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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package GameServerRefresh
# @todo: GameServer·â°ü¹ÜÀíÆ÷
#
# @author: eggxp
# @date 2010-4-28
# @version 2.7
#
# @note: ½ÓÊÕGameServer·â°ü, Ö´ÐÐÂß¼­ 
#
# @change: "2010-08-19 17:30" panwei °´¸ñʽ¹æ·¶µ÷Õû, ¹Ø±Õµ÷ÊÔÐÅÏ¢
# @change: "2010-12-27 17:10" panwei µØÍ¼±¶ÂʸüÐÂ֪ͨȫ·þÍæ¼Ò
# @change: "2011-01-09 18:00" panwei Ôª±¦½»Òׯ½Ì¨¹ýÆÚ¶©µ¥, Î´ÁìȡԪ±¦¶©µ¥ÐÂÔö»º´æ
# @change: "2011-06-21 16:00" panwei ÐÂÔöRouteServerInitOKº¯Êý´¦Àí, Èçδ³õʼ»¯²»¿ÉÇл»¸±±¾
# @change: "2011-06-30 17:00" panwei ÐÂÔö0405, GameServer_PlayerCoinToGold·â°ü´¦Àí
# @change: "2012-01-30 19:00" wdb µãȯ¶Ò»»Ôª±¦·â°üÔö¼ÓÔùË͵ãȯ×Ö¶Î
# @change: "2012-01-31 10:00" wdb ´«µÝ²ÎÊýÐÞ¸Ä
# @change: "2012-03-29 17:00" jiang ½ÇÉ«ÔÚGameServer³õʼ»¯Íê³ÉÒÔºó²éѯһ´ÎÊÇ·ñÔÚÉêÇëµÄ¼Ò×åÉóºËÖÐ
# @change: "2012-05-06 19:30" jiang ½ÇÉ«ÔÚGameServer³õʼ»¯Íê³ÉÒÔºóÇëÇó¼ÇÂ¼Íæ¼Ò¼Ò×åÐÅÏ¢ÓÃÓÚ¿ª·þ»î¶¯½±ÀøÁìÈ¡
# @change: "2012-05-14 16:00" jiang È¥³ýÇëÇó¼ÇÂ¼Íæ¼Ò¼Ò×åÐÅÏ¢ÓÃÓÚ¿ª·þ»î¶¯½±ÀøÁìÈ¡
# @change: "2012-06-29 15:00" whx ²¹³¥ÔÚGameServer Initʱ´¥·¢
# @change: "2014-02-11 15:00" Alee Ê±¼ä´¦ÀíÖ®ºóÔÙÖ´Ðй¦ÄÜÂß¼­(½ÚÈÕÀñ°ü)
# @change: "2014-12-25 15:10" xmnathan ÅÅÐаñ³ÆºÅÉÏÏßˢзÅÔÚGameSever_PlayerInitOKÖ®ºóÖ´ÐÐ
# @change: "2015-06-24 17:50" xmnathan InterfaceServer_Dll_CashRequest³äÖµµãȯ¶Ò»»£¬Ôö¼Óͬ¶©µ¥·â°üÖØÈë·À·¶
# @change: "2016-07-20 14:30" hxp µãȯ¶Ò»»Ë¢ÐÂÔö¼ÓÁ÷ÏòÀàÐÍ
#------------------------------------------------------------------------------ 
"""Version = 2016-07-20 14:30"""
#------------------------------------------------------------------------------ 
import GameWorld
import EventShell
import PlayerControl
import IPY_GameWorld
import PlayerEventCounter
import ChConfig
import PlayerCoin
import ChPlayer
import ShareDefine
#---------------------------------------------------------------------
#¼ÇÂ¼Íæ¼Ò³õʼ»¯¹ý³ÌÖС£»ýÀ۵ķâ°ü
OnHourKey = 'PlayerGSInitOK_OnHourKey'
OnDayKey = 'PlayerGSInitOK_OnDayKey'
OnWeekKey = 'PlayerGSInitOK_OnWeekKey'
OnMonthKey = 'PlayerGSInitOK_OnMonthKey'
OnYearKey = 'PlayerGSInitOK_OnYearKey'
OnDayExKey = 'PlayerGSInitOK_OnDayExKey'
OnWeekExKey = 'PlayerGSInitOK_OnWeekExKey'
OnMonthExKey = 'PlayerGSInitOK_OnMonthExKey'
#---------------------------------------------------------------------
#¼ÇÂ¼Íæ¼ÒÈÎÎñÐÅÏ¢£¬»ýÀ۵ķâ°ü( ÎÞÈÎÎñID )
Mission_No_ID_OnLeaveFamily = 'Mission_No_ID_OnLeaveFamily'                      #À뿪¼Ò×å´¥·¢
Mission_No_ID_OnMemberChange = 'Mission_No_ID_OnMemberChange'                    #¼Ò×峤±ä¸ü
#---------------------------------------------------------------------
#¼ÇÂ¼Íæ¼ÒÈÎÎñÐÅÏ¢£¬»ýÀ۵ķâ°ü( ÓÐÈÎÎñID )
Mission_Have_ID_OnActive = 'Mission_Have_ID_OnActive'                            #GM¿ªÆô»î¶¯
Mission_Have_ID_OnDeActive = 'Mission_Have_ID_OnDeActive'                        #GM¹Ø±Õ»î¶¯
Mission_Have_ID_OnMissionPub = 'Mission_Have_ID_OnMissionPub'                    #·¢²¼ÈÎÎñ
#---------------------------------------------------------------------
#Íæ¼ÒÀ뿪¸±±¾
Def_RouteServerInitOK_LeaveFBKey = 'RouteServerInitOK_LeaveFBKey'                #Íæ¼ÒÀ뿪¸±±¾
#---------------------------------------------------------------------
#class   IPY_MLeaveEvent
#{
#public:
#
#    int      GetPlayerID();
#
#    int      GetType();
#};
 
