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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.FBHelpBattle
#
# @todo:¸±±¾Öúսϵͳ
# @author hxp
# @date 2018-11-24
# @version 1.0
#
# ÏêϸÃèÊö: ¸±±¾Öúսϵͳ
#
#-------------------------------------------------------------------------------
#"""Version = 2018-11-24 22:30"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ChConfig
import PlayerControl
import ChPyNetSendPack
import NetPackCommon
import PlayerViewCacheTube
import PlayerActGarbageSorting
import FBCommon
import IpyGameDataPY
import ShareDefine
import PyGameData
import random
import GameMap
import NPCCommon
import FBLogic
import IPY_GameWorld
import PlayerActivity
import ItemControler
 
MaxRobotID = 100 # ×î´ó»úÆ÷ÈËNPC¶¨ÒåID
 
def DoPlayerOnDay(curPlayer):
    checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
    checkInCount = checkInInfo / 10 # ÀۼƵǼÇ
    todayIsCheckIn = checkInInfo % 10 # ½ñÌìÊÇ·ñÒѵǼÇ
    if todayIsCheckIn:
        checkInInfo = checkInCount * 10 + 0
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo)
        SyncCheckInState(curPlayer, 0, False)
    return
 
def DoPlayerLogin(curPlayer):
    checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
    todayIsCheckIn = checkInInfo % 10 # ½ñÌìÊÇ·ñÒѵǼÇ
    if todayIsCheckIn:
        SyncCheckInState(curPlayer, 1, True)
    return
 
def SyncCheckInState(curPlayer, checkInState, isLogin):
    ## Í¬²½µÇ¼Ç״̬
    checkInPack = ChPyNetSendPack.tagMCHelpBattleCheckInResult()
    checkInPack.IsOK = checkInState
    checkInPack.IsLogin = int(isLogin)
    NetPackCommon.SendFakePack(curPlayer, checkInPack)
    return
 
def GameServer_FBHelpBattleResult(curPlayer, msgList, tick):
    ## GameServer½á¹û·µ»Ø´¦Àí
    
    if not msgList:
        return
    
    cmd = msgList[0]
    # µÇ¼Ç
    if cmd == "CheckIn":
        __OnHelpBattleCheckInResult(curPlayer, msgList, tick)
        
    # Ë¢ÐÂ
    elif cmd == "Refresh":
        __OnHelpBattleRefreshResult(curPlayer, msgList, tick)
        
    # É¨µ´ÕÙ»½
    elif cmd == "SweepCall":
        __OnHelpBattleSweepCallResult(curPlayer, msgList, tick)
    
    return
 
#// B1 05 ÖúÕ½µÇ¼Ç #tagCMHelpBattleCheckIn
#
#struct    tagCMHelpBattleCheckIn
#{
#    tagHead         Head;
#};
def OnHelpBattleCheckIn(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
    checkInCount = checkInInfo / 10 # ÀۼƵǼÇ
    todayIsCheckIn = checkInInfo % 10 # ½ñÌìÊÇ·ñÒѵǼÇ
    if todayIsCheckIn:
        GameWorld.DebugLog("µ±ÌìÒѵǼǣ¬²»ÐèÒªÖØ¸´µÇ¼Ç£¡", curPlayer.GetPlayerID())
        return
    fightPower = PlayerControl.GetFightPower(curPlayer)
    msgInfo = str(["CheckIn", checkInCount, fightPower])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
    return
 
def __OnHelpBattleCheckInResult(curPlayer, msgList, tick):
    ## µÇ¼Ç·µ»Ø
    cmd, checkInCount, fightPower, isOK, haveViewCache = msgList
    if isOK:
        checkInInfo = (checkInCount + 1) * 10 + 1
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo)
        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_HelpBattleCheckIn)
        PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_HelpBattle)
        
        # Ã»ÓÐÊý¾Ý»º´æµÄ»°£¬ÂíÉÏͬ²½Ò»´Î
        if not haveViewCache:
            PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, False)
            
    SyncCheckInState(curPlayer, 1, False)
    
    GameWorld.DebugLog("FBHelpBattleResult: %s,checkInCount=%s,fightPower=%s,isOK=%s,haveViewCache=%s" 
                       % (cmd, checkInCount, fightPower, isOK, haveViewCache), curPlayer.GetPlayerID())
    return
 
