| # This file was automatically generated by SWIG (http://www.swig.org).  | 
| # Version 2.0.4  | 
| #  | 
| # Do not make changes to this file unless you know what you are doing--modify  | 
| # the SWIG interface file instead.  | 
|   | 
|   | 
|   | 
| from sys import version_info  | 
| if version_info >= (2,6,0):  | 
|     def swig_import_helper():  | 
|         from os.path import dirname  | 
|         import imp  | 
|         fp = None  | 
|         try:  | 
|             fp, pathname, description = imp.find_module('_IPY_GameObj', [dirname(__file__)])  | 
|         except ImportError:  | 
|             import _IPY_GameObj  | 
|             return _IPY_GameObj  | 
|         if fp is not None:  | 
|             try:  | 
|                 _mod = imp.load_module('_IPY_GameObj', fp, pathname, description)  | 
|             finally:  | 
|                 fp.close()  | 
|             return _mod  | 
|     _IPY_GameObj = swig_import_helper()  | 
|     del swig_import_helper  | 
| else:  | 
|     import _IPY_GameObj  | 
| del version_info  | 
| try:  | 
|     _swig_property = property  | 
| except NameError:  | 
|     pass # Python < 2.2 doesn't have 'property'.  | 
| def _swig_setattr_nondynamic(self,class_type,name,value,static=1):  | 
|     if (name == "thisown"): return self.this.own(value)  | 
|     if (name == "this"):  | 
|         if type(value).__name__ == 'SwigPyObject':  | 
|             self.__dict__[name] = value  | 
|             return  | 
|     method = class_type.__swig_setmethods__.get(name,None)  | 
|     if method: return method(self,value)  | 
|     if (not static):  | 
|         self.__dict__[name] = value  | 
|     else:  | 
|         raise AttributeError("You cannot add attributes to %s" % self)  | 
|   | 
| def _swig_setattr(self,class_type,name,value):  | 
|     return _swig_setattr_nondynamic(self,class_type,name,value,0)  | 
|   | 
| def _swig_getattr(self,class_type,name):  | 
|     if (name == "thisown"): return self.this.own()  | 
|     method = class_type.__swig_getmethods__.get(name,None)  | 
|     if method: return method(self)  | 
|     raise AttributeError(name)  | 
|   | 
| def _swig_repr(self):  | 
|     try: strthis = "proxy of " + self.this.__repr__()  | 
|     except: strthis = ""  | 
|     return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,)  | 
|   | 
| try:  | 
|     _object = object  | 
|     _newclass = 1  | 
| except AttributeError:  | 
|     class _object : pass  | 
|     _newclass = 0  | 
|   | 
|   | 
| class SwigPyIterator(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name)  | 
|     def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  | 
|     __repr__ = _swig_repr  | 
|     __swig_destroy__ = _IPY_GameObj.delete_SwigPyIterator  | 
|     __del__ = lambda self : None;  | 
|     def value(self): return _IPY_GameObj.SwigPyIterator_value(self)  | 
|     def incr(self, n = 1): return _IPY_GameObj.SwigPyIterator_incr(self, n)  | 
|     def decr(self, n = 1): return _IPY_GameObj.SwigPyIterator_decr(self, n)  | 
|     def distance(self, *args): return _IPY_GameObj.SwigPyIterator_distance(self, *args)  | 
|     def equal(self, *args): return _IPY_GameObj.SwigPyIterator_equal(self, *args)  | 
|     def copy(self): return _IPY_GameObj.SwigPyIterator_copy(self)  | 
|     def next(self): return _IPY_GameObj.SwigPyIterator_next(self)  | 
|     def __next__(self): return _IPY_GameObj.SwigPyIterator___next__(self)  | 
|     def previous(self): return _IPY_GameObj.SwigPyIterator_previous(self)  | 
|     def advance(self, *args): return _IPY_GameObj.SwigPyIterator_advance(self, *args)  | 
|     def __eq__(self, *args): return _IPY_GameObj.SwigPyIterator___eq__(self, *args)  | 
|     def __ne__(self, *args): return _IPY_GameObj.SwigPyIterator___ne__(self, *args)  | 
|     def __iadd__(self, *args): return _IPY_GameObj.SwigPyIterator___iadd__(self, *args)  | 
|     def __isub__(self, *args): return _IPY_GameObj.SwigPyIterator___isub__(self, *args)  | 
|     def __add__(self, *args): return _IPY_GameObj.SwigPyIterator___add__(self, *args)  | 
|     def __sub__(self, *args): return _IPY_GameObj.SwigPyIterator___sub__(self, *args)  | 
|     def __iter__(self): return self  | 
| SwigPyIterator_swigregister = _IPY_GameObj.SwigPyIterator_swigregister  | 
| SwigPyIterator_swigregister(SwigPyIterator)  | 
|   | 
| class IntVector(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name)  | 
|     __repr__ = _swig_repr  | 
|     def iterator(self): return _IPY_GameObj.IntVector_iterator(self)  | 
|     def __iter__(self): return self.iterator()  | 
|     def __nonzero__(self): return _IPY_GameObj.IntVector___nonzero__(self)  | 
|     def __bool__(self): return _IPY_GameObj.IntVector___bool__(self)  | 
|     def __len__(self): return _IPY_GameObj.IntVector___len__(self)  | 
|     def pop(self): return _IPY_GameObj.IntVector_pop(self)  | 
|     def __getslice__(self, *args): return _IPY_GameObj.IntVector___getslice__(self, *args)  | 
|     def __setslice__(self, *args): return _IPY_GameObj.IntVector___setslice__(self, *args)  | 
|     def __delslice__(self, *args): return _IPY_GameObj.IntVector___delslice__(self, *args)  | 
|     def __delitem__(self, *args): return _IPY_GameObj.IntVector___delitem__(self, *args)  | 
|     def __getitem__(self, *args): return _IPY_GameObj.IntVector___getitem__(self, *args)  | 
|     def __setitem__(self, *args): return _IPY_GameObj.IntVector___setitem__(self, *args)  | 
|     def append(self, *args): return _IPY_GameObj.IntVector_append(self, *args)  | 
|     def empty(self): return _IPY_GameObj.IntVector_empty(self)  | 
|     def size(self): return _IPY_GameObj.IntVector_size(self)  | 
|     def clear(self): return _IPY_GameObj.IntVector_clear(self)  | 
|     def swap(self, *args): return _IPY_GameObj.IntVector_swap(self, *args)  | 
|     def get_allocator(self): return _IPY_GameObj.IntVector_get_allocator(self)  | 
|     def begin(self): return _IPY_GameObj.IntVector_begin(self)  | 
|     def end(self): return _IPY_GameObj.IntVector_end(self)  | 
|     def rbegin(self): return _IPY_GameObj.IntVector_rbegin(self)  | 
|     def rend(self): return _IPY_GameObj.IntVector_rend(self)  | 
|     def pop_back(self): return _IPY_GameObj.IntVector_pop_back(self)  | 
|     def erase(self, *args): return _IPY_GameObj.IntVector_erase(self, *args)  | 
|     def __init__(self, *args):   | 
|         this = _IPY_GameObj.new_IntVector(*args)  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     def push_back(self, *args): return _IPY_GameObj.IntVector_push_back(self, *args)  | 
|     def front(self): return _IPY_GameObj.IntVector_front(self)  | 
|     def back(self): return _IPY_GameObj.IntVector_back(self)  | 
|     def assign(self, *args): return _IPY_GameObj.IntVector_assign(self, *args)  | 
|     def resize(self, *args): return _IPY_GameObj.IntVector_resize(self, *args)  | 
|     def insert(self, *args): return _IPY_GameObj.IntVector_insert(self, *args)  | 
|     def reserve(self, *args): return _IPY_GameObj.IntVector_reserve(self, *args)  | 
|     def capacity(self): return _IPY_GameObj.IntVector_capacity(self)  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IntVector  | 
|     __del__ = lambda self : None;  | 
| IntVector_swigregister = _IPY_GameObj.IntVector_swigregister  | 
| IntVector_swigregister(IntVector)  | 
|   | 
| class DoubleVector(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name)  | 
|     __repr__ = _swig_repr  | 
|     def iterator(self): return _IPY_GameObj.DoubleVector_iterator(self)  | 
|     def __iter__(self): return self.iterator()  | 
|     def __nonzero__(self): return _IPY_GameObj.DoubleVector___nonzero__(self)  | 
|     def __bool__(self): return _IPY_GameObj.DoubleVector___bool__(self)  | 
|     def __len__(self): return _IPY_GameObj.DoubleVector___len__(self)  | 
|     def pop(self): return _IPY_GameObj.DoubleVector_pop(self)  | 
|     def __getslice__(self, *args): return _IPY_GameObj.DoubleVector___getslice__(self, *args)  | 
|     def __setslice__(self, *args): return _IPY_GameObj.DoubleVector___setslice__(self, *args)  | 
|     def __delslice__(self, *args): return _IPY_GameObj.DoubleVector___delslice__(self, *args)  | 
|     def __delitem__(self, *args): return _IPY_GameObj.DoubleVector___delitem__(self, *args)  | 
|     def __getitem__(self, *args): return _IPY_GameObj.DoubleVector___getitem__(self, *args)  | 
|     def __setitem__(self, *args): return _IPY_GameObj.DoubleVector___setitem__(self, *args)  | 
|     def append(self, *args): return _IPY_GameObj.DoubleVector_append(self, *args)  | 
|     def empty(self): return _IPY_GameObj.DoubleVector_empty(self)  | 
|     def size(self): return _IPY_GameObj.DoubleVector_size(self)  | 
|     def clear(self): return _IPY_GameObj.DoubleVector_clear(self)  | 
|     def swap(self, *args): return _IPY_GameObj.DoubleVector_swap(self, *args)  | 
|     def get_allocator(self): return _IPY_GameObj.DoubleVector_get_allocator(self)  | 
|     def begin(self): return _IPY_GameObj.DoubleVector_begin(self)  | 
|     def end(self): return _IPY_GameObj.DoubleVector_end(self)  | 
|     def rbegin(self): return _IPY_GameObj.DoubleVector_rbegin(self)  | 
|     def rend(self): return _IPY_GameObj.DoubleVector_rend(self)  | 
|     def pop_back(self): return _IPY_GameObj.DoubleVector_pop_back(self)  | 
|     def erase(self, *args): return _IPY_GameObj.DoubleVector_erase(self, *args)  | 
|     def __init__(self, *args):   | 
|         this = _IPY_GameObj.new_DoubleVector(*args)  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     def push_back(self, *args): return _IPY_GameObj.DoubleVector_push_back(self, *args)  | 
|     def front(self): return _IPY_GameObj.DoubleVector_front(self)  | 
|     def back(self): return _IPY_GameObj.DoubleVector_back(self)  | 
|     def assign(self, *args): return _IPY_GameObj.DoubleVector_assign(self, *args)  | 
|     def resize(self, *args): return _IPY_GameObj.DoubleVector_resize(self, *args)  | 
|     def insert(self, *args): return _IPY_GameObj.DoubleVector_insert(self, *args)  | 
|     def reserve(self, *args): return _IPY_GameObj.DoubleVector_reserve(self, *args)  | 
|     def capacity(self): return _IPY_GameObj.DoubleVector_capacity(self)  | 
|     __swig_destroy__ = _IPY_GameObj.delete_DoubleVector  | 
|     __del__ = lambda self : None;  | 
| DoubleVector_swigregister = _IPY_GameObj.DoubleVector_swigregister  | 
| DoubleVector_swigregister(DoubleVector)  | 
|   | 
| class PairInt(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self, *args):   | 
|         this = _IPY_GameObj.new_PairInt(*args)  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_setmethods__["first"] = _IPY_GameObj.PairInt_first_set  | 
|     __swig_getmethods__["first"] = _IPY_GameObj.PairInt_first_get  | 
|     if _newclass:first = _swig_property(_IPY_GameObj.PairInt_first_get, _IPY_GameObj.PairInt_first_set)  | 
|     __swig_setmethods__["second"] = _IPY_GameObj.PairInt_second_set  | 
|     __swig_getmethods__["second"] = _IPY_GameObj.PairInt_second_get  | 
|     if _newclass:second = _swig_property(_IPY_GameObj.PairInt_second_get, _IPY_GameObj.PairInt_second_set)  | 
|     def __len__(self): return 2  | 
|     def __repr__(self): return str((self.first, self.second))  | 
|     def __getitem__(self, index):   | 
|       if not (index % 2):   | 
|         return self.first  | 
|       else:  | 
|         return self.second  | 
|     def __setitem__(self, index, val):  | 
|       if not (index % 2):   | 
|         self.first = val  | 
|       else:  | 
|         self.second = val  | 
|     __swig_destroy__ = _IPY_GameObj.delete_PairInt  | 
|     __del__ = lambda self : None;  | 
| PairInt_swigregister = _IPY_GameObj.PairInt_swigregister  | 
| PairInt_swigregister(PairInt)  | 
|   | 
| import IPY_PlayerDefine  | 
| import IPY_ServerDefine  | 
| class IPY_PlayerHurtValue(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerHurtValue, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerHurtValue, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_PlayerHurtValue()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_PlayerHurtValue  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_PlayerHurtValue_SetInstance(self, *args)  | 
|     def GetValueID(self): return _IPY_GameObj.IPY_PlayerHurtValue_GetValueID(self)  | 
|     def GetValueType(self): return _IPY_GameObj.IPY_PlayerHurtValue_GetValueType(self)  | 
|     def GetHurtValue(self): return _IPY_GameObj.IPY_PlayerHurtValue_GetHurtValue(self)  | 
|     def SetValueID(self, *args): return _IPY_GameObj.IPY_PlayerHurtValue_SetValueID(self, *args)  | 
|     def SetHurtValue(self, *args): return _IPY_GameObj.IPY_PlayerHurtValue_SetHurtValue(self, *args)  | 
|     def SetValueType(self, *args): return _IPY_GameObj.IPY_PlayerHurtValue_SetValueType(self, *args)  | 
|     def Clear(self): return _IPY_GameObj.IPY_PlayerHurtValue_Clear(self)  | 
| IPY_PlayerHurtValue_swigregister = _IPY_GameObj.IPY_PlayerHurtValue_swigregister  | 
| IPY_PlayerHurtValue_swigregister(IPY_PlayerHurtValue)  | 
|   | 
| class IPY_PlayerHurtList(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerHurtList, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerHurtList, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_PlayerHurtList()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_PlayerHurtList  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_PlayerHurtList_SetInstance(self, *args)  | 
|     def AddHurtValue(self, *args): return _IPY_GameObj.IPY_PlayerHurtList_AddHurtValue(self, *args)  | 
|     def FindHurtValue(self, *args): return _IPY_GameObj.IPY_PlayerHurtList_FindHurtValue(self, *args)  | 
|     def GetMaxHurtValue(self): return _IPY_GameObj.IPY_PlayerHurtList_GetMaxHurtValue(self)  | 
|     def Sort(self): return _IPY_GameObj.IPY_PlayerHurtList_Sort(self)  | 
|     def Clear(self): return _IPY_GameObj.IPY_PlayerHurtList_Clear(self)  | 
|     def GetHurtCount(self): return _IPY_GameObj.IPY_PlayerHurtList_GetHurtCount(self)  | 
|     def GetHurtAt(self, *args): return _IPY_GameObj.IPY_PlayerHurtList_GetHurtAt(self, *args)  | 
|     def GetLastTimeHurtValue(self): return _IPY_GameObj.IPY_PlayerHurtList_GetLastTimeHurtValue(self)  | 
| IPY_PlayerHurtList_swigregister = _IPY_GameObj.IPY_PlayerHurtList_swigregister  | 
| IPY_PlayerHurtList_swigregister(IPY_PlayerHurtList)  | 
|   | 
| class IPY_HurtObj(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_HurtObj, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_HurtObj, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_HurtObj()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_HurtObj  | 
|     __del__ = lambda self : None;  | 
|     def GetObjType(self): return _IPY_GameObj.IPY_HurtObj_GetObjType(self)  | 
|     def GetObjID(self): return _IPY_GameObj.IPY_HurtObj_GetObjID(self)  | 
|     def GetAttackType(self): return _IPY_GameObj.IPY_HurtObj_GetAttackType(self)  | 
|     def GetHurtHP(self): return _IPY_GameObj.IPY_HurtObj_GetHurtHP(self)  | 
|     def GetCurHP(self): return _IPY_GameObj.IPY_HurtObj_GetCurHP(self)  | 
|     def GetCurHPEx(self): return _IPY_GameObj.IPY_HurtObj_GetCurHPEx(self)  | 
|     def SetObjType(self, *args): return _IPY_GameObj.IPY_HurtObj_SetObjType(self, *args)  | 
|     def SetObjID(self, *args): return _IPY_GameObj.IPY_HurtObj_SetObjID(self, *args)  | 
|     def SetAttackType(self, *args): return _IPY_GameObj.IPY_HurtObj_SetAttackType(self, *args)  | 
|     def SetHurtHP(self, *args): return _IPY_GameObj.IPY_HurtObj_SetHurtHP(self, *args)  | 
|     def SetCurHP(self, *args): return _IPY_GameObj.IPY_HurtObj_SetCurHP(self, *args)  | 
|     def SetCurHPEx(self, *args): return _IPY_GameObj.IPY_HurtObj_SetCurHPEx(self, *args)  | 
|     def Clear(self): return _IPY_GameObj.IPY_HurtObj_Clear(self)  | 
| IPY_HurtObj_swigregister = _IPY_GameObj.IPY_HurtObj_swigregister  | 
| IPY_HurtObj_swigregister(IPY_HurtObj)  | 
|   | 
| class IPY_HurtList(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_HurtList, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_HurtList, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_HurtList()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_HurtList  | 
|     __del__ = lambda self : None;  | 
|     def Clear(self): return _IPY_GameObj.IPY_HurtList_Clear(self)  | 
|     def AddHurt(self, *args): return _IPY_GameObj.IPY_HurtList_AddHurt(self, *args)  | 
|     def GetHurtCount(self): return _IPY_GameObj.IPY_HurtList_GetHurtCount(self)  | 
|     def GetHurtAt(self, *args): return _IPY_GameObj.IPY_HurtList_GetHurtAt(self, *args)  | 
| IPY_HurtList_swigregister = _IPY_GameObj.IPY_HurtList_swigregister  | 
| IPY_HurtList_swigregister(IPY_HurtList)  | 
|   | 
| class IPY_Buff(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_Buff, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_Buff, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_Buff()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_Buff  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_Buff_SetInstance(self, *args)  | 
|     def GetProcessInterval(self): return _IPY_GameObj.IPY_Buff_GetProcessInterval(self)  | 
|     def SetProcessInterval(self, *args): return _IPY_GameObj.IPY_Buff_SetProcessInterval(self, *args)  | 
|     def SetCalcStartTick(self, *args): return _IPY_GameObj.IPY_Buff_SetCalcStartTick(self, *args)  | 
|     def GetRemainTime(self): return _IPY_GameObj.IPY_Buff_GetRemainTime(self)  | 
|     def SetRemainTime(self, *args): return _IPY_GameObj.IPY_Buff_SetRemainTime(self, *args)  | 
|     def GetCalcStartTick(self): return _IPY_GameObj.IPY_Buff_GetCalcStartTick(self)  | 
|     def GetSkill(self): return _IPY_GameObj.IPY_Buff_GetSkill(self)  | 
|     def SetSkillID(self, *args): return _IPY_GameObj.IPY_Buff_SetSkillID(self, *args)  | 
|     def SetBuffID(self, *args): return _IPY_GameObj.IPY_Buff_SetBuffID(self, *args)  | 
|     def GetBuffID(self): return _IPY_GameObj.IPY_Buff_GetBuffID(self)  | 
|     def GetValue(self): return _IPY_GameObj.IPY_Buff_GetValue(self)  | 
|     def SetValue(self, *args): return _IPY_GameObj.IPY_Buff_SetValue(self, *args)  | 
|     def GetValue1(self): return _IPY_GameObj.IPY_Buff_GetValue1(self)  | 
|     def SetValue1(self, *args): return _IPY_GameObj.IPY_Buff_SetValue1(self, *args)  | 
|     def GetValue2(self): return _IPY_GameObj.IPY_Buff_GetValue2(self)  | 
|     def SetValue2(self, *args): return _IPY_GameObj.IPY_Buff_SetValue2(self, *args)  | 
|     def GetLayer(self): return _IPY_GameObj.IPY_Buff_GetLayer(self)  | 
|     def SetLayer(self, *args): return _IPY_GameObj.IPY_Buff_SetLayer(self, *args)  | 
|     def GetOwnerID(self): return _IPY_GameObj.IPY_Buff_GetOwnerID(self)  | 
|     def SetOwnerID(self, *args): return _IPY_GameObj.IPY_Buff_SetOwnerID(self, *args)  | 
|     def GetOwnerType(self): return _IPY_GameObj.IPY_Buff_GetOwnerType(self)  | 
|     def SetOwnerType(self, *args): return _IPY_GameObj.IPY_Buff_SetOwnerType(self, *args)  | 
| IPY_Buff_swigregister = _IPY_GameObj.IPY_Buff_swigregister  | 
| IPY_Buff_swigregister(IPY_Buff)  | 
|   | 
| class IPY_BuffStateManager(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_BuffStateManager, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_BuffStateManager, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_BuffStateManager()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_BuffStateManager  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_BuffStateManager_SetInstance(self, *args)  | 
|     def GetBuffCount(self): return _IPY_GameObj.IPY_BuffStateManager_GetBuffCount(self)  | 
|     def GetBuff(self, *args): return _IPY_GameObj.IPY_BuffStateManager_GetBuff(self, *args)  | 
|     def AddBuff(self, *args): return _IPY_GameObj.IPY_BuffStateManager_AddBuff(self, *args)  | 
|     def Sync_RefreshBuff(self, *args): return _IPY_GameObj.IPY_BuffStateManager_Sync_RefreshBuff(self, *args)  | 
|     def AddBuffEx(self, *args): return _IPY_GameObj.IPY_BuffStateManager_AddBuffEx(self, *args)  | 
|     def Sync_AddBuffEx(self): return _IPY_GameObj.IPY_BuffStateManager_Sync_AddBuffEx(self)  | 
|     def DeleteBuffByIndex(self, *args): return _IPY_GameObj.IPY_BuffStateManager_DeleteBuffByIndex(self, *args)  | 
|     def DeleteBuffByTypeID(self, *args): return _IPY_GameObj.IPY_BuffStateManager_DeleteBuffByTypeID(self, *args)  | 
|     def Clear(self): return _IPY_GameObj.IPY_BuffStateManager_Clear(self)  | 
|     def FindBuff(self, *args): return _IPY_GameObj.IPY_BuffStateManager_FindBuff(self, *args)  | 
|     def FindBuffEx(self, *args): return _IPY_GameObj.IPY_BuffStateManager_FindBuffEx(self, *args)  | 
|     def ClearEffects(self): return _IPY_GameObj.IPY_BuffStateManager_ClearEffects(self)  | 
|     def GetEffect(self, *args): return _IPY_GameObj.IPY_BuffStateManager_GetEffect(self, *args)  | 
|     def GetEffectPlusValue(self, *args): return _IPY_GameObj.IPY_BuffStateManager_GetEffectPlusValue(self, *args)  | 
|     def GetEffectFromSkillID(self, *args): return _IPY_GameObj.IPY_BuffStateManager_GetEffectFromSkillID(self, *args)  | 
|     def GetEffectOwnerID(self, *args): return _IPY_GameObj.IPY_BuffStateManager_GetEffectOwnerID(self, *args)  | 
|     def GetEffectOwnerType(self, *args): return _IPY_GameObj.IPY_BuffStateManager_GetEffectOwnerType(self, *args)  | 
|     def GetEffectCount(self): return _IPY_GameObj.IPY_BuffStateManager_GetEffectCount(self)  | 
|     def FindEffect(self, *args): return _IPY_GameObj.IPY_BuffStateManager_FindEffect(self, *args)  | 
|     def AddEffect(self, *args): return _IPY_GameObj.IPY_BuffStateManager_AddEffect(self, *args)  | 
|     def DeleteEffectByIndex(self, *args): return _IPY_GameObj.IPY_BuffStateManager_DeleteEffectByIndex(self, *args)  | 
|     def DeleteEffectByEffectID(self, *args): return _IPY_GameObj.IPY_BuffStateManager_DeleteEffectByEffectID(self, *args)  | 
|     def Sync_Buff(self): return _IPY_GameObj.IPY_BuffStateManager_Sync_Buff(self)  | 
| IPY_BuffStateManager_swigregister = _IPY_GameObj.IPY_BuffStateManager_swigregister  | 
| IPY_BuffStateManager_swigregister(IPY_BuffStateManager)  | 
|   | 
| class IPY_GameObj(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameObj, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameObj, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_GameObj()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_GameObj  | 
|     __del__ = lambda self : None;  | 
|     def SetObjInstance(self, *args): return _IPY_GameObj.IPY_GameObj_SetObjInstance(self, *args)  | 
|     def GetBaseInstance(self): return _IPY_GameObj.IPY_GameObj_GetBaseInstance(self)  | 
|     def GetPosX(self): return _IPY_GameObj.IPY_GameObj_GetPosX(self)  | 
|     def GetPosY(self): return _IPY_GameObj.IPY_GameObj_GetPosY(self)  | 
|     def GetDestPosX(self): return _IPY_GameObj.IPY_GameObj_GetDestPosX(self)  | 
|     def GetDestPosY(self): return _IPY_GameObj.IPY_GameObj_GetDestPosY(self)  | 
|     def SetDestPos(self, *args): return _IPY_GameObj.IPY_GameObj_SetDestPos(self, *args)  | 
|     def GetStartPosX(self): return _IPY_GameObj.IPY_GameObj_GetStartPosX(self)  | 
|     def GetStartPosY(self): return _IPY_GameObj.IPY_GameObj_GetStartPosY(self)  | 
|     def GetSpeed(self): return _IPY_GameObj.IPY_GameObj_GetSpeed(self)  | 
|     def GetGameObjType(self): return _IPY_GameObj.IPY_GameObj_GetGameObjType(self)  | 
|     def GetSight(self): return _IPY_GameObj.IPY_GameObj_GetSight(self)  | 
|     def GetID(self): return _IPY_GameObj.IPY_GameObj_GetID(self)  | 
|     def GetIndex(self): return _IPY_GameObj.IPY_GameObj_GetIndex(self)  | 
|     def GetHP(self): return _IPY_GameObj.IPY_GameObj_GetHP(self)  | 
|     def Move(self, *args): return _IPY_GameObj.IPY_GameObj_Move(self, *args)  | 
|     def ChangePos(self, *args): return _IPY_GameObj.IPY_GameObj_ChangePos(self, *args)  | 
|     def StopMove(self): return _IPY_GameObj.IPY_GameObj_StopMove(self)  | 
|     def GetInSightObjCount(self): return _IPY_GameObj.IPY_GameObj_GetInSightObjCount(self)  | 
|     def GetInSightObjByIndex(self, *args): return _IPY_GameObj.IPY_GameObj_GetInSightObjByIndex(self, *args)  | 
|     def SetCurMoveType(self, *args): return _IPY_GameObj.IPY_GameObj_SetCurMoveType(self, *args)  | 
|     def GetCurMoveType(self): return _IPY_GameObj.IPY_GameObj_GetCurMoveType(self)  | 
|     def IsAlive(self): return _IPY_GameObj.IPY_GameObj_IsAlive(self)  | 
|     def GetDictByKey(self, *args): return _IPY_GameObj.IPY_GameObj_GetDictByKey(self, *args)  | 
|     def SetDict(self, *args): return _IPY_GameObj.IPY_GameObj_SetDict(self, *args)  | 
|     def ClearAllTick(self): return _IPY_GameObj.IPY_GameObj_ClearAllTick(self)  | 
|     def SetTickTypeCount(self, *args): return _IPY_GameObj.IPY_GameObj_SetTickTypeCount(self, *args)  | 
|     def GetTickTypeCount(self): return _IPY_GameObj.IPY_GameObj_GetTickTypeCount(self)  | 
|     def GetTickByType(self, *args): return _IPY_GameObj.IPY_GameObj_GetTickByType(self, *args)  | 
|     def SetTickByType(self, *args): return _IPY_GameObj.IPY_GameObj_SetTickByType(self, *args)  | 
|     def IsEmpty(self): return _IPY_GameObj.IPY_GameObj_IsEmpty(self)  | 
|     def SetVisible(self, *args): return _IPY_GameObj.IPY_GameObj_SetVisible(self, *args)  | 
|     def GetVisible(self): return _IPY_GameObj.IPY_GameObj_GetVisible(self)  | 
|     def SetIsBlind(self, *args): return _IPY_GameObj.IPY_GameObj_SetIsBlind(self, *args)  | 
|     def GetIsBlind(self): return _IPY_GameObj.IPY_GameObj_GetIsBlind(self)  | 
|     def CanSeeOther(self, *args): return _IPY_GameObj.IPY_GameObj_CanSeeOther(self, *args)  | 
|     def RefreshView(self): return _IPY_GameObj.IPY_GameObj_RefreshView(self)  | 
|     def UpdatePos(self): return _IPY_GameObj.IPY_GameObj_UpdatePos(self)  | 
|     def UpdatePosByTick(self, *args): return _IPY_GameObj.IPY_GameObj_UpdatePosByTick(self, *args)  | 
|     def SetSight(self, *args): return _IPY_GameObj.IPY_GameObj_SetSight(self, *args)  | 
|     def SetIsDefVisible(self, *args): return _IPY_GameObj.IPY_GameObj_SetIsDefVisible(self, *args)  | 
|     def GetIsDefVisible(self): return _IPY_GameObj.IPY_GameObj_GetIsDefVisible(self)  | 
|     def AddAllianceSight(self, *args): return _IPY_GameObj.IPY_GameObj_AddAllianceSight(self, *args)  | 
|     def DeleteAllianceSightByIndex(self, *args): return _IPY_GameObj.IPY_GameObj_DeleteAllianceSightByIndex(self, *args)  | 
|     def GetAllianceSightAt(self, *args): return _IPY_GameObj.IPY_GameObj_GetAllianceSightAt(self, *args)  | 
|     def GetAllianceSightCount(self): return _IPY_GameObj.IPY_GameObj_GetAllianceSightCount(self)  | 
| IPY_GameObj_swigregister = _IPY_GameObj.IPY_GameObj_swigregister  | 
| IPY_GameObj_swigregister(IPY_GameObj)  | 
|   | 
| class IPY_MapItem(IPY_GameObj):  | 
|     __swig_setmethods__ = {}  | 
|     for _s in [IPY_GameObj]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{}))  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MapItem, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     for _s in [IPY_GameObj]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{}))  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_MapItem, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_MapItem()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_MapItem  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_MapItem_SetInstance(self, *args)  | 
|     def GetInstance(self): return _IPY_GameObj.IPY_MapItem_GetInstance(self)  | 
|     def GetItem(self): return _IPY_GameObj.IPY_MapItem_GetItem(self)  | 
|     def SetDropItem(self, *args): return _IPY_GameObj.IPY_MapItem_SetDropItem(self, *args)  | 
|     def GetPosX(self): return _IPY_GameObj.IPY_MapItem_GetPosX(self)  | 
|     def GetPosY(self): return _IPY_GameObj.IPY_MapItem_GetPosY(self)  | 
|     def SetPos(self, *args): return _IPY_GameObj.IPY_MapItem_SetPos(self, *args)  | 
|     def GetDropTick(self): return _IPY_GameObj.IPY_MapItem_GetDropTick(self)  | 
|     def Disappear(self): return _IPY_GameObj.IPY_MapItem_Disappear(self)  | 
|     def SetOwnerID(self, *args): return _IPY_GameObj.IPY_MapItem_SetOwnerID(self, *args)  | 
|     def GetOwnerID(self): return _IPY_GameObj.IPY_MapItem_GetOwnerID(self)  | 
|     def SetOwnerType(self, *args): return _IPY_GameObj.IPY_MapItem_SetOwnerType(self, *args)  | 
|     def GetOwnerType(self): return _IPY_GameObj.IPY_MapItem_GetOwnerType(self)  | 
|     def SetByObj(self, *args): return _IPY_GameObj.IPY_MapItem_SetByObj(self, *args)  | 
|     def GetByObjType(self): return _IPY_GameObj.IPY_MapItem_GetByObjType(self)  | 
|     def GetByObjID(self): return _IPY_GameObj.IPY_MapItem_GetByObjID(self)  | 
|     def GetRemainTick(self, *args): return _IPY_GameObj.IPY_MapItem_GetRemainTick(self, *args)  | 
|     def GetUserData(self): return _IPY_GameObj.IPY_MapItem_GetUserData(self)  | 
