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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package PlayerFamily
#¼Ò×åÂß¼­´¦Àí
#
# @author eggxp
# @date 2010-4-23
# @version 1.0
#
#---------------------------------------------------------------------
#"""Version = 2017-07-12 21:00""" 
#---------------------------------------------------------------------
import IPY_GameWorld
import GameWorld
import EventShell
import FBLogic
import ChConfig
import PlayerControl
import ShareDefine
import ReadChConfig
import PlayerTruck
import NetPackCommon
import ChPyNetSendPack
import DataRecordPack
import GameLogic_FamilyWar
import GameLogic_FamilyBoss
import ChMapToGamePyPack
import PlayerFamilyTech
import PlayerFamilyRedPacket
import PlayerFamilyZhenfa
import PlayerTongTianLing
import PlayerWeekParty
import PlayerActivity
import ItemControler
import SkillCommon
import BuffSkill
import ItemCommon
import PlayerSuccess
import GameFuncComm
import PlayerTJG
import IpyGameDataPY
import cPickle
 
import time
import random
#---------------------------------------------------------------------
#¼Ò×åË¢ÐÂ
#class   IPY_MFamilyRefresh
#{
#public:
#
#    int      GetFamilyID();
#
#    char *      GetFamilyName();
#};
## ¼Ò×åË¢ÐÂ
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_FamilyRefresh(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    refreshPack = IPY_GameWorld.IPY_MFamilyRefresh()
    
    if curPlayer.GetID() != refreshPack.GetPlayerID():
        #²»ÊÇ×Ô¼º
        return
    
    lastFamilyID = curPlayer.GetFamilyID()
    
#************×峤±ä¸üɾ³ý·¢²¼ÈÎÎñ*************************************************
    if (curPlayer.GetFamilyMemberLV() == IPY_GameWorld.fmlLeader 
        and refreshPack.GetFamilyMemberLV()!= IPY_GameWorld.fmlLeader):
        EventShell.EventResponse_OnMemberChange(curPlayer)
#*******************************************************************
 
    #---¸ù¾Ý·â°üÐÞ¸ÄÍæ¼Ò¼Ò×åÊôÐÔ---
    if lastFamilyID != refreshPack.GetFamilyID():
        curPlayer.SetFamilyID(refreshPack.GetFamilyID())
        familyIDChangeTime = int(time.time())
        #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyIDChangeTime, familyIDChangeTime)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_LastFamilyID, lastFamilyID)
        GameWorld.Log("¼Ç¼¼Ò×å±ä¸üʱ¼ä...familyIDChangeTime=%s,lastFamilyID=%s,nextFamilyID=%s" 
                           % (familyIDChangeTime, lastFamilyID, refreshPack.GetFamilyID()), curPlayer.GetPlayerID())
        
        #´¥·¢Íæ¼Ò¼ÓÈë¼Ò×åʼþ
        EventShell.EventResponse_OnFamilyAdd(curPlayer)
        
    if curPlayer.GetFamilyName() != refreshPack.GetFamilyName():
        curPlayer.SetFamilyName(refreshPack.GetFamilyName())
        #֪ͨÖÜÎ§Íæ¼Ò¼Ò×åÃû³ÆË¢ÐÂ
        curPlayer.Notify_FamilyNameRefresh()
    
    refreshFamilyLV = refreshPack.GetFamilyLV()
    lastFamilyLV = curPlayer.GetFamilyLV()
    if lastFamilyLV != refreshFamilyLV:
        #ÈÎÎñÐèÇ󣬼ǼÏÈǰµÄ¼Ò×åµÈ¼¶
        curPlayer.SetDict(ChConfig.Def_PlayerKey_FamilyLVLeave, lastFamilyLV)
        
        isLVUP = False
        if lastFamilyLV and refreshFamilyLV > 0:
            #´¥·¢¼Ò×åÉý¼¶Ê¼þ
            isLVUP = True
        
        curPlayer.SetFamilyLV(refreshFamilyLV)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyLV, refreshFamilyLV)
        
        __OnFamilyLVBuffChange(curPlayer, tick)
        #´¥·¢¼Ò×åÉý¼¶Ê¼þ, ÔÚSetFamilyLVÖ®ºó£¬ÈÎÎñ¿ÉÒÔÈ¡µÈ¼¶Åж¨
        if isLVUP:
            EventShell.EventResponse_OnFamilyLVUp(curPlayer)
        
    if curPlayer.GetFamilyMemberLV() != refreshPack.GetFamilyMemberLV():
        # ÒòΪÏÉÃËְλûÓдæDBPlayer£¬¶ø¿ç·þºóÓÖûÓÐFamilyÐÅÏ¢£¬ËùÒÔÕâÀï×ö¸ö´æ´¢£¬ÓÃÓÚ¿ç·þÓÃ
        curPlayer.SetReceivedSalary(refreshPack.GetFamilyMemberLV())
        curPlayer.SetFamilyMemberLV(refreshPack.GetFamilyMemberLV())
        #֪ͨÖÜÎ§Íæ¼Ò¼Ò×åְλˢÐÂ
        #curPlayer.Notify_FamilyMemberLVRefresh()
        GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
    
    if curPlayer.GetFamilyMoney() != refreshPack.GetFamilyMoney():
        curPlayer.SetFamilyMoney(refreshPack.GetFamilyMoney())
    
    if curPlayer.GetFamilyLastWeekActiveValue() != refreshPack.GetLastWeekFamilyActiveValue():
        curPlayer.SetFamilyLastWeekActiveValue(refreshPack.GetLastWeekFamilyActiveValue())
        
    if PlayerControl.GetFamilyEmblemID(curPlayer) != refreshPack.GetExtra6():
        PlayerControl.SetFamilyEmblemID(curPlayer, refreshPack.GetExtra6())
        
    #---´¦ÀíÌØÊâÂß¼­, ½øÈëÍ˳ö¼Ò×å---
 
    if lastFamilyID != 0 and curPlayer.GetFamilyID() == 0:
        #Íæ¼ÒÀ뿪¼Ò×å
        __OnLeaveFamily(curPlayer, tick)
        
        #¸Ä±äïÚ³µÉíÉϼǼµÄÖ÷ÈËÐÅÏ¢
        PlayerTruck.ChangeTruckNoteInfo(curPlayer)
 
    elif lastFamilyID == 0 and curPlayer.GetFamilyID() != 0:
        #¸Õ½ø¼Ò×岢Ϊ×峤,´¥·¢½¨¼Ò×åʼþ
        if curPlayer.GetFamilyMemberLV() == IPY_GameWorld.fmlLeader:
            EventShell.EventResponse_OnCreateFamily(curPlayer)
        
        #½øÈë¼Ò×å´¥·¢Ê¼þ
        __OnEnterFamily(curPlayer, tick)
        
        #¸Ä±äïÚ³µÉíÉϼǼµÄÖ÷ÈËÐÅÏ¢
        PlayerTruck.ChangeTruckNoteInfo(curPlayer)
        
    #---֪ͨ¿Í»§¶ËË¢ÐÂÊôÐÔ---
    curPlayer.View_FamilyInfoRefresh()
    return
 
## ½øÈë¼Ò×å´¥·¢Ê¼þ
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __OnEnterFamily(curPlayer, tick):
    EventShell.EventResponse_OnFamily(curPlayer)
    __OnFamilyLVBuffChange(curPlayer, tick)
    __FamilyAffair_CheckReset(curPlayer)
    PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
    DelAddFamilyRecord(curPlayer)
    GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
    GameLogic_FamilyBoss.OnEnterFamily(curPlayer)
    PlayerFamilyRedPacket.CreatCacheRedPacktet(curPlayer)
    PlayerFamilyZhenfa.OnEnterFamily(curPlayer)
    return
 
## Í˳ö¼Ò×å´¥·¢Ê¼þ
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __OnLeaveFamily(curPlayer, tick):
    #---Çå¿Õ¼Ò×åÏà¹ØÐÅÏ¢---
    curPlayer.SetPerExp(0)
    curPlayer.SetFamilyHornor(0)
    curPlayer.SetFamilyActiveValue(0)
    curPlayer.SetLastWeekFamilyActiveValue(0)
    curPlayer.SetFamilyLV(0)
    PlayerControl.SetLeaveFamilyTimeEx(curPlayer, int(time.time()))
    
    #´¥·¢Íæ¼ÒÀ뿪¼Ò×åµÄÈÎÎñ
    EventShell.EventResponse_OnLeaveFamily(curPlayer)
    
    #ÉèÖÃÁì½±ÏÞÖÆ
    __SetForbidFamilyAward(curPlayer)
    FBLogic.OnLeaveFamily(curPlayer, tick)
    
    __OnFamilyLVBuffChange(curPlayer, tick)
    #Çå¿Õ²Ö¿â»ý·Ö
    PlayerControl.SetPlayerCurrency(curPlayer, ShareDefine.TYPE_Price_FamilyStoreScore, 0)
    GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
    PlayerFamilyZhenfa.OnLeaveFamily(curPlayer)
    return
 