#// B1 06 ÖúÕ½ÕÙ»½ #tagCMHelpBattleCall
#
#struct    tagCMHelpBattleCall
#{
#    tagHead         Head;
#    BYTE        IsOneKeyCall;    // ÊÇ·ñÒ»¼üÕÙ»½
#    DWORD        PlayerID;        // ÕÙ»½µÄÍæ¼ÒID£¬´óÓÚ1СÓÚ100´ú±í»úÆ÷ÈË
#    BYTE        IsGoldCall;    // ÊÇ·ñÏÉÓñÕÙ»½
#};
def OnHelpBattleCall(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    isOneKeyCall = clientData.IsOneKeyCall
    calledPlayerID = clientData.PlayerID
    #isGoldCall = clientData.IsGoldCall
    
    playerID = curPlayer.GetPlayerID()
    gameFB = GameWorld.GetGameFB()
    
    mapID = FBCommon.GetRecordMapID(curPlayer.GetMapID())
    funcLineID = FBCommon.GetFBPropertyMark()
    ipyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
    if not ipyData:
        return
    
    helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {})
    maxHelpPlayerCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 2) # ×î´óÖúÕ½ÈËÊý
    calledCount = 0
    freePlayerIDList = []
    helpNPCRobotIDList = []
    for helpPlayerID, helpPlayerInfoDict in helpBattlePlayerDict.items():
        objID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID)
        if objID:
            if helpPlayerID == calledPlayerID:
                GameWorld.DebugLog("¸ÃÖúÕ½»úÆ÷ÈËIDÒѾ­ÕÙ»½¹ý£¬²»ÔÊÐíÖØ¸´ÕÙ»½!calledPlayerID=%s" % calledPlayerID)
                return
            calledCount += 1
        # Í³¼ÆÃâ·ÑµÄδÕÙ»½µÄ
        elif not helpPlayerInfoDict.get("NeedGoldCall", 0):
            if "Name" in helpPlayerInfoDict:
                freePlayerIDList.append(helpPlayerID)
            else:
                helpNPCRobotIDList.append(helpPlayerID)
    if calledCount >= maxHelpPlayerCount:
        GameWorld.Log("ÒѾ­ÕÙ»½ÂúÈËÊý£¡ÎÞ·¨ÔÙÕÙ»½£¡calledCount=%s" % calledCount, playerID)
        return
    
    calledPlayerDict = {} # {±»ÕÙ»½µÄÍæ¼ÒID:¹ØÏµ, ...}
    # ÓÅÏÈÕÙ»½Ãâ·ÑÍæ¼Ò¾µÏñ£¬²»×ã²ÅÕÐNPC£¬Ôݲ»×öÕ½Á¦ÅÅÐò
    if isOneKeyCall:
        lackCount = maxHelpPlayerCount - calledCount
        if freePlayerIDList:
            randIDList = random.sample(freePlayerIDList, min(lackCount, len(freePlayerIDList)))
            lackCount -= len(randIDList)
            for randID in randIDList:
                helpPlayerInfoDict = helpBattlePlayerDict[randID]
                calledPlayerDict[randID] = helpPlayerInfoDict.get("Relation", 0)
        if lackCount > 0 and helpNPCRobotIDList:
            for robotID in helpNPCRobotIDList[:lackCount]:
                calledPlayerDict[robotID] = 0     
                
# ÐÞ¸ÄÁ˹æÔò£¬ÎÞÉç½»ÈËÊý¼°»úÆ÷ÈËÈËÊý×öÁËÏÞÖÆ£¬ËùÒÔ¿ÉÄܳöÏÖÈËÊý²»×ãµÄÇé¿ö£¬¹ÊÆÁ±Î´ËÅжÏ
#        if calledCount + len(calledPlayerDict) < maxHelpPlayerCount:
#            GameWorld.ErrLog("ÎÞ·¨Ò»¼üÕÙ»½!ÈËÊý²»×ã! calledCount=%s,calledPlayerDict=%s,maxHelpPlayerCount=%s" 
#                             % (calledCount, calledPlayerDict, maxHelpPlayerCount), playerID)
#            return
    else:
        if calledPlayerID not in helpBattlePlayerDict:
            GameWorld.ErrLog("²»´æÔÚ¸ÃÖúÕ½Íæ¼Ò£¬ÎÞ·¨ÕÙ»½£¡calledPlayerID=%s" % (calledPlayerID), playerID)
            return
        helpPlayerInfoDict = helpBattlePlayerDict[calledPlayerID]
        if helpPlayerInfoDict.get("NeedGoldCall", 0):
            goldCallCost = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 5) # ¸¶·ÑÕÙ»½ÏûºÄÏÉÓñ£¬ÓÅÏÈÏûºÄ°óÓñ
            # âýÓ¢°æ¸ÄΪֱ½Ó¿Û°óÓñÁéʯ 2019/10/8
            costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, goldCallCost)
            if not costMoneyList:
                return
            
