#!/usr/bin/python
|
# -*- coding: GBK -*-
|
#---------------------------------------------------------------------
|
#
|
#---------------------------------------------------------------------
|
##@package Player_Attack_NormalNPC
|
# Íæ¼Ò¹¥»÷ÆÕͨNPC
|
#
|
# @author eggxp
|
# @date 2010-4-20
|
# @version 1.8
|
#
|
# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½
|
# @change: "2010-11-17 19:00" adaws ¼ÓÈëNPCÕóÈÝÅж¨
|
# @change: "2011-07-15 18:00" zhangd Ìí¼ÓNPC±»Íæ¼Ò´òËÀºó´¥·¢Âß¼
|
# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬
|
# @change: "2013-11-08 18:00" hxp Ôö¼ÓNPC±»¹¥»÷Âß¼Èë¿Ú
|
# @change: "2015-03-05 21:30" hxp ÉËѪÀàÐͼì²é´¥·¢±»¶¯¼¼ÄÜ
|
# @change: "2015-04-11 15:30" hxp Ôö¼Ó×îÖÕÉ˺¦Âß¼
|
# @change: "2016-09-28 21:00" hxp ²»ËÀbossÂß¼Ö§³Ö
|
#------------------------------------------------------------------------------
|
#"""Version = 2016-09-28 21:00"""
|
#---------------------------------------------------------------------
|
import NPCCommon
|
import ChConfig
|
import AttackCommon
|
import GameWorld
|
import FBLogic
|
import ChEquip
|
import IPY_GameWorld
|
import SkillCommon
|
import SkillShell
|
import ChNPC
|
import GameObj
|
#---------------------------------------------------------------------
|
|
#---------------------------------------------------------------------
|
|
## ÊÇ·ñ¿ÉÒÔ¹¥»÷
|
# @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
|
# @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC
|
# @param skill ¼¼ÄÜ(ÎÞ->None)
|
# @param tick µ±Ç°Ê±¼ä
|
# @return True or False
|
# @remarks º¯ÊýÏêϸ˵Ã÷.
|
def GetCanAttack(curPlayer, curTagNormalNPC, skill, tick):
|
#ͨÓÃÅжÏ
|
if not AttackCommon.CheckPlayerCanAttackTag(curPlayer, curTagNormalNPC):
|
return False
|
|
if not AttackCommon.CheckPlayerAttackDist(curPlayer, curTagNormalNPC, skill):
|
return False
|
|
return True
|
|
## »ñµÃ¹ØÏµ
|
# @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
|
# @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC
|
# @param skill ¼¼ÄÜ(ÎÞ->None)
|
# @param tick µ±Ç°Ê±¼ä
|
# @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
|
# @remarks º¯ÊýÏêϸ˵Ã÷.
|
def GetTagRelation(curPlayer, curTagNormalNPC, skill, tick):
|
defenderCampType = NPCCommon.GetFaction(curTagNormalNPC)
|
#²»¹¥»÷ÕýÒåµÄÐèҪȥ±£»¤µÄ ÕâÀïÓÐÅ®ÉñºÍÊØÎÀ
|
if defenderCampType == ChConfig.CampType_Justice:
|
return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
|
|
#˽ÓÐľ׮ֻÄÜ×Ô¼º´ò×Ô¼ºµÄ
|
if curTagNormalNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
|
summonPlayerID = curTagNormalNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID)
|
if curPlayer.GetPlayerID() != summonPlayerID:
|
return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
|
return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
|
|
return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
|
|
## ¹¥»÷
|
# @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
|
# @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC
|
# @param skill ¼¼ÄÜ(ÎÞ->None)
|
# @param skillValue ¼¼ÄÜÔöÇ¿
|
# @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
|
# @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
|
# @param tick µ±Ç°Ê±¼ä
|
# @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà
|
# @remarks º¯ÊýÏêϸ˵Ã÷.
|
def DoAttack(curPlayer, curTagNormalNPC, skill, skillValue, skillPercent, skillHurtList, tick):
|
|
curTagNPCHPBeforeAtk = GameObj.GetHP(curTagNormalNPC)
|
hurtType = AttackCommon.GetHurtHP(curPlayer, curTagNormalNPC, skill, skillValue, skillPercent, tick)
|
|
#ÉËѪÁ¿
|
hurtHP = hurtType.HurtHP
|
#¸øÕâ¸öÆÕͨС¹ÖÔö¼Ó³ðºÞ
|
npcControl = NPCCommon.NPCControl(curTagNormalNPC)
|
npcControl.AddObjDetelToAngryList_ByAttack(curPlayer, hurtHP, skill)
|
|
#Ìí¼ÓÉËѪÁбí
|
AttackCommon.NPCAddObjInHurtList(curPlayer, curTagNormalNPC, curTagNPCHPBeforeAtk, hurtHP)
|
#¸øÕâ¸öÍæ¼ÒµÄËùÓÐÕÙ»½ÊÞÔö¼Ó³ðºÞ
|
AttackCommon.SummonAddAngryByOwner(curTagNormalNPC, curPlayer, hurtHP)
|
#Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
|
AttackCommon.AddHurt(curTagNormalNPC, skillHurtList, hurtType.HurtType, hurtHP)
|
|
return hurtType
|
|
## ´¦Àí¹¥»÷ºóµÄ½á¹û
|
# @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
|
# @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC
|
# @param skill ¼¼ÄÜ(ÎÞ->None)
|
# @param tick µ±Ç°Ê±¼ä
|
# @return True
|
# @remarks º¯ÊýÏêϸ˵Ã÷.
|
def AttackResult(curPlayer, curTagNormalNPC, skill, tick):
|
if ChNPC.OnUndeathBossAttacked(curTagNormalNPC):
|
return
|
|
if GameObj.GetHP(curTagNormalNPC) <= 0:
|
if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick):
|
return
|
#Ö´Ðл÷ɱNPCÂß¼
|
NPCCommon.OnPlayerAttackNPCDie(curTagNormalNPC, curPlayer, skill)
|
FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
|
#NPCËÀÍö
|
curTagNormalNPCControl = NPCCommon.NPCControl(curTagNormalNPC)
|
curTagNormalNPCControl.SetKilled()
|
else:
|
ChNPC.OnNPCAttacked(curPlayer, curTagNormalNPC, skill, tick)
|
|
|
return True
|
|
|
|
|