## ¼Ò×åµÈ¼¶¼Ó³Öbuff±ä¸ü´¦Àí(½ø¡¢Í˼Ò×åʱ ¼° ¼Ò×åµÈ¼¶±ä¸üʱ)
def __OnFamilyLVBuffChange(curPlayer, tick):
    return
    # ¿ç·þ·þÎñÆ÷²»´¦Àí£¬·ÀÖ¹µÇ¼¿ç·þ·þÎñÆ÷ºóÎÞÕ½Ã˵¼ÖÂÕ½Á¦Ï½µ
    if GameWorld.IsCrossServer():
        return
    
    familyLVBuffSkillTypeID = ReadChConfig.GetEvalChConfig("FamilyLVBuff")
    if not familyLVBuffSkillTypeID:
        return
    
    # ÏÈɾºó¼Ó
    playerSkillManager = curPlayer.GetSkillManager()
    BuffSkill.DelBuffBySkillID(curPlayer, familyLVBuffSkillTypeID, tick)
    playerSkillManager.DeleteSkillBySkillTypeID(familyLVBuffSkillTypeID)
    familyLV = curPlayer.GetFamilyLV()
    GameWorld.DebugLog("__OnFamilyLVBuffChange familyLV=%s,familyLVBuffSkillTypeID=%s" % (familyLV, familyLVBuffSkillTypeID))
    if familyLV > 0:
        curSkill = GameWorld.GetGameData().FindSkillByType(familyLVBuffSkillTypeID , familyLV)
        if not curSkill:
            return
        skillID = curSkill.GetSkillID()
        playerSkillManager.LVUPSkillByID(skillID)
        SkillCommon.AddBuffBySkillType(curPlayer, familyLVBuffSkillTypeID, tick, familyLV)
    
    curControl = PlayerControl.PlayerControl(curPlayer)
    #curControl.CalcPassiveBuffAttr()
    curControl.RefreshPlayerAttrByBuff()
    return
 
def GetPlayerChangeFamilyPastHour(curPlayer):
    ## »ñÈ¡Íæ¼Ò¼Ò×å±ä¸üÒѾ­¾­¹ýÁ˶೤ʱ¼ä
    curTime = int(time.time())
    changeTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyIDChangeTime)
    return (curTime - changeTime) / 3600
 
#
#//////////////////////////////////////////////////////////////
#//08 04 ÉêÇë¼Ò×åÕ½#tagMRequestFamilyWar
#tagMRequestFamilyWar       *   GettagMRequestFamilyWar();
#
#class   IPY_MRequestFamilyWar
#{
#public:
#
#    int      GetFamilyID();
#
#    char *      GetFamilyName();
#
#    int      GetVSFamilyID();
#
#    char *      GetVSFamilyName();
#};
## 08 04 ÉêÇë¼Ò×åÕ½#
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_RequestFamilyWar(index, tick):
#===============================================================================
#    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
#    pack = IPY_GameWorld.IPY_MRequestFamilyWar()
#    familyID = pack.GetFamilyID()
#    familyName = pack.GetFamilyName()
#    vsFamilyID = pack.GetVSFamilyID()
#    vsFamilyName = pack.GetVSFamilyName()
#    FBLogic.OnRequestFamilyWar(curPlayer, familyID, familyName, vsFamilyID, vsFamilyName, tick)
#===============================================================================
    GameWorld.ErrLog('GameServer_RequestFamilyWar, ´Ë½Ó¿Ú·ÏÆú')
    return
#---------------------------------------------------------------------
##Íæ¼Ò½ðǮת»»Îª¼Ò×å½ðÇ®
# @param playerMoney Íæ¼Ò½ðÇ®
# @return ¼Ò×å½ðÇ®
# @remarks Íæ¼Ò½ðǮת»»Îª¼Ò×å½ðÇ®
def GetPlayerMoney_Change_FamilyMoney(playerMoney):
    return int(playerMoney * ShareDefine.Def_PlayerMoney_Change_FamilyMoney_Rate)
#---------------------------------------------------------------------
##Íæ¼Ò»îÔ¾¶Èת»»Îª¼Ò×å»îÔ¾¶È
# @param activeValue Íæ¼Ò»îÔ¾¶È
# @return ¼Ò×å»îÔ¾¶È
# @remarks Íæ¼Ò»îÔ¾¶Èת»»Îª¼Ò×å»îÔ¾¶È
def GetPlayerActiveValue_Change_ActiveValue(activeValue):
    return activeValue
 
#---------------------------------------------------------------------
##ÀÛ¼ÓÍæ¼ÒµÄ¼Ò×å»îÔ¾¶È
# @param curPlayer Íæ¼ÒʵÀý
# @param addValue Ìí¼ÓµÄÊýÖµ
# @param sendPackGameServer ÊÇ·ñ֪ͨGameServerÀÛ¼Ó¼Ò×å»îÔ¾¶È
# @param reason À´Ô´, Ô­Òò
# @return None
# @remarks ÀÛ¼ÓÍæ¼ÒµÄ¼Ò×å»îÔ¾¶È
def AddPlayerFamilyActiveValue(curPlayer, addValue, sendPackGameServer = False, reason = 0, isSysMsg=False):
    if addValue <= 0:
        #GameWorld.ErrLog("AddPlayerFamilyActiveValue Err = %s"%(addValue))
        return
    
    curActiveValue = curPlayer.GetFamilyActiveValue()
    totalActiveValue = curPlayer.GetLastWeekFamilyActiveValue()
 
    #---ÀÛ¼ÓÍæ¼Ò¼Ò×å»îÔ¾¶È---
    if curActiveValue < ChConfig.Def_UpperLimit_DWord:
        #ÀۼƻîÔ¾¶È
        curPlayer.SetFamilyActiveValue(min(curActiveValue + addValue, ChConfig.Def_UpperLimit_DWord))
        curPlayer.SetLastWeekFamilyActiveValue(min(totalActiveValue + addValue, ChConfig.Def_UpperLimit_DWord))
        
    #Ôö¼Ó¹±Ï×¶È
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Family_Contribution, addValue, isSysHint=isSysMsg)
    
    #Á÷Ïò¼Ç¼:
    DataRecordPack.DR_AddPlayerFamilyActiveValue(curPlayer, addValue, curPlayer.GetFamilyActiveValue(), reason)
 
    #---֪ͨÊÀ½ç·þÎñÆ÷ÀÛ¼Ó¼Ò×å»îÔ¾¶È---
    #@warning: µ¶½£Ð¦ÏîÄ¿, Íæ¼Ò¼Ò×å»îÔ¾¶ÈÀÛ¼ÓͬʱÀÛ¼Ó¼Ò×å»îÔ¾¶È
    #          Èç¹ûÕâ±ßûÓмÓÉÏÈ¥ÔÚÍâÃæÒª´¦ÀíÒ»´ÎÀÛ¼Ó¼Ò×å»îÔ¾¶È
    if not sendPackGameServer:
        return True
      
    #µ¶½£Ð¦ÒªÇó, Íæ¼Ò»îÔ¾¶ÈÀÛ¼ÓµÄͬʱÀÛ¼Ó¼Ò×å»îÔ¾¶È 1»îÔ¾=1×ʽð
    SendPack_GameServer_AddFamilyDetailEx(curPlayer, addValue, addValue, resion=reason)
    return True
 
#---------------------------------------------------------------------
##֪ͨÊÀ½ç·þÎñÆ÷ÀÛ¼Ó¼Ò×åÊôÐÔ
# @param curPlayer Íæ¼ÒʵÀý
# @param addFamilyHornor Ìí¼Ó¼Ò×åÊÞÁ¸
# @param addFamilyMoney Ìí¼Ó¼Ò×å×ʽð
# @param addFamilyActiveValue Ôö¼Ó¼Ò×å»îÔ¾¶È
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Í¨ÖªÊÀ½ç·þÎñÆ÷ÀÛ¼Ó¼Ò×åÊôÐÔ
def SendPack_GameServer_AddFamilyDetail(curPlayer, addFamilyHornor = 0, addFamilyMoney = 0, addFamilyActiveValue = 0, resion=0):
#    //Ôö¼Ó¼Ò×åÈÙÓþ
#    int      GetAddFamilyHornor();
#    //Ôö¼Ó¼Ò×å×ʽð
#    int      GetAddFamilyMoney();
#    //Ôö¼Ó¼Ò×å»îÔ¾¶È
#    int      GetFamilyActiveValue();
#    GameWorld.Log('addFamilyHornor = %s, addFamilyMoney = %s, addFamilyActiveValue = %s'%
#                        (addFamilyHornor, addFamilyMoney, addFamilyActiveValue))
 