            infoDict = {"MapID":mapID, 'lineID':funcLineID, "Type":"Call"}
            for moneyType, moneyNum in costMoneyList:
                PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_FBHelpBattle, infoDict)
        calledPlayerDict[calledPlayerID] = helpPlayerInfoDict.get("Relation", 0)
        
    # Ö±½ÓÔÚµØÍ¼ÕÙ»½³öÀ´
    robotNPCID = IpyGameDataPY.GetFuncCfg("HelpBattleRobot", 1)
    posX, posY = curPlayer.GetPosX(), curPlayer.GetPosY()
    for calledPlayerID in calledPlayerDict.keys():
        if calledPlayerID not in helpBattlePlayerDict:
            continue
        helpPlayerInfoDict = helpBattlePlayerDict[calledPlayerID]
        job = helpPlayerInfoDict.get("Job", 1)
        if "FightPower" in helpPlayerInfoDict:
            fightPower = helpPlayerInfoDict["FightPower"]
            npcLV = helpPlayerInfoDict["LV"]
        else:
            fightPower = ipyData.GetRobotFightPower()
            npcLV = ipyData.GetRobotLV()
            calledPlayerDict.pop(calledPlayerID) # ÕÐNPC²»Í¨ÖªGameServer
            
        jobSkillDict = ipyData.GetRobotSkillsDict()
        
        position = GameMap.GetEmptyPlaceInAreaEx(posX, posY, 2, 6)
        npcPosX, npcPosY = position.GetPosX(), position.GetPosY()
        helpBattleNPC = NPCCommon.SummonMapNpc(robotNPCID, npcPosX, npcPosY)
        if not helpBattleNPC:
            continue
        objID = helpBattleNPC.GetID()
        helpBattleNPC.SetIsNeedProcess(True)
        GameWorld.Log("ÕÙ»½ÖúÕ½³É¹¦: calledPlayerID=%s,objID=%s,fightPower=%s" % (calledPlayerID, objID, fightPower), playerID)
        gameFB.SetGameFBDict(ChConfig.Def_FB_HelpBattleFBObjID % calledPlayerID, objID)
        helpBattleNPC.SetDict(ChConfig.Def_NPC_Dict_AtkDelayTick, calledCount * 1000) # °´×ª»»Ë³Ðòÿ¸öÑÓ³¤1Ãë¹¥»÷£¬·ÀÖ¹¶¯×÷Ò»ÖÂ
        calledCount += 1
        # ÉèÖÃÖúÕ½ÊôÐÔ
        npcControl = NPCCommon.NPCControl(helpBattleNPC)
        npcControl.SetHelpBattleRobotRebornAttr(fightPower)
        __DoGiveHelpBattleRobotSkill(helpBattleNPC, jobSkillDict, job, npcLV)
        
        # Í¨ÖªÇ°¶ËÕÙ»½³É¹¦
        callResultPack = ChPyNetSendPack.tagMCHelpBattleCallResult()
        callResultPack.ObjID = objID
        callResultPack.PlayerID = calledPlayerID
        callResultPack.Job = job
        NetPackCommon.SendFakePack(curPlayer, callResultPack)
        
    # ÕÙ»½Âúºó£¬Ç°¶Ë¹Ø±Õ½çÃæÄ¬ÈÏ·¢Ò»¼üÕÙ»½£¬ÎÞÂÛÕжàÉÙÈ˶¼Ö±½Ó¿ªÊ¼
    if isOneKeyCall or calledCount >= len(helpBattlePlayerDict) or calledCount >= maxHelpPlayerCount:
        FBLogic.OnCallHelpBattleOK(curPlayer, tick)
        
