#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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#-------------------------------------------------------------------------------
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#
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##@package GM.Commands.ClearInvest
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#
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# @todo:ÖØÖÃͶ×ÊÀí²Æ
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# @author xdh
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# @date 2014-08-19
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# @version 1.0
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#
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# ÏêϸÃèÊö: ÖØÖÃͶ×ÊÀí²Æ
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#
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#---------------------------------------------------------------------
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#"""Version = 2015-04-13 11:10"""
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import ChConfig
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import PlayerGoldInvest
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import PlayerControl
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import GameWorld
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#---------------------------------------------------------------------
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#Â߼ʵÏÖ
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## GMÃüÁîÖ´ÐÐÈë¿Ú
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# @param curPlayer µ±Ç°Íæ¼Ò
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# @param list ²ÎÊýÁбí [npcID]
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def OnExec(curPlayer, msgList):
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GameWorld.DebugAnswer(curPlayer, "ClearInvest Ͷ×ÊÀàÐÍ(²»Ð´ÔòÈ«²¿ÖØÖÃ)")
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investTypeList = [msgList[0]] if msgList else ChConfig.GoldInvestTypeList
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for itype in investTypeList:
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valueKey = ChConfig.Def_PDict_GoldInvest_Time % itype
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PlayerControl.NomalDictSetProperty(curPlayer, valueKey, 0, ChConfig.Def_PDictType_GoldInvest)
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valueKey = ChConfig.Def_PDict_GoldInvest_Gold % itype
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PlayerControl.NomalDictSetProperty(curPlayer, valueKey, 0, ChConfig.Def_PDictType_GoldInvest)
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valueKey = ChConfig.Def_PDict_GoldInvest_AwardData % itype
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PlayerControl.NomalDictSetProperty(curPlayer, valueKey, 0, ChConfig.Def_PDictType_GoldInvest)
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for i in range(1, 32):
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valueKey = ChConfig.Def_PDict_GoldInvest_GotRewardValue % (itype, i)
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PlayerControl.NomalDictSetProperty(curPlayer, valueKey, 0, ChConfig.Def_PDictType_GoldInvest)
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PlayerGoldInvest.Sync_GoldInvestInfo(curPlayer, itype, isForce=True)
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return
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