 
## GameServerÍ¨ÖªÍæ¼ÒÀ뿪ʼþ
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_LeaveEvent(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    pack = IPY_GameWorld.IPY_MLeaveEvent()
    if curPlayer.GetID() != pack.GetPlayerID():
        #²»ÊÇ×Ô¼º
        return
    
    EventShell.DoExitEvent(curPlayer)
    return
    
#//////////////////////////////////////////////////////////////
#//04 02 Íæ¼Ò¿ÛÇ®#tagMPayMoney
#tagMPayMoney       *   GettagMPayMoney();
#
#class   IPY_MPayMoney
#{
#public:
#    //½ðÇ®ÀàÐÍ
#    int      GetMoneyType();
#    //½ðÇ®
#    int      GetMoney();
#};
 
 
## ¸¶Ç® 04 02 Íæ¼Ò¿ÛÇ®
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_PayMoney(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    pack = IPY_GameWorld.IPY_MPayMoney()
    
    if curPlayer.GetID() != pack.GetPlayerID():
        #²»ÊÇ×Ô¼º
        return
    moneyType = pack.GetMoneyType()
    moneyNum = pack.GetMoney()
    if moneyType == ShareDefine.TYPE_Price_Gold_Paper_Money:
        costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, moneyNum)
    else:
        costMoneyList = [[moneyType, moneyNum]]
    if not costMoneyList:
        return
    for moneyType, moneyCnt in costMoneyList:
        PlayerControl.PayMoney(curPlayer, moneyType, moneyCnt, ChConfig.Def_Cost_GameServer)
    return
    
#//////////////////////////////////////////////////////////////
#//01 07 ¾­Ñé±¶Âʸıä#tagMExpRateChange
#tagMExpRateChange       *   GettagMExpRateChange();
#
#class   IPY_MExpRateChange
#{
#public:
#
#    int      GetExpRate();
#};
 
## 01 07 ¾­Ñé±¶Âʸıä
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_SetExpRate(index, tick):
    gameServerPack = IPY_GameWorld.IPY_MExpRateChange()
    expRate = gameServerPack.GetExpRate()
    #---ͬ²½ÊÀ½ç·þÎñÆ÷¾­Ñé±¶ÂÊ---
    GameWorld.GetGameWorld().SetExpRate(expRate)
    GameWorld.Log("֪ͨµØÍ¼·þÎñÆ÷¾­Ñé±¶Âʱä¸ü = %s"%(expRate))
 
