| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| ##@package  | 
| #  | 
| # @todo: ¼òµ¥µÄѪƿ»ØÑª  | 
| #  | 
| # @author: Alee  | 
| # @date 2018-4-6 ÏÂÎç04:44:48  | 
| # @version 1.0  | 
| #  | 
| # @note:   | 
| #  | 
| #---------------------------------------------------------------------  | 
|   | 
| #µ¼Èë  | 
| import SkillCommon  | 
| import GameWorld  | 
| import GameObj  | 
| import PlayerControl  | 
| import ChConfig  | 
| #---------------------------------------------------------------------  | 
| #È«¾Ö±äÁ¿  | 
| #---------------------------------------------------------------------  | 
| #Â߼ʵÏÖ  | 
| ## ³ÖÐøÐÔBuff´¦Àí   | 
| #  @param defender ³ÐÊÜÕß  | 
| #  @param curBuff µ±Ç°Buff  | 
| #  @param curEffect BuffЧ¹û  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return None  | 
| #  @remarks ³ÖÐøÐÔBuff´¦Àí   | 
| def ProcessBuff(defender, curBuff, curEffect, processBuffTick, tick):  | 
|     if curBuff.GetValue1() == 0:  | 
|         return  | 
|       | 
|     curBuff.SetValue1(max(curBuff.GetValue1() - 1, 0))  | 
|     recoverHP = curBuff.GetValue() # ¹Ì¶¨Öµ  | 
|       | 
|     # ÑªÆ¿»Ö¸´Ð§¹û¼Ó³É  | 
|     recoverHP += PlayerControl.GetHPCureEnhance(defender)  | 
|     SkillCommon.SkillAddHP(defender, curBuff.GetBuffID(), recoverHP)  | 
|     return  | 
|   | 
|   | 
| ## ³ÖÐøÐÔBuffÏûʧ  | 
| #  @param defender ³ÐÊÜÕß  | 
| #  @param curSkill µ±Ç°¼¼ÄÜ  | 
| #  @param curBuff µ±Ç°Buff  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return None  | 
| #  @remarks ³ÖÐøÐÔBuffÏûʧʱ´¦Àí  | 
|   | 
| def OnBuffDisappear(defender, curSkill, curBuff, curEffect, tick):  | 
|     count = curBuff.GetValue1()  | 
|     #ÎÞÊ£Óà  | 
|     if count <= 0:  | 
|         return  | 
|       | 
|     #ÒѾËÀÍö²»´¥·¢  | 
|     if GameObj.GetHP(defender) <= 0:  | 
|         return  | 
|       | 
|     recoverHP = curBuff.GetValue()  | 
|     recoverHP += PlayerControl.GetHPCureEnhance(defender)  | 
|     SkillCommon.SkillAddHP(defender, curSkill.GetSkillID(), recoverHP*count)  | 
|     return  | 
|   | 
| def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):  | 
|     curEffect = curSkill.GetEffect(0)  | 
|   | 
|     return [curEffect.GetEffectValue(0), curEffect.GetEffectValue(1)]  | 
|   |