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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerActFamilyGCZ
#
# @todo:ÏÉÃ˹¥³ÇÕ½
# @author hxp
# @date 2025-04-09
# @version 1.0
#
# ÏêϸÃèÊö: ÏÉÃ˹¥³ÇÕ½
#
#-------------------------------------------------------------------------------
#"""Version = 2025-04-09 16:00"""
#-------------------------------------------------------------------------------
 
import ChConfig
import GameWorld
import ShareDefine
import IpyGameDataPY
import NetPackCommon
import CrossRealmPlayer
import ChPyNetSendPack
import IPY_GameWorld
import PlayerControl
import ItemControler
import ItemCommon
 
import time
 
## 1-¹«Ê¾ÆÚ£»99-Áì½±ÆÚ£»ÂÖ´Î״̬=ÂÖ´Î*10+Âִν׶Σ»Âִν׶Σº1-·Ö×éÕ½±¸£»2-Õ½¶·£»3-ÐÝÕ½
FamilyGCZState_Publicity = 1 # ¹«Ê¾ÆÚ
FamilyGCZState_Award = 99 # ½áÊøÁì½±ÆÚ
 
# ÂÖ´Î״̬ÐÅÏ¢
FamilyGCZRoundState_Group = 1 # ·Ö×é+Õ½±¸
FamilyGCZRoundState_Fight = 2 # Õ½¶·
FamilyGCZRoundState_Over = 3 # ÐÝÕ½½áËã
 
# ¹¥»÷ÀàÐÍ
(
AtkType_Normal, # ÆÕͨµ¥¹¥ 1
AtkType_SkillSingle, # ¼¼Äܵ¥¹¥ 2
AtkType_SkillArea, # ¼¼ÄÜȺ¹¥ 3
) = range(1, 1 + 3)
 
# Ê¥Èª¹ý¹Ø±ê¼ÇÎïÆ·ID
SQPass_ItemID = 2000000000
 
def GetRoundState(state):
    ## »ñÈ¡ÂִΡ¢×´Ì¬ÐÅÏ¢
    if state < 10 or state == FamilyGCZState_Award:
        return 0, state
    return state / 10, state % 10
 
def SendToGameServer_FamilyGCZ(curPlayer, msgType, dataMsg=""):
    playerID = curPlayer.GetPlayerID()
    msgList = str([msgType, dataMsg])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "FamilyGCZ", msgList, len(msgList))
    GameWorld.DebugLog("ÏÉÃ˹¥³ÇÕ½·¢ËÍGameServer: %s, %s" % (msgType, dataMsg), playerID)
    return
 
def GameServer_FamilyGCZ(curPlayer, msgData, tick):
    ## ÊÕµ½GameServer¹¥³ÇÕ½ÐÅÏ¢
    curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_FamilyGCZ, 0)
    
    msgType, dataMsg, ret = msgData
    
    if not ret:
        return
    
    if msgType == "FamilyGCZPlayerActInfo":
        __CheckPlayerFamilyGCZByCrossGameServer(curPlayer, dataMsg)
        
    elif msgType == "FamilyGCZAtkResult":
        __OnFamilyGCZAtkResult(curPlayer, dataMsg)
        
    elif msgType == "FamilyGCZAward":
        __OnFamilyGCZAward(curPlayer, dataMsg)
        
    return
 
def OnPlayerLogin(curPlayer):
    __CheckPlayerFamilyGCZByMapServer(curPlayer)
    return
 
def RefreshActFamilyGCZInfo():
    ## ÊÕµ½GameServerͬ²½µÄ»î¶¯ÐÅÏ¢£¬Ë¢Ð»ÐÅÏ¢
    playerManager = GameWorld.GetPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        
        __CheckPlayerFamilyGCZByMapServer(curPlayer)
        
    return
 
def __CheckPlayerFamilyGCZByMapServer(curPlayer):
    ## ±¾·þµØÍ¼½ö¼ì²é½áÊøÖØÖü´¿É
    
    playerID = curPlayer.GetPlayerID()
    playerActID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZID)
    playerZoneID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZZoneID)
    playerRoundNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZRoundNum)
        
    actInfo = CrossRealmPlayer.GetCrossActInfoByZoneID(ShareDefine.CrossActName_FamilyGCZ, playerZoneID)
    actID = actInfo.get(ShareDefine.ActKey_ID, 0)
    state = actInfo.get(ShareDefine.ActKey_State, 0)
    if not playerActID and not playerZoneID:
        GameWorld.DebugLog("ÏÉÃ˹¥³ÇÕ½»î¶¯Íæ¼ÒûÓлÊý¾Ý²»ÐèÒªÖØÖÃ! playerZoneID=%s,playerActID=%s" % (playerZoneID, playerActID), playerID)
        if state:
            roundNum, _ = GetRoundState(state)
            if roundNum and roundNum != playerRoundNum:
                __doPlayerRoundChange(curPlayer, playerRoundNum, roundNum)
        return
    
    ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {})
    zoneID = ipyDataDict.get("ZoneID", 0)
    
    if state and playerActID == actID and playerZoneID == zoneID:
        GameWorld.DebugLog("ÏÉÃ˹¥³ÇÕ½»î¶¯Íæ¼ÒÕý³£»î¶¯Öв»ÐèÒªÖØÖÃ! playerZoneID=%s,playerActID=%s,state=%s" % (playerZoneID, playerActID, state), playerID)
        return
    GameWorld.DebugLog("ÏÉÃ˹¥³ÇÕ½»î¶¯Íæ¼ÒÖØÖÃEnd! zoneID=%s,actID=%s,playerZoneID=%s,playerActID=%s,state=%s" 
                       % (zoneID, actID, playerZoneID, playerActID, state), playerID)
    
    __doPlayerFamilyGCZReset(curPlayer)
    return
 
def __CheckPlayerFamilyGCZByCrossGameServer(curPlayer, joinInfo):
    '''¼ì²éÍæ¼Ò²ÎÓëµÄ»î¶¯ÐÅÏ¢£¬ÒÔËø¶¨ÃËΪ׼µÄ»î¶¯Í³Ò»¸ù¾Ý¿ç·þGameServerͬ²½µÄ²ÎÓëÐÅÏ¢´¦Àí
        Ëø¶¨Ãûµ¥ÐÅÏ¢¶¼ÔÚ¿ç·þGameServer£¬ËùÒÔ¿ç·þGameServerͳһ¹ÜÀí
    ×¢£º½áÊøÖØÖõÄÔÚ±¾·þµØÍ¼Ö±½Ó´¦Àí¼´¿É
    '''
    
    playerID = curPlayer.GetPlayerID()
    zoneID, familyID = joinInfo
    
    actInfo = CrossRealmPlayer.GetCrossActInfoByZoneID(ShareDefine.CrossActName_FamilyGCZ, zoneID)
    actID = actInfo.get(ShareDefine.ActKey_ID, 0)
    state = actInfo.get(ShareDefine.ActKey_State, 0)
    
    playerActID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZID)
    playerZoneID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZZoneID)
    if playerActID == actID and playerZoneID == zoneID:
        GameWorld.DebugLog("ÏÉÃ˹¥³ÇÕ½»î¶¯ID²»±ä£¬²»´¦Àí! zoneID=%s,actID=%s,state=%s,familyID=%s" % (zoneID, actID, state, familyID), playerID)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZFamilyID, familyID)
        if state:
            Sync_FamilyGCZPlayerInfo(curPlayer)
            Sync_FamilyGCZSQInfo(curPlayer)
        return
    
    GameWorld.DebugLog("ÏÉÃ˹¥³ÇÕ½»î¶¯Íæ¼ÒÖØÖÃ! zoneID=%s,actID=%s,playerZoneID=%s,playerActID=%s" 
                       % (zoneID, actID, playerZoneID, playerActID), playerID)
    __doPlayerFamilyGCZReset(curPlayer, state, actID, zoneID, familyID)
    return
 
def __doPlayerRoundChange(curPlayer, playerRoundNum, roundNum):
    ## Âִαä¸ü
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("    ÏÉÃ˹¥³ÇÕ½»î¶¯Íæ¼ÒÂִαä¸ü! playerRoundNum=%s,roundNum=%s" % (playerRoundNum, roundNum), playerID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZRoundNum, roundNum)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZContributionCnt, 0)
    addEnergy = IpyGameDataPY.GetFuncCfg("FamilyGCZEnergy", 3)
    if addEnergy > 0:
        SetEnergy(curPlayer, curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZEnergy) + addEnergy, False)
    Sync_FamilyGCZPlayerInfo(curPlayer)
    return
 
def __doPlayerFamilyGCZReset(curPlayer, state=0, actID=0, zoneID=0, familyID=0):
    ## »î¶¯±ä¸üÖØÖÃ
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZID, actID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZZoneID, zoneID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZFamilyID, familyID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZRoundNum, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZContributionCnt, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZEnergy, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZEnergyTime, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZAwardState, 0)
    
    # ÖØÖÃʥȪ
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZSQLayer, 0)
    gridCntMax = 0
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetCrossActFamilyGCZSQCount()):
        ipyData = ipyDataMgr.GetCrossActFamilyGCZSQByIndex(index)
        gridCntMax = max(0, ipyData.GetGridCnt())
    for gridNum in range(1, gridCntMax + 1):
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZSQGridItemID % gridNum, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZSQGridItemCnt % gridNum, 0)
        
