| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #---------------------------------------------------------------------  | 
| #  | 
| #---------------------------------------------------------------------  | 
| ##@package NormalNPC_Attack_Player  | 
| # ÆÕͨNPC¹¥»÷Íæ¼Ò  | 
| #  | 
| # @author eggxp  | 
| # @date 2010-4-20  | 
| # @version 1.4  | 
| # @change: "2013-03-25 10:00" wdb È¥×°±¸Ê¹Óò»¿ÛÄ;à  | 
| # @change: "2013-06-25 11:00" Alee ÐÞ¸ÄϵͳÌáʾ  | 
| # @change: "2013-09-27 19:30" Alee »Ö¸´Ä;à  | 
| # @change: "2016-07-04 17:00" hxp Íæ¼Ò±»NPC»÷ɱÌáʾÐÅϢǰÖÃ(·ÀÖ¹ÏÈ´¦ÀíËÀÍöÂß¼ºóÓÐЩµØ·½¿ÉÄÜ»áÇå¹Ö£¬µ¼ÖÂNPCIDÕÒ²»µ½)  | 
| #------------------------------------------------------------------------------------------------------------   | 
| #"""Version = 2016-07-04 17:00"""  | 
| #---------------------------------------------------------------------  | 
| import PlayerControl  | 
| import AttackCommon  | 
| import ChConfig  | 
| import ChEquip  | 
| import GameWorld  | 
| import EventShell  | 
| import FBLogic  | 
| import GameObj  | 
| import NPCCommon  | 
| import ChNPC  | 
| import PlayerTJG  | 
| #---------------------------------------------------------------------  | 
|   | 
| #---------------------------------------------------------------------  | 
|   | 
| ## ÊÇ·ñ¿ÉÒÔ¹¥»÷   | 
| #  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  | 
| #  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return True or False  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def GetCanAttack(curNormalNPC, curTagPlayer, skill, tick):  | 
|     if not AttackCommon.CheckNPCCanAttackTag(curNormalNPC, curTagPlayer, skill):  | 
|         return False  | 
|       | 
|     if PlayerTJG.GetIsTJG(curTagPlayer):  | 
|         # ÍÑ»ú¹ÒÍæ¼Ò  | 
|         return False  | 
|       | 
|     return True  | 
|   | 
| ## »ñµÃ¹ØÏµ  | 
| #  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  | 
| #  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def GetTagRelation(curNormalNPC, curTagPlayer, skill, tick):  | 
|     # ÓÅÏȼ¶¸ßÓÚÆäËû  | 
|     atkLimit = ChNPC.GetNPCAttackTagLimit(curNormalNPC, curTagPlayer)  | 
|     if atkLimit:  | 
|         return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None  | 
|       | 
|     defenderCampType = NPCCommon.GetFaction(curNormalNPC)  | 
|     #ÕýÒåµÄ ²»¹¥»÷Íæ¼Ò ³èÎïÒÔ¼°Íæ¼ÒµÄÕÙ»½ÊÞ  | 
|     if defenderCampType == ChConfig.CampType_Justice:  | 
|         return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None  | 
|       | 
|     return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  | 
|   | 
| ## ¹¥»÷  | 
| #  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  | 
| #  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param skillValue ¼¼ÄÜÔöÇ¿  | 
| #  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È  | 
| #  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà   | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def DoAttack(curNormalNPC, curTagPlayer, skill, skillValue, skillPercent, skillHurtList, tick):  | 
|     #¼ÆËã·´µ¯,Ìí¼ÓÉËѪ  | 
|     curNPCBeHP = GameObj.GetHP(curNormalNPC)  | 
|     hurtType = AttackCommon.GetHurtHP(curNormalNPC, curTagPlayer, skill, skillValue, skillPercent, tick)  | 
|     hurtHP = hurtType.HurtHP  | 
|     #ÅжÏNPCÊÇ·ñÉËѪ,Èç¹ûÉËѪ,˵Ã÷·´µ¯É˺¦,Òª¼ÓÉËѪÁÐ±í  | 
|     lastHP = curNPCBeHP - GameObj.GetHP(curNormalNPC)  | 
|     if lastHP > 0 :  | 
|         #Ìí¼ÓÉËѪÁÐ±í  | 
|         AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP)  | 
|     #¸øÕâ¸öÍæ¼ÒµÄÕÙ»½ÊÞÔö¼Ó³ðºÞ  | 
|     AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, hurtHP)  | 
|     #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)  | 
|     AttackCommon.AddHurt(curTagPlayer, skillHurtList, hurtType.HurtType, hurtHP)  | 
|     return hurtType  | 
|   | 
| ## ´¦Àí¹¥»÷ºóµÄ½á¹û  | 
| #  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  | 
| #  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return True  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def AttackResult(curNormalNPC, curTagPlayer, skill, tick):  | 
|   | 
|     #Íæ¼Ò»î×Å  | 
|     if curTagPlayer.GetHP() > 0:  | 
|         #±»¹¥»÷Íæ¼Ò½øÈëÕ½¶·×´Ì¬  | 
|         AttackCommon.OnNPCHitPlayer(curNormalNPC, curTagPlayer, tick)  | 
|         AttackCommon.SetPlayerBattleState(curTagPlayer, tick)  | 
|         #´¥·¢±»¶¯buff  | 
|         #AttackCommon.DefenderSpringBuff(curTagPlayer, tick, BaseAttack.GetIsSuperHit())  | 
|     else:  | 
|         #Í¨ÖªÍæ¼Ò  | 
|         if curTagPlayer.GetMapID() != ChConfig.Def_FBMapID_XMZZ:  | 
|             if curNormalNPC.GetType() == ChConfig.ntRobot:  | 
|                 PlayerControl.NotifyCode(curTagPlayer, 'RobotKill_1', [curNormalNPC.GetID(), curNormalNPC.GetNPCID()])  | 
|             else:  | 
|                 PlayerControl.NotifyCode(curTagPlayer, 'GeRen_chenxin_279029', [curNormalNPC.GetNPCID()])  | 
|         #Íæ¼ÒÒѾËÀÍö  | 
|         playerControl = PlayerControl.PlayerControl(curTagPlayer)  | 
|         playerControl.SetDead()  | 
|         FBLogic.DoFBOnNPCKill_Player(curNormalNPC, curTagPlayer, tick)  | 
|         #´¥·¢Íæ¼ÒËÀÍöʼþ  | 
|         EventShell.EventRespons_PlayerEvent(curTagPlayer, "player_dead")  | 
|     return True  |