|     def SetUserData(self, *args): return _IPY_GameObj.IPY_MapItem_SetUserData(self, *args)  | 
| IPY_MapItem_swigregister = _IPY_GameObj.IPY_MapItem_swigregister  | 
| IPY_MapItem_swigregister(IPY_MapItem)  | 
|   | 
| class IPY_MapItemManager(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MapItemManager, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_MapItemManager, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_MapItemManager()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_MapItemManager  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_MapItemManager_SetInstance(self, *args)  | 
|     def AddDropItem(self, *args): return _IPY_GameObj.IPY_MapItemManager_AddDropItem(self, *args)  | 
|     def DeleteDropItem(self, *args): return _IPY_GameObj.IPY_MapItemManager_DeleteDropItem(self, *args)  | 
|     def GetPoolItemByIndex(self, *args): return _IPY_GameObj.IPY_MapItemManager_GetPoolItemByIndex(self, *args)  | 
|     def GetItemByID(self, *args): return _IPY_GameObj.IPY_MapItemManager_GetItemByID(self, *args)  | 
|     def GetItemPoolCount(self): return _IPY_GameObj.IPY_MapItemManager_GetItemPoolCount(self)  | 
|     def GetMapItemByIndex(self, *args): return _IPY_GameObj.IPY_MapItemManager_GetMapItemByIndex(self, *args)  | 
|     def GetMapItemCount(self): return _IPY_GameObj.IPY_MapItemManager_GetMapItemCount(self)  | 
|     def GetProtectTime(self): return _IPY_GameObj.IPY_MapItemManager_GetProtectTime(self)  | 
|     def SetProtectTime(self, *args): return _IPY_GameObj.IPY_MapItemManager_SetProtectTime(self, *args)  | 
| IPY_MapItemManager_swigregister = _IPY_GameObj.IPY_MapItemManager_swigregister  | 
| IPY_MapItemManager_swigregister(IPY_MapItemManager)  | 
|   | 
| class IPY_BattleFormationData(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_BattleFormationData, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_BattleFormationData, name)  | 
|     def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  | 
|     __repr__ = _swig_repr  | 
|     def GetFormationID(self): return _IPY_GameObj.IPY_BattleFormationData_GetFormationID(self)  | 
|     def GetPlayerID(self): return _IPY_GameObj.IPY_BattleFormationData_GetPlayerID(self)  | 
|     def GetIsActive(self): return _IPY_GameObj.IPY_BattleFormationData_GetIsActive(self)  | 
|     def GetLV(self): return _IPY_GameObj.IPY_BattleFormationData_GetLV(self)  | 
|     def GetPos1(self): return _IPY_GameObj.IPY_BattleFormationData_GetPos1(self)  | 
|     def GetPos2(self): return _IPY_GameObj.IPY_BattleFormationData_GetPos2(self)  | 
|     def GetPos3(self): return _IPY_GameObj.IPY_BattleFormationData_GetPos3(self)  | 
|     def GetPos4(self): return _IPY_GameObj.IPY_BattleFormationData_GetPos4(self)  | 
|     def GetPos5(self): return _IPY_GameObj.IPY_BattleFormationData_GetPos5(self)  | 
|     def SetIsActive(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetIsActive(self, *args)  | 
|     def SetLV(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetLV(self, *args)  | 
|     def SetPos1(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetPos1(self, *args)  | 
|     def SetPos2(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetPos2(self, *args)  | 
|     def SetPos3(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetPos3(self, *args)  | 
|     def SetPos4(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetPos4(self, *args)  | 
|     def SetPos5(self, *args): return _IPY_GameObj.IPY_BattleFormationData_SetPos5(self, *args)  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_BattleFormationData  | 
|     __del__ = lambda self : None;  | 
| IPY_BattleFormationData_swigregister = _IPY_GameObj.IPY_BattleFormationData_swigregister  | 
| IPY_BattleFormationData_swigregister(IPY_BattleFormationData)  | 
|   | 
| class IPY_BattleFormation(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_BattleFormation, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_BattleFormation, name)  | 
|     def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  | 
|     __repr__ = _swig_repr  | 
|     def Clear(self): return _IPY_GameObj.IPY_BattleFormation_Clear(self)  | 
|     def AddFormation(self, *args): return _IPY_GameObj.IPY_BattleFormation_AddFormation(self, *args)  | 
|     def GetFormation(self, *args): return _IPY_GameObj.IPY_BattleFormation_GetFormation(self, *args)  | 
|     def DeleteFormation(self, *args): return _IPY_GameObj.IPY_BattleFormation_DeleteFormation(self, *args)  | 
|     def Count(self): return _IPY_GameObj.IPY_BattleFormation_Count(self)  | 
|     def At(self, *args): return _IPY_GameObj.IPY_BattleFormation_At(self, *args)  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_BattleFormation  | 
|     __del__ = lambda self : None;  | 
| IPY_BattleFormation_swigregister = _IPY_GameObj.IPY_BattleFormation_swigregister  | 
| IPY_BattleFormation_swigregister(IPY_BattleFormation)  | 
|   | 
| class IPY_GMOper(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMOper, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_GMOper, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_GMOper()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_GMOper  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_GMOper_SetInstance(self, *args)  | 
|     def GetPlayerID(self): return _IPY_GameObj.IPY_GMOper_GetPlayerID(self)  | 
|     def GetOper(self): return _IPY_GameObj.IPY_GMOper_GetOper(self)  | 
|     def GetStartTime(self): return _IPY_GameObj.IPY_GMOper_GetStartTime(self)  | 
|     def GetEndTime(self): return _IPY_GameObj.IPY_GMOper_GetEndTime(self)  | 
|     def GetGMAccID(self): return _IPY_GameObj.IPY_GMOper_GetGMAccID(self)  | 
|     def SetPlayerID(self, *args): return _IPY_GameObj.IPY_GMOper_SetPlayerID(self, *args)  | 
|     def SetOper(self, *args): return _IPY_GameObj.IPY_GMOper_SetOper(self, *args)  | 
|     def SetStartTime(self): return _IPY_GameObj.IPY_GMOper_SetStartTime(self)  | 
|     def SetLastTime(self, *args): return _IPY_GameObj.IPY_GMOper_SetLastTime(self, *args)  | 
|     def SetGMAccID(self, *args): return _IPY_GameObj.IPY_GMOper_SetGMAccID(self, *args)  | 
|     def GetMsg(self): return _IPY_GameObj.IPY_GMOper_GetMsg(self)  | 
|     def SetMsg(self, *args): return _IPY_GameObj.IPY_GMOper_SetMsg(self, *args)  | 
| IPY_GMOper_swigregister = _IPY_GameObj.IPY_GMOper_swigregister  | 
| IPY_GMOper_swigregister(IPY_GMOper)  | 
|   | 
| class IPY_GMOperManager(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GMOperManager, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_GMOperManager, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_GMOperManager()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_GMOperManager  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_GMOperManager_SetInstance(self, *args)  | 
|     def Clear(self): return _IPY_GameObj.IPY_GMOperManager_Clear(self)  | 
|     def AddGMOper(self, *args): return _IPY_GameObj.IPY_GMOperManager_AddGMOper(self, *args)  | 
|     def GetCount(self): return _IPY_GameObj.IPY_GMOperManager_GetCount(self)  | 
|     def GetAt(self, *args): return _IPY_GameObj.IPY_GMOperManager_GetAt(self, *args)  | 
|     def DeleteOper(self, *args): return _IPY_GameObj.IPY_GMOperManager_DeleteOper(self, *args)  | 
|     def Sync_SaveToDB(self): return _IPY_GameObj.IPY_GMOperManager_Sync_SaveToDB(self)  | 
| IPY_GMOperManager_swigregister = _IPY_GameObj.IPY_GMOperManager_swigregister  | 
| IPY_GMOperManager_swigregister(IPY_GMOperManager)  | 
|   | 
| class IPY_MissionDescription(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MissionDescription, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_MissionDescription, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_MissionDescription()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_MissionDescription  | 
|     __del__ = lambda self : None;  | 
|     def GetSendPack(self): return _IPY_GameObj.IPY_MissionDescription_GetSendPack(self)  | 
|     def Clear(self): return _IPY_GameObj.IPY_MissionDescription_Clear(self)  | 
|     def SetMissionID(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetMissionID(self, *args)  | 
|     def SetNPCID(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetNPCID(self, *args)  | 
|     def SetLV(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetLV(self, *args)  | 
|     def SetMissionType(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetMissionType(self, *args)  | 
|     def SetName(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetName(self, *args)  | 
|     def SetMissionState(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetMissionState(self, *args)  | 
|     def SetDesc(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetDesc(self, *args)  | 
|     def AddMissionInfo(self, *args): return _IPY_GameObj.IPY_MissionDescription_AddMissionInfo(self, *args)  | 
|     def AddPlayerMissionLight(self, *args): return _IPY_GameObj.IPY_MissionDescription_AddPlayerMissionLight(self, *args)  | 
|     def SetCompleteState(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetCompleteState(self, *args)  | 
|     def SetCanDelete(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetCanDelete(self, *args)  | 
|     def SetColorLV(self, *args): return _IPY_GameObj.IPY_MissionDescription_SetColorLV(self, *args)  | 
|     def GetColorLV(self): return _IPY_GameObj.IPY_MissionDescription_GetColorLV(self)  | 
| IPY_MissionDescription_swigregister = _IPY_GameObj.IPY_MissionDescription_swigregister  | 
| IPY_MissionDescription_swigregister(IPY_MissionDescription)  | 
|   | 
| class IPY_MissionDesc(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MissionDesc, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_MissionDesc, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_MissionDesc()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_MissionDesc  | 
|     __del__ = lambda self : None;  | 
|     def GetSendPack(self): return _IPY_GameObj.IPY_MissionDesc_GetSendPack(self)  | 
|     def Clear(self): return _IPY_GameObj.IPY_MissionDesc_Clear(self)  | 
|     def GetMissionID(self): return _IPY_GameObj.IPY_MissionDesc_GetMissionID(self)  | 
|     def GetMissionState(self): return _IPY_GameObj.IPY_MissionDesc_GetMissionState(self)  | 
|     def GetDiscriptionIndex(self): return _IPY_GameObj.IPY_MissionDesc_GetDiscriptionIndex(self)  | 
|     def SetMissionID(self, *args): return _IPY_GameObj.IPY_MissionDesc_SetMissionID(self, *args)  | 
|     def SetMissionState(self, *args): return _IPY_GameObj.IPY_MissionDesc_SetMissionState(self, *args)  | 
|     def SetDiscriptionIndex(self, *args): return _IPY_GameObj.IPY_MissionDesc_SetDiscriptionIndex(self, *args)  | 
| IPY_MissionDesc_swigregister = _IPY_GameObj.IPY_MissionDesc_swigregister  | 
| IPY_MissionDesc_swigregister(IPY_MissionDesc)  | 
|   | 
| class IPY_PlayerShopItem(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerShopItem, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerShopItem, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_PlayerShopItem()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_PlayerShopItem  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_PlayerShopItem_SetInstance(self, *args)  | 
|     def GetItemIndex(self): return _IPY_GameObj.IPY_PlayerShopItem_GetItemIndex(self)  | 
|     def SetItemIndex(self, *args): return _IPY_GameObj.IPY_PlayerShopItem_SetItemIndex(self, *args)  | 
|     def SetGold(self, *args): return _IPY_GameObj.IPY_PlayerShopItem_SetGold(self, *args)  | 
|     def SetGoldPaper(self, *args): return _IPY_GameObj.IPY_PlayerShopItem_SetGoldPaper(self, *args)  | 
|     def SetSilver(self, *args): return _IPY_GameObj.IPY_PlayerShopItem_SetSilver(self, *args)  | 
|     def SetSilverPaper(self, *args): return _IPY_GameObj.IPY_PlayerShopItem_SetSilverPaper(self, *args)  | 
|     def GetGold(self): return _IPY_GameObj.IPY_PlayerShopItem_GetGold(self)  | 
|     def GetGoldPaper(self): return _IPY_GameObj.IPY_PlayerShopItem_GetGoldPaper(self)  | 
|     def GetSilver(self): return _IPY_GameObj.IPY_PlayerShopItem_GetSilver(self)  | 
|     def GetSilverPaper(self): return _IPY_GameObj.IPY_PlayerShopItem_GetSilverPaper(self)  | 
| IPY_PlayerShopItem_swigregister = _IPY_GameObj.IPY_PlayerShopItem_swigregister  | 
| IPY_PlayerShopItem_swigregister(IPY_PlayerShopItem)  | 
|   | 
| class IPY_PlayerShop(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerShop, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerShop, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_PlayerShop()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_PlayerShop  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_PlayerShop_SetInstance(self, *args)  | 
|     def GetShopName(self): return _IPY_GameObj.IPY_PlayerShop_GetShopName(self)  | 
|     def GetShopLV(self): return _IPY_GameObj.IPY_PlayerShop_GetShopLV(self)  | 
|     def SetShopName(self, *args): return _IPY_GameObj.IPY_PlayerShop_SetShopName(self, *args)  | 
|     def SetShopLV(self, *args): return _IPY_GameObj.IPY_PlayerShop_SetShopLV(self, *args)  | 
|     def GetIsStartShop(self): return _IPY_GameObj.IPY_PlayerShop_GetIsStartShop(self)  | 
|     def SetIsStartShop(self, *args): return _IPY_GameObj.IPY_PlayerShop_SetIsStartShop(self, *args)  | 
|     def GetIsWatchingShop(self): return _IPY_GameObj.IPY_PlayerShop_GetIsWatchingShop(self)  | 
|     def SetIsWatchingShop(self, *args): return _IPY_GameObj.IPY_PlayerShop_SetIsWatchingShop(self, *args)  | 
|     def AddSellItem(self, *args): return _IPY_GameObj.IPY_PlayerShop_AddSellItem(self, *args)  | 
|     def GetSellItemAt(self, *args): return _IPY_GameObj.IPY_PlayerShop_GetSellItemAt(self, *args)  | 
|     def GetSellCount(self): return _IPY_GameObj.IPY_PlayerShop_GetSellCount(self)  | 
|     def DeleteShopItem(self, *args): return _IPY_GameObj.IPY_PlayerShop_DeleteShopItem(self, *args)  | 
|     def Clear(self): return _IPY_GameObj.IPY_PlayerShop_Clear(self)  | 
|     def AddWatchPlayer(self, *args): return _IPY_GameObj.IPY_PlayerShop_AddWatchPlayer(self, *args)  | 
|     def DeleteWatchPlayer(self, *args): return _IPY_GameObj.IPY_PlayerShop_DeleteWatchPlayer(self, *args)  | 
|     def ClearWatchPlayer(self): return _IPY_GameObj.IPY_PlayerShop_ClearWatchPlayer(self)  | 
|     def GetWatchPlayersCount(self): return _IPY_GameObj.IPY_PlayerShop_GetWatchPlayersCount(self)  | 
|     def GetWatchPlayersAt(self, *args): return _IPY_GameObj.IPY_PlayerShop_GetWatchPlayersAt(self, *args)  | 
| IPY_PlayerShop_swigregister = _IPY_GameObj.IPY_PlayerShop_swigregister  | 
| IPY_PlayerShop_swigregister(IPY_PlayerShop)  | 
|   | 
| class IPY_PlayerExam(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerExam, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerExam, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_PlayerExam()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_PlayerExam  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetInstance(self, *args)  | 
|     def GetCurrentAnswer(self): return _IPY_GameObj.IPY_PlayerExam_GetCurrentAnswer(self)  | 
|     def GetRightAnswer(self): return _IPY_GameObj.IPY_PlayerExam_GetRightAnswer(self)  | 
|     def GetCombo(self): return _IPY_GameObj.IPY_PlayerExam_GetCombo(self)  | 
|     def GetMark(self): return _IPY_GameObj.IPY_PlayerExam_GetMark(self)  | 
|     def GetIsExaming(self): return _IPY_GameObj.IPY_PlayerExam_GetIsExaming(self)  | 
|     def GetSubjectIndex(self): return _IPY_GameObj.IPY_PlayerExam_GetSubjectIndex(self)  | 
|     def SetCurrentAnswer(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetCurrentAnswer(self, *args)  | 
|     def SetRightAnswer(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetRightAnswer(self, *args)  | 
|     def SetCombo(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetCombo(self, *args)  | 
|     def SetMark(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetMark(self, *args)  | 
|     def SetIsExaming(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetIsExaming(self, *args)  | 
|     def SetSubjectIndex(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetSubjectIndex(self, *args)  | 
|     def Clear(self): return _IPY_GameObj.IPY_PlayerExam_Clear(self)  | 
|     def SetSubject(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetSubject(self, *args)  | 
|     def GetSubject(self): return _IPY_GameObj.IPY_PlayerExam_GetSubject(self)  | 
|     def AddOption(self, *args): return _IPY_GameObj.IPY_PlayerExam_AddOption(self, *args)  | 
|     def GetOption(self, *args): return _IPY_GameObj.IPY_PlayerExam_GetOption(self, *args)  | 
|     def GetOptionCount(self): return _IPY_GameObj.IPY_PlayerExam_GetOptionCount(self)  | 
|     def ClearOption(self): return _IPY_GameObj.IPY_PlayerExam_ClearOption(self)  | 
|     def GetBillboardIndex(self): return _IPY_GameObj.IPY_PlayerExam_GetBillboardIndex(self)  | 
|     def SetBillboardIndex(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetBillboardIndex(self, *args)  | 
|     def SetSendSubjectTick(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetSendSubjectTick(self, *args)  | 
|     def GetSendSubjectTick(self): return _IPY_GameObj.IPY_PlayerExam_GetSendSubjectTick(self)  | 
|     def GetExamLibName(self): return _IPY_GameObj.IPY_PlayerExam_GetExamLibName(self)  | 
|     def SetExamLibName(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetExamLibName(self, *args)  | 
|     def SetUseHelpTime(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetUseHelpTime(self, *args)  | 
|     def GetUseHelpTime(self): return _IPY_GameObj.IPY_PlayerExam_GetUseHelpTime(self)  | 
|     def SetUseDoubleMarkTime(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetUseDoubleMarkTime(self, *args)  | 
|     def GetUseDoubleMarkTime(self): return _IPY_GameObj.IPY_PlayerExam_GetUseDoubleMarkTime(self)  | 
|     def SetIsUseDoubleMark(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetIsUseDoubleMark(self, *args)  | 
|     def GetIsUseDoubleMark(self): return _IPY_GameObj.IPY_PlayerExam_GetIsUseDoubleMark(self)  | 
|     def SetAnswerSubjectTick(self, *args): return _IPY_GameObj.IPY_PlayerExam_SetAnswerSubjectTick(self, *args)  | 
|     def GetAnswerSubjectTick(self): return _IPY_GameObj.IPY_PlayerExam_GetAnswerSubjectTick(self)  | 
| IPY_PlayerExam_swigregister = _IPY_GameObj.IPY_PlayerExam_swigregister  | 
| IPY_PlayerExam_swigregister(IPY_PlayerExam)  | 
|   | 
| class IPY_TradeList(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_TradeList, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_TradeList, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_TradeList()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_TradeList  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_TradeList_SetInstance(self, *args)  | 
|     def SetTradeListCount(self, *args): return _IPY_GameObj.IPY_TradeList_SetTradeListCount(self, *args)  | 
|     def AddItem(self, *args): return _IPY_GameObj.IPY_TradeList_AddItem(self, *args)  | 
|     def Clear(self): return _IPY_GameObj.IPY_TradeList_Clear(self)  | 
|     def DeleteByIndex(self, *args): return _IPY_GameObj.IPY_TradeList_DeleteByIndex(self, *args)  | 
|     def GetPutInCount(self): return _IPY_GameObj.IPY_TradeList_GetPutInCount(self)  | 
|     def GetTradeItem(self, *args): return _IPY_GameObj.IPY_TradeList_GetTradeItem(self, *args)  | 
|     def GetTradeItemCount(self): return _IPY_GameObj.IPY_TradeList_GetTradeItemCount(self)  | 
|     def SetGold(self, *args): return _IPY_GameObj.IPY_TradeList_SetGold(self, *args)  | 
|     def SetGoldPaper(self, *args): return _IPY_GameObj.IPY_TradeList_SetGoldPaper(self, *args)  | 
|     def SetSilver(self, *args): return _IPY_GameObj.IPY_TradeList_SetSilver(self, *args)  | 
|     def SetSilverPaper(self, *args): return _IPY_GameObj.IPY_TradeList_SetSilverPaper(self, *args)  | 
|     def GetGold(self): return _IPY_GameObj.IPY_TradeList_GetGold(self)  | 
|     def GetGoldPaper(self): return _IPY_GameObj.IPY_TradeList_GetGoldPaper(self)  | 
|     def GetSilver(self): return _IPY_GameObj.IPY_TradeList_GetSilver(self)  | 
|     def GetSilverPaper(self): return _IPY_GameObj.IPY_TradeList_GetSilverPaper(self)  | 
| IPY_TradeList_swigregister = _IPY_GameObj.IPY_TradeList_swigregister  | 
| IPY_TradeList_swigregister(IPY_TradeList)  | 
|   | 
| class IPY_RoleMission(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_RoleMission, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_RoleMission, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_RoleMission()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_RoleMission  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_RoleMission_SetInstance(self, *args)  | 
|     def GetInstance(self): return _IPY_GameObj.IPY_RoleMission_GetInstance(self)  | 
|     def GetState(self): return _IPY_GameObj.IPY_RoleMission_GetState(self)  | 
|     def SetState(self, *args): return _IPY_GameObj.IPY_RoleMission_SetState(self, *args)  | 
|     def SetProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_SetProperty(self, *args)  | 
|     def AddProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_AddProperty(self, *args)  | 
|     def DelProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_DelProperty(self, *args)  | 
|     def GetProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_GetProperty(self, *args)  | 
|     def ClearProperty(self): return _IPY_GameObj.IPY_RoleMission_ClearProperty(self)  | 
|     def GetPropertyCount(self): return _IPY_GameObj.IPY_RoleMission_GetPropertyCount(self)  | 
|     def GetPropertyNameByIndex(self, *args): return _IPY_GameObj.IPY_RoleMission_GetPropertyNameByIndex(self, *args)  | 
|     def GetPropertyValueByIndex(self, *args): return _IPY_GameObj.IPY_RoleMission_GetPropertyValueByIndex(self, *args)  | 
|     def GetMissionState(self): return _IPY_GameObj.IPY_RoleMission_GetMissionState(self)  | 
|     def SetMissionState(self, *args): return _IPY_GameObj.IPY_RoleMission_SetMissionState(self, *args)  | 
|     def GetMissionID(self): return _IPY_GameObj.IPY_RoleMission_GetMissionID(self)  | 
|     def SetMissionID(self, *args): return _IPY_GameObj.IPY_RoleMission_SetMissionID(self, *args)  | 
|     def GetDescriptionIndex(self): return _IPY_GameObj.IPY_RoleMission_GetDescriptionIndex(self)  | 
|     def SetDescriptionIndex(self, *args): return _IPY_GameObj.IPY_RoleMission_SetDescriptionIndex(self, *args)  | 
|     def Notify_AllProperty(self): return _IPY_GameObj.IPY_RoleMission_Notify_AllProperty(self)  | 
| IPY_RoleMission_swigregister = _IPY_GameObj.IPY_RoleMission_swigregister  | 
| IPY_RoleMission_swigregister(IPY_RoleMission)  | 
|   | 
| class IPY_TalkMsg(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_TalkMsg, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_TalkMsg, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_TalkMsg()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_TalkMsg  | 
|     __del__ = lambda self : None;  | 
|     def SetMsg(self, *args): return _IPY_GameObj.IPY_TalkMsg_SetMsg(self, *args)  | 
|     def AddAnswer(self, *args): return _IPY_GameObj.IPY_TalkMsg_AddAnswer(self, *args)  | 
|     def Clear(self): return _IPY_GameObj.IPY_TalkMsg_Clear(self)  | 
|     def GetMsg(self): return _IPY_GameObj.IPY_TalkMsg_GetMsg(self)  | 
|     def GetAnswers(self): return _IPY_GameObj.IPY_TalkMsg_GetAnswers(self)  | 
|     def GetAnswerCount(self): return _IPY_GameObj.IPY_TalkMsg_GetAnswerCount(self)  | 
|     def GetMsgPar(self): return _IPY_GameObj.IPY_TalkMsg_GetMsgPar(self)  | 
| IPY_TalkMsg_swigregister = _IPY_GameObj.IPY_TalkMsg_swigregister  | 
| IPY_TalkMsg_swigregister(IPY_TalkMsg)  | 
|   | 
| class IPY_RoleRepeatEvent(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_RoleRepeatEvent, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_RoleRepeatEvent, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_RoleRepeatEvent()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_RoleRepeatEvent  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_RoleRepeatEvent_SetInstance(self, *args)  | 
|     def GetEventID(self): return _IPY_GameObj.IPY_RoleRepeatEvent_GetEventID(self)  | 
|     def GetEventName(self): return _IPY_GameObj.IPY_RoleRepeatEvent_GetEventName(self)  | 
|     def GetClearType(self): return _IPY_GameObj.IPY_RoleRepeatEvent_GetClearType(self)  | 
|     def GetRepeatTime(self): return _IPY_GameObj.IPY_RoleRepeatEvent_GetRepeatTime(self)  | 
|     def GetCurrentTime(self): return _IPY_GameObj.IPY_RoleRepeatEvent_GetCurrentTime(self)  | 
|     def SetCurrentTime(self, *args): return _IPY_GameObj.IPY_RoleRepeatEvent_SetCurrentTime(self, *args)  | 
| IPY_RoleRepeatEvent_swigregister = _IPY_GameObj.IPY_RoleRepeatEvent_swigregister  | 
| IPY_RoleRepeatEvent_swigregister(IPY_RoleRepeatEvent)  | 
|   | 
| class IPY_Friend(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_Friend, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_Friend, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_Friend()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_Friend  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_Friend_SetInstance(self, *args)  | 
|     def GetFriendID(self): return _IPY_GameObj.IPY_Friend_GetFriendID(self)  | 
|     def GetFriendValue(self): return _IPY_GameObj.IPY_Friend_GetFriendValue(self)  | 
|     def GetFriendLV(self): return _IPY_GameObj.IPY_Friend_GetFriendLV(self)  | 
|     def SetFriendID(self, *args): return _IPY_GameObj.IPY_Friend_SetFriendID(self, *args)  | 
|     def SetFriendValue(self, *args): return _IPY_GameObj.IPY_Friend_SetFriendValue(self, *args)  | 
|     def SetFriendLV(self, *args): return _IPY_GameObj.IPY_Friend_SetFriendLV(self, *args)  | 
| IPY_Friend_swigregister = _IPY_GameObj.IPY_Friend_swigregister  | 
| IPY_Friend_swigregister(IPY_Friend)  | 
|   | 
| class IPY_Account(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_Account, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_Account, name)  | 
|     def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  | 
|     __repr__ = _swig_repr  | 
|     def GetOperator(self): return _IPY_GameObj.IPY_Account_GetOperator(self)  | 
|     def GetAreaID(self): return _IPY_GameObj.IPY_Account_GetAreaID(self)  | 
|     def GetGeTuiClientID(self): return _IPY_GameObj.IPY_Account_GetGeTuiClientID(self)  | 
|     def GetLastLoginTime(self): return _IPY_GameObj.IPY_Account_GetLastLoginTime(self)  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_Account  | 
|     __del__ = lambda self : None;  | 
| IPY_Account_swigregister = _IPY_GameObj.IPY_Account_swigregister  | 
| IPY_Account_swigregister(IPY_Account)  | 
|   | 
| class IPY_Player(IPY_GameObj):  | 
|     __swig_setmethods__ = {}  | 
|     for _s in [IPY_GameObj]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{}))  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_Player, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     for _s in [IPY_GameObj]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{}))  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_Player, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_Player()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_Player  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_Player_SetInstance(self, *args)  | 
|     def GetInstance(self): return _IPY_GameObj.IPY_Player_GetInstance(self)  | 
|     def Sync_DoubleExpTime(self, *args): return _IPY_GameObj.IPY_Player_Sync_DoubleExpTime(self, *args)  | 
|     def GetPetMgr(self): return _IPY_GameObj.IPY_Player_GetPetMgr(self)  | 
|     def SetSpeed(self, *args): return _IPY_GameObj.IPY_Player_SetSpeed(self, *args)  | 
|     def GetAccountData(self): return _IPY_GameObj.IPY_Player_GetAccountData(self)  | 
|     def GetAccID(self): return _IPY_GameObj.IPY_Player_GetAccID(self)  | 
|     def GetPlayerID(self): return _IPY_GameObj.IPY_Player_GetPlayerID(self)  | 
|     def GetPlayerName(self): return _IPY_GameObj.IPY_Player_GetPlayerName(self)  | 
|     def GetName(self): return _IPY_GameObj.IPY_Player_GetName(self)  | 
|     def GetSex(self): return _IPY_GameObj.IPY_Player_GetSex(self)  | 
|     def GetFace(self): return _IPY_GameObj.IPY_Player_GetFace(self)  | 
|     def GetJob(self): return _IPY_GameObj.IPY_Player_GetJob(self)  | 
|     def GetReincarnationLv(self): return _IPY_GameObj.IPY_Player_GetReincarnationLv(self)  | 
|     def GetLV(self): return _IPY_GameObj.IPY_Player_GetLV(self)  | 
|     def GetLVEx(self): return _IPY_GameObj.IPY_Player_GetLVEx(self)  | 
|     def GetLV2(self): return _IPY_GameObj.IPY_Player_GetLV2(self)  | 
|     def GetExpPoint(self): return _IPY_GameObj.IPY_Player_GetExpPoint(self)  | 
|     def GetTotalExp(self): return _IPY_GameObj.IPY_Player_GetTotalExp(self)  | 
|     def GetFamilyID(self): return _IPY_GameObj.IPY_Player_GetFamilyID(self)  | 
|     def GetCountry(self): return _IPY_GameObj.IPY_Player_GetCountry(self)  | 