#    # »ØÊÕµÀ¾ß
#    for itemID in IpyGameDataPY.GetFuncEvalCfg("LianqiUseItem", 5):
#        ItemControler.RecycleItem(curPlayer, itemID, "ActLianqiRecycleItem")
 
    if state:
        maxEnergy = IpyGameDataPY.GetFuncCfg("FamilyGCZEnergy", 1)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZEnergy, maxEnergy)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZSQLayer, 1)
        Sync_FamilyGCZPlayerInfo(curPlayer)
        Sync_FamilyGCZSQInfo(curPlayer)
        
    return True
 
def OnProcess(curPlayer):
    if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZID):
        return
    curEnergy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZEnergy)
    maxEnergy = IpyGameDataPY.GetFuncCfg("FamilyGCZEnergy", 1)
    if curEnergy >= maxEnergy:
        #GameWorld.DebugLog("ÏÉÃ˹¥³ÇÕ½ÌåÁ¦ÒÑÂú£¬ÎÞÐè»Ö¸´! curEnergy=%s >= %s" % (curEnergy, maxEnergy), curPlayer.GetPlayerID())
        return
    needSeconds = IpyGameDataPY.GetFuncCfg("FamilyGCZEnergy", 2) * 60
    if not needSeconds:
        return
    curTime = int(time.time())
    lastTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZEnergyTime)
    if not lastTime:
        lastTime = curTime
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZEnergyTime, lastTime)
        return
    passTime = curTime - lastTime
    addEnergy = passTime / needSeconds
    if addEnergy <= 0:
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZEnergyTime, curTime)
    updEnergy = SetEnergy(curPlayer, min(curEnergy + addEnergy, maxEnergy))
    GameWorld.DebugLog("ʱ¼ä»Ö¸´ÏÉÃ˹¥³ÇÕ½ÌåÁ¦: passTime=%s(%s-%s),addEnergy=%s,updEnergy=%s" 
                       % (passTime, curTime, lastTime, addEnergy, updEnergy), curPlayer.GetPlayerID())
    return
 
def SetEnergy(curPlayer, setEnergy, isNotify=True):
    ## ÉèÖÃÌåÁ¦
    maxEnergy = IpyGameDataPY.GetFuncCfg("FamilyGCZEnergy", 1)
    curEnergy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZEnergy)
    updEnergy = min(maxEnergy, max(setEnergy, 0))
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZEnergy, updEnergy)
    
    if updEnergy >= maxEnergy:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZEnergyTime, 0)
    elif curEnergy >= maxEnergy and updEnergy < maxEnergy:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZEnergyTime, int(time.time()))
        
    if isNotify:
        Sync_FamilyGCZPlayerInfo(curPlayer)
    return updEnergy
 
#// C1 24 ÏÉÃ˹¥³ÇÕ½¾èÏ× #tagCMFamilyGCZContribution
#
#struct    tagCMFamilyGCZContribution
#{
#    tagHead        Head;
#    BYTE        ContributionType;        //¾èÏ×ÀàÐÍ£º 0-µÍ¼¶£»1-¸ß¼¶
#    DWORD        UseCount;        //ÎïÆ·¾èÏ×ʱʹÓøöÊý
#};
def OnFamilyGCZContribution(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    contributionType = clientData.ContributionType
    useCount = clientData.UseCount
    
    # ´ó±¾Óª±»´Ý»ÙÎÞ·¨ÔÙ¾èÏ×£¬Ç°¶Ë×Ô¼ºÅжϣ¬ºó¶Ë²»ÏÞÖÆ
    
    if contributionType == 1:
        __doContiributionHigh(curPlayer, useCount)
    else:
        __doContiributionLow(curPlayer)        
    return
 
def __doContiributionLow(curPlayer):
    ## µÍ¼¶¾èÏ× - »õ±Ò
    playerID = curPlayer.GetPlayerID()
    moneyType = IpyGameDataPY.GetFuncCfg("FamilyGCZContributionLow", 1)
    costMoneyList = IpyGameDataPY.GetFuncEvalCfg("FamilyGCZContributionLow", 2)
    if not moneyType or not costMoneyList:
        return
    maxCnt = len(costMoneyList)
    contriCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZContributionCnt)
    if contriCnt >= maxCnt:
        GameWorld.DebugLog("ÏÉÃ˹¥³ÇÕ½ÒÑ´ï±¾ÂÖ×î´óµÍ¼¶¾èÏ×´ÎÊý! contriCnt=%s >= %s" % (contriCnt, maxCnt), playerID)
        return
    costMoney = costMoneyList[contriCnt]
    if not costMoney or not PlayerControl.PayMoney(curPlayer, moneyType, costMoney, "FamilyGCZ"):
        return
    contriCnt += 1
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZContributionCnt, contriCnt)
    Sync_FamilyGCZPlayerInfo(curPlayer)
    