    # Í¨ÖªGameServer
    if calledPlayerDict:
        msgInfo = str(["Call", mapID, funcLineID, calledPlayerDict])
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
        GameWorld.Log("GameServer_QueryPlayerResult: %s" % msgInfo, curPlayer.GetID())
    return
 
def __DoGiveHelpBattleRobotSkill(curNPC, jobSkillDict, job, npcLV):
    skillManager = curNPC.GetSkillManager()
    if job not in jobSkillDict:
        return
    skillInfoDict = jobSkillDict[job]
    #{Ö°Òµ:{(¼¼ÄÜID,...):ËùÐèµÈ¼¶, ¼¼ÄÜID:ËùÐèµÈ¼¶, ...}, ...}
    #{1:{(12000, 12001, 12002, 12003):1, 12011:7, 12012:15, 12013:30, 12014:80, 12015:140}, 2:{(12100, 12101, 12102, 12103):1, 12111:7, 12112:15, 12114:80, 12115:140}}
    skillIDList = []
    for skillInfo, needLV in skillInfoDict.items():
        if npcLV < needLV:
            continue
        if isinstance(skillInfo, int):
            skillIDList.append(skillInfo)
        else:
            skillIDList += list(skillInfo)
    GameWorld.DebugLog("    ¸øÖúÕ½»úÆ÷È˼¼ÄÜ: job=%s,npcLV=%s, %s" % (job, npcLV, skillIDList))
    for skillID in skillIDList:
        skillManager.LearnSkillByID(skillID)
    return
 
#// B1 07 ÖúսˢР#tagCMHelpBattleRefresh
#
#struct    tagCMHelpBattleRefresh
#{
#    tagHead         Head;
#};
def OnHelpBattleRefresh(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    SendGameServer_RefreshHelpBattlePlayer(curPlayer, isClientRefresh=True)
    return
 
def SendGameServer_RefreshHelpBattlePlayer(curPlayer, mapID=0, funcLineID=0, isClientRefresh=False):
    ## ·¢ËÍGameServerÇëÇóË¢ÐÂÖúÕ½Íæ¼ÒÁбí
    if not mapID:
        mapID = FBCommon.GetRecordMapID(curPlayer.GetMapID())
    if not funcLineID:
        funcLineID = FBCommon.GetFBPropertyMark()
    ipyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
    if not ipyData:
        return
    playerID = curPlayer.GetPlayerID()
    gameFB = GameWorld.GetGameFB()
    costMoneyList = []
    calledPlayerIDDict = {} # ÒѾ­ÕÙ»½µÄÍæ¼ÒID×Öµä {playerID:[ÊÇ·ñ¸¶·ÑÕÙ»½, Ö°Òµ], ...}
    
    refreshCount = gameFB.GetPlayerGameFBDictByKey(playerID, ChConfig.FBPD_HelpBattleRefreshCount)
    if isClientRefresh:
        freeRefreshCount = IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 1)
        goldRefreshCount = IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 2)
        if refreshCount >= (freeRefreshCount + goldRefreshCount):
            GameWorld.DebugLog("³¬¹ýË¢ÐÂÖúÕ½Áбí´ÎÊý£¡ÎÞ·¨Ë¢ÐÂ!refreshCount=%s" % (refreshCount), playerID)
            return
        
        if refreshCount >= freeRefreshCount:
            costGold = IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 3)
            # âýÓ¢°æ¸ÄΪֱ½Ó¿Û°óÓñÁéʯ 2019/10/8
            costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, costGold)
            if not costMoneyList:
                GameWorld.DebugLog("»õ±Ò²»×ã!ÎÞ·¨Ë¢ÐÂÖúÕ½£¡")
                return
            
        # »ñÈ¡ÒѾ­ÕÙ»½µÄÍæ¼Ò¾µÏñID
        helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {})
        for helpPlayerID, helpPlayerInfoDict in helpBattlePlayerDict.items():
            objID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID)
            if not objID:
                continue
            needGoldCall = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleGoldCall % helpPlayerID)
            job = helpPlayerInfoDict.get("Job", 1)
            relation = helpPlayerInfoDict.get("Relation", 0) # ¹ØÏµÐèÒÔË¢ÐÂÁбíʱµÄΪ׼£¬Èç¹ûÒѾ­ÕÙ»½ÁË£¬ÔòÒѵ±Ê±µÄΪ׼
            calledPlayerIDDict[helpPlayerID] = [needGoldCall, job, relation]
            