|     def GetPKValue(self): return _IPY_GameObj.IPY_Player_GetPKValue(self)  | 
|     def GetTeamHornor(self): return _IPY_GameObj.IPY_Player_GetTeamHornor(self)  | 
|     def GetFamilyHornor(self): return _IPY_GameObj.IPY_Player_GetFamilyHornor(self)  | 
|     def GetFamilyActiveValue(self): return _IPY_GameObj.IPY_Player_GetFamilyActiveValue(self)  | 
|     def GetCountryHornor(self): return _IPY_GameObj.IPY_Player_GetCountryHornor(self)  | 
|     def GetCountryLastWeekHornor(self): return _IPY_GameObj.IPY_Player_GetCountryLastWeekHornor(self)  | 
|     def GetMate(self): return _IPY_GameObj.IPY_Player_GetMate(self)  | 
|     def GetGold(self): return _IPY_GameObj.IPY_Player_GetGold(self)  | 
|     def GetGoldPaper(self): return _IPY_GameObj.IPY_Player_GetGoldPaper(self)  | 
|     def GetSilver(self): return _IPY_GameObj.IPY_Player_GetSilver(self)  | 
|     def GetSilverPaper(self): return _IPY_GameObj.IPY_Player_GetSilverPaper(self)  | 
|     def GetFightPoint(self): return _IPY_GameObj.IPY_Player_GetFightPoint(self)  | 
|     def GetHappyPoint(self): return _IPY_GameObj.IPY_Player_GetHappyPoint(self)  | 
|     def GetMapID(self): return _IPY_GameObj.IPY_Player_GetMapID(self)  | 
|     def GetPosX(self): return _IPY_GameObj.IPY_Player_GetPosX(self)  | 
|     def GetPosY(self): return _IPY_GameObj.IPY_Player_GetPosY(self)  | 
|     def GetState(self): return _IPY_GameObj.IPY_Player_GetState(self)  | 
|     def GetMaxHP(self): return _IPY_GameObj.IPY_Player_GetMaxHP(self)  | 
|     def GetHP(self): return _IPY_GameObj.IPY_Player_GetHP(self)  | 
|     def GetMaxMP(self): return _IPY_GameObj.IPY_Player_GetMaxMP(self)  | 
|     def GetMP(self): return _IPY_GameObj.IPY_Player_GetMP(self)  | 
|     def GetXP(self): return _IPY_GameObj.IPY_Player_GetXP(self)  | 
|     def GetFightPetExpRate(self): return _IPY_GameObj.IPY_Player_GetFightPetExpRate(self)  | 
|     def GetFightExpRate(self): return _IPY_GameObj.IPY_Player_GetFightExpRate(self)  | 
|     def GetGameEventExpRate(self): return _IPY_GameObj.IPY_Player_GetGameEventExpRate(self)  | 
|     def GetFreePoint(self): return _IPY_GameObj.IPY_Player_GetFreePoint(self)  | 
|     def GetFreeSkillPoint(self): return _IPY_GameObj.IPY_Player_GetFreeSkillPoint(self)  | 
|     def GetSTR(self): return _IPY_GameObj.IPY_Player_GetSTR(self)  | 
|     def GetPNE(self): return _IPY_GameObj.IPY_Player_GetPNE(self)  | 
|     def GetPHY(self): return _IPY_GameObj.IPY_Player_GetPHY(self)  | 
|     def GetCON(self): return _IPY_GameObj.IPY_Player_GetCON(self)  | 
|     def GetDef(self): return _IPY_GameObj.IPY_Player_GetDef(self)  | 
|     def GetMinAtk(self): return _IPY_GameObj.IPY_Player_GetMinAtk(self)  | 
|     def GetMaxAtk(self): return _IPY_GameObj.IPY_Player_GetMaxAtk(self)  | 
|     def GetMAtkMin(self): return _IPY_GameObj.IPY_Player_GetMAtkMin(self)  | 
|     def GetMAtkMax(self): return _IPY_GameObj.IPY_Player_GetMAtkMax(self)  | 
|     def GetMDef(self): return _IPY_GameObj.IPY_Player_GetMDef(self)  | 
|     def GetHit(self): return _IPY_GameObj.IPY_Player_GetHit(self)  | 
|     def GetPoisionAtk(self): return _IPY_GameObj.IPY_Player_GetPoisionAtk(self)  | 
|     def GetFireAtk(self): return _IPY_GameObj.IPY_Player_GetFireAtk(self)  | 
|     def GetIceAtk(self): return _IPY_GameObj.IPY_Player_GetIceAtk(self)  | 
|     def GetThunderAtk(self): return _IPY_GameObj.IPY_Player_GetThunderAtk(self)  | 
|     def GetWindAtk(self): return _IPY_GameObj.IPY_Player_GetWindAtk(self)  | 
|     def GetPoisionDef(self): return _IPY_GameObj.IPY_Player_GetPoisionDef(self)  | 
|     def GetFireDef(self): return _IPY_GameObj.IPY_Player_GetFireDef(self)  | 
|     def GetIceDef(self): return _IPY_GameObj.IPY_Player_GetIceDef(self)  | 
|     def GetThunderDef(self): return _IPY_GameObj.IPY_Player_GetThunderDef(self)  | 
|     def GetWindDef(self): return _IPY_GameObj.IPY_Player_GetWindDef(self)  | 
|     def GetMiss(self): return _IPY_GameObj.IPY_Player_GetMiss(self)  | 
|     def GetSuperHit(self): return _IPY_GameObj.IPY_Player_GetSuperHit(self)  | 
|     def GetAccState(self): return _IPY_GameObj.IPY_Player_GetAccState(self)  | 
|     def GetGMLevel(self): return _IPY_GameObj.IPY_Player_GetGMLevel(self)  | 
|     def GetPlayerType(self): return _IPY_GameObj.IPY_Player_GetPlayerType(self)  | 
|     def GetTelLockState(self): return _IPY_GameObj.IPY_Player_GetTelLockState(self)  | 
|     def GetCreateRoleTime(self): return _IPY_GameObj.IPY_Player_GetCreateRoleTime(self)  | 
|     def SetMAtkMin(self, *args): return _IPY_GameObj.IPY_Player_SetMAtkMin(self, *args)  | 
|     def SetMAtkMax(self, *args): return _IPY_GameObj.IPY_Player_SetMAtkMax(self, *args)  | 
|     def SetMDef(self, *args): return _IPY_GameObj.IPY_Player_SetMDef(self, *args)  | 
|     def SetHit(self, *args): return _IPY_GameObj.IPY_Player_SetHit(self, *args)  | 
|     def SetPoisionAtk(self, *args): return _IPY_GameObj.IPY_Player_SetPoisionAtk(self, *args)  | 
|     def SetFireAtk(self, *args): return _IPY_GameObj.IPY_Player_SetFireAtk(self, *args)  | 
|     def SetIceAtk(self, *args): return _IPY_GameObj.IPY_Player_SetIceAtk(self, *args)  | 
|     def SetThunderAtk(self, *args): return _IPY_GameObj.IPY_Player_SetThunderAtk(self, *args)  | 
|     def SetWindAtk(self, *args): return _IPY_GameObj.IPY_Player_SetWindAtk(self, *args)  | 
|     def SetPoisionDef(self, *args): return _IPY_GameObj.IPY_Player_SetPoisionDef(self, *args)  | 
|     def SetFireDef(self, *args): return _IPY_GameObj.IPY_Player_SetFireDef(self, *args)  | 
|     def SetIceDef(self, *args): return _IPY_GameObj.IPY_Player_SetIceDef(self, *args)  | 
|     def SetThunderDef(self, *args): return _IPY_GameObj.IPY_Player_SetThunderDef(self, *args)  | 
|     def SetWindDef(self, *args): return _IPY_GameObj.IPY_Player_SetWindDef(self, *args)  | 
|     def SetSex(self, *args): return _IPY_GameObj.IPY_Player_SetSex(self, *args)  | 
|     def ChangeAdult(self, *args): return _IPY_GameObj.IPY_Player_ChangeAdult(self, *args)  | 
|     def SetJob(self, *args): return _IPY_GameObj.IPY_Player_SetJob(self, *args)  | 
|     def SetReincarnationLv(self, *args): return _IPY_GameObj.IPY_Player_SetReincarnationLv(self, *args)  | 
|     def SetLV(self, *args): return _IPY_GameObj.IPY_Player_SetLV(self, *args)  | 
|     def SetLVEx(self, *args): return _IPY_GameObj.IPY_Player_SetLVEx(self, *args)  | 
|     def SetLV2(self, *args): return _IPY_GameObj.IPY_Player_SetLV2(self, *args)  | 
|     def SetExpPoint(self, *args): return _IPY_GameObj.IPY_Player_SetExpPoint(self, *args)  | 
|     def SetTotalExp(self, *args): return _IPY_GameObj.IPY_Player_SetTotalExp(self, *args)  | 
|     def SetFamilyID(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyID(self, *args)  | 
|     def SetCountry(self, *args): return _IPY_GameObj.IPY_Player_SetCountry(self, *args)  | 
|     def SetPKValue(self, *args): return _IPY_GameObj.IPY_Player_SetPKValue(self, *args)  | 
|     def SetTeamHornor(self, *args): return _IPY_GameObj.IPY_Player_SetTeamHornor(self, *args)  | 
|     def SetFamilyHornor(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyHornor(self, *args)  | 
|     def SetFamilyActiveValue(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyActiveValue(self, *args)  | 
|     def SetCountryHornor(self, *args): return _IPY_GameObj.IPY_Player_SetCountryHornor(self, *args)  | 
|     def SetCountryLastWeekHornor(self, *args): return _IPY_GameObj.IPY_Player_SetCountryLastWeekHornor(self, *args)  | 
|     def SetMate(self, *args): return _IPY_GameObj.IPY_Player_SetMate(self, *args)  | 
|     def SetGold(self, *args): return _IPY_GameObj.IPY_Player_SetGold(self, *args)  | 
|     def SetGoldPaper(self, *args): return _IPY_GameObj.IPY_Player_SetGoldPaper(self, *args)  | 
|     def SetSilver(self, *args): return _IPY_GameObj.IPY_Player_SetSilver(self, *args)  | 
|     def SetSilverPaper(self, *args): return _IPY_GameObj.IPY_Player_SetSilverPaper(self, *args)  | 
|     def SetFightPoint(self, *args): return _IPY_GameObj.IPY_Player_SetFightPoint(self, *args)  | 
|     def SetHappyPoint(self, *args): return _IPY_GameObj.IPY_Player_SetHappyPoint(self, *args)  | 
|     def SetState(self, *args): return _IPY_GameObj.IPY_Player_SetState(self, *args)  | 
|     def SetMaxHP(self, *args): return _IPY_GameObj.IPY_Player_SetMaxHP(self, *args)  | 
|     def SetHP(self, *args): return _IPY_GameObj.IPY_Player_SetHP(self, *args)  | 
|     def SetMaxMP(self, *args): return _IPY_GameObj.IPY_Player_SetMaxMP(self, *args)  | 
|     def SetMP(self, *args): return _IPY_GameObj.IPY_Player_SetMP(self, *args)  | 
|     def SetXP(self, *args): return _IPY_GameObj.IPY_Player_SetXP(self, *args)  | 
|     def SetFreePoint(self, *args): return _IPY_GameObj.IPY_Player_SetFreePoint(self, *args)  | 
|     def SetFightPetExpRate(self, *args): return _IPY_GameObj.IPY_Player_SetFightPetExpRate(self, *args)  | 
|     def SetFightExpRate(self, *args): return _IPY_GameObj.IPY_Player_SetFightExpRate(self, *args)  | 
|     def SetGameEventExpRate(self, *args): return _IPY_GameObj.IPY_Player_SetGameEventExpRate(self, *args)  | 
|     def SetFreeSkillPoint(self, *args): return _IPY_GameObj.IPY_Player_SetFreeSkillPoint(self, *args)  | 
|     def SetSTR(self, *args): return _IPY_GameObj.IPY_Player_SetSTR(self, *args)  | 
|     def SetPNE(self, *args): return _IPY_GameObj.IPY_Player_SetPNE(self, *args)  | 
|     def SetPHY(self, *args): return _IPY_GameObj.IPY_Player_SetPHY(self, *args)  | 
|     def SetCON(self, *args): return _IPY_GameObj.IPY_Player_SetCON(self, *args)  | 
|     def SetDef(self, *args): return _IPY_GameObj.IPY_Player_SetDef(self, *args)  | 
|     def SetMinAtk(self, *args): return _IPY_GameObj.IPY_Player_SetMinAtk(self, *args)  | 
|     def SetMaxAtk(self, *args): return _IPY_GameObj.IPY_Player_SetMaxAtk(self, *args)  | 
|     def SetMiss(self, *args): return _IPY_GameObj.IPY_Player_SetMiss(self, *args)  | 
|     def SetSuperHit(self, *args): return _IPY_GameObj.IPY_Player_SetSuperHit(self, *args)  | 
|     def SetAccState(self, *args): return _IPY_GameObj.IPY_Player_SetAccState(self, *args)  | 
|     def SetGMLevel(self, *args): return _IPY_GameObj.IPY_Player_SetGMLevel(self, *args)  | 
|     def SetPlayerType(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerType(self, *args)  | 
|     def GameServer_SyncPlayerType(self): return _IPY_GameObj.IPY_Player_GameServer_SyncPlayerType(self)  | 
|     def SetSuperHitRate(self, *args): return _IPY_GameObj.IPY_Player_SetSuperHitRate(self, *args)  | 
|     def GetSuperHitRate(self): return _IPY_GameObj.IPY_Player_GetSuperHitRate(self)  | 
|     def GetFightPK(self): return _IPY_GameObj.IPY_Player_GetFightPK(self)  | 
|     def SendPropertyRefresh(self, *args): return _IPY_GameObj.IPY_Player_SendPropertyRefresh(self, *args)  | 
|     def SendGameServerRefreshState(self, *args): return _IPY_GameObj.IPY_Player_SendGameServerRefreshState(self, *args)  | 
|     def SetAbnormalState(self, *args): return _IPY_GameObj.IPY_Player_SetAbnormalState(self, *args)  | 
|     def GetAbnormalState(self): return _IPY_GameObj.IPY_Player_GetAbnormalState(self)  | 
|     def ForbiddenItemTypeList_Clear(self): return _IPY_GameObj.IPY_Player_ForbiddenItemTypeList_Clear(self)  | 
|     def ForbiddenItemTypeList_Append(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenItemTypeList_Append(self, *args)  | 
|     def ForbiddenItemTypeList_Delete(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenItemTypeList_Delete(self, *args)  | 
|     def ForbiddenItemTypeList_IndexOf(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenItemTypeList_IndexOf(self, *args)  | 
|     def ForbiddenItemTypeList_Count(self): return _IPY_GameObj.IPY_Player_ForbiddenItemTypeList_Count(self)  | 
|     def ForbiddenItemTypeList_At(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenItemTypeList_At(self, *args)  | 
|     def ForbiddenSkillTypeList_Clear(self): return _IPY_GameObj.IPY_Player_ForbiddenSkillTypeList_Clear(self)  | 
|     def ForbiddenSkillTypeList_Append(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenSkillTypeList_Append(self, *args)  | 
|     def ForbiddenSkillTypeList_Delete(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenSkillTypeList_Delete(self, *args)  | 
|     def ForbiddenSkillTypeList_IndexOf(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenSkillTypeList_IndexOf(self, *args)  | 
|     def ForbiddenSkillTypeList_Count(self): return _IPY_GameObj.IPY_Player_ForbiddenSkillTypeList_Count(self)  | 
|     def ForbiddenSkillTypeList_At(self, *args): return _IPY_GameObj.IPY_Player_ForbiddenSkillTypeList_At(self, *args)  | 
|     def SetPlayerChangeLine(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerChangeLine(self, *args)  | 
|     def ResetWorldPosReq(self, *args): return _IPY_GameObj.IPY_Player_ResetWorldPosReq(self, *args)  | 
|     def DoResetWorldPosAndClear(self): return _IPY_GameObj.IPY_Player_DoResetWorldPosAndClear(self)  | 
|     def InitPos(self, *args): return _IPY_GameObj.IPY_Player_InitPos(self, *args)  | 
|     def ResetPos(self, *args): return _IPY_GameObj.IPY_Player_ResetPos(self, *args)  | 
|     def StopMove(self): return _IPY_GameObj.IPY_Player_StopMove(self)  | 
|     def IsMoving(self): return _IPY_GameObj.IPY_Player_IsMoving(self)  | 
|     def Reborn(self, *args): return _IPY_GameObj.IPY_Player_Reborn(self, *args)  | 
|     def SetPlayerAction(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerAction(self, *args)  | 
|     def GetPlayerAction(self): return _IPY_GameObj.IPY_Player_GetPlayerAction(self)  | 
|     def GetPlayerLastAction(self): return _IPY_GameObj.IPY_Player_GetPlayerLastAction(self)  | 
|     def GetPlayerActionTick(self): return _IPY_GameObj.IPY_Player_GetPlayerActionTick(self)  | 
|     def GetPlayerAttackTick(self): return _IPY_GameObj.IPY_Player_GetPlayerAttackTick(self)  | 
|     def SetActionObj(self, *args): return _IPY_GameObj.IPY_Player_SetActionObj(self, *args)  | 
|     def GetActionObj(self): return _IPY_GameObj.IPY_Player_GetActionObj(self)  | 
|     def GetActionPlayer(self): return _IPY_GameObj.IPY_Player_GetActionPlayer(self)  | 
|     def BaseAttack(self, *args): return _IPY_GameObj.IPY_Player_BaseAttack(self, *args)  | 
|     def GetSkillManager(self): return _IPY_GameObj.IPY_Player_GetSkillManager(self)  | 
|     def GetSummonCount(self): return _IPY_GameObj.IPY_Player_GetSummonCount(self)  | 
|     def GetSummonNPCAt(self, *args): return _IPY_GameObj.IPY_Player_GetSummonNPCAt(self, *args)  | 
|     def SummonNewNPC(self): return _IPY_GameObj.IPY_Player_SummonNewNPC(self)  | 
|     def FindSummonByID(self, *args): return _IPY_GameObj.IPY_Player_FindSummonByID(self, *args)  | 
|     def SummonTruck(self): return _IPY_GameObj.IPY_Player_SummonTruck(self)  | 
|     def GetItemManager(self): return _IPY_GameObj.IPY_Player_GetItemManager(self)  | 
|     def PickupItem(self, *args): return _IPY_GameObj.IPY_Player_PickupItem(self, *args)  | 
|     def BeginEvent(self, isEventLock = False): return _IPY_GameObj.IPY_Player_BeginEvent(self, isEventLock)  | 
|     def BeginSpecialEvent(self, *args): return _IPY_GameObj.IPY_Player_BeginSpecialEvent(self, *args)  | 
|     def ExitEvent(self): return _IPY_GameObj.IPY_Player_ExitEvent(self)  | 
|     def Talk(self, *args): return _IPY_GameObj.IPY_Player_Talk(self, *args)  | 
|     def TalkMessage(self, *args): return _IPY_GameObj.IPY_Player_TalkMessage(self, *args)  | 
|     def TalkPic(self, *args): return _IPY_GameObj.IPY_Player_TalkPic(self, *args)  | 
|     def TalkInfo(self, *args): return _IPY_GameObj.IPY_Player_TalkInfo(self, *args)  | 
|     def BeginShop(self, *args): return _IPY_GameObj.IPY_Player_BeginShop(self, *args)  | 
|     def BeginShopEx(self, *args): return _IPY_GameObj.IPY_Player_BeginShopEx(self, *args)  | 
|     def ShopResult(self, *args): return _IPY_GameObj.IPY_Player_ShopResult(self, *args)  | 
|     def Kick(self, *args): return _IPY_GameObj.IPY_Player_Kick(self, *args)  | 
|     def GetBaseSTR(self): return _IPY_GameObj.IPY_Player_GetBaseSTR(self)  | 
|     def GetBasePNE(self): return _IPY_GameObj.IPY_Player_GetBasePNE(self)  | 
|     def GetBasePHY(self): return _IPY_GameObj.IPY_Player_GetBasePHY(self)  | 
|     def GetBaseCON(self): return _IPY_GameObj.IPY_Player_GetBaseCON(self)  | 
|     def SetBaseSTR(self, *args): return _IPY_GameObj.IPY_Player_SetBaseSTR(self, *args)  | 
|     def SetBasePNE(self, *args): return _IPY_GameObj.IPY_Player_SetBasePNE(self, *args)  | 
|     def SetBasePHY(self, *args): return _IPY_GameObj.IPY_Player_SetBasePHY(self, *args)  | 
|     def SetBaseCON(self, *args): return _IPY_GameObj.IPY_Player_SetBaseCON(self, *args)  | 
|     def SetItemCD(self, *args): return _IPY_GameObj.IPY_Player_SetItemCD(self, *args)  | 
|     def GetItemCDStartTime(self, *args): return _IPY_GameObj.IPY_Player_GetItemCDStartTime(self, *args)  | 
|     def IsAlive(self): return _IPY_GameObj.IPY_Player_IsAlive(self)  | 
|     def View_UseSkill(self, *args): return _IPY_GameObj.IPY_Player_View_UseSkill(self, *args)  | 
|     def View_UseSkillAttack(self, *args): return _IPY_GameObj.IPY_Player_View_UseSkillAttack(self, *args)  | 
|     def View_FaBaoUseSkillAttack(self, *args): return _IPY_GameObj.IPY_Player_View_FaBaoUseSkillAttack(self, *args)  | 
|     def View_UseSkillPos(self, *args): return _IPY_GameObj.IPY_Player_View_UseSkillPos(self, *args)  | 
|     def View_PlayerBattle(self, *args): return _IPY_GameObj.IPY_Player_View_PlayerBattle(self, *args)  | 
|     def GetBuffState(self): return _IPY_GameObj.IPY_Player_GetBuffState(self)  | 
|     def GetProcessBuffState(self): return _IPY_GameObj.IPY_Player_GetProcessBuffState(self)  | 
|     def GetDeBuffState(self): return _IPY_GameObj.IPY_Player_GetDeBuffState(self)  | 
|     def GetProcessDeBuffState(self): return _IPY_GameObj.IPY_Player_GetProcessDeBuffState(self)  | 
|     def GetAura(self): return _IPY_GameObj.IPY_Player_GetAura(self)  | 
|     def GetActionBuffManager(self): return _IPY_GameObj.IPY_Player_GetActionBuffManager(self)  | 
|     def GetIncBuff(self): return _IPY_GameObj.IPY_Player_GetIncBuff(self)  | 
|     def GetEquipBuff(self): return _IPY_GameObj.IPY_Player_GetEquipBuff(self)  | 
|     def GetMapBuff(self): return _IPY_GameObj.IPY_Player_GetMapBuff(self)  | 
|     def GetPassiveBuf(self): return _IPY_GameObj.IPY_Player_GetPassiveBuf(self)  | 
|     def GetMoveCount(self): return _IPY_GameObj.IPY_Player_GetMoveCount(self)  | 
|     def SetMoveCount(self, *args): return _IPY_GameObj.IPY_Player_SetMoveCount(self, *args)  | 
|     def GetMoveDistDiff(self): return _IPY_GameObj.IPY_Player_GetMoveDistDiff(self)  | 
|     def SetMoveDistDiff(self, *args): return _IPY_GameObj.IPY_Player_SetMoveDistDiff(self, *args)  | 
|     def MoveFail(self): return _IPY_GameObj.IPY_Player_MoveFail(self)  | 
|     def GMAnswer(self, *args): return _IPY_GameObj.IPY_Player_GMAnswer(self, *args)  | 
|     def SeeOtherPlayer(self, *args): return _IPY_GameObj.IPY_Player_SeeOtherPlayer(self, *args)  | 
|     def PlayerClickOtherNPCDetail(self, *args): return _IPY_GameObj.IPY_Player_PlayerClickOtherNPCDetail(self, *args)  | 
|     def DebugAnswer(self, *args): return _IPY_GameObj.IPY_Player_DebugAnswer(self, *args)  | 
|     def FindMission(self, *args): return _IPY_GameObj.IPY_Player_FindMission(self, *args)  | 
|     def GetMissionCount(self): return _IPY_GameObj.IPY_Player_GetMissionCount(self)  | 
|     def AddMission(self, *args): return _IPY_GameObj.IPY_Player_AddMission(self, *args)  | 
|     def DelMission(self, *args): return _IPY_GameObj.IPY_Player_DelMission(self, *args)  | 
|     def GetMissionByIndex(self, *args): return _IPY_GameObj.IPY_Player_GetMissionByIndex(self, *args)  | 
|     def Notify(self, *args): return _IPY_GameObj.IPY_Player_Notify(self, *args)  | 
|     def BigNotify(self, *args): return _IPY_GameObj.IPY_Player_BigNotify(self, *args)  | 
|     def NomalDictAddProperty(self, *args): return _IPY_GameObj.IPY_Player_NomalDictAddProperty(self, *args)  | 
|     def NomalDictDelProperty(self, *args): return _IPY_GameObj.IPY_Player_NomalDictDelProperty(self, *args)  | 
|     def NomalDictGetProperty(self, *args): return _IPY_GameObj.IPY_Player_NomalDictGetProperty(self, *args)  | 
|     def ClearNomalDict(self, Type = 0): return _IPY_GameObj.IPY_Player_ClearNomalDict(self, Type)  | 
|     def ClearAllNomalDict(self): return _IPY_GameObj.IPY_Player_ClearAllNomalDict(self)  | 
|     def GetDienstgradManager(self): return _IPY_GameObj.IPY_Player_GetDienstgradManager(self)  | 
|     def GetBattleFormationMgr(self): return _IPY_GameObj.IPY_Player_GetBattleFormationMgr(self)  | 
|     def GetRestoreTime(self): return _IPY_GameObj.IPY_Player_GetRestoreTime(self)  | 
|     def SetRestoreTime(self, *args): return _IPY_GameObj.IPY_Player_SetRestoreTime(self, *args)  | 
|     def Sit(self): return _IPY_GameObj.IPY_Player_Sit(self)  | 
|     def Stand(self): return _IPY_GameObj.IPY_Player_Stand(self)  | 
|     def WaitEvent(self, *args): return _IPY_GameObj.IPY_Player_WaitEvent(self, *args)  | 
|     def GetWaitEvent(self): return _IPY_GameObj.IPY_Player_GetWaitEvent(self)  | 
|     def GetCurrentMissionID(self): return _IPY_GameObj.IPY_Player_GetCurrentMissionID(self)  | 
|     def SetCurrentQuestNode(self, *args): return _IPY_GameObj.IPY_Player_SetCurrentQuestNode(self, *args)  | 
|     def GetCurrentQuestNode(self): return _IPY_GameObj.IPY_Player_GetCurrentQuestNode(self)  | 
|     def SetLastBattleTick(self, *args): return _IPY_GameObj.IPY_Player_SetLastBattleTick(self, *args)  | 
|     def GetLastBattleTick(self): return _IPY_GameObj.IPY_Player_GetLastBattleTick(self)  | 
|     def SetCurrentXMLNode(self, *args): return _IPY_GameObj.IPY_Player_SetCurrentXMLNode(self, *args)  | 
|     def GetCurrentXMLNode(self): return _IPY_GameObj.IPY_Player_GetCurrentXMLNode(self)  | 
|     def Sync_UseItem(self, *args): return _IPY_GameObj.IPY_Player_Sync_UseItem(self, *args)  | 
|     def DoDisconnect(self, *args): return _IPY_GameObj.IPY_Player_DoDisconnect(self, *args)  | 
|     def GetUseSkill(self): return _IPY_GameObj.IPY_Player_GetUseSkill(self)  | 
|     def GetUseSkillTagID(self): return _IPY_GameObj.IPY_Player_GetUseSkillTagID(self)  | 
|     def GetUseSkillTagType(self): return _IPY_GameObj.IPY_Player_GetUseSkillTagType(self)  | 
|     def GetUseSkillPosX(self): return _IPY_GameObj.IPY_Player_GetUseSkillPosX(self)  | 
|     def GetUseSkillPosY(self): return _IPY_GameObj.IPY_Player_GetUseSkillPosY(self)  | 
|     def SetUseSkill(self, *args): return _IPY_GameObj.IPY_Player_SetUseSkill(self, *args)  | 
|     def SetUseSkillTagID(self, *args): return _IPY_GameObj.IPY_Player_SetUseSkillTagID(self, *args)  | 
|     def SetUseSkillTagType(self, *args): return _IPY_GameObj.IPY_Player_SetUseSkillTagType(self, *args)  | 
|     def SetUseSkillPosX(self, *args): return _IPY_GameObj.IPY_Player_SetUseSkillPosX(self, *args)  | 
|     def SetUseSkillPosY(self, *args): return _IPY_GameObj.IPY_Player_SetUseSkillPosY(self, *args)  | 
|     def ClearUseSkillRec(self): return _IPY_GameObj.IPY_Player_ClearUseSkillRec(self)  | 
|     def SetAutoAtk(self, *args): return _IPY_GameObj.IPY_Player_SetAutoAtk(self, *args)  | 
|     def GetAutoAtkType(self): return _IPY_GameObj.IPY_Player_GetAutoAtkType(self)  | 
|     def GetAutoSkillID(self): return _IPY_GameObj.IPY_Player_GetAutoSkillID(self)  | 
|     def ClearAutoAtk(self): return _IPY_GameObj.IPY_Player_ClearAutoAtk(self)  | 
|     def SetSetting(self, *args): return _IPY_GameObj.IPY_Player_SetSetting(self, *args)  | 
|     def ChangeEquip(self, *args): return _IPY_GameObj.IPY_Player_ChangeEquip(self, *args)  | 
|     def Sync_UnEquipItem(self, *args): return _IPY_GameObj.IPY_Player_Sync_UnEquipItem(self, *args)  | 
|     def SetMoveType(self, *args): return _IPY_GameObj.IPY_Player_SetMoveType(self, *args)  | 
|     def GetMoveType(self): return _IPY_GameObj.IPY_Player_GetMoveType(self)  | 
|     def SetBaseSpeed(self, *args): return _IPY_GameObj.IPY_Player_SetBaseSpeed(self, *args)  | 
|     def GetBaseSpeed(self): return _IPY_GameObj.IPY_Player_GetBaseSpeed(self)  | 
|     def SetPlayerTradeState(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerTradeState(self, *args)  | 
|     def GetPlayerTradeState(self): return _IPY_GameObj.IPY_Player_GetPlayerTradeState(self)  | 
|     def SetAttackTick(self, *args): return _IPY_GameObj.IPY_Player_SetAttackTick(self, *args)  | 
|     def SetHPRestoreSetting(self, *args): return _IPY_GameObj.IPY_Player_SetHPRestoreSetting(self, *args)  | 
|     def SetMPRestoreSetting(self, *args): return _IPY_GameObj.IPY_Player_SetMPRestoreSetting(self, *args)  | 
|     def GetHPRestoreSetting(self): return _IPY_GameObj.IPY_Player_GetHPRestoreSetting(self)  | 
|     def GetMPRestoreSetting(self): return _IPY_GameObj.IPY_Player_GetMPRestoreSetting(self)  | 
|     def SetAutoFight(self, *args): return _IPY_GameObj.IPY_Player_SetAutoFight(self, *args)  | 
|     def GetAutoFight(self): return _IPY_GameObj.IPY_Player_GetAutoFight(self)  | 
|     def SetEquipedAutoItem(self, *args): return _IPY_GameObj.IPY_Player_SetEquipedAutoItem(self, *args)  | 
|     def GetEquipedAutoItem(self): return _IPY_GameObj.IPY_Player_GetEquipedAutoItem(self)  | 
|     def PlayerClickOtherPlayerDetail(self, *args): return _IPY_GameObj.IPY_Player_PlayerClickOtherPlayerDetail(self, *args)  | 
|     def SetProcessEquipDurgTick(self, *args): return _IPY_GameObj.IPY_Player_SetProcessEquipDurgTick(self, *args)  | 
|     def GetProcessEquipDurgTick(self): return _IPY_GameObj.IPY_Player_GetProcessEquipDurgTick(self)  | 
|     def SetEquipAtkDist(self, *args): return _IPY_GameObj.IPY_Player_SetEquipAtkDist(self, *args)  | 
|     def GetEquipAtkDist(self): return _IPY_GameObj.IPY_Player_GetEquipAtkDist(self)  | 
|     def SetDead(self, killID = 0, killerType = 0): return _IPY_GameObj.IPY_Player_SetDead(self, killID, killerType)  | 
|     def Jump(self, *args): return _IPY_GameObj.IPY_Player_Jump(self, *args)  | 
|     def GetCanMove(self): return _IPY_GameObj.IPY_Player_GetCanMove(self)  | 
|     def SetCanMove(self, *args): return _IPY_GameObj.IPY_Player_SetCanMove(self, *args)  | 
|     def GetTradeList(self): return _IPY_GameObj.IPY_Player_GetTradeList(self)  | 
|     def StartTrade(self, *args): return _IPY_GameObj.IPY_Player_StartTrade(self, *args)  | 
|     def EndTrade(self, *args): return _IPY_GameObj.IPY_Player_EndTrade(self, *args)  | 
|     def SetTradeLock(self, *args): return _IPY_GameObj.IPY_Player_SetTradeLock(self, *args)  | 
|     def TradeMsg(self, *args): return _IPY_GameObj.IPY_Player_TradeMsg(self, *args)  | 
|     def AddRequest(self, *args): return _IPY_GameObj.IPY_Player_AddRequest(self, *args)  | 
|     def GetRequestCount(self): return _IPY_GameObj.IPY_Player_GetRequestCount(self)  | 
|     def GetRequestID(self, *args): return _IPY_GameObj.IPY_Player_GetRequestID(self, *args)  | 
|     def GetRequestType(self, *args): return _IPY_GameObj.IPY_Player_GetRequestType(self, *args)  | 
|     def GetRequestTick(self, *args): return _IPY_GameObj.IPY_Player_GetRequestTick(self, *args)  | 
|     def GetRequestMaxTick(self, *args): return _IPY_GameObj.IPY_Player_GetRequestMaxTick(self, *args)  | 
|     def DeleteRequest(self, *args): return _IPY_GameObj.IPY_Player_DeleteRequest(self, *args)  | 
|     def RequestWarn(self, *args): return _IPY_GameObj.IPY_Player_RequestWarn(self, *args)  | 
|     def ClearRequest(self): return _IPY_GameObj.IPY_Player_ClearRequest(self)  | 
|     def SetEventState(self, *args): return _IPY_GameObj.IPY_Player_SetEventState(self, *args)  | 
|     def GetEventState(self): return _IPY_GameObj.IPY_Player_GetEventState(self)  | 
|     def GetAbsorbHP(self): return _IPY_GameObj.IPY_Player_GetAbsorbHP(self)  | 
|     def GetAbsorbHPPercent(self): return _IPY_GameObj.IPY_Player_GetAbsorbHPPercent(self)  | 
|     def GetAbsorbMP(self): return _IPY_GameObj.IPY_Player_GetAbsorbMP(self)  | 
|     def GetAbsorbMPPercent(self): return _IPY_GameObj.IPY_Player_GetAbsorbMPPercent(self)  | 
|     def GetRebound(self): return _IPY_GameObj.IPY_Player_GetRebound(self)  | 
|     def GetReboundPercent(self): return _IPY_GameObj.IPY_Player_GetReboundPercent(self)  | 
|     def GetAbsorbMask(self): return _IPY_GameObj.IPY_Player_GetAbsorbMask(self)  | 
|     def GetHurtHPAbsorb(self): return _IPY_GameObj.IPY_Player_GetHurtHPAbsorb(self)  | 
|     def SetAbsorbHP(self, *args): return _IPY_GameObj.IPY_Player_SetAbsorbHP(self, *args)  | 
|     def SetAbsorbHPPercent(self, *args): return _IPY_GameObj.IPY_Player_SetAbsorbHPPercent(self, *args)  | 
|     def SetAbsorbMP(self, *args): return _IPY_GameObj.IPY_Player_SetAbsorbMP(self, *args)  | 
|     def SetAbsorbMPPercent(self, *args): return _IPY_GameObj.IPY_Player_SetAbsorbMPPercent(self, *args)  | 
|     def SetRebound(self, *args): return _IPY_GameObj.IPY_Player_SetRebound(self, *args)  | 