    addCampExp = IpyGameDataPY.GetFuncCfg("FamilyGCZContributionLow", 3)
    randItemWeightList = IpyGameDataPY.GetFuncEvalCfg("FamilyGCZContributionLow", 4)
    randItemInfo = GameWorld.GetResultByWeightList(randItemWeightList)
    if randItemInfo and len(randItemInfo) >= 2:
        ItemControler.GivePlayerItemOrMail(curPlayer, [randItemInfo], event=["FamilyGCZContiribution", False, {}])
        
    GameWorld.DebugLog("ÏÉÃ˹¥³ÇÕ½µÍ¼¶¾èÏ×! contriCnt=%s,moneyType=%s,costMoney=%s,addCampExp=%s,randItemInfo=%s" 
                       % (contriCnt, moneyType, costMoney, addCampExp, randItemInfo), playerID)
    dataMsg = {"ActMsgType":"AddCampExp", "playerID":playerID, "addCampExp":addCampExp}
    GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_FamilyGCZ, dataMsg)
    return
 
def __doContiributionHigh(curPlayer, useCount):
    ## ¸ß¼¶¾èÏ× - ÎïÆ·
    playerID = curPlayer.GetPlayerID()
    costItemID = IpyGameDataPY.GetFuncCfg("FamilyGCZContributionHigh", 1)
    
    costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID, useCount)
    lackCnt = useCount - bindCnt - unBindCnt
    if lackCnt > 0:
        GameWorld.DebugLog("ÏÉÃ˹¥³ÇÕ½¸ß¼¶¾èÏ×ÏûºÄµÀ¾ß²»×ã! costItemID=%s,useCount=%s,bindCnt=%s,unBindCnt=%s,lackCnt=%s" 
                           % (costItemID, useCount, bindCnt, unBindCnt, lackCnt))
        return
    # ¿Û³ýÏûºÄ
    ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, useCount, "FamilyGCZContiribution")
    
    addCampExp = IpyGameDataPY.GetFuncCfg("FamilyGCZContributionHigh", 2) * useCount
    randItemWeightList = IpyGameDataPY.GetFuncEvalCfg("FamilyGCZContributionHigh", 3)
    awardItemList = []
    for _ in range(useCount):
        randItemInfo = GameWorld.GetResultByWeightList(randItemWeightList)
        if randItemInfo and len(randItemInfo) >= 2:
            awardItemList.append(randItemInfo)
    if awardItemList:
        ItemControler.GivePlayerItemOrMail(curPlayer, GameWorld.MergeItemList(awardItemList), event=["FamilyGCZContiribution", False, {}])
        
    GameWorld.DebugLog("ÏÉÃ˹¥³ÇÕ½¸ß¼¶¾èÏ×! costItemID=%s,useCount=%s,addCampExp=%s,awardItemList=%s" 
                       % (costItemID, useCount, addCampExp, awardItemList), playerID)
    dataMsg = {"ActMsgType":"AddCampExp", "playerID":playerID, "addCampExp":addCampExp}
    GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_FamilyGCZ, dataMsg)
    return
 
#// C1 25 ÏÉÃ˹¥³ÇÕ½¹¥»÷ #tagCMFamilyGCZAtk
#
#struct    tagCMFamilyGCZAtk
#{
#    tagHead        Head;
#    BYTE        AtkType;        //¹¥»÷ÀàÐÍ£º 1-ÆÕͨµ¥¹¥£»2-¼¼Äܵ¥¹¥£»3-¼¼ÄÜȺ¹¥£»
#    DWORD        TagCityID;    //Ä¿±ê³Ç³ØID£¬Ò»°ãÊÇÏÉÃËID»òÕßÌØÊâ³Ç³ØIDÈçÐÞÂ޳dzdzأ¬ÆÕ¹¥µ¥¹¥ÐèÖ¸¶¨Ä¿±ê£¬Èº¹¥¼¼ÄÜ·¢0
#    DWORD        TagGuardID;    //Ä¿±êÊØÎÀID£¬Ò»°ãÊÇÍæ¼ÒID»òÕßÌØÊâÊØÎÀIDÈçÐÞÂÞ³ÇÊØÎÀ£¬ÆÕ¹¥µ¥¹¥ÐèÖ¸¶¨Ä¿±ê£¬¼¼Äܹ¥»÷·¢0
#};
def OnFamilyGCZAtk(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    atkType = clientData.AtkType
    tagCityID = clientData.TagCityID
    tagGuardID = clientData.TagGuardID
    
