| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| # @todo: ¼¼ÄÜÉ˺¦Ôö¼Ó1010ºÍ1009Ч¹û  | 
| #  | 
| # @author: Alee  | 
| # @date 2017-12-7 ÏÂÎç04:48:02  | 
| # @version 1.0  | 
| #  | 
| # @note: Ö÷¼¼Äܹ¥»÷ÀàÊÜÆäËû¼¼ÄÜЧ¹û4000µÄÓ°Ïì  | 
| #  | 
| #---------------------------------------------------------------------  | 
|   | 
| import SkillCommon  | 
| import ChConfig  | 
| import GameWorld  | 
|   | 
|   | 
| ## ¼¼ÄÜÔöǿЧ¹û¸Ä±ä¼¼ÄÜÊý¾Ý  | 
| #  @param skillData Ö÷Êͷż¼ÄÜ   passiveEffectÓ°ÏìµÄ±»¶¯Ð§¹û  | 
| #  @return None  | 
| def OnCalcSkillAttr(skillData, passiveEffect):  | 
|       | 
|     #  | 
|     skillType = skillData.GetSkillType()  | 
|     if skillType == ChConfig.Def_SkillType_Atk:  | 
|         # Ö±½ÓµÄ¹¥»÷À༼ÄܸıäЧ¹ûÖµ  | 
|         effect = SkillCommon.GetSkillEffectByEffectID(skillData, ChConfig.Def_Skill_Effect_Attack)  | 
|         if effect:  | 
|             effect.AddEffectValue(0, passiveEffect.GetEffectValue(1))  | 
|               | 
|         effect = SkillCommon.GetSkillEffectByEffectID(skillData, ChConfig.Def_Skill_Effect_AttackReplace)  | 
|         if effect:  | 
|             effect.AddEffectValue(0, passiveEffect.GetEffectValue(1))  | 
|           | 
|         return True  | 
|           | 
|     elif skillType == ChConfig.Def_SkillType_LstPlsBuffAtk:  | 
|         # buffvalueµÚÒ»¸öÓÃÓÚ´æ´¢´ÎÊý£¬µÚ¶þ¸öÓÃÓÚ´æ´¢Ôö¼ÓÉ˺¦Öµ°Ù·Ö±È  | 
|         skillData.AddBuffValueEx(1, passiveEffect.GetEffectValue(1))  | 
|           | 
|         return True  | 
|       | 
|     return False  | 
|   | 
| # ¸ÅÂÊ´¥·¢   | 
| def CheckHappen(skillData, passiveEffect):  | 
|     skillType = skillData.GetSkillType()  | 
|     if skillType not in [ChConfig.Def_SkillType_Atk, ChConfig.Def_SkillType_LstPlsBuffAtk]:  | 
|         return False  | 
|       | 
|     if not GameWorld.CanHappen(passiveEffect.GetEffectValue(2)):  | 
|         return False  | 
|     return True  | 
|   |