|     def SetReboundPercent(self, *args): return _IPY_GameObj.IPY_Player_SetReboundPercent(self, *args)  | 
|     def SetAbsorbMask(self, *args): return _IPY_GameObj.IPY_Player_SetAbsorbMask(self, *args)  | 
|     def SetHurtHPAbsorb(self, *args): return _IPY_GameObj.IPY_Player_SetHurtHPAbsorb(self, *args)  | 
|     def GetIgnoreDef(self): return _IPY_GameObj.IPY_Player_GetIgnoreDef(self)  | 
|     def GetDefanceAbsorb(self): return _IPY_GameObj.IPY_Player_GetDefanceAbsorb(self)  | 
|     def GetAtkAbsorb(self): return _IPY_GameObj.IPY_Player_GetAtkAbsorb(self)  | 
|     def SetIgnoreDef(self, *args): return _IPY_GameObj.IPY_Player_SetIgnoreDef(self, *args)  | 
|     def SetDefanceAbsorb(self, *args): return _IPY_GameObj.IPY_Player_SetDefanceAbsorb(self, *args)  | 
|     def SetAtkAbsorb(self, *args): return _IPY_GameObj.IPY_Player_SetAtkAbsorb(self, *args)  | 
|     def SetAtkInterval(self, *args): return _IPY_GameObj.IPY_Player_SetAtkInterval(self, *args)  | 
|     def GetAtkInterval(self): return _IPY_GameObj.IPY_Player_GetAtkInterval(self)  | 
|     def ClearBattleEffect(self): return _IPY_GameObj.IPY_Player_ClearBattleEffect(self)  | 
|     def BroadCastAll(self, *args): return _IPY_GameObj.IPY_Player_BroadCastAll(self, *args)  | 
|     def ChatQing(self, *args): return _IPY_GameObj.IPY_Player_ChatQing(self, *args)  | 
|     def ChatArea(self, *args): return _IPY_GameObj.IPY_Player_ChatArea(self, *args)  | 
|     def ChatGong(self, *args): return _IPY_GameObj.IPY_Player_ChatGong(self, *args)  | 
|     def ChatTeam(self, *args): return _IPY_GameObj.IPY_Player_ChatTeam(self, *args)  | 
|     def ChatFamily(self, *args): return _IPY_GameObj.IPY_Player_ChatFamily(self, *args)  | 
|     def ChatCountry(self, *args): return _IPY_GameObj.IPY_Player_ChatCountry(self, *args)  | 
|     def ChatMiByID(self, *args): return _IPY_GameObj.IPY_Player_ChatMiByID(self, *args)  | 
|     def ChatMiByName(self, *args): return _IPY_GameObj.IPY_Player_ChatMiByName(self, *args)  | 
|     def SetLastChatTick(self, *args): return _IPY_GameObj.IPY_Player_SetLastChatTick(self, *args)  | 
|     def GetLastChatTick(self): return _IPY_GameObj.IPY_Player_GetLastChatTick(self)  | 
|     def SetLastChatContent(self, *args): return _IPY_GameObj.IPY_Player_SetLastChatContent(self, *args)  | 
|     def GetLastChatContent(self): return _IPY_GameObj.IPY_Player_GetLastChatContent(self)  | 
|     def SetMaxChannelCount(self, *args): return _IPY_GameObj.IPY_Player_SetMaxChannelCount(self, *args)  | 
|     def GetMaxChannelCount(self): return _IPY_GameObj.IPY_Player_GetMaxChannelCount(self)  | 
|     def SetTalkTick(self, *args): return _IPY_GameObj.IPY_Player_SetTalkTick(self, *args)  | 
|     def GetTalkTick(self, *args): return _IPY_GameObj.IPY_Player_GetTalkTick(self, *args)  | 
|     def SetTalkCount(self, *args): return _IPY_GameObj.IPY_Player_SetTalkCount(self, *args)  | 
|     def GetTalkCount(self, *args): return _IPY_GameObj.IPY_Player_GetTalkCount(self, *args)  | 
|     def GetIdentifyManager(self): return _IPY_GameObj.IPY_Player_GetIdentifyManager(self)  | 
|     def GetGamblingManager(self): return _IPY_GameObj.IPY_Player_GetGamblingManager(self)  | 
|     def GetStoneBreakManager(self): return _IPY_GameObj.IPY_Player_GetStoneBreakManager(self)  | 
|     def GetOfflineMinutes(self): return _IPY_GameObj.IPY_Player_GetOfflineMinutes(self)  | 
|     def SetOfflineMinutes(self, *args): return _IPY_GameObj.IPY_Player_SetOfflineMinutes(self, *args)  | 
|     def Syn_OfflineTimeRefresh(self, *args): return _IPY_GameObj.IPY_Player_Syn_OfflineTimeRefresh(self, *args)  | 
|     def Syn_OfflineTimeQueryResult(self): return _IPY_GameObj.IPY_Player_Syn_OfflineTimeQueryResult(self)  | 
|     def GetLogoffTime(self): return _IPY_GameObj.IPY_Player_GetLogoffTime(self)  | 
|     def SetLogoffTime(self, *args): return _IPY_GameObj.IPY_Player_SetLogoffTime(self, *args)  | 
|     def SetLoginTime(self, *args): return _IPY_GameObj.IPY_Player_SetLoginTime(self, *args)  | 
|     def GetLoginTime(self): return _IPY_GameObj.IPY_Player_GetLoginTime(self)  | 
|     def GetRepeatEvent(self, *args): return _IPY_GameObj.IPY_Player_GetRepeatEvent(self, *args)  | 
|     def GetRepeatCount(self): return _IPY_GameObj.IPY_Player_GetRepeatCount(self)  | 
|     def GetRepeatEventAt(self, *args): return _IPY_GameObj.IPY_Player_GetRepeatEventAt(self, *args)  | 
|     def ClearRepeat(self): return _IPY_GameObj.IPY_Player_ClearRepeat(self)  | 
|     def SetBasePlayerType(self, *args): return _IPY_GameObj.IPY_Player_SetBasePlayerType(self, *args)  | 
|     def GetBasePlayerType(self): return _IPY_GameObj.IPY_Player_GetBasePlayerType(self)  | 
|     def GetBackpackLV(self): return _IPY_GameObj.IPY_Player_GetBackpackLV(self)  | 
|     def GetWarehouseLV(self): return _IPY_GameObj.IPY_Player_GetWarehouseLV(self)  | 
|     def GetTeamID(self): return _IPY_GameObj.IPY_Player_GetTeamID(self)  | 
|     def SetBackpackLV(self, *args): return _IPY_GameObj.IPY_Player_SetBackpackLV(self, *args)  | 
|     def SetWarehouseLV(self, *args): return _IPY_GameObj.IPY_Player_SetWarehouseLV(self, *args)  | 
|     def SetTeamID(self, *args): return _IPY_GameObj.IPY_Player_SetTeamID(self, *args)  | 
|     def SetTeamLV(self, *args): return _IPY_GameObj.IPY_Player_SetTeamLV(self, *args)  | 
|     def GetTeamLV(self): return _IPY_GameObj.IPY_Player_GetTeamLV(self)  | 
|     def GetTeam(self): return _IPY_GameObj.IPY_Player_GetTeam(self)  | 
|     def SetTeam(self, *args): return _IPY_GameObj.IPY_Player_SetTeam(self, *args)  | 
|     def SetMapLoadOK(self, *args): return _IPY_GameObj.IPY_Player_SetMapLoadOK(self, *args)  | 
|     def GetMapLoadOK(self): return _IPY_GameObj.IPY_Player_GetMapLoadOK(self)  | 
|     def ChangeHPView(self, *args): return _IPY_GameObj.IPY_Player_ChangeHPView(self, *args)  | 
|     def SetPersistBuffTick(self, *args): return _IPY_GameObj.IPY_Player_SetPersistBuffTick(self, *args)  | 
|     def GetPersistBuffTick(self): return _IPY_GameObj.IPY_Player_GetPersistBuffTick(self)  | 
|     def SetInitOK(self, *args): return _IPY_GameObj.IPY_Player_SetInitOK(self, *args)  | 
|     def GetInitOK(self): return _IPY_GameObj.IPY_Player_GetInitOK(self)  | 
|     def BalanceServer_PlayerLoginInitOK(self): return _IPY_GameObj.IPY_Player_BalanceServer_PlayerLoginInitOK(self)  | 
|     def BalanceServer_PlayerChangeMapInitOK(self): return _IPY_GameObj.IPY_Player_BalanceServer_PlayerChangeMapInitOK(self)  | 
|     def GetTruckID(self): return _IPY_GameObj.IPY_Player_GetTruckID(self)  | 
|     def GetHorseLV(self): return _IPY_GameObj.IPY_Player_GetHorseLV(self)  | 
|     def GetTruckRemainTime(self): return _IPY_GameObj.IPY_Player_GetTruckRemainTime(self)  | 
|     def GetTruckState(self): return _IPY_GameObj.IPY_Player_GetTruckState(self)  | 
|     def GetTruckMoney(self): return _IPY_GameObj.IPY_Player_GetTruckMoney(self)  | 
|     def GetTruckMoneyType(self): return _IPY_GameObj.IPY_Player_GetTruckMoneyType(self)  | 
|     def GetTruckCalcStartTime(self): return _IPY_GameObj.IPY_Player_GetTruckCalcStartTime(self)  | 
|     def SetTruckID(self, *args): return _IPY_GameObj.IPY_Player_SetTruckID(self, *args)  | 
|     def SetHorseLV(self, *args): return _IPY_GameObj.IPY_Player_SetHorseLV(self, *args)  | 
|     def SetTruckRemainTime(self, *args): return _IPY_GameObj.IPY_Player_SetTruckRemainTime(self, *args)  | 
|     def SetTruckState(self, *args): return _IPY_GameObj.IPY_Player_SetTruckState(self, *args)  | 
|     def SetTruckMoney(self, *args): return _IPY_GameObj.IPY_Player_SetTruckMoney(self, *args)  | 
|     def SetTruckMoneyType(self, *args): return _IPY_GameObj.IPY_Player_SetTruckMoneyType(self, *args)  | 
|     def SetTruckCalcStartTime(self, *args): return _IPY_GameObj.IPY_Player_SetTruckCalcStartTime(self, *args)  | 
|     def GetTruckEventID(self): return _IPY_GameObj.IPY_Player_GetTruckEventID(self)  | 
|     def SetTruckEventID(self, *args): return _IPY_GameObj.IPY_Player_SetTruckEventID(self, *args)  | 
|     def SetPickupDist(self, *args): return _IPY_GameObj.IPY_Player_SetPickupDist(self, *args)  | 
|     def GetPickupDist(self): return _IPY_GameObj.IPY_Player_GetPickupDist(self)  | 
|     def SetCanAttack(self, *args): return _IPY_GameObj.IPY_Player_SetCanAttack(self, *args)  | 
|     def GetCanAttack(self): return _IPY_GameObj.IPY_Player_GetCanAttack(self)  | 
|     def SetTruck(self, *args): return _IPY_GameObj.IPY_Player_SetTruck(self, *args)  | 
|     def GetTruck(self): return _IPY_GameObj.IPY_Player_GetTruck(self)  | 
|     def SetTeamHPMPSyncTick(self, *args): return _IPY_GameObj.IPY_Player_SetTeamHPMPSyncTick(self, *args)  | 
|     def GetTeamHPMPSyncTick(self): return _IPY_GameObj.IPY_Player_GetTeamHPMPSyncTick(self)  | 
|     def SetPosInfoTick(self, *args): return _IPY_GameObj.IPY_Player_SetPosInfoTick(self, *args)  | 
|     def GetPosInfoTick(self): return _IPY_GameObj.IPY_Player_GetPosInfoTick(self)  | 
|     def BeginRefreshState(self): return _IPY_GameObj.IPY_Player_BeginRefreshState(self)  | 
|     def EndRefreshState(self): return _IPY_GameObj.IPY_Player_EndRefreshState(self)  | 
|     def GameServer_GMCmd(self, *args): return _IPY_GameObj.IPY_Player_GameServer_GMCmd(self, *args)  | 
|     def GameServer_RefreshTruckReq(self): return _IPY_GameObj.IPY_Player_GameServer_RefreshTruckReq(self)  | 
|     def GetWarehousePsw(self): return _IPY_GameObj.IPY_Player_GetWarehousePsw(self)  | 
|     def GetWarehouseLocked(self): return _IPY_GameObj.IPY_Player_GetWarehouseLocked(self)  | 
|     def GetOpenWarehouseCount(self): return _IPY_GameObj.IPY_Player_GetOpenWarehouseCount(self)  | 
|     def GetHaveWarehousePsw(self): return _IPY_GameObj.IPY_Player_GetHaveWarehousePsw(self)  | 
|     def SetWarehousePsw(self, *args): return _IPY_GameObj.IPY_Player_SetWarehousePsw(self, *args)  | 
|     def SetWarehouseLocked(self, *args): return _IPY_GameObj.IPY_Player_SetWarehouseLocked(self, *args)  | 
|     def SetOpenWarehouseCount(self, *args): return _IPY_GameObj.IPY_Player_SetOpenWarehouseCount(self, *args)  | 
|     def SetHaveWarehousePsw(self, *args): return _IPY_GameObj.IPY_Player_SetHaveWarehousePsw(self, *args)  | 
|     def SetWarehouseState(self, *args): return _IPY_GameObj.IPY_Player_SetWarehouseState(self, *args)  | 
|     def GetWarehouseState(self): return _IPY_GameObj.IPY_Player_GetWarehouseState(self)  | 
|     def SetWarehouseGold(self, *args): return _IPY_GameObj.IPY_Player_SetWarehouseGold(self, *args)  | 
|     def GetWarehouseGold(self): return _IPY_GameObj.IPY_Player_GetWarehouseGold(self)  | 
|     def SetWarehouseSilver(self, *args): return _IPY_GameObj.IPY_Player_SetWarehouseSilver(self, *args)  | 
|     def GetWarehouseSilver(self): return _IPY_GameObj.IPY_Player_GetWarehouseSilver(self)  | 
|     def Sync_WarehouseItem(self): return _IPY_GameObj.IPY_Player_Sync_WarehouseItem(self)  | 
|     def Frm_OpenWarehouse(self): return _IPY_GameObj.IPY_Player_Frm_OpenWarehouse(self)  | 
|     def Frm_InputWarehousePsw(self): return _IPY_GameObj.IPY_Player_Frm_InputWarehousePsw(self)  | 
|     def Frm_ChangeWarehousePsw(self): return _IPY_GameObj.IPY_Player_Frm_ChangeWarehousePsw(self)  | 
|     def Frm_WarehouseMsg(self, *args): return _IPY_GameObj.IPY_Player_Frm_WarehouseMsg(self, *args)  | 
|     def Frm_SetWarehousePsw(self): return _IPY_GameObj.IPY_Player_Frm_SetWarehousePsw(self)  | 
|     def GetCarryerNPC(self): return _IPY_GameObj.IPY_Player_GetCarryerNPC(self)  | 
|     def SetCarryerNPC(self, *args): return _IPY_GameObj.IPY_Player_SetCarryerNPC(self, *args)  | 
|     def EndLoadMap(self): return _IPY_GameObj.IPY_Player_EndLoadMap(self)  | 
|     def Sync_RideHorse(self): return _IPY_GameObj.IPY_Player_Sync_RideHorse(self)  | 
|     def Sync_GetoffHorse(self): return _IPY_GameObj.IPY_Player_Sync_GetoffHorse(self)  | 
|     def GetPlayerVehicle(self): return _IPY_GameObj.IPY_Player_GetPlayerVehicle(self)  | 
|     def SetPlayerVehicle(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerVehicle(self, *args)  | 
|     def GetAttackMode(self): return _IPY_GameObj.IPY_Player_GetAttackMode(self)  | 
|     def SetAttackMode(self, *args): return _IPY_GameObj.IPY_Player_SetAttackMode(self, *args)  | 
|     def GetPlayerNameColor(self): return _IPY_GameObj.IPY_Player_GetPlayerNameColor(self)  | 
|     def SetPlayerNameColor(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerNameColor(self, *args)  | 
|     def SendToBServerServerInitOK(self): return _IPY_GameObj.IPY_Player_SendToBServerServerInitOK(self)  | 
|     def Sync_GetOnTruck(self, *args): return _IPY_GameObj.IPY_Player_Sync_GetOnTruck(self, *args)  | 
|     def Sync_TruckMsg(self, *args): return _IPY_GameObj.IPY_Player_Sync_TruckMsg(self, *args)  | 
|     def ClearSummon(self): return _IPY_GameObj.IPY_Player_ClearSummon(self)  | 
|     def GetUseGoldType(self): return _IPY_GameObj.IPY_Player_GetUseGoldType(self)  | 
|     def GetUseSilverType(self): return _IPY_GameObj.IPY_Player_GetUseSilverType(self)  | 
|     def SetUseGoldType(self, *args): return _IPY_GameObj.IPY_Player_SetUseGoldType(self, *args)  | 
|     def SetUseSilverType(self, *args): return _IPY_GameObj.IPY_Player_SetUseSilverType(self, *args)  | 
|     def SetLastChangeEquipTick(self, *args): return _IPY_GameObj.IPY_Player_SetLastChangeEquipTick(self, *args)  | 
|     def GetLastChangeEquipTick(self): return _IPY_GameObj.IPY_Player_GetLastChangeEquipTick(self)  | 
|     def Sync_ItemCount(self, *args): return _IPY_GameObj.IPY_Player_Sync_ItemCount(self, *args)  | 
|     def GetResetItemTick(self): return _IPY_GameObj.IPY_Player_GetResetItemTick(self)  | 
|     def SetResetItemTick(self, *args): return _IPY_GameObj.IPY_Player_SetResetItemTick(self, *args)  | 
|     def IsBattleState(self): return _IPY_GameObj.IPY_Player_IsBattleState(self)  | 
|     def SetBattleState(self, *args): return _IPY_GameObj.IPY_Player_SetBattleState(self, *args)  | 
|     def GetBattleState(self): return _IPY_GameObj.IPY_Player_GetBattleState(self)  | 
|     def GetAngryNPCCount(self): return _IPY_GameObj.IPY_Player_GetAngryNPCCount(self)  | 
|     def GetAngryNPCByIndex(self, *args): return _IPY_GameObj.IPY_Player_GetAngryNPCByIndex(self, *args)  | 
|     def View_ShowPlayerFace(self, *args): return _IPY_GameObj.IPY_Player_View_ShowPlayerFace(self, *args)  | 
|     def SetShowFaceTick(self, *args): return _IPY_GameObj.IPY_Player_SetShowFaceTick(self, *args)  | 
|     def GetShowFaceTick(self): return _IPY_GameObj.IPY_Player_GetShowFaceTick(self)  | 
|     def View_StartGameEvent(self, *args): return _IPY_GameObj.IPY_Player_View_StartGameEvent(self, *args)  | 
|     def SetGameEventTick(self, *args): return _IPY_GameObj.IPY_Player_SetGameEventTick(self, *args)  | 
|     def GetGameEventTick(self): return _IPY_GameObj.IPY_Player_GetGameEventTick(self)  | 
|     def SetPlayerGameEvent(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerGameEvent(self, *args)  | 
|     def GetPlayerGameEvent(self): return _IPY_GameObj.IPY_Player_GetPlayerGameEvent(self)  | 
|     def GetDanceEventTick(self): return _IPY_GameObj.IPY_Player_GetDanceEventTick(self)  | 
|     def SetDanceEventTick(self, *args): return _IPY_GameObj.IPY_Player_SetDanceEventTick(self, *args)  | 
|     def GetFishEventTick(self): return _IPY_GameObj.IPY_Player_GetFishEventTick(self)  | 
|     def SetFishEventTick(self, *args): return _IPY_GameObj.IPY_Player_SetFishEventTick(self, *args)  | 
|     def GetRebornMapID(self): return _IPY_GameObj.IPY_Player_GetRebornMapID(self)  | 
|     def GetRebornPosX(self): return _IPY_GameObj.IPY_Player_GetRebornPosX(self)  | 
|     def GetRebornPosY(self): return _IPY_GameObj.IPY_Player_GetRebornPosY(self)  | 
|     def SetRebornMapID(self, *args): return _IPY_GameObj.IPY_Player_SetRebornMapID(self, *args)  | 
|     def SetRebornPosX(self, *args): return _IPY_GameObj.IPY_Player_SetRebornPosX(self, *args)  | 
|     def SetRebornPosY(self, *args): return _IPY_GameObj.IPY_Player_SetRebornPosY(self, *args)  | 
|     def GetFBRebornMapID(self): return _IPY_GameObj.IPY_Player_GetFBRebornMapID(self)  | 
|     def GetFBRebornPosX(self): return _IPY_GameObj.IPY_Player_GetFBRebornPosX(self)  | 
|     def GetFBRebornPosY(self): return _IPY_GameObj.IPY_Player_GetFBRebornPosY(self)  | 
|     def SetFBRebornMapID(self, *args): return _IPY_GameObj.IPY_Player_SetFBRebornMapID(self, *args)  | 
|     def SetFBRebornPosX(self, *args): return _IPY_GameObj.IPY_Player_SetFBRebornPosX(self, *args)  | 
|     def SetFBRebornPosY(self, *args): return _IPY_GameObj.IPY_Player_SetFBRebornPosY(self, *args)  | 
|     def NotifyCode(self, *args): return _IPY_GameObj.IPY_Player_NotifyCode(self, *args)  | 
|     def Sync_PrepareBegin(self): return _IPY_GameObj.IPY_Player_Sync_PrepareBegin(self)  | 
|     def Sync_PrepareEnd(self): return _IPY_GameObj.IPY_Player_Sync_PrepareEnd(self)  | 
|     def GetPrepareState(self): return _IPY_GameObj.IPY_Player_GetPrepareState(self)  | 
|     def SetPrepareState(self, *args): return _IPY_GameObj.IPY_Player_SetPrepareState(self, *args)  | 
|     def GetPrepareTime(self): return _IPY_GameObj.IPY_Player_GetPrepareTime(self)  | 
|     def SetPrepareTime(self, *args): return _IPY_GameObj.IPY_Player_SetPrepareTime(self, *args)  | 
|     def GetPrepareID(self): return _IPY_GameObj.IPY_Player_GetPrepareID(self)  | 
|     def SetPrepareID(self, *args): return _IPY_GameObj.IPY_Player_SetPrepareID(self, *args)  | 
|     def NotifyMiddle(self, *args): return _IPY_GameObj.IPY_Player_NotifyMiddle(self, *args)  | 
|     def Sync_ClientPlayerLogin(self): return _IPY_GameObj.IPY_Player_Sync_ClientPlayerLogin(self)  | 
|     def Sync_SetWorldPos(self, *args): return _IPY_GameObj.IPY_Player_Sync_SetWorldPos(self, *args)  | 
|     def SetHaveGameBuff(self, *args): return _IPY_GameObj.IPY_Player_SetHaveGameBuff(self, *args)  | 
|     def GetHaveGameBuff(self): return _IPY_GameObj.IPY_Player_GetHaveGameBuff(self)  | 
|     def Frm_Open(self, *args): return _IPY_GameObj.IPY_Player_Frm_Open(self, *args)  | 
|     def OpenBubble(self, *args): return _IPY_GameObj.IPY_Player_OpenBubble(self, *args)  | 
|     def View_PlayerUseFastRestore(self, *args): return _IPY_GameObj.IPY_Player_View_PlayerUseFastRestore(self, *args)  | 
|     def Sync_GameEventResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_GameEventResult(self, *args)  | 
|     def Sync_GetItemView(self, *args): return _IPY_GameObj.IPY_Player_Sync_GetItemView(self, *args)  | 
|     def Sync_ExpGetView(self, *args): return _IPY_GameObj.IPY_Player_Sync_ExpGetView(self, *args)  | 
|     def Sync_DelItemView(self, *args): return _IPY_GameObj.IPY_Player_Sync_DelItemView(self, *args)  | 
|     def Sync_GetPlayerInfoFail(self, *args): return _IPY_GameObj.IPY_Player_Sync_GetPlayerInfoFail(self, *args)  | 
|     def Notify_PackResetOK(self): return _IPY_GameObj.IPY_Player_Notify_PackResetOK(self)  | 
|     def Notify_PickupItemResult(self, *args): return _IPY_GameObj.IPY_Player_Notify_PickupItemResult(self, *args)  | 
|     def SetComposeItemState(self, *args): return _IPY_GameObj.IPY_Player_SetComposeItemState(self, *args)  | 
|     def GetComposeItemState(self): return _IPY_GameObj.IPY_Player_GetComposeItemState(self)  | 
|     def Notify_GetExpView(self, *args): return _IPY_GameObj.IPY_Player_Notify_GetExpView(self, *args)  | 
|     def InitChangeMapPlayerSummonInfo(self): return _IPY_GameObj.IPY_Player_InitChangeMapPlayerSummonInfo(self)  | 
|     def GetLastMapPlayerVehicle(self): return _IPY_GameObj.IPY_Player_GetLastMapPlayerVehicle(self)  | 
|     def GetLastMapPlayerRidehorseState(self): return _IPY_GameObj.IPY_Player_GetLastMapPlayerRidehorseState(self)  | 
|     def Sync_GameServer_MapID(self): return _IPY_GameObj.IPY_Player_Sync_GameServer_MapID(self)  | 
|     def Sync_TruckPosInfo(self): return _IPY_GameObj.IPY_Player_Sync_TruckPosInfo(self)  | 
|     def Notify_AttackFail(self, *args): return _IPY_GameObj.IPY_Player_Notify_AttackFail(self, *args)  | 
|     def GetAreaType(self): return _IPY_GameObj.IPY_Player_GetAreaType(self)  | 
|     def SetAreaType(self, *args): return _IPY_GameObj.IPY_Player_SetAreaType(self, *args)  | 
|     def GameServer_SetLoadMapState(self, *args): return _IPY_GameObj.IPY_Player_GameServer_SetLoadMapState(self, *args)  | 
|     def GetLastOnlineReplyTick(self): return _IPY_GameObj.IPY_Player_GetLastOnlineReplyTick(self)  | 
|     def GetOnlineReplyCount(self): return _IPY_GameObj.IPY_Player_GetOnlineReplyCount(self)  | 
|     def GetTotalOnlineReplyTick(self): return _IPY_GameObj.IPY_Player_GetTotalOnlineReplyTick(self)  | 
|     def SetLastOnlineReplyTick(self, *args): return _IPY_GameObj.IPY_Player_SetLastOnlineReplyTick(self, *args)  | 
|     def SetOnlineReplyCount(self, *args): return _IPY_GameObj.IPY_Player_SetOnlineReplyCount(self, *args)  | 
|     def SetTotalOnlineReplyTick(self, *args): return _IPY_GameObj.IPY_Player_SetTotalOnlineReplyTick(self, *args)  | 
|     def GetPing(self): return _IPY_GameObj.IPY_Player_GetPing(self)  | 
|     def Notify_SpecialEventResult(self, *args): return _IPY_GameObj.IPY_Player_Notify_SpecialEventResult(self, *args)  | 
|     def GetDamReduce(self): return _IPY_GameObj.IPY_Player_GetDamReduce(self)  | 
|     def SetDamReduce(self, *args): return _IPY_GameObj.IPY_Player_SetDamReduce(self, *args)  | 
|     def GetMDamReduce(self): return _IPY_GameObj.IPY_Player_GetMDamReduce(self)  | 
|     def SetMDamReduce(self, *args): return _IPY_GameObj.IPY_Player_SetMDamReduce(self, *args)  | 
|     def SetEventHaveFixItem(self, *args): return _IPY_GameObj.IPY_Player_SetEventHaveFixItem(self, *args)  | 
|     def GetEventHaveFixItem(self): return _IPY_GameObj.IPY_Player_GetEventHaveFixItem(self)  | 
|     def Notify_ItemPutFail(self, *args): return _IPY_GameObj.IPY_Player_Notify_ItemPutFail(self, *args)  | 
|     def GetFromMapID(self): return _IPY_GameObj.IPY_Player_GetFromMapID(self)  | 
|     def GetFromPosX(self): return _IPY_GameObj.IPY_Player_GetFromPosX(self)  | 
|     def GetFromPosY(self): return _IPY_GameObj.IPY_Player_GetFromPosY(self)  | 
|     def GetFromCopyMapID(self): return _IPY_GameObj.IPY_Player_GetFromCopyMapID(self)  | 
|     def SetFromMapID(self, *args): return _IPY_GameObj.IPY_Player_SetFromMapID(self, *args)  | 
|     def SetFromPosX(self, *args): return _IPY_GameObj.IPY_Player_SetFromPosX(self, *args)  | 
|     def SetFromPosY(self, *args): return _IPY_GameObj.IPY_Player_SetFromPosY(self, *args)  | 
|     def SetFromCopyMapID(self, *args): return _IPY_GameObj.IPY_Player_SetFromCopyMapID(self, *args)  | 
|     def SetFromLineID(self, *args): return _IPY_GameObj.IPY_Player_SetFromLineID(self, *args)  | 
|     def GetFromLineID(self): return _IPY_GameObj.IPY_Player_GetFromLineID(self)  | 
|     def GetCopyMapID(self): return _IPY_GameObj.IPY_Player_GetCopyMapID(self)  | 
|     def SetCopyMapID(self, *args): return _IPY_GameObj.IPY_Player_SetCopyMapID(self, *args)  | 
|     def GetClientLineID(self): return _IPY_GameObj.IPY_Player_GetClientLineID(self)  | 
|     def GetLineID(self): return _IPY_GameObj.IPY_Player_GetLineID(self)  | 
|     def GetChangeMapTakeTruck(self): return _IPY_GameObj.IPY_Player_GetChangeMapTakeTruck(self)  | 
|     def SetChangeMapTakeTruck(self, *args): return _IPY_GameObj.IPY_Player_SetChangeMapTakeTruck(self, *args)  | 
|     def Frm_InputFamilyName(self): return _IPY_GameObj.IPY_Player_Frm_InputFamilyName(self)  | 
|     def GameServer_SetPlayerViewFamilyState(self, *args): return _IPY_GameObj.IPY_Player_GameServer_SetPlayerViewFamilyState(self, *args)  | 
|     def GetViewFamilyState(self): return _IPY_GameObj.IPY_Player_GetViewFamilyState(self)  | 
|     def SetFamilyName(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyName(self, *args)  | 
|     def GetFamilyName(self): return _IPY_GameObj.IPY_Player_GetFamilyName(self)  | 
|     def Notify_FamilyNameRefresh(self): return _IPY_GameObj.IPY_Player_Notify_FamilyNameRefresh(self)  | 
|     def GetWeekOnlineTime(self): return _IPY_GameObj.IPY_Player_GetWeekOnlineTime(self)  | 
|     def SetWeekOnlineTime(self, *args): return _IPY_GameObj.IPY_Player_SetWeekOnlineTime(self, *args)  | 
|     def GetLastWeekOnlineTime(self): return _IPY_GameObj.IPY_Player_GetLastWeekOnlineTime(self)  | 
|     def SetLastWeekOnlineTime(self, *args): return _IPY_GameObj.IPY_Player_SetLastWeekOnlineTime(self, *args)  | 
|     def GetLoginTick(self): return _IPY_GameObj.IPY_Player_GetLoginTick(self)  | 
|     def SetLoginTick(self, *args): return _IPY_GameObj.IPY_Player_SetLoginTick(self, *args)  | 
|     def GameServer_ViewAllFamily(self): return _IPY_GameObj.IPY_Player_GameServer_ViewAllFamily(self)  | 
|     def View_FamilyInfoRefresh(self): return _IPY_GameObj.IPY_Player_View_FamilyInfoRefresh(self)  | 
|     def GetTotalSTR(self): return _IPY_GameObj.IPY_Player_GetTotalSTR(self)  | 
|     def GetTotalPNE(self): return _IPY_GameObj.IPY_Player_GetTotalPNE(self)  | 
|     def GetTotalPHY(self): return _IPY_GameObj.IPY_Player_GetTotalPHY(self)  | 
|     def GetTotalCON(self): return _IPY_GameObj.IPY_Player_GetTotalCON(self)  | 
|     def SetTotalSTR(self, *args): return _IPY_GameObj.IPY_Player_SetTotalSTR(self, *args)  | 
|     def SetTotalPNE(self, *args): return _IPY_GameObj.IPY_Player_SetTotalPNE(self, *args)  | 
|     def SetTotalPHY(self, *args): return _IPY_GameObj.IPY_Player_SetTotalPHY(self, *args)  | 
|     def SetTotalCON(self, *args): return _IPY_GameObj.IPY_Player_SetTotalCON(self, *args)  | 
|     def GameServer_SetWatchBillboardState(self, *args): return _IPY_GameObj.IPY_Player_GameServer_SetWatchBillboardState(self, *args)  | 
|     def GetWatchBillboardState(self): return _IPY_GameObj.IPY_Player_GetWatchBillboardState(self)  | 
|     def GameServer_WatchBillboard(self, *args): return _IPY_GameObj.IPY_Player_GameServer_WatchBillboard(self, *args)  | 
|     def GameServer_AddFamilyDetail(self, *args): return _IPY_GameObj.IPY_Player_GameServer_AddFamilyDetail(self, *args)  | 
|     def GameServer_LVUpFamily(self): return _IPY_GameObj.IPY_Player_GameServer_LVUpFamily(self)  | 
|     def GetLastWeekFamilyActiveValue(self): return _IPY_GameObj.IPY_Player_GetLastWeekFamilyActiveValue(self)  | 
|     def SetLastWeekFamilyActiveValue(self, *args): return _IPY_GameObj.IPY_Player_SetLastWeekFamilyActiveValue(self, *args)  | 
|     def GetFamilyLastWeekActiveValue(self): return _IPY_GameObj.IPY_Player_GetFamilyLastWeekActiveValue(self)  | 
|     def SetFamilyLastWeekActiveValue(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyLastWeekActiveValue(self, *args)  | 
|     def GetLastKillTick(self): return _IPY_GameObj.IPY_Player_GetLastKillTick(self)  | 
|     def SetLastKillTick(self, *args): return _IPY_GameObj.IPY_Player_SetLastKillTick(self, *args)  | 
|     def GetKillCount(self): return _IPY_GameObj.IPY_Player_GetKillCount(self)  | 
|     def SetKillCount(self, *args): return _IPY_GameObj.IPY_Player_SetKillCount(self, *args)  | 
|     def GetMultiKillCount(self): return _IPY_GameObj.IPY_Player_GetMultiKillCount(self)  | 
|     def SetMultiKillCount(self, *args): return _IPY_GameObj.IPY_Player_SetMultiKillCount(self, *args)  | 
|     def GetLastTimeBattleState(self): return _IPY_GameObj.IPY_Player_GetLastTimeBattleState(self)  | 
|     def SetLastTimeBattleState(self, *args): return _IPY_GameObj.IPY_Player_SetLastTimeBattleState(self, *args)  | 
|     def GetPlayerHurtList(self): return _IPY_GameObj.IPY_Player_GetPlayerHurtList(self)  | 
|     def GetTotalSoulPropretyLV(self): return _IPY_GameObj.IPY_Player_GetTotalSoulPropretyLV(self)  | 
|     def SetTotalSoulPropretyLV(self, *args): return _IPY_GameObj.IPY_Player_SetTotalSoulPropretyLV(self, *args)  | 
|     def GetFightPower(self): return _IPY_GameObj.IPY_Player_GetFightPower(self)  | 
|     def SetFightPower(self, *args): return _IPY_GameObj.IPY_Player_SetFightPower(self, *args)  | 
|     def GetSlashRate(self): return _IPY_GameObj.IPY_Player_GetSlashRate(self)  | 
|     def SetSlashRate(self, *args): return _IPY_GameObj.IPY_Player_SetSlashRate(self, *args)  | 
|     def GetSlashValue(self): return _IPY_GameObj.IPY_Player_GetSlashValue(self)  | 
|     def SetSlashValue(self, *args): return _IPY_GameObj.IPY_Player_SetSlashValue(self, *args)  | 
|     def GetSlashPer(self): return _IPY_GameObj.IPY_Player_GetSlashPer(self)  | 
|     def SetSlashPer(self, *args): return _IPY_GameObj.IPY_Player_SetSlashPer(self, *args)  | 
|     def GetFamilyLV(self): return _IPY_GameObj.IPY_Player_GetFamilyLV(self)  | 
|     def SetFamilyLV(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyLV(self, *args)  | 
|     def GetFriendAt(self, *args): return _IPY_GameObj.IPY_Player_GetFriendAt(self, *args)  | 
|     def GetFriendCount(self): return _IPY_GameObj.IPY_Player_GetFriendCount(self)  | 
|     def FindFriend(self, *args): return _IPY_GameObj.IPY_Player_FindFriend(self, *args)  | 