    playerID = curPlayer.GetPlayerID()
    
    zoneID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZZoneID)
    actInfo = CrossRealmPlayer.GetCrossActInfoByZoneID(ShareDefine.CrossActName_FamilyGCZ, zoneID)
    if not actInfo:
        return
    state = actInfo.get(ShareDefine.ActKey_State, 0)
    roundNum, roundState = GetRoundState(state)
    if not roundNum or roundState != FamilyGCZRoundState_Fight:
        GameWorld.ErrLog("ÏÉÃ˹¥³ÇÕ½·Ç¹¥»÷½×¶Î: state=%s,roundNum=%s,roundState=%s" % (state, roundNum, roundState), playerID)
        return
    
    hurtFamilyCnt = 1
    useItemID = 0
    # ÆÕ¹¥
    if atkType == AtkType_Normal:
        curEnergy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZEnergy)
        if not curEnergy:
            useItemID = IpyGameDataPY.GetFuncCfg("FamilyGCZAtk", 2)
            if not useItemID:
                return
            if not ItemCommon.FindItemInPackByItemID(curPlayer, useItemID, IPY_GameWorld.rptItem):
                GameWorld.DebugLog("ÏÉÃ˹¥³ÇÕ½ÆÕ¹¥µÀ¾ß²»×ã! useItemID=%s" % useItemID, playerID)
                return
        hurtMulti = IpyGameDataPY.GetFuncCfg("FamilyGCZAtk", 1)
        
    # ¼¼ÄÜ
    else:
        useItemID = IpyGameDataPY.GetFuncCfg("FamilyGCZAtk", 4)
        if not useItemID:
            return
        if not ItemCommon.FindItemInPackByItemID(curPlayer, useItemID, IPY_GameWorld.rptItem):
            GameWorld.DebugLog("ÏÉÃ˹¥³ÇÕ½¼¼ÄܵÀ¾ß²»×ã! useItemID=%s" % useItemID, playerID)
            return    
        hurtMulti = IpyGameDataPY.GetFuncCfg("FamilyGCZAtk", 3)
        
        # Èº¹¥
        if atkType == AtkType_SkillArea:
            hurtFamilyCnt = IpyGameDataPY.GetFuncCfg("FamilyGCZAtk", 5)
            
    tick = GameWorld.GetGameWorld().GetTick()
    if not GameWorld.SetPlayerTickTime(curPlayer, ChConfig.TYPE_Player_Tick_FamilyGCZ, tick):
        GameWorld.DebugLog("¹¥³ÇÕ½ÇëÇóCDÖÐ...", playerID)
        PlayerControl.NotifyCode(curPlayer, "RequestLater")
        return
    
    dataMsg = {"ActMsgType":"GCZAtk", "zoneID":zoneID, "playerID":playerID, "atkType":atkType,
               "tagCityID":tagCityID, "tagGuardID":tagGuardID, "hurtMulti":hurtMulti, 
               "useItemID":useItemID, "hurtFamilyCnt":hurtFamilyCnt}
    GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_FamilyGCZ, dataMsg)
    return
 
def __OnFamilyGCZAtkResult(curPlayer, retInfo):
    ## ¿ç·þͬ²½»ØÀ´µÄ¹¥»÷½á¹û
    #"atkRet":atkRet, "errMsg":errMsg, "reqMsg":msgData, "hurtDict":hurtDict, "killCntTotal":killCntTotal
    
    playerID = curPlayer.GetPlayerID()
    atkRet = retInfo["atkRet"]
    errMsg = retInfo["errMsg"]
    hurtDict = retInfo["hurtDict"]
    killCntTotal = retInfo["killCntTotal"]
    reqMsg = retInfo["reqMsg"]
    
    atkType = reqMsg["atkType"]
    useItemID = reqMsg["useItemID"]
    
    GameWorld.DebugLog("ÏÉÃ˹¥³ÇÕ½¹¥»÷½á¹û! atkType=%s,takRet=%s:%s" % (atkType, atkRet, errMsg), playerID)
    if atkRet != 0 or errMsg != "OK":
        # ¹¥»÷ʧ°Ü¿ÉÔÝʱ²»´¦Àí
        return
    
