfoDict)
        
    # É¾³ý·Ç»î¶¯ÖеÄ
    for actName, actInfoDict in PyGameData.g_crossActInfoDict.items():
        for cfgID, actInfo in actInfoDict.items():
            if not actInfo.get(ShareDefine.ActKey_State, 0):
                del PyGameData.g_crossActInfoDict[actName][cfgID]
                
    return
 
def SendMapServerCrossActionState():
    # µØÍ¼Æô¶¯³É¹¦Ê±Í¨Öª¿ç·þ»î¶¯Ïà¹Ø×´Ì¬  - ±¾·þµØÍ¼£¬¿ç·þµØÍ¼²»ÐèҪ֪ͨ
    
    if PyGameData.g_crossActInfoDict == None:
        return
    
    sysnCrossActInfoDict = PyGameData.g_crossActInfoDict
    for actName in ShareDefine.CrossActNameList:
        actInfoDict = sysnCrossActInfoDict.get(actName, {})
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, actInfoDict)
        
    return