|     def AddFriend(self, *args): return _IPY_GameObj.IPY_Player_AddFriend(self, *args)  | 
|     def ClearFriend(self): return _IPY_GameObj.IPY_Player_ClearFriend(self)  | 
|     def GameServer_AddFriendValue(self, *args): return _IPY_GameObj.IPY_Player_GameServer_AddFriendValue(self, *args)  | 
|     def GameServer_AddEnemy(self, *args): return _IPY_GameObj.IPY_Player_GameServer_AddEnemy(self, *args)  | 
|     def SetPlayerRidehorseState(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerRidehorseState(self, *args)  | 
|     def GetPlayerRidehorseState(self): return _IPY_GameObj.IPY_Player_GetPlayerRidehorseState(self)  | 
|     def GetHPRestorePer(self): return _IPY_GameObj.IPY_Player_GetHPRestorePer(self)  | 
|     def SetHPRestorePer(self, *args): return _IPY_GameObj.IPY_Player_SetHPRestorePer(self, *args)  | 
|     def GetMPRestorePer(self): return _IPY_GameObj.IPY_Player_GetMPRestorePer(self)  | 
|     def SetMPRestorePer(self, *args): return _IPY_GameObj.IPY_Player_SetMPRestorePer(self, *args)  | 
|     def AddChangeMapTakeCreateNPC(self, *args): return _IPY_GameObj.IPY_Player_AddChangeMapTakeCreateNPC(self, *args)  | 
|     def ClearChangeMapTakeCreateNPC(self): return _IPY_GameObj.IPY_Player_ClearChangeMapTakeCreateNPC(self)  | 
|     def GetChangeMapTakeNPCCount(self): return _IPY_GameObj.IPY_Player_GetChangeMapTakeNPCCount(self)  | 
|     def GetChangeMapTakeNPCIDByIndex(self, *args): return _IPY_GameObj.IPY_Player_GetChangeMapTakeNPCIDByIndex(self, *args)  | 
|     def GetChangeMapTakeNPCCountByIndex(self, *args): return _IPY_GameObj.IPY_Player_GetChangeMapTakeNPCCountByIndex(self, *args)  | 
|     def GetForbiddenResetItem(self): return _IPY_GameObj.IPY_Player_GetForbiddenResetItem(self)  | 
|     def SetForbiddenResetItem(self, *args): return _IPY_GameObj.IPY_Player_SetForbiddenResetItem(self, *args)  | 
|     def GetPlayerEditMail(self): return _IPY_GameObj.IPY_Player_GetPlayerEditMail(self)  | 
|     def GetPlayerMail(self): return _IPY_GameObj.IPY_Player_GetPlayerMail(self)  | 
|     def GameServer_CanSendMailReq(self, *args): return _IPY_GameObj.IPY_Player_GameServer_CanSendMailReq(self, *args)  | 
|     def GameServer_SendMail(self, *args): return _IPY_GameObj.IPY_Player_GameServer_SendMail(self, *args)  | 
|     def Sync_GMMail(self): return _IPY_GameObj.IPY_Player_Sync_GMMail(self)  | 
|     def Sync_AllMail(self): return _IPY_GameObj.IPY_Player_Sync_AllMail(self)  | 
|     def Sync_CurrentMail(self, *args): return _IPY_GameObj.IPY_Player_Sync_CurrentMail(self, *args)  | 
|     def DataServer_GetMailListReq(self): return _IPY_GameObj.IPY_Player_DataServer_GetMailListReq(self)  | 
|     def DataServer_GetMailDetailReq(self, *args): return _IPY_GameObj.IPY_Player_DataServer_GetMailDetailReq(self, *args)  | 
|     def GetWaitingForDBMailType(self): return _IPY_GameObj.IPY_Player_GetWaitingForDBMailType(self)  | 
|     def SetWaitingForDBMailType(self, *args): return _IPY_GameObj.IPY_Player_SetWaitingForDBMailType(self, *args)  | 
|     def GetHaveSetEventLock(self): return _IPY_GameObj.IPY_Player_GetHaveSetEventLock(self)  | 
|     def SetHaveSetEventLock(self, *args): return _IPY_GameObj.IPY_Player_SetHaveSetEventLock(self, *args)  | 
|     def GetCurrentMailFromDataServer(self): return _IPY_GameObj.IPY_Player_GetCurrentMailFromDataServer(self)  | 
|     def DataServer_SetMailType(self, *args): return _IPY_GameObj.IPY_Player_DataServer_SetMailType(self, *args)  | 
|     def DataServer_ClearMailMoney(self, *args): return _IPY_GameObj.IPY_Player_DataServer_ClearMailMoney(self, *args)  | 
|     def DataServer_ClearMailItem(self, *args): return _IPY_GameObj.IPY_Player_DataServer_ClearMailItem(self, *args)  | 
|     def DataServer_DeleteMail(self, *args): return _IPY_GameObj.IPY_Player_DataServer_DeleteMail(self, *args)  | 
|     def DataServer_ReturnLetter(self, *args): return _IPY_GameObj.IPY_Player_DataServer_ReturnLetter(self, *args)  | 
|     def DataServer_SetMailLetterType(self, *args): return _IPY_GameObj.IPY_Player_DataServer_SetMailLetterType(self, *args)  | 
|     def Sync_MailTypeChange(self, *args): return _IPY_GameObj.IPY_Player_Sync_MailTypeChange(self, *args)  | 
|     def Sync_MailDisappear(self, *args): return _IPY_GameObj.IPY_Player_Sync_MailDisappear(self, *args)  | 
|     def Sync_RecvMailItem(self, *args): return _IPY_GameObj.IPY_Player_Sync_RecvMailItem(self, *args)  | 
|     def Sync_RecvMailMoney(self, *args): return _IPY_GameObj.IPY_Player_Sync_RecvMailMoney(self, *args)  | 
|     def GameServer_UseSpeaker(self, *args): return _IPY_GameObj.IPY_Player_GameServer_UseSpeaker(self, *args)  | 
|     def GetIP(self): return _IPY_GameObj.IPY_Player_GetIP(self)  | 
|     def GameServer_TeamEnterFB(self, *args): return _IPY_GameObj.IPY_Player_GameServer_TeamEnterFB(self, *args)  | 
|     def SetPowerLV(self, *args): return _IPY_GameObj.IPY_Player_SetPowerLV(self, *args)  | 
|     def GetPowerLV(self): return _IPY_GameObj.IPY_Player_GetPowerLV(self)  | 
|     def GetPlayerExam(self): return _IPY_GameObj.IPY_Player_GetPlayerExam(self)  | 
|     def Sync_PlayerSubject(self): return _IPY_GameObj.IPY_Player_Sync_PlayerSubject(self)  | 
|     def Sync_BeginExam(self, *args): return _IPY_GameObj.IPY_Player_Sync_BeginExam(self, *args)  | 
|     def Sync_EndExam(self, *args): return _IPY_GameObj.IPY_Player_Sync_EndExam(self, *args)  | 
|     def Sync_SubjectResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_SubjectResult(self, *args)  | 
|     def Sync_ExamAnswerOK(self, *args): return _IPY_GameObj.IPY_Player_Sync_ExamAnswerOK(self, *args)  | 
|     def Sync_TimeTick(self, *args): return _IPY_GameObj.IPY_Player_Sync_TimeTick(self, *args)  | 
|     def Sync_AddTimeTick(self, *args): return _IPY_GameObj.IPY_Player_Sync_AddTimeTick(self, *args)  | 
|     def GetPlayerShop(self): return _IPY_GameObj.IPY_Player_GetPlayerShop(self)  | 
|     def View_StartShop(self): return _IPY_GameObj.IPY_Player_View_StartShop(self)  | 
|     def Sync_WatchShop(self, *args): return _IPY_GameObj.IPY_Player_Sync_WatchShop(self, *args)  | 
|     def View_CloseShop(self): return _IPY_GameObj.IPY_Player_View_CloseShop(self)  | 
|     def Sync_ShopItem(self): return _IPY_GameObj.IPY_Player_Sync_ShopItem(self)  | 
|     def View_BuyShopItemToAllShopBuyer(self, *args): return _IPY_GameObj.IPY_Player_View_BuyShopItemToAllShopBuyer(self, *args)  | 
|     def GetIsHideMask(self): return _IPY_GameObj.IPY_Player_GetIsHideMask(self)  | 
|     def SetIsHideMask(self, *args): return _IPY_GameObj.IPY_Player_SetIsHideMask(self, *args)  | 
|     def DataServer_GetPlayerMailState(self): return _IPY_GameObj.IPY_Player_DataServer_GetPlayerMailState(self)  | 
|     def Sync_PlayerMission(self, *args): return _IPY_GameObj.IPY_Player_Sync_PlayerMission(self, *args)  | 
|     def Sync_PlayerMissionDesc(self, *args): return _IPY_GameObj.IPY_Player_Sync_PlayerMissionDesc(self, *args)  | 
|     def GetDayProcessGameEventCount(self): return _IPY_GameObj.IPY_Player_GetDayProcessGameEventCount(self)  | 
|     def SetDayProcessGameEventCount(self, *args): return _IPY_GameObj.IPY_Player_SetDayProcessGameEventCount(self, *args)  | 
|     def GetIsFirstLoginInMap(self): return _IPY_GameObj.IPY_Player_GetIsFirstLoginInMap(self)  | 
|     def DataServer_Rec(self, *args): return _IPY_GameObj.IPY_Player_DataServer_Rec(self, *args)  | 
|     def SetOnlineTime(self, *args): return _IPY_GameObj.IPY_Player_SetOnlineTime(self, *args)  | 
|     def GetOnlineTime(self): return _IPY_GameObj.IPY_Player_GetOnlineTime(self)  | 
|     def SetFaceDir(self, *args): return _IPY_GameObj.IPY_Player_SetFaceDir(self, *args)  | 
|     def GetFaceDir(self): return _IPY_GameObj.IPY_Player_GetFaceDir(self)  | 
|     def GameServer_LineState(self): return _IPY_GameObj.IPY_Player_GameServer_LineState(self)  | 
|     def SetIsNeedProcess(self, *args): return _IPY_GameObj.IPY_Player_SetIsNeedProcess(self, *args)  | 
|     def GetIsNeedProcess(self): return _IPY_GameObj.IPY_Player_GetIsNeedProcess(self)  | 
|     def GameServer_QueryPlayerByID(self, *args): return _IPY_GameObj.IPY_Player_GameServer_QueryPlayerByID(self, *args)  | 
|     def GetGMOperManager(self): return _IPY_GameObj.IPY_Player_GetGMOperManager(self)  | 
|     def GetIsConfronting(self): return _IPY_GameObj.IPY_Player_GetIsConfronting(self)  | 
|     def SetIsConfronting(self, *args): return _IPY_GameObj.IPY_Player_SetIsConfronting(self, *args)  | 
|     def GetGMForbidenFight(self): return _IPY_GameObj.IPY_Player_GetGMForbidenFight(self)  | 
|     def SetGMForbidenFight(self, *args): return _IPY_GameObj.IPY_Player_SetGMForbidenFight(self, *args)  | 
|     def GetGMForbidenTalk(self): return _IPY_GameObj.IPY_Player_GetGMForbidenTalk(self)  | 
|     def SetGMForbidenTalk(self, *args): return _IPY_GameObj.IPY_Player_SetGMForbidenTalk(self, *args)  | 
|     def SetCurrentFBProperty(self, *args): return _IPY_GameObj.IPY_Player_SetCurrentFBProperty(self, *args)  | 
|     def GetIsLoginOff(self): return _IPY_GameObj.IPY_Player_GetIsLoginOff(self)  | 
|     def IsPlayerInPermitIP(self): return _IPY_GameObj.IPY_Player_IsPlayerInPermitIP(self)  | 
|     def GetPlayerKillPlayerCountInTime(self, *args): return _IPY_GameObj.IPY_Player_GetPlayerKillPlayerCountInTime(self, *args)  | 
|     def AddPlayerKillListInTime(self, *args): return _IPY_GameObj.IPY_Player_AddPlayerKillListInTime(self, *args)  | 
|     def ClearPlayerKillListInTime(self): return _IPY_GameObj.IPY_Player_ClearPlayerKillListInTime(self)  | 
|     def IsAdult(self): return _IPY_GameObj.IPY_Player_IsAdult(self)  | 
|     def GetFamilyMemberLV(self): return _IPY_GameObj.IPY_Player_GetFamilyMemberLV(self)  | 
|     def SetFamilyMemberLV(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyMemberLV(self, *args)  | 
|     def Notify_FamilyMemberLVRefresh(self): return _IPY_GameObj.IPY_Player_Notify_FamilyMemberLVRefresh(self)  | 
|     def GetFacePic(self): return _IPY_GameObj.IPY_Player_GetFacePic(self)  | 
|     def SetFacePic(self, *args): return _IPY_GameObj.IPY_Player_SetFacePic(self, *args)  | 
|     def Notify_FamilyWarTime(self, *args): return _IPY_GameObj.IPY_Player_Notify_FamilyWarTime(self, *args)  | 
|     def Notify_TruckPosQuery(self, *args): return _IPY_GameObj.IPY_Player_Notify_TruckPosQuery(self, *args)  | 
|     def Sync_PackItem(self, *args): return _IPY_GameObj.IPY_Player_Sync_PackItem(self, *args)  | 
|     def GameServer_MissionPub(self, *args): return _IPY_GameObj.IPY_Player_GameServer_MissionPub(self, *args)  | 
|     def Sync_MoveFail(self, *args): return _IPY_GameObj.IPY_Player_Sync_MoveFail(self, *args)  | 
|     def Sync_Move(self, *args): return _IPY_GameObj.IPY_Player_Sync_Move(self, *args)  | 
|     def Sync_StoreItem(self, *args): return _IPY_GameObj.IPY_Player_Sync_StoreItem(self, *args)  | 
|     def GetCoin(self): return _IPY_GameObj.IPY_Player_GetCoin(self)  | 
|     def DataServer_GetCoinReq(self): return _IPY_GameObj.IPY_Player_DataServer_GetCoinReq(self)  | 
|     def DataServer_CoinChangeReq(self, *args): return _IPY_GameObj.IPY_Player_DataServer_CoinChangeReq(self, *args)  | 
|     def Frm_FBHelp(self, *args): return _IPY_GameObj.IPY_Player_Frm_FBHelp(self, *args)  | 
|     def Frm_FBEnd(self, *args): return _IPY_GameObj.IPY_Player_Frm_FBEnd(self, *args)  | 
|     def GetIsPresentee(self): return _IPY_GameObj.IPY_Player_GetIsPresentee(self)  | 
|     def GetBillboardLV(self): return _IPY_GameObj.IPY_Player_GetBillboardLV(self)  | 
|     def DataServer_GetBillboardLV(self): return _IPY_GameObj.IPY_Player_DataServer_GetBillboardLV(self)  | 
|     def DataServer_GetPrize(self): return _IPY_GameObj.IPY_Player_DataServer_GetPrize(self)  | 
|     def SetAddCoins(self, *args): return _IPY_GameObj.IPY_Player_SetAddCoins(self, *args)  | 
|     def GetAddCoins(self): return _IPY_GameObj.IPY_Player_GetAddCoins(self)  | 
|     def GameServer_DelTruck(self): return _IPY_GameObj.IPY_Player_GameServer_DelTruck(self)  | 
|     def GetClientMoveTick(self): return _IPY_GameObj.IPY_Player_GetClientMoveTick(self)  | 
|     def SetClientMoveTick(self, *args): return _IPY_GameObj.IPY_Player_SetClientMoveTick(self, *args)  | 
|     def Sync_ClientTick(self): return _IPY_GameObj.IPY_Player_Sync_ClientTick(self)  | 
|     def PushSaveData(self): return _IPY_GameObj.IPY_Player_PushSaveData(self)  | 
|     def Sync_FbSystemMessage(self, *args): return _IPY_GameObj.IPY_Player_Sync_FbSystemMessage(self, *args)  | 
|     def Sync_ShowFbBillboard(self): return _IPY_GameObj.IPY_Player_Sync_ShowFbBillboard(self)  | 
|     def Interface_SaveCard(self, *args): return _IPY_GameObj.IPY_Player_Interface_SaveCard(self, *args)  | 
|     def Interface_GoldRec(self, *args): return _IPY_GameObj.IPY_Player_Interface_GoldRec(self, *args)  | 
|     def ChangeAction(self, *args): return _IPY_GameObj.IPY_Player_ChangeAction(self, *args)  | 
|     def SetPlayerActionTick(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerActionTick(self, *args)  | 
|     def Interface_SendGMLetter(self, *args): return _IPY_GameObj.IPY_Player_Interface_SendGMLetter(self, *args)  | 
|     def DataServer_CheckPrizeItem(self): return _IPY_GameObj.IPY_Player_DataServer_CheckPrizeItem(self)  | 
|     def DataServer_GetExpiation(self, count = 1): return _IPY_GameObj.IPY_Player_DataServer_GetExpiation(self, count)  | 
|     def DataServer_GetExpiationCount(self): return _IPY_GameObj.IPY_Player_DataServer_GetExpiationCount(self)  | 
|     def GetExpiationCount(self): return _IPY_GameObj.IPY_Player_GetExpiationCount(self)  | 
|     def GetExpiationAt(self, *args): return _IPY_GameObj.IPY_Player_GetExpiationAt(self, *args)  | 
|     def ClearExpiation(self): return _IPY_GameObj.IPY_Player_ClearExpiation(self)  | 
|     def DataServer_GetPetExpiation(self): return _IPY_GameObj.IPY_Player_DataServer_GetPetExpiation(self)  | 
|     def DataServer_GetPetExpiationCount(self): return _IPY_GameObj.IPY_Player_DataServer_GetPetExpiationCount(self)  | 
|     def GetPetExpiationCount(self): return _IPY_GameObj.IPY_Player_GetPetExpiationCount(self)  | 
|     def GetPetExpiationAt(self, *args): return _IPY_GameObj.IPY_Player_GetPetExpiationAt(self, *args)  | 
|     def ClearPetExpiation(self): return _IPY_GameObj.IPY_Player_ClearPetExpiation(self)  | 
|     def GetPrepareIndex(self): return _IPY_GameObj.IPY_Player_GetPrepareIndex(self)  | 
|     def SetPrepareIndex(self, *args): return _IPY_GameObj.IPY_Player_SetPrepareIndex(self, *args)  | 
|     def Sync_FaBaoTiLianResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_FaBaoTiLianResult(self, *args)  | 
|     def GetResetWorldPosAskTick(self): return _IPY_GameObj.IPY_Player_GetResetWorldPosAskTick(self)  | 
|     def Sync_ForgetWarehousePswTime(self, *args): return _IPY_GameObj.IPY_Player_Sync_ForgetWarehousePswTime(self, *args)  | 
|     def Sync_StoreItemRecord(self, *args): return _IPY_GameObj.IPY_Player_Sync_StoreItemRecord(self, *args)  | 
|     def Sync_OneKeyChangeEquipResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_OneKeyChangeEquipResult(self, *args)  | 
|     def Sync_FabaoMergeResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_FabaoMergeResult(self, *args)  | 
|     def Sync_LegendMergeResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_LegendMergeResult(self, *args)  | 
|     def Notify_FamilyInfoRefresh(self): return _IPY_GameObj.IPY_Player_Notify_FamilyInfoRefresh(self)  | 
|     def GetReboundReducePercent(self): return _IPY_GameObj.IPY_Player_GetReboundReducePercent(self)  | 
|     def SetReboundReducePercent(self, *args): return _IPY_GameObj.IPY_Player_SetReboundReducePercent(self, *args)  | 
|     def Sync_ClearMissionDict(self, *args): return _IPY_GameObj.IPY_Player_Sync_ClearMissionDict(self, *args)  | 
|     def SetFaBaoExpRate(self, *args): return _IPY_GameObj.IPY_Player_SetFaBaoExpRate(self, *args)  | 
|     def GetFaBaoExpRate(self): return _IPY_GameObj.IPY_Player_GetFaBaoExpRate(self)  | 
|     def View_DownHorse(self): return _IPY_GameObj.IPY_Player_View_DownHorse(self)  | 
|     def Sync_MakeItemAnswer(self, *args): return _IPY_GameObj.IPY_Player_Sync_MakeItemAnswer(self, *args)  | 
|     def AddScreenDirection(self, *args): return _IPY_GameObj.IPY_Player_AddScreenDirection(self, *args)  | 
|     def ClearScreenDirection(self): return _IPY_GameObj.IPY_Player_ClearScreenDirection(self)  | 
|     def GetScreenDirectionCount(self): return _IPY_GameObj.IPY_Player_GetScreenDirectionCount(self)  | 
|     def Sync_ScreenDirection(self): return _IPY_GameObj.IPY_Player_Sync_ScreenDirection(self)  | 
|     def SetFriendFavor(self, *args): return _IPY_GameObj.IPY_Player_SetFriendFavor(self, *args)  | 
|     def GetFriendFavor(self): return _IPY_GameObj.IPY_Player_GetFriendFavor(self)  | 
|     def SetTeamPrivity(self, *args): return _IPY_GameObj.IPY_Player_SetTeamPrivity(self, *args)  | 
|     def GetTeamPrivity(self): return _IPY_GameObj.IPY_Player_GetTeamPrivity(self)  | 
|     def View_InputFamilyContributeFrm(self): return _IPY_GameObj.IPY_Player_View_InputFamilyContributeFrm(self)  | 
|     def View_XiHongMing(self): return _IPY_GameObj.IPY_Player_View_XiHongMing(self)  | 
|     def Sync_ChatArea(self, *args): return _IPY_GameObj.IPY_Player_Sync_ChatArea(self, *args)  | 
|     def Sync_ChatBattlefield(self, *args): return _IPY_GameObj.IPY_Player_Sync_ChatBattlefield(self, *args)  | 
|     def SetGameServerInitOK(self, *args): return _IPY_GameObj.IPY_Player_SetGameServerInitOK(self, *args)  | 
|     def GetGameServerInitOK(self): return _IPY_GameObj.IPY_Player_GetGameServerInitOK(self)  | 
|     def GetAttackTargetPosX(self): return _IPY_GameObj.IPY_Player_GetAttackTargetPosX(self)  | 
|     def GetAttackTargetPosY(self): return _IPY_GameObj.IPY_Player_GetAttackTargetPosY(self)  | 
|     def SetAttackTargetPos(self, *args): return _IPY_GameObj.IPY_Player_SetAttackTargetPos(self, *args)  | 
|     def ReincarnationOK(self, *args): return _IPY_GameObj.IPY_Player_ReincarnationOK(self, *args)  | 
|     def FightAssistantSystemRespond(self, *args): return _IPY_GameObj.IPY_Player_FightAssistantSystemRespond(self, *args)  | 
|     def SetEnergy(self, *args): return _IPY_GameObj.IPY_Player_SetEnergy(self, *args)  | 
|     def GetEnergy(self): return _IPY_GameObj.IPY_Player_GetEnergy(self)  | 
|     def Sync_EnergyRefresh(self, *args): return _IPY_GameObj.IPY_Player_Sync_EnergyRefresh(self, *args)  | 
|     def GetFightAssistantSystemStart(self): return _IPY_GameObj.IPY_Player_GetFightAssistantSystemStart(self)  | 
|     def SetFightAssistantSystemStart(self, *args): return _IPY_GameObj.IPY_Player_SetFightAssistantSystemStart(self, *args)  | 
|     def GetReceivedSalary(self): return _IPY_GameObj.IPY_Player_GetReceivedSalary(self)  | 
|     def SetReceivedSalary(self, *args): return _IPY_GameObj.IPY_Player_SetReceivedSalary(self, *args)  | 
|     def Sync_SalaryDetail(self, *args): return _IPY_GameObj.IPY_Player_Sync_SalaryDetail(self, *args)  | 
|     def GetEquipShowSwitch(self): return _IPY_GameObj.IPY_Player_GetEquipShowSwitch(self)  | 
|     def SetEquipShowSwitch(self, *args): return _IPY_GameObj.IPY_Player_SetEquipShowSwitch(self, *args)  | 
|     def GetLuckValue(self): return _IPY_GameObj.IPY_Player_GetLuckValue(self)  | 
|     def SetLuckValue(self, *args): return _IPY_GameObj.IPY_Player_SetLuckValue(self, *args)  | 
|     def GetExAttr1(self): return _IPY_GameObj.IPY_Player_GetExAttr1(self)  | 
|     def SetExAttr1(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr1(self, *args)  | 
|     def GetExAttr2(self): return _IPY_GameObj.IPY_Player_GetExAttr2(self)  | 
|     def SetExAttr2(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr2(self, *args)  | 
|     def GetExAttr3(self): return _IPY_GameObj.IPY_Player_GetExAttr3(self)  | 
|     def SetExAttr3(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr3(self, *args)  | 
|     def GetExAttr4(self): return _IPY_GameObj.IPY_Player_GetExAttr4(self)  | 
|     def SetExAttr4(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr4(self, *args)  | 
|     def GetExAttr5(self): return _IPY_GameObj.IPY_Player_GetExAttr5(self)  | 
|     def SetExAttr5(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr5(self, *args)  | 
|     def GetExAttr6(self): return _IPY_GameObj.IPY_Player_GetExAttr6(self)  | 
|     def SetExAttr6(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr6(self, *args)  | 
|     def GetExAttr7(self): return _IPY_GameObj.IPY_Player_GetExAttr7(self)  | 
|     def SetExAttr7(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr7(self, *args)  | 
|     def GetExAttr8(self): return _IPY_GameObj.IPY_Player_GetExAttr8(self)  | 
|     def SetExAttr8(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr8(self, *args)  | 
|     def GetExAttr9(self): return _IPY_GameObj.IPY_Player_GetExAttr9(self)  | 
|     def SetExAttr9(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr9(self, *args)  | 
|     def GetExAttr10(self): return _IPY_GameObj.IPY_Player_GetExAttr10(self)  | 
|     def SetExAttr10(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr10(self, *args)  | 
|     def GetExAttr11(self): return _IPY_GameObj.IPY_Player_GetExAttr11(self)  | 
|     def SetExAttr11(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr11(self, *args)  | 
|     def GetExAttr12(self): return _IPY_GameObj.IPY_Player_GetExAttr12(self)  | 
|     def SetExAttr12(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr12(self, *args)  | 
|     def GetExAttr13(self): return _IPY_GameObj.IPY_Player_GetExAttr13(self)  | 
|     def SetExAttr13(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr13(self, *args)  | 
|     def GetExAttr14(self): return _IPY_GameObj.IPY_Player_GetExAttr14(self)  | 
|     def SetExAttr14(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr14(self, *args)  | 
|     def GetExAttr15(self): return _IPY_GameObj.IPY_Player_GetExAttr15(self)  | 
|     def SetExAttr15(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr15(self, *args)  | 
|     def GetExAttr16(self): return _IPY_GameObj.IPY_Player_GetExAttr16(self)  | 
|     def SetExAttr16(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr16(self, *args)  | 
|     def GetExAttr17(self): return _IPY_GameObj.IPY_Player_GetExAttr17(self)  | 
|     def SetExAttr17(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr17(self, *args)  | 
|     def GetExAttr18(self): return _IPY_GameObj.IPY_Player_GetExAttr18(self)  | 
|     def SetExAttr18(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr18(self, *args)  | 
|     def GetExAttr19(self): return _IPY_GameObj.IPY_Player_GetExAttr19(self)  | 
|     def SetExAttr19(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr19(self, *args)  | 
|     def GetExAttr20(self): return _IPY_GameObj.IPY_Player_GetExAttr20(self)  | 
|     def SetExAttr20(self, *args): return _IPY_GameObj.IPY_Player_SetExAttr20(self, *args)  | 
|     def GetFaction(self): return _IPY_GameObj.IPY_Player_GetFaction(self)  | 
|     def SetFaction(self, *args): return _IPY_GameObj.IPY_Player_SetFaction(self, *args)  | 
|     def GetInfamyValue(self): return _IPY_GameObj.IPY_Player_GetInfamyValue(self)  | 
|     def SetInfamyValue(self, *args): return _IPY_GameObj.IPY_Player_SetInfamyValue(self, *args)  | 
|     def GetOfficialRank(self): return _IPY_GameObj.IPY_Player_GetOfficialRank(self)  | 
|     def SetOfficialRank(self, *args): return _IPY_GameObj.IPY_Player_SetOfficialRank(self, *args)  | 
|     def GetProficiencyRate(self): return _IPY_GameObj.IPY_Player_GetProficiencyRate(self)  | 
|     def SetProficiencyRate(self, *args): return _IPY_GameObj.IPY_Player_SetProficiencyRate(self, *args)  | 
|     def GetFamilyMoney(self): return _IPY_GameObj.IPY_Player_GetFamilyMoney(self)  | 
|     def SetFamilyMoney(self, *args): return _IPY_GameObj.IPY_Player_SetFamilyMoney(self, *args)  | 
|     def SetPerExp(self, *args): return _IPY_GameObj.IPY_Player_SetPerExp(self, *args)  | 
|     def GetPerExp(self): return _IPY_GameObj.IPY_Player_GetPerExp(self)  | 
|     def SetIsCloseFriendLabel(self, *args): return _IPY_GameObj.IPY_Player_SetIsCloseFriendLabel(self, *args)  | 
|     def GetIsCloseFriendLabel(self): return _IPY_GameObj.IPY_Player_GetIsCloseFriendLabel(self)  | 
|     def SetIsFindByLabel(self, *args): return _IPY_GameObj.IPY_Player_SetIsFindByLabel(self, *args)  | 
|     def GetIsFindByLabel(self): return _IPY_GameObj.IPY_Player_GetIsFindByLabel(self)  | 
|     def GetChangeCoinPointTotal(self): return _IPY_GameObj.IPY_Player_GetChangeCoinPointTotal(self)  | 
|     def GetPrizeCoinPointTotal(self): return _IPY_GameObj.IPY_Player_GetPrizeCoinPointTotal(self)  | 
|     def SetChangeCoinPointTotal(self, *args): return _IPY_GameObj.IPY_Player_SetChangeCoinPointTotal(self, *args)  | 
|     def GetVIPLv(self): return _IPY_GameObj.IPY_Player_GetVIPLv(self)  | 
|     def SetVIPLv(self, *args): return _IPY_GameObj.IPY_Player_SetVIPLv(self, *args)  | 
|     def Rec_ChangeCoinLog(self, *args): return _IPY_GameObj.IPY_Player_Rec_ChangeCoinLog(self, *args)  | 
|     def GetVIPLvForPhone(self): return _IPY_GameObj.IPY_Player_GetVIPLvForPhone(self)  | 
|     def SetVIPLvForPhone(self, *args): return _IPY_GameObj.IPY_Player_SetVIPLvForPhone(self, *args)  | 
|     def GetPhoneVIPStartTime(self): return _IPY_GameObj.IPY_Player_GetPhoneVIPStartTime(self)  | 
|     def GetPhoneVIPEndTime(self): return _IPY_GameObj.IPY_Player_GetPhoneVIPEndTime(self)  | 
|     def SetPhoneVIPStartTime(self): return _IPY_GameObj.IPY_Player_SetPhoneVIPStartTime(self)  | 
|     def SetPhoneVIPLastTime(self, *args): return _IPY_GameObj.IPY_Player_SetPhoneVIPLastTime(self, *args)  | 
|     def SetOperateInfo(self, *args): return _IPY_GameObj.IPY_Player_SetOperateInfo(self, *args)  | 
|     def GetOperateInfo(self): return _IPY_GameObj.IPY_Player_GetOperateInfo(self)  | 
|     def GetOperate(self): return _IPY_GameObj.IPY_Player_GetOperate(self)  | 
|     def GetServerID(self): return _IPY_GameObj.IPY_Player_GetServerID(self)  | 
|     def GetSkillAtkRate(self): return _IPY_GameObj.IPY_Player_GetSkillAtkRate(self)  | 
|     def GetLuckyHitRate(self): return _IPY_GameObj.IPY_Player_GetLuckyHitRate(self)  | 
|     def GetLuckyHitVal(self): return _IPY_GameObj.IPY_Player_GetLuckyHitVal(self)  | 
|     def GetGreatHitRate(self): return _IPY_GameObj.IPY_Player_GetGreatHitRate(self)  | 
|     def GetGreatHitVal(self): return _IPY_GameObj.IPY_Player_GetGreatHitVal(self)  | 
|     def GetKillBackHP(self): return _IPY_GameObj.IPY_Player_GetKillBackHP(self)  | 
|     def GetKillBackMP(self): return _IPY_GameObj.IPY_Player_GetKillBackMP(self)  | 
|     def GetDamageReduceRate(self): return _IPY_GameObj.IPY_Player_GetDamageReduceRate(self)  | 
|     def GetDamageBackRate(self): return _IPY_GameObj.IPY_Player_GetDamageBackRate(self)  | 
|     def GetGoldFoundRate(self): return _IPY_GameObj.IPY_Player_GetGoldFoundRate(self)  | 
|     def GetIgnoreDefRate(self): return _IPY_GameObj.IPY_Player_GetIgnoreDefRate(self)  | 
|     def GetBattleValEx1(self): return _IPY_GameObj.IPY_Player_GetBattleValEx1(self)  | 
|     def GetBattleValEx2(self): return _IPY_GameObj.IPY_Player_GetBattleValEx2(self)  | 
|     def GetBattleValEx3(self): return _IPY_GameObj.IPY_Player_GetBattleValEx3(self)  | 
|     def GetBattleValEx4(self): return _IPY_GameObj.IPY_Player_GetBattleValEx4(self)  | 
|     def GetBattleValEx5(self): return _IPY_GameObj.IPY_Player_GetBattleValEx5(self)  | 
|     def SetSkillAtkRate(self, *args): return _IPY_GameObj.IPY_Player_SetSkillAtkRate(self, *args)  | 
|     def SetLuckyHitRate(self, *args): return _IPY_GameObj.IPY_Player_SetLuckyHitRate(self, *args)  | 
|     def SetLuckyHitVal(self, *args): return _IPY_GameObj.IPY_Player_SetLuckyHitVal(self, *args)  | 
|     def SetGreatHitRate(self, *args): return _IPY_GameObj.IPY_Player_SetGreatHitRate(self, *args)  | 
|     def SetGreatHitVal(self, *args): return _IPY_GameObj.IPY_Player_SetGreatHitVal(self, *args)  | 
|     def SetKillBackHP(self, *args): return _IPY_GameObj.IPY_Player_SetKillBackHP(self, *args)  | 
|     def SetKillBackMP(self, *args): return _IPY_GameObj.IPY_Player_SetKillBackMP(self, *args)  | 
|     def SetDamageReduceRate(self, *args): return _IPY_GameObj.IPY_Player_SetDamageReduceRate(self, *args)  | 
|     def SetDamageBackRate(self, *args): return _IPY_GameObj.IPY_Player_SetDamageBackRate(self, *args)  | 
|     def SetGoldFoundRate(self, *args): return _IPY_GameObj.IPY_Player_SetGoldFoundRate(self, *args)  | 
|     def SetIgnoreDefRate(self, *args): return _IPY_GameObj.IPY_Player_SetIgnoreDefRate(self, *args)  | 
|     def SetBattleValEx1(self, *args): return _IPY_GameObj.IPY_Player_SetBattleValEx1(self, *args)  | 
|     def SetBattleValEx2(self, *args): return _IPY_GameObj.IPY_Player_SetBattleValEx2(self, *args)  | 
|     def SetBattleValEx3(self, *args): return _IPY_GameObj.IPY_Player_SetBattleValEx3(self, *args)  | 