    #curPlayer.GameServer_AddFamilyDetail(addFamilyHornor, addFamilyMoney, addFamilyActiveValue)
    #¸ÄΪPY°ü
    if not curPlayer.GetFamilyID():
        return
    sendPack = ChMapToGamePyPack.tagMGAddFamilyDetail()
    sendPack.PlayerID = curPlayer.GetPlayerID()
    sendPack.AddFamilyHornor = addFamilyHornor
    sendPack.AddFamilyMoney = addFamilyMoney
    sendPack.FamilyActiveValue = addFamilyActiveValue
    sendPack.AddResion = resion
    NetPackCommon.SendPyPackToGameServer(sendPack)
    GameWorld.DebugLog("AddFamilyDetail addFamilyHornor=%s,addFamilyMoney=%s,addFamilyActiveValue=%s, resion=%s" 
                       % (addFamilyHornor, addFamilyMoney, addFamilyActiveValue, resion), curPlayer.GetPlayerID())
    return
#---------------------------------------------------------------------
##֪ͨÊÀ½ç·þÎñÆ÷ÀÛ¼Ó¼Ò×åÊôÐÔ
# @param curPlayer Íæ¼ÒʵÀý
# @param addFamilyActiveValue Ôö¼ÓÍæ¼Ò¼Ò×å»îÔ¾¶È
# @param addFamilyHornor Ìí¼Ó¼Ò×åÈÙÓþ
# @param addFamilyMoney Ìí¼Ó¼Ò×å×ʽð
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Í¨ÖªÊÀ½ç·þÎñÆ÷ÀÛ¼Ó¼Ò×åÊôÐÔ
def SendPack_GameServer_AddFamilyDetailEx(curPlayer, addPlayerActiveValue, addFamilyMoney = 0, addFamilyHornor = 0, resion=0):
    
    #µ¶½£Ð¦Ôö¼ÓÍæ¼Ò»îÔ¾¶ÈĬÈÏÐÂÔö¼Ò×å»îÔ¾¶È
    addFamilyActiveValue = GetPlayerActiveValue_Change_ActiveValue(addPlayerActiveValue)
        
    SendPack_GameServer_AddFamilyDetail(curPlayer, addFamilyHornor, addFamilyMoney, addFamilyActiveValue, resion)
    
    return
#---------------------------------------------------------------------
##֪ͨGameServer, ¿Í»§¶Ë¿ªÊ¼´´½¨¼Ò×å
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Í¨ÖªGameServer, ¿Í»§¶Ë¿ªÊ¼´´½¨¼Ò×å
def SendPack_GameServer_InputFamilyName(curPlayer):
    #֪ͨGameServerÉèÖò鿴״̬, ·ÀÍâ¹Ò
    curPlayer.GameServer_SetPlayerViewFamilyState(ShareDefine.TViewFamilyType_CreateFamily)
    #֪ͨ¿Í»§¶Ë´ò¿ªÊäÈë¼Ò×åÃû½çÃæ
    curPlayer.Frm_InputFamilyName()
    return
 
##֪ͨGameServer, ¿Í»§¶Ë¿ªÊ¼ä¯ÀÀ¼Ò×åÐÅÏ¢
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Í¨ÖªGameServer, ¿Í»§¶Ë¿ªÊ¼ä¯ÀÀ¼Ò×åÐÅÏ¢
def SendPack_GameServer_ViewAllFamily(curPlayer):
    #֪ͨGameServerÉèÖò鿴״̬, ·ÀÍâ¹Ò
    curPlayer.GameServer_SetPlayerViewFamilyState(ShareDefine.TViewFamilyType_FamilyWar)
    #֪ͨGameServer¸ø¿Í»§¶Ë¼Ò×åÐÅÏ¢
    curPlayer.GameServer_ViewAllFamily()
    return
 
##֪ͨGameServer, Çå³ý¿Í»§¶Ëä¯ÀÀ¼Ò×å״̬
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Í¨ÖªGameServer, Í¨ÖªGameServer, Çå³ý¿Í»§¶Ëä¯ÀÀ¼Ò×å״̬
def SendPack_GameServer_ClearViewFamilyState(curPlayer):
    #MapServer¸æËßGameServer×Ô¼ºÊÇ·ñÔÚ´´½¨¼Ò×å״̬
    #ÒòΪ¼Ò×å·â°üÊÇÔÚGameServer´¦ÀíµÄ, ·ÀÖ¹±»Æ­
    if curPlayer.GetViewFamilyState() in [ShareDefine.TViewFamilyType_None, 
                                          ShareDefine.TViewFamilyType_CreateFamily]:
        #TViewFamilyType_CreateFamily״̬ÔÚGameServer DoCreateFamily½áÊøºó½â³ý
        return
    
    curPlayer.GameServer_SetPlayerViewFamilyState(ShareDefine.TViewFamilyType_None)
    return
 
def __SetForbidFamilyAward(curPlayer):
    ''' ÉèÖüÒ×åÏà¹Ø»î¶¯Áì½±ÏÞÖÆ 
     Èç¹ûÍ˳öʱ½ñÈÕÒÑ¿ªÊ¼¹ý¶ÔÓ¦»î¶¯£¬ÔòÉèÖÃÁì½±ÏÞÖÆ
    '''
    
    playerID = curPlayer.GetPlayerID()
    openState = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState)
    forbidState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ForbidFamilyAward)
    GameWorld.DebugLog("Í˳ö¼Ò×å´¦Àí¼Ò×å»î¶¯½±ÀøÁìÈ¡ÏÞÖÆ! openState=%s,forbidState=%s" % (openState, forbidState), playerID)
    
    updForbidState = forbidState
    for activityType in ShareDefine.Def_FamActivityList:
        
        if not openState&pow(2, activityType):
            GameWorld.DebugLog("    ¸Ã¼Ò×å»î¶¯½ñÈÕ먦Æô¹ý£¡ ²»ÉèÖÃÏÞÖÆÁì½±! activityType=%s" % activityType, playerID)
            continue
        updForbidState = updForbidState|pow(2, activityType)
        GameWorld.DebugLog("    ¼Ò×å»î¶¯Áì½±ÏÞÖÆ activityType=%s,updForbidState=%s" % (activityType, updForbidState), playerID)
       
    if updForbidState != forbidState:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ForbidFamilyAward, updForbidState)
        GameWorld.DebugLog("    ¸üмÒ×å»î¶¯Áì½±ÏÞÖÆ: forbidState=%s,updForbidState=%s" % (forbidState, updForbidState), playerID)
        
    return
 
## ÉèÖÃÍæ¼ÒÊÇ·ñ¿ÉÒԲμӼÒ×å»î¶¯
#  @param curPlayer Íæ¼ÒʵÀý
#  @param isForbid ÊÇ·ñÏÞÖÆ
#  @return ·µ»ØÖµÎÞÒâÒå
def SetForbidFamilyAction(curPlayer, isForbid):
    #===============================================================================================
    # if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ForbidFamilyAction) != isForbid:
    #    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ForbidFamilyAction, isForbid)
    # 
    #    # Í¨ÖªÍæ¼ÒÊÇ·ñ¿ÉÒԲμӼÒ×å»î¶¯
    #    SendClientForbidFamilyAction(curPlayer)
    #===============================================================================================
    return
 
 
## Í¨ÖªÍæ¼ÒÊÇ·ñ¿ÉÒԲμӼÒ×å»î¶¯
#  @param curPlayer Íæ¼ÒʵÀý
#  @return ·µ»ØÖµÎÞÒâÒå
def SendClientForbidFamilyAction(curPlayer):
#    isForbid = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ForbidFamilyAction)
#    
#    outCardsCDTime = ChPyNetSendPack.tagPyFamilyActionForbid()
#    outCardsCDTime.Clear()
#    
#    outCardsCDTime.IsForbid = isForbid
#    NetPackCommon.SendFakePack(curPlayer, outCardsCDTime)
    return
 
    
#===============================================================================
# //A6 01  ÏòÍæ¼ÒÉêÇë¼ÓÈë¼Ò×å #tagCGRequestJoinFamilyByPlayer
# struct    tagCGRequestJoinFamilyByPlayer
# {
#    tagHead        Head;
#    DWORD        AddPlayerID;    //ÉêÇë¼ÓÈëµÄÍæ¼ÒID
# };
#===============================================================================
## Í¨¹ýÉêÇë¼ÓÈë¼Ò×å
#  @param index: Íæ¼ÒË÷Òý
#  @param clientData: ·â°ü½á¹¹Ìå
#  @param tick: Ê±¼ä´Á
#  @return: None
def RequestAddFamilyByID(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    addPlayerID = clientData.AddPlayerID    #ÉêÇë½øÈëµÄ¼Ò×åID
    
    addPlayer = GameWorld.GetPlayerManager().FindPlayerByID(addPlayerID)
    #¶Ô·½ÏÂÏß
    if not addPlayer:
        return
    
    addFamilyID = addPlayer.GetFamilyID()
    #¶Ô·½Ã»ÓмÒ×å
    if addFamilyID <= 0:
        return
    