    #---֪ͨȫ·þÍæ¼Ò¾­Ñé±¶Âʱä¸ü---
    playerManager = GameWorld.GetPlayerManager()
    
    for i in range(0, playerManager.GetActivePlayerCount()):
        curPlayer = playerManager.GetActivePlayerByIndex(i)
 
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        
        PlayerControl.Sync_ExpRateChange(curPlayer)
    
    return
 
 
#//////////////////////////////////////////////////////////////
#//01 08 ¼¤»î»î¶¯#tagMActiveEvent
#tagMActiveEvent       *   GettagMActiveEvent();
#
#class   IPY_MActiveEvent
#{
#public:
#
#    int      GetEventID();
#    //ÊÇ·ñ¼¤»î
#    int      GetIsActive();
#    //ÊÇ·ñÖ»Õë¶ÔËùÑ¡µØÍ¼
#    int      GetSelectMap();
#    //µØÍ¼ÊýÄ¿
#    int      GetMapListCount();
#    //size = MapListCount
#    int      GetMapList(int index);
#};
 
## »î¶¯µØÍ¼Ê±µ±Ç°µØÍ¼
#  @param pack ·â°ü
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __IsCurrentMapInGameEventSelectMap(pack):
    for i in range(pack.GetMapListCount()):
        if pack.GetMapList(i) == GameWorld.GetGameWorld().GetMapID():
            return True
        
    return False
 
## 01 08 ¼¤»î»î¶¯
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_ActiveEvent(index, tick):
    pack = IPY_GameWorld.IPY_MActiveEvent()
    
    if pack.GetSelectMap():
        #ҪѡÔñµØÍ¼µÄ
        if not __IsCurrentMapInGameEventSelectMap(pack):
            return
    
    if pack.GetIsActive():
        GameWorld.GetGameWorld().AddActiveEvent(pack.GetEventID())
        __ActiveGMEvent(pack.GetEventID())
    else:
        __DeActiveGMEvent(pack.GetEventID())
        GameWorld.GetGameWorld().DelActiveEvent(pack.GetEventID())
        
    return
 
## È«·þÍæ¼Ò¶¼´¥·¢Õâ¸öÈÎÎñ
#  @param missionID Ê¼þID
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __ActiveGMEvent(missionID):
    #È«·þÍæ¼Ò¶¼´¥·¢Õâ¸öÈÎÎñ
    playerManager = GameWorld.GetPlayerManager()
 
    for i in range(playerManager.OnlineCount()):
        curPlayer = playerManager.OnlineAt(i)
        if curPlayer.IsEmpty():
            continue
        
        EventShell.EventResponse_OnActive(curPlayer, missionID)
    
    return
 
## È«·þÍæ¼Ò¶¼È¡ÏûÕâ¸öÈÎÎñ
#  @param missionID Ê¼þID
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __DeActiveGMEvent(missionID):
    #È«·þÍæ¼Ò¶¼´¥·¢Õâ¸öÈÎÎñ
    playerManager = GameWorld.GetPlayerManager()
 
    for i in range(playerManager.OnlineCount()):
        curPlayer = playerManager.OnlineAt(i)
        if curPlayer.IsEmpty():
            continue
        
        EventShell.EventResponse_OnDeActive(curPlayer, missionID)
    
    return
 
#//////////////////////////////////////////////////////////////
#//01 10 ÈÎÎñ·¢²¼#tagMMissionPub
#tagMMissionPub       *   GettagMMissionPub();
#
#class   IPY_MMissionPub
#{
#public:
#    //·¢²¼ÈÎÎñID
#    int      GetMissionID();
#    //·¢²¼ÀàÐÍ(¼Ò×å, ¹ú¼Ò) TMissinoPubType
#    int      GetMissinoPubType();
#    //·¢²¼ID
#    int      GetPubID();
#};
## 01 10 ÈÎÎñ·¢²¼
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_MissionPub(index, tick):
    pack = IPY_GameWorld.IPY_MMissionPub()
    missionPubManager = GameWorld.GetGameWorld().GetDBMissionPubManager()
    curMissionPub = missionPubManager.AddDBMissionPub(pack.GetMissionID())
    curMissionPub.SetMissinoPubType(pack.GetMissinoPubType())
    curMissionPub.SetPubID(pack.GetPubID())
    GameWorld.Log('ÈÎÎñ·¢²¼, ID = %s'%pack.GetPubID())
    __MissionPub(curMissionPub)
    return
 