|     def SetBattleValEx4(self, *args): return _IPY_GameObj.IPY_Player_SetBattleValEx4(self, *args)  | 
|     def SetBattleValEx5(self, *args): return _IPY_GameObj.IPY_Player_SetBattleValEx5(self, *args)  | 
|     def Sync_RoleIntimateGoodyBagInfo(self, *args): return _IPY_GameObj.IPY_Player_Sync_RoleIntimateGoodyBagInfo(self, *args)  | 
|     def Notify_GetNewGuyCountBackwardsAwardResult(self, *args): return _IPY_GameObj.IPY_Player_Notify_GetNewGuyCountBackwardsAwardResult(self, *args)  | 
|     def Frm_ShowNewGuyCountBackwards(self, *args): return _IPY_GameObj.IPY_Player_Frm_ShowNewGuyCountBackwards(self, *args)  | 
|     def Sync_CurExpRate(self, *args): return _IPY_GameObj.IPY_Player_Sync_CurExpRate(self, *args)  | 
|     def GetChangeMapErrorCode(self): return _IPY_GameObj.IPY_Player_GetChangeMapErrorCode(self)  | 
|     def Sync_FBSpecilSkillState(self, *args): return _IPY_GameObj.IPY_Player_Sync_FBSpecilSkillState(self, *args)  | 
|     def Notify_ProductionState(self, *args): return _IPY_GameObj.IPY_Player_Notify_ProductionState(self, *args)  | 
|     def Sync_NPCShout(self, *args): return _IPY_GameObj.IPY_Player_Sync_NPCShout(self, *args)  | 
|     def SendFakePack(self, *args): return _IPY_GameObj.IPY_Player_SendFakePack(self, *args)  | 
|     def NotifyAll(self, *args): return _IPY_GameObj.IPY_Player_NotifyAll(self, *args)  | 
|     def Sync_PrestigeRewardState(self, *args): return _IPY_GameObj.IPY_Player_Sync_PrestigeRewardState(self, *args)  | 
|     def GetRouteServerInitOK(self): return _IPY_GameObj.IPY_Player_GetRouteServerInitOK(self)  | 
|     def SetRouteServerInitOK(self, *args): return _IPY_GameObj.IPY_Player_SetRouteServerInitOK(self, *args)  | 
|     def Sync_PlayerBeRecalledInfo(self, *args): return _IPY_GameObj.IPY_Player_Sync_PlayerBeRecalledInfo(self, *args)  | 
|     def Sync_PlayerComboCnt(self, *args): return _IPY_GameObj.IPY_Player_Sync_PlayerComboCnt(self, *args)  | 
|     def Sync_StartTeacherEventResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StartTeacherEventResult(self, *args)  | 
|     def Sync_StopTeacherEventResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StopTeacherEventResult(self, *args)  | 
|     def ClearFBEventListPack(self): return _IPY_GameObj.IPY_Player_ClearFBEventListPack(self)  | 
|     def AddFBEventInfo(self, *args): return _IPY_GameObj.IPY_Player_AddFBEventInfo(self, *args)  | 
|     def Sync_FBEventList(self): return _IPY_GameObj.IPY_Player_Sync_FBEventList(self)  | 
|     def Sync_StartFBEventResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StartFBEventResult(self, *args)  | 
|     def Sync_StopFBEventResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StopFBEventResult(self, *args)  | 
|     def Sync_FBEventStateRefresh(self, *args): return _IPY_GameObj.IPY_Player_Sync_FBEventStateRefresh(self, *args)  | 
|     def Sync_ExpTaskInfo(self, *args): return _IPY_GameObj.IPY_Player_Sync_ExpTaskInfo(self, *args)  | 
|     def Sync_StartExpTaskResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StartExpTaskResult(self, *args)  | 
|     def Sync_StopExpTaskResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StopExpTaskResult(self, *args)  | 
|     def Sync_ExpTaskStateRefresh(self, *args): return _IPY_GameObj.IPY_Player_Sync_ExpTaskStateRefresh(self, *args)  | 
|     def Sync_StartStarMissionResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StartStarMissionResult(self, *args)  | 
|     def Sync_StopStarMissionResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_StopStarMissionResult(self, *args)  | 
|     def Sync_StarMissionStateRefresh(self, *args): return _IPY_GameObj.IPY_Player_Sync_StarMissionStateRefresh(self, *args)  | 
|     def Sync_RefreshPresentInfo(self, *args): return _IPY_GameObj.IPY_Player_Sync_RefreshPresentInfo(self, *args)  | 
|     def Sync_RetrievePresentResult(self, *args): return _IPY_GameObj.IPY_Player_Sync_RetrievePresentResult(self, *args)  | 
|     def Sync_EventMsg(self, *args): return _IPY_GameObj.IPY_Player_Sync_EventMsg(self, *args)  | 
|     def Sync_PhoneVIPRemainTime(self, *args): return _IPY_GameObj.IPY_Player_Sync_PhoneVIPRemainTime(self, *args)  | 
|     def SetVsRoomId(self, *args): return _IPY_GameObj.IPY_Player_SetVsRoomId(self, *args)  | 
|     def GetVsRoomId(self): return _IPY_GameObj.IPY_Player_GetVsRoomId(self)  | 
|     def GetModelMark(self): return _IPY_GameObj.IPY_Player_GetModelMark(self)  | 
|     def SetModelMark(self, *args): return _IPY_GameObj.IPY_Player_SetModelMark(self, *args)  | 
|     def SetMapTransferUserData(self, *args): return _IPY_GameObj.IPY_Player_SetMapTransferUserData(self, *args)  | 
|     def GetMapTransferUserData(self): return _IPY_GameObj.IPY_Player_GetMapTransferUserData(self)  | 
|     def SetLastOrderId(self, *args): return _IPY_GameObj.IPY_Player_SetLastOrderId(self, *args)  | 
|     def GetLastOrderId(self): return _IPY_GameObj.IPY_Player_GetLastOrderId(self)  | 
|     def SendCashResultAnswer(self, *args): return _IPY_GameObj.IPY_Player_SendCashResultAnswer(self, *args)  | 
|     def GetQueryNewGuyCardState(self): return _IPY_GameObj.IPY_Player_GetQueryNewGuyCardState(self)  | 
|     def GetNewGuyCardID(self): return _IPY_GameObj.IPY_Player_GetNewGuyCardID(self)  | 
|     def GetNewGuyCardIsUsed(self): return _IPY_GameObj.IPY_Player_GetNewGuyCardIsUsed(self)  | 
|     def GetNewGuyCardUserData(self): return _IPY_GameObj.IPY_Player_GetNewGuyCardUserData(self)  | 
|     def GetNewGuyCardCardType(self): return _IPY_GameObj.IPY_Player_GetNewGuyCardCardType(self)  | 
|     def GetNewGuyCardValidTime(self): return _IPY_GameObj.IPY_Player_GetNewGuyCardValidTime(self)  | 
|     def SendQueryNewGuyCardState(self, *args): return _IPY_GameObj.IPY_Player_SendQueryNewGuyCardState(self, *args)  | 
|     def SendUpdateNewGuyCardState(self, *args): return _IPY_GameObj.IPY_Player_SendUpdateNewGuyCardState(self, *args)  | 
|     def GetOrderID(self): return _IPY_GameObj.IPY_Player_GetOrderID(self)  | 
|     def GetOrderInfo(self): return _IPY_GameObj.IPY_Player_GetOrderInfo(self)  | 
|     def GetOrderAmount(self): return _IPY_GameObj.IPY_Player_GetOrderAmount(self)  | 
|     def SendDBFinishRecharge(self, *args): return _IPY_GameObj.IPY_Player_SendDBFinishRecharge(self, *args)  | 
|     def SendDBQueryRecharge(self): return _IPY_GameObj.IPY_Player_SendDBQueryRecharge(self)  | 
|     def SendMergeRegisterPlayer(self, selectMapID = 0, selectDataMapID = 0, selectCopyMapID = 0,   | 
|     selectPosX = 0, selectPosY = 0): return _IPY_GameObj.IPY_Player_SendMergeRegisterPlayer(self, selectMapID, selectDataMapID, selectCopyMapID, selectPosX,   | 
|     selectPosY)  | 
|     def SendMergeQueryNewAccount(self): return _IPY_GameObj.IPY_Player_SendMergeQueryNewAccount(self)  | 
|     def SetPlayerName(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerName(self, *args)  | 
|     def UpdatePlayerNameResult(self, *args): return _IPY_GameObj.IPY_Player_UpdatePlayerNameResult(self, *args)  | 
| IPY_Player_swigregister = _IPY_GameObj.IPY_Player_swigregister  | 
| IPY_Player_swigregister(IPY_Player)  | 
|   | 
| class IPY_PlayerManager(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_PlayerManager, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_PlayerManager, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_PlayerManager()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_PlayerManager  | 
|     __del__ = lambda self : None;  | 
|     def UpdatePlayerNameIndex(self, *args): return _IPY_GameObj.IPY_PlayerManager_UpdatePlayerNameIndex(self, *args)  | 
|     def GetPlayerByIndex(self, *args): return _IPY_GameObj.IPY_PlayerManager_GetPlayerByIndex(self, *args)  | 
|     def GetPlayerCount(self): return _IPY_GameObj.IPY_PlayerManager_GetPlayerCount(self)  | 
|     def OnlineCount(self): return _IPY_GameObj.IPY_PlayerManager_OnlineCount(self)  | 
|     def OnlineAt(self, *args): return _IPY_GameObj.IPY_PlayerManager_OnlineAt(self, *args)  | 
|     def FindPlayerByID(self, *args): return _IPY_GameObj.IPY_PlayerManager_FindPlayerByID(self, *args)  | 
|     def FindPlayerByName(self, *args): return _IPY_GameObj.IPY_PlayerManager_FindPlayerByName(self, *args)  | 
|     def FindPlayerByAccID(self, *args): return _IPY_GameObj.IPY_PlayerManager_FindPlayerByAccID(self, *args)  | 
|     def SetMaxPlayerCount(self, *args): return _IPY_GameObj.IPY_PlayerManager_SetMaxPlayerCount(self, *args)  | 
|     def GetActivePlayerByIndex(self, *args): return _IPY_GameObj.IPY_PlayerManager_GetActivePlayerByIndex(self, *args)  | 
|     def GetActivePlayerCount(self): return _IPY_GameObj.IPY_PlayerManager_GetActivePlayerCount(self)  | 
|     def ProcessAllPlayerMailOnDay(self): return _IPY_GameObj.IPY_PlayerManager_ProcessAllPlayerMailOnDay(self)  | 
|     def IsPlayerCanLogin(self): return _IPY_GameObj.IPY_PlayerManager_IsPlayerCanLogin(self)  | 
|     def BroadcastCountry_NotifyCode(self, *args): return _IPY_GameObj.IPY_PlayerManager_BroadcastCountry_NotifyCode(self, *args)  | 
|     def GameServer_QueryPlayerResult(self, *args): return _IPY_GameObj.IPY_PlayerManager_GameServer_QueryPlayerResult(self, *args)  | 
| IPY_PlayerManager_swigregister = _IPY_GameObj.IPY_PlayerManager_swigregister  | 
| IPY_PlayerManager_swigregister(IPY_PlayerManager)  | 
|   | 
| class IPY_MapCopyPlayerManager(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_MapCopyPlayerManager, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_MapCopyPlayerManager, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_MapCopyPlayerManager()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_MapCopyPlayerManager  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_SetInstance(self, *args)  | 
|     def UpdatePlayerNameIndex(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_UpdatePlayerNameIndex(self, *args)  | 
|     def FindPlayerByID(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_FindPlayerByID(self, *args)  | 
|     def FindPlayerByName(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_FindPlayerByName(self, *args)  | 
|     def GetPlayerCount(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_GetPlayerCount(self)  | 
|     def GetPlayerByIndex(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_GetPlayerByIndex(self, *args)  | 
|     def GetPlayerExam(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_GetPlayerExam(self)  | 
|     def GetMaxPlayerCount(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_GetMaxPlayerCount(self)  | 
|     def SetMaxPlayerCount(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_SetMaxPlayerCount(self, *args)  | 
|     def SortExamPlayerAndBroadcastAll(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_SortExamPlayerAndBroadcastAll(self, *args)  | 
|     def Broadcast_SubjectToAllPlayer(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_Broadcast_SubjectToAllPlayer(self)  | 
|     def Broadcast_BeginExam(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_Broadcast_BeginExam(self)  | 
|     def Broadcast_EndExam(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_Broadcast_EndExam(self)  | 
|     def BroadcastFB_NotifyCode(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_BroadcastFB_NotifyCode(self, *args)  | 
|     def SetSendSubjectTick(self, *args): return _IPY_GameObj.IPY_MapCopyPlayerManager_SetSendSubjectTick(self, *args)  | 
|     def GetSendSubjectTick(self): return _IPY_GameObj.IPY_MapCopyPlayerManager_GetSendSubjectTick(self)  | 
| IPY_MapCopyPlayerManager_swigregister = _IPY_GameObj.IPY_MapCopyPlayerManager_swigregister  | 
| IPY_MapCopyPlayerManager_swigregister(IPY_MapCopyPlayerManager)  | 
|   | 
| class IPY_NPCAngrityValue(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_NPCAngrityValue, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_NPCAngrityValue, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_NPCAngrityValue()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_NPCAngrityValue  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_NPCAngrityValue_SetInstance(self, *args)  | 
|     def GetObjID(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetObjID(self)  | 
|     def GetObjType(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetObjType(self)  | 
|     def GetAngryValue(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetAngryValue(self)  | 
|     def GetIsDisable(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetIsDisable(self)  | 
|     def SetObjID(self, *args): return _IPY_GameObj.IPY_NPCAngrityValue_SetObjID(self, *args)  | 
|     def SetObjType(self, *args): return _IPY_GameObj.IPY_NPCAngrityValue_SetObjType(self, *args)  | 
|     def SetAngryValue(self, *args): return _IPY_GameObj.IPY_NPCAngrityValue_SetAngryValue(self, *args)  | 
|     def SetIsDisable(self, *args): return _IPY_GameObj.IPY_NPCAngrityValue_SetIsDisable(self, *args)  | 
| IPY_NPCAngrityValue_swigregister = _IPY_GameObj.IPY_NPCAngrityValue_swigregister  | 
| IPY_NPCAngrityValue_swigregister(IPY_NPCAngrityValue)  | 
|   | 
| class IPY_NPCAngry(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_NPCAngry, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_NPCAngry, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_NPCAngry()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_NPCAngry  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_NPCAngry_SetInstance(self, *args)  | 
|     def Init(self, *args): return _IPY_GameObj.IPY_NPCAngry_Init(self, *args)  | 
|     def AddAngry(self, *args): return _IPY_GameObj.IPY_NPCAngry_AddAngry(self, *args)  | 
|     def DeleteAngry(self, *args): return _IPY_GameObj.IPY_NPCAngry_DeleteAngry(self, *args)  | 
|     def Clear(self): return _IPY_GameObj.IPY_NPCAngry_Clear(self)  | 
|     def Resort(self, *args): return _IPY_GameObj.IPY_NPCAngry_Resort(self, *args)  | 
|     def GetLastResortTick(self): return _IPY_GameObj.IPY_NPCAngry_GetLastResortTick(self)  | 
|     def SetLastResortTick(self, *args): return _IPY_GameObj.IPY_NPCAngry_SetLastResortTick(self, *args)  | 
|     def GetAngryCount(self): return _IPY_GameObj.IPY_NPCAngry_GetAngryCount(self)  | 
|     def GetAngryValueTag(self, *args): return _IPY_GameObj.IPY_NPCAngry_GetAngryValueTag(self, *args)  | 
|     def FindNPCAngry(self, *args): return _IPY_GameObj.IPY_NPCAngry_FindNPCAngry(self, *args)  | 
| IPY_NPCAngry_swigregister = _IPY_GameObj.IPY_NPCAngry_swigregister  | 
| IPY_NPCAngry_swigregister(IPY_NPCAngry)  | 
|   | 
| class IPY_DropItemProperty(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_DropItemProperty, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_DropItemProperty, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_DropItemProperty()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_DropItemProperty  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_DropItemProperty_SetInstance(self, *args)  | 
|     def GetItemID(self): return _IPY_GameObj.IPY_DropItemProperty_GetItemID(self)  | 
|     def GetDropProperty(self): return _IPY_GameObj.IPY_DropItemProperty_GetDropProperty(self)  | 
|     def GetDropTime(self): return _IPY_GameObj.IPY_DropItemProperty_GetDropTime(self)  | 
|     def GetDropTick(self): return _IPY_GameObj.IPY_DropItemProperty_GetDropTick(self)  | 
|     def SetDropTick(self, *args): return _IPY_GameObj.IPY_DropItemProperty_SetDropTick(self, *args)  | 
|     def GetIsDrop(self): return _IPY_GameObj.IPY_DropItemProperty_GetIsDrop(self)  | 
|     def SetIsDrop(self, *args): return _IPY_GameObj.IPY_DropItemProperty_SetIsDrop(self, *args)  | 
| IPY_DropItemProperty_swigregister = _IPY_GameObj.IPY_DropItemProperty_swigregister  | 
| IPY_DropItemProperty_swigregister(IPY_DropItemProperty)  | 
|   | 
| class IPY_NPC(IPY_GameObj):  | 
|     __swig_setmethods__ = {}  | 
|     for _s in [IPY_GameObj]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{}))  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_NPC, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     for _s in [IPY_GameObj]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{}))  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_NPC, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_NPC()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_NPC  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_NPC_SetInstance(self, *args)  | 
|     def GetInstance(self): return _IPY_GameObj.IPY_NPC_GetInstance(self)  | 
|     def ForbiddenSkillTypeList_Clear(self): return _IPY_GameObj.IPY_NPC_ForbiddenSkillTypeList_Clear(self)  | 
|     def ForbiddenSkillTypeList_Append(self, *args): return _IPY_GameObj.IPY_NPC_ForbiddenSkillTypeList_Append(self, *args)  | 
|     def ForbiddenSkillTypeList_Delete(self, *args): return _IPY_GameObj.IPY_NPC_ForbiddenSkillTypeList_Delete(self, *args)  | 
|     def ForbiddenSkillTypeList_IndexOf(self, *args): return _IPY_GameObj.IPY_NPC_ForbiddenSkillTypeList_IndexOf(self, *args)  | 
|     def ForbiddenSkillTypeList_Count(self): return _IPY_GameObj.IPY_NPC_ForbiddenSkillTypeList_Count(self)  | 
|     def ForbiddenSkillTypeList_At(self, *args): return _IPY_GameObj.IPY_NPC_ForbiddenSkillTypeList_At(self, *args)  | 
|     def SetAbnormalState(self, *args): return _IPY_GameObj.IPY_NPC_SetAbnormalState(self, *args)  | 
|     def GetAbnormalState(self): return _IPY_GameObj.IPY_NPC_GetAbnormalState(self)  | 
|     def GetNPCAngry(self): return _IPY_GameObj.IPY_NPC_GetNPCAngry(self)  | 
|     def GetRefreshPosCount(self): return _IPY_GameObj.IPY_NPC_GetRefreshPosCount(self)  | 
|     def GetPatrolPosCount(self): return _IPY_GameObj.IPY_NPC_GetPatrolPosCount(self)  | 
|     def GetRefreshPosAt(self, *args): return _IPY_GameObj.IPY_NPC_GetRefreshPosAt(self, *args)  | 
|     def GetPatrolPosAt(self, *args): return _IPY_GameObj.IPY_NPC_GetPatrolPosAt(self, *args)  | 
|     def Init(self, *args): return _IPY_GameObj.IPY_NPC_Init(self, *args)  | 
|     def IsAlive(self): return _IPY_GameObj.IPY_NPC_IsAlive(self)  | 
|     def GetName(self): return _IPY_GameObj.IPY_NPC_GetName(self)  | 
|     def GetLV(self): return _IPY_GameObj.IPY_NPC_GetLV(self)  | 
|     def GetCountry(self): return _IPY_GameObj.IPY_NPC_GetCountry(self)  | 
|     def GetBaseMinAtk(self): return _IPY_GameObj.IPY_NPC_GetBaseMinAtk(self)  | 
|     def GetBaseMaxAtk(self): return _IPY_GameObj.IPY_NPC_GetBaseMaxAtk(self)  | 
|     def GetBaseDef(self): return _IPY_GameObj.IPY_NPC_GetBaseDef(self)  | 
|     def GetBaseMAtkMin(self): return _IPY_GameObj.IPY_NPC_GetBaseMAtkMin(self)  | 
|     def GetBaseMAtkMax(self): return _IPY_GameObj.IPY_NPC_GetBaseMAtkMax(self)  | 
|     def GetBaseMDef(self): return _IPY_GameObj.IPY_NPC_GetBaseMDef(self)  | 
|     def GetBaseHit(self): return _IPY_GameObj.IPY_NPC_GetBaseHit(self)  | 
|     def GetBasePoisionAtk(self): return _IPY_GameObj.IPY_NPC_GetBasePoisionAtk(self)  | 
|     def GetBaseFireAtk(self): return _IPY_GameObj.IPY_NPC_GetBaseFireAtk(self)  | 
|     def GetBaseIceAtk(self): return _IPY_GameObj.IPY_NPC_GetBaseIceAtk(self)  | 
|     def GetBaseThunderAtk(self): return _IPY_GameObj.IPY_NPC_GetBaseThunderAtk(self)  | 
|     def GetBaseWindAtk(self): return _IPY_GameObj.IPY_NPC_GetBaseWindAtk(self)  | 
|     def GetBasePoisionDef(self): return _IPY_GameObj.IPY_NPC_GetBasePoisionDef(self)  | 
|     def GetBaseFireDef(self): return _IPY_GameObj.IPY_NPC_GetBaseFireDef(self)  | 
|     def GetBaseIceDef(self): return _IPY_GameObj.IPY_NPC_GetBaseIceDef(self)  | 
|     def GetBaseThunderDef(self): return _IPY_GameObj.IPY_NPC_GetBaseThunderDef(self)  | 
|     def GetBaseWindDef(self): return _IPY_GameObj.IPY_NPC_GetBaseWindDef(self)  | 
|     def GetBaseAtkInterval(self): return _IPY_GameObj.IPY_NPC_GetBaseAtkInterval(self)  | 
|     def GetBaseMissRate(self): return _IPY_GameObj.IPY_NPC_GetBaseMissRate(self)  | 
|     def GetBaseSuperHiteRate(self): return _IPY_GameObj.IPY_NPC_GetBaseSuperHiteRate(self)  | 
|     def GetBaseMaxHP(self): return _IPY_GameObj.IPY_NPC_GetBaseMaxHP(self)  | 
|     def GetBaseHPRestore(self): return _IPY_GameObj.IPY_NPC_GetBaseHPRestore(self)  | 
|     def GetBaseOrgSpeed(self): return _IPY_GameObj.IPY_NPC_GetBaseOrgSpeed(self)  | 
|     def GetMoveType(self): return _IPY_GameObj.IPY_NPC_GetMoveType(self)  | 
|     def GetAtkDist(self): return _IPY_GameObj.IPY_NPC_GetAtkDist(self)  | 
|     def GetAtkType(self): return _IPY_GameObj.IPY_NPC_GetAtkType(self)  | 
|     def GetSight(self): return _IPY_GameObj.IPY_NPC_GetSight(self)  | 
|     def GetMoveArea(self): return _IPY_GameObj.IPY_NPC_GetMoveArea(self)  | 
|     def GetAttentionRefreshID(self): return _IPY_GameObj.IPY_NPC_GetAttentionRefreshID(self)  | 
|     def GetEventArea(self): return _IPY_GameObj.IPY_NPC_GetEventArea(self)  | 
|     def GetIsBoss(self): return _IPY_GameObj.IPY_NPC_GetIsBoss(self)  | 
|     def GetExp(self): return _IPY_GameObj.IPY_NPC_GetExp(self)  | 
|     def GetAIType(self): return _IPY_GameObj.IPY_NPC_GetAIType(self)  | 
|     def GetSP(self): return _IPY_GameObj.IPY_NPC_GetSP(self)  | 
|     def GetType(self): return _IPY_GameObj.IPY_NPC_GetType(self)  | 
|     def GetFunctionType(self): return _IPY_GameObj.IPY_NPC_GetFunctionType(self)  | 
|     def GetHPRestore(self): return _IPY_GameObj.IPY_NPC_GetHPRestore(self)  | 
|     def GetHurtType(self): return _IPY_GameObj.IPY_NPC_GetHurtType(self)  | 
|     def GetCanAttack(self): return _IPY_GameObj.IPY_NPC_GetCanAttack(self)  | 
|     def SetCanAttack(self, *args): return _IPY_GameObj.IPY_NPC_SetCanAttack(self, *args)  | 
|     def GetRestoreTime(self): return _IPY_GameObj.IPY_NPC_GetRestoreTime(self)  | 
|     def SetRestoreTime(self, *args): return _IPY_GameObj.IPY_NPC_SetRestoreTime(self, *args)  | 
|     def GetID(self): return _IPY_GameObj.IPY_NPC_GetID(self)  | 
|     def GetCurLV(self): return _IPY_GameObj.IPY_NPC_GetCurLV(self)  | 
|     def GetHP(self): return _IPY_GameObj.IPY_NPC_GetHP(self)  | 
|     def GetHPEx(self): return _IPY_GameObj.IPY_NPC_GetHPEx(self)  | 
|     def GetCurAction(self): return _IPY_GameObj.IPY_NPC_GetCurAction(self)  | 
|     def GetLastAction(self): return _IPY_GameObj.IPY_NPC_GetLastAction(self)  | 
|     def GetActionTick(self): return _IPY_GameObj.IPY_NPC_GetActionTick(self)  | 
|     def GetAttackTick(self): return _IPY_GameObj.IPY_NPC_GetAttackTick(self)  | 
|     def GetPosX(self): return _IPY_GameObj.IPY_NPC_GetPosX(self)  | 
|     def GetPosY(self): return _IPY_GameObj.IPY_NPC_GetPosY(self)  | 
|     def GetCurMoveType(self): return _IPY_GameObj.IPY_NPC_GetCurMoveType(self)  | 
|     def GetCurPatrolIndex(self): return _IPY_GameObj.IPY_NPC_GetCurPatrolIndex(self)  | 
|     def SetCurLV(self, *args): return _IPY_GameObj.IPY_NPC_SetCurLV(self, *args)  | 
|     def SetHP(self, *args): return _IPY_GameObj.IPY_NPC_SetHP(self, *args)  | 
|     def SetHPEx(self, *args): return _IPY_GameObj.IPY_NPC_SetHPEx(self, *args)  | 
|     def SetCurAction(self, *args): return _IPY_GameObj.IPY_NPC_SetCurAction(self, *args)  | 
|     def SetActionTick(self, *args): return _IPY_GameObj.IPY_NPC_SetActionTick(self, *args)  | 
|     def SetAttackTick(self, *args): return _IPY_GameObj.IPY_NPC_SetAttackTick(self, *args)  | 
|     def ResetPos(self, *args): return _IPY_GameObj.IPY_NPC_ResetPos(self, *args)  | 
|     def SetCurMoveType(self, *args): return _IPY_GameObj.IPY_NPC_SetCurMoveType(self, *args)  | 
|     def SetCurPatrolIndex(self, *args): return _IPY_GameObj.IPY_NPC_SetCurPatrolIndex(self, *args)  | 
|     def GetRefreshID(self): return _IPY_GameObj.IPY_NPC_GetRefreshID(self)  | 
|     def GetNPCID(self): return _IPY_GameObj.IPY_NPC_GetNPCID(self)  | 
|     def GetMapID(self): return _IPY_GameObj.IPY_NPC_GetMapID(self)  | 
|     def GetRefreshType(self): return _IPY_GameObj.IPY_NPC_GetRefreshType(self)  | 
|     def GetRefreshPos(self): return _IPY_GameObj.IPY_NPC_GetRefreshPos(self)  | 
|     def GetRefreshTotal(self): return _IPY_GameObj.IPY_NPC_GetRefreshTotal(self)  | 
|     def GetRefreshCount(self): return _IPY_GameObj.IPY_NPC_GetRefreshCount(self)  | 
|     def GetRefreshTimeType(self): return _IPY_GameObj.IPY_NPC_GetRefreshTimeType(self)  | 
|     def GetRefreshTime(self): return _IPY_GameObj.IPY_NPC_GetRefreshTime(self)  | 
|     def GetStartTime(self): return _IPY_GameObj.IPY_NPC_GetStartTime(self)  | 
|     def GetEndTime(self): return _IPY_GameObj.IPY_NPC_GetEndTime(self)  | 
|     def GetPatrolPos(self): return _IPY_GameObj.IPY_NPC_GetPatrolPos(self)  | 
|     def GetMinStopTime(self): return _IPY_GameObj.IPY_NPC_GetMinStopTime(self)  | 
|     def GetMaxStopTime(self): return _IPY_GameObj.IPY_NPC_GetMaxStopTime(self)  | 
|     def Reborn(self, *args): return _IPY_GameObj.IPY_NPC_Reborn(self, *args)  | 
|     def BaseAttack(self, *args): return _IPY_GameObj.IPY_NPC_BaseAttack(self, *args)  | 
|     def NotifyAppear(self): return _IPY_GameObj.IPY_NPC_NotifyAppear(self)  | 
|     def NotifyAll(self, *args): return _IPY_GameObj.IPY_NPC_NotifyAll(self, *args)  | 
|     def GetAttentionCount(self): return _IPY_GameObj.IPY_NPC_GetAttentionCount(self)  | 
|     def GetBuffState(self): return _IPY_GameObj.IPY_NPC_GetBuffState(self)  | 
|     def GetProcessBuffState(self): return _IPY_GameObj.IPY_NPC_GetProcessBuffState(self)  | 
|     def GetDeBuffState(self): return _IPY_GameObj.IPY_NPC_GetDeBuffState(self)  | 
|     def GetProcessDeBuffState(self): return _IPY_GameObj.IPY_NPC_GetProcessDeBuffState(self)  | 
|     def GetAura(self): return _IPY_GameObj.IPY_NPC_GetAura(self)  | 
|     def GetActionBuffManager(self): return _IPY_GameObj.IPY_NPC_GetActionBuffManager(self)  | 
|     def GetPlayerHurtList(self): return _IPY_GameObj.IPY_NPC_GetPlayerHurtList(self)  | 
|     def SetDead(self, *args): return _IPY_GameObj.IPY_NPC_SetDead(self, *args)  | 
|     def View_UseSkill(self, *args): return _IPY_GameObj.IPY_NPC_View_UseSkill(self, *args)  | 
|     def View_UseSkillAttack(self, *args): return _IPY_GameObj.IPY_NPC_View_UseSkillAttack(self, *args)  | 
|     def SetHPRestore(self, *args): return _IPY_GameObj.IPY_NPC_SetHPRestore(self, *args)  | 
|     def SetOrgSpeed(self, *args): return _IPY_GameObj.IPY_NPC_SetOrgSpeed(self, *args)  | 
|     def GetOrgSpeed(self): return _IPY_GameObj.IPY_NPC_GetOrgSpeed(self)  | 
|     def GetSpeed(self): return _IPY_GameObj.IPY_NPC_GetSpeed(self)  | 
|     def SetSpeed(self, *args): return _IPY_GameObj.IPY_NPC_SetSpeed(self, *args)  | 
|     def ResetNPCBattleState(self): return _IPY_GameObj.IPY_NPC_ResetNPCBattleState(self)  | 
|     def AddSummonCount(self, *args): return _IPY_GameObj.IPY_NPC_AddSummonCount(self, *args)  | 
|     def SetSummonCount(self, *args): return _IPY_GameObj.IPY_NPC_SetSummonCount(self, *args)  | 
|     def GetSummonCount(self): return _IPY_GameObj.IPY_NPC_GetSummonCount(self)  | 
|     def GetSummonNPCAt(self, *args): return _IPY_GameObj.IPY_NPC_GetSummonNPCAt(self, *args)  | 
|     def FindSummonByID(self, *args): return _IPY_GameObj.IPY_NPC_FindSummonByID(self, *args)  | 
|     def GetMaxHP(self): return _IPY_GameObj.IPY_NPC_GetMaxHP(self)  | 
|     def GetMaxHPEx(self): return _IPY_GameObj.IPY_NPC_GetMaxHPEx(self)  | 
|     def GetMaxMP(self): return _IPY_GameObj.IPY_NPC_GetMaxMP(self)  | 
|     def GetMinAtk(self): return _IPY_GameObj.IPY_NPC_GetMinAtk(self)  | 
|     def GetMaxAtk(self): return _IPY_GameObj.IPY_NPC_GetMaxAtk(self)  | 
|     def GetDef(self): return _IPY_GameObj.IPY_NPC_GetDef(self)  | 
|     def GetMAtkMin(self): return _IPY_GameObj.IPY_NPC_GetMAtkMin(self)  | 
|     def GetMAtkMax(self): return _IPY_GameObj.IPY_NPC_GetMAtkMax(self)  | 
|     def GetMDef(self): return _IPY_GameObj.IPY_NPC_GetMDef(self)  | 
|     def GetHit(self): return _IPY_GameObj.IPY_NPC_GetHit(self)  | 
|     def GetPoisionAtk(self): return _IPY_GameObj.IPY_NPC_GetPoisionAtk(self)  | 
|     def GetFireAtk(self): return _IPY_GameObj.IPY_NPC_GetFireAtk(self)  | 
|     def GetIceAtk(self): return _IPY_GameObj.IPY_NPC_GetIceAtk(self)  | 
|     def GetThunderAtk(self): return _IPY_GameObj.IPY_NPC_GetThunderAtk(self)  | 
|     def GetWindAtk(self): return _IPY_GameObj.IPY_NPC_GetWindAtk(self)  | 
|     def GetPoisionDef(self): return _IPY_GameObj.IPY_NPC_GetPoisionDef(self)  | 
|     def GetFireDef(self): return _IPY_GameObj.IPY_NPC_GetFireDef(self)  | 
|     def GetIceDef(self): return _IPY_GameObj.IPY_NPC_GetIceDef(self)  | 
|     def GetThunderDef(self): return _IPY_GameObj.IPY_NPC_GetThunderDef(self)  | 
|     def GetWindDef(self): return _IPY_GameObj.IPY_NPC_GetWindDef(self)  | 
|     def GetMiss(self): return _IPY_GameObj.IPY_NPC_GetMiss(self)  | 
|     def GetSuperHit(self): return _IPY_GameObj.IPY_NPC_GetSuperHit(self)  | 
|     def GetSuperHitRate(self): return _IPY_GameObj.IPY_NPC_GetSuperHitRate(self)  | 
|     def GetAbsorbHP(self): return _IPY_GameObj.IPY_NPC_GetAbsorbHP(self)  | 
|     def GetAbsorbHPPercent(self): return _IPY_GameObj.IPY_NPC_GetAbsorbHPPercent(self)  | 