    # ¹¥»÷³É¹¦´¦Àí
    
    # ¿Û³ýÎïÆ·
    if useItemID:
        delCount = 1
        if not ItemControler.DelPlayerItemByPacks(curPlayer, useItemID, delCount, "FamilyGCZAtk"):
            return
        GameWorld.DebugLog("    ¿Û³ýµÀ¾ß: useItemID=%s" % (useItemID), playerID)
        
    fixAwardItemList = [] # ¹Ì¶¨½±Àø
    # ÆÕͨ¹¥»÷
    if atkType == AtkType_Normal:
        if useItemID:
            fixAwardItemList = IpyGameDataPY.GetFuncEvalCfg("FamilyGCZAtkAward", 2) 
        else:
            fixAwardItemList = IpyGameDataPY.GetFuncEvalCfg("FamilyGCZAtkAward", 1) 
            # ·ÇµÀ¾ßÆÕ¹¥£¬¿ÛÌåÁ¦
            curEnergy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZEnergy)
            updEnergy = SetEnergy(curPlayer, curEnergy - 1)
            GameWorld.DebugLog("    ¿Û³ýÌåÁ¦: curEnergy=%s,updEnergy=%s" % (curEnergy, updEnergy), playerID)
            
    # ¼¼Äܹ¥»÷
    elif atkType in [AtkType_SkillSingle, AtkType_SkillArea]:
        fixAwardItemList = IpyGameDataPY.GetFuncEvalCfg("FamilyGCZAtkAward", 3) 
        
    killAwardItemList = []
    killAwardRandCnt = IpyGameDataPY.GetFuncCfg("FamilyGCZAtkAward", 5) * killCntTotal
    killAwardWeightList = IpyGameDataPY.GetFuncEvalCfg("FamilyGCZAtkAward", 4) 
    for _ in range(killAwardRandCnt):
        randItem = GameWorld.GetResultByWeightList(killAwardWeightList)
        if randItem and isinstance(randItem, list) and len(randItem) == 3:
            killAwardItemList.append(randItem)
            
    hurtCnt = len(hurtDict)
    hurtValueTotal = sum(hurtDict.values())
    GameWorld.DebugLog("    hurtCnt=%s,hurtValueTotal=%s,killCntTotal=%s" % (hurtCnt, hurtValueTotal, killCntTotal), playerID)
    
    notifyDataEx = {"atkType":atkType, "killCntTotal":killCntTotal, "hurtCnt":hurtCnt, "hurtValueTotal":hurtValueTotal}
    giveAwardItemList = GameWorld.MergeItemList(fixAwardItemList + killAwardItemList)
    GameWorld.DebugLog("    giveAwardItemList=%s,fixAwardItemList=%s,killAwardItemList=%s" % (giveAwardItemList, fixAwardItemList, killAwardItemList), playerID)
    ItemControler.GivePlayerItemOrMail(curPlayer, giveAwardItemList, event=["FamilyGCZAtk", False, {}], notifyDataEx=notifyDataEx)
    return
 
#// C1 26 ÏÉÃ˹¥³ÇÕ½¾º²Â #tagCMFamilyGCZGuess
#
#struct    tagCMFamilyGCZGuess
#{
#    tagHead        Head;
#    BYTE        SelectCnt;
#    DWORD        SelectFamilyIDList[SelectCnt];    // ¾º²ÂÑ¡ÔñµÄÏÉÃËIDÅÅÃû˳Ðò
#};
def OnFamilyGCZGuess(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    selectFamilyIDList = clientData.SelectFamilyIDList
    playerID = curPlayer.GetPlayerID()
    zoneID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZZoneID)
    dataMsg = {"ActMsgType":"Guess", "zoneID":zoneID, "playerID":playerID, "selectFamilyIDList":selectFamilyIDList}
    GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_FamilyGCZ, dataMsg)
    return
 
def GetFamilyGCZAward(curPlayer, awardType, tick):
    ## Áì½± 0-¾º²Â½±Àø£»1-¸öÈËÅÅÐн±Àø£»2-ÏÉÃËÅÅÃû½±Àø£»
    playerID = curPlayer.GetPlayerID()
    awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZAwardState)
    if awardState&pow(2, awardType):
        GameWorld.DebugLog("ÏÉÃ˹¥³ÇÕ½ÒÑÁìÈ¡¸Ã½±Àø! awardType=%s,awardState=%s" % (awardType, awardState), playerID)
        return
    
    zoneID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZZoneID)
    actInfo = CrossRealmPlayer.GetCrossActInfoByZoneID(ShareDefine.CrossActName_FamilyGCZ, zoneID)
    if not actInfo:
        return
    state = actInfo.get(ShareDefine.ActKey_State, 0)
    if state != FamilyGCZState_Award:
        GameWorld.ErrLog("ÏÉÃ˹¥³ÇÕ½·ÇÁì½±½×¶Î: state=%s" % state, playerID)
        return
    