## È«·þÍæ¼Ò¶¼´¥·¢Õâ¸öÈÎÎñ
#  @param curMissionPub ÈÎÎñ·¢²¼±í
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __MissionPub(curMissionPub):
    #È«·þÍæ¼Ò¶¼´¥·¢Õâ¸öÈÎÎñ
    playerManager = GameWorld.GetPlayerManager()
 
    for i in range(playerManager.OnlineCount()):
        curPlayer = playerManager.OnlineAt(i)
        if curPlayer.IsEmpty():
            continue
        
        EventShell.CheckTrigMissionPub(curPlayer, curMissionPub)
        
    return
 
#//////////////////////////////////////////////////////////////
#//04 03 ½ûÖ¹¼ÌÐøµôÂä#tagMForbiddenDrop
#tagMForbiddenDrop       *   GettagMForbiddenDrop();
#
#class   IPY_MForbiddenDrop
#{
#public:
#    //ÊÇ·ñÄܹ»¼ÌÐøµôÂä
#    int      GetCanDrop();
#
#    int      GetItemID();
#
#    int      GetDropFunctionType();
#};
## 04 03 ½ûÖ¹¼ÌÐøµôÂä
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_ForbiddenDrop(index, tick):
    pack = IPY_GameWorld.IPY_MForbiddenDrop()
    itemID = pack.GetItemID()
    functionType = pack.GetDropFunctionType()
    gameWorld = GameWorld.GetGameWorld()
    if pack.GetCanDrop():
        gameWorld.DelForbiddenDrop(itemID, functionType)
    else:
        gameWorld.AddForbiddenDrop(itemID, functionType)
 
    return
 
## Çå¿Õ½ûÖ¹µôÂäÎïÆ·
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_ClearForbiddenDrop(index, tick):
    GameWorld.GetGameWorld().ClearForbiddenDrop()
    return
 
## GameServer֪ͨµØÍ¼·þÎñÆ÷, Íæ¼Ò±£´æÊý¾Ýµ½Êý¾Ý¿â
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_PlayerSave(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    #2009-07-04 ÒòµØÍ¼·þÎñÆ÷ÓпÉÄܹرÕÖØ¿ª£¬ÕâÀïÒªÅж¨¿Õ
    if not curPlayer:
        return
    
    # 1Ϊ±£´æ 0ΪÕý³£ÏÂÏß
    curPlayer.SetCountryLastWeekHornor(1) # ÀûÓôË×Ö¶Î֪ͨΪ±£´æÊý¾Ý£¬·ÇÏÂÏßÊý¾Ý
    curPlayer.PushSaveData()
    curPlayer.SetCountryLastWeekHornor(0) # ÀûÓôË×Ö¶Î֪ͨΪ±£´æÊý¾Ý£¬·ÇÏÂÏßÊý¾Ý
    return
 
#===============================================================================
# //////////////////////////////////////////////////////////////
# //01 14 Íæ¼ÒÔÚGameServer³õʼ»¯³É¹¦#tagMPlayerGameServerInitOK
# tagMPlayerGameServerInitOK       *   GettagMPlayerGameServerInitOK();
# class   IPY_MPlayerGameServerInitOK
# {
# public:
#    //ÎÞÒâÒå
#    int      GetType();
# };
#===============================================================================
## 01 14 Íæ¼ÒÔÚGameServer³õʼ»¯³É¹¦
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameSever_PlayerInitOK(index , tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    #2009-12-17 ÒòµØÍ¼·þÎñÆ÷ÓпÉÄܹرÕÖØ¿ª£¬ÕâÀïÒªÅж¨¿Õ
    if not curPlayer:
        GameWorld.ErrLog('GameSever_PlayerInitError playerIndex = %s'%(index))
        return
    