    #ÉêÇë¼ÓÈë
    AddFamily(curPlayer, addFamilyID)
    
    #֪ͨµ±Ç°ÉêÇë¼ÓÈëµÄÄÄЩ¼Ò×å
    #Sync_RequestAddFamilyInfo(curPlayer) 
    return
    
    
#===============================================================================
# //A6 02  ÉêÇë¼ÓÈë¼Ò×å#tagCGRequesJoinFamily
# struct    tagCGRequesJoinFamily
# {
#    tagHead        Head;
#    BYTE        Type;        //ÉêÇëÀàÐÍ
#    DWORD        AddFamilyID;    //ÉêÇë¼ÓÈëµÄ¼Ò×å
# };
#===============================================================================
## ÉêÇë¼ÓÈë¼Ò×å
#  @param index: Íæ¼ÒË÷Òý
#  @param clientData: ·â°ü½á¹¹Ìå
#  @param tick: Ê±¼ä´Á
#  @return: None
def RequestAddFamily(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    addFamilyID = clientData.AddFamilyID  # ÉêÇë½øÈëµÄ¼Ò×åID
    requestType = clientData.Type   # ÉêÇëÀàÐÍ(ÉêÇë/³·Ïú)
 
    if requestType == 0:
        #ÉêÇë¼ÓÈë
        AddFamily(curPlayer, addFamilyID)
        
    elif requestType == 1:
        DelAddFamilyRecord()
        
    
    #֪ͨµ±Ç°ÉêÇë¼ÓÈëµÄÄÄЩ¼Ò×å
    Sync_RequestAddFamilyInfo(curPlayer) 
    return
 
def DelAddFamilyRecord(curPlayer):
    for index in range(0, ChConfig.Def_Player_RequestAddFamilyMaxCnt):
            
        #ÉêÇë¼ÓÈëµÄ¼Ò×åID
        requestAddFamilyID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RequestAddFamilyID%index) 
        if not requestAddFamilyID:
            continue
        #±¾°æ±¾ÒòΪ¿Í»§¶ËûÓе¥¸öÈ¡ÏûÉêÇëµÄ²Ù×÷£¬´Ë´¦·¢Ò»´Î°üÒ»´ÎÐÔÈ«²¿È¡Ïû
#            if addFamilyID != requestAddFamilyID:
#                continue
        
        #ÉêÇëÊýÁ¿-1
        requestAddFamilyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RequestAddFamilyCnt)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RequestAddFamilyCnt, requestAddFamilyCnt - 1)
        
        #Çå³ý³·ÏúÉêÇëµÄ¼Ò×åID¼Ç¼
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RequestAddFamilyID%index, 0)
        
        #ÏòGameServer·¢ËÍÇëÇóɾ³ý¸ÃÍæ¼ÒµÄÉêÇë¼Ò×åÐÅÏ¢Çé¿ö
        sendMsg = str(requestAddFamilyID)
        curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_DelFamilyAction, 
                                     ShareDefine.Def_ActionType_FamilyAdd, '', sendMsg, len(sendMsg))
    
    Sync_RequestAddFamilyInfo(curPlayer)
    return
 
## Í¨Öªµ±Ç°ÉêÇë¼ÓÈëµÄÄÄЩ¼Ò×å
#  @param curPlayer:Íæ¼ÒʵÀý
#  @return:  None
def Sync_RequestAddFamilyInfo(curPlayer):
    requestAddFamilyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RequestAddFamilyCnt)
    
    packList = []
    for index in range(0, ChConfig.Def_Player_RequestAddFamilyMaxCnt):
        familyID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RequestAddFamilyID%index)
        if familyID == 0:
            continue
        
        requestAddFamilyInfo = ChPyNetSendPack.tagRequestJoinFamily()
        requestAddFamilyInfo.RequestFamilyID = familyID
        packList.append(requestAddFamilyInfo)
    
    requestAddFamily = ChPyNetSendPack.tagMCNotifyRequestJoinFamilyInfo()
    requestAddFamily.Clear()
    requestAddFamily.RequestCount = len(packList)
    requestAddFamily.RequestAddFamilyInfo = packList
    
    NetPackCommon.SendFakePack(curPlayer, requestAddFamily)
    return
 
 
## ÉêÇë¼ÓÈë°ï»á
#@param curPlayer ¼Ò×åʵÀý
#@param familyID ¼Ò×åID
#@return ·µ»ØÖµÎÞÒâÒå
def AddFamily(curPlayer, familyID):
    
    requestAddFamilyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RequestAddFamilyCnt)
    if requestAddFamilyCnt >= ChConfig.Def_Player_RequestAddFamilyMaxCnt:
        # jiazu_pan_21675 ¸ÄΪ jiazu_lhs_31379 ×î¶àͬʱÏò%s¸ö°ï»á·¢³öÉêÇë
        PlayerControl.NotifyCode(curPlayer, "jiazu_lhs_31379", [ChConfig.Def_Player_RequestAddFamilyMaxCnt])
        return
        
    #ÊÇ·ñÒѾ­ÉêÇëÁË
    for index in range(0, ChConfig.Def_Player_RequestAddFamilyMaxCnt):
        if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RequestAddFamilyID%index) == familyID:
            GameWorld.DebugLog('ÒѾ­ÔÚÉêÇëÁбíÖÐ')
            #ÒѾ­ÔÚÉêÇëÁбíÖÐ
            return
 
    #ÇëÇó¼Ç¼ÉêÇë½øÈë¼Ò×åÐÅÏ¢
    sendMsg = cPickle.dumps([familyID, PlayerControl.GetFightPower(curPlayer)], 2)
    curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction, 
                                        ShareDefine.Def_ActionType_FamilyAdd, '', sendMsg, len(sendMsg))
    
    #µÈGameServer·´À¡½á¹ûÔÙ´¦Àí
    return
    
    #¼Ç¼¸öÈËÉêÇë¼ÓÈëµÄ¼Ò×åID
    for index in range(0, ChConfig.Def_Player_RequestAddFamilyMaxCnt):
        if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RequestAddFamilyID%index) == 0:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RequestAddFamilyID%index, familyID)
            break
        
    #¼Ç¼¸öÈËÉêÇë¼ÓÈë¼Ò×åµÄ¸öÊý
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RequestAddFamilyCnt, requestAddFamilyCnt + 1)
    
    return
 
 
 
 
    
## Õ½ÃËÍæ¼ÒOnDay
#  @param curPlayer
#  @return None
def FamilyPlayerOnDay(curPlayer):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Family):
        return
    #ÿÈÕ¸£Àû½±Àø
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyDayAward, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyMoneyDonateCount, 0)
    Sync_FamilyDayRewardState(curPlayer)
    __FamilyAffair_Refresh(curPlayer, True)
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeCut, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeBuy, 0)
    Sync_ZhenbaogeInfo(curPlayer)
    return
 
 
## Õ½ÃËÍæ¼ÒOnLogin
#  @param curPlayer
#  @return None
def FamilyPlayerOnLogin(curPlayer, tick):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Family):
        return
 
    PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
    SyncFamilyActivityInfo(curPlayer)
    Sync_FamilyDayRewardState(curPlayer)
    __FamilyAffair_CheckReset(curPlayer)
    PlayerFamilyZhenfa.OnPlayerLogin(curPlayer)
    Sync_ZhenbaogeInfo(curPlayer)
    return
 
def FamilyPlayerOnLoginCross(curPlayer):
    ## µÇ¼¿ç·þ·þÎñÆ÷
    crossFamilyMemberLV = curPlayer.GetReceivedSalary()
    if crossFamilyMemberLV:
        curPlayer.SetFamilyMemberLV(crossFamilyMemberLV)
        GameWorld.DebugLog("¿ç·þµÇ¼ÉèÖÃÏÉÃËְλµÈ¼¶: %s" % crossFamilyMemberLV, curPlayer.GetPlayerID())
        
    return
 
 
 
 
## Í¨ÖªGameServerÔö¼Ó¼Ò×åÏà¹ØÐÅÏ¢Öµ
# @param curPlayer Íæ¼ÒʵÀý
# @param infoDict ÐÅÏ¢×Öµä
# @return 
def Send_GameServer_PyAddFamilyInfoValue(curPlayer, infoDict={}):
    if not isinstance(infoDict, dict) or not infoDict:
        GameWorld.DebugLog("Send_GameServer_PyAddFamilyInfoValue infoDict=%s err!" % str(infoDict))
        return
    
    sendMsg = '%s'%(infoDict)
    #GameWorld.DebugLog("Send_GameServer_PyAddFamilyInfoValue sendMsg=%s" % sendMsg)
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, 'PyAddFamilyInfoValue', sendMsg, len(sendMsg))
    return
 