    if not GameWorld.SetPlayerTickTime(curPlayer, ChConfig.TYPE_Player_Tick_FamilyGCZ, tick):
        GameWorld.DebugLog("¹¥³ÇÕ½ÇëÇóCDÖÐ...", playerID)
        PlayerControl.NotifyCode(curPlayer, "RequestLater")
        return
    
    dataMsg = {"ActMsgType":"GetAward", "zoneID":zoneID, "playerID":playerID, "awardType":awardType}
    GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_FamilyGCZ, dataMsg)
    return
 
def __OnFamilyGCZAward(curPlayer, dataMsg):
    ## ¿ç·þͬ²½»ØÀ´µÄÁì½±½á¹û
    #"zoneID":zoneID, "playerID":playerID, "actID":actID, "awardType":awardType, "awardItemList":awardItemList
    zoneID = dataMsg["zoneID"]
    playerID = dataMsg["playerID"]
    actID = dataMsg["actID"]
    awardType = dataMsg["awardType"]
    awardItemList = dataMsg["awardItemList"]
    awardValue = dataMsg.get("awardValue", 0)
    fmLV = dataMsg.get("fmLV", 0)
    playerActID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZID)
    awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZAwardState)
    if awardState&pow(2, awardType):
        GameWorld.Log("ÏÉÃ˹¥³ÇÕ½·¢·Å½±ÀøÊ±ÒÑÁìÈ¡¸Ã½±Àø! awardType=%s,awardState=%s,zoneID=%s,actID=%s" 
                      % (awardType, awardState, zoneID, actID), playerID)
        return
    
    GameWorld.DebugLog("ÏÉÃ˹¥³ÇÕ½·¢·Å½±Àø! awardType=%s,awardValue=%s,fmLV=%s,awardItemList=%s,awardState=%s" 
                  % (awardType, awardValue, fmLV, awardItemList, awardState), playerID)
    
    # Í¬Ò»¸ö»î¶¯£¬¸üÐÂÁì½±¼Ç¼
    if playerActID == actID:
        updAwardState = awardState|pow(2, awardType)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZAwardState, updAwardState)
        GameWorld.DebugLog("    ¸üÐÂÁì½±¼Ç¼! awardType=%s,awardState=%s,updAwardState=%s" % (awardType, awardState, updAwardState), playerID)
        Sync_FamilyGCZPlayerInfo(curPlayer)
        
    drDict = {"zoneID":zoneID, "actID":actID, "awardType":awardType, "awardValue":awardValue, "fmLV":fmLV}
    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["FamilyGCZAward", True, drDict])
    return
 
 
#// C1 27 ÏÉÃ˹¥³ÇսʥȪ³é½± #tagCMFamilyGCZSQ
#
#struct    tagCMFamilyGCZSQ
#{
#    tagHead        Head;
#    BYTE        GridNum;    // Ñ¡Öиñ×Ó±àºÅ£¬1~n
#};
def OnFamilyGCZSQ(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    gridNum = clientData.GridNum
    playerID = curPlayer.GetPlayerID()
    
    layerNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZSQLayer)
    if not layerNum:
        layerNum = 1
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZSQLayer, 1)
        
    ipyData = IpyGameDataPY.GetIpyGameData("CrossActFamilyGCZSQ", layerNum)
    if not ipyData:
        return
    gridCnt = ipyData.GetGridCnt()
    if gridNum < 1 or gridNum > gridCnt:
        GameWorld.DebugLog("ʥȪ³é½±²»´æÔڸøñ×Ó±àºÅ! layerNum=%s, gridNum=%s" % (layerNum, gridNum), playerID)
        return
    
    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZSQGridItemID % gridNum):
        Sync_FamilyGCZSQInfo(curPlayer, gridNum)
        return
    
    costItemID = ipyData.GetCostItemID()
    costItemCount = ipyData.GetCostItemCnt()
    if not costItemID or not costItemCount:
        return
    
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(costItemID, itemPack, costItemCount)
    if not hasEnough:
        GameWorld.DebugLog("ʥȪ³é½±µÀ¾ß²»×ã! costItemID=%s, costItemCount=%s" % (costItemID, costItemCount), playerID)
        return
    
    emptyCnt = 0    
    for gNum in range(1, gridCnt + 1):
        if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZSQGridItemID % gNum):
            continue
        emptyCnt += 1
        if emptyCnt > 1:
            break
        
    if emptyCnt > 1:
        isPass = GameWorld.CanHappen(ipyData.GetPassRate())
    else:
        isPass = 1
        GameWorld.DebugLog("ÏÉÃ˹¥³ÇսʥȪ³é½±×îºóÒ»¸ñ±Ø¹ý¹Ø! layerNum=%s" % layerNum, playerID)
        
    if not isPass:
        randItem = GameWorld.GetResultByWeightList(ipyData.GetGridWeightItemList())
        GameWorld.DebugLog("ÏÉÃ˹¥³ÇսʥȪ³é½±Î´¹ý¹Ø! layerNum=%s,gridNum=%s,randItem=%s" % (layerNum, gridNum, randItem), playerID)
        if not randItem:
            return
        itemID, itemCount = randItem
        if not itemID or not itemCount:
            return
        