    # ·Ç¿Í»§¶ËˢеÄÊÓÎªÖØÐ¿ªÊ¼£¬ÖØÖÃˢдÎÊý 
    else:
        if not refreshCount:
            gameFB.SetPlayerGameFBDict(playerID, ChConfig.FBPD_HelpBattleRefreshCount, 0)
        gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBFightPower, ipyData.GetFightPowerMin())
        gameFB.SetGameFBDict(ChConfig.FBPD_HelpBattleFBBaseHurt, ipyData.GetRobotBaseHurt())
        GameWorld.DebugLog("ÉèÖø±±¾Õ½Á¦=%s,±£µ×É˺¦=%s" % (ipyData.GetFightPowerMin(), ipyData.GetRobotBaseHurt()))
        
    msgInfo = str(["Refresh", mapID, funcLineID, isClientRefresh, costMoneyList, calledPlayerIDDict])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
    GameWorld.Log("SendGameServer_RefreshHelpBattlePlayer %s" % (msgInfo), playerID)
    return
 
def __OnHelpBattleRefreshResult(curPlayer, msgList, tick):
    ## Ë¢Ð·µ»Ø
    cmd, mapID, funcLineID, isClientRefresh, costMoneyList, calledPlayerIDDict, helpBattlePlayerDict = msgList
    
    playerID = curPlayer.GetPlayerID()
    gameFB = GameWorld.GetGameFB()
    
    # ¿ÛÇ®£¬¼ÓˢдÎÊý
    infoDict = {"MapID":mapID, 'lineID':funcLineID, "Type":"Refresh"}
    for moneyType, moneyNum in costMoneyList:
        PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_FBHelpBattle, infoDict)
    refreshCount = gameFB.GetPlayerGameFBDictByKey(playerID, ChConfig.FBPD_HelpBattleRefreshCount)
    if isClientRefresh:
        refreshCount += 1
        gameFB.SetPlayerGameFBDict(playerID, ChConfig.FBPD_HelpBattleRefreshCount, refreshCount)
        
    GameWorld.Log("FBHelpBattleResult: %s,mapID=%s,funcLineID=%s,isClientRefresh=%s,costMoneyList=%s,calledPlayerIDDict=%s,refreshCount=%s" 
                  % (cmd, mapID, funcLineID, isClientRefresh, costMoneyList, calledPlayerIDDict, refreshCount), playerID)
    GameWorld.Log("    helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID)
    PyGameData.g_fbHelpBattlePlayerDict[playerID] = helpBattlePlayerDict
    
    # Í¨ÖªÇ°¶Ë
    helpPlayerListPack = ChPyNetSendPack.tagMCHelpBattleList()
    helpPlayerListPack.RefreshCount = refreshCount
    helpPlayerListPack.HelpPlayerList = []
    for helpPlayerID, helpPlayerInfoDict in helpBattlePlayerDict.items():
        helpPlayer = ChPyNetSendPack.tagMCHelpBattlePlayer()
        helpPlayer.ObjID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID) # »ñÈ¡ÒѾ­ÕÙ»½µÄ¶ÔÓ¦objID
        helpPlayer.PlayerID = helpPlayerID
        helpPlayer.Job = helpPlayerInfoDict.get("Job", 1)
        # Íæ¼Ò¾µÏñ²ÅÓÐÃû×Ö£¬ÖúÕ½NPCÃû×Öǰ¶Ë´¦Àí
        if "Name" in helpPlayerInfoDict:
            helpPlayer.Name =  helpPlayerInfoDict["Name"]
            helpPlayer.NameLen =  len(helpPlayer.Name)
            helpPlayer.LV =  helpPlayerInfoDict["LV"]
            helpPlayer.Face =  helpPlayerInfoDict["Face"]
            helpPlayer.FacePic =  helpPlayerInfoDict["FacePic"]
            helpPlayer.RealmLV =  helpPlayerInfoDict["RealmLV"]
            helpPlayer.FightPower =  helpPlayerInfoDict["FightPower"]
            helpPlayer.Relation = helpPlayerInfoDict.get("Relation", 0)
            helpPlayer.IsNeedGold =  helpPlayerInfoDict.get("NeedGoldCall", 0)
        helpPlayerListPack.HelpPlayerList.append(helpPlayer)
    helpPlayerListPack.HelpCount = len(helpPlayerListPack.HelpPlayerList)
    NetPackCommon.SendFakePack(curPlayer, helpPlayerListPack)
    return
 
def SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, funcLineID):
    ## ·¢ËÍGameServerÇëÇóɨµ´ÖúÕ½Íæ¼Ò
    ipyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
    if not ipyData:
        return
    playerID = curPlayer.GetPlayerID()
    msgInfo = str(["SweepCall", mapID, funcLineID])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
    GameWorld.Log("SendGameServer_SweepCallHelpBattlePlayer %s" % (msgInfo), playerID)
    return
 
def __OnHelpBattleSweepCallResult(curPlayer, msgList, tick):
    ## Öúսɨµ´½á¹û´¦Àí
    cmd, mapID, funcLineID, helpBattlePlayerDict = msgList
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("__OnHelpBattleSweepCallResult %s,mapID=%s,funcLineID=%s,helpBattlePlayerDict=%s" 
                       % (cmd, mapID, funcLineID, helpBattlePlayerDict), playerID)
    
    fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
    if not fbFuncIpyData:
        return
    
    assistPlayerIDList = []
    for helpPlayerID in helpBattlePlayerDict.keys():
        if helpPlayerID <= MaxRobotID:
            continue
        assistPlayerIDList.append(helpPlayerID)
    __DoGivePlayerAssistLihe(curPlayer, mapID, funcLineID, assistPlayerIDList)
    
    #ɨµ´½á¹û¸ø½±ÀøµÈ
    FBLogic.OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, funcLineID, helpBattlePlayerDict)
    return
 
def DoFBHelpBattleFinish(curPlayer, mapID, lineID):
    ## ¸±±¾ÖúÕ½Íê³É
    
    assistPlayerIDList = []
    gameFB = GameWorld.GetGameFB()
    playerID = curPlayer.GetPlayerID()
    helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {})
    for helpPlayerID in helpBattlePlayerDict.keys():
        objID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID)
        if not objID:
            continue
        if helpPlayerID <= MaxRobotID:
            continue
        assistPlayerIDList.append(helpPlayerID)
    __DoGivePlayerAssistLihe(curPlayer, mapID, lineID, assistPlayerIDList)
    
    return
 
def __DoGivePlayerAssistLihe(curPlayer, mapID, lineID, assistPlayerIDList):
    ## ¸øÍæ¼ÒЭÖúÀñºÐ½±Àø
    
    if not assistPlayerIDList:
        return
    
    liheItemID = 0
    mapAssistGiftDict = IpyGameDataPY.GetFuncEvalCfg("AssistAward", 2, {})
    mapID = FBCommon.GetRecordMapID(mapID)
    if str(mapID) in mapAssistGiftDict:
        liheItemID = mapAssistGiftDict[str(mapID)][0]
    if not liheItemID:
        return
    
    ItemControler.GivePlayerItemOrMail(curPlayer, [[liheItemID, 1, 0]])
    
    msgInfo = str(["AssistFinish", liheItemID, mapID, lineID, assistPlayerIDList])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
    return
 
 
def __GetTeamFBMemRelationInfo(curPlayer, isHelp, leavePlayerID):
    ## ¼ÆËã¶ÓÔ±¼äÏ໥¼Ó³ÉÐÅÏ¢£¬ÀëÏßÍæ¼Ò²»Ëã
    relation = 0
    relationAdd = 0 # Éç½»¹ØÏµ¼Ó³É
    relationPlayerID = 0
    relationPlayerName = ""
    teamID = curPlayer.GetTeamID()
    if teamID not in PyGameData.g_teamFBMemRelationDict:
        return relation, relationAdd, relationPlayerID, relationPlayerName
    