#---------------------------------------------------------------------
 
 
 
## Ìí¼Ó¼Ò×åʼþ¼Ç¼
def AddFamilyEventNote(curPlayer, eventType, valueList):
    ##ͬ²½¼Ç¼µ½GameServer, eventTypeĬÈÏΪvalue1
    sendMsg = cPickle.dumps([eventType] + valueList, 2)
    curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction, ShareDefine.Def_ActionType_FamilyEvent, '', sendMsg, len(sendMsg))
    GameWorld.DebugLog("AddFamilyEventNote sendMsg=%s" % sendMsg)
    return
 
 
## --------------------------------- ÏÉÃË»îÔ¾ -----------------------------------
def OnWeekEx(curPlayer):
    #ÖØÖÃ
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyActivityAwardRecord, 0)
    for actionid in ShareDefine.FamilyActiveIDList:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyActivityFinishCnt%actionid, 0)
    
    SyncFamilyActivityInfo(curPlayer)
    return
 
## ÁìÈ¡ÏÉÃË»îÔ¾¶È½±Àø
#  @param curPlayer
#  @param awardIndex
#  @return None
def GetFamilyActivityAward(curPlayer, awardIndex):
    return
    familyActiveList = IpyGameDataPY.GetFuncEvalCfg('FamilyActive')
    familyActiveAwardList = IpyGameDataPY.GetFuncEvalCfg('FamilyActive', 2)
    if awardIndex < 0 or awardIndex >= len(familyActiveList):
        GameWorld.ErrLog("»îÔ¾¶È½±ÀøË÷Òý²»ºÏ·¨,index=%s,Len=%s" % (awardIndex, len(familyActiveList)))
        return
    
    # ÅжÏÊÇ·ñÒÑÁìÈ¡
    getAwardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyActivityAwardRecord, 0)
    if getAwardRecord & pow(2, awardIndex):
        GameWorld.Log("ÒѾ­ÁìÈ¡¹ý¸Ã»îÔ¾¶È½±Àø,index=%s" % (awardIndex))
        return
    
    
    needActivity = familyActiveList[awardIndex]
    totalActivity = __GetTotalFamilyActivity(curPlayer)#×Ü»îÔ¾¶È
    
    # ÅжϻîÔ¾¶È
    if totalActivity < needActivity:
        GameWorld.Log("Áì½±»îÔ¾¶È²»×ã,index=%s,needActivity=%s,totalActivity=%s" 
                      % (awardIndex, needActivity, totalActivity))
        return
   
    activityValue = familyActiveAwardList[awardIndex]
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyActivity, activityValue)
    
    # ¸üÐÂÒÑÁìÈ¡³É¹¦±ê¼Ç
    updAwardRecord = getAwardRecord | (1 << awardIndex)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyActivityAwardRecord, updAwardRecord)
    
    SyncFamilyActivityInfo(curPlayer)
    GameWorld.DebugLog("ÁìÈ¡ÏÉÃË»îÔ¾¶È½±ÀøOK£¡ index=%s,needActivity=%s,totalActivity=%s,awardRecord=%s" 
                       % (awardIndex, needActivity, totalActivity, updAwardRecord))
    return
 
def AddFamilyActivity(curPlayer, actionid, addCnt=1):
    return
    ipyData = IpyGameDataPY.GetIpyGameData('FamilyActivity', actionid)
    if not ipyData:
        return
    if not GameFuncComm.GetFuncCanUse(curPlayer, ipyData.GetUnLockFuncID()):
        return
    finishCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyActivityFinishCnt%actionid, 0)
    maxCnt = ipyData.GetTotalActivityTime()
    if finishCnt >= maxCnt:
        return
    newCnt = min(maxCnt, finishCnt+addCnt)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyActivityFinishCnt%actionid, newCnt)
    SyncFamilyActivityInfo(curPlayer, actionid)
    GameWorld.DebugLog('    ÏÉÃË»îÔ¾Íê³É´ÎÊý actionid=%s,newCnt=%s'%(actionid, newCnt))
    return
 
def __GetTotalFamilyActivity(curPlayer):
    ##»ñÈ¡×ÜÏÉÃË»îÔ¾¶È
    totalPoint = 0
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetFamilyActivityCount()):
        ipyData = ipyDataMgr.GetFamilyActivityByIndex(i)
        actionid = ipyData.GetID()
        curTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyActivityFinishCnt%actionid, 0)
        totalPoint += curTimes/ipyData.GetSingleTimes()*ipyData.GetSingleActiveValue()
    return totalPoint
 
def SyncFamilyActivityInfo(curPlayer, syncActionid=-1):
    return
    #֪ͨ»îÔ¾ÁìÈ¡Çé¿ö
    syncActionIDList = ShareDefine.FamilyActiveIDList if syncActionid==-1 else [syncActionid]
    sendPack = ChPyNetSendPack.tagMCFamilyActivityInfo()
    sendPack.Clear()
    sendPack.AwardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyActivityAwardRecord, 0)
    sendPack.InfoList = []
    for actionid in syncActionIDList:
        activityInfo = ChPyNetSendPack.tagMCFamilyActionCnt()
        activityInfo.ActionID = actionid
        activityInfo.FinishCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyActivityFinishCnt%actionid, 0)
        sendPack.InfoList.append(activityInfo)
    sendPack.Count = len(sendPack.InfoList)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
 
#=================ÏÉÃ˸ÄÃû======================
#// A6 11 ¼Ò×å¸ÄÃû #tagCMRenameFamily
#
#struct tagCMRenameFamily
#{
#    tagHead        Head;
#    BYTE        NewNameLen; 
#    char        NewName[NewNameLen];
#    BYTE        ItemIndex;  //¸ÄÃûÎïÆ·ÔÚ±³°üÖеÄλÖÃ
#};
def UpdateFamilyName(index, clientData, tick):
    
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if GameWorld.IsCrossServer():
        #itemuse_lzxkoy_0:²»¿ÉÔÚ¿ç·þ»·¾³ÏÂʹÓøÄÃû¹¦ÄÜ¡£
        PlayerControl.NotifyCode(curPlayer, "itemuse_lzxkoy_0")
        return
    
    if not curPlayer.GetFamilyID():
        return
    
    if curPlayer.GetDictByKey(ChConfig.Def_Player_Dict_UpdateFamilyName):
        #ÕýÔÚ¸ÄÃûÖÐ
        GameWorld.Log("ÏÉÃËÒѾ­ÔÚ¸ÄÃûÖÐ...", curPlayer.GetID())
        return
    
    #ÐÂÃû×Ö
    newName = clientData.NewName
    itemIndex = clientData.ItemIndex
     
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    curItem = itemPack.GetAt(itemIndex)
    if not ItemCommon.CheckItemCanUse(curItem):
        return
    if curItem.GetType() != ChConfig.Def_ItemType_ChangeFamilyName:
        return
 
    #¸ÄÃûÎïÆ·ÔÚ±³°üµÄλÖÃ
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_UpdateFamilyNameItemIndex, itemIndex)
    
    #ÉèÖÃÕýÔÚ¸ÄÃûÖÐ...
    curPlayer.SetDict(ChConfig.Def_Player_Dict_UpdateFamilyName, 1)
    
    #֪ͨGameServerÕýʽ¸ÄÃû
    newNameMsg = str(newName)
    GameWorld.Log("UpdateFamilyName Í¨ÖªGameServerÕýʽ¸ÄÃûΪ:%s"%newNameMsg, curPlayer.GetID())
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, 'UpdateFamilyName', newNameMsg, len(newNameMsg))
    return
 
 
## ¿Û³ý¸ÄÃûÏûºÄ
#  @param curPlayer: Íæ¼ÒʵÀý
#  @return: None
def PayUpdateFamilyNameCost(curPlayer): 
    itemIndex = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_UpdateFamilyNameItemIndex)
    #¿Û³ýÎïÆ·
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    curItem = itemPack.GetAt(itemIndex)
    if curItem:
        ItemCommon.DelItem(curPlayer, curItem, 1, True, 'UpdateFamilyName')
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_UpdateFamilyNameItemIndex, 0)
    return
 
def GetFamilyDayAward(curPlayer):
    ##ÁìÈ¡ÏÉÃËÿÈÕ½±Àø 2СʱÍÑ»ú¹Òʱ¼ä
    if not curPlayer.GetFamilyID():
        return
    hasGot = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyDayAward)
    if hasGot:
        GameWorld.DebugLog('ÁìÈ¡ÏÉÃËÿÈÕ½±Àø µ±ÈÕÒÑÁìÈ¡£¡')
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyDayAward, 1)
    #addTime = IpyGameDataPY.GetFuncCfg('FamilyDayAward')
    #PlayerTJG.AddTJGTime(curPlayer, addTime)
    #֪ͨ
    Sync_FamilyDayRewardState(curPlayer)
    #PlayerControl.NotifyCode(curPlayer, 'OfflinePlugSuccess', [addTime/60/60])
    
    return
 
def Sync_FamilyDayRewardState(curPlayer):
    clientPack = ChPyNetSendPack.tagMCFamilyDayAward()
    clientPack.GetState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyDayAward)
    clientPack.MoneyDonateCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyMoneyDonateCount)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
 