|     def GetAbsorbMP(self): return _IPY_GameObj.IPY_NPC_GetAbsorbMP(self)  | 
|     def GetAbsorbMPPercent(self): return _IPY_GameObj.IPY_NPC_GetAbsorbMPPercent(self)  | 
|     def GetRebound(self): return _IPY_GameObj.IPY_NPC_GetRebound(self)  | 
|     def GetReboundPercent(self): return _IPY_GameObj.IPY_NPC_GetReboundPercent(self)  | 
|     def GetAbsorbMask(self): return _IPY_GameObj.IPY_NPC_GetAbsorbMask(self)  | 
|     def GetHurtHPAbsorb(self): return _IPY_GameObj.IPY_NPC_GetHurtHPAbsorb(self)  | 
|     def GetIgnoreDef(self): return _IPY_GameObj.IPY_NPC_GetIgnoreDef(self)  | 
|     def GetDefanceAbsorb(self): return _IPY_GameObj.IPY_NPC_GetDefanceAbsorb(self)  | 
|     def GetAtkAbsorb(self): return _IPY_GameObj.IPY_NPC_GetAtkAbsorb(self)  | 
|     def GetAtkInterval(self): return _IPY_GameObj.IPY_NPC_GetAtkInterval(self)  | 
|     def SetMinAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetMinAtk(self, *args)  | 
|     def SetMaxAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetMaxAtk(self, *args)  | 
|     def SetDef(self, *args): return _IPY_GameObj.IPY_NPC_SetDef(self, *args)  | 
|     def SetMAtkMin(self, *args): return _IPY_GameObj.IPY_NPC_SetMAtkMin(self, *args)  | 
|     def SetMAtkMax(self, *args): return _IPY_GameObj.IPY_NPC_SetMAtkMax(self, *args)  | 
|     def SetMDef(self, *args): return _IPY_GameObj.IPY_NPC_SetMDef(self, *args)  | 
|     def SetHit(self, *args): return _IPY_GameObj.IPY_NPC_SetHit(self, *args)  | 
|     def SetPoisionAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetPoisionAtk(self, *args)  | 
|     def SetFireAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetFireAtk(self, *args)  | 
|     def SetIceAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetIceAtk(self, *args)  | 
|     def SetThunderAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetThunderAtk(self, *args)  | 
|     def SetWindAtk(self, *args): return _IPY_GameObj.IPY_NPC_SetWindAtk(self, *args)  | 
|     def SetPoisionDef(self, *args): return _IPY_GameObj.IPY_NPC_SetPoisionDef(self, *args)  | 
|     def SetFireDef(self, *args): return _IPY_GameObj.IPY_NPC_SetFireDef(self, *args)  | 
|     def SetIceDef(self, *args): return _IPY_GameObj.IPY_NPC_SetIceDef(self, *args)  | 
|     def SetThunderDef(self, *args): return _IPY_GameObj.IPY_NPC_SetThunderDef(self, *args)  | 
|     def SetWindDef(self, *args): return _IPY_GameObj.IPY_NPC_SetWindDef(self, *args)  | 
|     def SetMaxHP(self, *args): return _IPY_GameObj.IPY_NPC_SetMaxHP(self, *args)  | 
|     def SetMaxHPEx(self, *args): return _IPY_GameObj.IPY_NPC_SetMaxHPEx(self, *args)  | 
|     def SetMaxMP(self, *args): return _IPY_GameObj.IPY_NPC_SetMaxMP(self, *args)  | 
|     def SetMiss(self, *args): return _IPY_GameObj.IPY_NPC_SetMiss(self, *args)  | 
|     def SetSuperHit(self, *args): return _IPY_GameObj.IPY_NPC_SetSuperHit(self, *args)  | 
|     def SetSuperHitRate(self, *args): return _IPY_GameObj.IPY_NPC_SetSuperHitRate(self, *args)  | 
|     def SetAbsorbHP(self, *args): return _IPY_GameObj.IPY_NPC_SetAbsorbHP(self, *args)  | 
|     def SetAbsorbHPPercent(self, *args): return _IPY_GameObj.IPY_NPC_SetAbsorbHPPercent(self, *args)  | 
|     def SetAbsorbMP(self, *args): return _IPY_GameObj.IPY_NPC_SetAbsorbMP(self, *args)  | 
|     def SetAbsorbMPPercent(self, *args): return _IPY_GameObj.IPY_NPC_SetAbsorbMPPercent(self, *args)  | 
|     def SetRebound(self, *args): return _IPY_GameObj.IPY_NPC_SetRebound(self, *args)  | 
|     def SetReboundPercent(self, *args): return _IPY_GameObj.IPY_NPC_SetReboundPercent(self, *args)  | 
|     def SetAbsorbMask(self, *args): return _IPY_GameObj.IPY_NPC_SetAbsorbMask(self, *args)  | 
|     def SetHurtHPAbsorb(self, *args): return _IPY_GameObj.IPY_NPC_SetHurtHPAbsorb(self, *args)  | 
|     def SetIgnoreDef(self, *args): return _IPY_GameObj.IPY_NPC_SetIgnoreDef(self, *args)  | 
|     def SetDefanceAbsorb(self, *args): return _IPY_GameObj.IPY_NPC_SetDefanceAbsorb(self, *args)  | 
|     def SetAtkAbsorb(self, *args): return _IPY_GameObj.IPY_NPC_SetAtkAbsorb(self, *args)  | 
|     def SetAtkInterval(self, *args): return _IPY_GameObj.IPY_NPC_SetAtkInterval(self, *args)  | 
|     def ClearBattleEffect(self): return _IPY_GameObj.IPY_NPC_ClearBattleEffect(self)  | 
|     def GetSkillManager(self): return _IPY_GameObj.IPY_NPC_GetSkillManager(self)  | 
|     def GetUseSkillTick(self): return _IPY_GameObj.IPY_NPC_GetUseSkillTick(self)  | 
|     def SetUseSkillTick(self, *args): return _IPY_GameObj.IPY_NPC_SetUseSkillTick(self, *args)  | 
|     def AddCarryPlayer(self, *args): return _IPY_GameObj.IPY_NPC_AddCarryPlayer(self, *args)  | 
|     def PutDownPlayer(self, *args): return _IPY_GameObj.IPY_NPC_PutDownPlayer(self, *args)  | 
|     def PutDownAllPlayer(self): return _IPY_GameObj.IPY_NPC_PutDownAllPlayer(self)  | 
|     def GetCarryCount(self): return _IPY_GameObj.IPY_NPC_GetCarryCount(self)  | 
|     def GetCarryByIndex(self, *args): return _IPY_GameObj.IPY_NPC_GetCarryByIndex(self, *args)  | 
|     def GetGameNPCObjType(self): return _IPY_GameObj.IPY_NPC_GetGameNPCObjType(self)  | 
|     def ClearSummon(self): return _IPY_GameObj.IPY_NPC_ClearSummon(self)  | 
|     def SetIsNeedProcess(self, *args): return _IPY_GameObj.IPY_NPC_SetIsNeedProcess(self, *args)  | 
|     def GetIsNeedProcess(self): return _IPY_GameObj.IPY_NPC_GetIsNeedProcess(self)  | 
|     def ChangeHPView(self, *args): return _IPY_GameObj.IPY_NPC_ChangeHPView(self, *args)  | 
|     def GetAttentionPlayersCount(self): return _IPY_GameObj.IPY_NPC_GetAttentionPlayersCount(self)  | 
|     def GetAttentionPlayerByIndex(self, *args): return _IPY_GameObj.IPY_NPC_GetAttentionPlayerByIndex(self, *args)  | 
|     def Notify_HP(self): return _IPY_GameObj.IPY_NPC_Notify_HP(self)  | 
|     def Notify_HPEx(self): return _IPY_GameObj.IPY_NPC_Notify_HPEx(self)  | 
|     def Notify_MaxHP(self): return _IPY_GameObj.IPY_NPC_Notify_MaxHP(self)  | 
|     def Notify_MaxHPEx(self): return _IPY_GameObj.IPY_NPC_Notify_MaxHPEx(self)  | 
|     def GetAngryNPCCount(self): return _IPY_GameObj.IPY_NPC_GetAngryNPCCount(self)  | 
|     def GetAngryNPCByIndex(self, *args): return _IPY_GameObj.IPY_NPC_GetAngryNPCByIndex(self, *args)  | 
|     def GetDamReduce(self): return _IPY_GameObj.IPY_NPC_GetDamReduce(self)  | 
|     def SetDamReduce(self, *args): return _IPY_GameObj.IPY_NPC_SetDamReduce(self, *args)  | 
|     def GetMDamReduce(self): return _IPY_GameObj.IPY_NPC_GetMDamReduce(self)  | 
|     def SetMDamReduce(self, *args): return _IPY_GameObj.IPY_NPC_SetMDamReduce(self, *args)  | 
|     def GetSlashRate(self): return _IPY_GameObj.IPY_NPC_GetSlashRate(self)  | 
|     def SetSlashRate(self, *args): return _IPY_GameObj.IPY_NPC_SetSlashRate(self, *args)  | 
|     def GetSlashValue(self): return _IPY_GameObj.IPY_NPC_GetSlashValue(self)  | 
|     def SetSlashValue(self, *args): return _IPY_GameObj.IPY_NPC_SetSlashValue(self, *args)  | 
|     def GetSlashPer(self): return _IPY_GameObj.IPY_NPC_GetSlashPer(self)  | 
|     def SetSlashPer(self, *args): return _IPY_GameObj.IPY_NPC_SetSlashPer(self, *args)  | 
|     def GetHPRestorePer(self): return _IPY_GameObj.IPY_NPC_GetHPRestorePer(self)  | 
|     def SetHPRestorePer(self, *args): return _IPY_GameObj.IPY_NPC_SetHPRestorePer(self, *args)  | 
|     def GetMPRestorePer(self): return _IPY_GameObj.IPY_NPC_GetMPRestorePer(self)  | 
|     def SetMPRestorePer(self, *args): return _IPY_GameObj.IPY_NPC_SetMPRestorePer(self, *args)  | 
|     def GetCanDrop(self): return _IPY_GameObj.IPY_NPC_GetCanDrop(self)  | 
|     def GetNPCDrop(self): return _IPY_GameObj.IPY_NPC_GetNPCDrop(self)  | 
|     def GetCurRefreshPointIndex(self): return _IPY_GameObj.IPY_NPC_GetCurRefreshPointIndex(self)  | 
|     def SetCurRefreshPointIndex(self, *args): return _IPY_GameObj.IPY_NPC_SetCurRefreshPointIndex(self, *args)  | 
|     def ChangeAction(self, *args): return _IPY_GameObj.IPY_NPC_ChangeAction(self, *args)  | 
|     def GetReboundReducePercent(self): return _IPY_GameObj.IPY_NPC_GetReboundReducePercent(self)  | 
|     def SetReboundReducePercent(self, *args): return _IPY_GameObj.IPY_NPC_SetReboundReducePercent(self, *args)  | 
|     def Sync_NPCShout(self, *args): return _IPY_GameObj.IPY_NPC_Sync_NPCShout(self, *args)  | 
|     def SetModelMark(self, *args): return _IPY_GameObj.IPY_NPC_SetModelMark(self, *args)  | 
|     def GetModelMark(self): return _IPY_GameObj.IPY_NPC_GetModelMark(self)  | 
| IPY_NPC_swigregister = _IPY_GameObj.IPY_NPC_swigregister  | 
| IPY_NPC_swigregister(IPY_NPC)  | 
|   | 
| class IPY_CustomNPCRefresh(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_CustomNPCRefresh, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_CustomNPCRefresh, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_CustomNPCRefresh()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_CustomNPCRefresh  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_CustomNPCRefresh_SetInstance(self, *args)  | 
|     def GetCount(self): return _IPY_GameObj.IPY_CustomNPCRefresh_GetCount(self)  | 
|     def GetAt(self, *args): return _IPY_GameObj.IPY_CustomNPCRefresh_GetAt(self, *args)  | 
|     def Refresh(self, *args): return _IPY_GameObj.IPY_CustomNPCRefresh_Refresh(self, *args)  | 
|     def GetRefreshMark(self): return _IPY_GameObj.IPY_CustomNPCRefresh_GetRefreshMark(self)  | 
|     def GetDeleteTick(self): return _IPY_GameObj.IPY_CustomNPCRefresh_GetDeleteTick(self)  | 
|     def GetRefreshTick(self): return _IPY_GameObj.IPY_CustomNPCRefresh_GetRefreshTick(self)  | 
|     def SetRefreshTick(self, *args): return _IPY_GameObj.IPY_CustomNPCRefresh_SetRefreshTick(self, *args)  | 
|     def GetNewBornNPCCount(self): return _IPY_GameObj.IPY_CustomNPCRefresh_GetNewBornNPCCount(self)  | 
|     def GetNewBornNPCAt(self, *args): return _IPY_GameObj.IPY_CustomNPCRefresh_GetNewBornNPCAt(self, *args)  | 
| IPY_CustomNPCRefresh_swigregister = _IPY_GameObj.IPY_CustomNPCRefresh_swigregister  | 
| IPY_CustomNPCRefresh_swigregister(IPY_CustomNPCRefresh)  | 
|   | 
| class IPY_NPCDrop(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_NPCDrop, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_NPCDrop, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_NPCDrop()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_NPCDrop  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetInstance(self, *args)  | 
|     def AddDropItem(self, *args): return _IPY_GameObj.IPY_NPCDrop_AddDropItem(self, *args)  | 
|     def SetItemDropTypeCount(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetItemDropTypeCount(self, *args)  | 
|     def GetDropItemCountByType(self, *args): return _IPY_GameObj.IPY_NPCDrop_GetDropItemCountByType(self, *args)  | 
|     def GetDropItemByIndex(self, *args): return _IPY_GameObj.IPY_NPCDrop_GetDropItemByIndex(self, *args)  | 
|     def GetNPCData(self): return _IPY_GameObj.IPY_NPCDrop_GetNPCData(self)  | 
|     def IsInited(self): return _IPY_GameObj.IPY_NPCDrop_IsInited(self)  | 
|     def SetInited(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetInited(self, *args)  | 
|     def DropByRateItemCount(self): return _IPY_GameObj.IPY_NPCDrop_DropByRateItemCount(self)  | 
|     def DropByRateItemByIndex(self, *args): return _IPY_GameObj.IPY_NPCDrop_DropByRateItemByIndex(self, *args)  | 
|     def GetSkillBookShowTick(self): return _IPY_GameObj.IPY_NPCDrop_GetSkillBookShowTick(self)  | 
|     def GetStoneShowTick(self): return _IPY_GameObj.IPY_NPCDrop_GetStoneShowTick(self)  | 
|     def GetTreasureShowTick(self): return _IPY_GameObj.IPY_NPCDrop_GetTreasureShowTick(self)  | 
|     def GetSuperDrop1ShowTick(self): return _IPY_GameObj.IPY_NPCDrop_GetSuperDrop1ShowTick(self)  | 
|     def GetSuperDrop2ShowTick(self): return _IPY_GameObj.IPY_NPCDrop_GetSuperDrop2ShowTick(self)  | 
|     def GetSuperDrop3ShowTick(self): return _IPY_GameObj.IPY_NPCDrop_GetSuperDrop3ShowTick(self)  | 
|     def SetSkillBookShowTick(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetSkillBookShowTick(self, *args)  | 
|     def SetStoneShowTick(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetStoneShowTick(self, *args)  | 
|     def SetTreasureShowTick(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetTreasureShowTick(self, *args)  | 
|     def SetSuperDrop1ShowTick(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetSuperDrop1ShowTick(self, *args)  | 
|     def SetSuperDrop2ShowTick(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetSuperDrop2ShowTick(self, *args)  | 
|     def SetSuperDrop3ShowTick(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetSuperDrop3ShowTick(self, *args)  | 
|     def Clear(self): return _IPY_GameObj.IPY_NPCDrop_Clear(self)  | 
|     def GetIsSkillBookShow(self): return _IPY_GameObj.IPY_NPCDrop_GetIsSkillBookShow(self)  | 
|     def GetIsStoneShow(self): return _IPY_GameObj.IPY_NPCDrop_GetIsStoneShow(self)  | 
|     def GetIsTreasureShow(self): return _IPY_GameObj.IPY_NPCDrop_GetIsTreasureShow(self)  | 
|     def GetIsSuperDrop1Show(self): return _IPY_GameObj.IPY_NPCDrop_GetIsSuperDrop1Show(self)  | 
|     def GetIsSuperDrop2Show(self): return _IPY_GameObj.IPY_NPCDrop_GetIsSuperDrop2Show(self)  | 
|     def GetIsSuperDrop3Show(self): return _IPY_GameObj.IPY_NPCDrop_GetIsSuperDrop3Show(self)  | 
|     def SetIsSkillBookShow(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetIsSkillBookShow(self, *args)  | 
|     def SetIsStoneShow(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetIsStoneShow(self, *args)  | 
|     def SetIsTreasureShow(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetIsTreasureShow(self, *args)  | 
|     def SetIsSuperDrop1Show(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetIsSuperDrop1Show(self, *args)  | 
|     def SetIsSuperDrop2Show(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetIsSuperDrop2Show(self, *args)  | 
|     def SetIsSuperDrop3Show(self, *args): return _IPY_GameObj.IPY_NPCDrop_SetIsSuperDrop3Show(self, *args)  | 
| IPY_NPCDrop_swigregister = _IPY_GameObj.IPY_NPCDrop_swigregister  | 
| IPY_NPCDrop_swigregister(IPY_NPCDrop)  | 
|   | 
| class IPY_GameNPCManager(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameNPCManager, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameNPCManager, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_GameNPCManager()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_GameNPCManager  | 
|     __del__ = lambda self : None;  | 
|     def GetPetCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetPetCount(self)  | 
|     def GetPetAt(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetPetAt(self, *args)  | 
|     def FindPetByID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindPetByID(self, *args)  | 
|     def GetNPCByIndex(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetNPCByIndex(self, *args)  | 
|     def GetNPCCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetNPCCount(self)  | 
|     def GetActiveNPCByIndex(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetActiveNPCByIndex(self, *args)  | 
|     def GetActiveNPCCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetActiveNPCCount(self)  | 
|     def FindNPCByID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindNPCByID(self, *args)  | 
|     def GetNormalNPCCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetNormalNPCCount(self)  | 
|     def GetNormalNPCAt(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetNormalNPCAt(self, *args)  | 
|     def GetBossCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetBossCount(self)  | 
|     def GetBossAt(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetBossAt(self, *args)  | 
|     def GetSummonNPCCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetSummonNPCCount(self)  | 
|     def GetSummonNPCAt(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetSummonNPCAt(self, *args)  | 
|     def FindSummonNPCByID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindSummonNPCByID(self, *args)  | 
|     def AddPlayerSummonNPC(self): return _IPY_GameObj.IPY_GameNPCManager_AddPlayerSummonNPC(self)  | 
|     def FindTruckByID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindTruckByID(self, *args)  | 
|     def GetTruckCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetTruckCount(self)  | 
|     def GetTruckAt(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetTruckAt(self, *args)  | 
|     def AddPlayerTruck(self, *args): return _IPY_GameObj.IPY_GameNPCManager_AddPlayerTruck(self, *args)  | 
|     def GetCustomNPCRefreshCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetCustomNPCRefreshCount(self)  | 
|     def GetCustomNPCRefreshAt(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetCustomNPCRefreshAt(self, *args)  | 
|     def FindDropByNPCTypeID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindDropByNPCTypeID(self, *args)  | 
|     def GetNPCDropCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetNPCDropCount(self)  | 
|     def GetNPCDrop(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetNPCDrop(self, *args)  | 
|     def FindGameNPCByNPCID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindGameNPCByNPCID(self, *args)  | 
| IPY_GameNPCManager_swigregister = _IPY_GameObj.IPY_GameNPCManager_swigregister  | 
| IPY_GameNPCManager_swigregister(IPY_GameNPCManager)  | 
|   | 
| class IPY_AllFbNPCManager(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_AllFbNPCManager, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_AllFbNPCManager, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_AllFbNPCManager()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_AllFbNPCManager  | 
|     __del__ = lambda self : None;  | 
|     def FindTruckByID(self, *args): return _IPY_GameObj.IPY_AllFbNPCManager_FindTruckByID(self, *args)  | 
|     def GetTruckCount(self): return _IPY_GameObj.IPY_AllFbNPCManager_GetTruckCount(self)  | 
|     def GetTruckAt(self, *args): return _IPY_GameObj.IPY_AllFbNPCManager_GetTruckAt(self, *args)  | 
|     def Clear(self): return _IPY_GameObj.IPY_AllFbNPCManager_Clear(self)  | 
| IPY_AllFbNPCManager_swigregister = _IPY_GameObj.IPY_AllFbNPCManager_swigregister  | 
| IPY_AllFbNPCManager_swigregister(IPY_AllFbNPCManager)  | 
|   | 
| class IPY_SummonNPC(IPY_NPC):  | 
|     __swig_setmethods__ = {}  | 
|     for _s in [IPY_NPC]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{}))  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_SummonNPC, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     for _s in [IPY_NPC]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{}))  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_SummonNPC, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_SummonNPC()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_SummonNPC  | 
|     __del__ = lambda self : None;  | 
|     def SetSummonInstance(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSummonInstance(self, *args)  | 
|     def GetInstance(self): return _IPY_GameObj.IPY_SummonNPC_GetInstance(self)  | 
|     def GetNPCInterface(self): return _IPY_GameObj.IPY_SummonNPC_GetNPCInterface(self)  | 
|     def ForbiddenSkillTypeList_Clear(self): return _IPY_GameObj.IPY_SummonNPC_ForbiddenSkillTypeList_Clear(self)  | 
|     def ForbiddenSkillTypeList_Append(self, *args): return _IPY_GameObj.IPY_SummonNPC_ForbiddenSkillTypeList_Append(self, *args)  | 
|     def ForbiddenSkillTypeList_Delete(self, *args): return _IPY_GameObj.IPY_SummonNPC_ForbiddenSkillTypeList_Delete(self, *args)  | 
|     def ForbiddenSkillTypeList_IndexOf(self, *args): return _IPY_GameObj.IPY_SummonNPC_ForbiddenSkillTypeList_IndexOf(self, *args)  | 
|     def ForbiddenSkillTypeList_Count(self): return _IPY_GameObj.IPY_SummonNPC_ForbiddenSkillTypeList_Count(self)  | 
|     def ForbiddenSkillTypeList_At(self, *args): return _IPY_GameObj.IPY_SummonNPC_ForbiddenSkillTypeList_At(self, *args)  | 
|     def SetAbnormalState(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetAbnormalState(self, *args)  | 
|     def GetAbnormalState(self): return _IPY_GameObj.IPY_SummonNPC_GetAbnormalState(self)  | 
|     def SetType(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetType(self, *args)  | 
|     def SetNPCTypeID(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetNPCTypeID(self, *args)  | 
|     def SetFunctionType(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetFunctionType(self, *args)  | 
|     def Reborn(self, *args): return _IPY_GameObj.IPY_SummonNPC_Reborn(self, *args)  | 
|     def SetBornTime(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBornTime(self, *args)  | 
|     def GetBornTime(self): return _IPY_GameObj.IPY_SummonNPC_GetBornTime(self)  | 
|     def SetLastTime(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetLastTime(self, *args)  | 
|     def GetLastTime(self): return _IPY_GameObj.IPY_SummonNPC_GetLastTime(self)  | 
|     def GetOwner(self): return _IPY_GameObj.IPY_SummonNPC_GetOwner(self)  | 
|     def SetOwner(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetOwner(self, *args)  | 
|     def SetLV(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetLV(self, *args)  | 
|     def SetCountry(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetCountry(self, *args)  | 
|     def SetBaseMinAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMinAtk(self, *args)  | 
|     def SetBaseMaxAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMaxAtk(self, *args)  | 
|     def SetBaseDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseDef(self, *args)  | 
|     def SetBaseMAtkMin(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMAtkMin(self, *args)  | 
|     def SetBaseMAtkMax(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMAtkMax(self, *args)  | 
|     def SetBaseMDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMDef(self, *args)  | 
|     def SetBaseHit(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseHit(self, *args)  | 
|     def SetBasePoisionAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBasePoisionAtk(self, *args)  | 
|     def SetBaseFireAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseFireAtk(self, *args)  | 
|     def SetBaseIceAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseIceAtk(self, *args)  | 
|     def SetBaseThunderAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseThunderAtk(self, *args)  | 
|     def SetBaseWindAtk(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseWindAtk(self, *args)  | 
|     def SetBasePoisionDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBasePoisionDef(self, *args)  | 
|     def SetBaseFireDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseFireDef(self, *args)  | 
|     def SetBaseIceDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseIceDef(self, *args)  | 
|     def SetBaseThunderDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseThunderDef(self, *args)  | 
|     def SetBaseWindDef(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseWindDef(self, *args)  | 
|     def SetBaseAtkInterval(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseAtkInterval(self, *args)  | 
|     def SetBaseMissRate(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMissRate(self, *args)  | 
|     def SetBaseSuperHiteRate(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseSuperHiteRate(self, *args)  | 
|     def SetBaseOrgSpeed(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseOrgSpeed(self, *args)  | 
|     def SetMoveType(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetMoveType(self, *args)  | 
|     def SetAtkDist(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetAtkDist(self, *args)  | 
|     def SetSkill1(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSkill1(self, *args)  | 
|     def SetSkill2(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSkill2(self, *args)  | 
|     def SetSkill3(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSkill3(self, *args)  | 
|     def SetSkill4(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSkill4(self, *args)  | 
|     def SetSkill5(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSkill5(self, *args)  | 
|     def SetAtkType(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetAtkType(self, *args)  | 
|     def SetSight(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSight(self, *args)  | 
|     def SetMoveArea(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetMoveArea(self, *args)  | 
|     def SetAttentionRefreshID(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetAttentionRefreshID(self, *args)  | 
|     def SetBaseHPRestore(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseHPRestore(self, *args)  | 
|     def SetEventArea(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetEventArea(self, *args)  | 
|     def SetIsBoss(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetIsBoss(self, *args)  | 
|     def SetExp(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetExp(self, *args)  | 
|     def SetAIType(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetAIType(self, *args)  | 
|     def SetSP(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetSP(self, *args)  | 
|     def SetBaseMaxHP(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetBaseMaxHP(self, *args)  | 
|     def GetLV(self): return _IPY_GameObj.IPY_SummonNPC_GetLV(self)  | 
|     def GetCountry(self): return _IPY_GameObj.IPY_SummonNPC_GetCountry(self)  | 
|     def GetBaseMinAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMinAtk(self)  | 
|     def GetBaseMaxAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMaxAtk(self)  | 
|     def GetBaseDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseDef(self)  | 
|     def GetBaseMAtkMin(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMAtkMin(self)  | 
|     def GetBaseMAtkMax(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMAtkMax(self)  | 
|     def GetBaseMDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMDef(self)  | 
|     def GetBaseHit(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseHit(self)  | 
|     def GetBasePoisionAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBasePoisionAtk(self)  | 
|     def GetBaseFireAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseFireAtk(self)  | 
|     def GetBaseIceAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseIceAtk(self)  | 
|     def GetBaseThunderAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseThunderAtk(self)  | 
|     def GetBaseWindAtk(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseWindAtk(self)  | 
|     def GetBasePoisionDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBasePoisionDef(self)  | 
|     def GetBaseFireDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseFireDef(self)  | 
|     def GetBaseIceDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseIceDef(self)  | 
|     def GetBaseThunderDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseThunderDef(self)  | 
|     def GetBaseWindDef(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseWindDef(self)  | 
|     def GetBaseAtkInterval(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseAtkInterval(self)  | 
|     def GetBaseMissRate(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMissRate(self)  | 
|     def GetBaseSuperHiteRate(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseSuperHiteRate(self)  | 
|     def GetBaseMaxHP(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMaxHP(self)  | 
|     def GetBaseHPRestore(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseHPRestore(self)  | 
|     def GetBaseOrgSpeed(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseOrgSpeed(self)  | 
|     def GetMoveType(self): return _IPY_GameObj.IPY_SummonNPC_GetMoveType(self)  | 
|     def GetAtkDist(self): return _IPY_GameObj.IPY_SummonNPC_GetAtkDist(self)  | 
|     def GetAtkType(self): return _IPY_GameObj.IPY_SummonNPC_GetAtkType(self)  | 
|     def GetSight(self): return _IPY_GameObj.IPY_SummonNPC_GetSight(self)  | 
|     def GetMoveArea(self): return _IPY_GameObj.IPY_SummonNPC_GetMoveArea(self)  | 
|     def GetAttentionRefreshID(self): return _IPY_GameObj.IPY_SummonNPC_GetAttentionRefreshID(self)  | 
|     def GetEventArea(self): return _IPY_GameObj.IPY_SummonNPC_GetEventArea(self)  | 
|     def GetIsBoss(self): return _IPY_GameObj.IPY_SummonNPC_GetIsBoss(self)  | 
|     def GetExp(self): return _IPY_GameObj.IPY_SummonNPC_GetExp(self)  | 
|     def GetAIType(self): return _IPY_GameObj.IPY_SummonNPC_GetAIType(self)  | 
|     def GetSP(self): return _IPY_GameObj.IPY_SummonNPC_GetSP(self)  | 
|     def GetType(self): return _IPY_GameObj.IPY_SummonNPC_GetType(self)  | 
|     def GetFunctionType(self): return _IPY_GameObj.IPY_SummonNPC_GetFunctionType(self)  | 
|     def SetDead(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetDead(self, *args)  | 
|     def NotifyAppear(self): return _IPY_GameObj.IPY_SummonNPC_NotifyAppear(self)  | 
