#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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##@package
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#
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# @todo: buffÖй¥»÷´¦ÓÚxx״̬Ŀ±ê´¥·¢¼¼ÄÜ
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#
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# @author: Alee
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# @date 2019-5-7 ÏÂÎç09:17:25
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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import GameWorld
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import GameObj
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def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
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if passiveEffect.GetEffectValue(0):
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if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(0)):
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#GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(1))
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return False
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return True
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def GetSkillData(passiveEffect):
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skillID = passiveEffect.GetEffectValue(1)
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return GameWorld.GetGameData().GetSkillBySkillID(skillID)
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