    #ÉèÖóõʼ»¯³É¹¦
    curPlayer.SetGameServerInitOK(True)
    
    #´¥·¢GM¿ª¹Ø»î¶¯
    #EventShell.PlayerGMEventTrig(curPlayer)
    #´¥·¢ËûÈË·¢²¼»î¶¯
    #EventShell.PlayerMissionPubEventTrig(curPlayer)
    
    #ʱ¼ä»º´æ·â°ü
    if Get_PlayerGameServerInitOK_OnHour(curPlayer):
        PlayerEventCounter.PlayerOnHour(curPlayer)
        Set_PlayerGameServerInitOK_OnHour(curPlayer, 0)
    
    if Get_PlayerGameServerInitOK_OnDay(curPlayer):
        PlayerEventCounter.PlayerOnDay(curPlayer)
        Set_PlayerGameServerInitOK_OnDay(curPlayer, 0)
    
    if Get_PlayerGameServerInitOK_OnDayEx(curPlayer):
        PlayerEventCounter.PlayerOnDayEx(curPlayer)
        Set_PlayerGameServerInitOK_OnDayEx(curPlayer, 0)
        
    if Get_PlayerGameServerInitOK_OnWeek(curPlayer):
        PlayerEventCounter.PlayerOnWeek(curPlayer)
        Set_PlayerGameServerInitOK_OnWeek(curPlayer, 0)
        
    if Get_PlayerGameServerInitOK_OnWeekEx(curPlayer):
        PlayerEventCounter.PlayerOnWeekEx(curPlayer)
        Set_PlayerGameServerInitOK_OnWeekEx(curPlayer, 0)
        
    if Get_PlayerGameServerInitOK_OnMonth(curPlayer):
        PlayerEventCounter.PlayerOnMonth(curPlayer)
        Set_PlayerGameServerInitOK_OnMonth(curPlayer, 0)
        
    if Get_PlayerGameServerInitOK_OnMonthEx(curPlayer):
        PlayerEventCounter.PlayerOnMonthEx(curPlayer)
        Set_PlayerGameServerInitOK_OnMonthEx(curPlayer, 0)
    
    if Get_PlayerGameServerInitOK_OnYear(curPlayer):
        PlayerEventCounter.PlayerOnYear(curPlayer)
        Set_PlayerGameServerInitOK_OnYear(curPlayer, 0)
        
    #ÎÞÈÎÎñIDµÄÈÎÎñ»º´æ´¦Àí
    #===========================================================================
    # if Get_Mission_No_ID_OnLeaveFamily(curPlayer):
    #    EventShell.EventResponse_OnLeaveFamily(curPlayer)
    #    Set_Mission_No_ID_OnLeaveFamily(curPlayer, 0)
    # 
    # if Get_Mission_No_ID_OnMemberChange(curPlayer):
    #    EventShell.EventResponse_OnMemberChange(curPlayer)
    #    Set_Mission_No_ID_OnMemberChange(curPlayer, 0)
    # 
    # #ÓÐÈÎÎñIDµÄÈÎÎñ»º´æ´¦Àí   
    # if Get_Mission_Have_ID_OnActive(curPlayer):
    #    EventShell.EventResponse_OnActive(curPlayer , Get_Mission_Have_ID_OnActive(curPlayer))
    #    Set_Mission_Have_ID_OnActive(curPlayer, 0)
    #    
    # if Get_Mission_Have_ID_OnDeActive(curPlayer):
    #    EventShell.EventResponse_OnDeActive(curPlayer , Get_Mission_Have_ID_OnDeActive(curPlayer))
    #    Set_Mission_Have_ID_OnDeActive(curPlayer, 0)
    # 
    # if Get_Mission_Have_ID_OnMissionPub(curPlayer):
    #    EventShell.EventResponse_OnMissionPub(curPlayer , Get_Mission_Have_ID_OnMissionPub(curPlayer))
    #    Set_Mission_Have_ID_OnMissionPub(curPlayer, 0)
    #===========================================================================
    