        ItemCommon.ReduceItem(curPlayer, itemPack, itemIndexList, costItemCount, True, "FamilyGCZSQ")
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZSQGridItemID % gridNum, itemID)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZSQGridItemCnt % gridNum, itemCount)
        ItemControler.GivePlayerItemOrMail(curPlayer, [[itemID, itemCount]], event=["FamilyGCZSQGrid", False, {}])
        Sync_FamilyGCZSQInfo(curPlayer, gridNum)
        return
    
    # ¹ý¹Ø
    ItemCommon.ReduceItem(curPlayer, itemPack, itemIndexList, costItemCount, True, "FamilyGCZSQ")
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZSQGridItemID % gridNum, SQPass_ItemID)
    passAwardItemList = ipyData.GetLayerAwardItemList() # ¹ý¹Ø½±Àø
    ItemControler.GivePlayerItemOrMail(curPlayer, passAwardItemList, event=["FamilyGCZSQPass", False, {}])
    Sync_FamilyGCZSQInfo(curPlayer, gridNum)
    GameWorld.DebugLog("ÏÉÃ˹¥³ÇսʥȪ³é½±¹ý¹Ø! layerNum=%s,gridNum=%s,passAwardItemList=%s" 
                       % (layerNum, gridNum, passAwardItemList), playerID)
    
    #ÖØÖøñ×ӼǼ
    for gridNum in range(1, ipyData.GetGridCnt() + 1):
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZSQGridItemID % gridNum, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZSQGridItemCnt % gridNum, 0)
        
    nextLayerNum = layerNum + 1
    #ÏÂÒ»²ã
    if IpyGameDataPY.GetIpyGameDataNotLog("CrossActFamilyGCZSQ", nextLayerNum):
        GameWorld.DebugLog("    ÏÂÒ»²ã! nextLayerNum=%s" % (nextLayerNum), playerID)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZSQLayer, nextLayerNum)
        Sync_FamilyGCZSQInfo(curPlayer)
        return
    
    #ͨ¹Ø£¬´ÓÍ·¿ªÊ¼
    weightItemList = ipyData.GetLayerWeightItemList() # Í¨¹ØËæ»ú½±Àø
    awardItemEx = GameWorld.GetResultByWeightList(weightItemList)
    if awardItemEx and len(awardItemEx) == 2:
        itemID, itemCount = awardItemEx
        ItemControler.GivePlayerItemOrMail(curPlayer, [[itemID, itemCount]], event=["FamilyGCZSQPassAll", False, {}])
        
    GameWorld.DebugLog("    Ã»ÓÐÏÂÒ»²ãÁË£¬´ÓÍ·¿ªÊ¼! awardItemEx=%s" % str(awardItemEx), playerID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZSQLayer, 1)
    Sync_FamilyGCZSQInfo(curPlayer)
    return
 
def Sync_FamilyGCZPlayerInfo(curPlayer):
    clientPack = ChPyNetSendPack.tagMCFamilyGCZPlayerInfo()
    clientPack.ContributionCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZContributionCnt)
    clientPack.Energy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZEnergy)
    clientPack.EnergyTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZEnergyTime)
    clientPack.AwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZAwardState)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def Sync_FamilyGCZSQInfo(curPlayer, gridNum=0):
    layerNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZSQLayer)
    ipyData = IpyGameDataPY.GetIpyGameData("CrossActFamilyGCZSQ", layerNum)
    if not ipyData:
        return
    clientPack = ChPyNetSendPack.tagMCFamilyGCZSQInfo()
    clientPack.SQLayer = layerNum
    if gridNum:
        syncGridList = [gridNum]
    else:
        syncGridList = range(1, ipyData.GetGridCnt() + 1)
    clientPack.SQGridList = []
    for gNum in syncGridList:
        grid = ChPyNetSendPack.tagMCFamilyGCZSQGrid()
        grid.GridNum = gNum
        grid.ItemID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZSQGridItemID % gNum)
        grid.ItemCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyGCZSQGridItemCnt % gNum)
        clientPack.SQGridList.append(grid)
    clientPack.SQGirdCnt = len(clientPack.SQGridList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return