#// A6 06 ¼Ò×å¶Ò»»»îÔ¾Áî #tagCMFamilyActivityExchange
#
#struct    tagCMFamilyActivityExchange
#{
#    tagHead        Head;
#    BYTE        Count;        //²ÄÁÏËùÔÚ±³°üË÷ÒýµÄÊýÁ¿
#    WORD        IndexList[Count];    //²ÄÁÏËùÔÚ±³°üË÷ÒýÁбí
#    DWORD        ItemIDList[Count];    //²ÄÁÏËùÔÚ±³°üÎïÆ·IDÁбí
#};
## ¼Ò×å¶Ò»»»îÔ¾Áî 
#  @param playerIndex Íæ¼ÒË÷Òý  
#  @param clientData ¿Í»§¶Ë·â°ü  
#  @param tick Ê±¼ä
#  @return None
def OnFamilyActivityExchange(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if not clientData.Count:
        return
    playerID = curPlayer.GetID()
    eatIndexList = clientData.IndexList
    eatItemIDList = clientData.ItemIDList
    givePoint = 0 #·Ö½âµÃµ½»îÔ¾Áî
    familyDonateDict = IpyGameDataPY.GetFuncEvalCfg('FamilyDonate', 1, {})
    familyDonateSpecialDict = IpyGameDataPY.GetFuncEvalCfg('FamilyDonate', 2, {})
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    for i, index in enumerate(eatIndexList):
        eatItem = itemPack.GetAt(index)
        if not ItemCommon.CheckItemCanUse(eatItem):
            GameWorld.DebugLog("ÎïÆ·²»¿ÉÓã¬ÎÞ·¨¶Ò»»£¡itemIndex=%s" % index)
            continue
        eatItemID = eatItem.GetItemTypeID()
        if eatItemID != eatItemIDList[i]:
            GameWorld.Log('¼Ò×å¶Ò»»»îÔ¾Áî ·¢µÄÎïÆ·ID²»¶ÔÓ¦index=%s eatItemID=%s,ItemIDList[i]=%s' % (index, eatItemID, eatItemIDList[i]), playerID)
            continue
        #if eatItem.GetIsBind():
        #    GameWorld.DebugLog("×°±¸ÒѰ󶨣¬ÎÞ·¨¶Ò»»£¡itemIndex=%s" % index)
        #    continue
        if eatItem.GetEndureReduceType():
            GameWorld.DebugLog("ÓÐʱЧÄ;ÃÎïÆ·£¬ÎÞ·¨¶Ò»»£¡itemIndex=%s" % index)
            continue
        if eatItemID in familyDonateSpecialDict:
            addPoint = familyDonateSpecialDict[eatItemID]
        else:
            if not ItemCommon.CheckItemIsEquip(eatItem):
                GameWorld.DebugLog("·Ç×°±¸£¬ÎÞ·¨¶Ò»»£¡itemIndex=%s" % index)
                continue
            itemColor = eatItem.GetItemColor()
            if str(itemColor) not in familyDonateDict:
                continue
            isSuite = eatItem.GetSuiteID()
            addPoint = familyDonateDict[str(itemColor)][1 if isSuite else 0]
        itemCnt = eatItem.GetCount()
        givePoint += addPoint * itemCnt
        ItemCommon.DelItem(curPlayer, eatItem, itemCnt, True, ChConfig.ItemDel_FamilyStore, {'addPoint':addPoint}, True)
    
    if not givePoint:
        GameWorld.DebugLog("¼Ò×å¶Ò»»»îÔ¾ÁûÓÐ×°±¸¿É¶Ò»»£¡")
        return
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyActivity, givePoint)
    
    #֪ͨ½á¹û
    packData = ChPyNetSendPack.tagMCFamilyActivityExchangeResult()
    packData.Clear()
    packData.Point = givePoint
    NetPackCommon.SendFakePack(curPlayer, packData)
    return
 
#// A6 12 ¼Ò×å¾èÏ×»õ±Ò #tagCMFamilyMoneyDonate
#
#struct     tagCMFamilyMoneyDonate
#{
#    tagHead        Head;
#    BYTE        MoneyType;    // ¾èÏ×»õ±ÒÀàÐÍ
#};
def OnFamilyMoneyDonate(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    moneyType = clientData.MoneyType
    playerID = curPlayer.GetPlayerID()
    
    dailyDonateCountMax = IpyGameDataPY.GetFuncCfg('FamilyDonate', 3)
    donateCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyMoneyDonateCount)
    if dailyDonateCountMax and donateCount >= dailyDonateCountMax:
        GameWorld.DebugLog("½ñÈÕ»õ±Ò¾èÏ×´ÎÊýÒÑ´ïÉÏÏÞ. donateCount=%s" % donateCount, playerID)
        return
    
    donatePrizeInfo = IpyGameDataPY.GetFuncEvalCfg('FamilyDonate', 4, {})
    if str(moneyType) not in donatePrizeInfo:
        GameWorld.DebugLog("²»´æÔڸûõ±ÒÀàÐ;èÏ×: moneyType=%s" % moneyType, playerID)
        return
    needMoney, contribution, familyActivity = donatePrizeInfo[str(moneyType)]
    if not PlayerControl.PayMoney(curPlayer, moneyType, needMoney, "FamilyMoneyDonate"):
        return
    
    updDonateCount = donateCount + 1
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyMoneyDonateCount, updDonateCount)
    Sync_FamilyDayRewardState(curPlayer)
    GameWorld.DebugLog("»õ±Ò¾èÏ×: moneyType=%s,needMoney=%s,updDonateCount=%s,contribution=%s,familyActivity=%s" 
                       % (moneyType, needMoney, updDonateCount, contribution, familyActivity), playerID)
    
    if contribution > 0:
        AddPlayerFamilyActiveValue(curPlayer, contribution, True, ShareDefine.Def_AddFAVReason_FamilyDonateItem, True)
        
    if familyActivity > 0:
        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyActivity, familyActivity)
        
    return
 
 
##--------------------------------------- ÏÉÃËÊÂÎñ --------------------------------------------------
AffairState_None = 0 # ÎÞ
AffairState_Underway = 1 # ½øÐÐÖÐ
AffairState_Finish = 2 # ÒÑÍê³É
 
#// A6 13 ¼Ò×åÊÂÎñ²Ù×÷ #tagCMFamilyAffairOP
#
#struct     tagCMFamilyAffairOP
#{
#    tagHead        Head;
#    BYTE        OPType;    // ²Ù×÷ÀàÐÍ£º1-Ë¢ÐÂÊÂÎñ£»2-¿ªÊ¼ÊÂÎñ£»3-ÁìÈ¡ÊÂÎñ½±Àø£»
#    WORD        AffairID;    // ÊÂÎñID£¬¿ÉÑ¡
#};
def OnFamilyAffairOP(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    opType = clientData.OPType
    affairID = clientData.AffairID
    
    if opType == 1:
        __FamilyAffair_Refresh(curPlayer)
    elif opType == 2:
        __FamilyAffair_Start(curPlayer, affairID)
    elif opType == 3:
        __FamilyAffair_GetAward(curPlayer, affairID)        
    return
 
def __FamilyAffair_CheckReset(curPlayer):
    ## ¼ì²éÈÎÎñÖØÖ㬵Ǽ£¬½øÈëÏÉÃË´¥·¢
    info = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairInfo % 1)
    if not info:
        # ÈÎÎñ1»¹Ã»·ÖÅ䣬ĬÈÏÇ¿ÖÆÖØÖÃ
        __FamilyAffair_Refresh(curPlayer, True)
    else:
        SyncFamilyAffairInfo(curPlayer)
    return
 
def __FamilyAffair_Refresh(curPlayer, isReset=False):
    ## Ë¢ÐÂÊÂÎñ
    
    playerID = curPlayer.GetPlayerID()
    moneyType, moneyValue = 0, 0    
    dayRefreshFreeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairRefreshFree)
    if not isReset:
        freeCountMax = IpyGameDataPY.GetFuncCfg("FamilyAffair", 2)
        if freeCountMax and dayRefreshFreeCount >= freeCountMax:
            moneyType, moneyValue = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 3)
            if not PlayerControl.HaveMoney(curPlayer, moneyType, moneyValue):
                return
            
    sendMailAffairList = []
    refreshAffairIDList = []
    affairCountMax = IpyGameDataPY.GetFuncCfg("FamilyAffair", 1)
    affairStarDict = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 4)
    maxStar = 0
    starWeightList = []
    for starStr, starInfo in affairStarDict.items():
        star = int(starStr)
        if star > maxStar:
            maxStar = star
        starWeightList.append([starInfo[0], star])
        
    for affairID in range(1, affairCountMax + 1):
        star, state = __GetAffairInfo(curPlayer, affairID)
        if isReset:
            # ÖØÖÃʱ»¹ÔÚ½øÐÐÖеÄÖ±½Ó·¢½±Àø
            if state == AffairState_Underway:
                sendMailAffairList.append([affairID, star])
            refreshAffairIDList.append(affairID)
        else:
            # ·ÇÖØÖÃÖ»´¦ÀíûÓÐ״̬·Ç×î¸ßÐǵÄ
            if state == AffairState_None and star < maxStar:
                refreshAffairIDList.append(affairID)
                