    #²éѯÊÇ·ñ»¹ÔÚÉêÇë¼Ò×åÁбíÖÐ
    ChPlayer.QueryIsResFamily(curPlayer)
    #Óʼþ
    PlayerControl.SendUnLoginOKPlayerMailCache(curPlayer)
    #Ë¢ÐÂÅÅÐаñ³ÆºÅ
    #PlayerDienstgrad.RefreshBillBoardDienstgrad(curPlayer)
    
    GameWorld.Log('GameSever_PlayerInitOK' , curPlayer.GetID())
    ChPlayer.DoPlayerRealLoginOK(curPlayer, tick)
    return
#---------------------------------------------------------------------
## ±£´æOnHour
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param value keyÖµ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Set_PlayerGameServerInitOK_OnHour(curPlayer, value):
    curPlayer.SetDict(OnHourKey, value)
    #GameWorld.Log('Set_PlayerGameServerInitOK_OnHour , value = %s'%( value ) , curPlayer.GetID())
    return
 
## »ñÈ¡Íæ¼Ò×Öµä OnHour
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Get_PlayerGameServerInitOK_OnHour(curPlayer):
    return curPlayer.GetDictByKey(OnHourKey)
 
## ±£´æOnDay
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param value keyÖµ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Set_PlayerGameServerInitOK_OnDay(curPlayer, value):
    curPlayer.SetDict(OnDayKey, value)
    #GameWorld.Log('Set_PlayerGameServerInitOK_OnDay, value = %s'%( value ) , curPlayer.GetID())
    return
 
## »ñÈ¡Íæ¼Ò×Öµä OnDay
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Get_PlayerGameServerInitOK_OnDay(curPlayer):
    return curPlayer.GetDictByKey(OnDayKey)
 
def Set_PlayerGameServerInitOK_OnDayEx(curPlayer, value): return curPlayer.SetDict(OnDayExKey, value)
def Get_PlayerGameServerInitOK_OnDayEx(curPlayer): return curPlayer.GetDictByKey(OnDayExKey)
    
## ±£´æOnWeek
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param value keyÖµ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Set_PlayerGameServerInitOK_OnWeek(curPlayer, value):
    curPlayer.SetDict(OnWeekKey, value)
    #GameWorld.Log('Set_PlayerGameServerInitOK_OnWeek, value = %s'%( value ) , curPlayer.GetID())
    return
 
## »ñÈ¡Íæ¼Ò×Öµä OnWeek
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Get_PlayerGameServerInitOK_OnWeek(curPlayer):
    return curPlayer.GetDictByKey(OnWeekKey)
 
def Set_PlayerGameServerInitOK_OnWeekEx(curPlayer, value): return curPlayer.SetDict(OnWeekExKey, value)
def Get_PlayerGameServerInitOK_OnWeekEx(curPlayer): return curPlayer.GetDictByKey(OnWeekExKey)
 
## ±£´æOnMonth
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param value keyÖµ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Set_PlayerGameServerInitOK_OnMonth(curPlayer , value):
    curPlayer.SetDict(OnMonthKey , value)
    #GameWorld.Log('Set_PlayerGameServerInitOK_OnMonth, value = %s'%( value ) , curPlayer.GetID())
    return
 
## »ñÈ¡Íæ¼Ò×Öµä OnMonth
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Get_PlayerGameServerInitOK_OnMonth(curPlayer):
    return curPlayer.GetDictByKey(OnMonthKey)
 
def Set_PlayerGameServerInitOK_OnMonthEx(curPlayer, value): return curPlayer.SetDict(OnMonthExKey, value)
def Get_PlayerGameServerInitOK_OnMonthEx(curPlayer): return curPlayer.GetDictByKey(OnMonthExKey)
 
## ±£´æOnYear
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param value keyÖµ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Set_PlayerGameServerInitOK_OnYear(curPlayer, value):
    curPlayer.SetDict(OnYearKey, value)
    #GameWorld.Log('Set_PlayerGameServerInitOK_OnYear, value = %s'%( value ) , curPlayer.GetID())
    return
 