|     def GetAttackObj(self): return _IPY_GameObj.IPY_SummonNPC_GetAttackObj(self)  | 
|     def SetAttackObj(self, *args): return _IPY_GameObj.IPY_SummonNPC_SetAttackObj(self, *args)  | 
| IPY_SummonNPC_swigregister = _IPY_GameObj.IPY_SummonNPC_swigregister  | 
| IPY_SummonNPC_swigregister(IPY_SummonNPC)  | 
|   | 
| class IPY_Truck(IPY_SummonNPC):  | 
|     __swig_setmethods__ = {}  | 
|     for _s in [IPY_SummonNPC]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{}))  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_Truck, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     for _s in [IPY_SummonNPC]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{}))  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_Truck, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_Truck()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_Truck  | 
|     __del__ = lambda self : None;  | 
|     def SetTruckInstance(self, *args): return _IPY_GameObj.IPY_Truck_SetTruckInstance(self, *args)  | 
|     def GetInstance(self): return _IPY_GameObj.IPY_Truck_GetInstance(self)  | 
|     def SetDead(self, *args): return _IPY_GameObj.IPY_Truck_SetDead(self, *args)  | 
|     def GameServer_Sync_TruckAppear(self): return _IPY_GameObj.IPY_Truck_GameServer_Sync_TruckAppear(self)  | 
|     def GameServer_Sync_TruckState(self, *args): return _IPY_GameObj.IPY_Truck_GameServer_Sync_TruckState(self, *args)  | 
|     def GameServer_Sync_TruckMapID(self): return _IPY_GameObj.IPY_Truck_GameServer_Sync_TruckMapID(self)  | 
|     def Disappear(self): return _IPY_GameObj.IPY_Truck_Disappear(self)  | 
|     def SetLastUnderAttackNotifyTick(self, *args): return _IPY_GameObj.IPY_Truck_SetLastUnderAttackNotifyTick(self, *args)  | 
|     def GetLastUnderAttackNotifyTick(self): return _IPY_GameObj.IPY_Truck_GetLastUnderAttackNotifyTick(self)  | 
|     def GameServer_TruckMsg(self, *args): return _IPY_GameObj.IPY_Truck_GameServer_TruckMsg(self, *args)  | 
|     def SetMoney(self, *args): return _IPY_GameObj.IPY_Truck_SetMoney(self, *args)  | 
|     def GetMoney(self): return _IPY_GameObj.IPY_Truck_GetMoney(self)  | 
|     def SetMoneyType(self, *args): return _IPY_GameObj.IPY_Truck_SetMoneyType(self, *args)  | 
|     def GetMoneyType(self): return _IPY_GameObj.IPY_Truck_GetMoneyType(self)  | 
|     def SetOwnerID(self, *args): return _IPY_GameObj.IPY_Truck_SetOwnerID(self, *args)  | 
|     def GetOwnerID(self): return _IPY_GameObj.IPY_Truck_GetOwnerID(self)  | 
|     def SetMode(self, *args): return _IPY_GameObj.IPY_Truck_SetMode(self, *args)  | 
|     def GetMode(self): return _IPY_GameObj.IPY_Truck_GetMode(self)  | 
|     def SetName(self, *args): return _IPY_GameObj.IPY_Truck_SetName(self, *args)  | 
|     def GetIsDisappear(self): return _IPY_GameObj.IPY_Truck_GetIsDisappear(self)  | 
|     def SetIsDisappear(self, *args): return _IPY_GameObj.IPY_Truck_SetIsDisappear(self, *args)  | 
| IPY_Truck_swigregister = _IPY_GameObj.IPY_Truck_swigregister  | 
| IPY_Truck_swigregister(IPY_Truck)  | 
|   | 
| class tagIPY_RolePet(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, tagIPY_RolePet, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, tagIPY_RolePet, name)  | 
|     __repr__ = _swig_repr  | 
|     __swig_setmethods__["PetID"] = _IPY_GameObj.tagIPY_RolePet_PetID_set  | 
|     __swig_getmethods__["PetID"] = _IPY_GameObj.tagIPY_RolePet_PetID_get  | 
|     if _newclass:PetID = _swig_property(_IPY_GameObj.tagIPY_RolePet_PetID_get, _IPY_GameObj.tagIPY_RolePet_PetID_set)  | 
|     __swig_setmethods__["PlayerID"] = _IPY_GameObj.tagIPY_RolePet_PlayerID_set  | 
|     __swig_getmethods__["PlayerID"] = _IPY_GameObj.tagIPY_RolePet_PlayerID_get  | 
|     if _newclass:PlayerID = _swig_property(_IPY_GameObj.tagIPY_RolePet_PlayerID_get, _IPY_GameObj.tagIPY_RolePet_PlayerID_set)  | 
|     __swig_setmethods__["NPCID"] = _IPY_GameObj.tagIPY_RolePet_NPCID_set  | 
|     __swig_getmethods__["NPCID"] = _IPY_GameObj.tagIPY_RolePet_NPCID_get  | 
|     if _newclass:NPCID = _swig_property(_IPY_GameObj.tagIPY_RolePet_NPCID_get, _IPY_GameObj.tagIPY_RolePet_NPCID_set)  | 
|     __swig_setmethods__["Name"] = _IPY_GameObj.tagIPY_RolePet_Name_set  | 
|     __swig_getmethods__["Name"] = _IPY_GameObj.tagIPY_RolePet_Name_get  | 
|     if _newclass:Name = _swig_property(_IPY_GameObj.tagIPY_RolePet_Name_get, _IPY_GameObj.tagIPY_RolePet_Name_set)  | 
|     __swig_setmethods__["Friendliness"] = _IPY_GameObj.tagIPY_RolePet_Friendliness_set  | 
|     __swig_getmethods__["Friendliness"] = _IPY_GameObj.tagIPY_RolePet_Friendliness_get  | 
|     if _newclass:Friendliness = _swig_property(_IPY_GameObj.tagIPY_RolePet_Friendliness_get, _IPY_GameObj.tagIPY_RolePet_Friendliness_set)  | 
|     __swig_setmethods__["Exp"] = _IPY_GameObj.tagIPY_RolePet_Exp_set  | 
|     __swig_getmethods__["Exp"] = _IPY_GameObj.tagIPY_RolePet_Exp_get  | 
|     if _newclass:Exp = _swig_property(_IPY_GameObj.tagIPY_RolePet_Exp_get, _IPY_GameObj.tagIPY_RolePet_Exp_set)  | 
|     __swig_setmethods__["HPTalent"] = _IPY_GameObj.tagIPY_RolePet_HPTalent_set  | 
|     __swig_getmethods__["HPTalent"] = _IPY_GameObj.tagIPY_RolePet_HPTalent_get  | 
|     if _newclass:HPTalent = _swig_property(_IPY_GameObj.tagIPY_RolePet_HPTalent_get, _IPY_GameObj.tagIPY_RolePet_HPTalent_set)  | 
|     __swig_setmethods__["MPTalent"] = _IPY_GameObj.tagIPY_RolePet_MPTalent_set  | 
|     __swig_getmethods__["MPTalent"] = _IPY_GameObj.tagIPY_RolePet_MPTalent_get  | 
|     if _newclass:MPTalent = _swig_property(_IPY_GameObj.tagIPY_RolePet_MPTalent_get, _IPY_GameObj.tagIPY_RolePet_MPTalent_set)  | 
|     __swig_setmethods__["PhysicAtkTalent"] = _IPY_GameObj.tagIPY_RolePet_PhysicAtkTalent_set  | 
|     __swig_getmethods__["PhysicAtkTalent"] = _IPY_GameObj.tagIPY_RolePet_PhysicAtkTalent_get  | 
|     if _newclass:PhysicAtkTalent = _swig_property(_IPY_GameObj.tagIPY_RolePet_PhysicAtkTalent_get, _IPY_GameObj.tagIPY_RolePet_PhysicAtkTalent_set)  | 
|     __swig_setmethods__["MagicAtkTalent"] = _IPY_GameObj.tagIPY_RolePet_MagicAtkTalent_set  | 
|     __swig_getmethods__["MagicAtkTalent"] = _IPY_GameObj.tagIPY_RolePet_MagicAtkTalent_get  | 
|     if _newclass:MagicAtkTalent = _swig_property(_IPY_GameObj.tagIPY_RolePet_MagicAtkTalent_get, _IPY_GameObj.tagIPY_RolePet_MagicAtkTalent_set)  | 
|     __swig_setmethods__["PhysicDefTalent"] = _IPY_GameObj.tagIPY_RolePet_PhysicDefTalent_set  | 
|     __swig_getmethods__["PhysicDefTalent"] = _IPY_GameObj.tagIPY_RolePet_PhysicDefTalent_get  | 
|     if _newclass:PhysicDefTalent = _swig_property(_IPY_GameObj.tagIPY_RolePet_PhysicDefTalent_get, _IPY_GameObj.tagIPY_RolePet_PhysicDefTalent_set)  | 
|     __swig_setmethods__["MagicDefTalent"] = _IPY_GameObj.tagIPY_RolePet_MagicDefTalent_set  | 
|     __swig_getmethods__["MagicDefTalent"] = _IPY_GameObj.tagIPY_RolePet_MagicDefTalent_get  | 
|     if _newclass:MagicDefTalent = _swig_property(_IPY_GameObj.tagIPY_RolePet_MagicDefTalent_get, _IPY_GameObj.tagIPY_RolePet_MagicDefTalent_set)  | 
|     __swig_setmethods__["BindType"] = _IPY_GameObj.tagIPY_RolePet_BindType_set  | 
|     __swig_getmethods__["BindType"] = _IPY_GameObj.tagIPY_RolePet_BindType_get  | 
|     if _newclass:BindType = _swig_property(_IPY_GameObj.tagIPY_RolePet_BindType_get, _IPY_GameObj.tagIPY_RolePet_BindType_set)  | 
|     __swig_setmethods__["STR"] = _IPY_GameObj.tagIPY_RolePet_STR_set  | 
|     __swig_getmethods__["STR"] = _IPY_GameObj.tagIPY_RolePet_STR_get  | 
|     if _newclass:STR = _swig_property(_IPY_GameObj.tagIPY_RolePet_STR_get, _IPY_GameObj.tagIPY_RolePet_STR_set)  | 
|     __swig_setmethods__["PNE"] = _IPY_GameObj.tagIPY_RolePet_PNE_set  | 
|     __swig_getmethods__["PNE"] = _IPY_GameObj.tagIPY_RolePet_PNE_get  | 
|     if _newclass:PNE = _swig_property(_IPY_GameObj.tagIPY_RolePet_PNE_get, _IPY_GameObj.tagIPY_RolePet_PNE_set)  | 
|     __swig_setmethods__["PHY"] = _IPY_GameObj.tagIPY_RolePet_PHY_set  | 
|     __swig_getmethods__["PHY"] = _IPY_GameObj.tagIPY_RolePet_PHY_get  | 
|     if _newclass:PHY = _swig_property(_IPY_GameObj.tagIPY_RolePet_PHY_get, _IPY_GameObj.tagIPY_RolePet_PHY_set)  | 
|     __swig_setmethods__["CON"] = _IPY_GameObj.tagIPY_RolePet_CON_set  | 
|     __swig_getmethods__["CON"] = _IPY_GameObj.tagIPY_RolePet_CON_get  | 
|     if _newclass:CON = _swig_property(_IPY_GameObj.tagIPY_RolePet_CON_get, _IPY_GameObj.tagIPY_RolePet_CON_set)  | 
|     __swig_setmethods__["Pos"] = _IPY_GameObj.tagIPY_RolePet_Pos_set  | 
|     __swig_getmethods__["Pos"] = _IPY_GameObj.tagIPY_RolePet_Pos_get  | 
|     if _newclass:Pos = _swig_property(_IPY_GameObj.tagIPY_RolePet_Pos_get, _IPY_GameObj.tagIPY_RolePet_Pos_set)  | 
|     __swig_setmethods__["DailyTrainCnt"] = _IPY_GameObj.tagIPY_RolePet_DailyTrainCnt_set  | 
|     __swig_getmethods__["DailyTrainCnt"] = _IPY_GameObj.tagIPY_RolePet_DailyTrainCnt_get  | 
|     if _newclass:DailyTrainCnt = _swig_property(_IPY_GameObj.tagIPY_RolePet_DailyTrainCnt_get, _IPY_GameObj.tagIPY_RolePet_DailyTrainCnt_set)  | 
|     __swig_setmethods__["RemainTrainTime"] = _IPY_GameObj.tagIPY_RolePet_RemainTrainTime_set  | 
|     __swig_getmethods__["RemainTrainTime"] = _IPY_GameObj.tagIPY_RolePet_RemainTrainTime_get  | 
|     if _newclass:RemainTrainTime = _swig_property(_IPY_GameObj.tagIPY_RolePet_RemainTrainTime_get, _IPY_GameObj.tagIPY_RolePet_RemainTrainTime_set)  | 
|     __swig_setmethods__["UseCreatorDrugCnt"] = _IPY_GameObj.tagIPY_RolePet_UseCreatorDrugCnt_set  | 
|     __swig_getmethods__["UseCreatorDrugCnt"] = _IPY_GameObj.tagIPY_RolePet_UseCreatorDrugCnt_get  | 
|     if _newclass:UseCreatorDrugCnt = _swig_property(_IPY_GameObj.tagIPY_RolePet_UseCreatorDrugCnt_get, _IPY_GameObj.tagIPY_RolePet_UseCreatorDrugCnt_set)  | 
|     __swig_setmethods__["LeftPoints"] = _IPY_GameObj.tagIPY_RolePet_LeftPoints_set  | 
|     __swig_getmethods__["LeftPoints"] = _IPY_GameObj.tagIPY_RolePet_LeftPoints_get  | 
|     if _newclass:LeftPoints = _swig_property(_IPY_GameObj.tagIPY_RolePet_LeftPoints_get, _IPY_GameObj.tagIPY_RolePet_LeftPoints_set)  | 
|     __swig_setmethods__["AIMode"] = _IPY_GameObj.tagIPY_RolePet_AIMode_set  | 
|     __swig_getmethods__["AIMode"] = _IPY_GameObj.tagIPY_RolePet_AIMode_get  | 
|     if _newclass:AIMode = _swig_property(_IPY_GameObj.tagIPY_RolePet_AIMode_get, _IPY_GameObj.tagIPY_RolePet_AIMode_set)  | 
|     __swig_setmethods__["IsBattle"] = _IPY_GameObj.tagIPY_RolePet_IsBattle_set  | 
|     __swig_getmethods__["IsBattle"] = _IPY_GameObj.tagIPY_RolePet_IsBattle_get  | 
|     if _newclass:IsBattle = _swig_property(_IPY_GameObj.tagIPY_RolePet_IsBattle_get, _IPY_GameObj.tagIPY_RolePet_IsBattle_set)  | 
|     __swig_setmethods__["BattlePower"] = _IPY_GameObj.tagIPY_RolePet_BattlePower_set  | 
|     __swig_getmethods__["BattlePower"] = _IPY_GameObj.tagIPY_RolePet_BattlePower_get  | 
|     if _newclass:BattlePower = _swig_property(_IPY_GameObj.tagIPY_RolePet_BattlePower_get, _IPY_GameObj.tagIPY_RolePet_BattlePower_set)  | 
|     __swig_setmethods__["IncreateSkillCnt"] = _IPY_GameObj.tagIPY_RolePet_IncreateSkillCnt_set  | 
|     __swig_getmethods__["IncreateSkillCnt"] = _IPY_GameObj.tagIPY_RolePet_IncreateSkillCnt_get  | 
|     if _newclass:IncreateSkillCnt = _swig_property(_IPY_GameObj.tagIPY_RolePet_IncreateSkillCnt_get, _IPY_GameObj.tagIPY_RolePet_IncreateSkillCnt_set)  | 
|     __swig_setmethods__["TrainType"] = _IPY_GameObj.tagIPY_RolePet_TrainType_set  | 
|     __swig_getmethods__["TrainType"] = _IPY_GameObj.tagIPY_RolePet_TrainType_get  | 
|     if _newclass:TrainType = _swig_property(_IPY_GameObj.tagIPY_RolePet_TrainType_get, _IPY_GameObj.tagIPY_RolePet_TrainType_set)  | 
|     __swig_setmethods__["PetIndex"] = _IPY_GameObj.tagIPY_RolePet_PetIndex_set  | 
|     __swig_getmethods__["PetIndex"] = _IPY_GameObj.tagIPY_RolePet_PetIndex_get  | 
|     if _newclass:PetIndex = _swig_property(_IPY_GameObj.tagIPY_RolePet_PetIndex_get, _IPY_GameObj.tagIPY_RolePet_PetIndex_set)  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_tagIPY_RolePet()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     def Clear(self): return _IPY_GameObj.tagIPY_RolePet_Clear(self)  | 
|     __swig_destroy__ = _IPY_GameObj.delete_tagIPY_RolePet  | 
|     __del__ = lambda self : None;  | 
| tagIPY_RolePet_swigregister = _IPY_GameObj.tagIPY_RolePet_swigregister  | 
| tagIPY_RolePet_swigregister(tagIPY_RolePet)  | 
|   | 
| class tagIPY_PetBattleProp(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, tagIPY_PetBattleProp, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, tagIPY_PetBattleProp, name)  | 
|     __repr__ = _swig_repr  | 
|     __swig_setmethods__["STR"] = _IPY_GameObj.tagIPY_PetBattleProp_STR_set  | 
|     __swig_getmethods__["STR"] = _IPY_GameObj.tagIPY_PetBattleProp_STR_get  | 
|     if _newclass:STR = _swig_property(_IPY_GameObj.tagIPY_PetBattleProp_STR_get, _IPY_GameObj.tagIPY_PetBattleProp_STR_set)  | 
|     __swig_setmethods__["PNE"] = _IPY_GameObj.tagIPY_PetBattleProp_PNE_set  | 
|     __swig_getmethods__["PNE"] = _IPY_GameObj.tagIPY_PetBattleProp_PNE_get  | 
|     if _newclass:PNE = _swig_property(_IPY_GameObj.tagIPY_PetBattleProp_PNE_get, _IPY_GameObj.tagIPY_PetBattleProp_PNE_set)  | 
|     __swig_setmethods__["PHY"] = _IPY_GameObj.tagIPY_PetBattleProp_PHY_set  | 
|     __swig_getmethods__["PHY"] = _IPY_GameObj.tagIPY_PetBattleProp_PHY_get  | 
|     if _newclass:PHY = _swig_property(_IPY_GameObj.tagIPY_PetBattleProp_PHY_get, _IPY_GameObj.tagIPY_PetBattleProp_PHY_set)  | 
|     __swig_setmethods__["CON"] = _IPY_GameObj.tagIPY_PetBattleProp_CON_set  | 
|     __swig_getmethods__["CON"] = _IPY_GameObj.tagIPY_PetBattleProp_CON_get  | 
|     if _newclass:CON = _swig_property(_IPY_GameObj.tagIPY_PetBattleProp_CON_get, _IPY_GameObj.tagIPY_PetBattleProp_CON_set)  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_tagIPY_PetBattleProp()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     def ReadData(self, *args): return _IPY_GameObj.tagIPY_PetBattleProp_ReadData(self, *args)  | 
|     def Clear(self): return _IPY_GameObj.tagIPY_PetBattleProp_Clear(self)  | 
|     def GetLength(self): return _IPY_GameObj.tagIPY_PetBattleProp_GetLength(self)  | 
|     def GetBuffer(self, Key = 0): return _IPY_GameObj.tagIPY_PetBattleProp_GetBuffer(self, Key)  | 
|     __swig_destroy__ = _IPY_GameObj.delete_tagIPY_PetBattleProp  | 
|     __del__ = lambda self : None;  | 
| tagIPY_PetBattleProp_swigregister = _IPY_GameObj.tagIPY_PetBattleProp_swigregister  | 
| tagIPY_PetBattleProp_swigregister(tagIPY_PetBattleProp)  | 
|   | 
| class IPY_RolePet(IPY_SummonNPC):  | 
|     __swig_setmethods__ = {}  | 
|     for _s in [IPY_SummonNPC]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{}))  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_RolePet, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     for _s in [IPY_SummonNPC]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{}))  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_RolePet, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_RolePet()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_RolePet  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_RolePet_SetInstance(self, *args)  | 
|     def GetInstance(self): return _IPY_GameObj.IPY_RolePet_GetInstance(self)  | 
|     def GetPassiveBuf(self): return _IPY_GameObj.IPY_RolePet_GetPassiveBuf(self)  | 
|     def GetIsSummon(self): return _IPY_GameObj.IPY_RolePet_GetIsSummon(self)  | 
|     def SetLastSummonTick(self, *args): return _IPY_GameObj.IPY_RolePet_SetLastSummonTick(self, *args)  | 
|     def GetLastSummonTick(self): return _IPY_GameObj.IPY_RolePet_GetLastSummonTick(self)  | 
|     def GetPetData(self): return _IPY_GameObj.IPY_RolePet_GetPetData(self)  | 
|     def IsTraining(self): return _IPY_GameObj.IPY_RolePet_IsTraining(self)  | 
|     def SetTraining(self, *args): return _IPY_GameObj.IPY_RolePet_SetTraining(self, *args)  | 
|     def SetRolePet(self, *args): return _IPY_GameObj.IPY_RolePet_SetRolePet(self, *args)  | 
|     def GetRolePet(self): return _IPY_GameObj.IPY_RolePet_GetRolePet(self)  | 
|     def SetBattleProp(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattleProp(self, *args)  | 
|     def GetBattleProp(self): return _IPY_GameObj.IPY_RolePet_GetBattleProp(self)  | 
|     def GetSkillAtkRate(self): return _IPY_GameObj.IPY_RolePet_GetSkillAtkRate(self)  | 
|     def GetLuckyHitRate(self): return _IPY_GameObj.IPY_RolePet_GetLuckyHitRate(self)  | 
|     def GetLuckyHitVal(self): return _IPY_GameObj.IPY_RolePet_GetLuckyHitVal(self)  | 
|     def GetGreatHitRate(self): return _IPY_GameObj.IPY_RolePet_GetGreatHitRate(self)  | 
|     def GetGreatHitVal(self): return _IPY_GameObj.IPY_RolePet_GetGreatHitVal(self)  | 
|     def GetKillBackHP(self): return _IPY_GameObj.IPY_RolePet_GetKillBackHP(self)  | 
|     def GetKillBackMP(self): return _IPY_GameObj.IPY_RolePet_GetKillBackMP(self)  | 
|     def GetDamageReduceRate(self): return _IPY_GameObj.IPY_RolePet_GetDamageReduceRate(self)  | 
|     def GetDamageBackRate(self): return _IPY_GameObj.IPY_RolePet_GetDamageBackRate(self)  | 
|     def GetGoldFoundRate(self): return _IPY_GameObj.IPY_RolePet_GetGoldFoundRate(self)  | 
|     def GetIgnoreDefRate(self): return _IPY_GameObj.IPY_RolePet_GetIgnoreDefRate(self)  | 
|     def GetBattleValEx1(self): return _IPY_GameObj.IPY_RolePet_GetBattleValEx1(self)  | 
|     def GetBattleValEx2(self): return _IPY_GameObj.IPY_RolePet_GetBattleValEx2(self)  | 
|     def GetBattleValEx3(self): return _IPY_GameObj.IPY_RolePet_GetBattleValEx3(self)  | 
|     def GetBattleValEx4(self): return _IPY_GameObj.IPY_RolePet_GetBattleValEx4(self)  | 
|     def GetBattleValEx5(self): return _IPY_GameObj.IPY_RolePet_GetBattleValEx5(self)  | 
|     def SetSkillAtkRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetSkillAtkRate(self, *args)  | 
|     def SetLuckyHitRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetLuckyHitRate(self, *args)  | 
|     def SetLuckyHitVal(self, *args): return _IPY_GameObj.IPY_RolePet_SetLuckyHitVal(self, *args)  | 
|     def SetGreatHitRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetGreatHitRate(self, *args)  | 
|     def SetGreatHitVal(self, *args): return _IPY_GameObj.IPY_RolePet_SetGreatHitVal(self, *args)  | 
|     def SetKillBackHP(self, *args): return _IPY_GameObj.IPY_RolePet_SetKillBackHP(self, *args)  | 
|     def SetKillBackMP(self, *args): return _IPY_GameObj.IPY_RolePet_SetKillBackMP(self, *args)  | 
|     def SetDamageReduceRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetDamageReduceRate(self, *args)  | 
|     def SetDamageBackRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetDamageBackRate(self, *args)  | 
|     def SetGoldFoundRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetGoldFoundRate(self, *args)  | 
|     def SetIgnoreDefRate(self, *args): return _IPY_GameObj.IPY_RolePet_SetIgnoreDefRate(self, *args)  | 
|     def SetBattleValEx1(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattleValEx1(self, *args)  | 
|     def SetBattleValEx2(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattleValEx2(self, *args)  | 
|     def SetBattleValEx3(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattleValEx3(self, *args)  | 
|     def SetBattleValEx4(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattleValEx4(self, *args)  | 
|     def SetBattleValEx5(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattleValEx5(self, *args)  | 
|     def Sync_PetInfo(self): return _IPY_GameObj.IPY_RolePet_Sync_PetInfo(self)  | 
|     def Sync_SkillList(self): return _IPY_GameObj.IPY_RolePet_Sync_SkillList(self)  | 
|     def Sync_RefreshProp(self, *args): return _IPY_GameObj.IPY_RolePet_Sync_RefreshProp(self, *args)  | 
|     def View_PetDetail(self, *args): return _IPY_GameObj.IPY_RolePet_View_PetDetail(self, *args)  | 
|     def Sync_PetAppear(self): return _IPY_GameObj.IPY_RolePet_Sync_PetAppear(self)  | 
|     def Sync_PetRenameResult(self, *args): return _IPY_GameObj.IPY_RolePet_Sync_PetRenameResult(self, *args)  | 
|     def Sync_PetTrainingStart(self, *args): return _IPY_GameObj.IPY_RolePet_Sync_PetTrainingStart(self, *args)  | 
|     def Sync_PetTrainingEnd(self): return _IPY_GameObj.IPY_RolePet_Sync_PetTrainingEnd(self)  | 
|     def SetMaxHP(self, *args): return _IPY_GameObj.IPY_RolePet_SetMaxHP(self, *args)  | 
|     def GetMaxHP(self): return _IPY_GameObj.IPY_RolePet_GetMaxHP(self)  | 
|     def GetGrade(self): return _IPY_GameObj.IPY_RolePet_GetGrade(self)  | 
|     def GetLeftPoints(self): return _IPY_GameObj.IPY_RolePet_GetLeftPoints(self)  | 
|     def SetGrade(self, *args): return _IPY_GameObj.IPY_RolePet_SetGrade(self, *args)  | 
|     def SetLeftPoints(self, *args): return _IPY_GameObj.IPY_RolePet_SetLeftPoints(self, *args)  | 
|     def Summon(self, *args): return _IPY_GameObj.IPY_RolePet_Summon(self, *args)  | 
|     def SetDead(self, *args): return _IPY_GameObj.IPY_RolePet_SetDead(self, *args)  | 
|     def GetQualityLV(self): return _IPY_GameObj.IPY_RolePet_GetQualityLV(self)  | 
|     def SetQualityLV(self, *args): return _IPY_GameObj.IPY_RolePet_SetQualityLV(self, *args)  | 
|     def GetAIMode(self): return _IPY_GameObj.IPY_RolePet_GetAIMode(self)  | 
|     def SetAIMode(self, *args): return _IPY_GameObj.IPY_RolePet_SetAIMode(self, *args)  | 
|     def GetIsBattle(self): return _IPY_GameObj.IPY_RolePet_GetIsBattle(self)  | 
|     def SetIsBattle(self, *args): return _IPY_GameObj.IPY_RolePet_SetIsBattle(self, *args)  | 
|     def GetBattlePower(self): return _IPY_GameObj.IPY_RolePet_GetBattlePower(self)  | 
|     def SetBattlePower(self, *args): return _IPY_GameObj.IPY_RolePet_SetBattlePower(self, *args)  | 
|     def GetIncreateSkillCnt(self): return _IPY_GameObj.IPY_RolePet_GetIncreateSkillCnt(self)  | 
|     def SetIncreateSkillCnt(self, *args): return _IPY_GameObj.IPY_RolePet_SetIncreateSkillCnt(self, *args)  | 
|     def GetTrainType(self): return _IPY_GameObj.IPY_RolePet_GetTrainType(self)  | 
|     def SetTrainType(self, *args): return _IPY_GameObj.IPY_RolePet_SetTrainType(self, *args)  | 
|     def GetUseSkill(self): return _IPY_GameObj.IPY_RolePet_GetUseSkill(self)  | 
|     def SetUseSkill(self, *args): return _IPY_GameObj.IPY_RolePet_SetUseSkill(self, *args)  | 
|     def GetRolePetPackIndex(self): return _IPY_GameObj.IPY_RolePet_GetRolePetPackIndex(self)  | 
| IPY_RolePet_swigregister = _IPY_GameObj.IPY_RolePet_swigregister  | 
| IPY_RolePet_swigregister(IPY_RolePet)  | 
|   | 
| class IPY_RolePetMgr(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_RolePetMgr, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_RolePetMgr, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_RolePetMgr()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_RolePetMgr  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_RolePetMgr_SetInstance(self, *args)  | 
|     def PetList_Cnt(self): return _IPY_GameObj.IPY_RolePetMgr_PetList_Cnt(self)  | 
|     def PetList_At(self, *args): return _IPY_GameObj.IPY_RolePetMgr_PetList_At(self, *args)  | 
|     def PetList_Find(self, *args): return _IPY_GameObj.IPY_RolePetMgr_PetList_Find(self, *args)  | 
|     def PetList_Add(self, *args): return _IPY_GameObj.IPY_RolePetMgr_PetList_Add(self, *args)  | 
|     def PetList_Delete(self, *args): return _IPY_GameObj.IPY_RolePetMgr_PetList_Delete(self, *args)  | 
|     def PetList_SetFree(self, *args): return _IPY_GameObj.IPY_RolePetMgr_PetList_SetFree(self, *args)  | 
|     def GetFightPet(self): return _IPY_GameObj.IPY_RolePetMgr_GetFightPet(self)  | 
|     def GameServer_UpdatePetBillboard(self, *args): return _IPY_GameObj.IPY_RolePetMgr_GameServer_UpdatePetBillboard(self, *args)  | 
| IPY_RolePetMgr_swigregister = _IPY_GameObj.IPY_RolePetMgr_swigregister  | 
| IPY_RolePetMgr_swigregister(IPY_RolePetMgr)  | 
|   | 
| class IPY_GameFlyObj(IPY_GameObj):  | 
|     __swig_setmethods__ = {}  | 
|     for _s in [IPY_GameObj]: __swig_setmethods__.update(getattr(_s,'__swig_setmethods__',{}))  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameFlyObj, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     for _s in [IPY_GameObj]: __swig_getmethods__.update(getattr(_s,'__swig_getmethods__',{}))  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameFlyObj, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_GameFlyObj()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_GameFlyObj  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetInstance(self, *args)  | 
|     def GetInstance(self): return _IPY_GameObj.IPY_GameFlyObj_GetInstance(self)  | 
|     def GetTypeID(self): return _IPY_GameObj.IPY_GameFlyObj_GetTypeID(self)  | 
|     def GetSize(self): return _IPY_GameObj.IPY_GameFlyObj_GetSize(self)  | 
|     def IsBombOnArrive(self): return _IPY_GameObj.IPY_GameFlyObj_IsBombOnArrive(self)  | 
|     def IsDisapperaredOnHit(self): return _IPY_GameObj.IPY_GameFlyObj_IsDisapperaredOnHit(self)  | 
|     def SetBaseInfoByTypeID(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetBaseInfoByTypeID(self, *args)  | 
|     def GetGameObjType(self): return _IPY_GameObj.IPY_GameFlyObj_GetGameObjType(self)  | 
|     def GetID(self): return _IPY_GameObj.IPY_GameFlyObj_GetID(self)  | 
|     def GetOwner(self): return _IPY_GameObj.IPY_GameFlyObj_GetOwner(self)  | 
|     def SetOwner(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetOwner(self, *args)  | 
|     def SetCollodeCnt(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetCollodeCnt(self, *args)  | 
|     def GetCollideCnt(self): return _IPY_GameObj.IPY_GameFlyObj_GetCollideCnt(self)  | 
|     def SetStartPos(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetStartPos(self, *args)  | 
|     def GetStartPosX(self): return _IPY_GameObj.IPY_GameFlyObj_GetStartPosX(self)  | 
|     def GetStartPosY(self): return _IPY_GameObj.IPY_GameFlyObj_GetStartPosY(self)  | 
|     def SetDestPos(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetDestPos(self, *args)  | 
|     def GetDestPosX(self): return _IPY_GameObj.IPY_GameFlyObj_GetDestPosX(self)  | 
|     def GetDestPosY(self): return _IPY_GameObj.IPY_GameFlyObj_GetDestPosY(self)  | 
|     def SetPos(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetPos(self, *args)  | 
|     def GetPosX(self): return _IPY_GameObj.IPY_GameFlyObj_GetPosX(self)  | 
|     def GetPosY(self): return _IPY_GameObj.IPY_GameFlyObj_GetPosY(self)  | 
|     def IsEmpty(self): return _IPY_GameObj.IPY_GameFlyObj_IsEmpty(self)  | 
|     def IsMoving(self): return _IPY_GameObj.IPY_GameFlyObj_IsMoving(self)  | 
|     def Clear(self): return _IPY_GameObj.IPY_GameFlyObj_Clear(self)  | 
|     def Move(self, *args): return _IPY_GameObj.IPY_GameFlyObj_Move(self, *args)  | 
|     def GetUserData(self): return _IPY_GameObj.IPY_GameFlyObj_GetUserData(self)  | 
|     def SetUserData(self, *args): return _IPY_GameObj.IPY_GameFlyObj_SetUserData(self, *args)  | 
|     def GetAttactObjByIndex(self, *args): return _IPY_GameObj.IPY_GameFlyObj_GetAttactObjByIndex(self, *args)  | 
|     def GetAttactListCount(self): return _IPY_GameObj.IPY_GameFlyObj_GetAttactListCount(self)  | 
| IPY_GameFlyObj_swigregister = _IPY_GameObj.IPY_GameFlyObj_swigregister  | 
| IPY_GameFlyObj_swigregister(IPY_GameFlyObj)  | 
|   | 
| class IPY_GameFlyObjManager(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameFlyObjManager, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameFlyObjManager, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameObj.new_IPY_GameFlyObjManager()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameObj.delete_IPY_GameFlyObjManager  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameObj.IPY_GameFlyObjManager_SetInstance(self, *args)  | 
|     def GetInstance(self): return _IPY_GameObj.IPY_GameFlyObjManager_GetInstance(self)  | 
|     def AddGameFlyObj(self, *args): return _IPY_GameObj.IPY_GameFlyObjManager_AddGameFlyObj(self, *args)  | 
|     def DeleteGameFlyObj(self, *args): return _IPY_GameObj.IPY_GameFlyObjManager_DeleteGameFlyObj(self, *args)  | 
|     def Clear(self): return _IPY_GameObj.IPY_GameFlyObjManager_Clear(self)  | 
|     def GetPoolObjByIndex(self, *args): return _IPY_GameObj.IPY_GameFlyObjManager_GetPoolObjByIndex(self, *args)  | 
|     def GetPoolCount(self): return _IPY_GameObj.IPY_GameFlyObjManager_GetPoolCount(self)  | 
|     def GetFlyObjByID(self, *args): return _IPY_GameObj.IPY_GameFlyObjManager_GetFlyObjByID(self, *args)  | 
|     def GetFlyObjByIndex(self, *args): return _IPY_GameObj.IPY_GameFlyObjManager_GetFlyObjByIndex(self, *args)  | 
|     def GetFlyObjCount(self): return _IPY_GameObj.IPY_GameFlyObjManager_GetFlyObjCount(self)  | 
| IPY_GameFlyObjManager_swigregister = _IPY_GameObj.IPY_GameFlyObjManager_swigregister  | 
| IPY_GameFlyObjManager_swigregister(IPY_GameFlyObjManager)  | 
|   | 
| # This file is compatible with both classic and new-style classes.  | 
|   | 
|   |