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  | #!/usr/bin/python  
 |  # -*- coding: GBK -*-  
 |  #  
 |  ##@package  
 |  #  
 |  # @todo: buffÖй¥»÷´¦ÓÚXX״̬µÄÄ¿±ê¸½¼Ó¼¼ÄÜÉ˺¦¹Ì¶¨Öµ  
 |  #  
 |  # @author: Alee  
 |  # @date 2019-5-21 ÏÂÎç02:32:46  
 |  # @version 1.0  
 |  #  
 |  # @note:   
 |  #  
 |  #---------------------------------------------------------------------  
 |    
 |  import ChConfig  
 |  import GameObj  
 |    
 |  def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):  
 |        
 |      ownerID, ownerType = 0, 0  
 |      if passiveEffect.GetEffectValue(2):  
 |          ownerID, ownerType = attacker.GetID(), attacker.GetGameObjType()  
 |        
 |      if passiveEffect.GetEffectValue(1):  
 |          if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(1), ownerID, ownerType):  
 |              return False  
 |            
 |      return True  
 |    
 |    
 |  def GetValue(attacker, defender, passiveEffect):  
 |      return passiveEffect.GetEffectValue(0)  
 |  
  |