| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| ##@package  | 
| #  | 
| # @todo:   | 
| #  | 
| # @author: Alee  | 
| # @date 2018-4-3 ÏÂÎç05:03:18  | 
| # @version 1.0  | 
| #  | 
| # @note:   | 
| #  | 
| #---------------------------------------------------------------------  | 
|   | 
| import IPY_GameWorld  | 
| import GameWorld  | 
| import NPCCommon  | 
| import BaseAttack  | 
| import ChConfig  | 
| import AICommon  | 
| import random  | 
| import GameObj  | 
| import IpyGameDataPY  | 
| #---------------------------------------------------------------------  | 
|   | 
|   | 
| #---------------------------------------------------------------------  | 
| ## ³õʼ»¯  | 
| #  @param curNPC µ±Ç°npc  | 
| #  @return None  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def DoInit(curNPC):  | 
|     curNPC.GetNPCAngry().Init(ChConfig.Def_NormalNPCAngryCount)  | 
|     return  | 
|   | 
| ## Ö´ÐÐAI  | 
| #  @param curNPC µ±Ç°npc  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return None  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def ProcessAI(curNPC, tick):  | 
|   | 
|     if AppearMove(curNPC):  | 
|         return  | 
|       | 
|     npcControl = NPCCommon.NPCControl(curNPC)  | 
|   | 
|     #Ë¢ÐÂ×Ô¼ºµÄbuff  | 
|     npcControl.RefreshBuffState(tick)  | 
|     if GameObj.GetHP(curNPC) == 0 :  | 
|         # BUFFË¢ÐÂÖпÉÄܻᵼÖÂNPCËÀÍö  | 
|         return  | 
|   | 
|       | 
|     #Ë¢ÐÂ×Ô¼º³ðºÞ¶ÈÁÐ±í  | 
|     npcControl.RefreshAngryList(tick)  | 
|       | 
|     if not curNPC.GetIsNeedProcess():  | 
|         AICommon.NormalNPCFree_Move(curNPC, tick)  | 
|         return  | 
|       | 
|     curNPCAngry = npcControl.GetMaxAngryTag()  | 
|       | 
|     #³ðºÞ¶ÈÁбíÖеÄÈËΪ¿Õ  | 
|     if curNPCAngry == None :  | 
|         AICommon.NormalNPCFree_Move(curNPC, tick)  | 
|         return  | 
|   | 
|     #³ðºÞ¶ÔÏóÀàÐÍ,³ðºÞ¶ÔÏóID  | 
|     curNPCAngryType = curNPCAngry.GetObjType()  | 
|     curNPCAngryID = curNPCAngry.GetObjID()  | 
|   | 
|     #Ö´Ðй¥»÷Âß¼  | 
|     __NPCFight(curNPC, curNPCAngryID, curNPCAngryType, tick)  | 
|   | 
|   | 
| ## npc¹¥»÷Âß¼  | 
| #  @param curNPC µ±Ç°npc  | 
| #  @param tagID curNPCAngryID  | 
| #  @param tagType curNPCAngryType   | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return None  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def __NPCFight(curNPC, tagID, tagType, tick):  | 
|     #ÉèÖýøÈëÕ½¶·×´Ì¬  | 
|     NPCCommon.SetNPCInBattleState(curNPC)  | 
|     npcControl = NPCCommon.NPCControl(curNPC)  | 
|       | 
|     #ÊÇ·ñÔÚÒÆ¶¯·¶Î§ÄÚ  | 
|     if not npcControl.IsInRefreshArea():  | 
|         #×·»÷·µ»Ø  | 
|         npcControl.MoveBack()  | 
|         return  | 
|       | 
|     #¿ªÊ¼¹¥»÷  | 
|     curTag = GameWorld.GetObj(tagID, tagType)  | 
|       | 
|     if curTag == None or GameObj.GetHP(curTag) <= 0:  | 
|         return  | 
|       | 
|     tagDist = GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), curTag.GetPosX(), curTag.GetPosY())  | 
|       | 
|       | 
|     #³¬¹ý¹¥»÷¾àÀë,ÒÆ¶¯¹ýÈ¥  | 
|     if tagDist > curNPC.GetAtkDist() :  | 
|         destDist = GameWorld.GetDist(curNPC.GetDestPosX() , curNPC.GetDestPosY(), curTag.GetPosX(), curTag.GetPosY())  | 
|         if destDist <= curNPC.GetAtkDist() and curNPC.GetCurAction() == IPY_GameWorld.laNPCMove:  | 
|             # Ä¿±êÔÚÒÆ¶¯µÄ¹¥»÷·¶Î§ÄÚ£¬²»¸Ä±äÄ¿±êµã  | 
|             return  | 
|         npcControl.MoveToObj_Detel(curTag)  | 
|         return  | 
|     else:  | 
|         curNPC.StopMove()  | 
|           | 
|     if tick - curNPC.GetAttackTick() < curNPC.GetAtkInterval():  | 
|         #¹¥»÷¼ä¸ôûÓе½, ·µ»Ø  | 
|         return  | 
|       | 
|   | 
|     if npcControl.FixTagPos(curTag.GetPosX(), curTag.GetPosY()):  | 
|         #ÐÞÕýÕâ¸öNPCµÄÕ¾Á¢Î»Öà  | 
|         return  | 
|       | 
|     curNPCAction = curNPC.GetCurAction()  | 
|     if curNPCAction == IPY_GameWorld.laNPCMove:  | 
|         return  | 
|       | 
|     #ÆÕͨ¹¥»÷  | 
|     BaseAttack.Attack( curNPC, curTag, None, tick )  | 
|     return  | 
|           | 
| # ³ö³¡Òƶ¯  | 
| def AppearMove(curNPC):  | 
|     if curNPC.GetDictByKey("appearmove"):  | 
|         # ÒÑ´¦Àí  | 
|         return False  | 
|     if curNPC.GetCurAction() == IPY_GameWorld.laNPCMove:  | 
|         return  | 
|     aiRefreshPointNPCRun = IpyGameDataPY.GetFuncEvalCfg("AIRefreshPointNPCRun", 1, {})  | 
|   | 
|     refreshMark = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_FromRefreshMark)  | 
|     movePointList = aiRefreshPointNPCRun.get(refreshMark, [])  | 
|     if not movePointList:  | 
|         return False  | 
|       | 
|     # ÆðµãΪ³öÉúµã  | 
|     destPosX, destPosY = movePointList[0]  | 
|           | 
|     curNPC.Move(destPosX, destPosY)  | 
|     curNPC.SetDict("appearmove", 1)  | 
|       | 
|     return True |