    GameWorld.DebugLog("Ë¢ÐÂÊÂÎñ: isReset=%s,moneyType=%s,moneyValue=%s,dayRefreshFreeCount=%s" 
                       % (isReset, moneyType, moneyValue, dayRefreshFreeCount), playerID)
    GameWorld.DebugLog("    sendMailAffairList=%s" % sendMailAffairList, playerID)
    
    for mailInfo in sendMailAffairList:
        affairID, star = mailInfo
        if str(star) not in affairStarDict:
            continue
        paramList = [affairID, star]
        addItemList = affairStarDict[str(star)][2]
        PlayerControl.SendMailByKey("FamilyAffairAward", [playerID], addItemList, paramList)
        
    if isReset:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairRefreshFree, 0)
        for affairID in range(1, affairCountMax + 1):
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairInfo % affairID, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID, 0)
    else:
        if moneyType and moneyValue:
            PlayerControl.PayMoney(curPlayer, moneyType, moneyValue, "FamilyAffair")
        else:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairRefreshFree, dayRefreshFreeCount + 1)
            
    GameWorld.DebugLog("    starWeightList=%s" % starWeightList, playerID)
    GameWorld.DebugLog("    refreshAffairIDList=%s" % refreshAffairIDList, playerID)
    for affairID in refreshAffairIDList:
        star = GameWorld.GetResultByWeightList(starWeightList, 1)
        __SetAffairInfo(curPlayer, affairID, star, AffairState_None)
        GameWorld.DebugLog("    Ëæ»úÊÂÎñ:affairID=%s,star=%s" % (affairID, star), playerID)
        
    SyncFamilyAffairInfo(curPlayer)
    return
 
def __FamilyAffair_Start(curPlayer, affairID):
    ## ¿ªÊ¼ÊÂÎñ
    playerID = curPlayer.GetPlayerID()
    star, state = __GetAffairInfo(curPlayer, affairID)
    if not star:
        return
    if state != AffairState_None:
        GameWorld.DebugLog("ÏÉÃËÊÂÎñÒѾ­½øÐÐÖлòÒÑÍê³É£¬ÎÞ·¨¿ªÊ¼: affairID=%s,star=%s,state=%s" % (affairID, star, state), playerID)
        return
    startTime = int(time.time())
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID, startTime)
    __SetAffairInfo(curPlayer, affairID, star, AffairState_Underway)
    GameWorld.DebugLog("ÏÉÃËÊÂÎñ¿ªÊ¼: affairID=%s,star=%s,startTime=%s" % (affairID, star, startTime), playerID)
    SyncFamilyAffairInfo(curPlayer, affairID)
    return
 
def __FamilyAffair_GetAward(curPlayer, affairID):
    ## ÁìÈ¡ÊÂÎñ½±Àø
    playerID = curPlayer.GetPlayerID()
    curTime = int(time.time())
    affairStarDict = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 4)
    star, state = __GetAffairInfo(curPlayer, affairID)
    if state != AffairState_Underway:
        GameWorld.DebugLog("ÏÉÃËÊÂÎñ״̬·Ç½øÐÐÖÐÎÞ·¨ÁìÈ¡: affairID=%s,star=%s,state=%s" % (affairID, star, state), playerID)
        SyncFamilyAffairInfo(curPlayer, affairID)
        return
    startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID)
    remainDuration = __GetAffairRemainDuration(curPlayer, affairID, star, curTime, affairStarDict)
    if remainDuration != 0:
        GameWorld.DebugLog("ÏÉÃËÊÂÎñµ±Ç°Ê£Óàʱ³¤Î´Íê³É: affairID=%s,remainDuration=%s,startTime=%s" 
                           % (affairID, remainDuration, startTime), playerID)
        SyncFamilyAffairInfo(curPlayer, affairID)
        return
    if str(star) not in affairStarDict:
        return
    addItemList = affairStarDict[str(star)][2]
    if not ItemCommon.GiveAwardItem(curPlayer, addItemList):
        return
    __SetAffairInfo(curPlayer, affairID, star, AffairState_Finish)
    GameWorld.DebugLog("ÏÉÃËÊÂÎñÁì½±: affairID=%s,star=%s" % (affairID, star), playerID)
    SyncFamilyAffairInfo(curPlayer, affairID)
    return
 
def __GetAffairInfo(curPlayer, affairID):
    affairInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairInfo % affairID)
    star, state = affairInfo / 10, affairInfo % 10
    return star, state
def __SetAffairInfo(curPlayer, affairID, star, state):
    info = star * 10 + state
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyAffairInfo % affairID, info)
    return
def __GetAffairRemainDuration(curPlayer, affairID, star, curTime, affairStarDict):
    ## -1-δ¿ªÊ¼£»>=0-Ê£Óàʱ³¤
    startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairStartTime % affairID)
    if not startTime:
        return -1
    starInfo = affairStarDict.get(str(star), [])
    needDuration = starInfo[1] if len(starInfo) > 1 else 0
    # ¿ÉÀ©Õ¹¼õʱ³¤ÊôÐÔ
    speedPer = PlayerControl.GetAffairSpeedPer(curPlayer)
    if speedPer:
        needDuration = int(needDuration * max(10000 - speedPer, 0) / 10000.0)
        #GameWorld.DebugLog("ÊÂÎñ¼ÓËÙ: needDuration=%s,speedPer=%s" % (needDuration, speedPer), curPlayer.GetPlayerID())
        
    remainDuration = max(needDuration - (curTime - startTime), 0)
    return remainDuration
 
def SyncFamilyAffairInfo(curPlayer, affairID=None):
    if affairID == None:
        affairIDList = []
        affairCountMax = IpyGameDataPY.GetFuncCfg("FamilyAffair", 1)
        for affairID in range(1, affairCountMax + 1):
            affairIDList.append(affairID)
    else:
        affairIDList = [affairID]
        
    curTime = int(time.time())
    affairStarDict = IpyGameDataPY.GetFuncEvalCfg("FamilyAffair", 4)
    affairInfoList = []
    for affairID in affairIDList:
        star, state = __GetAffairInfo(curPlayer, affairID)
        remainDuration = __GetAffairRemainDuration(curPlayer, affairID, star, curTime, affairStarDict)
        affairInfo = ChPyNetSendPack.tagMCFamilyAffair()
        affairInfo.AffairID = affairID
        affairInfo.Star = star
        affairInfo.State = state
        affairInfo.RemainDuration = max(0, remainDuration)
        affairInfoList.append(affairInfo)
        
    if not affairInfoList:
        return
    clientPack = ChPyNetSendPack.tagMCFamilyAffairInfo()
    clientPack.Clear()
    clientPack.RefreshFreeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyAffairRefreshFree)
    clientPack.AffairInfoList = affairInfoList
    clientPack.Count = len(clientPack.AffairInfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
##--------------------------------------------------------------------------------------------------
##--------------------------------------- ÏÉÃË´«¹¦ --------------------------------------------------
#// A6 15 ´«¹¦²Ù×÷ #tagCMChuangongOP
#
#struct    tagCMChuangongOP
#{
#    tagHead        Head;
#    BYTE        OPType;        // ²Ù×÷ÀàÐÍ£º1-ÑûÇ룻2-»ØÓ¦£»3-Áì½±£»
#    DWORD        PlayerID;        // Ä¿±êÍæ¼ÒID£»»ØÓ¦Ê±ÎªÑûÇë·½Íæ¼ÒID
#    BYTE        OPData;        // ²Ù×÷Êý¾Ý£¬¿ÉÑ¡£º»ØÓ¦Ê±ÎªÊÇ·ñͬÒâ
#};
def OnChuangongOP(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    opType = clientData.OPType
    tagPlayerID = clientData.PlayerID
    opData = clientData.OPData
    
    if tagPlayerID and curPlayer.GetPlayerID() == tagPlayerID:
        GameWorld.DebugLog("²»ÄÜ×Ô¼º´«¹¦")
        return
    
    if opType == 1:
        __Chuangong_Invite(curPlayer, tagPlayerID)
    elif opType == 2:
        __Chuangong_Response(curPlayer, tagPlayerID, opData)
    elif opType == 3:
        __Chuangong_GetAward(curPlayer)
    return
 