    playerManager = GameWorld.GetMapCopyPlayerManager()
    friendList, memFamilyIDDict, memNameDict = PyGameData.g_teamFBMemRelationDict[teamID]
    relationList = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 3, []) # Éç½»¹ØÏµÓÅÏȼ¶
    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # Éç½»¹ØÏµ¼Ó³É {"Éç½»¹ØÏµ":[¹ý¹Ø¼Ó³É, ÖúÕ½¼Ó³É], ...} 
    playerID = curPlayer.GetPlayerID()
    familyID = curPlayer.GetFamilyID()
    if isHelp:
        # ÖúÕ½µÄËæ±ãȡһλÓÅÏȼ¶×î¸ßµÄ¼´¿É
        defaultRelationPlayerID = 0
        for memPlayerID, memFamilyID in memFamilyIDDict.items():
            memRelation, relationPlayerID = __GetTemMemRelation(playerManager, playerID, familyID, memPlayerID, memFamilyID, relationList, friendList, leavePlayerID)
            if not memRelation:
                if not defaultRelationPlayerID and relationPlayerID:
                    defaultRelationPlayerID = relationPlayerID
                continue
            relation = memRelation
            relationAddList = relationCoinAddDict.get(str(memRelation), [])
            relationAdd += relationAddList[1] if len(relationAddList) == 2 else 0
            relationPlayerName = memNameDict[relationPlayerID]
            return relation, relationAdd, relationPlayerID, relationPlayerName
        
        relationPlayerID = defaultRelationPlayerID
        relationPlayerName = memNameDict.get(relationPlayerID, "")
        GameWorld.DebugLog("ÖúսĬÈÏÎÞ¹ØÏµ¶ÓÔ±£º relationPlayerID=%s,relationPlayerName=%s" % (relationPlayerID, relationPlayerName), playerID)
    else:
        # ·ÇÖúÕ½ÏíÊÜËùÓжÓÔ±¼Ó³É
        for memPlayerID, memFamilyID in memFamilyIDDict.items():
            memRelation = __GetTemMemRelation(playerManager, playerID, familyID, memPlayerID, memFamilyID, relationList, friendList, leavePlayerID)[0]
            if not memRelation:
                continue
            if memRelation == relationList[0]:
                relation = memRelation
            elif relation:
                relation = memRelation
            relationAddList = relationCoinAddDict.get(str(memRelation), [])
            relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0
            
    return relation, relationAdd, relationPlayerID, relationPlayerName
 
def __GetTemMemRelation(playerManager, playerID, familyID, memPlayerID, memFamilyID, relationList, friendList, leavePlayerID):
    ## ÀëÏßÍæ¼Ò²»ËãÉç½»¹ØÏµ
    if leavePlayerID and memPlayerID == leavePlayerID:
        return 0, 0
    if playerID == memPlayerID:
        return 0, 0
    memPlayer = playerManager.FindPlayerByID(memPlayerID)
    if memPlayer == None or memPlayer.IsEmpty():
        return 0, 0
    for checkRelation in relationList:
        if checkRelation == 1:
            if [playerID, memPlayerID] in friendList:
                return checkRelation, memPlayerID
        if checkRelation == 2:
            if playerID != memPlayerID and familyID and familyID == memFamilyID:
                return checkRelation, memPlayerID            
    return 0, memPlayerID
 
def RefershTeamFBMemRelation(tick, leavePlayerID=0):
    ## Ë¢ÐÂ×é¶Ó¸±±¾¶ÓÔ±¹ØÏµ
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        player = playerManager.GetPlayerByIndex(i)
        if player == None or player.IsEmpty():
            continue
        if leavePlayerID and player.GetPlayerID() == leavePlayerID:
            PyGameData.g_teamFBMemRelationAddDict.pop(leavePlayerID, 0)
            continue
        relation, relationAdd, relationPlayerID, relationPlayerName = __GetTeamFBMemRelationInfo(player, FBCommon.GetIsHelpFight(player), leavePlayerID)
        PyGameData.g_teamFBMemRelationAddDict[player.GetPlayerID()] = [relation, relationAdd, relationPlayerID, relationPlayerName]
        
    for index in xrange(playerManager.GetPlayerCount()):
        player = playerManager.GetPlayerByIndex(index)
        if player == None or player.IsEmpty():
            continue
        if leavePlayerID and player.GetPlayerID() == leavePlayerID:
            continue
        FBLogic.DoFBHelp(player, tick)
        
    return
 
def GetTeamFBMemRelationInfo(playerID):
    if playerID not in PyGameData.g_teamFBMemRelationAddDict:
        return 0, 0
    return PyGameData.g_teamFBMemRelationAddDict[playerID][:2]