## »ñÈ¡Íæ¼Ò×Öµä OnYear
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Get_PlayerGameServerInitOK_OnYear(curPlayer):
    return curPlayer.GetDictByKey(OnYearKey)
 
#---------------------------------------------------------------------
 
## ÉèÖÃÀ뿪¼Ò×å´¥·¢
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param value keyÖµ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Set_Mission_No_ID_OnLeaveFamily(curPlayer, value):
    curPlayer.SetDict(Mission_No_ID_OnLeaveFamily, value)
    #GameWorld.Log('Set_Mission_No_ID_OnLeaveFamily, value = %s'%( value ) , curPlayer.GetID())
    return
 
## »ñÈ¡Íæ¼Ò×Öµä À뿪¼Ò×å
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Get_Mission_No_ID_OnLeaveFamily(curPlayer):
    return curPlayer.GetDictByKey(Mission_No_ID_OnLeaveFamily)
 
## ÉèÖüÒ×峤±ä¸ü
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param value keyÖµ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Set_Mission_No_ID_OnMemberChange(curPlayer, value):
    curPlayer.SetDict(Mission_No_ID_OnMemberChange, value)
    #GameWorld.Log('Set_Mission_No_ID_OnMemberChange, value = %s'%( value ) , curPlayer.GetID())
    return
 
## »ñÈ¡Íæ¼Ò×ֵ䠼Ò×峤±ä¸ü
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Get_Mission_No_ID_OnMemberChange(curPlayer):
    return curPlayer.GetDictByKey(Mission_No_ID_OnMemberChange)
#---------------------------------------------------------------------
#
## ÉèÖÃGM¿ªÆô»î¶¯
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param value keyÖµ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Set_Mission_Have_ID_OnActive(curPlayer, value):
    curPlayer.SetDict(Mission_Have_ID_OnActive, value)
    #GameWorld.Log('Set_Mission_Have_ID_OnActive, value = %s'%( value ) , curPlayer.GetID())
    return
 
## »ñÈ¡Íæ¼Ò×Öµä GM¿ªÆô»î¶¯
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Get_Mission_Have_ID_OnActive(curPlayer):
    return curPlayer.GetDictByKey(Mission_Have_ID_OnActive)
 
#GM¹Ø±Õ»î¶¯
## ÉèÖÃGM¹Ø±Õ»î¶¯
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param value keyÖµ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Set_Mission_Have_ID_OnDeActive(curPlayer, value):
    curPlayer.SetDict(Mission_Have_ID_OnDeActive, value)
    #GameWorld.Log('Set_Mission_Have_ID_OnDeActive, value = %s'%( value ) , curPlayer.GetID())
    return
 
## »ñÈ¡Íæ¼Ò×Öµä GM¹Ø±Õ»î¶¯
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Get_Mission_Have_ID_OnDeActive(curPlayer):
    return curPlayer.GetDictByKey(Mission_Have_ID_OnDeActive)
 
#·¢²¼ÈÎÎñ
## ÉèÖ÷¢²¼ÈÎÎñ
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param value keyÖµ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Set_Mission_Have_ID_OnMissionPub(curPlayer, value):
    curPlayer.SetDict(Mission_Have_ID_OnMissionPub, value)
    #GameWorld.Log('Set_Mission_Have_ID_OnMissionPub, value = %s'%( value ) , curPlayer.GetID())
    return
 
## »ñÈ¡Íæ¼Ò×ֵ䠷¢²¼ÈÎÎñ
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Get_Mission_Have_ID_OnMissionPub(curPlayer):
    return curPlayer.GetDictByKey(Mission_Have_ID_OnMissionPub)
 