def SendGameServer_FamilyChuangong(curPlayer, msgType, msgData):
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("´«¹¦Í¬²½GameServer: msgType=%s,%s" % (msgType, msgData), playerID)
    msgInfo = str([msgType, msgData])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "FamilyChuangong", msgInfo, len(msgInfo))
    return
 
def __CheckCanChuangong(curPlayer):
    playerID = curPlayer.GetPlayerID()
    remainCnt = PlayerActivity.GetDailyActionrRemainCnt(curPlayer, ShareDefine.DailyActionID_FamilyChuanGong)
    if remainCnt <= 0:
        GameWorld.DebugLog("ûÓд«¹¦´ÎÊýÁË", playerID)
        return
    openServerDayLimit = IpyGameDataPY.GetFuncCfg("FamilyChuangong", 1)
    if openServerDayLimit:
        openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
        if openServerDay > openServerDayLimit:
            GameWorld.DebugLog("µ±Ç°¿ª·þÌì²»ÄÜ´«¹¦: openServerDay=%s > %s" % (openServerDay, openServerDayLimit), playerID)
            return
    return True
 
def __Chuangong_Invite(curPlayer, tagPlayerID):
    ## ´«¹¦ÑûÇë
    if not __CheckCanChuangong(curPlayer):
        return
    SendGameServer_FamilyChuangong(curPlayer, "Invite", [tagPlayerID])
    return
 
def __Chuangong_Response(curPlayer, tagPlayerID, isOK):
    ## ´«¹¦»ØÓ¦
    SendGameServer_FamilyChuangong(curPlayer, "Response", [tagPlayerID, isOK])
    return
 
def __Chuangong_GetAward(curPlayer):
    ## ´«¹¦Áì½±
    if not __CheckCanChuangong(curPlayer):
        return
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyChuanGong, 1)
    
    playerID = curPlayer.GetPlayerID()
    fromLV = curPlayer.GetLV()
    
    # ¸ø¾­Ñé
    totalExp = 0
    giveRound = IpyGameDataPY.GetFuncCfg("FamilyChuangong", 3)
    worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    playerControl = PlayerControl.PlayerControl(curPlayer)
    for index in range(giveRound):
        reLV = curPlayer.GetLV()
        reExp = PlayerControl.GetPlayerReExp(curPlayer)
        giveExp = eval(IpyGameDataPY.GetFuncCompileCfg("FamilyChuangong", 2))
        finalAddExp = playerControl.AddExp(giveExp, ShareDefine.Def_ViewExpType_Chuangong)
        totalExp += finalAddExp
        GameWorld.DebugLog("´«¹¦¾­Ñé: ÂÖ´Î=%s,reLV=%s,reExp=%s,finalAddExp=%s, %s" % (index, reLV, reExp, finalAddExp, totalExp), playerID)
        
    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_FamilyChuanGong, 1)
    PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_ChuanGong, 1)
    
    # ¸øÎïÆ·
    giveItemList = IpyGameDataPY.GetFuncEvalCfg("FamilyChuangong", 4)
    ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
    
    # Í¬²½½á¹û
    syncItemList = []
    for itemID, itemCount, _ in giveItemList:
        syncItem = ChPyNetSendPack.tagMCChuangongItem()
        syncItem.Clear()
        syncItem.ItemID = itemID
        syncItem.ItemCount = itemCount
        syncItemList.append(syncItem)
    clientPack = ChPyNetSendPack.tagMCChuangongResult()
    clientPack.Clear()
    clientPack.FromLV = fromLV
    clientPack.ToLV = curPlayer.GetLV()
    clientPack.Exp = totalExp % ChConfig.Def_PerPointValue
    clientPack.ExpPoint = totalExp / ChConfig.Def_PerPointValue
    clientPack.AwardItemList = syncItemList
    clientPack.ItemCount = len(clientPack.AwardItemList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
##--------------------------------------------------------------------------------------------------
##----------------------------------------- Õ䱦¸ó --------------------------------------------------
#// A6 16 Õ䱦¸ó²Ù×÷ #tagCMZhenbaogeOP
#
#struct    tagCMZhenbaogeOP
#{
#    tagHead     Head;
#    BYTE    OpType;    // ²Ù×÷£º0-¿³¼Û£»1-¹ºÂò
#};
def OnZhenbaogeOP(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    opType = clientData.OpType
    playerID = curPlayer.GetPlayerID()
    if not curPlayer.GetFamilyID():
        GameWorld.DebugLog("ûÓÐÏÉÃËÎÞ·¨²Ù×÷Õ䱦¸ó!", playerID)
        return
    
    # ¿³¼Û
    if opType == 0:
        leaveTimeEx = PlayerControl.GetLeaveFamilyTimeEx(curPlayer)
        cutState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyZhenbaogeCut)
        if cutState and leaveTimeEx:
            cutCDTimes = IpyGameDataPY.GetFuncCfg("Zhenbaoge", 3) * 60
            passTimes = int(time.time()) - leaveTimeEx
            if passTimes < cutCDTimes:
                GameWorld.DebugLog("½ñÈÕÒÑ¿³¼Û±ä¸üÏÉÃË¿³¼ÛCDÖÐ! passTimes=%s < %s" % (passTimes, cutCDTimes), playerID)
                return
        SendGameServer_FamilyZhenbaoge(curPlayer, "Cut", [])
        
    # ¹ºÂò
    elif opType == 1:
        buyState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyZhenbaogeBuy)
        if buyState:
            GameWorld.DebugLog("Õ䱦¸ó½ñÈÕÒѹºÂò!", playerID)
            return
        moneyType = IpyGameDataPY.GetFuncCfg("Zhenbaoge", 1)
        playerMoneyValue = PlayerControl.GetMoney(curPlayer, moneyType)
        SendGameServer_FamilyZhenbaoge(curPlayer, "Buy", [playerMoneyValue])
        
    return
 
def SendGameServer_FamilyZhenbaoge(curPlayer, msgType, msgData):
    playerID = curPlayer.GetPlayerID()
    tick = GameWorld.GetGameWorld().GetTick()
    if not GameWorld.SetPlayerTickTime(curPlayer, ChConfig.TYPE_Player_Tick_FamilyZhenbaoge, tick):
        GameWorld.DebugLog("ÇëÇóCDÖÐ...", playerID)
        return
    GameWorld.DebugLog("Õ䱦¸óͬ²½GameServer: msgType=%s,%s" % (msgType, msgData), playerID)
    msgInfo = str([msgType, msgData])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "FamilyZhenbaoge", msgInfo, len(msgInfo))
    return
 
def GameServer_FamilyZhenbaogeRet(curPlayer, resultList):
    curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_FamilyZhenbaoge, 0)
    playerID = curPlayer.GetPlayerID()
    msgType, _ = resultList[:2]
    retData = resultList[2:]
    GameWorld.Log("ÏÉÃËÕ䱦¸óGameServer·µ»Ø: %s" % str(resultList), playerID)
    if msgType == "Cut":
        cutPrice = retData[0]
        if not cutPrice:
            # ¿³¼Ûʧ°Ü²»´¦ÀíºóÐø
            return
        PlayerControl.NotifyCode(curPlayer, "ZhenbaogeCut", [cutPrice])
        if not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyZhenbaogeCut):
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeCut, 1)
            Sync_ZhenbaogeInfo(curPlayer)
        
    elif msgType == "Buy":
        isOK = retData[0]
        if not isOK:
            return
        buyState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyZhenbaogeBuy)
        if buyState:
            #Ò»ÌìÖ»ÄÜÂòÒ»´Î£¬·ÀÖ¹±ä¸üÏÉÃËË¢
            return
        nowPrice, giveItemList = retData[1:]
        
        moneyType = IpyGameDataPY.GetFuncCfg("Zhenbaoge", 1)
        if nowPrice > 0:
            if not PlayerControl.PayMoney(curPlayer, moneyType, nowPrice, "Zhenbaoge"):
                GameWorld.ErrLog("Õ䱦¸ó¹ºÂò»õ±Ò²»×ã! nowPrice=%s" % nowPrice, playerID)
                return
        elif nowPrice < 0:
            PlayerControl.GiveMoney(curPlayer, moneyType, -nowPrice, "Zhenbaoge")
        else: # 0²»´¦Àí
            pass
        
        if giveItemList:
            ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, event=["Zhenbaoge", False, {}])
            
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeBuy, 1)
        Sync_ZhenbaogeInfo(curPlayer)
            
    return
 
def Sync_ZhenbaogeInfo(curPlayer):
    clientPack = ChPyNetSendPack.tagMCFamilyZhenbaogeInfo()
    clientPack.CutState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyZhenbaogeCut)
    clientPack.BuyState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyZhenbaogeBuy)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
##--------------------------------------------------------------------------------------------------