#---------------------------------------------------------------------
#===============================================================================
# //01 15 Íæ¼ÒÔÚRouteServer³õʼ»¯³É¹¦#tagPlayerRouteServerInitOK
# structtagPlayerRouteServerInitOK
# {
# tag    HeadHead;
# BYTE   Type;    //±£Áô£¬ÎÞÒâÒå
# };
#===============================================================================
## 01 15 Íæ¼ÒÔÚRouteServer³õʼ»¯³É¹¦#tagPlayerRouteServerInitOK
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def RouteServer_PlayerInitOK(index, tick):
#===============================================================================
#    #Õâ¸öº¯Êý½öÔÚÍæ¼ÒµÇ½³É¹¦ºó²Å´¥·¢Ò»´Î
#===============================================================================
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    #ÕâÀïÒªÅж¨¿Õ
    if not curPlayer:
        GameWorld.ErrLog('RouteServer_PlayerInitError playerIndex = %s'%(index))
        return
    
#===============================================================================
#    #ÉèÖÃRouteServer³õʼ»¯³É¹¦
#    curPlayer.SetRouteServerInitOK(True)
#===============================================================================
    #ÉèÖýű¾×Öµä½Ó¿Ú, ´Ë½Ó¿Ú´æÊý¾Ý¿â, ÏÂÏßÇå³ýÒ»´Î
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RouteServerInitOK, 1)
 
    #»º´æµÄÀ뿪¸±±¾·â°ü
    if Get_PlayerRouteServerInitOK_OnLeaveFB(curPlayer):
        PlayerControl.PlayerLeaveFB(curPlayer)
        Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 0)
 
    return
 
#---------------------------------------------------------------------
## ±£´æÀ뿪¸±±¾ÐÅÏ¢
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param value keyÖµ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, value):
    curPlayer.SetDict(Def_RouteServerInitOK_LeaveFBKey, value)
    return
 
## »ñÈ¡±£´æÀ뿪¸±±¾ÐÅÏ¢
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def Get_PlayerRouteServerInitOK_OnLeaveFB(curPlayer):
    return curPlayer.GetDictByKey(Def_RouteServerInitOK_LeaveFBKey)
 
#---------------------------------------------------------------------
#===============================================================================
# //04 05Íæ¼Òµãȯ¶Ò»»Ôª±¦#tagPlayerCoinToGold
# struct    tagPlayerCoinToGold
# {
# tagHead    Head;
# DWORD    PlayerID;
# DWORD    Coin;//±¾´Î¶Ò»»µÄµãÊý
# DWORD PrizeCoin; //ÔùË͵ĵãÊý 
# };
#===============================================================================
##04 05Íæ¼Òµãȯ¶Ò»»Ôª±¦#tagPlayerCoinToGold
# @param index Íæ¼ÒË÷Òý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ¿Í»§¶Ë·â°üÏìÓ¦ 04 05Íæ¼Òµãȯ¶Ò»»Ôª±¦#tagPlayerCoinToGold
def GameServer_PlayerCoinToGold(index, tick):
    #===========================================================================
    # curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    # pack = IPY_GameWorld.IPY_PlayerCoinToGold()
    # if curPlayer.GetLastOrderId() == "":
    #    return
    # PlayerCoin.PlayerCoinToGold(curPlayer, pack, ChConfig.Def_GiveMoney_CoinToGold)
    #===========================================================================
    return
 
# DBÍÆË͹ýÀ´µÄ³äÖµÐÅÏ¢
def PushRecharge(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if not curPlayer or curPlayer.IsEmpty():
        #¿ÉÄܸպÃÏÂÏßµ¼ÖÂÍæ¼Ò¶ÔÏóΪ¿Õ
        return
    cPlayerCoin = PlayerCoin.CPY_PlayerCoinToGold()
    cPlayerCoin.useCoin = curPlayer.GetOrderAmount()
    cPlayerCoin.orderID = curPlayer.GetOrderID()
    cPlayerCoin.orderInfo = curPlayer.GetOrderInfo()
    cPlayerCoin.isAddBourseMoney = True
    
    GameWorld.DebugLog("PushRecharge-%s-%s-%s"%(cPlayerCoin.useCoin, cPlayerCoin.orderID, cPlayerCoin.orderInfo))
    PlayerCoin.PlayerCoinToGold(curPlayer, cPlayerCoin, ChConfig.Def_GiveMoney_CoinToGold)
    return